Uhhhhh big big changes
This commit is contained in:
parent
3e7e6acc3a
commit
ac671c3770
@ -1,10 +1,11 @@
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cmake_minimum_required(VERSION 3.10)
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project(NBGraphics VERSION 0.1)
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include(GNUInstallDirs)
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include(CMakePackageConfigHelpers)
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set(GLAD_PATH ${NBENGINE_ROOT}/../glad/)
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set(STBIMAGE_PATH ${NBENGINE_ROOT}/../stbi_image)
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get_filename_component(GLAD_PATH ${GLAD_PATH} ABSOLUTE)
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get_filename_component(STBIMAGE_PATH ${STBIMAGE_PATH} ABSOLUTE)
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set(CMAKE_PREFIX_PATH
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"${CMAKE_PREFIX_PATH}"
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@ -21,6 +22,10 @@ else()
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endif()
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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if (NB_MONITOR_OPENGL_CALLS)
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add_compile_definitions(_NB_MONITOR_OPENGL_CALLS)
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endif()
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toAbsolutePath(NB_GRAPHICS_SOURCE
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./src/Buffers.cpp
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./src/FrameBuffers.cpp
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@ -53,29 +58,45 @@ add_library(NBGraphics
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${GLAD_PATH}/src/glad.c
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)
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add_library(NBEngine::Graphics ALIAS NBGraphics)
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add_dependencies(NBGraphics NBCore)
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add_dependencies(NBGraphics glfw)
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target_link_libraries(NBGraphics
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PUBLIC glfw
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PUBLIC NBCore
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)
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get_target_property(GLFW_INTERFACE_INCLUDES glfw INTERFACE_INCLUDE_DIRECTORIES)
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#include_directories(${GLFW_INTERFACE_INCLUDES})
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target_include_directories(NBGraphics
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PUBLIC "$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>"
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PUBLIC "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
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PUBLIC "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
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PUBLIC "${STBIMAGE_PATH}"
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PUBLIC "${GLAD_PATH}/include"
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)
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export(
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TARGETS NBGraphics
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FILE "${CMAKE_BINARY_DIR}/cmake/NBGraphicsTargets.cmake"
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NAMESPACE NBEngine::
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)
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configure_package_config_file(
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"NBGraphicsConfig.cmake.in"
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"${CMAKE_BINARY_DIR}/cmake/NBGraphicsConfig.cmake"
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INSTALL_DESTINATION ${CMAKE_INSTALL_PREFIX}/cmake
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PATH_VARS CMAKE_INSTALL_LIBDIR
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)
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write_basic_package_version_file(
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"${CMAKE_BINARY_DIR}/cmake/NBGraphicsConfigVersion.cmake"
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COMPATIBILITY AnyNewerVersion
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)
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if (NBENGINE_INSTALL)
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message("Installing NBGraphics to ${CMAKE_INSTALL_PREFIX}")
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include(GNUInstallDirs)
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include(CMakePackageConfigHelpers)
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install(
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TARGETS NBGraphics
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TARGETS NBGraphics
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EXPORT NBGraphicsTargets
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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INCLUDES DESTINATION include
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)
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install(
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DIRECTORY "${PROJECT_SOURCE_DIR}/include/NBGraphics"
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DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/include/NBGraphics"
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DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
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FILES_MATCHING PATTERN "*.h" PATTERN "*.hpp"
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)
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@ -84,20 +105,10 @@ if (NBENGINE_INSTALL)
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DESTINATION ${CMAKE_INSTALL_PREFIX}/cmake
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NAMESPACE NBEngine::
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)
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configure_package_config_file(
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"NBGraphicsConfig.cmake.in"
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"NBGraphicsConfig.cmake"
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INSTALL_DESTINATION ${CMAKE_INSTALL_PREFIX}/cmake
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PATH_VARS CMAKE_INSTALL_LIBDIR
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)
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write_basic_package_version_file(
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"${CMAKE_CURRENT_BINARY_DIR}/NBGraphicsConfigVersion.cmake"
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COMPATIBILITY AnyNewerVersion
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)
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install(FILES
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"${CMAKE_CURRENT_BINARY_DIR}/NBGraphicsConfig.cmake"
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"${CMAKE_CURRENT_BINARY_DIR}/NBGraphicsConfigVersion.cmake"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/cmake"
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"${CMAKE_BINARY_DIR}/cmake/NBGraphicsConfig.cmake"
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"${CMAKE_BINARY_DIR}/cmake/NBGraphicsConfigVersion.cmake"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/CMake"
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)
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endif()
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@ -1,2 +1,6 @@
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@PACKAGE_INIT@
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include("${CMAKE_CURRENT_LIST_DIR}/NBGraphicsTargets.cmake")
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include("${CMAKE_CURRENT_LIST_DIR}/NBGraphicsTargets.cmake")
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include(CMakeFindDependencyMacro)
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find_dependency(NBCore REQUIRED)
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find_dependency(OpenGL REQUIRED)
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find_dependency(glfw3 REQUIRED)
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@ -14,7 +14,7 @@
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namespace nb {
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extern const std::unordered_map<GLenum, std::string> BufferTypes;
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extern const ConstantMap <GLenum, std::string> BufferTypes;
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template<GLenum N>
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struct GLSLEnum;
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@ -72,7 +72,7 @@ class Buffer : public OpenGLObject {
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Buffer(GLenum target) : Target(target) {}
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virtual GLuint declare() override {
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if (!_id) {
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glGenBuffers(1, &_id);
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OPENGL_CALL(glGenBuffers(1, &_id));
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}
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bind();
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return _id;
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@ -80,7 +80,7 @@ class Buffer : public OpenGLObject {
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virtual void remove() override {
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if (_id) {
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unbind();
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glDeleteBuffers(1, &_id);
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OPENGL_CALL(glDeleteBuffers(1, &_id));
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_id = 0;
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}
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}
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@ -93,15 +93,17 @@ class Buffer : public OpenGLObject {
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virtual void bind() const override {
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if (_id) {
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glBindBuffer(Target, _id);
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OPENGL_CALL(glBindBuffer(Target, _id));
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} else {
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THROW(OGLError(
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OGLError::Codes::INVALID_OBJECT,
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"w/ BufferType " + BufferTypes.at(Target)
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THROW(OpenGLObjectError(
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OpenGLObjectError::Codes::INVALID_OBJECT,
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"w/ BufferType " + BufferTypes[Target]
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));
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}
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}
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virtual void unbind() const override { glBindBuffer(Target, 0); }
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virtual void unbind() const override {
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OPENGL_CALL(glBindBuffer(Target, 0));
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}
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GLenum usage() const;
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size_t size() const;
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ByteVector data() const;
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@ -9,13 +9,12 @@
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#include <string>
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#include <vector>
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#include <NBGraphics/Buffers.h>
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#include <NBGraphics/Shader.h>
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#include <NBGraphics/VAOManager.hpp>
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#include <NBGraphics/Buffers.hpp>
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#include <NBGraphics/VertexArray.hpp>
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#define THROW_DRAW_ERROR(msg) throw DrawError(msg, __FILE__, __LINE__);
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namespace NB{
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namespace nb{
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class DrawError : public std::runtime_error {
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public:
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@ -29,19 +29,25 @@ class RenderBuffer : public RenderTarget {
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protected:
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GLuint declare() override {
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if (!_id) {
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glRenderbufferStorage(
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OPENGL_CALL(
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glGenRenderbuffers(1, &_id)
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);
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bind();
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OPENGL_CALL(glRenderbufferStorage(
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GL_RENDERBUFFER,
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format,
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width,
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height
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);
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));
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return _id;
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}
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bind();
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return _id;
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}
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void remove() override {
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if (_id) {
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unbind();
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glDeleteRenderbuffers(1, &_id);
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OPENGL_CALL(glDeleteRenderbuffers(1, &_id));
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_id = 0;
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}
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}
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@ -50,11 +56,14 @@ class RenderBuffer : public RenderTarget {
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const unsigned int width;
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const unsigned int height;
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const GLenum format;
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template<typename PixelType>
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RenderBuffer(unsigned int width_, unsigned int height_) :
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RenderBuffer(
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GLenum format_,
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unsigned int width_,
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unsigned int height_
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) :
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format(format_),
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width(width_),
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height(height_),
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format(OGLPixelFormat<PixelType>::glFormat),
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RenderTarget(GL_RENDERBUFFER)
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{ declare(); }
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RenderBuffer(RenderBuffer&& rhs) :
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@ -66,16 +75,16 @@ class RenderBuffer : public RenderTarget {
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RenderBuffer& operator=(RenderBuffer&&) = delete;
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void bind() const override {
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if (_id) {
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glBindRenderbuffer(GL_RENDERBUFFER, _id);
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OPENGL_CALL(glBindRenderbuffer(GL_RENDERBUFFER, _id));
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} else {
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THROW(OGLError(
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OGLError::Codes::INVALID_OBJECT,
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THROW(OpenGLObjectError(
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OpenGLObjectError::Codes::INVALID_OBJECT,
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"w/ RenderBuffer"
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));
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}
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}
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void unbind() const override {
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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OPENGL_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
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}
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};
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@ -85,8 +94,10 @@ class FrameBufferBase : public OpenGLObject {
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static bool texTypeIs2D(GLenum texType) {
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switch(texType) {
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case GL_TEXTURE_2D:
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default:
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return true;
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case GL_TEXTURE_1D:
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default:
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return false;
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break;
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}
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}
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@ -98,6 +109,19 @@ class FrameBufferBase : public OpenGLObject {
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GLuint declare() override;
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void remove() override;
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std::shared_ptr<RenderTarget> detach(GLenum);
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void attach(
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GLenum attachment,
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std::shared_ptr<RenderBuffer> renderbuffer
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);
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public:
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const GLenum Target;
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void bind() const override;
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void unbind() const override;
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GLenum status() const;
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bool complete() const;
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AttachmentMap getAllBuffers() const;
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std::shared_ptr<RenderTarget> getBuffer(GLenum) const;
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void attach(
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GLenum attachment,
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std::shared_ptr<Texture> texture,
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@ -109,32 +133,6 @@ class FrameBufferBase : public OpenGLObject {
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unsigned int level,
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unsigned int layer
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);
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void attach(
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GLenum attachment,
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std::shared_ptr<RenderBuffer> renderBuffer
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) {
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declare();
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if (attachment == GL_NONE) {
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THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
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"Cannot attach RenderBuffer to `GL_NONE`"
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));
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}
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glFramebufferRenderbuffer(
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Target,
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attachment,
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GL_RENDERBUFFER,
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renderBuffer->id()
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);
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_attachments[attachment] = renderBuffer;
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}
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public:
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const GLenum Target;
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void bind() const override;
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void unbind() const override;
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GLenum status() const;
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AttachmentMap getAllBuffers() const;
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std::shared_ptr<RenderTarget> getBuffer(GLenum) const;
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};
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class ReadFrameBuffer;
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@ -178,12 +176,6 @@ class WriteFrameBuffer : public virtual FrameBufferBase {
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WriteFrameBuffer();
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WriteFrameBuffer& operator=(ReadFrameBuffer&&);
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WriteFrameBuffer& operator=(WriteFrameBuffer&&);
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template<typename... T>
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void attach(
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GLenum attachment,
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std::shared_ptr<Texture> texture,
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T... args
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) { FrameBufferBase::attach(attachment, texture, args...); }
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DrawTexVec getWriteBuffers() const;
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std::vector<GLenum> getWriteLocations() const;
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DrawTexVec setWriteBuffers(const std::vector<GLenum>& attachments);
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@ -5,4 +5,8 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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namespace nb {
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} // namespace nb
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#endif
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@ -134,40 +134,95 @@ class Image;
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template<typename T, typename... Channels>
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class Image<Pixel<T, Channels...>> {
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private:
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Error<> sizeCompare(const Image& rhs) {
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const std::string errmsg = "Cannot assign images of different size";
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if (width != rhs.width) {
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return Error<>(
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Error<>::VALUE_ERROR,
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errmsg+"[ Width: "+std::to_string(width)+\
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" != "+std::to_string(rhs.width)+" ]"
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);
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}
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if (height != rhs.height) {
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return Error<>(
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Error<>::VALUE_ERROR,
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errmsg+"[ Width: "+std::to_string(width)+\
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" != "+std::to_string(rhs.width)+" ]"
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);
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}
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return Error<>("NoError");
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}
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protected:
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using Codes = ImageError::Codes;
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bool _data_managed;
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T* _data;
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Image(unsigned int x, unsigned int y)
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: width(x), height(y), _data(nullptr) {}
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void clear() {
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if (_data_managed) {
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delete[] _data;
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_data_managed = false;
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}
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_data = nullptr;
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}
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public:
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using PixelType = Pixel<T, Channels...>;
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static constexpr size_t NumberChannels = sizeof...(Channels);
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const unsigned int width;
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const unsigned int height;
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Image(unsigned int x, unsigned int y, const T* data)
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: Image(x, y) {
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size_t data_size = width*height*NumberChannels;
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_data = new T[data_size];
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std::memcpy(_data, data, data_size*sizeof(T));
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static Image&& CreateImageStorage(
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unsigned int width,
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unsigned int height,
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T* data=nullptr
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) {
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unsigned int data_size = NumberChannels*width*height*sizeof(T);
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T* data_ptr = new T[data_size];
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auto& ret = Image(width, height, data_ptr);
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if (data) {
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std::memcpy(data_ptr, data, data_size);
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}
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ret._data_managed = true;
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return std::move(ret);
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}
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Image(unsigned int x, unsigned int y, T* data=nullptr)
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: width(x), height(y), _data(data), _data_managed(false) {}
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Image(const Image& cpy)
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: Image(cpy.width, cpy.height) {
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*this = cpy;
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}
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Image(const Image&) = delete;
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Image& operator=(const Image&) = delete;
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Image& operator=(Image&&) = delete;
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Image(Image&& mv)
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: width(mv.width), height(mv.height), _data(mv._data) {
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mv._data = nullptr;
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: Image(mv.width, mv.height) {
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*this = std::move(mv);
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}
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Image& operator=(const Image& cpy) {
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if (_data_managed) {
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THROW(Error<>(Error<>::OVERWRITE_ERROR));
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}
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const Error<> sizeErr = sizeCompare(cpy);
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if (sizeErr.code!=1) { THROW(sizeErr); }
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_data = cpy._data;
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return this;
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}
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Image& operator=(Image&& mv) {
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if (_data_managed) {
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THROW(Error<>(Error<>::OVERWRITE_ERROR));
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}
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const Error<> sizeErr = sizeCompare(mv);
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if (sizeErr.code!=1) { THROW(sizeErr); }
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_data = mv._data;
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_data_managed = mv._data_managed;
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mv._data_managed = false;
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return this;
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}
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~Image() {
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if (_data) {
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delete[] _data;
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}
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virtual ~Image() {
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clear();
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}
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const T* data() const { return _data; }
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Image&& copy() const {
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return Image(width, height, _data);
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Image<PixelType>&& copy() const {
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return CreateImageStorage(width, height, _data);
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}
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PixelReference<PixelType> at(unsigned int x, unsigned int y) {
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if (!(x<width) || !(y<height)) {
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@ -188,29 +243,6 @@ class Image<Pixel<T, Channels...>> {
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};
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template<typename... T>
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class ImageReference;
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template<typename T, typename... Channels>
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class ImageReference<Pixel<T, Channels...>> : public Image<Pixel<T, Channels...>> {
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protected:
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using Base = Image<Pixel<T, Channels...>>;
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using Base::_data;
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public:
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using Base::width;
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using Base::height;
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using Base::copy;
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ImageReference(unsigned int x, unsigned int y, T* data)
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: Base(x, y) {
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_data = data;
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}
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~ImageReference() noexcept {
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Base::_data = nullptr;
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}
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};
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} // namespace nb
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#endif // _NB_IMAGE
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@ -2,14 +2,40 @@
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#ifndef _NB_OGL_OBJECTS
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#define _NB_OGL_OBJECTS
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#include <NBGraphics/GLLoad.hpp>
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#include <NBCore/Errors.hpp>
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#include <NBGraphics/GLLoad.hpp>
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#include <NBCore/Utils.hpp>
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namespace nb {
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class OGLError : public Error<OGLError> {
|
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using Base = Error<OGLError>;
|
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typedef ConstantMap<GLenum, std::string> GLEnumTableType;
|
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|
||||
extern const GLEnumTableType GLenumTable;
|
||||
|
||||
class OpenGLError : public Error<OpenGLError> {
|
||||
using Base = Error<OpenGLError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
NO_ERROR = GL_NO_ERROR,
|
||||
INVALID_ENUM = GL_INVALID_ENUM,
|
||||
INVALID_VALUE = GL_INVALID_VALUE,
|
||||
INVALID_OPERATION = GL_INVALID_OPERATION,
|
||||
INVALID_FRAMEBUFFER_OPERATION = GL_INVALID_FRAMEBUFFER_OPERATION,
|
||||
OUT_OF_MEMORY = GL_OUT_OF_MEMORY,
|
||||
STACK_UNDERFLOW = GL_STACK_UNDERFLOW,
|
||||
STACK_OVERFLOW = GL_STACK_OVERFLOW
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
static OpenGLError status();
|
||||
};
|
||||
|
||||
class OpenGLObjectError : public Error<OpenGLObjectError> {
|
||||
using Base = Error<OpenGLObjectError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
@ -35,7 +61,7 @@ class OpenGLObject {
|
||||
GLuint id() const { return _id; }
|
||||
|
||||
protected:
|
||||
using Codes = OGLError::Codes;
|
||||
using Codes = OpenGLObjectError::Codes;
|
||||
OpenGLObject() = default;
|
||||
|
||||
virtual GLuint declare() = 0;
|
||||
@ -45,4 +71,43 @@ class OpenGLObject {
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#ifndef OPENGL_CALL
|
||||
#ifdef _NB_MONITOR_OPENGL_CALLS
|
||||
namespace NB_OPENGL_CALL_MONITORING {
|
||||
template<typename Fn>
|
||||
inline auto run_expression(
|
||||
const std::string& file,
|
||||
unsigned int line,
|
||||
Fn fn
|
||||
) {
|
||||
auto check_ = [file, line]() {
|
||||
const auto no_err = nb::OpenGLError::NO_ERROR;
|
||||
auto stat = nb::OpenGLError::status();
|
||||
if (stat.code != no_err) {
|
||||
THROW_W_CODE_LOC(file, line, stat);
|
||||
}
|
||||
};
|
||||
if constexpr(std::is_same_v<std::invoke_result_t<Fn>, void>) {
|
||||
check_();
|
||||
fn();
|
||||
check_();
|
||||
} else {
|
||||
check_();
|
||||
auto ret = fn();
|
||||
check_();
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
};
|
||||
#define OPENGL_CALL(expression) NB_OPENGL_CALL_MONITORING::run_expression(\
|
||||
__FILE__,\
|
||||
__LINE__,\
|
||||
[&]() {return expression;}\
|
||||
)
|
||||
#else
|
||||
#define OPENGL_CALL(x) x
|
||||
#endif // _NB_MONITOR_OPENGL_CALLS
|
||||
|
||||
#endif // OPENGL_CALL
|
||||
|
||||
#endif // _NB_OGL_OBJECTS
|
||||
@ -78,8 +78,8 @@ class Shader : public OpenGLObject {
|
||||
for (int i=0; i < num_srcs; ++i) {
|
||||
src_ptrs[i] = _sources[i].data();
|
||||
}
|
||||
glShaderSource(_id, num_srcs, src_ptrs.data(), NULL);
|
||||
glCompileShader(_id);
|
||||
OPENGL_CALL(glShaderSource(_id, num_srcs, src_ptrs.data(), NULL));
|
||||
OPENGL_CALL(glCompileShader(_id));
|
||||
_success = status(GL_COMPILE_STATUS);
|
||||
if (!_success) {
|
||||
WARN(log(), 0x0FE);
|
||||
@ -88,14 +88,14 @@ class Shader : public OpenGLObject {
|
||||
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
_id = _id = glCreateShader(target);
|
||||
_id = _id = OPENGL_CALL(glCreateShader(target));
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteShader(_id);
|
||||
OPENGL_CALL(glDeleteShader(_id));
|
||||
}
|
||||
}
|
||||
|
||||
@ -113,7 +113,7 @@ class Program : public OpenGLObject {
|
||||
operator bool();
|
||||
~Program() { remove(); }
|
||||
virtual void bind() const override {
|
||||
glUseProgram(_id);
|
||||
OPENGL_CALL(glUseProgram(_id));
|
||||
}
|
||||
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
GLint status(GLenum) const;
|
||||
@ -125,13 +125,13 @@ class Program : public OpenGLObject {
|
||||
GLint _success;
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
_id = glCreateProgram();
|
||||
_id = OPENGL_CALL(glCreateProgram());
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteProgram(_id);
|
||||
OPENGL_CALL(glDeleteProgram(_id));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -6,6 +6,8 @@
|
||||
#include <NBGraphics/Image.hpp>
|
||||
#include <NBGraphics/OGLObjects.hpp>
|
||||
|
||||
/*! @file Textures.hpp */
|
||||
|
||||
namespace nb {
|
||||
|
||||
class TextureBuffer : public virtual Buffer {
|
||||
@ -14,6 +16,9 @@ class TextureBuffer : public virtual Buffer {
|
||||
|
||||
};
|
||||
|
||||
/*!
|
||||
@brief An OpenGL object that may be rendered to within a Framebuffer.
|
||||
*/
|
||||
class RenderTarget : public OpenGLObject {
|
||||
protected:
|
||||
using Base = OpenGLObject;
|
||||
@ -23,11 +28,13 @@ class RenderTarget : public OpenGLObject {
|
||||
: Target(rhs.Target), Base(std::move(rhs)) {}
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
const GLenum Target;
|
||||
};
|
||||
|
||||
/*!
|
||||
@brief An OpenGL Target object
|
||||
*/
|
||||
class Texture : public RenderTarget {
|
||||
protected:
|
||||
using Base = RenderTarget;
|
||||
@ -35,7 +42,7 @@ class Texture : public RenderTarget {
|
||||
Texture(GLenum);
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
glGenTextures(1, &_id);
|
||||
OPENGL_CALL(glGenTextures(1, &_id));
|
||||
}
|
||||
bind();
|
||||
return _id;
|
||||
@ -43,57 +50,69 @@ class Texture : public RenderTarget {
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
bind();
|
||||
glDeleteTextures(0, &_id);
|
||||
OPENGL_CALL(glDeleteTextures(0, &_id));
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
using Base::Target;
|
||||
|
||||
virtual void bind() const override {
|
||||
if (_id) {
|
||||
glBindTexture(Target, _id);
|
||||
OPENGL_CALL(glBindTexture(Target, _id));
|
||||
} else {
|
||||
THROW(OGLError(
|
||||
OGLError::Codes::INVALID_OBJECT,
|
||||
THROW(OpenGLObjectError(
|
||||
OpenGLObjectError::Codes::INVALID_OBJECT,
|
||||
"w/ Texture"
|
||||
));
|
||||
}
|
||||
}
|
||||
virtual void unbind() const override {
|
||||
glBindTexture(Target, 0);
|
||||
OPENGL_CALL(glBindTexture(Target, 0));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void parameter(GLenum param_, const T& val_);
|
||||
void parameter(GLenum param_, const float& val_) {
|
||||
declare();
|
||||
OPENGL_CALL(
|
||||
glTexParameterf(Target, param_, val_)
|
||||
);
|
||||
}
|
||||
void parameter(GLenum param_, const int& val_) {
|
||||
declare();
|
||||
glTexParameteri(_id, param_, val_);
|
||||
}
|
||||
void parameter(GLenum param_, const std::vector<int>& val_) {
|
||||
declare();
|
||||
glTexParameteriv(_id, param_, val_.data());
|
||||
OPENGL_CALL(
|
||||
glTexParameteri(Target, param_, val_)
|
||||
);
|
||||
}
|
||||
void parameter(GLenum param_, const std::vector<float>& val_) {
|
||||
declare();
|
||||
glTexParameterfv(_id, param_, val_.data());
|
||||
OPENGL_CALL(
|
||||
glTexParameterfv(Target, param_, val_.data())
|
||||
);
|
||||
}
|
||||
void parameter(GLenum param_, const std::vector<int>& val_) {
|
||||
declare();
|
||||
OPENGL_CALL(
|
||||
glTexParameteriv(Target, param_, val_.data())
|
||||
);
|
||||
}
|
||||
void parameter(GLenum param_, const std::vector<unsigned int>& val_) {
|
||||
declare();
|
||||
glTexParameterIuiv(_id, param_, val_.data());
|
||||
OPENGL_CALL(
|
||||
glTexParameterIuiv(Target, param_, val_.data())
|
||||
);
|
||||
}
|
||||
void generateMipmaps() const {
|
||||
bind();
|
||||
glGenerateMipmap(Target);
|
||||
OPENGL_CALL(
|
||||
glGenerateMipmap(Target)
|
||||
);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class ImageTexture;
|
||||
|
||||
template<typename T>
|
||||
struct OGLPixelFormat;
|
||||
|
||||
@ -102,52 +121,110 @@ struct OGLPixelFormat<Pixel<T, Channels...>>;
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue>> {
|
||||
static constexpr GLenum glFormat = GL_RGB;
|
||||
static constexpr GLenum glBase = GL_RGB;
|
||||
static constexpr GLenum glFormat = GL_RGB8UI;
|
||||
static constexpr GLenum glData = GL_UNSIGNED_BYTE;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue, Alpha>> {
|
||||
static constexpr GLenum glFormat = GL_RGBA;
|
||||
static constexpr GLenum glBase = GL_RGBA;
|
||||
static constexpr GLenum glFormat = GL_RGBA8UI;
|
||||
static constexpr GLenum glData = GL_UNSIGNED_BYTE;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<float, Red, Green>> {
|
||||
static constexpr GLenum glBase = GL_RG;
|
||||
static constexpr GLenum glFormat = GL_RG32F;
|
||||
static constexpr GLenum glData = GL_FLOAT;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class Texture2D;
|
||||
|
||||
template<typename T, typename... Channels>
|
||||
class ImageTexture<Pixel<T, Channels...>> : public Texture {
|
||||
class Texture2D<Pixel<T, Channels...>> : public Texture {
|
||||
protected:
|
||||
using Texture::Texture;
|
||||
using PixelType = Pixel<T, Channels...>;
|
||||
|
||||
public:
|
||||
using Texture::generateMipmaps;
|
||||
ImageTexture() : Texture(GL_TEXTURE_2D) {}
|
||||
ImageTexture(ImageTexture&& cpy) {
|
||||
Texture2D() : Texture(GL_TEXTURE_2D) {}
|
||||
Texture2D(Texture2D&& cpy) {
|
||||
*this = std::move(cpy);
|
||||
}
|
||||
ImageTexture& operator=(ImageTexture&& rhs) {
|
||||
Texture2D& operator=(Texture2D&& rhs) {
|
||||
return Texture::operator=(std::move(rhs));
|
||||
}
|
||||
void setImage(const Image<PixelType>& img, unsigned int layer) {
|
||||
void setLayer(const Image<PixelType>& img, unsigned int layer) {
|
||||
using Format = OGLPixelFormat<PixelType>;
|
||||
declare();
|
||||
glTexImage2D(
|
||||
auto data = img.data();
|
||||
OPENGL_CALL(glTexImage2D(
|
||||
Target,
|
||||
layer,
|
||||
Format::glFormat,
|
||||
img.width,
|
||||
img.height,
|
||||
0,
|
||||
Format::glFormat,
|
||||
Format::glBase,
|
||||
Format::glData,
|
||||
img.data()
|
||||
);
|
||||
data ? data : nullptr
|
||||
));
|
||||
}
|
||||
void setImage(const Image<PixelType>& img, bool generateMipmap=true) {
|
||||
setImage(img, (unsigned int)0);
|
||||
void setTexture(const Image<PixelType>& img, bool generateMipmap=true) {
|
||||
setLayer(img, 0);
|
||||
if (generateMipmap) { generateMipmaps(); }
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class Texture1D;
|
||||
|
||||
template<typename T, typename... Channels>
|
||||
class Texture1D<Pixel<T, Channels...>> : public Texture {
|
||||
protected:
|
||||
using Texture::Texture;
|
||||
using PixelType = Pixel<T, Channels...>;
|
||||
|
||||
public:
|
||||
using Texture::generateMipmaps;
|
||||
Texture1D() : Texture(GL_TEXTURE_1D) {}
|
||||
Texture1D(Texture1D&& cpy) {
|
||||
*this = std::move(cpy);
|
||||
}
|
||||
Texture1D& operator=(Texture1D&& rhs) {
|
||||
return Texture::operator=(std::move(rhs));
|
||||
}
|
||||
void setLayer(const Image<PixelType>& tex, unsigned int layer) {
|
||||
if (tex.height != 1) {
|
||||
THROW(Error<>(
|
||||
Error<>::VALUE_ERROR,
|
||||
"Image must be of height 1"
|
||||
));
|
||||
}
|
||||
using Format = OGLPixelFormat<PixelType>;
|
||||
declare();
|
||||
auto data = tex.data();
|
||||
OPENGL_CALL(glTexImage1D(
|
||||
Target,
|
||||
layer,
|
||||
Format::glFormat,
|
||||
tex.width,
|
||||
0,
|
||||
Format::glBase,
|
||||
Format::glData,
|
||||
data ? data : nullptr
|
||||
));
|
||||
}
|
||||
void setTexture(const Image<PixelType>& tex, bool generateMipmap=true) {
|
||||
setLayer(tex, 0);
|
||||
if (generateMipmap) { generateMipmaps(); }
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_TEXTURES
|
||||
@ -88,15 +88,17 @@ class VAO : public OpenGLObject {
|
||||
|
||||
virtual void bind() const override {
|
||||
if(_id) {
|
||||
glBindVertexArray(_id);
|
||||
OPENGL_CALL(glBindVertexArray(_id));
|
||||
} else {
|
||||
THROW(OGLError(
|
||||
OGLError::Codes::INVALID_OBJECT,
|
||||
THROW(OpenGLObjectError(
|
||||
OpenGLObjectError::Codes::INVALID_OBJECT,
|
||||
"w/ VertexArrayObject"
|
||||
));
|
||||
}
|
||||
}
|
||||
virtual void unbind() const override { glBindVertexArray(0); }
|
||||
virtual void unbind() const override {
|
||||
OPENGL_CALL(glBindVertexArray(0));
|
||||
}
|
||||
|
||||
VertexAttributePointerList attributes() const;
|
||||
VertexAttributePointerList attributes(const VertexAttributePointerList&);
|
||||
@ -114,13 +116,13 @@ class VAO : public OpenGLObject {
|
||||
if(_id) {
|
||||
disable();
|
||||
bind();
|
||||
glDeleteVertexArrays(1, &_id);
|
||||
OPENGL_CALL(glDeleteVertexArrays(1, &_id));
|
||||
_id = 0;
|
||||
}
|
||||
}
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
glGenVertexArrays(1, &_id);
|
||||
OPENGL_CALL(glGenVertexArrays(1, &_id));
|
||||
}
|
||||
bind();
|
||||
return _id;
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
#define _NB_WINDOW
|
||||
|
||||
#include <NBGraphics/GLLoad.hpp>
|
||||
#include <NBGraphics/OGLObjects.hpp>
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
@ -13,8 +14,8 @@
|
||||
|
||||
namespace nb {
|
||||
|
||||
class OpenGLError : public Error<OpenGLError> {
|
||||
using Base = Error<OpenGLError>;
|
||||
class GLFWError : public Error<GLFWError> {
|
||||
using Base = Error<GLFWError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::unordered_map<GLenum, std::string> BufferTypes({
|
||||
const ConstantMap<GLenum, std::string> BufferTypes({
|
||||
{GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
|
||||
{GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_BUFFER"}
|
||||
});
|
||||
@ -22,10 +22,10 @@ Buffer::Buffer(Buffer&& rval) : Target(rval.Target) {
|
||||
|
||||
Buffer& Buffer::operator=(Buffer&& rhs) {
|
||||
if (Target != rhs.Target) {
|
||||
auto targ_name = BufferTypes.at(Target);
|
||||
THROW(OGLError(
|
||||
OGLError::Codes::INVALID_OBJECT,
|
||||
"w/ BufferType "+targ_name+" != BufferType "+BufferTypes.at(rhs.Target)
|
||||
auto targ_name = BufferTypes[Target];
|
||||
THROW(OpenGLObjectError(
|
||||
OpenGLObjectError::Codes::INVALID_OBJECT,
|
||||
"w/ BufferType "+targ_name+" != BufferType "+BufferTypes[Target]
|
||||
));
|
||||
}
|
||||
OpenGLObject::operator=(std::move(rhs));
|
||||
@ -44,13 +44,13 @@ size_t Buffer::size() const { return _size; }
|
||||
ByteVector Buffer::data() const {
|
||||
bind();
|
||||
ByteVector ret(_size);
|
||||
glGetBufferSubData(Target, 0, _size, ret.data());
|
||||
OPENGL_CALL(glGetBufferSubData(Target, 0, _size, ret.data()));
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Buffer::data(const void* data_, size_t size_, GLenum usage_) {
|
||||
declare();
|
||||
glBufferData(Target, size_, data_, usage_);
|
||||
OPENGL_CALL(glBufferData(Target, size_, data_, usage_));
|
||||
_size = size_;
|
||||
_usage = usage_;
|
||||
}
|
||||
@ -65,7 +65,7 @@ void Buffer::subdata(const void* data_, size_t size_, GLintptr offset_) {
|
||||
if (offset_+size_ <= _size) {
|
||||
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
|
||||
}
|
||||
glBufferSubData(Target, offset_, size_, data_);
|
||||
OPENGL_CALL(glBufferSubData(Target, offset_, size_, data_));
|
||||
}
|
||||
|
||||
void Buffer::subdata(const ByteVector& data_, GLintptr offset_) {
|
||||
|
||||
@ -11,7 +11,9 @@ const ErrorCodeMap FrameBufferError::ErrorMessages = {
|
||||
|
||||
GLuint FrameBufferBase::declare() {
|
||||
if (!_id) {
|
||||
glGenFramebuffers(1, &_id);
|
||||
OPENGL_CALL(
|
||||
glGenFramebuffers(1, &_id)
|
||||
);
|
||||
}
|
||||
bind();
|
||||
return _id;
|
||||
@ -20,7 +22,9 @@ GLuint FrameBufferBase::declare() {
|
||||
void FrameBufferBase::remove() {
|
||||
if (_id) {
|
||||
unbind();
|
||||
glDeleteFramebuffers(1, &_id);
|
||||
OPENGL_CALL(
|
||||
glDeleteFramebuffers(1, &_id)
|
||||
);
|
||||
_id=0;
|
||||
}
|
||||
}
|
||||
@ -31,7 +35,9 @@ std::shared_ptr<RenderTarget> FrameBufferBase::detach(GLenum attch_) {
|
||||
bind();
|
||||
auto ret = _attachments.at(attch_);
|
||||
_attachments.erase(attch_);
|
||||
glFramebufferTexture(Target, attch_, 0, 0);
|
||||
OPENGL_CALL(
|
||||
glFramebufferTexture(Target, attch_, 0, 0)
|
||||
);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -47,13 +53,13 @@ void FrameBufferBase::attach(
|
||||
"Cannot attach object to `GL_NONE`"
|
||||
));
|
||||
}
|
||||
glFramebufferTextureLayer(
|
||||
OPENGL_CALL(glFramebufferTextureLayer(
|
||||
Target,
|
||||
attachment_,
|
||||
texture_->id(),
|
||||
level_,
|
||||
layer_
|
||||
);
|
||||
));
|
||||
_attachments[attachment_] = texture_;
|
||||
}
|
||||
|
||||
@ -69,43 +75,72 @@ void FrameBufferBase::attach(
|
||||
));
|
||||
}
|
||||
if (texTypeIs2D(texture_->Target)) {
|
||||
glFramebufferTexture2D(
|
||||
OPENGL_CALL(glFramebufferTexture2D(
|
||||
Target,
|
||||
attachment_,
|
||||
texture_->Target,
|
||||
texture_->id(),
|
||||
level_
|
||||
);
|
||||
));
|
||||
} else {
|
||||
glFramebufferTexture1D(
|
||||
OPENGL_CALL(glFramebufferTexture1D(
|
||||
Target,
|
||||
attachment_,
|
||||
texture_->Target,
|
||||
texture_->id(),
|
||||
level_
|
||||
);
|
||||
));
|
||||
}
|
||||
_attachments[attachment_] = texture_;
|
||||
}
|
||||
|
||||
void FrameBufferBase::attach(
|
||||
GLenum attachment,
|
||||
std::shared_ptr<RenderBuffer> renderbuffer
|
||||
) {
|
||||
declare();
|
||||
if (attachment == GL_NONE) {
|
||||
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
|
||||
"Cannot attach RenderBuffer to `GL_NONE`"
|
||||
));
|
||||
}
|
||||
OPENGL_CALL(glFramebufferRenderbuffer(
|
||||
Target,
|
||||
attachment,
|
||||
GL_RENDERBUFFER,
|
||||
renderbuffer->id()
|
||||
));
|
||||
_attachments[attachment] = renderbuffer;
|
||||
}
|
||||
|
||||
void FrameBufferBase::bind() const {
|
||||
if (_id) {
|
||||
glBindFramebuffer(Target, _id);
|
||||
OPENGL_CALL(
|
||||
glBindFramebuffer(Target, _id)
|
||||
);
|
||||
} else {
|
||||
THROW(OGLError(
|
||||
OGLError::Codes::INVALID_OBJECT,
|
||||
THROW(OpenGLObjectError(
|
||||
OpenGLObjectError::Codes::INVALID_OBJECT,
|
||||
"w/ FrameBuffer"
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBufferBase::unbind() const {
|
||||
glBindFramebuffer(Target, 0);
|
||||
OPENGL_CALL(
|
||||
glBindFramebuffer(Target, 0)
|
||||
);
|
||||
}
|
||||
|
||||
GLenum FrameBufferBase::status() const {
|
||||
bind();
|
||||
return glCheckFramebufferStatus(Target);
|
||||
return OPENGL_CALL(
|
||||
glCheckFramebufferStatus(Target)
|
||||
);
|
||||
}
|
||||
|
||||
bool FrameBufferBase::complete() const {
|
||||
return status() == GL_FRAMEBUFFER_COMPLETE;
|
||||
}
|
||||
|
||||
FrameBufferBase::AttachmentMap FrameBufferBase::getAllBuffers() const {
|
||||
@ -166,7 +201,7 @@ std::shared_ptr<RenderTarget> ReadFrameBuffer::setReadBuffer(GLenum attch_) {
|
||||
}
|
||||
}
|
||||
_location = attch_;
|
||||
glReadBuffer(_location);
|
||||
OPENGL_CALL(glReadBuffer(_location));
|
||||
return getReadBuffer();
|
||||
}
|
||||
|
||||
@ -222,7 +257,9 @@ WriteFrameBuffer::DrawTexVec WriteFrameBuffer::setWriteBuffers(const std::vector
|
||||
}
|
||||
}
|
||||
_locations = attchs_;
|
||||
glDrawBuffers(_locations.size(), _locations.data());
|
||||
OPENGL_CALL(
|
||||
glDrawBuffers(_locations.size(), _locations.data())
|
||||
);
|
||||
return getWriteBuffers();
|
||||
}
|
||||
|
||||
@ -230,7 +267,9 @@ std::shared_ptr<Texture> WriteFrameBuffer::setWriteBuffer(GLenum attch_) {
|
||||
bind();
|
||||
if (attch_ == GL_NONE) {
|
||||
std::vector<GLenum> tmp(_locations.size(), GL_NONE);
|
||||
glDrawBuffers(tmp.size(), tmp.data());
|
||||
OPENGL_CALL(
|
||||
glDrawBuffers(tmp.size(), tmp.data())
|
||||
);
|
||||
_locations = {};
|
||||
return nullptr;
|
||||
}
|
||||
@ -241,13 +280,17 @@ std::shared_ptr<Texture> WriteFrameBuffer::setWriteBuffer(GLenum attch_) {
|
||||
fRGBA WriteFrameBuffer::clearColorValue() const {
|
||||
bind();
|
||||
float rgba[4];
|
||||
glGetFloatv(GL_COLOR_CLEAR_VALUE, rgba);
|
||||
OPENGL_CALL(
|
||||
glGetFloatv(GL_COLOR_CLEAR_VALUE, rgba)
|
||||
);
|
||||
return fRGBA{rgba[0], rgba[1], rgba[2], rgba[3]};
|
||||
}
|
||||
|
||||
fRGBA WriteFrameBuffer::clearColorValue(const fRGBA& color) {
|
||||
declare();
|
||||
glClearColor(color.r, color.g, color.b, color.a);
|
||||
OPENGL_CALL(
|
||||
glClearColor(color.r, color.g, color.b, color.a)
|
||||
);
|
||||
return color;
|
||||
}
|
||||
|
||||
@ -258,32 +301,42 @@ fRGBA WriteFrameBuffer::clearColorValue(float r, float g, float b, float a) {
|
||||
double WriteFrameBuffer::clearDepthValue() const {
|
||||
bind();
|
||||
double ret;
|
||||
glGetDoublev(GL_DEPTH_CLEAR_VALUE, &ret);
|
||||
OPENGL_CALL(
|
||||
glGetDoublev(GL_DEPTH_CLEAR_VALUE, &ret)
|
||||
);
|
||||
return ret;
|
||||
}
|
||||
|
||||
double WriteFrameBuffer::clearDepthValue(double d_) {
|
||||
declare();
|
||||
glClearDepth(d_);
|
||||
OPENGL_CALL(
|
||||
glClearDepth(d_)
|
||||
);
|
||||
return d_;
|
||||
}
|
||||
|
||||
GLint WriteFrameBuffer::clearStencilValue() const {
|
||||
bind();
|
||||
GLint ret;
|
||||
glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &ret);
|
||||
OPENGL_CALL(
|
||||
glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &ret)
|
||||
);
|
||||
return ret;
|
||||
}
|
||||
|
||||
GLint WriteFrameBuffer::clearStencilValue(GLint s_) {
|
||||
declare();
|
||||
glClearStencil(s_);
|
||||
OPENGL_CALL(
|
||||
glClearStencil(s_)
|
||||
);
|
||||
return s_;
|
||||
}
|
||||
|
||||
void WriteFrameBuffer::clear(GLbitfield mask_) const {
|
||||
bind();
|
||||
glClear(mask_);
|
||||
OPENGL_CALL(
|
||||
glClear(mask_)
|
||||
);
|
||||
}
|
||||
|
||||
void WriteFrameBuffer::clearDepth() const {
|
||||
@ -292,7 +345,9 @@ void WriteFrameBuffer::clearDepth() const {
|
||||
|
||||
void WriteFrameBuffer::clearDepth(float val_) const {
|
||||
bind();
|
||||
glClearBufferfv(GL_DEPTH, 0, &val_);
|
||||
OPENGL_CALL(
|
||||
glClearBufferfv(GL_DEPTH, 0, &val_)
|
||||
);
|
||||
}
|
||||
|
||||
void WriteFrameBuffer::clearStencil() const {
|
||||
@ -301,7 +356,9 @@ void WriteFrameBuffer::clearStencil() const {
|
||||
|
||||
void WriteFrameBuffer::clearStencil(GLint val_) const {
|
||||
bind();
|
||||
glClearBufferiv(GL_STENCIL, 0, &val_);
|
||||
OPENGL_CALL(
|
||||
glClearBufferiv(GL_STENCIL, 0, &val_)
|
||||
);
|
||||
}
|
||||
|
||||
void WriteFrameBuffer::clearDepthStencil() const {
|
||||
@ -310,7 +367,9 @@ void WriteFrameBuffer::clearDepthStencil() const {
|
||||
|
||||
void WriteFrameBuffer::clearDepthStencil(float d_, GLint s_) const {
|
||||
bind();
|
||||
glClearBufferfi(GL_DEPTH_STENCIL, 0, d_, s_);
|
||||
OPENGL_CALL(
|
||||
glClearBufferfi(GL_DEPTH_STENCIL, 0, d_, s_)
|
||||
);
|
||||
}
|
||||
|
||||
FrameBuffer::FrameBuffer()
|
||||
|
||||
@ -1,23 +1,65 @@
|
||||
#include <NBGraphics/OGLObjects.hpp>
|
||||
|
||||
#ifndef GLENUMSTRPAIR
|
||||
#define GLENUMSTRPAIR(x) {x, #x}
|
||||
#endif // GLENUMSTRPAIR
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::string OGLError::type = "nb::OGLError";
|
||||
const ErrorCodeMap OGLError::ErrorMessages = {
|
||||
{ OGLError::Codes::UNDEFINED, "Error" },
|
||||
{OGLError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"},
|
||||
{OGLError::Codes::INVALID_OBJECT, "Attempting operation with invalid object"}
|
||||
const std::string OpenGLObjectError::type = "nb::OpenGLObjectError";
|
||||
const ErrorCodeMap OpenGLObjectError::ErrorMessages = {
|
||||
{ OpenGLObjectError::Codes::UNDEFINED, "Error" },
|
||||
{OpenGLObjectError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"},
|
||||
{OpenGLObjectError::Codes::INVALID_OBJECT, "Attempting operation with invalid object"}
|
||||
};
|
||||
|
||||
const std::string OpenGLError::type = "nb::OpenGLError";
|
||||
const ErrorCodeMap OpenGLError::ErrorMessages = {
|
||||
GLENUMSTRPAIR(GL_NO_ERROR),
|
||||
GLENUMSTRPAIR(GL_INVALID_ENUM),
|
||||
GLENUMSTRPAIR(GL_INVALID_ENUM),
|
||||
GLENUMSTRPAIR(GL_INVALID_VALUE),
|
||||
GLENUMSTRPAIR(GL_INVALID_OPERATION),
|
||||
GLENUMSTRPAIR(GL_INVALID_FRAMEBUFFER_OPERATION),
|
||||
GLENUMSTRPAIR(GL_OUT_OF_MEMORY),
|
||||
GLENUMSTRPAIR(GL_STACK_UNDERFLOW),
|
||||
GLENUMSTRPAIR(GL_STACK_OVERFLOW)
|
||||
};
|
||||
|
||||
OpenGLError OpenGLError::status() {
|
||||
return OpenGLError(glGetError());
|
||||
}
|
||||
|
||||
OpenGLObject::OpenGLObject(OpenGLObject&& rval) {
|
||||
*this = std::move(rval);
|
||||
}
|
||||
|
||||
OpenGLObject& OpenGLObject::operator=(OpenGLObject&& rhs) {
|
||||
if (_id) { THROW(OGLError(Codes::HANGING_OBJECT)); }
|
||||
if (_id) { THROW(OpenGLObjectError(Codes::HANGING_OBJECT)); }
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
const GLEnumTableType GLenumTable = {
|
||||
GLENUMSTRPAIR(GL_DRAW_FRAMEBUFFER),
|
||||
GLENUMSTRPAIR(GL_FRAMEBUFFER),
|
||||
GLENUMSTRPAIR(GL_FRAMEBUFFER_COMPLETE),
|
||||
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT),
|
||||
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER),
|
||||
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS),
|
||||
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT),
|
||||
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE),
|
||||
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER),
|
||||
GLENUMSTRPAIR(GL_FRAMEBUFFER_UNDEFINED),
|
||||
GLENUMSTRPAIR(GL_FRAMEBUFFER_UNSUPPORTED),
|
||||
GLENUMSTRPAIR(GL_READ_FRAMEBUFFER),
|
||||
GLENUMSTRPAIR(GL_RG),
|
||||
GLENUMSTRPAIR(GL_RG32F),
|
||||
GLENUMSTRPAIR(GL_RGB),
|
||||
GLENUMSTRPAIR(GL_RGB8UI),
|
||||
GLENUMSTRPAIR(GL_RGBA8UI),
|
||||
GLENUMSTRPAIR(GL_RGBA),
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
@ -41,14 +41,14 @@ bool Shader::success() const {
|
||||
|
||||
GLint Shader::status(GLenum parameter) const {
|
||||
GLint param = 0;
|
||||
glGetShaderiv(_id, parameter, ¶m);
|
||||
OPENGL_CALL(glGetShaderiv(_id, parameter, ¶m));
|
||||
return param;
|
||||
}
|
||||
|
||||
std::string Shader::log() const {
|
||||
GLint logsize = status(GL_INFO_LOG_LENGTH);
|
||||
char* log_ = new char[logsize];
|
||||
glGetShaderInfoLog(_id, logsize, NULL, log_);
|
||||
OPENGL_CALL(glGetShaderInfoLog(_id, logsize, NULL, log_));
|
||||
std::string ret(log_, logsize);
|
||||
delete[] log_;
|
||||
return ret;
|
||||
@ -57,9 +57,9 @@ std::string Shader::log() const {
|
||||
Program::Program(SharedVector<Shader> shaders_) {
|
||||
declare();
|
||||
for (auto shad_ptr : shaders_) {
|
||||
glAttachShader(_id, shad_ptr->id());
|
||||
OPENGL_CALL(glAttachShader(_id, shad_ptr->id()));
|
||||
}
|
||||
glLinkProgram(_id);
|
||||
OPENGL_CALL(glLinkProgram(_id));
|
||||
_success = status(GL_LINK_STATUS);
|
||||
if (!_success) {
|
||||
WARN(log(), 0x0FE);
|
||||
@ -70,14 +70,14 @@ Program::operator bool() { return _success; }
|
||||
|
||||
GLint Program::status(GLenum parameter) const {
|
||||
GLint param = 0;
|
||||
glGetProgramiv(_id, parameter, ¶m);
|
||||
OPENGL_CALL(glGetProgramiv(_id, parameter, ¶m));
|
||||
return param;
|
||||
}
|
||||
|
||||
std::string Program::log() const {
|
||||
GLint logsize = status(GL_INFO_LOG_LENGTH);
|
||||
char* log_ = new char[logsize];
|
||||
glGetProgramInfoLog(_id, logsize, NULL, log_);
|
||||
OPENGL_CALL(glGetProgramInfoLog(_id, logsize, NULL, log_));
|
||||
std::string ret(log_, logsize);
|
||||
delete[] log_;
|
||||
return ret;
|
||||
|
||||
@ -41,17 +41,17 @@ VertexAttributePointerList VAO::attributes(const VertexAttributePointerList& att
|
||||
_attrs = attrs_;
|
||||
bind();
|
||||
for (auto attr_ptr : attrs_) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, attr_ptr.buffer);
|
||||
OPENGL_CALL(glBindBuffer(GL_ARRAY_BUFFER, attr_ptr.buffer));
|
||||
GLuint idx = attr_ptr.index;
|
||||
glVertexAttribPointer(
|
||||
OPENGL_CALL(glVertexAttribPointer(
|
||||
idx,
|
||||
attr_ptr.attribute.GLSLSize,
|
||||
attr_ptr.attribute.GLSLType,
|
||||
attr_ptr.attribute.GLSLNormalization,
|
||||
attr_ptr.attribute.layout.stride,
|
||||
(void*)attr_ptr.attribute.layout.offset
|
||||
);
|
||||
glEnableVertexAttribArray(idx);
|
||||
));
|
||||
OPENGL_CALL(glEnableVertexAttribArray(idx));
|
||||
}
|
||||
unbind();
|
||||
return _attrs;
|
||||
@ -70,7 +70,7 @@ void VAO::enable() const {
|
||||
if (_id) {
|
||||
bind();
|
||||
for(auto attr_ptr : _attrs) {
|
||||
glEnableVertexAttribArray(attr_ptr.index);
|
||||
OPENGL_CALL(glEnableVertexAttribArray(attr_ptr.index));
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
@ -79,7 +79,7 @@ void VAO::enable() const {
|
||||
void VAO::enable(GLuint idx) const {
|
||||
if(_id) {
|
||||
bind();
|
||||
glEnableVertexAttribArray(attr(idx).index);
|
||||
OPENGL_CALL(glEnableVertexAttribArray(attr(idx).index));
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
@ -88,7 +88,7 @@ void VAO::disable() const {
|
||||
if(_id) {
|
||||
bind();
|
||||
for(auto attr_ptr : _attrs) {
|
||||
glDisableVertexAttribArray(attr_ptr.index);
|
||||
OPENGL_CALL(glDisableVertexAttribArray(attr_ptr.index));
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
@ -97,7 +97,7 @@ void VAO::disable() const {
|
||||
void VAO::disable(GLuint idx) const {
|
||||
if(_id) {
|
||||
bind();
|
||||
glDisableVertexAttribArray(attr(idx).index);
|
||||
OPENGL_CALL(glDisableVertexAttribArray(attr(idx).index));
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
@ -120,7 +120,9 @@ VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
|
||||
|
||||
void VertexGroup::draw() const {
|
||||
bind();
|
||||
glDrawElements(primitive, _ebo->size(), _ebo->glslType(), 0);
|
||||
OPENGL_CALL(
|
||||
glDrawElements(primitive, _ebo->size(), _ebo->glslType(), 0)
|
||||
);
|
||||
}
|
||||
|
||||
size_t VertexGroup::addBuffer(const VertexData& vertex_data_) {
|
||||
@ -177,7 +179,7 @@ VertexDataVec VertexGroup::dropBuffers() {
|
||||
|
||||
VertexData VertexGroup::dropBuffer(size_t idx) {
|
||||
if (idx >= _vertex_data.size()) {
|
||||
THROW(Error(Error<>::INDEX_ERROR));
|
||||
THROW(Error(Error<>::OUT_OF_RANGE));
|
||||
}
|
||||
VertexDataVec tmp;
|
||||
VertexData ret;
|
||||
|
||||
@ -16,13 +16,13 @@ static std::map<int, int> defailt_window_hints = {
|
||||
#endif
|
||||
};
|
||||
|
||||
using OpenGLErrorCodes = OpenGLError::Codes;
|
||||
const std::string OpenGLError::type = "nb::OpenGLError";
|
||||
const ErrorCodeMap OpenGLError::ErrorMessages = {
|
||||
{OpenGLErrorCodes::UNDEFINED, "Error"},
|
||||
{OpenGLErrorCodes::INIT_FAILED, "GLFW initialization failed"},
|
||||
{OpenGLErrorCodes::GLFW_INTIALIZED, "GLFW has already been initialized"},
|
||||
{OpenGLErrorCodes::GLAD_FAILED, "GLAD initialization failed"}
|
||||
using GLFWCodes = GLFWError::Codes;
|
||||
const std::string GLFWError::type = "nb::GLFWError";
|
||||
const ErrorCodeMap GLFWError::ErrorMessages = {
|
||||
{GLFWCodes::UNDEFINED, "Error"},
|
||||
{GLFWCodes::INIT_FAILED, "GLFW initialization failed"},
|
||||
{GLFWCodes::GLFW_INTIALIZED, "GLFW has already been initialized"},
|
||||
{GLFWCodes::GLAD_FAILED, "GLAD initialization failed"}
|
||||
};
|
||||
|
||||
using WindowErrorCodes = WindowError::Codes;
|
||||
@ -44,7 +44,7 @@ int Window::getGLFWHint(int hint_key) {
|
||||
|
||||
int Window::setGLFWHint(int hint_key, int hint_val) {
|
||||
if (Window::_glfw_init) {
|
||||
THROW(OpenGLError(OpenGLErrorCodes::GLFW_INTIALIZED));
|
||||
THROW(GLFWError(GLFWCodes::GLFW_INTIALIZED));
|
||||
} else {
|
||||
GLFWHints[hint_key] = hint_val;
|
||||
}
|
||||
@ -74,7 +74,7 @@ Window::Window(const uint16_t x, const uint16_t y, const char* initName, GLFWmon
|
||||
Window::_glfw_init = true;
|
||||
} else {
|
||||
if (Window::StrictInitialization) {
|
||||
THROW(OpenGLError(OpenGLErrorCodes::INIT_FAILED));
|
||||
THROW(GLFWError(GLFWCodes::INIT_FAILED));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -147,12 +147,14 @@ int Window::init() {
|
||||
if (!gladResponse) {
|
||||
Window::checkKillGLFW();
|
||||
if (Window::StrictInitialization) {
|
||||
THROW(OpenGLError(OpenGLErrorCodes::GLAD_FAILED));
|
||||
THROW(GLFWError(GLFWCodes::GLAD_FAILED));
|
||||
}
|
||||
}
|
||||
|
||||
_init = true;
|
||||
glViewport(0, 0, windowSize[0], windowSize[1]);
|
||||
OPENGL_CALL(
|
||||
glViewport(0, 0, windowSize[0], windowSize[1])
|
||||
);
|
||||
return gladResponse;
|
||||
}
|
||||
|
||||
@ -173,7 +175,9 @@ std::string Window::getName() const {
|
||||
void Window::resize(const std::array<uint16_t, 2> newSize) {
|
||||
windowSize = newSize;
|
||||
_aspect_ratio = float(newSize[0]) / float(newSize[1]);
|
||||
glViewport(0, 0, windowSize[0], windowSize[1]);
|
||||
OPENGL_CALL(
|
||||
glViewport(0, 0, windowSize[0], windowSize[1])
|
||||
);
|
||||
glfwSetWindowSize(window, windowSize[0], windowSize[1]);
|
||||
}
|
||||
|
||||
|
||||
@ -4,21 +4,29 @@ if (NB_BUILD_TESTS)
|
||||
enable_testing()
|
||||
include(GoogleTest)
|
||||
|
||||
set(STBIMAGE_PATH ${NBENGINE_ROOT}/../stbi_image)
|
||||
get_filename_component(STBIMAGE_PATH ${STBIMAGE_PATH} ABSOLUTE)
|
||||
|
||||
add_executable(TestWindow
|
||||
./TestWindow.cpp
|
||||
)
|
||||
target_link_libraries(TestWindow
|
||||
NBGraphics
|
||||
)
|
||||
target_include_directories(TestWindow
|
||||
PRIVATE "${STBIMAGE_PATH}"
|
||||
)
|
||||
|
||||
add_executable(TestImages
|
||||
./testImages.cpp
|
||||
)
|
||||
target_link_libraries(TestImages
|
||||
NBCore
|
||||
NBGraphics
|
||||
GTest::gtest_main
|
||||
)
|
||||
target_include_directories(TestImages
|
||||
PRIVATE "${STBIMAGE_PATH}"
|
||||
)
|
||||
|
||||
gtest_discover_tests(TestImages)
|
||||
|
||||
|
||||
@ -2,14 +2,16 @@
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBGraphics/Image.hpp>
|
||||
#include <NBGraphics/ProgramPipeline.hpp>
|
||||
#include <NBGraphics/VertexArray.hpp>
|
||||
#include <NBGraphics/Window.hpp>
|
||||
#include <NBGraphics/Textures.hpp>
|
||||
|
||||
|
||||
int main() {
|
||||
nb::logger.log("Howdy!");
|
||||
LOG("Howdy!");
|
||||
nb::Window window(400, 400, "Hello!");
|
||||
window.setWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
@ -19,12 +21,12 @@ int main() {
|
||||
GL_VERTEX_SHADER,
|
||||
"#version 330 core\n"
|
||||
"layout (location = 0) in vec2 aPos;\n"
|
||||
"layout (location = 1) in vec2 tPos;\n"
|
||||
"out vec2 vPos;\n"
|
||||
"out vec4 vColor;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);\n"
|
||||
" vPos = tPos;\n"
|
||||
" vec2 tmp = (aPos+vec2(1.0, 1.0))*0.5;\n"
|
||||
" vColor = vec4(tmp.x, 0, tmp.y, 1.0);\n"
|
||||
"}\0"
|
||||
);
|
||||
|
||||
@ -33,71 +35,41 @@ int main() {
|
||||
auto frag = std::make_shared<nb::Shader>(
|
||||
GL_FRAGMENT_SHADER,
|
||||
"#version 330 core\n"
|
||||
"in vec2 vPos;\n"
|
||||
"in vec4 vColor;\n"
|
||||
"out vec4 FragColor;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" FragColor = texture(tex, vPos);\n"
|
||||
" FragColor = vColor;\n"
|
||||
"}\n\0"
|
||||
);
|
||||
|
||||
LOG(frag->log());
|
||||
|
||||
nb::ByteVector data = nb::vectorToBytes<float>({
|
||||
-0.5, -0.5, 0,0,
|
||||
-0.5, 0.5, 0,1,
|
||||
0.5, 0.5, 1,1,
|
||||
0.5, -0.5, 1,0
|
||||
-0.5, -0.5,
|
||||
0, 0.5,
|
||||
0.5, -0.5
|
||||
});
|
||||
|
||||
nb::Program prog({vert, frag});
|
||||
prog.bind();
|
||||
|
||||
std::vector<uint32_t> indxs = {0, 1, 2, 0, 2, 3};
|
||||
std::vector<uint32_t> indxs = {0, 1, 2};
|
||||
|
||||
nb::VertexGroup tri(data, {
|
||||
nb::VertexAttribute{
|
||||
2,
|
||||
GL_FLOAT,
|
||||
false,
|
||||
{0, 16}
|
||||
{0, 8}
|
||||
},
|
||||
nb::VertexAttribute{
|
||||
2,
|
||||
GL_FLOAT,
|
||||
false,
|
||||
{8, 16}
|
||||
}
|
||||
}, indxs);
|
||||
tri.bind();
|
||||
|
||||
int width, height, numChannels;
|
||||
auto raw_img_data = stbi_load(
|
||||
"./awesomeface.png",
|
||||
&width,
|
||||
&height,
|
||||
&numChannels,
|
||||
0
|
||||
);
|
||||
LOG(numChannels);
|
||||
using RGBA = nb::Pixel<uint8_t, nb::Red, nb::Green, nb::Blue, nb::Alpha>;
|
||||
nb::ImageReference<RGBA> img(width, height, raw_img_data);
|
||||
auto tex = nb::ImageTexture<RGBA>();
|
||||
tex.parameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
tex.parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
tex.setImage(img);
|
||||
tex.bind();
|
||||
tri.bind();
|
||||
LOG(img.at(256, 256).r);
|
||||
stbi_image_free(raw_img_data);
|
||||
|
||||
LOG(prog.log());
|
||||
|
||||
GLFWwindow* window_ptr = window.getWindow();
|
||||
while(!glfwWindowShouldClose(window_ptr)) {
|
||||
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
OPENGL_CALL(glClearColor(0.2f, 0.3f, 0.3f, 1.0f));
|
||||
OPENGL_CALL(glClear(GL_COLOR_BUFFER_BIT));
|
||||
tri.draw();
|
||||
glfwPollEvents();
|
||||
glfwSwapBuffers(window_ptr);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user