Nuked old window class outta orbit!
This commit is contained in:
@@ -6,7 +6,6 @@
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#include <NBGraphics/OGLObjects.hpp>
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#include <array>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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@@ -31,64 +30,6 @@ class GLFWError : public Error<GLFWError> {
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static const ErrorCodeMap ErrorMessages;
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};
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class WindowError : public Error<WindowError> {
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using Base = Error<WindowError>;
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public:
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using Base::Base;
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enum Codes : unsigned int {
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UNDEFINED, INITIALIZED_WINDOW, NO_GLFW, INIT_FAILED
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};
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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};
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class Window {
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public:
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static bool StrictInitialization;
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static int getGLFWHint(int);
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static int setGLFWHint(int, int);
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static Window* getCurrent();
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Window(const std::array<uint16_t, 2>, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
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Window(const uint16_t, const uint16_t, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
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~Window();
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int getWindowHint(int) const;
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GLFWwindow* getWindow() const;
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std::array<uint16_t, 2> getSize() const;
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float getAspectRatio() const;
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std::string getName() const;
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int init();
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int setWindowHint(int, int);
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void setCurrent();
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void resize(const std::array<uint16_t, 2>);
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void resize(const uint16_t x, const uint16_t y);
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protected:
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static std::map<GLFWwindow*, Window*> WindowContexts;
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static std::map<int, int> GLFWHints;
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static Window* _current;
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static bool _glfw_init;
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static bool checkKillGLFW();
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std::map<int, int> windowHints;
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std::array<uint16_t, 2> windowSize;
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float _aspect_ratio;
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std::string windowName;
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GLFWwindow* window;
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GLFWmonitor* monitor;
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GLFWwindow* shareWindow;
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bool _init = false;
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int gladResponse = -1;
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};
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class OGLObjectArena;
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class OGLWindow {
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using GLFWHint = std::array<int, 2>;
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private:
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@@ -2,20 +2,6 @@
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namespace nb {
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std::map<GLFWwindow*, Window*> Window::WindowContexts = {};
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std::map<int, int> Window::GLFWHints = {};
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bool Window::StrictInitialization = true;
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bool Window::_glfw_init = false;
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Window* Window::_current = nullptr;
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static std::map<int, int> defailt_window_hints = {
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{GLFW_CONTEXT_VERSION_MAJOR, 3},
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{GLFW_CONTEXT_VERSION_MINOR, 1},
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{GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE}
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#ifdef _NB_GL_DEBUG_ON
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, {GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE}
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#endif
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};
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using GLFWCodes = GLFWError::Codes;
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const std::string GLFWError::type = "nb::GLFWError";
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const ErrorCodeMap GLFWError::ErrorMessages = {
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@@ -27,167 +13,6 @@ const ErrorCodeMap GLFWError::ErrorMessages = {
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{GLFWCodes::WINDOW_FAILED, "Failed to initialize window"}
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};
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using WindowErrorCodes = WindowError::Codes;
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const std::string WindowError::type = "nb::WindowError";
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const ErrorCodeMap WindowError::ErrorMessages = {
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{WindowErrorCodes::UNDEFINED, "Error"},
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{WindowErrorCodes::INITIALIZED_WINDOW, "Window already initialized"},
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{WindowErrorCodes::NO_GLFW, "GLFW has not been initialized"},
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{WindowErrorCodes::INIT_FAILED, "Could not intialized window"}
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};
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// class Window
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int Window::getGLFWHint(int hint_key) {
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if (GLFWHints.find(hint_key) == GLFWHints.end()) {
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return 0;
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} else {
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return GLFWHints.at(hint_key);
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}
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}
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int Window::setGLFWHint(int hint_key, int hint_val) {
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if (Window::_glfw_init) {
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THROW(GLFWError(GLFWCodes::GLFW_INTIALIZED));
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} else {
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GLFWHints[hint_key] = hint_val;
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}
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return GLFWHints[hint_key];
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}
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Window* Window::getCurrent() {
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return _current;
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}
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bool Window::checkKillGLFW() {
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if(Window::WindowContexts.size() == 0 && _glfw_init) {
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glfwTerminate();
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Window::_glfw_init = false;
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return true;
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}
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return false;
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}
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Window::Window(const uint16_t x, const uint16_t y, const char* initName, GLFWmonitor* initMonitor, GLFWwindow* initWindow) {
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if (!Window::_glfw_init) {
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for (const auto& hint : Window::GLFWHints) {
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glfwInitHint(hint.first, hint.second);
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}
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int glfwResponse = glfwInit();
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if (glfwResponse) {
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Window::_glfw_init = true;
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} else {
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if (Window::StrictInitialization) {
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THROW(GLFWError(GLFWCodes::INIT_FAILED));
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}
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}
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}
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windowSize = {x, y};
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_aspect_ratio = float(x)/float(y);
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windowName = std::string(initName);
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monitor = initMonitor;
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shareWindow = initWindow;
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for (const auto& hint: defailt_window_hints) {
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windowHints[hint.first] = hint.second;
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}
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}
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Window::Window(const std::array<uint16_t, 2> initSize, const char* initName, GLFWmonitor* initMonitor, GLFWwindow* initWindow) :
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Window(initSize[0], initSize[1], initName, initMonitor, initWindow){}
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Window::~Window() {
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glfwSetWindowShouldClose(window, true);
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glfwDestroyWindow(window);
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Window::WindowContexts.erase(window);
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if (Window::WindowContexts.size()==0) {
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glfwTerminate();
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}
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}
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void Window::setCurrent() {
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_current = this;
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glfwMakeContextCurrent(window);
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}
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int Window::getWindowHint(int hint_key) const {
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if (windowHints.find(hint_key) == windowHints.end()) {
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return 0;
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} else {
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return windowHints.at(hint_key);
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}
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}
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int Window::setWindowHint(int hint_key, int hint_val) {
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if (_init) {
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THROW(WindowError(WindowErrorCodes::INITIALIZED_WINDOW));
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} else {
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windowHints[hint_key] = hint_val;
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}
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return windowHints[hint_key];
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}
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int Window::init() {
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if (!_glfw_init) {
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THROW(WindowError(WindowErrorCodes::NO_GLFW));
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}
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for (const auto& hint : windowHints) {
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glfwWindowHint(hint.first, hint.second);
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}
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window = glfwCreateWindow(windowSize[0], windowSize[1], windowName.c_str(), monitor, shareWindow);
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if (window == NULL) {
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Window::WindowContexts.erase(window);
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if (Window::WindowContexts.size()==0 && Window::_glfw_init) { glfwTerminate(); }
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if (Window::StrictInitialization) {
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THROW(WindowError(WindowErrorCodes::INIT_FAILED));
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}
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}
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glfwMakeContextCurrent(window);
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Window::WindowContexts[window] = this;
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gladResponse = gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
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if (!gladResponse) {
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Window::checkKillGLFW();
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if (Window::StrictInitialization) {
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THROW(GLFWError(GLFWCodes::GLAD_FAILED));
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}
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}
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_init = true;
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OPENGL_CALL(
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glViewport(0, 0, windowSize[0], windowSize[1])
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);
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return gladResponse;
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}
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GLFWwindow* Window::getWindow() const {
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return window;
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}
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float Window::getAspectRatio() const { return _aspect_ratio; }
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std::array<uint16_t, 2> Window::getSize() const {
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return windowSize;
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}
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std::string Window::getName() const {
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return windowName;
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}
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void Window::resize(const std::array<uint16_t, 2> newSize) {
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windowSize = newSize;
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_aspect_ratio = float(newSize[0]) / float(newSize[1]);
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OPENGL_CALL(
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glViewport(0, 0, windowSize[0], windowSize[1])
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);
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glfwSetWindowSize(window, windowSize[0], windowSize[1]);
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}
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void Window::resize(const uint16_t x, const uint16_t y) { resize({x, y}); }
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// class OGLWindow
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std::atomic<bool> OGLWindow::_glfwInitialized = false;
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@@ -272,9 +97,12 @@ OGLWindow::OGLWindow(
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THROW(GLFWError(GLFWError::Codes::WINDOW_FAILED));
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}
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_arena = _window_ptr;
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auto tmp = glfwGetCurrentContext();
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glfwMakeContextCurrent(_window_ptr);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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THROW(GLFWError(GLFWError::Codes::GLAD_FAILED));
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}
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glfwMakeContextCurrent(tmp);
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OGLWindow::_count.fetch_add(1);
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}
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@@ -19,6 +19,7 @@ int main() {
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{{GLFW_CONTEXT_VERSION_MAJOR, 3},
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{GLFW_CONTEXT_VERSION_MINOR, 3}}
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);
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nb::OGLWindow::MakeCurrent(window);
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auto vert = std::make_shared<nb::Shader>(
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GL_VERTEX_SHADER,
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