17 Commits
Author SHA1 Message Date
NaifBanana 6644065388 Heavy buffer update, window update, object tracking 2026-10-11 13:29:21 -05:00
NaifBanana 74e337a053 Nuked old window class outta orbit! 2026-09-09 12:28:36 -05:00
NaifBanana fa60274540 Lots of stuff, ending with Window restruct 2026-09-09 12:18:44 -05:00
NaifBanana e2ea8c5373 Added tid global tools 2026-09-09 12:15:41 -05:00
NaifBanana be68245771 Uhhhhh big big changes 2026-08-20 08:14:29 -05:00
NaifBanana bb2f046c90 Made NBGraphics installable 2026-08-20 08:14:29 -05:00
NaifBanana 3bad580793 Huge graphics overhaul 2026-08-20 08:14:29 -05:00
NaifBanana 960689ecb6 Forgot to actually compile the shader :P 2026-08-20 08:14:29 -05:00
NaifBanana a5c207d150 Change invalid buffer binding to warning instead of error 2026-08-20 08:14:28 -05:00
NaifBanana ecd6db5eab Added vertex buffers/data handling and shader/program handling 2026-08-20 08:14:28 -05:00
NaifBanana 52a01debd6 Mild updates to Window and other pieces to match the rest 2026-08-20 08:14:28 -05:00
NaifBanana fa749a6ebf Make VertexAttributePointer store index instead of buffer pointer 2026-08-20 08:14:28 -05:00
NaifBanana cac2eca144 Made buildable now 2026-08-20 08:14:28 -05:00
NaifBanana 3a097df594 Large OpenGL Object handling overhaul 2026-08-20 08:14:28 -05:00
NaifBanana bfe020c5c6 Initial NBData, added FFT 2026-08-20 08:11:13 -05:00
NaifBanana 91cdfc1754 Merge branch 'main' of https://git.naifb.com/naifb/NBEngine 2026-08-20 08:10:29 -05:00
naifb 352a45bce0 Update README.md 2026-06-26 14:54:17 +00:00
49 changed files with 3671 additions and 2249 deletions
+3
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@@ -4,6 +4,9 @@
These are subject to (hopefully) grow in size as more stuff gets added.
* NBCore: Core/foundational functionality for all other subpackages to be built upon.
* Erroring and Logging
* Basic data structures and declarations
* NBWindow: Creates and manages GLFW windows
* NBEvents: Multithreading event manager. Very unstable. Sucks a lot.
+4 -1
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@@ -7,7 +7,10 @@
namespace nb {
uint64_t GetPID();
uint64_t getTID();
uint64_t GetTID();
extern thread_local const uint64_t CurrentTID;
static const uint64_t MainTID = GetTID();
} // namespace nb
+2
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@@ -26,4 +26,6 @@ uint64_t GetTID() {
#ifdef _NB_TARGET_LINUX
#endif // _NB_TARGET_LINUX
thread_local const uint64_t CurrentTID = GetTID();
} // namespace nb
+70
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@@ -0,0 +1,70 @@
cmake_minimum_required(VERSION 3.10)
project(NBData VERSION 0.1)
include(GNUInstallDirs)
include(CMakePackageConfigHelpers)
toAbsolutePath(NB_DATA_SOURCE
./src/FFT.cpp
)
toAbsolutePath(NB_DATA_INCLUDE
./include/NBData/FFT.hpp
)
set(NB_DATA_SOURCE ${NB_DATA_SOURCE} PARENT_SCOPE)
set(NB_DATA_INCLUDE ${NB_DATA_INCLUDE} PARENT_SCOPE)
add_library(NBData ${NB_DATA_SOURCE})
add_library(NBEngine::Data ALIAS NBData)
target_link_libraries(NBData
NBCore
)
target_include_directories(NBData
PUBLIC "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
PUBLIC "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
)
export(
TARGETS NBData
FILE "${CMAKE_BINARY_DIR}/cmake/NBDataTargets.cmake"
NAMESPACE NBEngine::
)
configure_package_config_file(
"NBDataConfig.cmake.in"
"${CMAKE_BINARY_DIR}/cmake/NBDataConfig.cmake"
INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}/cmake"
PATH_VARS CMAKE_INSTALL_LIBDIR
)
write_basic_package_version_file(
"${CMAKE_BINARY_DIR}/cmake/NBDataConfigVersion.cmake"
COMPATIBILITY AnyNewerVersion
)
if (NBENGINE_INSTALL)
message("Installing NBData to ${CMAKE_INSTALL_PREFIX}")
install(
TARGETS NBData
EXPORT NBDataTargets
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
INCLUDES DESTINATION include
)
install(
DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/include/NBData"
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
FILES_MATCHING PATTERN "*.h" PATTERN "*.hpp"
)
install(
EXPORT NBDataTargets
DESTINATION "${CMAKE_INSTALL_PREFIX}/cmake"
NAMESPACE NBEngine::
)
install(FILES
"${CMAKE_BINARY_DIR}/cmake/NBDataConfig.cmake"
"${CMAKE_BINARY_DIR}/cmake/NBDataConfigVersion.cmake"
DESTINATION "${CMAKE_INSTALL_PREFIX}/CMake"
)
endif()
if (NB_BUILD_TESTS)
add_subdirectory(./tests )
endif()
+2
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@@ -0,0 +1,2 @@
@PACKAGE_INIT@
include("${CMAKE_CURRENT_LIST_DIR}/NBDataTargets.cmake")
+252
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@@ -0,0 +1,252 @@
#pragma once
#ifndef _NB_DATA_FFT
#define _NB_DATA_FFT
#include <cmath>
#include <complex>
#include <unordered_map>
#include <vector>
#include <NBCore/Errors.hpp>
#ifndef PI_VALUE
#define PI_VALUE 3.1415926535
#endif
/*! @file FFT.hpp */
namespace nb {
using namespace std::complex_literals;
constexpr double operator""_pi(long double val) {
return val*PI_VALUE;
}
constexpr double operator""_pi(unsigned long long val) {
return val*PI_VALUE;
}
constexpr float operator""_pif(long double val) {
return val*PI_VALUE;
}
constexpr float operator""_pif(unsigned long long val) {
return val*PI_VALUE;
}
template<typename T>
bool isPowerOf2(const T& x) {
bool ret = false;
unsigned int mask=1;
for (int i=0; i<(8*sizeof(std::declval<T>())); ++i) {ret ^= x&mask; mask<<=1;}
return ret;
}
/*!
@brief Calculates the complex-valued twiddle factor given the `phase`
@param phase A double representing the phase, or `(k*n)/N`, of a DFT,
in units of 2*Pi.
@return A std::complex<T> representing the complex twiddle factor of
the DFT at that `phase`, calculated via `exp(-2*Pi*i*phase)`.
Calculates the complex-valued twiddle factor given the `phase` in units
of the ratio around the circle (i.e. in units of 2*Pi), calculated via
`exp(-2*Pi*i*phase)`. Note the minus sign, as this function is for the
*forward* DFT.
*/
template<typename T>
std::complex<T> calculateTwiddleFactor(double phase) {
int sign = -1;
while(phase>0.5) { phase-=0.5; sign*=-1; }
return static_cast<std::complex<T>>(std::exp(2_pi*(sign)*(1i)*phase));
}
/*!
Stores the twiddle factors for Radix-2 DFT matrices for a given data type
(i.e. stores std::complex<T> values), which can be retrieved using `TwiddleFactor<T>::get`.
*/
template<typename T>
class TwiddleFactors2 {
protected:
static std::unordered_map<unsigned int, std::complex<T>> factors;
public:
/*!
@brief Retrieves the twiddle factor for a Radix-2 DFT
@param numerator The numerator (i.e. `k*n` of a DFT matrix) part of the phase
when defined in units of 2*Pi.
@param log2N The `log2(denominator)` (i.e. `/N` of a DFT matrix) part of the phase
when defined in units of 2*Pi.
@return A std::complex<T> for the value of the `numerator / (2^log2N)` twiddle factor
*/
static std::complex<T> get(unsigned int numerator, unsigned int log2N);
};
template<typename T>
std::complex<T>* fft2_impl(
const std::complex<T>* source,
std::complex<T>* dest,
unsigned int log2N,
unsigned int stride=1
) {
constexpr std::complex<T> J(0, 1);
switch(log2N) {
case 0:
dest[0] = source[0];
break;
case 1:
dest[0] = source[0] + source[stride];
dest[1] = source[0] - source[stride];
break;
case 2:
dest[0] = source[0] + source[stride] + source[2*stride] + source[3*stride];
dest[1] = source[0] - J*source[stride] - source[2*stride] + J*source[3*stride];
dest[2] = source[0] - source[stride] + source[2*stride] - source[3*stride];
dest[3] = source[0] + J*source[stride] - source[2*stride] - J*source[3*stride];
break;
default:
const unsigned int halfway = 1<<(log2N-1);
fft2_impl(source, dest, log2N-1, 2*stride);
fft2_impl(&(source[stride]), &(dest[halfway]), log2N-1, 2*stride);
std::complex<T> twiddle;
std::complex<T> p, q;
for (unsigned int i=0; i < halfway; ++i) {
twiddle = TwiddleFactors2<T>::get(i, log2N);
p = dest[i];
q = dest[halfway+i]*twiddle;
dest[i] = p+q;
dest[halfway+i] = p-q;
}
break;
}
return dest;
}
template<typename T>
std::complex<T>* dft_impl(
const std::complex<T>* source,
std::complex<T>* dest,
unsigned int N
) {
for (int k=0; k < N; ++k) {
dest[k] = 0;
for (int n = 0; n < N; ++n) {
dest[k] += source[n] * calculateTwiddleFactor<T>(double(n*k)/double(N));
}
}
return dest;
}
/*!
@brief Computes the minimal Radix-2 DFT on a std::vector<std::complex<T>>
@param values A std::vector<std::complex<T>> representing the time domain values
@return A std::vector<std::complex<T>>, representing the minimal Radix-2 DFT of `values`
Computes the Radix-2 DFT on a std::vector<std::complex<T>>. If the input vector
`values` is not a power of 2, then the number of points in the DFT (and thus the
size of the returned frequency domain vector) is determined by
`2^ceil(log2(values.size()))`
*/
template<typename T>
std::vector<std::complex<T>> fft2(const std::vector<std::complex<T>>& values) {
const auto N = values.size();
unsigned int log2N=0;
while(1<<log2N < N) {log2N++;}
std::vector<std::complex<T>> temp(1<<log2N, 0);
std::vector<std::complex<T>> ret = temp;
for (int i=0; i < N; ++i) { temp[i] = values[i]; }
std::complex<T>* fft_results = fft2_impl(temp.data(), ret.data(), log2N);
return ret;
}
/*!
@brief Computes the minimal Radix-2 DFT on a `std::vector<T>`
@param values A std::vector<T> representing the time domain values with packed real and
imaginary parts
@return A `std::vector<T>`, representing the minimal Radix-2 DFT of `values` with packed
real and imaginary parts
@throw std::string Thrown when the size of the vector is not divisible by 2 (i.e.
there are unmatched real/imaginary pairs).
Computes the Radix-2 DFT on a std::vector<std::complex<T>>. Equivalent to
`fft2(const std::vector<std::complex<T>>)` if `values[2*i]` and `values[2*i+1]`
were mapped to the real and imaginary parts of the complex vector.
*/
template<typename T>
std::vector<T> fft2(const std::vector<T>& values) {
if (values.size()&1) {
THROW(Error<>(Error<>::VALUE_ERROR,
"Vector must be of even length to represent complex values."
));
}
std::complex<T> complex_input(values.data(), values.size()/2);
std::complex<T> complex_ret = fft2(complex_input);
return std::vector<T>(complex_ret.data(), complex_ret.size()*2);
}
/*!
@brief Computes the DFT on a std::vector<std::complex<T>>
@param values A std::vector<std::complex<T>> representing the time domain values
@return A std::vector<std::complex<T>> of the DFT of `values` in the frequency domain
Computes the DFT of the std::vector<std::complex<T>> `values`. Does so using the
naive O(N^2) matrix-multiplication method.
*/
template<typename T>
std::vector<std::complex<T>> dft(const std::vector<std::complex<T>>& x) {
std::vector<std::complex<T>> ret = x;
std::complex<T>* fft_results = dft_impl(x.data(), ret.data(), x.size());
return ret;
}
/*!
@brief Computes the DFT on a `std::vector<T>`
@param values A `std::vector<T>` representing the time domain values with packed real and
imaginary parts
@return A `std::vector<T>` of the DFT of `values` in the frequency domain with
packed real and imaginary parts
@throw std::string Thrown when the size of the vector is not divisible by 2 (i.e.
there are unmatched real/imaginary pairs).
Computes the DFT on a `std::vector<T>`. Equivalent to
`dft(const std::vector<std::complex<T>>)` if `values[2*i]` and `values[2*i+1]`
were mapped to the real and imaginary parts of the complex vector.
*/
template<typename T>
std::vector<T> dft(const std::vector<T>& values) {
if (values.size()&1) {
THROW(Error<>(Error<>::VALUE_ERROR,
"Vector must be of even length to represent complex values."
));
}
std::complex<T> complex_input(values.data(), values.size()/2);
std::complex<T> complex_ret = dft(complex_input);
return std::vector<T>(complex_ret.data(), complex_ret.size()*2);
}
template<typename T>
std::unordered_map<unsigned int, std::complex<T>> TwiddleFactors2<T>::factors = {};
template<typename T>
std::complex<T> TwiddleFactors2<T>::get(unsigned int a, unsigned int log2N) {
while(a && !(a&1)) { a>>=1; log2N--; }
const unsigned int N = 1<<log2N;
const double phase = double(a)/double(N);
const unsigned int key = a*N;
try {
return factors.at(key);
} catch (const std::out_of_range& e) {
if (a > N>>1 ) {
return (factors[key] = std::conj(TwiddleFactors2<T>::get(N-a, log2N)));
} else {
return (factors[key] = calculateTwiddleFactor<T>(phase));
}
}
}
} // namespace n
#endif // _NB_DATA_FFT
+6
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@@ -0,0 +1,6 @@
#include <NBCore/Errors.hpp>
#include <NBData/FFT.hpp>
namespace nb {
} // namespace nb
+22
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@@ -0,0 +1,22 @@
cmake_minimum_required(VERSION 3.26.0)
if (NB_BUILD_TESTS)
enable_testing()
include(GoogleTest)
add_executable(TestData
./testFFT.cpp
)
target_link_libraries(TestData
NBData
GTest::gtest_main
)
gtest_discover_tests(TestData)
add_executable(FFTSpeedTest
./fftspeedtest.cpp
)
target_link_libraries(FFTSpeedTest
NBData
)
endif()
+5
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@@ -0,0 +1,5 @@
#include <NBData/FFT.hpp>
int main() {
return 0;
}
+27
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@@ -0,0 +1,27 @@
#include <gtest/gtest.h>
#include <NBData/ComplexNumbers.hpp>
template<typename A, typename B>
void COMPLEX_EQ(const nb::Complex<A>& a, const nb::Complex<B>& b) {
ASSERT_EQ(a.r, b.r);
ASSERT_EQ(a.i, b.i);
}
template<typename A, typename B>
void COMPLEX_ALMOST_EQ(const nb::Complex<A>& a, const nb::Complex<B>& b) {
ASSERT_FLOAT_EQ(a.r, b.r);
ASSERT_FLOAT_EQ(a.i, b.i);
}
TEST(ComplexNumberTests, TestConstruction) {
COMPLEX_ALMOST_EQ(nb::Complex(), nb::Complex(0,0));
COMPLEX_ALMOST_EQ(nb::Complex(5.0), nb::Complex(5, 0));
COMPLEX_ALMOST_EQ(1.5_j, nb::Complex(0.0, 1.5));
}
TEST(ComplexNumberTests, TestAdd) {
auto x = nb::Complex(1.0) - nb::Complex(2.0, 1.0);
ASSERT_FLOAT_EQ(x.r, -1);
ASSERT_FLOAT_EQ(x.i, -1);
}
+68
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@@ -0,0 +1,68 @@
#include <gtest/gtest.h>
#include <NBData/FFT.hpp>
using namespace nb;
template<typename A, typename B>
void COMPLEX_EQ(const std::complex<A>& a, const std::complex<B>& b) {
ASSERT_EQ(a.real(), b.real());
ASSERT_EQ(a.imag(), b.imag());
}
template<typename A, typename B>
void COMPLEX_FLOAT_EQ(
const std::complex<A>& a,
const std::complex<B>& b,
const long double epsilon=0
) {
if (epsilon) {
ASSERT_NEAR(a.real(), b.real(), epsilon);
ASSERT_NEAR(a.imag(), b.imag(), epsilon);
} else {
ASSERT_FLOAT_EQ(a.real(), b.real());
ASSERT_FLOAT_EQ(a.imag(), b.imag());
}
}
template<typename A, typename B>
void COMPLEX_EQ_VEC(
const std::vector<std::complex<A>>& a,
const std::vector<std::complex<A>>& b
) {
if (a.size() != b.size()) { FAIL(); }
for (int i = 0; i < a.size(); ++i) {
COMPLEX_EQ(a[i], b[i]);
}
}
template<typename A, typename B>
void COMPLEX_FLOAT_EQ_VEC(
const std::vector<std::complex<A>>& a,
const std::vector<std::complex<B>>& b,
const long double epsilon
) {
if (a.size() != b.size()) { FAIL(); }
for (int i = 0; i < a.size(); ++i) {
COMPLEX_FLOAT_EQ(a[i], b[i], epsilon);
}
}
TEST(FFTTest, TestFFT) {
std::vector<std::vector<std::complex<double>>> input = {
{1.0, 0.5, 0},
{1,1,1,1,1,1,1,1},
};
std::vector<std::vector<std::complex<double>>> expected = {
{1.5,1.f-0.5if,0.5,1.f+0.5if},
{8, 0, 0, 0, 0, 0, 0, 0}
};
for (int i = 0; i < input.size(); ++i) {
COMPLEX_FLOAT_EQ_VEC(
nb::fft2(input[i]),
expected[i],
1e-10
);
}
}
-365
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@@ -1,365 +0,0 @@
#pragma once
#ifndef _NB_BUFFER
#define _NB_BUFFER
#include "GLLoad.hpp"
#include <string>
#include <vector>
#include <NBCore/Errors.hpp>
#include <NBCore/Types.hpp>
namespace nb {
typedef std::vector<unsigned char> RawVec;
static uint8_t GLSLTypeSize(GLenum type) {
switch(type) {
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
return 2;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
return 4;
break;
case GL_DOUBLE:
return 8;
break;
default:
return 1;
break;
}
}
struct VertexAttributePointer {
GLuint buffer = 0;
int32_t offset = 0;
GLsizei stride = -1;
GLuint divisor = 0;
};
struct VertexAttribute {
GLint GLSLSize;
GLenum GLSLType;
GLboolean GLSLNormalization;
VertexAttributePointer ptr;
};
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
if ((i -= va.ptr.offset) < 0) { return false; }
return (i%va.ptr.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
}
typedef std::vector<VertexAttribute> VertexAttributeList;
template<typename T>
RawVec vectorToRaw(const std::vector<T>& vec) {
unsigned int num_bytes = vec.size() * sizeof(T);
RawVec ret(num_bytes);
memcpy(ret.data(), vec.data(), num_bytes);
return ret;
}
template<typename T, typename S>
RawVec concatVectorsToRaw(const std::vector<T>& vec1, const std::vector<S>& vec2) {
RawVec vec1_raw = vectorToRaw<T>(vec1);
RawVec vec2_raw = vectorToRaw<S>(vec2);
unsigned int vec1_raw_size = vec1_raw.size();
unsigned int vec2_raw_size = vec2_raw.size();
RawVec ret(vec1_raw_size + vec2_raw_size);
memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
return ret;
}
template<typename T>
std::vector<T> rawToVector(const RawVec& vec) {
if (vec.size() % sizeof(T) != 0) {
throw std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">.");
}
unsigned int num_elmts = vec.size() / sizeof(T);
std::vector<T> ret(num_elmts);
memcpy(ret.data(), vec.data(), vec.size());
return ret;
}
class BufferError : public std::runtime_error {
public:
const bool error;
BufferError(const std::string& msg, const std::string& file="", int line=-1)
: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
BufferError(bool isError=true) : std::runtime_error(""), error(isError) {}
};
template <typename ObjectType>
class OpenGLObject {
public:
OpenGLObject(OpenGLObject&&) = default;
OpenGLObject& operator=(OpenGLObject&&) = default;
~OpenGLObject() { remove(); }
virtual void bind() const = 0;
virtual void unbind() const = 0;
virtual bool isInitialized() const = 0;
GLuint id() const { return _id; }
protected:
OpenGLObject() = default;
OpenGLObject(const OpenGLObject&) = delete;
OpenGLObject& operator=(const OpenGLObject&) = delete;
virtual void remove() const = 0;
GLuint _id;
};
class VAO : public virtual OpenGLObject<VAO> {
public:
using Base = OpenGLObject<VAO>;
using Base::Base;
VAO() { glGenVertexArrays(1, &_id); }
void bind() const { glBindVertexArray(_id); }
void unbind() const { glBindVertexArray(0); }
protected:
using Base::_id;
const
void remove() { glDeleteVertexArrays(1, &_id); }
};
template <typename BufferType>
class Buffer : public virtual OpenGLObject<Buffer<BufferType>> {
public:
using Base = OpenGLObject<Buffer>;
using Base::Base;
Buffer(GLenum usage_ = GL_STATIC_DRAW) : usage(usage_) { glGenBuffers(1, &_id); }
void bind() const { glBindBuffer(GLTarget, _id); }
void unbind() const { glBindBuffer(GLTarget, 0); }
void data(void* data_, size_t size) const { glBufferData(GLTarget, size, data_, usage); }
void data(nb::ByteVector& data_) const { glBufferData(GLTarget, data_.size(), data_.data(), usage); }
void invalidate() const { glInvalidateBufferData(_id); }
const GLenum GLTarget = BufferType::GLTarget;
GLenum usage;
protected:
using Base::_id;
void remove() { glDeleteBuffers(1, &_id); }
};
class VertexBuffer : public virtual Buffer<VertexBuffer> {
public:
static const GLenum GLTarget = GL_ARRAY_BUFFER;
protected:
};
class ElementBuffer : public virtual Buffer<ElementBuffer> {
public:
static const GLenum GLTarget = GL_ELEMENT_ARRAY_BUFFER;
protected:
};
/*
class Buffer : public OpenGLObject {
public:
Buffer(
GLenum buffer_type,
GLenum usage=GL_STATIC_DRAW
) : _type(buffer_type), _usage(usage) {
glGenBuffers(1, &_id);
}
Buffer(
const RawVec& init_data,
GLenum buffer_type,
GLenum usage=GL_STATIC_DRAW
) : _type{buffer_type}, _usage{usage} { data(init_data); }
Buffer(
unsigned int size,
GLenum buffer_type,
GLenum usage=GL_STATIC_DRAW
) : Buffer(RawVec(size), buffer_type, usage) {}
Buffer(Buffer&& rhs) { *this = std::move(rhs); }
Buffer& operator=(Buffer&& rhs) {
remove();
_usage = rhs._usage;
_id = rhs._id;
rhs._id = 0;
return *this;
}
GLenum usage() const { return _usage; }
unsigned int id() const { return _id; }
GLuint size() const { return _size; }
bool isInitialized() const override { return _id && glIsBuffer(_id) && bool(_size); }
RawVec data() const {
RawVec ret(_size);
bind();
glGetBufferSubData(_type, 0, _size, ret.data());
return ret;
}
void bind() const override { glBindBuffer(_type, _id); }
void unbind() const override { glBindBuffer(_type, 0); }
GLenum usage(GLenum usage) {
_usage=usage;
data(data());
return _usage;
}
void data(const RawVec& set_data) {
if (!glfwGetCurrentContext()) {
THROW_BUFFER_ERROR("No OpenGL context.");
}
bind();
glBufferData(_type, set_data.size(), set_data.data(), _usage);
_size = set_data.size();
}
void data(const RawVec& newData, unsigned int offset) {
if (newData.size()+offset > _size) {
THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
}
bind();
glBufferSubData(_type, offset, newData.size(), newData.data());
}
void data(void* src, unsigned int offset, unsigned int size) {
if (size+offset > _size) {
THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
}
bind();
glBufferSubData(_type, offset, size, src);
}
protected:
virtual void remove() const override {
unbind();
if (_id) { glDeleteBuffers(1, &_id); }
}
using OpenGLObject::_id;
GLenum _type;
GLenum _usage;
unsigned int _size = 0;
};
class Texture : public OpenGLObject {
public:
Texture(GLenum tar=GL_TEXTURE_2D) : _target(tar) { glGenTextures(1, &_id); }
Texture(Texture&& rhs) { *this=std::move(rhs); }
Texture& operator=(Texture&& rhs) {
_target = rhs._target;
_id = rhs._id;
rhs._id = 0;
return *this;
}
void bind() const override { glBindTexture(_target, _id); }
void unbind() const override { glBindTexture(_target, 0); }
bool isInitialized() const override { return _id && glIsTexture(_id); }
protected:
using OpenGLObject::_id;
GLenum _target;
};
class Framebuffer : public OpenGLObject {
public:
Framebuffer(GLenum tar=GL_FRAMEBUFFER) : _target(tar) { glGenFramebuffers(1, &_id); }
Framebuffer(Framebuffer&& rhs) { *this=std::move(rhs); }
Framebuffer& operator=(Framebuffer&& rhs) {
remove();
_target = rhs._target;
_id = rhs._id;
rhs._id = 0;
return *this;
}
void bind() const override { glBindFramebuffer(_target, _id); }
void unbind() const override { glBindFramebuffer(_target, 0); }
bool isInitialized() const override { return _id && glIsFramebuffer(_id); }
GLenum status() const {
bind();
return glCheckFramebufferStatus(_target);
}
protected:
virtual void remove() const override {
unbind();
if (_id) { glDeleteFramebuffers(1, &_id); }
}
using OpenGLObject::_id;
GLenum _target;
};
class Renderbuffer : public OpenGLObject {
public:
Renderbuffer(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) : Renderbuffer() {
storage(x, y, format, multi);
}
Renderbuffer() { glGenRenderbuffers(1, &_id); }
Renderbuffer(Renderbuffer&& rhs) { *this = std::move(rhs); }
Renderbuffer& operator=(Renderbuffer&& rhs) {
_format = rhs._format;
_id = rhs._id;
rhs._id = 0;
return *this;
}
virtual void bind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
virtual void unbind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
virtual bool isInitialized() const override { return _id && glIsRenderbuffer(_id); }
void storage(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) {
_sizex = x;
_sizey = y;
_format = format;
_multisample = multi;
bind();
glRenderbufferStorageMultisample(GL_RENDERBUFFER, _multisample, _format, _sizex, _sizey);
}
protected:
virtual void remove() const override {
unbind();
if (_id) { glDeleteRenderbuffers(1, &_id); }
}
using OpenGLObject::_id;
GLenum _format;
unsigned int _sizex{0};
unsigned int _sizey{0};
unsigned int _multisample{0};
};
*/
} // namespace NB
#endif // _NB_BUFFER
+104 -17
View File
@@ -1,27 +1,56 @@
include_directories(./.)
cmake_minimum_required(VERSION 3.10)
project(NBGraphics VERSION 0.1)
find_package(OpenGL)
add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build)
include(GNUInstallDirs)
include(CMakePackageConfigHelpers)
include_directories(${GLFW_PATH}/include ${GLAD_PATH}/include)
set(GLAD_PATH ${NBENGINE_ROOT}/../glad/)
get_filename_component(GLAD_PATH ${GLAD_PATH} ABSOLUTE)
set(CMAKE_PREFIX_PATH
"${CMAKE_PREFIX_PATH}"
"C:/Program Files (x86)/GLFW/lib/cmake/glfw3/"
)
find_package(OpenGL REQUIRED)
find_package(glfw3 REQUIRED)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
if (NB_BUILD_TESTS)
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
else()
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
endif()
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
toAbsolutePath(NB_GRAPHICS_SOURCE
./src/Window.cpp
./src/Buffers.cpp
)
if (NB_MONITOR_OPENGL_CALLS)
add_compile_definitions(_NB_MONITOR_OPENGL_CALLS)
endif()
toAbsolutePath(NB_GRAPHICS_SOURCE
./src/Buffers.cpp
./src/FrameBuffers.cpp
./src/Image.cpp
./src/Mesh.cpp
./src/OGLObjects.cpp
./src/ProgramPipeline.cpp
./src/Textures.cpp
./src/VertexArray.cpp
./src/VertexData.cpp
./src/Window.cpp
)
toAbsolutePath(NB_GRAPHICS_INCLUDE
./Buffers.hpp
./Camera.hpp
./Draw.hpp
./GLLoad.hpp
./shader.hpp
./VAOManager.hpp
./Window.hpp
./include/NBGraphics/Buffers.hpp
./include/NBGraphics/Camera.hpp
./include/NBGraphics/FrameBuffers.hpp
./include/NBGraphics/GLLoad.hpp
./include/NBGraphics/Image.hpp
./include/NBGraphics/Mesh.hpp
./include/NBGraphics/OGLObjects.hpp
./include/NBGraphics/ProgramPipeline.hpp
./include/NBGraphics/Textures.hpp
./include/NBGraphics/VertexArray.hpp
./include/NBGraphics/VertexData.hpp
./include/NBGraphics/Window.hpp
)
set(NB_GRAPHICS_SOURCE ${NB_GRAPHICS_SOURCE} PARENT_SCOPE)
@@ -31,4 +60,62 @@ add_library(NBGraphics
${NB_GRAPHICS_SOURCE}
${GLAD_PATH}/src/glad.c
)
target_link_libraries(NBGraphics glfw3)
add_library(NBEngine::Graphics ALIAS NBGraphics)
add_dependencies(NBGraphics NBCore)
add_dependencies(NBGraphics glfw)
target_link_libraries(NBGraphics
PUBLIC glfw
PUBLIC NBCore
)
target_include_directories(NBGraphics
PUBLIC "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
PUBLIC "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
PUBLIC "${GLAD_PATH}/include"
)
export(
TARGETS NBGraphics
FILE "${CMAKE_BINARY_DIR}/cmake/NBGraphicsTargets.cmake"
NAMESPACE NBEngine::
)
configure_package_config_file(
"NBGraphicsConfig.cmake.in"
"${CMAKE_BINARY_DIR}/cmake/NBGraphicsConfig.cmake"
INSTALL_DESTINATION ${CMAKE_INSTALL_PREFIX}/cmake
PATH_VARS CMAKE_INSTALL_LIBDIR
)
write_basic_package_version_file(
"${CMAKE_BINARY_DIR}/cmake/NBGraphicsConfigVersion.cmake"
COMPATIBILITY AnyNewerVersion
)
if (NBENGINE_INSTALL)
message("Installing NBGraphics to ${CMAKE_INSTALL_PREFIX}")
install(
TARGETS NBGraphics
EXPORT NBGraphicsTargets
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
INCLUDES DESTINATION include
)
install(
DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/include/NBGraphics"
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
FILES_MATCHING PATTERN "*.h" PATTERN "*.hpp"
)
install(
EXPORT NBGraphicsTargets
DESTINATION ${CMAKE_INSTALL_PREFIX}/cmake
NAMESPACE NBEngine::
)
install(FILES
"${CMAKE_BINARY_DIR}/cmake/NBGraphicsConfig.cmake"
"${CMAKE_BINARY_DIR}/cmake/NBGraphicsConfigVersion.cmake"
DESTINATION "${CMAKE_INSTALL_PREFIX}/CMake"
)
endif()
if (NB_BUILD_TESTS)
add_subdirectory(./tests)
endif()
-84
View File
@@ -1,84 +0,0 @@
#pragma once
#ifndef _NB_DRAW
#define _NB_DRAW
#include <GLLoad.h>
#include <exception>
#include <map>
#include <string>
#include <vector>
#include "Buffers.h"
#include "Shader.h"
#include "VAOManager.hpp"
#define THROW_DRAW_ERROR(msg) throw DrawError(msg, __FILE__, __LINE__);
namespace NB{
class DrawError : public std::runtime_error {
public:
DrawError(const std::string&, const std::string& file="", int line=-1);
};
uint8_t VerticesFromPrimitives(GLenum, unsigned int num_prims=1);
uint8_t PrimitivesFromVertices(GLenum, unsigned int);
void copyVertexAttribute(const VertexAttribute&, VertexAttribute&);
class DrawBuffer {
public:
typedef std::shared_ptr<Buffer> BufferManagerPointer;
DrawBuffer(VertexAttributeList, GLenum prim_type=GL_TRIANGLES);
//DrawBuffer(std::initializer_list<VertexAttribute>, std::initializer_list<VertexAttributePointer>);
unsigned int vertSize() const;
const std::shared_ptr<ShaderProgram> shader() const;
unsigned int elementBufferID() const;
unsigned int vertexBufferID() const;
virtual void draw() const;
RawVec vertAttrData(unsigned int);
VertexAttributeList changeVertLayout(unsigned int, VertexAttributePointer);
RawVec vertAttrData(unsigned int, const RawVec&);
virtual void elementData(const std::vector<unsigned int>&);
virtual void elementData(unsigned int);
virtual void elementData(const std::vector<unsigned int>&, unsigned int offset);
virtual void vertexData(const RawVec&);
virtual void vertexData(unsigned int num_verts);
virtual void vertexData(const RawVec&, unsigned int offset);
BufferManagerPointer _vert_data;
BufferManagerPointer _elmt_data;
VAOManager _VAO;
const GLenum _gl_primitive_type=0;
virtual VertexAttributeList defaultVAO(VertexAttributeList);
unsigned int _num_verts, _num_prims;
protected:
};
class DrawInstanceBuffer : public DrawBuffer {
public:
DrawInstanceBuffer(VertexAttributeList, VertexAttributeList, GLenum primt_type=GL_TRIANGLES);
unsigned int instSize() const;
unsigned int instanceBufferID() const;
virtual void draw() const override;
VertexAttributeList changeInstanceLayout(unsigned int, VertexAttributePointer);
virtual void instanceData(const RawVec&);
virtual void instanceData(unsigned int);
virtual void instanceData(const RawVec&, unsigned int offset);
BufferManagerPointer _inst_data;
virtual VertexAttributeList defaultVAO(VertexAttributeList);
unsigned int _num_inst;
protected:
};
}
#endif
-35
View File
@@ -1,35 +0,0 @@
#pragma once
#ifndef _NB_OPENGL_LOADER
#define _NB_OPENGL_LOADER
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <string>
namespace NB {
static unsigned int __NB_GL_DEBUG_ERROR_CODE__;
static std::string formatDebugString(const std::string& msg, const std::string& file="", int line=-1) {
std::string ret = "";
if (file != "") {
ret += "In file " + file;
if (line >= 0) {
ret += " at line " + std::to_string(line);
}
ret += ":\n\t";
}
return ret + msg;
}
}
#define NB_GL_DEBUG_THROW(cmd, when) while(NB::__NB_GL_DEBUG_ERROR_CODE__=glGetError()){\
std::cout << "[GL ERROR]: " << NB::__NB_GL_DEBUG_ERROR_CODE__;\
std::cout << " " << when << " " << cmd << "\n";\
}
#define NB_GL_DEBUG(cmd) NB_GL_DEBUG_THROW(#cmd, "before"); cmd; NB_GL_DEBUG_THROW(#cmd, "after");
#endif
@@ -0,0 +1,6 @@
@PACKAGE_INIT@
include("${CMAKE_CURRENT_LIST_DIR}/NBGraphicsTargets.cmake")
include(CMakeFindDependencyMacro)
find_dependency(NBCore REQUIRED)
find_dependency(OpenGL REQUIRED)
find_dependency(glfw3 REQUIRED)
-75
View File
@@ -1,75 +0,0 @@
#pragma once
#ifndef _NB_VAO_MANAGER
#define _NB_VAO_MANAGER
#include <GLLoad.h>
#include <exception>
#include <memory>
#include <vector>
#include "Buffers.h"
#define THROW_VAO_ERROR(msg) throw VAOError(msg, __FILE__, __LINE__);
namespace NB {
class VAOError : public std::runtime_error {
public:
const bool error;
VAOError(const std::string& msg, const std::string& file="", int line=-1)
: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
VAOError(bool isError=true) : std::runtime_error(""), error(isError) {}
};
class VAOManager : public OpenGLObject {
public:
typedef std::shared_ptr<Buffer> BufferManagerPointer;
//typedef BufferManager BufferManagerPointer;
VAOManager();
VAOManager(
std::vector<BufferManagerPointer>,
BufferManagerPointer elmt_buf = nullptr,
const VertexAttributeList& vert_attrs = {}
);
VAOManager(
BufferManagerPointer vert_bufs,
BufferManagerPointer elmt_buf = nullptr,
const VertexAttributeList& vert_attrs = {}
) : VAOManager(std::vector<BufferManagerPointer>(1, vert_bufs), elmt_buf, vert_attrs) {}
VAOManager(VAOManager&& rhs);
VAOManager& operator=(VAOManager&& rhs);
VertexAttributeList getLayout() const;
GLuint id() const;
unsigned int vertSize(GLuint) const;
std::vector<BufferManagerPointer> getVertexBuffers() const;
bool isInitialized() const override;
RawVec attributeData(unsigned int);
RawVec attributeData(unsigned int, const RawVec&);
void bind() const;
void unbind() const;
void addVBO(BufferManagerPointer);
void changeEBO(BufferManagerPointer);
VertexAttributeList addVertexAttributes(const VertexAttributeList&);
VertexAttributeList addVertexAttributes(VertexAttribute);
VertexAttributeList generate();
VertexAttributeList generate(VertexAttributeList);
VertexAttributeList changeLayout(unsigned int, VertexAttributePointer);
VAOError checkValid(const VertexAttributeList&);
private:
void remove() const override;
using OpenGLObject::_id;
std::map<GLuint, BufferManagerPointer> _vert_buffers;
BufferManagerPointer _elmt_buffer = nullptr;
VertexAttributeList _vert_attrs;
};
} // namespace NB
#endif // _NB_VAO_MANAGER
-68
View File
@@ -1,68 +0,0 @@
#pragma once
#ifndef _NB_WINDOW
#define _NB_WINDOW
#include "GLLoad.hpp"
#include <atomic>
#include <array>
#include <map>
#include <stdexcept>
#include <string>
namespace nb {
class GLError : public std::runtime_error {
public:
GLError(const std::string&);
};
class WindowError : public std::runtime_error {
public:
WindowError(const std::string&);
};
class Window {
public:
static bool StrictInitialization;
static int getGLFWHint(int);
static int setGLFWHint(int, int);
static Window* getCurrent();
Window(const std::array<uint16_t, 2>, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
Window(const uint16_t, const uint16_t, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
~Window();
int getWindowHint(int) const;
GLFWwindow* getWindow() const;
std::array<uint16_t, 2> getSize() const;
float getAspectRatio() const;
std::string getName() const;
int init();
int setWindowHint(int, int);
void setCurrent();
void resize(const std::array<uint16_t, 2>);
void resize(const uint16_t x, const uint16_t y);
protected:
static std::map<GLFWwindow*, Window*> WindowContexts;
static std::map<int, int> GLFWHints;
static Window* _current;
static bool _glfw_init;
static bool checkKillGLFW();
std::map<int, int> windowHints;
std::array<uint16_t, 2> windowSize;
float _aspect_ratio;
std::string windowName;
GLFWwindow* window;
GLFWmonitor* monitor;
GLFWwindow* shareWindow;
bool _init = false;
int gladResponse = -1;
};
};
#endif
@@ -0,0 +1,262 @@
#pragma once
#ifndef _NB_BUFFER
#define _NB_BUFFER
#include <NBGraphics/GLLoad.hpp>
#include <string>
#include <NBCore/Errors.hpp>
#include <NBCore/Logger.hpp>
#include <NBCore/Utils.hpp>
#include <NBGraphics/OGLObjects.hpp>
namespace nb {
extern const ConstantMap <GLenum, std::string> BufferTypes;
template<GLenum N>
struct GLSLEnum;
template<typename T>
struct GLSLType;
#define GLSLTypeTraits(type_, size_, value_) \
template<>\
struct GLSLEnum<value_> {\
using type = type_;\
static constexpr size_t size = size_;\
static constexpr GLenum value=value_;\
};\
template<>\
struct GLSLType<type_> {\
using type = type_;\
static constexpr size_t size = size_;\
static constexpr GLenum value=value_;\
};
#define GLSLTypeEquivalence(original, newtype) \
template<>\
struct GLSLType<newtype> : public GLSLType<original> {};
GLSLTypeTraits(uint8_t, 1, GL_UNSIGNED_BYTE);
GLSLTypeTraits(uint16_t, 2, GL_UNSIGNED_SHORT);
GLSLTypeTraits(uint32_t, 4, GL_UNSIGNED_INT);
GLSLTypeTraits(int8_t, 1, GL_BYTE);
GLSLTypeTraits(int16_t, 2, GL_SHORT);
GLSLTypeTraits(int32_t, 4, GL_INT);
GLSLTypeTraits(float, 4, GL_FLOAT);
GLSLTypeTraits(double, 8, GL_DOUBLE);
class BufferError : public Error<BufferError> {
protected:
using Base = Error<BufferError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED,
DATA_OVERFLOW,
DATA_ERROR,
BAD_DATA_TYPE
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class Buffer : public OpenGLObject {
protected:
using Codes = BufferError::Codes;
using OpenGLObject::_id;
GLenum _usage = GL_STATIC_DRAW;
size_t _size;
virtual GLuint declare() override {
if (!_id) {
OPENGL_CALL(glGenBuffers(1, &_id));
}
this->bind();
return _id;
}
virtual void remove() override {
if (_id) {
this->unbind();
OPENGL_CALL(glDeleteBuffers(1, &_id));
_id = 0;
}
}
public:
const GLenum Target;
using OpenGLObject::OpenGLObject;
Buffer(GLenum target);
Buffer(GLenum target, const ByteVector&, GLenum usage=GL_STATIC_DRAW);
Buffer(Buffer&& other);
Buffer& operator=(Buffer&& rhs);
virtual void bind() const override {
if (_id) {
OPENGL_CALL(glBindBuffer(Target, _id));
} else {
THROW(OpenGLObjectError(
OpenGLObjectError::Codes::INVALID_OBJECT,
"w/ BufferType " + BufferTypes[Target]
));
}
}
virtual void unbind() const override {
OPENGL_CALL(glBindBuffer(Target, 0));
}
GLenum usage() const;
size_t size() const;
ByteVector data() const;
void data(const ByteVector& data, GLenum usage=GL_STATIC_DRAW);
void data(const void* data, size_t size, GLenum usage=GL_STATIC_DRAW);
void subdata(const void* data, size_t size, GLintptr offset=0);
void subdata(const ByteVector& data_, GLintptr offset=0);
// virtual void clear() const { glClearBufferData(Target, ) }
};
/* template <typename BufferType>
class ImmutableBuffer : public virtual Buffer {
public:
ImmutableBuffer() = default;
ImmutableBuffer(
size_t size_,
GLenum usage_ = GL_STATIC_DRAW,
GLbitfield flags_=0x0
) : size(size_), Base::usage(usage_) {
glBufferStorage(Target, size, nullptr, flags_);
}
std::weak_ptr<void> map(GLbitfield access_) {
if (_map && _mapAccess != access_) { unmap(); }
_mapAccess = access_;
if (!_map) {
bind();
glMapBuffer(Target, _mapAccess);
}
return _map;
}
void unmap() {
bind();
glUnmapBuffer(Target);
_map.reset();
}
const size_t size;
protected:
std::shared_ptr<void> _map = nullptr;
GLbitfield _mapAccess = 0;
}; */
class UniformBuffer : public Buffer {
protected:
GLuint _index;
public:
UniformBuffer();
void bind() const override;
GLuint bufferIndex() const;
GLuint bufferIndex(GLuint);
};
template<typename T>
struct IsValidGLElementIndexType {
static constexpr bool value = false;
};
template<typename T>
struct ValidGLElementIndexType {
static constexpr bool value = true;
static constexpr GLenum glsltype = GLSLType<T>::value;
};
template<>
struct IsValidGLElementIndexType<uint8_t> : public ValidGLElementIndexType<uint8_t> {};
template<>
struct IsValidGLElementIndexType<uint16_t> : public ValidGLElementIndexType<uint16_t> {};
template<>
struct IsValidGLElementIndexType<uint32_t> : public ValidGLElementIndexType<uint32_t> {};
class ElementBuffer : Buffer {
private:
template<typename T>
inline void checkForElementDataType() {
static_assert(IsValidGLElementIndexType<T>::value,
"ElementBuffer data type must resolve to one of GL_UNSIGNED_BYTE,"
"GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT"
);
}
protected:
using Codes = BufferError::Codes;
using OpenGLObject::_id;
using Buffer::_usage;
using Buffer::_size;
using Buffer::declare;
using Buffer::remove;
GLenum _datatype;
template<typename T>
inline void checkDatatypeConsistency() {
if (_datatype != ValidGLElementIndexType<T>::value) {
THROW(BufferError(
Codes::BAD_DATA_TYPE,
GLenumTable[ValidGLElementIndexType<T>::value] + " not same as buffer "
"data type "+GLenumTable[_datatype]
));
}
}
public:
using Buffer::Target;
using Buffer::OpenGLObject;
using Buffer::bind;
using Buffer::unbind;
using Buffer::usage;
using Buffer::size;
template<typename T>
ElementBuffer(const std::vector<T>& indices, GLenum usage=GL_STATIC_DRAW) : Buffer(GL_ELEMENT_ARRAY_BUFFER) {
data(indices, usage);
}
inline GLenum datatype() { return _datatype; }
template<typename T>
void data(const std::vector<T>& data, GLenum usage=GL_STATIC_DRAW) {
checkForElementDataType<T>();
_datatype = ValidGLElementIndexType<T>::glsltype;
Buffer::data(vectorToBytes(data), usage);
}
template<typename T>
void data(const T* data, size_t size, GLenum usage=GL_STATIC_DRAW) {
checkForElementDataType<T>();
_datatype = ValidGLElementIndexType<T>::glsltype;
Buffer::data((void*)data, size * sizeof(T), usage);
}
template<typename T>
void subdata(const T* data, size_t size, GLintptr offset=0) {
checkForElementDataType<T>();
checkDatatypeConsistency<T>();
Buffer::subdata((void*)data, size * sizeof(T), offset);
}
template<typename T>
void subdata(const std::vector<T>& data_, GLintptr offset=0) {
checkForElementDataType<T>();
checkDatatypeConsistency<T>();
Buffer::subdata(vectorToBytes(data_), offset);
}
};
} // namespace NB
#endif // _NB_BUFFER
@@ -2,13 +2,14 @@
#ifndef _NB_CAMERA
#define _NB_CAMERA
#include <GLLoad.h>
#include <NBGraphics/GLLoad.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
namespace NB {
namespace nb {
class Camera {
public:
@@ -0,0 +1,228 @@
#pragma once
#ifndef _NB_FRAMEBUFFER
#define _NB_FRAMEBUFFER
#include <NBGraphics/GLLoad.hpp>
#include <NBCore/Errors.hpp>
#include <NBGraphics/Image.hpp>
#include <NBGraphics/OGLObjects.hpp>
#include <NBGraphics/Textures.hpp>
namespace nb {
class FrameBufferError : public Error<FrameBufferError> {
protected:
using Base = Error<FrameBufferError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, INVALID_VALUE
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class RenderBuffer : public RenderTarget {
protected:
GLuint declare() override {
if (!_id) {
OPENGL_CALL(
glGenRenderbuffers(1, &_id)
);
bind();
OPENGL_CALL(glRenderbufferStorage(
GL_RENDERBUFFER,
format,
width,
height
));
return _id;
}
bind();
return _id;
}
void remove() override {
if (_id) {
unbind();
OPENGL_CALL(glDeleteRenderbuffers(1, &_id));
_id = 0;
}
}
public:
const unsigned int width;
const unsigned int height;
const GLenum format;
RenderBuffer(
GLenum format_,
unsigned int width_,
unsigned int height_
) :
format(format_),
width(width_),
height(height_),
RenderTarget(GL_RENDERBUFFER)
{ declare(); }
RenderBuffer(RenderBuffer&& rhs) :
width(rhs.width),
height(rhs.height),
format(rhs.format),
RenderTarget(std::move(rhs))
{}
RenderBuffer& operator=(RenderBuffer&&) = delete;
void bind() const override {
if (_id) {
OPENGL_CALL(glBindRenderbuffer(GL_RENDERBUFFER, _id));
} else {
THROW(OpenGLObjectError(
OpenGLObjectError::Codes::INVALID_OBJECT,
"w/ RenderBuffer"
));
}
}
void unbind() const override {
OPENGL_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
}
};
class FrameBufferBase : public OpenGLObject {
private:
static bool texTypeIs2D(GLenum texType) {
switch(texType) {
case GL_TEXTURE_2D:
return true;
case GL_TEXTURE_1D:
default:
return false;
break;
}
}
protected:
using AttachmentMap = std::unordered_map<GLenum, std::shared_ptr<RenderTarget>>;
AttachmentMap _attachments;
FrameBufferBase(GLenum target);
GLuint declare() override;
void remove() override;
std::shared_ptr<RenderTarget> detach(GLenum);
void attach(
GLenum attachment,
std::shared_ptr<RenderBuffer> renderbuffer
);
public:
const GLenum Target;
void bind() const override;
void unbind() const override;
GLenum status() const;
bool complete() const;
AttachmentMap getAllBuffers() const;
std::shared_ptr<RenderTarget> getBuffer(GLenum) const;
void attach(
GLenum attachment,
std::shared_ptr<Texture> texture,
unsigned int level=0
);
void attach(
GLenum attachment,
std::shared_ptr<Texture> texture,
unsigned int level,
unsigned int layer
);
};
class ReadFrameBuffer;
class WriteFrameBuffer;
class ReadFrameBuffer : public virtual FrameBufferBase {
friend WriteFrameBuffer;
protected:
using FrameBufferBase::_attachments;
GLenum _location;
public:
using FrameBufferBase::attach;
ReadFrameBuffer();
ReadFrameBuffer& operator=(WriteFrameBuffer&&);
ReadFrameBuffer& operator=(ReadFrameBuffer&&);
std::shared_ptr<RenderTarget> getReadBuffer() const;
GLenum getReadLocation() const;
std::shared_ptr<RenderTarget> setReadBuffer(GLenum attachment);
template<typename T, typename... Args>
std::shared_ptr<RenderTarget> setReadBuffer(
GLenum attachment,
std::shared_ptr<T> target,
Args... args
) {
declare();
FrameBufferBase::attach(attachment, target, args...);
setReadBuffer(attachment);
return getReadBuffer();
}
};
class WriteFrameBuffer : public virtual FrameBufferBase {
friend ReadFrameBuffer;
protected:
using DrawTexVec = std::vector<std::shared_ptr<Texture>>;
using FrameBufferBase::_attachments;
std::vector<GLenum> _locations;
public:
WriteFrameBuffer();
WriteFrameBuffer& operator=(ReadFrameBuffer&&);
WriteFrameBuffer& operator=(WriteFrameBuffer&&);
DrawTexVec getWriteBuffers() const;
std::vector<GLenum> getWriteLocations() const;
DrawTexVec setWriteBuffers(const std::vector<GLenum>& attachments);
std::shared_ptr<Texture> setWriteBuffer(GLenum attachment);
template<typename... T>
std::shared_ptr<Texture> setWriteBuffer(
GLenum attachment,
std::shared_ptr<Texture> texture,
T... args
) {
attach(attachment, texture, args...);
setWriteBuffer(attachment);
return std::static_pointer_cast<Texture>(_attachments.at(attachment));
}
RGBA<float> clearColorValue() const;
RGBA<float> clearColorValue(const RGBA<float>&);
RGBA<float> clearColorValue(float r, float g, float b, float a);
double clearDepthValue() const;
double clearDepthValue(double);
GLint clearStencilValue() const;
GLint clearStencilValue(GLint);
void clear(GLbitfield mask=(
GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT
)) const;
void clearColor() const;
void clearDepth() const;
void clearDepth(float) const;
void clearStencil() const;
void clearStencil(GLint) const;
void clearDepthStencil() const;
void clearDepthStencil(float, GLint) const;
};
class FrameBuffer : public ReadFrameBuffer, public WriteFrameBuffer {
protected:
using FrameBufferBase::_attachments;
using ReadFrameBuffer::_location;
using WriteFrameBuffer::_locations;
public:
FrameBuffer();
FrameBuffer& operator=(FrameBuffer&&);
FrameBuffer& operator=(ReadFrameBuffer&&);
FrameBuffer& operator=(WriteFrameBuffer&&);
};
} // namespace nb
#endif // _NB_FRAMEBUFFER
@@ -0,0 +1,12 @@
#pragma once
#ifndef _NB_OPENGL_LOADER
#define _NB_OPENGL_LOADER
#include <glad/glad.h>
#include <GLFW/glfw3.h>
namespace nb {
} // namespace nb
#endif
@@ -0,0 +1,257 @@
#pragma once
#ifndef _NB_IMAGE
#define _NB_IMAGE
#include <cstring>
#include <NBCore/Errors.hpp>
namespace nb {
template<typename T>
struct Color {};
struct Red : Color<Red> {};
struct Green : Color<Green> {};
struct Blue : Color<Blue> {};
struct Alpha : Color<Alpha> {};
struct Depth;
struct Stencil;
template<typename... T>
struct PixelChannel;
template<typename T>
struct PixelChannel<T, Red> {
using type=T;
T value;
T& r=value;
};
template<typename T>
struct PixelChannel<T, Green> {
using type=T;
T value;
T& g=value;
};
template<typename T>
struct PixelChannel<T, Blue> {
using type=T;
T value;
T& b=value;
};
template<typename T>
struct PixelChannel<T, Alpha> {
using type=T;
T value;
T& a=value;
};
template<typename T>
struct PixelChannel<T, Depth> {
using type=T;
T value;
T& z=value;
};
template<>
struct PixelChannel<uint8_t, Stencil> {
using type=uint8_t;
uint8_t value;
uint8_t& u=value;
};
template<typename T, typename... Channels>
struct Pixel : public PixelChannel<T, Channels>... {
Pixel() = default;
Pixel& operator=(const Pixel& rhs) {
((
[&](const typename PixelChannel<T, Channels>::type& val){
this->PixelChannel<T, Channels>::value = val;
}(rhs.PixelChannel<T, Channels>::value)
), ...);
return *this;
}
Pixel(const Pixel& cpy)
: Pixel(cpy.PixelChannel<T, Channels>::value...) {}
Pixel(typename PixelChannel<T, Channels>::type... vals)
: PixelChannel<T, Channels>{vals}... {}
};
template<typename Ref>
struct PixelReference;
template<typename T, typename... Channels>
struct PixelReference<Pixel<T, Channels...>>
: public Pixel<T&, Channels...> {
using PixelType = Pixel<T, Channels...>;
using Base = Pixel<T&, Channels...>;
using Base::Base;
PixelReference(PixelType& pixel)
: Base(pixel.PixelChannel<T, Channels>::value...) {}
operator PixelType() {
return PixelType(this->PixelChannel<T&, Channels>::value...);
}
PixelReference& operator=(const PixelType& pixel) {
((
[&](const typename PixelChannel<T, Channels>::type& val){
this->PixelChannel<T&, Channels>::value = val;
}(pixel.PixelChannel<T, Channels>::value)
), ...);
return *this;
}
};
template <typename T>
using RGBA = Pixel<T, Red, Green, Blue, Alpha>;
template <typename T>
using RGB = Pixel<T, Red, Green, Blue>;
class ImageError : public Error<ImageError> {
protected:
using Base = Error<ImageError>;
using Base::Base;
public:
enum Codes : unsigned int {
UNDEFINED, OUT_OF_BOUNDS
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
template<typename T>
class Image;
template<typename T, typename... Channels>
class Image<Pixel<T, Channels...>> {
private:
Error<> sizeCompare(const Image& rhs) {
const std::string errmsg = "Cannot assign images of different size";
if (width != rhs.width) {
return Error<>(
Error<>::VALUE_ERROR,
errmsg+"[ Width: "+std::to_string(width)+\
" != "+std::to_string(rhs.width)+" ]"
);
}
if (height != rhs.height) {
return Error<>(
Error<>::VALUE_ERROR,
errmsg+"[ Width: "+std::to_string(width)+\
" != "+std::to_string(rhs.width)+" ]"
);
}
return Error<>("NoError");
}
protected:
using Codes = ImageError::Codes;
bool _data_managed;
T* _data;
Image(unsigned int x, unsigned int y, T* data, bool managed)
: width(x), height(y), _data(data), _data_managed(managed) {}
void clear() {
if (_data_managed) {
delete[] _data;
_data_managed = false;
}
_data = nullptr;
}
public:
using PixelType = Pixel<T, Channels...>;
static constexpr size_t NumberChannels = sizeof...(Channels);
const unsigned int width;
const unsigned int height;
static Image CreateImageStorage(
unsigned int width,
unsigned int height,
T* data=nullptr
) {
unsigned int data_size = NumberChannels*width*height*sizeof(T);
T* data_ptr = new T[data_size];
Image ret(width, height, data_ptr, true);
if (data) {
std::memcpy(data_ptr, data, data_size);
} else {
std::memset(data_ptr, 0x00, data_size);
}
ret._data_managed = true;
return ret;
}
Image(unsigned int x, unsigned int y, T* data=nullptr)
: width(x), height(y), _data(data), _data_managed(false) {}
Image(const Image& cpy)
: Image(cpy.width, cpy.height) {
*this = cpy;
}
Image(Image&& mv)
: Image(mv.width, mv.height) {
*this = std::move(mv);
}
Image& operator=(const Image& cpy) {
if (_data_managed) {
THROW(Error<>(Error<>::OVERWRITE_ERROR));
}
const Error<> sizeErr = sizeCompare(cpy);
if (sizeErr.code!=1) { THROW(sizeErr); }
if (!cpy._data_managed) {
_data = cpy._data;
_data_managed = false;
} else {
*this = cpy.copy();
}
return *this;
}
Image& operator=(Image&& mv) {
if (_data_managed) {
THROW(Error<>(Error<>::OVERWRITE_ERROR));
}
const Error<> sizeErr = sizeCompare(mv);
if (sizeErr.code!=1) { THROW(sizeErr); }
_data = mv._data;
_data_managed = mv._data_managed;
mv._data_managed = false;
return *this;
}
virtual ~Image() {
clear();
}
const T* data() const { return _data; }
Image<PixelType> copy() const {
return CreateImageStorage(width, height, _data);
}
PixelReference<PixelType> at(unsigned int x, unsigned int y) {
if (!(x<width) || !(y<height)) {
std::string note = "w/ ("+std::to_string(x);
note += ", "+std::to_string(y) + ") >= (";
note += std::to_string(width)+", "+std::to_string(height);
note += ")";
THROW(ImageError(
Codes::OUT_OF_BOUNDS,
note
));
}
auto coord = y*height+x;
return PixelReference<PixelType>(
_data[coord*NumberChannels+Find<Channels, Channels...>::value-1]...
);
}
};
} // namespace nb
#endif // _NB_IMAGE
@@ -0,0 +1,81 @@
#pragma once
#ifndef _NB_MESH
#define _NB_MESH
#include <NBGraphics/GLLoad.hpp>
#include <NBGraphics/Buffers.hpp>
#include <NBGraphics/VertexArray.hpp>
#include <NBGraphics/VertexData.hpp>
namespace nb{
class Mesh {
protected:
const GLenum _primitive;
const unsigned int _count;
std::shared_ptr<VAO> _vao;
public:
Mesh(
VertexDataPointerList vao,
unsigned int count,
GLenum primitive=GL_TRIANGLES
);
Mesh(GLenum primitive, const std::shared_ptr<VAO>& vertex_array, unsigned int count);
Mesh(GLenum primitive, const VertexData& vertex_data, unsigned int count);
Mesh(
GLenum primitive,
const ByteVector& data,
unsigned int count,
const std::vector<VertexAttribute>& attributes
);
Mesh(Mesh&&);
Mesh(const Mesh&&) = delete;
Mesh& operator=(Mesh&&) = delete;
Mesh& operator=(const Mesh&) = delete;
inline virtual void draw() const { this->draw(_count); }
inline virtual void draw(unsigned int count) const { this->draw(0, count); }
virtual void draw(unsigned int offset, unsigned int count) const;
inline GLenum primitive() const { return _primitive; }
inline unsigned int count() const { return _count; }
inline std::shared_ptr<VAO> vao() const { return _vao; }
};
class InstancedMesh : public Mesh {
protected:
using Mesh::_primitive;
using Mesh::_count;
using Mesh::_vao;
public:
virtual void draw(unsigned int offset, unsigned int count) const;
};
class IndexedMesh : public Mesh {
protected:
std::shared_ptr<ElementBuffer> _ebo;
public:
template<typename T>
IndexedMesh(
GLenum primitive,
const ByteVector& data,
const std::vector<VertexAttribute>& attributes,
const std::vector<T>& indices
) : Mesh(primitive, data, indices.size(), attributes) {
_vao->bind();
_ebo = std::make_shared<ElementBuffer>(indices);
}
using Mesh::draw;
virtual void draw(unsigned int offset, unsigned int count) const;
};
class InstancedIndexedMesh : virtual public IndexedMesh {};
}
#endif
@@ -0,0 +1,118 @@
#pragma once
#ifndef _NB_OGL_OBJECTS
#define _NB_OGL_OBJECTS
#include <NBCore/Errors.hpp>
#include <NBGraphics/GLLoad.hpp>
#include <NBCore/Utils.hpp>
namespace nb {
typedef ConstantMap<GLenum, std::string> GLEnumTableType;
extern const GLEnumTableType GLenumTable;
extern const ConstantMap<TypeCodes, GLint> TypeToGLSL;
class OpenGLError : public Error<OpenGLError> {
using Base = Error<OpenGLError>;
public:
using Base::Base;
enum Codes : unsigned int {
NO_ERROR = GL_NO_ERROR,
INVALID_ENUM = GL_INVALID_ENUM,
INVALID_VALUE = GL_INVALID_VALUE,
INVALID_OPERATION = GL_INVALID_OPERATION,
INVALID_FRAMEBUFFER_OPERATION = GL_INVALID_FRAMEBUFFER_OPERATION,
OUT_OF_MEMORY = GL_OUT_OF_MEMORY,
STACK_UNDERFLOW = GL_STACK_UNDERFLOW,
STACK_OVERFLOW = GL_STACK_OVERFLOW
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
static OpenGLError status();
static OpenGLError status(const std::string& note);
};
class OpenGLObjectError : public Error<OpenGLObjectError> {
using Base = Error<OpenGLObjectError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, HANGING_OBJECT, INVALID_OBJECT, INVALID_CONTEXT
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class OpenGLObject {
public:
OpenGLObject(const OpenGLObject&) = delete;
OpenGLObject& operator=(const OpenGLObject&) = delete;
OpenGLObject(OpenGLObject&&);
OpenGLObject& operator=(OpenGLObject&&);
virtual ~OpenGLObject() {};
virtual void bind() const = 0;
virtual void unbind() const = 0;
GLuint id() const { return _id; }
protected:
using Codes = OpenGLObjectError::Codes;
OpenGLObject();
void checkObjectContextValidity();
virtual GLuint declare() = 0;
virtual void remove() = 0;
const GLFWwindow* const _arena;
GLuint _id = 0;
};
} // namespace nb
#ifndef OPENGL_CALL
#ifdef _NB_MONITOR_OPENGL_CALLS
namespace NB_OPENGL_CALL_MONITORING {
template<typename Fn>
inline auto run_expression(
const std::string& file,
unsigned int line,
Fn fn
) {
auto check_ = [file, line](const std::string& note="") {
const auto no_err = nb::OpenGLError::NO_ERROR;
auto stat = nb::OpenGLError::status(note);
if (stat.code != no_err) {
THROW_W_CODE_LOC(file, line, stat);
}
};
if constexpr(std::is_same_v<std::invoke_result_t<Fn>, void>) {
check_("Pre-call state");
fn();
check_("Post-call state");
} else {
check_("Pre-call state");
auto ret = fn();
check_("Post-call state");
return ret;
}
}
};
#define OPENGL_CALL(expression) NB_OPENGL_CALL_MONITORING::run_expression(\
__FILE__,\
__LINE__,\
[&]() {return expression;}\
)
#else
#define OPENGL_CALL(x) x
#endif // _NB_MONITOR_OPENGL_CALLS
#endif // OPENGL_CALL
#endif // _NB_OGL_OBJECTS
@@ -0,0 +1,147 @@
#pragma once
#ifndef _NB_SHADER
#define _NB_SHADER
#include <NBGraphics/GLLoad.hpp>
#include <string>
#include <NBCore/Errors.hpp>
#include <NBCore/Utils.hpp>
#include <NBGraphics/Buffers.hpp>
#include <NBGraphics/OGLObjects.hpp>
namespace nb {
class ShaderError : public Error<ShaderError> {
using Base = Error<ShaderError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class ProgramError : public Error<ProgramError> {
using Base = Error<ProgramError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, LINKING_ERROR
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
enum OpenGLProfiles {
Core,
Compatibility,
ES
};
class Shader : public OpenGLObject {
using Base = OpenGLObject;
public:
using Base::Base;
using Base::id;
Shader(GLenum, const std::string&);
Shader(GLenum, const std::vector<std::string>&);
Shader(Shader&&);
Shader& operator=(Shader&&) = delete;
~Shader() { remove(); }
operator bool();
virtual void bind() const override { /* TODO: Some warning of some kind perhaps*/ }
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
bool success() const;
GLint status(GLenum) const;
std::string log() const;
const GLenum target;
friend Base;
protected:
using Base::_id;
GLint _success;
std::vector<std::string> _sources;
virtual void compile() {
int num_srcs = _sources.size();
std::vector<char*> src_ptrs(num_srcs);
for (int i=0; i < num_srcs; ++i) {
src_ptrs[i] = _sources[i].data();
}
OPENGL_CALL(glShaderSource(_id, num_srcs, src_ptrs.data(), NULL));
OPENGL_CALL(glCompileShader(_id));
_success = status(GL_COMPILE_STATUS);
if (!_success) {
WARN(log(), 0x0FE);
}
}
virtual GLuint declare() override {
if (!_id) {
_id = _id = OPENGL_CALL(glCreateShader(target));
}
return _id;
}
virtual void remove() override {
if (_id) {
OPENGL_CALL(glDeleteShader(_id));
}
}
};
class Program : public OpenGLObject {
using Base = OpenGLObject;
public:
using Base::Base;
using Base::id;
Program(SharedVector<Shader>);
Program(Program&&);
Program& operator=(Program&&) = delete;
operator bool();
~Program() { remove(); }
void bind() const override {
OPENGL_CALL(glUseProgram(_id));
}
void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
GLint status(GLenum) const;
std::string log() const;
void setUniform(const std::string& blockname, std::shared_ptr<UniformBuffer>);
void setUniformBinding(const std::string& blockname, GLuint index);
GLuint getUniformBinding(const std::string& blockname) const;
friend Base;
protected:
using Base::_id;
GLint _success;
std::unordered_map<std::string, GLuint> _uniformBindings;
virtual GLuint declare() override {
if (!_id) {
_id = OPENGL_CALL(glCreateProgram());
}
return _id;
}
virtual void remove() override {
if (_id) {
OPENGL_CALL(glDeleteProgram(_id));
}
}
};
}
#endif
@@ -0,0 +1,267 @@
#pragma once
#ifndef _NB_TEXTURES
#define _NB_TEXTURES
#include <NBGraphics/Buffers.hpp>
#include <NBGraphics/Image.hpp>
#include <NBGraphics/OGLObjects.hpp>
/*! @file Textures.hpp */
namespace nb {
class TextureBuffer : public virtual Buffer {
public:
TextureBuffer() : Buffer(GL_TEXTURE_BUFFER) {}
};
/*!
@brief An OpenGL object that may be rendered to within a Framebuffer.
*/
class RenderTarget : public OpenGLObject {
protected:
using Base = OpenGLObject;
using Base::_id;
RenderTarget(GLenum target) : Target(target) {}
public:
using Base::id;
RenderTarget(RenderTarget&& mv);
RenderTarget& operator=(RenderTarget&& mv);
const GLenum Target;
};
/*!
@brief An OpenGL Target object
*/
class Texture : public RenderTarget {
protected:
using Base = RenderTarget;
using Base::_id;
Texture(GLenum);
virtual GLuint declare() override {
if (!_id) {
OPENGL_CALL(glGenTextures(1, &_id));
}
bind();
return _id;
}
virtual void remove() override {
if (_id) {
bind();
OPENGL_CALL(glDeleteTextures(0, &_id));
}
}
public:
using Base::id;
using Base::Target;
Texture(Texture&& mv);
Texture& operator=(Texture&& mv);
void bind() const override {
if (_id) {
OPENGL_CALL(glBindTexture(Target, _id));
} else {
THROW(OpenGLObjectError(
OpenGLObjectError::Codes::INVALID_OBJECT,
"w/ Texture"
));
}
}
void unbind() const override {
OPENGL_CALL(glBindTexture(Target, 0));
}
template <typename T>
void parameter(GLenum param_, const T& val_);
void parameter(GLenum param_, const float& val_) {
declare();
OPENGL_CALL(
glTexParameterf(Target, param_, val_)
);
}
void parameter(GLenum param_, const int& val_) {
declare();
OPENGL_CALL(
glTexParameteri(Target, param_, val_)
);
}
void parameter(GLenum param_, const std::vector<float>& val_) {
declare();
OPENGL_CALL(
glTexParameterfv(Target, param_, val_.data())
);
}
void parameter(GLenum param_, const std::vector<int>& val_) {
declare();
OPENGL_CALL(
glTexParameteriv(Target, param_, val_.data())
);
}
void parameter(GLenum param_, const std::vector<unsigned int>& val_) {
declare();
OPENGL_CALL(
glTexParameterIuiv(Target, param_, val_.data())
);
}
void generateMipmaps() const {
bind();
OPENGL_CALL(
glGenerateMipmap(Target)
);
}
};
template<typename T>
struct OGLPixelFormat;
template<typename T, typename... Channels>
struct OGLPixelFormat<Pixel<T, Channels...>>;
template<>
struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue, Alpha>> {
static constexpr GLenum glBase = GL_RGBA;
static constexpr GLenum glFormat = GL_RGBA8UI;
static constexpr GLenum glData = GL_UNSIGNED_BYTE;
};
template<>
struct OGLPixelFormat<Pixel<float, Red, Green, Blue, Alpha>> {
static constexpr GLenum glBase = GL_RGBA;
static constexpr GLenum glFormat = GL_RGBA32F;
static constexpr GLenum glData = GL_FLOAT;
};
template<>
struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue>> {
static constexpr GLenum glBase = GL_RGB;
static constexpr GLenum glFormat = GL_RGB8UI;
static constexpr GLenum glData = GL_UNSIGNED_BYTE;
};
template<>
struct OGLPixelFormat<Pixel<float, Red, Green, Blue>> {
static constexpr GLenum glBase = GL_RGB;
static constexpr GLenum glFormat = GL_RGB32F;
static constexpr GLenum glData = GL_FLOAT;
};
template<>
struct OGLPixelFormat<Pixel<float, Red, Green>> {
static constexpr GLenum glBase = GL_RG;
static constexpr GLenum glFormat = GL_RG32F;
static constexpr GLenum glData = GL_FLOAT;
};
template<>
struct OGLPixelFormat<Pixel<float, Red>> {
static constexpr GLenum glBase = GL_RED;
static constexpr GLenum glFormat = GL_R32F;
static constexpr GLenum glData = GL_FLOAT;
};
template<typename T>
class Texture2D;
template<typename T, typename... Channels>
class Texture2D<Pixel<T, Channels...>> : public Texture {
protected:
using Texture::Texture;
using PixelType = Pixel<T, Channels...>;
public:
using Texture::generateMipmaps;
Texture2D() : Texture(GL_TEXTURE_2D) {}
Texture2D(Texture2D&& cpy) {
*this = std::move(cpy);
}
Texture2D& operator=(Texture2D&& rhs) {
return Texture::operator=(std::move(rhs));
}
void setLayer(const Image<PixelType>& img, unsigned int layer) {
using Format = OGLPixelFormat<PixelType>;
declare();
auto data = img.data();
OPENGL_CALL(glTexImage2D(
Target,
layer,
Format::glFormat,
img.width,
img.height,
0,
Format::glBase,
Format::glData,
data ? data : nullptr
));
}
void setTexture(const Image<PixelType>& img, bool generateMipmap=true) {
setLayer(img, 0);
if (generateMipmap) { generateMipmaps(); }
}
};
template<typename T>
class Texture1D;
template<typename T, typename... Channels>
class Texture1D<Pixel<T, Channels...>> : public Texture {
protected:
using Texture::Texture;
using PixelType = Pixel<T, Channels...>;
public:
using Texture::generateMipmaps;
Texture1D() : Texture(GL_TEXTURE_1D) {}
Texture1D(Texture1D&& cpy) {
*this = std::move(cpy);
}
Texture1D& operator=(Texture1D&& rhs) {
return Texture::operator=(std::move(rhs));
}
void setLayer(const Image<PixelType>& tex, unsigned int layer) {
if (tex.height != 1) {
THROW(Error<>(
Error<>::VALUE_ERROR,
"Image must be of height 1"
));
}
using Format = OGLPixelFormat<PixelType>;
declare();
auto data = tex.data();
OPENGL_CALL(glTexImage1D(
Target,
layer,
Format::glFormat,
tex.width,
0,
Format::glBase,
Format::glData,
data ? data : nullptr
));
}
void setTexture(const Image<PixelType>& tex, bool generateMipmap=true) {
setLayer(tex, 0);
if (generateMipmap) { generateMipmaps(); }
}
};
template <typename T>
class Texture1DArray;
template <typename... T>
class Texture1DArray<Pixel<T...>> : public Texture {
protected:
public:
using Texture::generateMipmaps;
Texture1DArray() : Texture(GL_TEXTURE_1D_ARRAY) {
}
};
} // namespace nb
#endif // _NB_TEXTURES
@@ -0,0 +1,131 @@
#pragma once
#ifndef _NB_VERTEX_ARRAY
#define _NB_VERTEX_ARRAY
#include <NBGraphics/GLLoad.hpp>
#include <NBCore/Errors.hpp>
#include <NBGraphics/Buffers.hpp>
#include <NBGraphics/OGLObjects.hpp>
#include <NBGraphics/VertexData.hpp>
namespace nb {
static uint8_t GLSLTypeSize(GLenum type) {
switch(type) {
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
return 2;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
return 4;
break;
case GL_DOUBLE:
return 8;
break;
default:
return 1;
break;
}
}
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
if ((i -= va.layout.offset) < 0) { return false; }
return (i%va.layout.stride) < GLSLTypeSize(TypeToGLSL[va.type]) * va.size;
}
typedef std::vector<VertexData> VertexDataList;
typedef std::vector<VertexDataPointer> VertexDataPointerList;
class VAOError : public Error<VAOError> {
using Base = Error<VAOError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, INVALID_ATTRIBUTE
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class VAO : public OpenGLObject {
using Base = OpenGLObject;
using Codes = VAOError::Codes;
protected:
using Base::_id;
VertexDataPointerList _vertexdata;
virtual void remove() override {
if(_id) {
disable();
bind();
OPENGL_CALL(glDeleteVertexArrays(1, &_id));
_id = 0;
}
}
virtual GLuint declare() override {
if (!_id) {
OPENGL_CALL(glGenVertexArrays(1, &_id));
}
bind();
return _id;
}
public:
using Base::Base;
VAO() = default;
VAO(const VertexDataPointerList&);
VAO(VAO&&);
VAO& operator=(VAO&&);
virtual void bind() const override {
if(_id) {
OPENGL_CALL(glBindVertexArray(_id));
} else {
THROW(OpenGLObjectError(
OpenGLObjectError::Codes::INVALID_OBJECT,
"w/ VertexArrayObject"
));
}
}
virtual void unbind() const override {
OPENGL_CALL(glBindVertexArray(0));
}
VertexDataPointerList attributes() const;
VertexDataPointerList attributes(const VertexDataPointerList&);
VertexDataPointerList attributes(const VertexDataList&);
VertexDataPointer attribute(GLuint) const;
void enable() const;
void enable(GLuint) const;
void disable() const;
void disable(GLuint) const;
};
class VertexError : public Error<VertexError> {
protected:
using Base = Error<VertexError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, MISALIGNED_DATA
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
} // namespace nb
#endif // _NB_VERTEX_ARRAY
@@ -0,0 +1,43 @@
#pragma once
#ifndef _NB_VERTEX_DATA
#define _NB_VERTEX_DATA
#include <memory>
#include <vector>
#include <NBCore/TypeTraits.hpp>
#include <NBCore/Utils.hpp>
#include <NBGraphics/Buffers.hpp>
#include <NBGraphics/GLLoad.hpp>
// #include <NBGraphics/VertexArray.hpp>
namespace nb {
struct VertexAtrributeLayout {
unsigned int offset = 0;
int stride = 0;
unsigned int divisor = 0;
};
struct VertexAttribute {
unsigned int size;
TypeCodes type;
bool normalized;
VertexAtrributeLayout layout;
};
struct VertexData {
std::shared_ptr<Buffer> data;
std::vector<VertexAttribute> attributes;
VertexData(std::shared_ptr<Buffer>, const std::vector<VertexAttribute>&);
VertexData(const ByteVector&, const std::vector<VertexAttribute>&);
};
struct VertexDataPointer {
std::shared_ptr<VertexData> vertexdata;
unsigned int index;
};
} // namespace nb
#endif
@@ -0,0 +1,120 @@
#pragma once
#ifndef _NB_WINDOW
#define _NB_WINDOW
#include <NBGraphics/GLLoad.hpp>
#include <NBGraphics/OGLObjects.hpp>
#include <array>
#include <memory>
#include <string>
#include <vector>
#include <NBCore/Errors.hpp>
#include <NBCore/Utils.hpp>
namespace nb {
class GLFWError : public Error<GLFWError> {
using Base = Error<GLFWError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, INIT_FAILED, GLFW_INTIALIZED, GLAD_FAILED,
NOT_MAIN, WINDOW_FAILED
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class OGLWindow {
using GLFWHint = std::array<int, 2>;
private:
static inline void CheckForMainThread() {
if (nb::CurrentTID != nb::MainTID) {
THROW(GLFWError(GLFWError::Codes::NOT_MAIN));
}
}
protected:
static std::atomic<unsigned int> _count;
static std::atomic<bool> _glfwInitialized;
static thread_local GLFWwindow* _currWindow;
static thread_local const GLFWwindow* _currArena;
static void SetHintInteger(const std::array<int, 2>&);
static void SetHintString(const std::tuple<int, std::string>&);
std::string _title;
GLFWwindow* _window_ptr;
const GLFWwindow* _arena;
OGLWindow(
unsigned int,
unsigned int,
const std::string&,
const std::vector<std::array<int, 2>>&,
const std::vector<std::tuple<int, std::string>>&,
GLFWwindow* sharingContext = NULL
);
GLFWwindow* makeCurrent() const;
void detachWindow();
public:
enum Callbacks {
KEY, CHAR, CHAR_MODS, MOUSE_BUTTON, CURSOR_POS, CURSOR_ENTER,
SCROLL, DROP, WINDOW_POS, WINDOW_SIZE, WINDOW_CLOSE, WINDOW_REFRESH,
WINDOW_FOCUS, WINDOW_ICONIFY, WINDOW_MAX, FRAMEBUFFER_SIZE, WINDOW_SCALE,
};
template<typename... T>
using CallbackFunc = void(*)(OGLWindow*, T...);
static inline bool IsGLFWInitialized() { return _glfwInitialized; }
static bool InitGLFW(const std::vector<GLFWHint>& hints={});
static bool TerminateGLFW();
static inline GLFWwindow* GetCurrentWindow() { return _currWindow; }
static inline const GLFWwindow* GetCurrentObjectArena() { return _currArena; }
static GLFWwindow* MakeCurrent(const std::shared_ptr<OGLWindow>&);
static inline GLFWwindow* DropCurrent() { return MakeCurrent(nullptr); }
static void DestroyWindow(std::shared_ptr<OGLWindow>&);
static std::shared_ptr<OGLWindow> CreateWindow(
unsigned int x,
unsigned int y,
const std::string& title,
const std::vector<std::array<int, 2>>& integerHints={},
const std::vector<std::tuple<int, std::string>>& stringHints={}
);
static std::shared_ptr<OGLWindow> CreateSharedWindow(
unsigned int x,
unsigned int y,
const std::string& title,
std::shared_ptr<OGLWindow> sharingWindow,
const std::vector<std::array<int, 2>>& integerHints={},
const std::vector<std::tuple<int, std::string>>& stringHints={}
);
OGLWindow(OGLWindow&&) = delete;
OGLWindow(const OGLWindow&) = delete;
~OGLWindow();
inline bool operator==(const OGLWindow& rhs) { return _window_ptr==rhs._window_ptr; }
int getWindowAttribute(int) const;
inline GLFWwindow* getWindowPtr() const { return _window_ptr; }
inline const GLFWwindow* getObjectArena() const { return _arena; }
inline std::string getTitle() const { return _title; }
std::array<int, 2> getSize() const;
bool shouldClose() const;
inline void processEvents() const { CheckForMainThread(); glfwPollEvents(); }
inline void refresh() const { glfwSwapBuffers(_window_ptr); }
void setSize(unsigned int x, unsigned int y);
void setTitle(const std::string&);
void shouldClose(bool);
/* template<enum Callbacks, typename Func>
void setCallBack(Func); */
};
};
#endif
-193
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@@ -1,193 +0,0 @@
#pragma once
#ifndef _NB_SHADER
#define _NB_SHADER
#include <GLLoad.h>
#include <cctype>
#include <cstring>
#include <exception>
#include <fstream>
#include <iostream>
#include <map>
#include <regex>
#include <sstream>
#include <string>
#include <utility>
#include <vector>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
// #define _PREPROC_FUNC_PARAMS_ (const ShaderPreprocessor&, ShaderUnit&, unsigned int, const std::string&, std::vector<uint8_t>&)
namespace NB {
class ShaderPreprocessorError : public std::runtime_error {
public:
enum Codes : unsigned char {
NONE,
FILE_NOT_FOUND,
BUILTIN_NOT_FOUND,
CUSTOM,
UNDEFINED
};
const Codes code;
ShaderPreprocessorError(const std::string&, const std::string& file="", int line=-1);
ShaderPreprocessorError(Codes, const std::string& arg="", const std::string& file="", int line=-1);
protected:
static std::string errorCodeParser(Codes, const std::string& arg="");
};
class ShaderError : public std::runtime_error {
public:
ShaderError(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
protected:
std::string formatString(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
};
struct File {
// typedef std::tuple<std::string, std::string, std::string> FilePath;
struct FilePath {
std::string dir;
std::string basename;
std::string ext;
};
FilePath path;
std::stringstream src;
std::map<unsigned int, std::shared_ptr<File>> include_map;
File() {}
File(const File& rhs) { *this = rhs; }
File& operator=(const File& rhs) {
path = rhs.path;
src.str("");
src << rhs.src.rdbuf();
include_map = rhs.include_map;
return *this;
}
};
// File::FilePath get_file_path(std::string);
class ShaderPreprocessor;
enum OpenGLProfiles {
Core,
Compatibility,
ES
};
struct ShaderUnit {
GLenum type = 0x0;
File file;
std::string preprocSource;
std::map<std::string, std::string> defines;
short vMajor=0, vMinor=0;
OpenGLProfiles profile = Core;
};
class ShaderPreprocessor;
class ShaderProgram {
friend ShaderPreprocessor;
public:
ShaderProgram() {}
ShaderProgram(const ShaderProgram& rhs) = delete;
ShaderProgram(ShaderProgram&& rhs);
~ShaderProgram();
ShaderProgram& operator=(const ShaderProgram& rhs) = delete;
ShaderProgram& operator=(ShaderProgram&& rhs);
std::vector<ShaderUnit> getShaders() const;
ShaderUnit getShaders(unsigned int) const;
void use() const;
unsigned int id() const;
void setBool(const std::string& name, bool value) const;
void setInt(const std::string& name, int value) const;
void setUnsigned(const std::string& name, int value) const;
void setFloat(const std::string& name, float value) const;
void setMat4(const std::string& name, glm::mat4& value) const;
static ShaderProgram CreateShaderProgram(std::vector<ShaderUnit>&);
private:
ShaderProgram(std::vector<ShaderUnit>& shaders) : _shader_units(shaders){}
std::vector<ShaderUnit> _shader_units;
unsigned int _id;
};
class ShaderPreprocessor {
public:
typedef ShaderPreprocessorError::Codes Codes;
enum TokenType {
TK,
DR,
WS,
NL,
LC,
BC
};
static std::string TokenName(const TokenType&);
std::map<std::string, GLenum> AcceptedExtensions = {
{".frag", GL_FRAGMENT_SHADER},
{".fs", GL_FRAGMENT_SHADER},
{".vert", GL_VERTEX_SHADER},
{".vs", GL_VERTEX_SHADER},
{".tess", 0x0},
{".geom", GL_GEOMETRY_SHADER},
{".comp", 0x0},
{".shad", 0x0},
{".glsl", 0x0}
};
std::map<std::string, OpenGLProfiles> AcceptedProfiles {
{"core", Core},
{"compatibility", Compatibility},
{"es", ES}
};
std::vector<std::string> Directories;
std::map<std::string, std::string> BuiltIns;
ShaderPreprocessor();
File load(const std::string, bool builtin_first=false) const;
ShaderUnit& preprocess(const std::string&, ShaderUnit&) const;
ShaderUnit preprocess(File, GLenum shader_type=0x0) const;
ShaderUnit preprocess(const std::string&, GLenum shader_type=0x0) const;
ShaderProgram ReloadFromFile(const ShaderProgram& rhs) const;
ShaderProgram CreateShaderProgram(std::vector<std::string>) const;
private:
typedef std::pair<TokenType, std::string> Token;
typedef std::vector<std::string> StringVec;
inline bool directive_dispatch(ShaderUnit&, const std::string&) const;
inline std::vector<Token> tokenize(const std::string&) const;
inline bool preprocessor_include(ShaderUnit&, const StringVec&, const std::string&) const;
inline bool preprocessor_version(ShaderUnit&, const StringVec&, const std::string&) const;
inline bool preprocessor_define(ShaderUnit&, const StringVec&, const std::string&) const;
// inline bool preprocessor_uniform(ShaderUnit&, const std::string&, const std::string&) const;
File loadFromBase(const std::string, const std::string base="") const;
File loadFromDirectories(const std::string) const;
File loadFromBuiltIn(const std::string) const;
File load_BuiltInFirst(const std::string) const;
File load_FilesFirst(const std::string) const;
};
}
#endif
+114 -1
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@@ -1,5 +1,118 @@
#include "Buffers.hpp"
#include <NBGraphics/Buffers.hpp>
namespace nb {
const ConstantMap<GLenum, std::string> BufferTypes({
{GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
{GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_BUFFER"}
});
using BufferErrorCodes = BufferError::Codes;
const std::string BufferError::type = "nb::BufferError";
const ErrorCodeMap BufferError::ErrorMessages = {
{ BufferErrorCodes::UNDEFINED, "Error" },
{ BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" },
{ BufferErrorCodes::DATA_ERROR, "Invalid memory operation" },
{ BufferErrorCodes::BAD_DATA_TYPE, "Entered data type not allowed for buffer type"}
};
// class Buffer
Buffer::Buffer(GLenum target_) : OpenGLObject(), Target(target_) {
declare();
}
Buffer::Buffer(GLenum target_, const ByteVector& data_, GLenum usage_) : Buffer(target_) {
bind();
data(data_, usage_);
}
Buffer::Buffer(Buffer&& rval) : Target(rval.Target) {
*this = std::move(rval);
}
Buffer& Buffer::operator=(Buffer&& rhs) {
if (Target != rhs.Target) {
auto targ_name = BufferTypes[Target];
THROW(OpenGLObjectError(
OpenGLObjectError::Codes::INVALID_OBJECT,
"w/ BufferType "+targ_name+" != BufferType "+BufferTypes[Target]
));
}
OpenGLObject::operator=(std::move(rhs));
_usage = rhs._usage;
_size = rhs._size;
rhs._usage = GL_STATIC_DRAW;
rhs._size = 0;
return *this;
}
GLenum Buffer::usage() const { return _usage; }
size_t Buffer::size() const { return _size; }
ByteVector Buffer::data() const {
bind();
ByteVector ret(_size);
OPENGL_CALL(glGetBufferSubData(Target, 0, _size, ret.data()));
return ret;
}
void Buffer::data(const void* data_, size_t size_, GLenum usage_) {
declare();
OPENGL_CALL(glBufferData(Target, size_, data_, usage_));
_size = size_;
_usage = usage_;
}
void Buffer::data(const ByteVector& data_, GLenum usage_) {
declare();
data(data_.data(), data_.size(), usage_);
}
void Buffer::subdata(const void* data_, size_t size_, GLintptr offset_) {
bind();
if (offset_+size_ <= _size) {
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
}
OPENGL_CALL(glBufferSubData(Target, offset_, size_, data_));
}
void Buffer::subdata(const ByteVector& data_, GLintptr offset_) {
bind();
size_t size_ = data_.size();
subdata(data_.data(), size_);
}
// class UniformBuffer
UniformBuffer::UniformBuffer() : Buffer(GL_UNIFORM_BUFFER) {}
void UniformBuffer::bind() const {
Buffer::bind();
OPENGL_CALL(glBindBufferBase(GL_UNIFORM_BUFFER, _index, id()));
}
GLuint UniformBuffer::bufferIndex() const { return _index; }
GLuint UniformBuffer::bufferIndex(GLuint idx) {
return (_index = idx);
}
// class ElementBuffer
template void ElementBuffer::data<uint8_t>(const std::vector<uint8_t>& data, GLenum usage);
template void ElementBuffer::data<uint16_t>(const std::vector<uint16_t>& data, GLenum usage);
template void ElementBuffer::data<uint32_t>(const std::vector<uint32_t>& data, GLenum usage);
template void ElementBuffer::data<uint8_t>(const uint8_t* const data, size_t size, GLenum usage);
template void ElementBuffer::data<uint16_t>(const uint16_t* const data, size_t size, GLenum usage);
template void ElementBuffer::data<uint32_t>(const uint32_t* const data, size_t size, GLenum usage);
template void ElementBuffer::subdata<uint8_t>(const uint8_t* const data, size_t size, GLintptr offset=0);
template void ElementBuffer::subdata<uint16_t>(const uint16_t* const data, size_t size, GLintptr offset=0);
template void ElementBuffer::subdata<uint32_t>(const uint32_t* const data, size_t size, GLintptr offset=0);
template void ElementBuffer::subdata<uint8_t>(const std::vector<uint8_t>& data, GLintptr offset=0);
template void ElementBuffer::subdata<uint16_t>(const std::vector<uint16_t>& data, GLintptr offset=0);
template void ElementBuffer::subdata<uint32_t>(const std::vector<uint32_t>& data, GLintptr offset=0);
}
+3 -2
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@@ -1,5 +1,6 @@
#include "Camera.h"
namespace NB {
#include <NBGraphics/Camera.hpp>
namespace nb {
// Camera class
Camera::Camera(const Vec3& pos, const Vec3& tar, const Vec3& up) {
-307
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@@ -1,307 +0,0 @@
#include "Draw.h"
namespace NB{
DrawError::DrawError(
const std::string& msg,
const std::string& file,
int line) : std::runtime_error(NB::formatDebugString(msg, file, line)) {}
uint8_t VerticesFromPrimitives(GLenum type, unsigned int num_prims) {
switch(type) {
case GL_POINTS:
return num_prims;
case GL_LINES:
return num_prims*2;
break;
case GL_LINE_STRIP:
return num_prims+1;
break;
case GL_LINE_LOOP:
return num_prims;
break;
case GL_TRIANGLES:
return num_prims*3;
break;
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return num_prims+2;
break;
case GL_QUADS:
return 4*num_prims;
break;
case GL_QUAD_STRIP:
return 2*num_prims+2;
break;
default:
return num_prims;
break;
}
}
uint8_t PrimitivesFromVertices(GLenum type, unsigned int num_verts) {
switch(type) {
case GL_POINTS:
return num_verts;
case GL_LINES:
return num_verts/2;
break;
case GL_LINE_STRIP:
return num_verts-1;
break;
case GL_LINE_LOOP:
return num_verts;
break;
case GL_TRIANGLES:
return num_verts/3;
break;
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return num_verts-2;
break;
case GL_QUADS:
return num_verts/4;
break;
case GL_QUAD_STRIP:
return num_verts/2 - 1;
break;
default:
return num_verts;
break;
}
}
// DrawBuffer class
DrawBuffer::DrawBuffer(VertexAttributeList vas, GLenum prim_type)
: _gl_primitive_type(prim_type), _VAO() {
_vert_data = std::make_shared<Buffer>(GL_ARRAY_BUFFER);
_elmt_data = std::make_shared<Buffer>(GL_ELEMENT_ARRAY_BUFFER);
_VAO.addVBO(_vert_data);
_VAO.changeEBO(_elmt_data);
try {
throw _VAO.checkValid(vas);
} catch (VAOError vaoe) {
if (vaoe.error) {
_VAO.addVertexAttributes(DrawBuffer::defaultVAO(vas));
} else {
_VAO.addVertexAttributes(vas);
}
}
}
VertexAttributeList DrawBuffer::defaultVAO(VertexAttributeList vert_attrs) {
GLuint vert_id = _vert_data->id();
unsigned int vert_size = 0;
for (const VertexAttribute& va : vert_attrs) {
vert_size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
unsigned int curr_byte = 0;
for (VertexAttribute& va : vert_attrs) {
va.ptr.buffer = vert_id;
va.ptr.stride = vert_size;
va.ptr.offset = curr_byte;
va.ptr.divisor = 0;
curr_byte += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
return vert_attrs;
}
VertexAttributeList DrawBuffer::changeVertLayout(unsigned int i, VertexAttributePointer vap) {
GLuint vert_id = _vert_data->id();
vap.buffer = (vap.buffer) ? vap.buffer : vert_id;
VertexAttributeList vas = _VAO.getLayout();
unsigned int idx = 0;
for (const VertexAttribute& va : vas) {
if (va.ptr.buffer == vert_id) {
if (idx == i) {
return _VAO.changeLayout(i, vap);
}
idx++;
}
}
THROW_DRAW_ERROR("Could not find vertex attribute with index " + std::to_string(i));
}
unsigned int DrawBuffer::vertSize() const { return _VAO.vertSize(_vert_data->id()); }
void DrawBuffer::draw() const {
_VAO.bind();
glDrawElements(_gl_primitive_type, _elmt_data->size() / GLSLTypeSize(GL_INT), GL_UNSIGNED_INT, 0);
_VAO.unbind();
}
unsigned int DrawBuffer::elementBufferID() const { return _elmt_data->id(); }
unsigned int DrawBuffer::vertexBufferID() const { return _vert_data->id(); }
RawVec DrawBuffer::vertAttrData(unsigned int i) {
if (!_vert_data->isInitialized()) {
throw DrawError("Vertex buffer is not initialized.");
}
return _VAO.attributeData(i);
}
RawVec DrawBuffer::vertAttrData(unsigned int i, const RawVec& newdata) {
if (!(_vert_data->isInitialized())) {
VertexAttribute va = _VAO.getLayout()[i];
vertexData(newdata.size() / (va.GLSLSize*GLSLTypeSize(va.GLSLType)));
std::cout << "From DrawBuffer::vertAttrData(int, RawVec) - vert buf size: " << _vert_data->size() << "\n";
}
return _VAO.attributeData(i, newdata);
}
void DrawBuffer::elementData(unsigned int num_prims) {
elementData(std::vector<unsigned int>(VerticesFromPrimitives(_gl_primitive_type, num_prims)));
}
void DrawBuffer::elementData(const std::vector<unsigned int>& elements) {
_num_prims = PrimitivesFromVertices(_gl_primitive_type, elements.size());
_elmt_data->data(vectorToRaw(elements));
}
void DrawBuffer::elementData(const std::vector<unsigned int>& elements, unsigned int offset) {
_VAO.bind();
if (!_elmt_data->isInitialized()) {
std::vector<unsigned int> init_elmts(elements);
init_elmts.insert(init_elmts.cbegin(), offset, 0);
elementData(init_elmts, 0);
} else {
_elmt_data->data(vectorToRaw(elements), offset);
}
_VAO.unbind();
}
void DrawBuffer::vertexData(unsigned int num_verts) {
vertexData(RawVec(num_verts * vertSize()));
}
void DrawBuffer::vertexData(const RawVec& vert_data) {
// Check for uninitialized Vertex Pointers. If so, will fallback to default VAO setup.
// Otherwise, set VAO to provided Vertex Atributes.
int vert_size = vertSize();
if (vert_data.size() % vert_size != 0) {
THROW_DRAW_ERROR("Initializing data does not match vertex size of " + std::to_string(vert_size) + ".");
}
_num_verts = vert_data.size() / vert_size;
// TODO: Make it not static draw all the time
_VAO.bind();
_vert_data->data(vert_data);
_VAO.unbind();
}
void DrawBuffer::vertexData(const RawVec& data, unsigned int offset) {
_VAO.bind();
if (!_vert_data->isInitialized()) {
RawVec load_data(offset);
load_data.insert(load_data.end(), data.begin(), data.end());
vertexData(load_data, 0);
} else {
try{
_vert_data->data(data, offset);
} catch(BufferError& e) {
THROW_DRAW_ERROR("NB::BufferError in loadVBO:\n\t" + std::string(e.what()));
}
}
_VAO.unbind();
}
// DrawInstanceBufferClass
DrawInstanceBuffer::DrawInstanceBuffer(
VertexAttributeList vert_vas,
VertexAttributeList inst_vas,
GLenum prim_type
): DrawBuffer(vert_vas, prim_type) {
_inst_data = std::make_shared<Buffer>(GL_ARRAY_BUFFER);
_VAO.addVBO(_inst_data);
try {
throw _VAO.checkValid(inst_vas);
} catch (VAOError vaoe) {
if (vaoe.error) {
_VAO.addVertexAttributes(defaultVAO(inst_vas));
} else {
_VAO.addVertexAttributes(inst_vas);
}
}
}
unsigned int DrawInstanceBuffer::instSize() const { return _VAO.vertSize(_inst_data->id()); }
unsigned int DrawInstanceBuffer::instanceBufferID() const { return _inst_data->id(); }
void DrawInstanceBuffer::instanceData(unsigned int num_inst) {
instanceData(RawVec(instSize() * num_inst));
}
void DrawInstanceBuffer::instanceData(const RawVec& inst_data) {
int inst_size = instSize();
if (inst_data.size() % inst_size != 0) {
THROW_DRAW_ERROR("Initializing data does not match instance size of " + std::to_string(inst_size) + ".");
}
_num_inst = inst_data.size() / inst_size;
_VAO.bind();
_inst_data->data(inst_data);
_VAO.unbind();
}
void DrawInstanceBuffer::instanceData(const RawVec& data, unsigned int offset) {
_VAO.bind();
if (!_inst_data->isInitialized()) {
RawVec load_data(offset);
load_data.insert(load_data.end(), data.begin(), data.end());
instanceData(load_data, 0);
} else {
try{
_inst_data->data(data, offset);
} catch(BufferError& e) {
THROW_DRAW_ERROR("NB::BufferError in loadIBO:\n\t" + std::string(e.what()));
}
}
_VAO.unbind();
}
VertexAttributeList DrawInstanceBuffer::defaultVAO(VertexAttributeList inst_attrs) {
GLuint inst_id = _inst_data->id();
unsigned int vert_size = 0;
for (const VertexAttribute& va : inst_attrs) {
vert_size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
unsigned int curr_byte = 0;
for (VertexAttribute& va : inst_attrs) {
va.ptr.buffer = inst_id;
va.ptr.stride = vert_size;
va.ptr.offset = curr_byte;
va.ptr.divisor = 1;
curr_byte += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
return inst_attrs;
}
VertexAttributeList DrawInstanceBuffer::changeInstanceLayout(unsigned int i, VertexAttributePointer vap) {
GLuint inst_id = _inst_data->id();
vap.buffer = (vap.buffer) ? vap.buffer : inst_id;
VertexAttributeList vas = _VAO.getLayout();
unsigned int vas_size = vas.size();
unsigned int inst_idx = 0;
unsigned int idx = 0;
for (const VertexAttribute& va : vas) {
if (va.ptr.buffer == inst_id) {
if (inst_idx == i) {
return _VAO.changeLayout(idx, vap);
}
inst_idx++;
}
idx++;
}
THROW_DRAW_ERROR("Could not find instance attribute with index " + std::to_string(i));
}
void DrawInstanceBuffer::draw() const {
_VAO.bind();
glDrawElementsInstanced(_gl_primitive_type, _elmt_data->size() / GLSLTypeSize(GL_UNSIGNED_INT), GL_UNSIGNED_INT, (void*)_elmt_data->id(), _num_inst);
_VAO.unbind();
}
}
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#include <NBGraphics/FrameBuffers.hpp>
namespace nb {
using FBOErrorCodes = FrameBufferError::Codes;
const std::string FrameBufferError::type = "nb::FrameBufferError";
const ErrorCodeMap FrameBufferError::ErrorMessages = {
{FBOErrorCodes::UNDEFINED, "Error"},
{FBOErrorCodes::INVALID_VALUE, "Invalid value"}
};
GLuint FrameBufferBase::declare() {
if (!_id) {
OPENGL_CALL(
glGenFramebuffers(1, &_id)
);
}
bind();
return _id;
}
void FrameBufferBase::remove() {
if (_id) {
unbind();
OPENGL_CALL(
glDeleteFramebuffers(1, &_id)
);
_id=0;
}
}
FrameBufferBase::FrameBufferBase(GLenum target) : Target(target) {}
std::shared_ptr<RenderTarget> FrameBufferBase::detach(GLenum attch_) {
bind();
auto ret = _attachments.at(attch_);
_attachments.erase(attch_);
OPENGL_CALL(
glFramebufferTexture(Target, attch_, 0, 0)
);
return ret;
}
void FrameBufferBase::attach(
GLenum attachment_,
std::shared_ptr<Texture> texture_,
unsigned int level_,
unsigned int layer_
) {
declare();
if (attachment_ == GL_NONE) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"Cannot attach object to `GL_NONE`"
));
}
OPENGL_CALL(glFramebufferTextureLayer(
Target,
attachment_,
texture_->id(),
level_,
layer_
));
_attachments[attachment_] = texture_;
}
void FrameBufferBase::attach(
GLenum attachment_,
std::shared_ptr<Texture> texture_,
unsigned int level_
) {
declare();
if (attachment_ == GL_NONE) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"Cannot attach object to `GL_NONE`"
));
}
if (texTypeIs2D(texture_->Target)) {
OPENGL_CALL(glFramebufferTexture2D(
Target,
attachment_,
texture_->Target,
texture_->id(),
level_
));
} else {
OPENGL_CALL(glFramebufferTexture1D(
Target,
attachment_,
texture_->Target,
texture_->id(),
level_
));
}
_attachments[attachment_] = texture_;
}
void FrameBufferBase::attach(
GLenum attachment,
std::shared_ptr<RenderBuffer> renderbuffer
) {
declare();
if (attachment == GL_NONE) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"Cannot attach RenderBuffer to `GL_NONE`"
));
}
OPENGL_CALL(glFramebufferRenderbuffer(
Target,
attachment,
GL_RENDERBUFFER,
renderbuffer->id()
));
_attachments[attachment] = renderbuffer;
}
void FrameBufferBase::bind() const {
if (_id) {
OPENGL_CALL(
glBindFramebuffer(Target, _id)
);
} else {
THROW(OpenGLObjectError(
OpenGLObjectError::Codes::INVALID_OBJECT,
"w/ FrameBuffer"
));
}
}
void FrameBufferBase::unbind() const {
OPENGL_CALL(
glBindFramebuffer(Target, 0)
);
}
GLenum FrameBufferBase::status() const {
bind();
return OPENGL_CALL(
glCheckFramebufferStatus(Target)
);
}
bool FrameBufferBase::complete() const {
return status() == GL_FRAMEBUFFER_COMPLETE;
}
FrameBufferBase::AttachmentMap FrameBufferBase::getAllBuffers() const {
return _attachments;
}
std::shared_ptr<RenderTarget> FrameBufferBase::getBuffer(GLenum attch_) const {
try {
return _attachments.at(attch_);
} catch (const std::out_of_range& e) {
THROW(e);
}
}
// class ReadFrameBuffer
ReadFrameBuffer::ReadFrameBuffer()
: _location(GL_NONE), FrameBufferBase(GL_READ_FRAMEBUFFER) {}
ReadFrameBuffer& ReadFrameBuffer::operator=(WriteFrameBuffer&& mv) {
if (mv.id()) {
_attachments = mv.getAllBuffers();
mv.setWriteBuffer(GL_NONE);
mv._attachments = {};
mv._locations = {};
FrameBufferBase::OpenGLObject::operator=(std::move(mv));
}
return *this;
}
ReadFrameBuffer& ReadFrameBuffer::operator=(ReadFrameBuffer&& mv) {
if (mv.id()) {
_attachments = mv._attachments;
_location = mv._location;
mv._attachments = {};
mv._location = GL_NONE;
FrameBufferBase::OpenGLObject::operator=(std::move(mv));
}
return *this;
}
std::shared_ptr<RenderTarget> ReadFrameBuffer::getReadBuffer() const {
if (_location == GL_NONE) { return nullptr; }
return getBuffer(_location);
}
GLenum ReadFrameBuffer::getReadLocation() const { return _location; }
std::shared_ptr<RenderTarget> ReadFrameBuffer::setReadBuffer(GLenum attch_) {
bind();
if (attch_!=GL_NONE) {
try {
const auto& x = _attachments.at(attch_);
} catch (const std::out_of_range& e) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"No buffer set at attachment"
));
}
}
_location = attch_;
OPENGL_CALL(glReadBuffer(_location));
return getReadBuffer();
}
// class WriteFrameBuffer
WriteFrameBuffer::WriteFrameBuffer()
: FrameBufferBase(GL_DRAW_FRAMEBUFFER) {}
WriteFrameBuffer& WriteFrameBuffer::operator=(ReadFrameBuffer&& rhs) {
if (rhs.id()) {
_attachments = rhs._attachments;
rhs.setReadBuffer(GL_NONE);
rhs._attachments = {};
rhs._location = GL_NONE;
FrameBufferBase::OpenGLObject::operator=(std::move(rhs));
}
return *this;
}
WriteFrameBuffer& WriteFrameBuffer::operator=(WriteFrameBuffer&& rhs) {
if (rhs.id()) {
_attachments = rhs._attachments;
_locations = rhs._locations;
rhs._attachments = {};
rhs._locations = {};
FrameBufferBase::OpenGLObject::operator=(std::move(rhs));
}
return *this;
}
using fRGBA = RGBA<float>;
std::vector<std::shared_ptr<Texture>> WriteFrameBuffer::getWriteBuffers() const {
const size_t count = _locations.size();
std::vector<std::shared_ptr<Texture>> ret(count);
for (int i = 0; i < count; ++i) {
ret[i] = std::static_pointer_cast<Texture>(getBuffer(_locations[i]));
}
return ret;
}
std::vector<GLenum> WriteFrameBuffer::getWriteLocations() const {
return _locations;
}
WriteFrameBuffer::DrawTexVec WriteFrameBuffer::setWriteBuffers(const std::vector<GLenum>& attchs_) {
bind();
for (GLenum loc : attchs_) {
if (getBuffer(loc)->Target == GL_RENDERBUFFER) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"Cannot write to renderbuffer [ @ Attachment = "+std::to_string(loc)+" ]"
));
}
}
_locations = attchs_;
OPENGL_CALL(
glDrawBuffers(_locations.size(), _locations.data())
);
return getWriteBuffers();
}
std::shared_ptr<Texture> WriteFrameBuffer::setWriteBuffer(GLenum attch_) {
bind();
if (attch_ == GL_NONE) {
std::vector<GLenum> tmp(_locations.size(), GL_NONE);
OPENGL_CALL(
glDrawBuffers(tmp.size(), tmp.data())
);
_locations = {};
return nullptr;
}
setWriteBuffers({attch_});
return std::static_pointer_cast<Texture>(getBuffer(attch_));
}
fRGBA WriteFrameBuffer::clearColorValue() const {
bind();
float rgba[4];
OPENGL_CALL(
glGetFloatv(GL_COLOR_CLEAR_VALUE, rgba)
);
return fRGBA{rgba[0], rgba[1], rgba[2], rgba[3]};
}
fRGBA WriteFrameBuffer::clearColorValue(const fRGBA& color) {
declare();
OPENGL_CALL(
glClearColor(color.r, color.g, color.b, color.a)
);
return color;
}
fRGBA WriteFrameBuffer::clearColorValue(float r, float g, float b, float a) {
return clearColorValue({r, g,b , a});
}
double WriteFrameBuffer::clearDepthValue() const {
bind();
double ret;
OPENGL_CALL(
glGetDoublev(GL_DEPTH_CLEAR_VALUE, &ret)
);
return ret;
}
double WriteFrameBuffer::clearDepthValue(double d_) {
declare();
OPENGL_CALL(
glClearDepth(d_)
);
return d_;
}
GLint WriteFrameBuffer::clearStencilValue() const {
bind();
GLint ret;
OPENGL_CALL(
glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &ret)
);
return ret;
}
GLint WriteFrameBuffer::clearStencilValue(GLint s_) {
declare();
OPENGL_CALL(
glClearStencil(s_)
);
return s_;
}
void WriteFrameBuffer::clear(GLbitfield mask_) const {
bind();
OPENGL_CALL(
glClear(mask_)
);
}
void WriteFrameBuffer::clearDepth() const {
clear(GL_DEPTH_BUFFER_BIT);
}
void WriteFrameBuffer::clearDepth(float val_) const {
bind();
OPENGL_CALL(
glClearBufferfv(GL_DEPTH, 0, &val_)
);
}
void WriteFrameBuffer::clearStencil() const {
clear(GL_STENCIL_BUFFER_BIT);
}
void WriteFrameBuffer::clearStencil(GLint val_) const {
bind();
OPENGL_CALL(
glClearBufferiv(GL_STENCIL, 0, &val_)
);
}
void WriteFrameBuffer::clearDepthStencil() const {
clear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
void WriteFrameBuffer::clearDepthStencil(float d_, GLint s_) const {
bind();
OPENGL_CALL(
glClearBufferfi(GL_DEPTH_STENCIL, 0, d_, s_)
);
}
FrameBuffer::FrameBuffer()
: FrameBufferBase(GL_FRAMEBUFFER) {}
FrameBuffer& FrameBuffer::operator=(FrameBuffer&& rhs) {
if (rhs.id()) {
_attachments = rhs._attachments;
_location = rhs._location;
_locations = rhs._locations;
rhs._attachments = {};
rhs._locations = {};
rhs._location = GL_NONE;
OpenGLObject::operator=(std::move(rhs));
}
return *this;
}
FrameBuffer& FrameBuffer::operator=(ReadFrameBuffer&& rhs) {
ReadFrameBuffer::operator=(std::move(rhs));
return *this;
}
FrameBuffer& FrameBuffer::operator=(WriteFrameBuffer&& rhs) {
WriteFrameBuffer::operator=(std::move(rhs));
return *this;
}
} // namespace nb
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#include <NBGraphics/Image.hpp>
using ImageErrorCodes = nb::ImageError::Codes;
const std::string nb::ImageError::type = "nb::ImageError";
const nb::ErrorCodeMap nb::ImageError::ErrorMessages = {
{ ImageErrorCodes::UNDEFINED, "Error" },
{ImageErrorCodes::OUT_OF_BOUNDS, "Out of bounds"}
};
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#pragma clang diagnostic ignored "-Wint-to-pointer-cast"
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"
#include <NBGraphics/Mesh.hpp>
namespace nb{
// class Mesh
Mesh::Mesh(
VertexDataPointerList vertexdata_,
unsigned int count_,
GLenum primitive_
) :
_primitive(primitive_),
_count(count_),
_vao(std::make_shared<VAO>(vertexdata_))
{}
Mesh::Mesh(
GLenum primitive_,
const std::shared_ptr<VAO>& vao_,
unsigned int count_
) :
_primitive(primitive_),
_count(count_),
_vao(vao_)
{}
Mesh::Mesh(
GLenum primitive_,
const VertexData& vertex_data_,
unsigned int count_
) : Mesh(primitive_, std::make_shared<VAO>(), count_) {
_vao->attributes({vertex_data_});
}
Mesh::Mesh(
GLenum primitive_,
const ByteVector& data_,
unsigned int count_,
const std::vector<VertexAttribute>& attributes_
) : Mesh(
primitive_,
VertexData(data_, attributes_),
count_
) {}
void Mesh::draw(unsigned int offset, unsigned int count) const {
_vao->bind();
OPENGL_CALL(
glDrawArrays(_primitive, offset, count);
);
}
// class InstancedMesh
void InstancedMesh::draw(unsigned int offset, unsigned instancecount) const {
_vao->bind();
OPENGL_CALL(
glDrawArraysInstanced(_primitive, 0, _count, instancecount);
);
}
// class IndexMeshes
void IndexedMesh::draw(unsigned int offset, unsigned numindices) const {
_vao->bind();
OPENGL_CALL(
glDrawElements(Mesh::_primitive, _count, _ebo->datatype(), (void*)offset)
);
}
} // namespace nb
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#include <NBGraphics/OGLObjects.hpp>
#include <NBGraphics/Window.hpp>
#ifndef GLENUMSTRPAIR
#define GLENUMSTRPAIR(x) {x, #x}
#endif // GLENUMSTRPAIR
namespace nb {
const std::string OpenGLObjectError::type = "nb::OpenGLObjectError";
const ErrorCodeMap OpenGLObjectError::ErrorMessages = {
{ OpenGLObjectError::Codes::UNDEFINED, "Error" },
{OpenGLObjectError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"},
{OpenGLObjectError::Codes::INVALID_OBJECT, "Attempting operation with invalid object"},
{OpenGLObjectError::Codes::INVALID_CONTEXT, "Object not valid with current OpengGL context"}
};
const std::string OpenGLError::type = "nb::OpenGLError";
const ErrorCodeMap OpenGLError::ErrorMessages = {
GLENUMSTRPAIR(GL_NO_ERROR),
GLENUMSTRPAIR(GL_INVALID_ENUM),
GLENUMSTRPAIR(GL_INVALID_ENUM),
GLENUMSTRPAIR(GL_INVALID_VALUE),
GLENUMSTRPAIR(GL_INVALID_OPERATION),
GLENUMSTRPAIR(GL_INVALID_FRAMEBUFFER_OPERATION),
GLENUMSTRPAIR(GL_OUT_OF_MEMORY),
GLENUMSTRPAIR(GL_STACK_UNDERFLOW),
GLENUMSTRPAIR(GL_STACK_OVERFLOW)
};
OpenGLError OpenGLError::status() {
return OpenGLError(glGetError());
}
OpenGLError OpenGLError::status(const std::string& note) {
return OpenGLError(glGetError(), note);
}
const ConstantMap<TypeCodes, int> TypeToGLSL = {
{TypeCodes::FLOAT16, GL_HALF_FLOAT},
{TypeCodes::FLOAT32, GL_FLOAT},
{TypeCodes::DOUBLE64, GL_DOUBLE},
{TypeCodes::INT8, GL_BYTE},
{TypeCodes::INT16, GL_SHORT},
{TypeCodes::INT32, GL_INT},
{TypeCodes::UINT8, GL_UNSIGNED_BYTE},
{TypeCodes::UINT16, GL_UNSIGNED_SHORT},
{TypeCodes::UINT32, GL_UNSIGNED_INT},
};
// class OpenGLObject
void OpenGLObject::checkObjectContextValidity() {
if (_arena != OGLWindow::GetCurrentObjectArena()) {
THROW(OpenGLObjectError(OpenGLObjectError::INVALID_CONTEXT));
}
}
OpenGLObject::OpenGLObject(OpenGLObject&& rval) : _arena(rval._arena) {
checkObjectContextValidity();
*this = std::move(rval);
}
OpenGLObject::OpenGLObject() : _arena(OGLWindow::GetCurrentObjectArena()) {}
OpenGLObject& OpenGLObject::operator=(OpenGLObject&& rhs) {
rhs.checkObjectContextValidity();
if (_id) { THROW(OpenGLObjectError(Codes::HANGING_OBJECT)); }
_id = rhs._id;
rhs._id = 0;
return *this;
}
const GLEnumTableType GLenumTable = {
GLENUMSTRPAIR(GL_DRAW_FRAMEBUFFER),
GLENUMSTRPAIR(GL_FRAMEBUFFER),
GLENUMSTRPAIR(GL_FRAMEBUFFER_COMPLETE),
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT),
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER),
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS),
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT),
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE),
GLENUMSTRPAIR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER),
GLENUMSTRPAIR(GL_FRAMEBUFFER_UNDEFINED),
GLENUMSTRPAIR(GL_FRAMEBUFFER_UNSUPPORTED),
GLENUMSTRPAIR(GL_READ_FRAMEBUFFER),
GLENUMSTRPAIR(GL_RG),
GLENUMSTRPAIR(GL_RG32F),
GLENUMSTRPAIR(GL_RGB),
GLENUMSTRPAIR(GL_RGB8UI),
GLENUMSTRPAIR(GL_RGBA8UI),
GLENUMSTRPAIR(GL_RGBA),
GLENUMSTRPAIR(GL_ELEMENT_ARRAY_BUFFER),
GLENUMSTRPAIR(GL_UNSIGNED_INT),
GLENUMSTRPAIR(GL_UNSIGNED_SHORT),
GLENUMSTRPAIR(GL_UNSIGNED_BYTE),
};
} // namespace nb
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#include <NBGraphics/ProgramPipeline.hpp>
namespace nb{
using ShaderErrCodes = ShaderError::Codes;
const std::string ShaderError::type = "nb::ShaderError";
const ErrorCodeMap ShaderError::ErrorMessages = {
{ShaderErrCodes::UNDEFINED, "Error"}
};
using ProgramErrCodes = ProgramError::Codes;
const std::string ProgramError::type = "nb::ProgramError";
const ErrorCodeMap ProgramError::ErrorMessages = {
{ProgramErrCodes::UNDEFINED, "Error"},
{ProgramErrCodes::LINKING_ERROR, "Linker error"}
};
// class Shader
Shader::Shader(GLenum target_, const std::string& source_)
: Shader(target_, std::vector<std::string>({source_})) {}
Shader::Shader(GLenum target_, const std::vector<std::string>& strings_)
: target(target_), _sources(strings_) {
declare();
compile();
}
Shader::Shader(Shader&& cpy)
: target(cpy.target), _success(cpy._success), _sources(cpy._sources) {
_id = cpy._id;
cpy._success = false;
cpy._sources = {};
cpy._id = 0;
}
Shader::operator bool() { return success(); }
bool Shader::success() const {
return _success;
}
GLint Shader::status(GLenum parameter) const {
GLint param = 0;
OPENGL_CALL(glGetShaderiv(_id, parameter, &param));
return param;
}
std::string Shader::log() const {
GLint logsize = status(GL_INFO_LOG_LENGTH);
char* log_ = new char[logsize];
OPENGL_CALL(glGetShaderInfoLog(_id, logsize, NULL, log_));
std::string ret(log_, logsize);
delete[] log_;
return ret;
}
// class Program
Program::Program(SharedVector<Shader> shaders_) {
declare();
for (auto shad_ptr : shaders_) {
OPENGL_CALL(glAttachShader(_id, shad_ptr->id()));
}
OPENGL_CALL(glLinkProgram(_id));
_success = status(GL_LINK_STATUS);
if (!_success) {
WARN(log(), 0x0FE);
}
}
Program::operator bool() { return _success; }
GLint Program::status(GLenum parameter) const {
GLint param = 0;
OPENGL_CALL(glGetProgramiv(_id, parameter, &param));
return param;
}
std::string Program::log() const {
GLint logsize = status(GL_INFO_LOG_LENGTH);
char* log_ = new char[logsize];
OPENGL_CALL(glGetProgramInfoLog(_id, logsize, NULL, log_));
std::string ret(log_, logsize);
delete[] log_;
return ret;
}
void Program::setUniform(const std::string& blockname, std::shared_ptr<UniformBuffer> buffer) {
declare();
auto idx = OPENGL_CALL(glGetUniformBlockIndex(id(), blockname.data()));
if (idx == GL_INVALID_INDEX) {
THROW("something");
}
this->setUniformBinding(blockname, buffer->bufferIndex());
OPENGL_CALL(glUniformBlockBinding(
id(),
idx,
_uniformBindings[blockname]
));
}
void Program::setUniformBinding(const std::string& blockname, GLuint index) {
_uniformBindings[blockname] = index;
}
GLuint Program::getUniformBinding(const std::string& blockname) const {
return _uniformBindings.at(blockname);
}
}
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#include <NBGraphics/Textures.hpp>
namespace nb {
// class RenderTarget
RenderTarget::RenderTarget(RenderTarget&& mv) : Target(mv.Target) {
*this = std::move(mv);
}
RenderTarget& RenderTarget::operator=(RenderTarget&& mv) {
if (mv.Target != Target) {
THROW(OpenGLObjectError(
OpenGLObjectError::INVALID_OBJECT,
"Cannot assign RenderTarget of different types."
));
}
Base::operator=(std::move(mv));
return *this;
}
// class Texture
Texture::Texture(GLenum target_) : Base(target_) {}
Texture::Texture(Texture&& mv) : Base(mv.Target) {
*this = std::move(mv);
}
Texture& Texture::operator=(Texture&& mv) {
Base::operator=(std::move(mv));
return *this;
}
} // namespace nb
-225
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@@ -1,225 +0,0 @@
#include "VAOManager.hpp"
namespace NB {
using BufferManagerPointer = std::shared_ptr<Buffer>;
VAOManager::VAOManager() { glGenVertexArrays(1, &_id); }
VAOManager::VAOManager(
std::vector<BufferManagerPointer> vert_bufs,
BufferManagerPointer elmt_buf,
const VertexAttributeList& vert_attrs
) : VAOManager() {
_elmt_buffer = elmt_buf;
for (BufferManagerPointer vb : vert_bufs) {
_vert_buffers[vb->id()] = vb;
}
if (vert_attrs.size()!=0) {
generate(vert_attrs);
}
}
VAOManager::VAOManager(VAOManager&& rhs) { *this = std::move(rhs); }
VAOManager& VAOManager::operator=(VAOManager&& rhs) {
remove();
_vert_buffers = rhs._vert_buffers;
_elmt_buffer = rhs._elmt_buffer;
_vert_attrs = rhs._vert_attrs;
return *this;
}
VertexAttributeList VAOManager::getLayout() const { return _vert_attrs; }
GLuint VAOManager::id() const { return _id; }
bool VAOManager::isInitialized() const {
return _id && glIsVertexArray(_id);
}
void VAOManager::remove() const {
bind();
for (int i{0}; i < _vert_attrs.size(); ++i) {
glDisableVertexAttribArray(i);
}
unbind();
glDisableVertexAttribArray(_id);
}
unsigned int VAOManager::vertSize(GLuint id) const {
unsigned int size = 0;
for (const VertexAttribute& va : _vert_attrs) {
if (va.ptr.buffer == id) {
size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
}
return size;
}
std::vector<BufferManagerPointer> VAOManager::getVertexBuffers() const {
std::vector<BufferManagerPointer> ret;
for (const auto& i : _vert_buffers) {
ret.emplace_back(i.second);
}
return ret;
}
RawVec VAOManager::attributeData(unsigned int i) {
if (i <= _vert_attrs.size()) {
throw std::out_of_range("No vertex attribute exists for specified index");
}
VertexAttribute attr = _vert_attrs[i];
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
RawVec data = buffer->data();
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
RawVec ret((buffer->size()-attr.ptr.offset-attr_size)*attr_size/attr.ptr.stride);
int data_size = data.size();
for (int i{0}; i < data_size; ++i) {
if (isIndexInVertexAttribute(i, attr)) {
ret[i] = data[i];
}
}
return ret;
}
RawVec VAOManager::attributeData(unsigned int i, const RawVec& new_data) {
if (i >= _vert_attrs.size()) {
throw std::out_of_range("No vertex attribute exists for specified index.");
}
VertexAttribute attr = _vert_attrs[i];
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
unsigned int offset = attr.ptr.offset;
unsigned int num_verts = buffer->size() / vertSize(buffer->id());
if (num_verts*attr_size != new_data.size()) {
// WHY HERE????
THROW_VAO_ERROR(
"Input data size of " + std::to_string(new_data.size())
+ " does not match data size for requested vertex attribute of total size " + std::to_string(num_verts*attr_size)
+ "."
);
}
uint64_t pos = uint64_t(new_data.data());
for (int i{0}; i<num_verts; i++) {
buffer->data((void*)(pos+i*attr_size), offset+i*attr.ptr.stride, attr_size);
}
return RawVec(new_data);
}
void VAOManager::bind() const {
glBindVertexArray(_id);
if (_elmt_buffer) { _elmt_buffer->bind(); }
}
void VAOManager::unbind() const {
glBindVertexArray(0);
if (_elmt_buffer) { _elmt_buffer->unbind(); }
}
void VAOManager::addVBO(BufferManagerPointer vert_buf) {
GLuint vert_id = vert_buf->id();
if (_vert_buffers.find(vert_id) == _vert_buffers.end()) {
_vert_buffers[vert_buf->id()] = vert_buf;
} else {
THROW_VAO_ERROR("Attempting to add identical VBO id of " + std::to_string(vert_id) + ".");
}
}
void VAOManager::changeEBO(BufferManagerPointer ebo) {
_elmt_buffer = ebo;
}
VertexAttributeList VAOManager::addVertexAttributes(const VertexAttributeList& vert_attrs) {
VertexAttributeList curr_vas = _vert_attrs;
curr_vas.insert(curr_vas.end(), vert_attrs.begin(), vert_attrs.end());
try {
throw checkValid(curr_vas);
} catch (VAOError vaoe) {
if (vaoe.error) {
THROW_VAO_ERROR(vaoe.what());
}
}
_vert_attrs = curr_vas;
generate();
return _vert_attrs;
}
VertexAttributeList VAOManager::addVertexAttributes(VertexAttribute vert_attr) {
return addVertexAttributes({vert_attr});
}
VertexAttributeList VAOManager::generate() {
bind();
unsigned int num_attrs = _vert_attrs.size();
VertexAttribute* va;
for (int i = 0; i < num_attrs; ++i) {
va = &(_vert_attrs[i]);
_vert_buffers[va->ptr.buffer]->bind();
glVertexAttribPointer(
i,
va->GLSLSize,
va->GLSLType,
va->GLSLNormalization,
va->ptr.stride,
(void*)va->ptr.offset
);
glVertexAttribDivisor(i, va->ptr.divisor);
glEnableVertexAttribArray(i);
}
if (_elmt_buffer != nullptr) {
_elmt_buffer->bind();
}
unbind();
return _vert_attrs;
}
VertexAttributeList VAOManager::generate(VertexAttributeList vert_attrs) {
try {
throw checkValid(vert_attrs);
} catch (VAOError vaoe) {
if (vaoe.error) {
THROW_VAO_ERROR(vaoe.what());
}
}
_vert_attrs.swap(vert_attrs);
return generate();
}
VertexAttributeList VAOManager::changeLayout(unsigned int i, VertexAttributePointer vap) {
_vert_attrs[i].ptr = vap;
bind();
const VertexAttribute* va = &(_vert_attrs[i]);
glDisableVertexAttribArray(i);
_vert_buffers[va->ptr.buffer]->bind();
glVertexAttribPointer(
_id,
va->GLSLSize,
va->GLSLType,
va->GLSLNormalization,
va->ptr.stride,
(void*)va->ptr.offset
);
glVertexAttribDivisor(i, va->ptr.divisor);
glEnableVertexAttribArray(i);
unbind();
return _vert_attrs;
}
VAOError VAOManager::checkValid(const VertexAttributeList& vert_attrs) {
GLuint va_id;
unsigned int num_attrs = vert_attrs.size();
for (int i = 0; i < num_attrs; ++i) {
va_id = vert_attrs[i].ptr.buffer;
if (_vert_buffers.find(va_id) == _vert_buffers.cend()) {
return VAOError("Attempting to point to unknown VBO of id " + std::to_string(va_id) +
" at Vertex Attribute " + std::to_string(i) + ".");
}
if (vert_attrs[i].ptr.stride<0) {
return VAOError("Invalid stride value at Vertex Attribute " + std::to_string(i) + ".");
}
}
return VAOError(false);
}
} // namespace NB
+126
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@@ -0,0 +1,126 @@
#pragma clang diagnostic ignored "-Wint-to-pointer-cast"
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"
#include <NBGraphics/VertexArray.hpp>
namespace nb {
using VAOErrorCodes = VAOError::Codes;
const std::string VAOError::type = "nb::VAOError";
const ErrorCodeMap VAOError::ErrorMessages = {
{ VAOErrorCodes::UNDEFINED, "Error" },
{ VAOErrorCodes::INVALID_ATTRIBUTE, "Targeting invalid attribute"}
};
using VertexCodes = VertexError::Codes;
const std::string VertexError::type = "nb::VertexError";
const ErrorCodeMap VertexError::ErrorMessages = {
{ VertexError::UNDEFINED, "Error" },
{ VertexError::MISALIGNED_DATA, "Data does not match vertex layout"}
};
VAO::VAO(const VertexDataPointerList& attr_ptrs) {
attributes(attr_ptrs);
}
VAO::VAO(VAO&& other) {
*this = std::move(other);
}
VAO& VAO::operator=(VAO&& rhs) {
OpenGLObject::operator=(std::move(rhs));
_vertexdata = rhs._vertexdata;
rhs._vertexdata = {};
return *this;
}
VertexDataPointerList VAO::attributes() const {
return _vertexdata;
}
VertexDataPointerList VAO::attributes(const VertexDataPointerList& vertdatalist) {
declare();
disable();
_vertexdata = vertdatalist;
bind();
for (const auto vdata : _vertexdata) {
OPENGL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vdata.vertexdata->data->id()));
for (const auto attr : vdata.vertexdata->attributes) {
GLuint idx = vdata.index;
OPENGL_CALL(glVertexAttribPointer(
idx,
attr.size,
TypeToGLSL[attr.type],
attr.normalized,
attr.layout.stride,
(const void*) attr.layout.offset
));
OPENGL_CALL(glEnableVertexAttribArray(idx));
if (attr.layout.divisor) {
OPENGL_CALL(glVertexAttribDivisor(idx, attr.layout.divisor));
}
}
}
unbind();
enable();
return _vertexdata;
}
VertexDataPointerList VAO::attributes(const VertexDataList& vertdatalist) {
VertexDataPointerList vdatas;
for (unsigned int i = 0; i < vertdatalist.size(); ++i) {
vdatas.emplace_back(VertexDataPointer{
std::make_shared<VertexData>(vertdatalist[i]),
i
});
}
return attributes(vdatas);
}
VertexDataPointer VAO::attribute(GLuint idx) const {
for (auto vdata : _vertexdata) {
if (idx == vdata.index) {
return vdata;
}
}
THROW(VAOError(Codes::INVALID_ATTRIBUTE));
}
void VAO::enable() const {
if (_id) {
bind();
for(auto vdata : _vertexdata) {
OPENGL_CALL(glEnableVertexAttribArray(vdata.index));
}
unbind();
}
}
void VAO::enable(GLuint idx) const {
if(_id) {
bind();
OPENGL_CALL(glEnableVertexAttribArray(attribute(idx).index));
unbind();
}
}
void VAO::disable() const {
if(_id) {
bind();
for(auto vdata : _vertexdata) {
OPENGL_CALL(glDisableVertexAttribArray(vdata.index));
}
unbind();
}
}
void VAO::disable(GLuint idx) const {
if(_id) {
bind();
OPENGL_CALL(glDisableVertexAttribArray(attribute(idx).index));
unbind();
}
}
} // namespace nb
+16
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@@ -0,0 +1,16 @@
#include <NBGraphics/VertexData.hpp>
namespace nb {
VertexData::VertexData(
std::shared_ptr<Buffer> data_,
const std::vector<VertexAttribute>& attrs_
) : data(data_), attributes(attrs_) {}
VertexData::VertexData(
const ByteVector& data_,
const std::vector<VertexAttribute>& attrs_
) : data(std::make_shared<Buffer>(GL_ARRAY_BUFFER, data_)),
attributes(attrs_) {}
} // namespace nb
+173 -131
View File
@@ -1,171 +1,213 @@
#include "Window.hpp"
#include <NBGraphics/Window.hpp>
namespace nb {
std::map<GLFWwindow*, Window*> Window::WindowContexts = {};
std::map<int, int> Window::GLFWHints = {};
bool Window::StrictInitialization = true;
bool Window::_glfw_init = false;
Window* Window::_current = nullptr;
static std::map<int, int> defailt_window_hints = {
{GLFW_CONTEXT_VERSION_MAJOR, 3},
{GLFW_CONTEXT_VERSION_MINOR, 1},
{GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE}
#ifdef _NB_GL_DEBUG_ON
, {GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE}
#endif
using GLFWCodes = GLFWError::Codes;
const std::string GLFWError::type = "nb::GLFWError";
const ErrorCodeMap GLFWError::ErrorMessages = {
{GLFWCodes::UNDEFINED, "Error"},
{GLFWCodes::INIT_FAILED, "GLFW initialization failed"},
{GLFWCodes::GLFW_INTIALIZED, "GLFW has already been initialized"},
{GLFWCodes::GLAD_FAILED, "GLAD initialization failed"},
{GLFWCodes::NOT_MAIN, "Action can only be done on main thread"},
{GLFWCodes::WINDOW_FAILED, "Failed to initialize window"}
};
GLError::GLError(const std::string& msg) : std::runtime_error(msg) {}
// class OGLWindow
WindowError::WindowError(const std::string &msg) : std::runtime_error(msg) {}
std::atomic<bool> OGLWindow::_glfwInitialized = false;
thread_local GLFWwindow* OGLWindow::_currWindow = nullptr;
thread_local const GLFWwindow* OGLWindow::_currArena = nullptr;
std::atomic<unsigned int> OGLWindow::_count = 0;
int Window::getGLFWHint(int hint_key) {
if (GLFWHints.find(hint_key) == GLFWHints.end()) {
return 0;
} else {
return GLFWHints.at(hint_key);
bool OGLWindow::InitGLFW(const std::vector<GLFWHint>& hints) {
if (nb::MainTID != GetTID()) {
THROW(GLFWError(GLFWError::NOT_MAIN));
}
}
int Window::setGLFWHint(int hint_key, int hint_val) {
if (Window::_glfw_init) {
throw GLError("Cannot set GLFW hint after window is initialized.");
} else {
GLFWHints[hint_key] = hint_val;
if (!IsGLFWInitialized()) {
for (const auto& hint : hints) {
glfwInitHint(hint[0], hint[1]);
}
return GLFWHints[hint_key];
if (glfwInit()) {
OGLWindow::_glfwInitialized.store(true, std::memory_order_release);
} else {
THROW(GLFWError(GLFWError::INIT_FAILED));
}
}
return IsGLFWInitialized();
}
Window* Window::getCurrent() {
return _current;
}
bool Window::checkKillGLFW() {
if(Window::WindowContexts.size() == 0 && _glfw_init) {
bool OGLWindow::TerminateGLFW() {
if (nb::MainTID != GetTID()) {
THROW(GLFWError(GLFWError::NOT_MAIN));
}
if (IsGLFWInitialized()) {
glfwTerminate();
Window::_glfw_init = false;
return true;
OGLWindow::_glfwInitialized.store(false, std::memory_order_release);
}
return false;
return !IsGLFWInitialized();
}
Window::Window(const uint16_t x, const uint16_t y, const char* initName, GLFWmonitor* initMonitor, GLFWwindow* initWindow) {
if (!Window::_glfw_init) {
for (const auto& hint : Window::GLFWHints) {
glfwInitHint(hint.first, hint.second);
}
int glfwResponse = glfwInit();
if (glfwResponse) {
Window::_glfw_init = true;
void OGLWindow::SetHintInteger(const std::array<int, 2>& hint) {
CheckForMainThread();
glfwWindowHint(hint[0], hint[1]);
}
void OGLWindow::SetHintString(const std::tuple<int, std::string>& hint) {
CheckForMainThread();
glfwWindowHintString(std::get<0>(hint), std::get<1>(hint).c_str());
}
GLFWwindow* OGLWindow::MakeCurrent(const std::shared_ptr<OGLWindow>& window) {
auto tmp = _currWindow;
_currWindow = window->getWindowPtr();
if (window) {
glfwMakeContextCurrent(_currWindow);
_currArena = window->_arena;
} else {
if (Window::StrictInitialization) {
throw GLError("Failed to load GLFW with glfwInit()="+std::to_string(glfwResponse)+".");
}
}
}
windowSize = {x, y};
_aspect_ratio = float(x)/float(y);
windowName = std::string(initName);
monitor = initMonitor;
shareWindow = initWindow;
for (const auto& hint: defailt_window_hints) {
windowHints[hint.first] = hint.second;
glfwMakeContextCurrent(nullptr);
_currArena = nullptr;
}
return tmp;
}
Window::Window(const std::array<uint16_t, 2> initSize, const char* initName, GLFWmonitor* initMonitor, GLFWwindow* initWindow) :
Window(initSize[0], initSize[1], initName, initMonitor, initWindow){}
Window::~Window() {
glfwSetWindowShouldClose(window, true);
glfwDestroyWindow(window);
Window::WindowContexts.erase(window);
if (Window::WindowContexts.size()==0) {
glfwTerminate();
}
std::shared_ptr<OGLWindow> OGLWindow::CreateWindow(
unsigned int x,
unsigned int y,
const std::string& title,
const std::vector<std::array<int, 2>>& integerHints,
const std::vector<std::tuple<int, std::string>>& stringHints
) {
return std::shared_ptr<OGLWindow>( new OGLWindow(
x,
y,
title,
integerHints,
stringHints
) );
}
void Window::setCurrent() {
_current = this;
glfwMakeContextCurrent(window);
std::shared_ptr<OGLWindow> OGLWindow::CreateSharedWindow(
unsigned int x,
unsigned int y,
const std::string& title,
std::shared_ptr<OGLWindow> sharingWindow,
const std::vector<std::array<int, 2>>& integerHints,
const std::vector<std::tuple<int, std::string>>& stringHints
) {
return std::shared_ptr<OGLWindow>( new OGLWindow(
x,
y,
title,
integerHints,
stringHints,
sharingWindow->getWindowPtr()
) );
}
int Window::getWindowHint(int hint_key) const {
if (windowHints.find(hint_key) == windowHints.end()) {
return 0;
} else {
return windowHints.at(hint_key);
OGLWindow::OGLWindow(
unsigned int x,
unsigned int y,
const std::string& title,
const std::vector<std::array<int, 2>>& integerHints,
const std::vector<std::tuple<int, std::string>>& stringHints,
GLFWwindow* sharingContext
) : _title(title) {
CheckForMainThread();
InitGLFW();
for (const auto& hint : integerHints) {
SetHintInteger(hint);
}
}
int Window::setWindowHint(int hint_key, int hint_val) {
if (_init) {
throw WindowError("Cannot set window hint after window is initialized.");
} else {
windowHints[hint_key] = hint_val;
for (const auto& hint : stringHints) {
SetHintString(hint);
}
return windowHints[hint_key];
}
int Window::init() {
if (!_glfw_init) {
throw GLError("GLFW has not been initialized.");
}
for (const auto& hint : windowHints) {
glfwWindowHint(hint.first, hint.second);
}
window = glfwCreateWindow(windowSize[0], windowSize[1], windowName.c_str(), monitor, shareWindow);
if (window == NULL) {
Window::WindowContexts.erase(window);
if (Window::WindowContexts.size()==0 && Window::_glfw_init) { glfwTerminate(); }
if (Window::StrictInitialization) {
throw WindowError("Could not create window in glfwCreateWindow().");
}
}
glfwMakeContextCurrent(window);
Window::WindowContexts[window] = this;
gladResponse = gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
if (!gladResponse) {
Window::checkKillGLFW();
if (Window::StrictInitialization) {
throw GLError("Failed to load GLAD with \
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)="+\
std::to_string(gladResponse)+"."
_window_ptr = glfwCreateWindow(
x,
y,
_title.c_str(),
NULL,
sharingContext
);
if (_window_ptr == NULL) {
THROW(GLFWError(GLFWError::Codes::WINDOW_FAILED));
}
_arena = _window_ptr;
auto tmp = makeCurrent();
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
THROW(GLFWError(GLFWError::Codes::GLAD_FAILED));
}
glfwMakeContextCurrent(tmp);
OGLWindow::_count.fetch_add(1);
}
OGLWindow::~OGLWindow() {
CheckForMainThread();
if (_window_ptr) {
if (_window_ptr == _currWindow) {
_currWindow = nullptr;
_currArena = nullptr;
}
glfwDestroyWindow(_window_ptr);
_count.fetch_add(-1);
if (!_count.load()) {
TerminateGLFW();
}
}
_init = true;
glViewport(0, 0, windowSize[0], windowSize[1]);
return gladResponse;
}
GLFWwindow* Window::getWindow() const {
return window;
void OGLWindow::detachWindow() {
_title = "";
_window_ptr = nullptr;
_arena = nullptr;
}
float Window::getAspectRatio() const { return _aspect_ratio; }
std::array<uint16_t, 2> Window::getSize() const {
return windowSize;
int OGLWindow::getWindowAttribute(int attr) const {
CheckForMainThread();
return glfwGetWindowAttrib(_window_ptr, attr);
}
std::string Window::getName() const {
return windowName;
std::array<int, 2> OGLWindow::getSize() const {
CheckForMainThread();
int x, y;
glfwGetWindowSize(_window_ptr, &x, &y);
return {x, y};
}
void Window::resize(const std::array<uint16_t, 2> newSize) {
windowSize = newSize;
_aspect_ratio = float(newSize[0]) / float(newSize[1]);
glViewport(0, 0, windowSize[0], windowSize[1]);
glfwSetWindowSize(window, windowSize[0], windowSize[1]);
bool OGLWindow::shouldClose() const {
CheckForMainThread();
return glfwWindowShouldClose(_window_ptr);
}
void Window::resize(const uint16_t x, const uint16_t y) { resize({x, y}); }
void OGLWindow::shouldClose(bool val) {
CheckForMainThread();
glfwSetWindowShouldClose(_window_ptr, val);
}
GLFWwindow* OGLWindow::makeCurrent() const {
auto tmp = glfwGetCurrentContext();
glfwMakeContextCurrent(_window_ptr);
return tmp;
}
void OGLWindow::setSize(unsigned int x, unsigned int y) {
CheckForMainThread();
glfwSetWindowSize(_window_ptr, x, y);
}
void OGLWindow::setTitle(const std::string& name) {
CheckForMainThread();
_title = name;
glfwSetWindowTitle(_window_ptr, _title.c_str());
}
/* template<> void OGLWindow::setCallBack<OGLWindow::KEY>( CallbackFunc<int,int,int,int> func) {
CheckForMainThread();
auto tmp = makeCurrent();
auto tmp_func =
[=](GLFWwindow* window, int a, int b, int c, int d){
func(this, a, b, c, d);
};
glfwSetKeyCallback(_window_ptr, tmp_func);
} */
};
-742
View File
@@ -1,742 +0,0 @@
#include "Shader.h"
// #define _PREPROC_FUNC_PARAM_NAMES_ (const ShaderPreprocessor& proc, ShaderUnit& shad, unsigned int linenum, const std::string& line, std::vector<uint8_t>& params)
namespace NB{
File::FilePath get_file_path(std::string name) {
const std::vector<char> allowed_special_chars = {
'.', '!', '#', '$', '%', '&', '\'', '(', ')', '+', ',', '-', ';', '=', '@', '[', ']', '^', '_', '`', '~'
};
std::vector<std::string> path = {""};
for (const char c : name) {
if (c == '/' || c == '\\') {
path.push_back("");
} else if (std::isalnum(c)) {
path.back() += c;
} else {
bool spec_char_found = false;
for (const char sc : allowed_special_chars) {
if (c == sc) {
path.back() += c;
spec_char_found = true;
break;
}
}
if (!spec_char_found) {
throw std::runtime_error("'" + name + "' is not valid filepath.");
}
}
}
File::FilePath ret;
for (const auto& tk : path) {
if (tk == path.back()) {
size_t period = tk.find(".");
if (period == std::string::npos) {
ret.basename = tk;
ret.ext = "";
} else {
ret.basename = tk.substr(0, period);
ret.ext = tk.substr(period);
}
} else {
ret.dir += tk + "/";
}
}
return ret;
}
// ShaderPreprocessorError class
ShaderPreprocessorError::ShaderPreprocessorError(
const std::string& msg,
const std::string& file,
int line
) : code(Codes::UNDEFINED), std::runtime_error(formatDebugString(msg, file, line)) {}
ShaderPreprocessorError::ShaderPreprocessorError(
Codes err_code,
const std::string& arg,
const std::string& file,
int line
) : code(err_code), std::runtime_error(formatDebugString(errorCodeParser(err_code, arg), file, line)) {}
std::string ShaderPreprocessorError::errorCodeParser(Codes err_code, const std::string& arg) {
switch(err_code) {
case Codes::FILE_NOT_FOUND:
return "File '" + arg + "' not found.";
case Codes::BUILTIN_NOT_FOUND:
return "Built-in '" + arg + "' not found.";
case Codes::CUSTOM:
case Codes::UNDEFINED:
return arg;
case Codes::NONE:
default:
return "";
}
}
// ShaderError class
ShaderError::ShaderError(
const std::string& msg,
const char* shad,
const std::string& file,
int line
) : std::runtime_error(formatString(msg, shad, file, line)) {}
std::string ShaderError::formatString(
const std::string& msg,
const char* shad,
const std::string& file,
int line
) {
std::stringstream ret;
if (file != "") {
ret << "In file " << file;
if (line >= 0) {
ret << " at line " << line;
}
ret << ":\n\t";
}
ret << msg;
if (shad != nullptr) {
ret << " with shader error: " << shad;
}
return ret.str();
}
// ShaderPreprocessor class
std::string ShaderPreprocessor::TokenName(const ShaderPreprocessor::TokenType& x) {
switch(x) {
case TK:
return "Token";
break;
case DR:
return "Directive";
break;
case WS:
return "Whitespace";
break;
case NL:
return "NewLine";
break;
case LC:
return "LineComment";
break;
case BC:
return "BlockComment";
break;
default:
return "Unrecognized";
break;
}
}
ShaderPreprocessor::ShaderPreprocessor() {}
File ShaderPreprocessor::loadFromBase(const std::string path, const std::string base) const {
File ret;
std::ifstream filestream;
filestream.open(base + path);
if (filestream.is_open()) {
ret.path = get_file_path(base + path);
ret.src << filestream.rdbuf();
return ret;
}
filestream.close();
std::string ext;
for (const auto& kv : AcceptedExtensions) {
ext = kv.first;
filestream.open(base + path + ext);
if (filestream.is_open()) {
ret.path = get_file_path(base + path + ext);
ret.src << filestream.rdbuf();
return ret;
}
filestream.close();
}
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, base + path);
}
File ShaderPreprocessor::loadFromDirectories(const std::string name) const {
File ret;
std::ifstream fstream;
for (const std::string& path : Directories) {
fstream.open(path + name);
if (fstream.is_open()) {
ret.path = get_file_path(path + name);
ret.src << fstream.rdbuf();
return ret;
}
fstream.close();
}
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, name);
}
File ShaderPreprocessor::load(const std::string path, bool builtin_first) const {
if(builtin_first) {
return load_BuiltInFirst(path);
}
return load_FilesFirst(path);
}
File ShaderPreprocessor::loadFromBuiltIn(const std::string name) const {
File ret;
//std::stringstream ret;
decltype(BuiltIns)::const_iterator builtin_it = BuiltIns.find(name);
if (builtin_it != BuiltIns.end()) {
ret.path = File::FilePath{"builtin:", name, ""};
ret.src << builtin_it->second;
return ret;
}
throw ShaderPreprocessorError(Codes::BUILTIN_NOT_FOUND, name);
}
File ShaderPreprocessor::load_FilesFirst(const std::string path) const {
try {
return loadFromBase(path);
} catch (ShaderPreprocessorError e) {
if (e.code == Codes::FILE_NOT_FOUND) {
try {
return loadFromDirectories(path);
} catch (ShaderPreprocessorError f) {
if (f.code == Codes::FILE_NOT_FOUND) {
try {
return loadFromBuiltIn(path);
} catch(ShaderPreprocessorError g) {
if (g.code == Codes::BUILTIN_NOT_FOUND) {
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, path);
} else { throw g; }
}
} else { throw f; }
}
} else { throw e; }
}
}
File ShaderPreprocessor::load_BuiltInFirst(const std::string path) const {
try {
return loadFromBuiltIn(path);
} catch (ShaderPreprocessorError f) {
if (f.code == Codes::BUILTIN_NOT_FOUND) {
try {
return loadFromDirectories(path);
} catch (ShaderPreprocessorError e) {
if (e.code == Codes::FILE_NOT_FOUND) {
return loadFromBase(path);
} else {
throw e;
}
}
} else {
throw f;
}
}
}
std::vector<ShaderPreprocessor::Token> ShaderPreprocessor::tokenize(const std::string& code) const {
enum State {
FSlash,
WhiteSpace,
LineComment,
BlockComment,
BlockCommentEndStar,
Directive,
Token
};
std::vector<ShaderPreprocessor::Token> tks;
std::string token = "";
State state = WhiteSpace;
for(char c : code) {
if (c==13) {
continue;
}
switch(state) {
case WhiteSpace:
if (c=='/') {
if (token != "") { tks.push_back({WS, token}); }
token = c;
state = FSlash;
} else if (c=='#') {
if (token != "") { tks.push_back({WS, token}); }
token = c;
state = Directive;
} else if (c=='\n') {
if (token != "") { tks.push_back({WS, token}); }
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (std::isblank(c)) {
token += c;
} else {
if (token != "") { tks.push_back({WS, token}); }
token = c;
state = Token;
}
break;
case FSlash:
if (c=='/') {
token += c;
state = LineComment;
} else if (c=='*') {
token += c;
state = BlockComment;
} else if (c=='\n') {
tks.push_back({TK, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (std::isblank(c)) {
tks.push_back({TK, token});
token = c;
}else {
token += c;
state = Token;
}
break;
case LineComment:
if (c=='\n') {
tks.push_back({LC, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else {
token += c;
}
break;
case BlockComment:
token += c;
if (c=='*') {
state = BlockCommentEndStar;
}
break;
case BlockCommentEndStar:
token += c;
if (c=='/') {
tks.push_back({BC, token});
token = "";
state = WhiteSpace;
} else {
state = BlockComment;
}
break;
case Directive:
if (c=='\n') {
tks.push_back({DR, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (c=='/') {
tks.push_back({DR, token});
token = c;
state = FSlash;
} else {
token += c;
}
break;
case Token:
if (c=='\n') {
tks.push_back({TK, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (std::isblank(c)) {
tks.push_back({TK, token});
token = c;
state = WhiteSpace;
} else if (c=='/') {
tks.push_back({TK, token});
token = c;
state = FSlash;
}else {
token += c;
}
break;
default:
break;
}
}
switch(state) {
case WhiteSpace:
if (token != "") { tks.push_back({WS, token}); }
case FSlash:
tks.push_back({TK, token});
break;
case LineComment:
tks.push_back({LC, token});
break;
case BlockComment:
case BlockCommentEndStar:
tks.push_back({BC, token});
break;
case Directive:
tks.push_back({DR, token});
break;
case Token:
tks.push_back({TK, token});
break;
default:
break;
}
return tks;
}
ShaderUnit& ShaderPreprocessor::preprocess(const std::string& code, ShaderUnit& shad) const {
typedef ShaderPreprocessor::Token Token;
std::vector<Token> tks = tokenize(code);
for (int i{0}; i < tks.size(); ++i) {
switch(tks[i].first) {
case DR:
directive_dispatch(shad, tks[i].second);
break;
case TK:
case NL:
case LC:
case BC:
case WS:
default:
shad.preprocSource += tks[i].second;
break;
}
}
if (shad.vMajor == 0 && shad.vMinor == 0) {
shad.vMajor = 1;
shad.vMinor = 10;
}
return shad;
}
ShaderUnit ShaderPreprocessor::preprocess(File file, GLenum shader_type) const {
ShaderUnit ret;
ret.file = file;
if (shader_type) {
ret.type = shader_type;
} else {
decltype(AcceptedExtensions.begin()) find_type = AcceptedExtensions.find(file.path.ext);
if (find_type != AcceptedExtensions.end()) {
ret.type = find_type->second;
}
}
preprocess(file.src.str(), ret);
return ret;
}
ShaderUnit ShaderPreprocessor::preprocess(const std::string& code, GLenum shader_type) const {
File local;
local.path = File::FilePath{"live:", "live", ".shad"};
return preprocess(local, shader_type);
}
ShaderProgram ShaderPreprocessor::CreateShaderProgram(std::vector<std::string> shads) const {
std::vector<ShaderUnit> _shader_units;
for (const auto& name : shads) {
_shader_units.push_back(preprocess(load(name)));
}
return ShaderProgram::CreateShaderProgram(_shader_units);
}
ShaderProgram ShaderPreprocessor::ReloadFromFile(const ShaderProgram& rhs) const {
std::vector<std::string> shader_names;
shader_names.reserve(rhs._shader_units.size());
std::string filename;
for (const ShaderUnit& shad : rhs._shader_units) {
filename = shad.file.path.dir + shad.file.path.basename + shad.file.path.ext;
shader_names.emplace_back(filename);
}
return CreateShaderProgram(shader_names);
}
bool ShaderPreprocessor::directive_dispatch(ShaderUnit& shad, const std::string& line) const {
StringVec dir_tks = {""};
for (char c : line) {
if (std::isblank(c)) {
if (dir_tks.back() != "") {
dir_tks.push_back("");
}
} else {
dir_tks.back() += c;
}
}
if (!dir_tks.size()) { return false; }
if (dir_tks[0][0] != '#') { return false; }
if (dir_tks[0] == "#define") {
return preprocessor_define(shad, dir_tks, line);
} else if (dir_tks[0] == "#version") {
return preprocessor_version(shad, dir_tks, line);
} else if (dir_tks[0] == "#include") {
return preprocessor_include(shad, dir_tks, line);
}
return false;
}
typedef std::vector<std::string> StringVec;
bool ShaderPreprocessor::preprocessor_include(
ShaderUnit& shad,
const StringVec& tokens,
const std::string& line
) const
{
try {
if (tokens[0] != "#include") { return false; }
} catch (std::out_of_range e) {
return false;
}
std::string path = "";
for (const auto& tk : tokens) {
if (tk != tokens.front()) {
path += tk;
}
}
// Add file-inclusion base +
// Do path cleanup +
// Restructure preprocessing data flow
std::string filename = path.substr(1, path.size()-2);
try {
if (path[0] == '"' && path.back() == '"') {
preprocess(load(filename).src.str(), shad);
return true;
} else if (path[0] == '<' && path.back() == '>') {
preprocess(load(filename, true).src.str(), shad);
return true;
}
} catch (ShaderPreprocessorError e) {
if (e.code == Codes::FILE_NOT_FOUND) {
std::cout << "COULD NOT FIND " << filename << ".\n";
} else {
throw e;
}
}
return false;
}
bool ShaderPreprocessor::preprocessor_define(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
shad.preprocSource += line;
try {
if (tokens[0] != "#define") { return false; }
try {
shad.defines[tokens[1]] = tokens[2];
} catch (std::length_error& f) {
shad.defines[tokens[1]] = "";
}
return true;
} catch (std::out_of_range& e) {
return false;
}
}
bool ShaderPreprocessor::preprocessor_version(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
shad.preprocSource += line;
std::cout << "Shader version: ";
try {
if (tokens[0] != "#version") { return false; }
if (tokens[1].size() == 3) {
short vMajor = tokens[1][0]-'0';
short vMinorA = tokens[1][1]-'0';
short vMinorB = tokens[1][2]-'0';
if (vMajor > 10 || vMinorA > 10 || vMinorB > 10) {
return false;
}
shad.vMajor = vMajor;
shad.vMinor = vMinorA*10 + vMinorB;
shad.profile = AcceptedProfiles.at(tokens[2]);
std::cout << shad.vMajor << "." << shad.vMinor << "\n";
return true;
} else {
return false;
}
} catch (std::out_of_range& e) {
return false;
}
}
/* bool ShaderPreprocessor::preprocessor_uniform(
ShaderUnit& shad,
const std::string& type,
const std::string& name
) const {
std::string type_str = "";
unsigned int type_str_len = 0;
for (const char& c : type) {
if (type_str_len) {
if (std::isdigit(c)) {
type_str += c;
continue;
} else if (c=='[') {
type_str += '_';
}else if (c == ']' || std::isblank(c)){
continue;
} else {
return false;
}
} else {
if (std::isalnum(c)) {
type_str += c;
continue;
} else if (c == '[') {
type_str_len = type_str.length();
type_str += '_';
continue;
} else {
return false;
}
}
}
std::string name_str = "";
unsigned int name_str_len = 0;
for (const char& c : name) {
if (c == ';') {
break;
}
if (name_str_len) {
if (std::isdigit(c)) {
type_str.insert(type_str_len, 1, c);
type_str_len++;
continue;
} else if (c=='[') {
type_str.insert(type_str_len, "_");
type_str_len++;
continue;
}else if (c == ']' || std::isblank(c)){
continue;
} else {
return false;
}
} else {
if (std::isalnum(c)) {
name_str += c;
continue;
} else if ( c == '[') {
name_str_len = name_str.length();
type_str.insert(type_str_len, "_");
type_str_len++;
continue;
} else {
return false;
}
}
}
shad.uniforms.push_back(UniformHandle{
name_str,
type_str,
0x0,
0x0
});
return true;
} */
// ShaderProgram
ShaderProgram::ShaderProgram(ShaderProgram&& rhs) {
_shader_units = rhs._shader_units;
_id = rhs._id;
rhs._id = 0;
}
ShaderProgram::~ShaderProgram() {
glDeleteProgram(_id);
}
ShaderProgram& ShaderProgram::operator=(ShaderProgram&& rhs) {
_shader_units = rhs._shader_units;
_id = rhs._id;
rhs._id = 0;
return *this;
}
ShaderProgram ShaderProgram::CreateShaderProgram(std::vector<ShaderUnit>& shaders) {
int success;
ShaderProgram ret(shaders);
char infoLog[512];
unsigned int shad_id;
std::vector<unsigned int> shad_ids;
shad_ids.reserve(shaders.size());
for (auto& shad : ret._shader_units) {
const char* source = shad.preprocSource.data();
shad_id = glCreateShader(shad.type);
shad_ids.emplace_back(shad_id);
glShaderSource(shad_id, 1, &source, NULL);
glCompileShader(shad_id);
glGetShaderiv(shad_id, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(shad_id, 512, NULL, infoLog);
File::FilePath& fp = shad.file.path;
std::string filename = fp.dir + fp.basename + fp.ext;
// std::cout << "Could not compile '" + filename + "': " << infoLog << "\n";
// return *ret;
throw ShaderError("Could not compile '" + filename + "'.", infoLog);
}
}
ret._id = glCreateProgram();
for(auto& id : shad_ids) {
glAttachShader(ret._id, id);
}
glLinkProgram(ret._id);
glGetProgramiv(ret._id, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(ret._id, 512, NULL, infoLog);
throw ShaderError("Could not link shader program.", infoLog);
}
for (auto& id : shad_ids) {
glDeleteShader(id);
}
return ret;
}
unsigned int ShaderProgram::id() const { return _id; }
void ShaderProgram::use() const {
glUseProgram(_id);
}
std::vector<ShaderUnit> ShaderProgram::getShaders() const {
return _shader_units;
}
ShaderUnit ShaderProgram::getShaders(unsigned int idx) const {
return _shader_units[idx];
}
void ShaderProgram::setBool(const std::string& name, bool value) const {
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
}
void ShaderProgram::setInt(const std::string& name, int value) const {
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
}
void ShaderProgram::setFloat(const std::string& name, float value) const {
glUniform1f(glGetUniformLocation(_id, name.c_str()), (int)value);
}
void ShaderProgram::setMat4(const std::string& name, glm::mat4& value) const {
glUniformMatrix4fv(glGetUniformLocation(_id, name.c_str()), 1, GL_FALSE, glm::value_ptr(value));
}
/* // Shader class
Shader::Shader() { _id = 0x0; }
Shader::Shader(const Shader& cpy_shader) { _id = cpy_shader._id; }
Shader& Shader::operator=(const Shader& cpy_shader) { _id = cpy_shader._id; return *this; }
void Shader::use() const{
glUseProgram(_id);
}
*/
}
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cmake_minimum_required(VERSION 3.26.0)
if (NB_BUILD_TESTS)
enable_testing()
include(GoogleTest)
set(STBIMAGE_PATH ${NBENGINE_ROOT}/../stbi_image)
get_filename_component(STBIMAGE_PATH ${STBIMAGE_PATH} ABSOLUTE)
add_executable(TestWindow
./TestWindow.cpp
)
target_link_libraries(TestWindow
NBGraphics
)
target_include_directories(TestWindow
PRIVATE "${STBIMAGE_PATH}"
)
add_executable(TestImages
./testImages.cpp
)
target_link_libraries(TestImages
NBGraphics
GTest::gtest_main
)
target_include_directories(TestImages
PRIVATE "${STBIMAGE_PATH}"
)
gtest_discover_tests(TestImages)
endif()
+82
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@@ -0,0 +1,82 @@
#include <NBGraphics/GLLoad.hpp>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include <NBCore/Errors.hpp>
#include <NBGraphics/Image.hpp>
#include <NBGraphics/Mesh.hpp>
#include <NBGraphics/ProgramPipeline.hpp>
#include <NBGraphics/VertexData.hpp>
#include <NBGraphics/Window.hpp>
#include <NBGraphics/Textures.hpp>
int main() {
LOG("Howdy!");
auto window = nb::OGLWindow::CreateWindow(
400,
400,
"Howdy!",
{{GLFW_CONTEXT_VERSION_MAJOR, 3},
{GLFW_CONTEXT_VERSION_MINOR, 3}}
);
nb::OGLWindow::MakeCurrent(window);
auto vert = std::make_shared<nb::Shader>(
GL_VERTEX_SHADER,
"#version 330 core\n"
"layout (location = 0) in vec2 aPos;\n"
"out vec4 vColor;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);\n"
" vec2 tmp = (aPos+vec2(1.0, 1.0))*0.5;\n"
" vColor = vec4(tmp.x, 0, tmp.y, 1.0);\n"
"}\0"
);
LOG(vert->log());
auto frag = std::make_shared<nb::Shader>(
GL_FRAGMENT_SHADER,
"#version 330 core\n"
"in vec4 vColor;\n"
"out vec4 FragColor;\n"
"void main()\n"
"{\n"
" FragColor = vColor;\n"
"}\n\0"
);
LOG(frag->log());
nb::ByteVector data = nb::vectorToBytes<float>({
-0.5, -0.5,
0, 0.5,
0.5, -0.5
});
nb::Program prog({vert, frag});
prog.bind();
std::vector<uint32_t> indxs = {0, 1, 2};
nb::IndexedMesh tri(GL_TRIANGLES, data, {nb::VertexAttribute{
2,
nb::TypeCodes::FLOAT32,
false,
{0, 8}
}}, indxs);
LOG(prog.log());
GLFWwindow* window_ptr = window->getWindowPtr();
while(!glfwWindowShouldClose(window_ptr)) {
OPENGL_CALL(glClearColor(0.2f, 0.3f, 0.3f, 1.0f));
OPENGL_CALL(glClear(GL_COLOR_BUFFER_BIT));
tri.draw();
glfwPollEvents();
glfwSwapBuffers(window_ptr);
}
return 0;
}
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#include <gtest/gtest.h>
#include <vector>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include <NBGraphics/Image.hpp>
TEST(TestImage, SinglePixel) {
using RGB = nb::Pixel<uint8_t, nb::Red, nb::Green, nb::Blue>;
RGB p1;
p1.r = 0x00;
p1.g = 0x0F;
p1.b = 0xFF;
ASSERT_EQ(p1.r, 0x00);
ASSERT_EQ(p1.g, 0x0F);
ASSERT_EQ(p1.b, 0xFF);
RGB p2(p1);
ASSERT_EQ(p2.r, 0x00);
ASSERT_EQ(p2.g, 0x0F);
ASSERT_EQ(p2.b, 0xFF);
RGB p3(0xA, 0xB, 0xC);
ASSERT_EQ(p3.r, 0xA);
ASSERT_EQ(p3.g, 0xB);
ASSERT_EQ(p3.b, 0xC);
RGB p4 = p3;
ASSERT_EQ(p4.r, 0xA);
ASSERT_EQ(p4.g, 0xB);
ASSERT_EQ(p4.b, 0xC);
RGB p5(0xA0, 0xB0, 0xC0);
ASSERT_EQ(p5.r, 0xA0);
ASSERT_EQ(p5.g, 0xB0);
ASSERT_EQ(p5.b, 0xC0);
using RBAG = nb::Pixel<float,
nb::Red, nb::Blue, nb::Alpha, nb::Green
>;
float a=0.5, b=0.4, c=0.0, d=0.3;
RBAG p6 = {a, b, c, d};
ASSERT_EQ(p6.r, a);
ASSERT_EQ(p6.b, b);
ASSERT_EQ(p6.a, c);
ASSERT_EQ(p6.g, d);
RBAG p7 = p6;
ASSERT_EQ(p7.r, a);
ASSERT_EQ(p7.b, b);
ASSERT_EQ(p7.a, c);
ASSERT_EQ(p7.g, d);
}
TEST(TestImage, PixelReference) {
using RGB = nb::Pixel<uint8_t, nb::Red, nb::Green, nb::Blue>;
using RGBRef = nb::PixelReference<RGB>;
using RBAG = nb::Pixel<float,
nb::Red, nb::Blue, nb::Alpha, nb::Green
>;
using RBAGRef = nb::PixelReference<RBAG>;
RGB p1{255, 254, 253};
RGBRef rp1(p1);
ASSERT_EQ(rp1.r, p1.r);
ASSERT_EQ(rp1.g, p1.g);
ASSERT_EQ(rp1.b, p1.b);
RGB p2{0xa, 0xb, 0xc};
rp1 = p2;
ASSERT_EQ(p1.r, p2.r);
ASSERT_EQ(p1.g, p2.g);
ASSERT_EQ(p1.b, p2.b);
RGB p3 = rp1;
ASSERT_EQ(p3.r, p1.r);
ASSERT_EQ(p3.g, p1.g);
ASSERT_EQ(p3.b, p1.b);
RGBRef rp2 = rp1;
rp2 = RGB(2, 4, 8);
ASSERT_EQ(p1.r, 2);
ASSERT_EQ(p1.g, 4);
ASSERT_EQ(p1.b, 8);
int val = 27;
rp1.b = val;
ASSERT_EQ(rp1.r, p1.r);
ASSERT_EQ(rp1.g, p1.g);
ASSERT_EQ(rp1.b, p1.b);
ASSERT_EQ(p1.b, val);
}
TEST(TestImage, SimpleImage) {
unsigned char data[] = {
0x00, 0x00,
0x00, 0xFF,
0xFF, 0x00,
0xFF, 0xFF
};
using RG = nb::Pixel<uint8_t, nb::Red, nb::Blue>;
nb::Image<RG> img(
2, 2, data
);
for (int i = 0; i < sizeof(data); ++i) {
ASSERT_EQ(img.data()[i], data[i]);
}
auto pixel = img.at(0, 1);
ASSERT_EQ(pixel.r, data[4]);
ASSERT_EQ(pixel.b, data[5]);
}
TEST(TestImage, LoadImage) {
int width, height, numChannels;
unsigned char* data = stbi_load(
"./awesomeface.png",
&width,
&height,
&numChannels,
0
);
using RGBA = nb::Pixel<unsigned char, nb::Red, nb::Green, nb::Blue, nb::Alpha>;
nb::Image<RGBA> img(
width, height, data
);
for(int i = 0; i < height; ++i) {
for (int j = 0; j < width; ++j) {
auto pixel = img.at(j, i);
ASSERT_EQ(pixel.r, data[4*(i*width+j)]);
ASSERT_EQ(pixel.g, data[4*(i*width+j) + 1]);
ASSERT_EQ(pixel.b, data[4*(i*width+j) + 2]);
ASSERT_EQ(pixel.a, data[4*(i*width+j) + 3]);
}
}
stbi_image_free(data);
}
TEST(TestImage, ImageBounds) {
size_t len = 10;
uint8_t val = 0xAA;
std::vector<uint8_t> vec(2*len*len, val);
using RB = nb::Pixel<uint8_t, nb::Red, nb::Blue>;
nb::Image<RB> img(
len, len, vec.data()
);
for (int i=0; i < 15; ++i) {
if (i<len) {
auto pixel = img.at(len/2, i);
ASSERT_EQ(pixel.r, val);
ASSERT_EQ(pixel.b, val);
} else {
ASSERT_THROW(img.at(len/2, i), nb::ImageError);
ASSERT_THROW(img.at(i, len/2), nb::ImageError);
}
}
}