WIP: Isolate Graphics API #3

Draft
naifb wants to merge 1 commits from api_isolation into main
9 changed files with 281 additions and 0 deletions
+2
View File
@@ -76,6 +76,8 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(NB_TARGET_LINUX ON)
endif()
set(NB_GRAPHICS_API_OGL ON)
if(NB_BUILD_TESTS)
message(STATUS "Building tests")
enable_testing()
+17
View File
@@ -56,6 +56,18 @@ toAbsolutePath(NB_GRAPHICS_INCLUDE
set(NB_GRAPHICS_SOURCE ${NB_GRAPHICS_SOURCE} PARENT_SCOPE)
set(NB_GRAPHICS_INCLUDE ${NB_GRAPHICS_INCLUDE} PARENT_SCOPE)
if (NB_GRAPHICS_API_OGL)
toAbsolutePath(NB_GRAPHICS_API_OGL_SOURCE
./src/OGL/Buffers.cpp
)
toAbsolutePath(NB_GRAPHICS_API_OGL_INCLUDE
./include/NBGraphics/OGL/Buffers.hpp
)
set(NB_GRAPHICS_SOURCE ${NB_GRAPHICS_SOURCE} ${NB_GRAPHICS_API_OGL_SOURCE} PARENT_SCOPE)
set(NB_GRAPHICS_INCLUDE ${NB_GRAPHICS_INCLUDE} ${NB_GRAPHICS_API_OGL_SOURCE} PARENT_SCOPE)
add_library(NBGraphicsAPI_OGL ${NB_GRAPHICS_API_OGL_SOURCE})
endif()
add_library(NBGraphics
${NB_GRAPHICS_SOURCE}
${GLAD_PATH}/src/glad.c
@@ -63,6 +75,11 @@ add_library(NBGraphics
add_library(NBEngine::Graphics ALIAS NBGraphics)
add_dependencies(NBGraphics NBCore)
add_dependencies(NBGraphics glfw)
if(NB_GRAPHICS_API_OGL)
add_dependencies(NBGraphics NBGraphicsAPI_OGL)
endif()
target_link_libraries(NBGraphics
PUBLIC glfw
PUBLIC NBCore
@@ -0,0 +1,262 @@
#pragma once
#ifndef _NB_BUFFER
#define _NB_BUFFER
#include <NBGraphics/GLLoad.hpp>
#include <string>
#include <NBCore/Errors.hpp>
#include <NBCore/Logger.hpp>
#include <NBCore/Utils.hpp>
#include <NBGraphics/OGLObjects.hpp>
namespace nb {
extern const ConstantMap <GLenum, std::string> BufferTypes;
template<GLenum N>
struct GLSLEnum;
template<typename T>
struct GLSLType;
#define GLSLTypeTraits(type_, size_, value_) \
template<>\
struct GLSLEnum<value_> {\
using type = type_;\
static constexpr size_t size = size_;\
static constexpr GLenum value=value_;\
};\
template<>\
struct GLSLType<type_> {\
using type = type_;\
static constexpr size_t size = size_;\
static constexpr GLenum value=value_;\
};
#define GLSLTypeEquivalence(original, newtype) \
template<>\
struct GLSLType<newtype> : public GLSLType<original> {};
GLSLTypeTraits(uint8_t, 1, GL_UNSIGNED_BYTE);
GLSLTypeTraits(uint16_t, 2, GL_UNSIGNED_SHORT);
GLSLTypeTraits(uint32_t, 4, GL_UNSIGNED_INT);
GLSLTypeTraits(int8_t, 1, GL_BYTE);
GLSLTypeTraits(int16_t, 2, GL_SHORT);
GLSLTypeTraits(int32_t, 4, GL_INT);
GLSLTypeTraits(float, 4, GL_FLOAT);
GLSLTypeTraits(double, 8, GL_DOUBLE);
class BufferError : public Error<BufferError> {
protected:
using Base = Error<BufferError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED,
DATA_OVERFLOW,
DATA_ERROR,
BAD_DATA_TYPE
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class Buffer : public OpenGLObject {
protected:
using Codes = BufferError::Codes;
using OpenGLObject::_id;
GLenum _usage = GL_STATIC_DRAW;
size_t _size;
virtual GLuint declare() override {
if (!_id) {
OPENGL_CALL(glGenBuffers(1, &_id));
}
this->bind();
return _id;
}
virtual void remove() override {
if (_id) {
this->unbind();
OPENGL_CALL(glDeleteBuffers(1, &_id));
_id = 0;
}
}
public:
const GLenum Target;
using OpenGLObject::OpenGLObject;
Buffer(GLenum target);
Buffer(GLenum target, const ByteVector&, GLenum usage=GL_STATIC_DRAW);
Buffer(Buffer&& other);
Buffer& operator=(Buffer&& rhs);
virtual void bind() const override {
if (_id) {
OPENGL_CALL(glBindBuffer(Target, _id));
} else {
THROW(OpenGLObjectError(
OpenGLObjectError::Codes::INVALID_OBJECT,
"w/ BufferType " + BufferTypes[Target]
));
}
}
virtual void unbind() const override {
OPENGL_CALL(glBindBuffer(Target, 0));
}
GLenum usage() const;
size_t size() const;
ByteVector data() const;
void data(const ByteVector& data, GLenum usage=GL_STATIC_DRAW);
void data(const void* data, size_t size, GLenum usage=GL_STATIC_DRAW);
void subdata(const void* data, size_t size, GLintptr offset=0);
void subdata(const ByteVector& data_, GLintptr offset=0);
// virtual void clear() const { glClearBufferData(Target, ) }
};
/* template <typename BufferType>
class ImmutableBuffer : public virtual Buffer {
public:
ImmutableBuffer() = default;
ImmutableBuffer(
size_t size_,
GLenum usage_ = GL_STATIC_DRAW,
GLbitfield flags_=0x0
) : size(size_), Base::usage(usage_) {
glBufferStorage(Target, size, nullptr, flags_);
}
std::weak_ptr<void> map(GLbitfield access_) {
if (_map && _mapAccess != access_) { unmap(); }
_mapAccess = access_;
if (!_map) {
bind();
glMapBuffer(Target, _mapAccess);
}
return _map;
}
void unmap() {
bind();
glUnmapBuffer(Target);
_map.reset();
}
const size_t size;
protected:
std::shared_ptr<void> _map = nullptr;
GLbitfield _mapAccess = 0;
}; */
class UniformBuffer : public Buffer {
protected:
GLuint _index;
public:
UniformBuffer();
void bind() const override;
GLuint bufferIndex() const;
GLuint bufferIndex(GLuint);
};
template<typename T>
struct IsValidGLElementIndexType {
static constexpr bool value = false;
};
template<typename T>
struct ValidGLElementIndexType {
static constexpr bool value = true;
static constexpr GLenum glsltype = GLSLType<T>::value;
};
template<>
struct IsValidGLElementIndexType<uint8_t> : public ValidGLElementIndexType<uint8_t> {};
template<>
struct IsValidGLElementIndexType<uint16_t> : public ValidGLElementIndexType<uint16_t> {};
template<>
struct IsValidGLElementIndexType<uint32_t> : public ValidGLElementIndexType<uint32_t> {};
class ElementBuffer : Buffer {
private:
template<typename T>
inline void checkForElementDataType() {
static_assert(IsValidGLElementIndexType<T>::value,
"ElementBuffer data type must resolve to one of GL_UNSIGNED_BYTE,"
"GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT"
);
}
protected:
using Codes = BufferError::Codes;
using OpenGLObject::_id;
using Buffer::_usage;
using Buffer::_size;
using Buffer::declare;
using Buffer::remove;
GLenum _datatype;
template<typename T>
inline void checkDatatypeConsistency() {
if (_datatype != ValidGLElementIndexType<T>::value) {
THROW(BufferError(
Codes::BAD_DATA_TYPE,
GLenumTable[ValidGLElementIndexType<T>::value] + " not same as buffer "
"data type "+GLenumTable[_datatype]
));
}
}
public:
using Buffer::Target;
using Buffer::OpenGLObject;
using Buffer::bind;
using Buffer::unbind;
using Buffer::usage;
using Buffer::size;
template<typename T>
ElementBuffer(const std::vector<T>& indices, GLenum usage=GL_STATIC_DRAW) : Buffer(GL_ELEMENT_ARRAY_BUFFER) {
data(indices, usage);
}
inline GLenum datatype() { return _datatype; }
template<typename T>
void data(const std::vector<T>& data, GLenum usage=GL_STATIC_DRAW) {
checkForElementDataType<T>();
_datatype = ValidGLElementIndexType<T>::glsltype;
Buffer::data(vectorToBytes(data), usage);
}
template<typename T>
void data(const T* data, size_t size, GLenum usage=GL_STATIC_DRAW) {
checkForElementDataType<T>();
_datatype = ValidGLElementIndexType<T>::glsltype;
Buffer::data((void*)data, size * sizeof(T), usage);
}
template<typename T>
void subdata(const T* data, size_t size, GLintptr offset=0) {
checkForElementDataType<T>();
checkDatatypeConsistency<T>();
Buffer::subdata((void*)data, size * sizeof(T), offset);
}
template<typename T>
void subdata(const std::vector<T>& data_, GLintptr offset=0) {
checkForElementDataType<T>();
checkDatatypeConsistency<T>();
Buffer::subdata(vectorToBytes(data_), offset);
}
};
} // namespace NB
#endif // _NB_BUFFER