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#pragma once
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#ifndef _NB_BUFFER
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#define _NB_BUFFER
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#include <NBGraphics/GLLoad.hpp>
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#include <string>
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#include <NBCore/Errors.hpp>
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#include <NBCore/Logger.hpp>
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#include <NBCore/Utils.hpp>
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#include <NBGraphics/OGLObjects.hpp>
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namespace nb {
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extern const ConstantMap <GLenum, std::string> BufferTypes;
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template<GLenum N>
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struct GLSLEnum;
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template<typename T>
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struct GLSLType;
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#define GLSLTypeTraits(type_, size_, value_) \
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template<>\
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struct GLSLEnum<value_> {\
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using type = type_;\
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static constexpr size_t size = size_;\
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static constexpr GLenum value=value_;\
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};\
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template<>\
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struct GLSLType<type_> {\
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using type = type_;\
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static constexpr size_t size = size_;\
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static constexpr GLenum value=value_;\
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};
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#define GLSLTypeEquivalence(original, newtype) \
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template<>\
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struct GLSLType<newtype> : public GLSLType<original> {};
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GLSLTypeTraits(uint8_t, 1, GL_UNSIGNED_BYTE);
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GLSLTypeTraits(uint16_t, 2, GL_UNSIGNED_SHORT);
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GLSLTypeTraits(uint32_t, 4, GL_UNSIGNED_INT);
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GLSLTypeTraits(int8_t, 1, GL_BYTE);
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GLSLTypeTraits(int16_t, 2, GL_SHORT);
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GLSLTypeTraits(int32_t, 4, GL_INT);
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GLSLTypeTraits(float, 4, GL_FLOAT);
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GLSLTypeTraits(double, 8, GL_DOUBLE);
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class BufferError : public Error<BufferError> {
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protected:
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using Base = Error<BufferError>;
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public:
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using Base::Base;
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enum Codes : unsigned int {
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UNDEFINED,
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DATA_OVERFLOW,
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DATA_ERROR,
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BAD_DATA_TYPE
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};
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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};
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class Buffer : public OpenGLObject {
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protected:
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using Codes = BufferError::Codes;
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using OpenGLObject::_id;
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GLenum _usage = GL_STATIC_DRAW;
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size_t _size;
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virtual GLuint declare() override {
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if (!_id) {
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OPENGL_CALL(glGenBuffers(1, &_id));
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}
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this->bind();
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return _id;
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}
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virtual void remove() override {
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if (_id) {
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this->unbind();
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OPENGL_CALL(glDeleteBuffers(1, &_id));
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_id = 0;
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}
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}
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public:
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const GLenum Target;
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using OpenGLObject::OpenGLObject;
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Buffer(GLenum target);
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Buffer(GLenum target, const ByteVector&, GLenum usage=GL_STATIC_DRAW);
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Buffer(Buffer&& other);
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Buffer& operator=(Buffer&& rhs);
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virtual void bind() const override {
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if (_id) {
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OPENGL_CALL(glBindBuffer(Target, _id));
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} else {
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THROW(OpenGLObjectError(
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OpenGLObjectError::Codes::INVALID_OBJECT,
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"w/ BufferType " + BufferTypes[Target]
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));
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}
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}
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virtual void unbind() const override {
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OPENGL_CALL(glBindBuffer(Target, 0));
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}
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GLenum usage() const;
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size_t size() const;
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ByteVector data() const;
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void data(const ByteVector& data, GLenum usage=GL_STATIC_DRAW);
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void data(const void* data, size_t size, GLenum usage=GL_STATIC_DRAW);
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void subdata(const void* data, size_t size, GLintptr offset=0);
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void subdata(const ByteVector& data_, GLintptr offset=0);
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// virtual void clear() const { glClearBufferData(Target, ) }
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};
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/* template <typename BufferType>
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class ImmutableBuffer : public virtual Buffer {
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public:
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ImmutableBuffer() = default;
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ImmutableBuffer(
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size_t size_,
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GLenum usage_ = GL_STATIC_DRAW,
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GLbitfield flags_=0x0
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) : size(size_), Base::usage(usage_) {
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glBufferStorage(Target, size, nullptr, flags_);
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}
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std::weak_ptr<void> map(GLbitfield access_) {
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if (_map && _mapAccess != access_) { unmap(); }
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_mapAccess = access_;
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if (!_map) {
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bind();
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glMapBuffer(Target, _mapAccess);
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}
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return _map;
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}
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void unmap() {
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bind();
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glUnmapBuffer(Target);
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_map.reset();
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}
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const size_t size;
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protected:
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std::shared_ptr<void> _map = nullptr;
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GLbitfield _mapAccess = 0;
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}; */
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class UniformBuffer : public Buffer {
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protected:
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GLuint _index;
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public:
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UniformBuffer();
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void bind() const override;
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GLuint bufferIndex() const;
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GLuint bufferIndex(GLuint);
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};
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template<typename T>
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struct IsValidGLElementIndexType {
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static constexpr bool value = false;
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};
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template<typename T>
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struct ValidGLElementIndexType {
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static constexpr bool value = true;
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static constexpr GLenum glsltype = GLSLType<T>::value;
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};
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template<>
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struct IsValidGLElementIndexType<uint8_t> : public ValidGLElementIndexType<uint8_t> {};
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template<>
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struct IsValidGLElementIndexType<uint16_t> : public ValidGLElementIndexType<uint16_t> {};
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template<>
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struct IsValidGLElementIndexType<uint32_t> : public ValidGLElementIndexType<uint32_t> {};
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class ElementBuffer : Buffer {
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private:
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template<typename T>
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inline void checkForElementDataType() {
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static_assert(IsValidGLElementIndexType<T>::value,
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"ElementBuffer data type must resolve to one of GL_UNSIGNED_BYTE,"
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"GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT"
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);
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}
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protected:
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using Codes = BufferError::Codes;
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using OpenGLObject::_id;
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using Buffer::_usage;
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using Buffer::_size;
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using Buffer::declare;
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using Buffer::remove;
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GLenum _datatype;
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template<typename T>
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inline void checkDatatypeConsistency() {
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if (_datatype != ValidGLElementIndexType<T>::value) {
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THROW(BufferError(
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Codes::BAD_DATA_TYPE,
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GLenumTable[ValidGLElementIndexType<T>::value] + " not same as buffer "
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"data type "+GLenumTable[_datatype]
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));
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}
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}
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public:
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using Buffer::Target;
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using Buffer::OpenGLObject;
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using Buffer::bind;
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using Buffer::unbind;
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using Buffer::usage;
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using Buffer::size;
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template<typename T>
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ElementBuffer(const std::vector<T>& indices, GLenum usage=GL_STATIC_DRAW) : Buffer(GL_ELEMENT_ARRAY_BUFFER) {
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data(indices, usage);
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}
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inline GLenum datatype() { return _datatype; }
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template<typename T>
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void data(const std::vector<T>& data, GLenum usage=GL_STATIC_DRAW) {
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checkForElementDataType<T>();
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_datatype = ValidGLElementIndexType<T>::glsltype;
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Buffer::data(vectorToBytes(data), usage);
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}
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template<typename T>
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void data(const T* data, size_t size, GLenum usage=GL_STATIC_DRAW) {
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checkForElementDataType<T>();
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_datatype = ValidGLElementIndexType<T>::glsltype;
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Buffer::data((void*)data, size * sizeof(T), usage);
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}
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template<typename T>
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void subdata(const T* data, size_t size, GLintptr offset=0) {
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checkForElementDataType<T>();
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checkDatatypeConsistency<T>();
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Buffer::subdata((void*)data, size * sizeof(T), offset);
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}
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template<typename T>
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void subdata(const std::vector<T>& data_, GLintptr offset=0) {
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checkForElementDataType<T>();
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checkDatatypeConsistency<T>();
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Buffer::subdata(vectorToBytes(data_), offset);
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}
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};
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} // namespace NB
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#endif // _NB_BUFFER
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