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main
| Author | SHA1 | Date | |
|---|---|---|---|
| 352a45bce0 |
@ -48,12 +48,13 @@ if(NB_BUILD_TESTS)
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include(FetchContent)
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FetchContent_Declare(
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gtest
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URL https://github.com/google/googletest/archive/refs/heads/main.zip
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URL https://github.com/google/googletest/archive/refs/tags/release-1.12.1.zip
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)
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if (WIN32)
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set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
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FetchContent_MakeAvailable(gtest)
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endif()
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include(GoogleTest)
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set(GTEST_COLOR ON)
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set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
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endif()
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@ -61,7 +62,6 @@ endif()
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if (NB_LOGGING)
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message(STATUS "Building with automatic logging")
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add_compile_definitions(_NB_AUTOLOG)
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add_compile_definitions(_NB_CODE_ERROR_LOCATIONS)
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endif()
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if (NB_TARGET_WINDOWS)
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@ -4,6 +4,9 @@
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These are subject to (hopefully) grow in size as more stuff gets added.
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* NBCore: Core/foundational functionality for all other subpackages to be built upon.
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* Erroring and Logging
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* Basic data structures and declarations
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* NBWindow: Creates and manages GLFW windows
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* NBEvents: Multithreading event manager. Very unstable. Sucks a lot.
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@ -2,10 +2,16 @@
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#ifndef _NB_ANSI_TERM
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#define _NB_ANSI_TERM
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#include <array>
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#include <cmath>
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#include <iomanip>
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#include <iostream>
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#include <string>
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#include <tuple>
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#include <type_traits>
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#include "TypeTraits.hpp"
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/*
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----------- TECH DEBT ------------
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Idk wtf to do here. This was originally to allow me to print
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@ -1,23 +1,20 @@
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include_directories(./.)
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toAbsolutePath(NB_CORE_SOURCE
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./src/ErrorsImpl.cpp
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./src/Logger.cpp
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./src/Errors.cpp
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./src/Processes.cpp
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./src/StringUtils.cpp
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./src/Utils.cpp
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./src/Logger.cpp
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)
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toAbsolutePath(NB_CORE_INCLUDE
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./ANSITerm.hpp
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./DataSink.hpp
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./Errors.hpp
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./ErrorsImpl.hpp
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./Logger.hpp
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./Processes.hpp
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./StringUtils.hpp
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./ThreadsafeQueue.hpp
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./Types.hpp
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./TypeTraits.hpp
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./Utils.hpp
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)
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set(NB_CORE_SOURCE ${NB_CORE_SOURCE} PARENT_SCOPE)
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@ -25,8 +22,6 @@ set(NB_CORE_INCLUDE ${NB_CORE_INCLUDE} PARENT_SCOPE)
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add_library(NBCore ${NB_CORE_SOURCE})
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target_include_directories(NBCore PUBLIC ./.)
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if (NB_BUILD_TESTS)
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add_subdirectory(./tests)
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endif()
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@ -2,7 +2,6 @@
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#ifndef _NB_DATASINK
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#define _NB_DATASINK
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#include <atomic>
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#include <thread>
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#include "ThreadSafeQueue.hpp"
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@ -35,9 +34,9 @@ class BufferedDataProcessor : public DataSink<DataType> {
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public:
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using Base::Base;
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virtual bool stop() noexcept override { return type_ptr->stop(); }
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virtual bool run() override { return type_ptr->run(); }
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virtual bool in(const DataType& val) override { return type_ptr->in(val); }
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bool stop() noexcept { return type_ptr->stop(); }
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bool run() { return type_ptr->run(); }
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bool in(const DataType& val) { return type_ptr->in(val); }
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protected:
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unsigned int count() const {
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@ -72,13 +71,13 @@ template<typename DataType, typename ProcessorType>
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class MultithreadedDataProcessor
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: public BufferedDataProcessor<DataType, ThreadsafeQueue<DataType>, ProcessorType> {
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using Base = BufferedDataProcessor<DataType, ThreadsafeQueue<DataType>, ProcessorType>;
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public:
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public:
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~MultithreadedDataProcessor() { type_ptr->stop(); }
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bool isRunning() const noexcept override {
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return this->_running;
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return this->_running && (_runningThread!=nullptr);
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}
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bool run() override {
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bool run() {
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if (!type_ptr->isRunning()) {
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this->_running = true;
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_runningThread = std::make_shared<std::thread>([&]{
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@ -98,7 +97,7 @@ class MultithreadedDataProcessor
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return !type_ptr->isRunning();
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}
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protected:
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protected:
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using Base::Base;
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unsigned int count() const {
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@ -2,42 +2,138 @@
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#ifndef _NB_ERROR
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#define _NB_ERROR
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#include "ErrorsImpl.hpp"
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#include "Logger.hpp"
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#include <exception>
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#include <memory>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#ifndef THROW_WITH_INFO
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#ifdef CODE_ERROR_LOCATIONS
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#define THROW_WITH_INFO(type, ...) throw type(__VA_ARGS__, __LINE__, __FILE__)
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#else
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#define THROW_WITH_INFO(type, ...) throw type(__VA_ARGS__)
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#endif // CODE_ERROR_LOCATIONS
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#endif // THROW_WITH_INFO
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#ifndef THROW
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#ifdef LOGGING
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#define THROW_WTIH_INFO(type, ...) throw type(__VA_ARGS__, __LINE__, __FILE__)
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#else
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#define THROW(...) THROW_WITH_INFO(__VA_ARGS__)
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#endif // LOGGING
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#endif // THROW
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namespace nb {
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#ifdef _NB_AUTOLOG
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#ifdef _NB_CODE_ERROR_LOCATIONS
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#ifndef LOG
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#define LOG(args...) nb::logger.log(args, __FILE__, __LINE__)
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#endif // LOG
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#ifndef WARN
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#define WARN(args...) nb::logger.warn(args, __FILE__, __LINE__)
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#endif // WARN
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#ifndef ERROR
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#define ERROR(args...) nb::logger.error(args, __FILE__, __LINE__)
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#endif // ERROR
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#else
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#ifndef LOG
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#define LOG(args...) nb::logger.log(args)
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#endif // LOG
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#ifndef WARN
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#define WARN(args...) nb::logger.warn(args)
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#endif // WARN
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#ifndef ERROR
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#define ERROR(args...) nb::logger.error(args)
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#endif // ERROR
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#endif // _NB_CODE_ERROR_LOCATIONS
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#endif // _NB_AUTOLOG
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typedef std::unordered_map<unsigned int, const char*> ErrorCodeMap;
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template<class ErrorType>
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class ErrorBase : public std::exception {
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public:
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ErrorBase(
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const unsigned int code,
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unsigned int line=0,
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std::string filename=""
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) noexcept : ErrorBase(
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code,
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ErrorBase<ErrorType>::lookup(code),
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line,
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filename
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) {}
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ErrorBase(
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const unsigned int code,
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const std::exception& trace,
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unsigned int line=0,
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std::string filename=""
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) noexcept : ErrorBase(
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code,
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ErrorBase<ErrorType>::lookup(code),
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trace,
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line,
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filename
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) {}
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static std::string lookup(unsigned int);
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unsigned int code() const noexcept {
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return static_cast<const ErrorType*>(this)->_code;
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};
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virtual const char* what() const noexcept override final { return _msg.c_str(); };
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protected:
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ErrorBase() = default;
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ErrorBase(
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const unsigned int code,
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std::string msg,
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unsigned int line=0,
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std::string filename=""
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) noexcept : _code{code}, _msg{""} {
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static_assert(std::is_same<const std::unordered_map<unsigned int, const char*>, decltype(ErrorType::ErrorMessages)>::value,
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"const std::unordered_map<unsigned int, const char*> ErrorMessages must be "
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"a class member."
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);
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static_assert(std::is_enum_v<typename ErrorType::ErrorCodes>, "enum ErrorCodes must be a class member.");
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static_assert(std::is_same<std::underlying_type_t<typename ErrorType::ErrorCodes>, unsigned int>::value,
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"enum ErrorCodes must be of underlying type unsigned int."
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);
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static_assert(std::is_same<const std::string, decltype(ErrorType::type)>::value,
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"const std::string type must be a class member."
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);
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_msg += std::string(ErrorType::type);
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_msg += "[" + std::to_string(_code) + "]";
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if (line && filename.size()) {
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_msg += " in \'" + filename + "\':" + std::to_string(line);
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}
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_msg += "\n " + msg;
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}
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ErrorBase(
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const unsigned int code,
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std::string msg,
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const std::exception& trace,
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unsigned int line=0,
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std::string filename=""
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) noexcept : ErrorBase(code, msg, line, filename) {
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std::string what_msg(trace.what());
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std::string::size_type newline_pos=-1;
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while((newline_pos=what_msg.find("\n", newline_pos+1))!= std::string::npos) {
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what_msg.replace(newline_pos, 1, "\n ");
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}
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_msg += "\n Trace - " + what_msg;
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}
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unsigned int _code;
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std::string _msg;
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};
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class Error : public ErrorBase<Error> {
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public:
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enum ErrorCodes : unsigned int {
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GENERAL, UNDEFINED, BADERRORCODE
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};
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using ErrorBase<Error>::ErrorBase;
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friend ErrorBase<Error>;
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protected:
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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};
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template<class ErrorType>
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std::string ErrorBase<ErrorType>::lookup(unsigned int code) {
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for (auto kv : ErrorType::ErrorMessages) {
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if (kv.first==code) {
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return std::string(kv.second);
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}
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}
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throw Error(Error::ErrorCodes::BADERRORCODE);
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}
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#ifndef THROW
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#ifdef _NB_AUTOLOG
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#define THROW(args...) ERROR(args); nb::logger.stop(); throw args
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#else
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#define THROW(args...) throw args
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#endif // _NB_CODE_ERROR_LOCATIONS
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#endif // THROW
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} // namespace nb
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#endif // _NB_ERROR
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@ -1,175 +0,0 @@
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#pragma once
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#ifndef _NB_ERRORS_IMPL
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#define _NB_ERRORS_IMPL
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#include <exception>
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#include <memory>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include "StringUtils.hpp"
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#include "TypeTraits.hpp"
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namespace nb {
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typedef std::unordered_map<unsigned int, std::string> ErrorCodeMap;
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template <class ErrorType=NoneType>
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class Error;
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class ErrorBase {
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protected:
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public:
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const unsigned int code;
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const std::string msg;
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const std::string type;
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const std::shared_ptr<ErrorBase> trace;
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ErrorBase(const ErrorBase&) = default;
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ErrorBase(const std::exception&) noexcept;
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virtual std::string what() const noexcept {
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std::string ret = msg;
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if (trace) {
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std::string trace_msg = msg;
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ret += nb::NEWLINE + indent_strblock(
|
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trace_msg,
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nb::TABOVER,
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nb::TABOVER+"Trace: "
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);
|
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}
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return ret;
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}
|
||||
|
||||
protected:
|
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ErrorBase(
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unsigned int code_,
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std::string msg_,
|
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std::string type_,
|
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std::shared_ptr<ErrorBase> trace_
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||||
) noexcept :
|
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code(code_),
|
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msg(msg_),
|
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type(type_),
|
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trace{trace_}
|
||||
{}
|
||||
};
|
||||
|
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template <class ErrorType>
|
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class Error : public ErrorBase {
|
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private:
|
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void inline check_asserts() {
|
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static_assert(std::is_same<const ErrorCodeMap, decltype(ErrorType::ErrorMessages)>::value,
|
||||
"const std::unordered_map<unsigned int, const char*> ErrorMessages must be "
|
||||
"a class member."
|
||||
);
|
||||
static_assert(std::is_enum_v<typename ErrorType::Codes>, "enum Codes must be a class member.");
|
||||
static_assert(std::is_same<std::underlying_type_t<typename ErrorType::Codes>, unsigned int>::value,
|
||||
"enum Codes must be of underlying type unsigned int."
|
||||
);
|
||||
static_assert(std::is_same<const std::string, decltype(ErrorType::type)>::value,
|
||||
"const std::string type must be a class member."
|
||||
);
|
||||
}
|
||||
|
||||
protected:
|
||||
using ErrorBase::ErrorBase;
|
||||
|
||||
public:
|
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Error(
|
||||
unsigned int code_,
|
||||
const ErrorBase& trace_
|
||||
) noexcept : ErrorBase(
|
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code_,
|
||||
ErrorType::ErrorMessages.at(code_),
|
||||
ErrorType::type,
|
||||
std::make_shared<ErrorBase>(trace_)
|
||||
) { check_asserts(); }
|
||||
|
||||
Error(
|
||||
std::string msg_,
|
||||
const ErrorBase& trace_
|
||||
) noexcept : ErrorBase(
|
||||
0,
|
||||
msg_,
|
||||
ErrorType::type,
|
||||
std::make_shared<ErrorBase>(trace_)
|
||||
) { check_asserts(); }
|
||||
|
||||
Error(unsigned int code_) noexcept : ErrorBase(
|
||||
code_,
|
||||
ErrorType::ErrorMessages.at(code_),
|
||||
ErrorType::type,
|
||||
nullptr
|
||||
) { check_asserts(); }
|
||||
|
||||
Error(std::string msg_) noexcept : ErrorBase(
|
||||
0,
|
||||
msg_,
|
||||
ErrorType::type,
|
||||
nullptr
|
||||
) { check_asserts(); }
|
||||
|
||||
Error(
|
||||
unsigned int code_,
|
||||
const std::string& note_,
|
||||
const ErrorBase& trace_
|
||||
) noexcept : ErrorBase(
|
||||
code_,
|
||||
ErrorType::ErrorMessages.at(code_) + " (" + note_ + ")",
|
||||
ErrorType::type,
|
||||
std::make_shared<ErrorBase>(trace_)
|
||||
) { check_asserts(); }
|
||||
|
||||
Error(unsigned int code_, const std::string& note_) noexcept : ErrorBase(
|
||||
code_,
|
||||
ErrorType::ErrorMessages.at(code_) + " (" + note_ + ")",
|
||||
ErrorType::type,
|
||||
nullptr
|
||||
) { check_asserts(); }
|
||||
|
||||
using ErrorBase::what;
|
||||
using ErrorBase::code;
|
||||
using ErrorBase::msg;
|
||||
using ErrorBase::trace;
|
||||
using ErrorBase::type;
|
||||
};
|
||||
|
||||
|
||||
template<>
|
||||
class Error<NoneType> : public Error<Error<NoneType>> {
|
||||
using Base = Error<Error<NoneType>>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
Error(unsigned int code_=1) noexcept : Base(code_) {}
|
||||
|
||||
Error(const std::exception& err) : Base(
|
||||
Codes::STANDARD,
|
||||
std::string(err.what()),
|
||||
"std::exception",
|
||||
nullptr
|
||||
) {}
|
||||
|
||||
// fix
|
||||
Error(std::string msg_) noexcept : Base(
|
||||
Codes::UNDEFINED,
|
||||
msg_
|
||||
) {}
|
||||
|
||||
enum Codes : unsigned int {
|
||||
STANDARD, UNDEFINED
|
||||
};
|
||||
|
||||
using Base::what;
|
||||
using Base::code;
|
||||
using Base::msg;
|
||||
using Base::trace;
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
} // namespace nb
|
||||
|
||||
#endif // _NB_ERRORS_IMPL
|
||||
@ -2,27 +2,35 @@
|
||||
#ifndef _NB_LOGGER
|
||||
#define _NB_LOGGER
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <iomanip>
|
||||
#include <ostream>
|
||||
#include <thread>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "DataSink.hpp"
|
||||
#include "ErrorsImpl.hpp"
|
||||
#include "Processes.hpp"
|
||||
#include "ThreadSafeQueue.hpp"
|
||||
#include "TypeTraits.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
class ErrorBase;
|
||||
|
||||
typedef std::chrono::time_point<
|
||||
std::chrono::system_clock,
|
||||
std::chrono::nanoseconds
|
||||
> LoggerTimePoint;
|
||||
|
||||
struct LogEvent{
|
||||
const LoggerTimePoint time;
|
||||
const unsigned char lvl;
|
||||
const std::string msg;
|
||||
const std::thread::id tid;
|
||||
const uint64_t pid;
|
||||
};
|
||||
|
||||
typedef std::string (*LogProcessFunction)(const LoggerTimePoint&, const std::string&);
|
||||
typedef std::unordered_map<uint8_t, LogProcessFunction> LogProcessFunctionMap;
|
||||
|
||||
@ -32,36 +40,26 @@ class LoggerBase
|
||||
using StreamType = ST;
|
||||
using LoggerType = Logger;
|
||||
using Base = MultithreadedDataProcessor<LogType, LoggerType>;
|
||||
|
||||
public:
|
||||
bool run() override {
|
||||
if (!static_cast<LoggerType*>(this)->isRunning()) {
|
||||
public:
|
||||
bool run() {
|
||||
if (!type_ptr->isRunning()) {
|
||||
this->_running = true;
|
||||
this->_runningThread = std::make_shared<std::thread>([&]{
|
||||
while(static_cast<LoggerType*>(this)->isRunning()) {
|
||||
static_cast<LoggerType*>(this)->flush();
|
||||
while(type_ptr->isRunning()) {
|
||||
type_ptr->flush();
|
||||
}
|
||||
static_cast<LoggerType*>(this)->flush();
|
||||
type_ptr->flush();
|
||||
});
|
||||
}
|
||||
return static_cast<LoggerType*>(this)->isRunning();
|
||||
return type_ptr->isRunning();
|
||||
}
|
||||
using Base::flush;
|
||||
|
||||
protected:
|
||||
protected:
|
||||
LoggerBase() = default;
|
||||
|
||||
StreamType _ostream;
|
||||
};
|
||||
|
||||
struct LogEvent{
|
||||
const LoggerTimePoint time;
|
||||
const unsigned char lvl;
|
||||
const std::string msg;
|
||||
const std::thread::id tid;
|
||||
const uint64_t pid;
|
||||
const std::string file="";
|
||||
const unsigned int line=0;
|
||||
private:
|
||||
LoggerType* type_ptr = static_cast<LoggerType*>(this);
|
||||
};
|
||||
|
||||
template <typename LT>
|
||||
@ -74,70 +72,39 @@ public:
|
||||
template<typename... ST>
|
||||
DebugLogger(ST&... streams) : _ostream(nb::RefPackToPtrVec<std::ostream, ST...>(streams...).vec) {}
|
||||
|
||||
~DebugLogger() { static_cast<LoggerType*>(this)->stop(); }
|
||||
~DebugLogger() { type_ptr->stop(); }
|
||||
|
||||
template<typename U>
|
||||
void log(
|
||||
U val,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) { static_cast<LoggerType*>(this)->write_message(val, 0x00, file, line); }
|
||||
|
||||
template<typename U>
|
||||
void warn(
|
||||
U val,
|
||||
uint8_t lvl=0x01,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) { static_cast<LoggerType*>(this)->write_message(val, lvl, file, line); }
|
||||
|
||||
void error(
|
||||
const ErrorBase& val,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) {
|
||||
static_cast<LoggerType*>(this)->write_message(val, 0xFF, file, line);
|
||||
static_cast<LoggerType*>(this)->flush();
|
||||
}
|
||||
|
||||
protected:
|
||||
std::vector<std::ostream*> _ostream;
|
||||
void write_message(
|
||||
std::string msg,
|
||||
uint8_t lvl=0x00,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) {
|
||||
static_cast<LoggerType*>(this)->push(LogEvent{
|
||||
void log(const std::string& msg, const uint8_t& lvl=0xFF) {
|
||||
type_ptr->push(LogEvent{
|
||||
std::chrono::system_clock::now(),
|
||||
lvl,
|
||||
msg,
|
||||
std::this_thread::get_id(),
|
||||
GetPID(),
|
||||
file,
|
||||
line
|
||||
});
|
||||
}
|
||||
|
||||
template <size_t N>
|
||||
void write_message(
|
||||
char const(&msg) [N],
|
||||
uint8_t lvl=0x00,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) {
|
||||
static_cast<LoggerType*>(this)->write_message(std::string(msg), lvl, file, line);
|
||||
void log(char const(&msg) [N], const uint8_t& lvl=0xFF) {
|
||||
type_ptr->log(std::string(msg), lvl);
|
||||
}
|
||||
|
||||
void write_message(
|
||||
const ErrorBase& err,
|
||||
uint8_t lvl=0x00,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) {
|
||||
static_cast<LoggerType*>(this)->write_message(err.what(), lvl, file, line);
|
||||
void log(const std::exception& err, const uint8_t& lvl=0xFF) {
|
||||
type_ptr->log(err.what(), lvl);
|
||||
}
|
||||
|
||||
template<typename U>
|
||||
void warn(const U& val, const uint8_t& lvl=0x01) { type_ptr->log(val, lvl); }
|
||||
|
||||
template<typename U>
|
||||
void error(const U& val) { type_ptr->log(val, 0xFF); }
|
||||
|
||||
protected:
|
||||
std::vector<std::ostream*> _ostream;
|
||||
|
||||
private:
|
||||
LoggerType* type_ptr = static_cast<LoggerType*>(this);
|
||||
|
||||
};
|
||||
|
||||
class DefaultDebugLogger : public DebugLogger<DefaultDebugLogger> {
|
||||
@ -147,7 +114,7 @@ class DefaultDebugLogger : public DebugLogger<DefaultDebugLogger> {
|
||||
template <typename... Ts>
|
||||
struct LogRow;
|
||||
|
||||
public:
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
~DefaultDebugLogger() { stop(); }
|
||||
@ -160,17 +127,17 @@ class DefaultDebugLogger : public DebugLogger<DefaultDebugLogger> {
|
||||
protected:
|
||||
using Base::_ostream;
|
||||
|
||||
bool process(const LogEvent& msg);
|
||||
bool process(const LogEvent& msg) {
|
||||
for (const auto os : this->_ostream) {
|
||||
*os << msg.lvl << "\t|\t" << msg.msg << "\n";
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
extern const bool LOGGER_RUNNING;
|
||||
|
||||
#ifndef _NB_NO_LOGGER
|
||||
extern DefaultDebugLogger logger;
|
||||
#endif // _NB_NO_LOGGER
|
||||
|
||||
// Taking Charge of Adult ADHD by Russell Barkley
|
||||
|
||||
} // namespace nb
|
||||
|
||||
#endif // _NB_LOGGER
|
||||
@ -7,8 +7,6 @@
|
||||
namespace nb {
|
||||
|
||||
uint64_t GetPID();
|
||||
uint64_t getTID();
|
||||
|
||||
|
||||
} // namespace nb
|
||||
|
||||
|
||||
@ -1,79 +0,0 @@
|
||||
#pragma once
|
||||
#ifndef _NB_STRING_UTILS
|
||||
#define _NB_STRING_UTILS
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
#include "TypeTraits.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
#ifdef _NB_TARGET_WINDOWS
|
||||
const std::string NEWLINE = "\n";
|
||||
const std::wstring WNEWLINE = L"\n";
|
||||
#endif // _NB_TARGET_WINDOWS
|
||||
#ifdef _NB_TARGET_LINUX
|
||||
const std::string NEWLINE = "\n";
|
||||
const std::wstring WNEWLINE = L"\n";
|
||||
#endif // _NB_TARGET_LINUX
|
||||
|
||||
const std::string TABOVER = " ";
|
||||
|
||||
// std::wstring str_to_wstr(std::string in);
|
||||
|
||||
// std::string wstr_to_str(std::wstring in);
|
||||
|
||||
template <typename Stream, typename... Args>
|
||||
void stream(const Stream& s, Args&&... args);
|
||||
|
||||
template <typename Stream, typename... Args>
|
||||
void stream(const Stream& s, Args&&... args) {
|
||||
(s << ... << args);
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
void term(Args&&... args) { stream(std::cout, args..., nb::NEWLINE); }
|
||||
|
||||
template<typename... Args>
|
||||
void wterm(Args&&... args) { stream(std::wcout, args..., nb::WNEWLINE); }
|
||||
|
||||
template <typename T = char>
|
||||
std::basic_string<T> find_and_replace(
|
||||
ExplicitType_t<std::basic_string<T>> original,
|
||||
ExplicitType_t<std::basic_string_view<T>> find,
|
||||
ExplicitType_t<std::basic_string_view<T>> replace
|
||||
) {
|
||||
using StringType = std::basic_string<T>;
|
||||
|
||||
StringType ret(original);
|
||||
|
||||
std::size_t find_len = find.length();
|
||||
std::size_t replace_len = replace.length();
|
||||
std::size_t currpos = 0;
|
||||
while(true) {
|
||||
currpos = ret.find(find, currpos);
|
||||
if (currpos == StringType::npos) {
|
||||
break;
|
||||
}
|
||||
ret = ret.erase(currpos, find_len);
|
||||
ret = ret.insert(currpos, replace);
|
||||
currpos += replace_len;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::string indent_strblock(
|
||||
std::string block,
|
||||
std::string prepend,
|
||||
std::string topIndent
|
||||
);
|
||||
|
||||
std::string indent_strblock(
|
||||
std::string block,
|
||||
std::string prepend
|
||||
);
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_STRING_UTILS
|
||||
@ -2,96 +2,15 @@
|
||||
#ifndef _NB_TYPE_TRAITS
|
||||
#define _NB_TYPE_TRAITS
|
||||
|
||||
#include <tuple>
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
|
||||
namespace nb {
|
||||
|
||||
namespace detail {
|
||||
template <
|
||||
class Default,
|
||||
class AlwaysVoid,
|
||||
template <class...> class Op,
|
||||
class... Args
|
||||
>
|
||||
struct detector {
|
||||
using value = std::false_type;
|
||||
using type = Default;
|
||||
};
|
||||
|
||||
template <
|
||||
class Default,
|
||||
template <class...> class Op,
|
||||
class... Args
|
||||
>
|
||||
struct detector<Default, std::void_t<Op<Args...>>, Op, Args...> {
|
||||
using value = std::true_type;
|
||||
using type = Op<Args...>;
|
||||
};
|
||||
} // namespace detail
|
||||
|
||||
struct NoneType{};
|
||||
|
||||
template <
|
||||
template <class...> class Op,
|
||||
class... Args
|
||||
>
|
||||
using is_detected = typename detail::detector<NoneType, void, Op, Args...>::value;
|
||||
|
||||
template <typename... Types>
|
||||
struct ValidConversion;
|
||||
|
||||
template <typename To, typename A, typename B, typename... Rest>
|
||||
struct ValidConversion<To, A, B, Rest...> {
|
||||
typedef std::conjunction<
|
||||
std::is_constructible<To, A>, std::is_constructible<To, A>, std::conjunction<std::is_constructible<To, Rest>...>
|
||||
> value_type;
|
||||
static constexpr bool value = value_type::value;
|
||||
typedef std::enable_if_t<value, To> to;
|
||||
|
||||
};
|
||||
|
||||
template <typename To, typename From>
|
||||
struct ValidConversion<To, From> {
|
||||
typedef std::is_constructible<To, From> value_type;
|
||||
static constexpr bool value = value_type::value;
|
||||
typedef std::enable_if_t<value, To> to;
|
||||
typedef std::enable_if_t<value, From> from;
|
||||
};
|
||||
|
||||
template<typename... Types>
|
||||
using ValidConversion_v = typename ValidConversion<Types...>::value;
|
||||
|
||||
template<typename... Types>
|
||||
using ValidConversion_to = typename ValidConversion<Types...>::to;
|
||||
|
||||
template<typename To, typename From>
|
||||
using ValidConversion_from = typename ValidConversion<To, From>::from;
|
||||
|
||||
template <typename T>
|
||||
struct ExplicitType { using type=T; };
|
||||
|
||||
template <typename T>
|
||||
using ExplicitType_t = typename ExplicitType<T>::type;
|
||||
|
||||
template <typename T>
|
||||
T* NULLPTR = static_cast<T*>(nullptr);
|
||||
|
||||
template <typename Func, typename T>
|
||||
struct RunAndOutput {
|
||||
using type = T;
|
||||
T value;
|
||||
RunAndOutput(Func func, T val) : value(val) {
|
||||
func();
|
||||
}
|
||||
};
|
||||
|
||||
template<typename Func, std::size_t N=0, typename... Pack>
|
||||
template<std::size_t N=0, typename Func, typename... Pack>
|
||||
inline typename std::enable_if<N==sizeof...(Pack), void>::type
|
||||
ForEach(std::tuple<Pack...>&, Func) {}
|
||||
|
||||
template<typename Func, std::size_t N=0, typename... Pack>
|
||||
template<std::size_t N=0, typename Func, typename... Pack>
|
||||
inline typename std::enable_if<N < sizeof...(Pack), void>::type
|
||||
ForEach(std::tuple<Pack...>& tup, Func f) {
|
||||
f(N, std::get<N>(tup));
|
||||
|
||||
25
engine/NBCore/Types.hpp
Normal file
25
engine/NBCore/Types.hpp
Normal file
@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#ifndef _NB_CORE_TYPES
|
||||
#define _NB_CORE_TYPES
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace nb {
|
||||
|
||||
template<typename T>
|
||||
T swapEndian(const T& val) {
|
||||
T ret;
|
||||
const int size = sizeof(T);
|
||||
auto retLoc = static_cast<void*>(&ret);
|
||||
auto valLoc = static_cast<const void*>(&val);
|
||||
|
||||
for (int i = 0; i < size; ++i) {
|
||||
memcpy(retLoc+i, valLoc+(size-i-1), 1);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
using ByteVector = std::vector<uint8_t>;
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_CORE_TYPES
|
||||
@ -1,118 +0,0 @@
|
||||
#pragma once
|
||||
#ifndef _NB_CORE_TYPES
|
||||
#define _NB_CORE_TYPES
|
||||
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
#include "Errors.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
template<typename T>
|
||||
using SharedVector = std::vector<std::shared_ptr<T>>;
|
||||
|
||||
template<typename T>
|
||||
using RValueVector = std::vector<T&&>;
|
||||
|
||||
using ByteVector = std::vector<uint8_t>;
|
||||
|
||||
class ObjectManagerError : public Error<ObjectManagerError> {
|
||||
using Base = Error<ObjectManagerError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, NO_MANAGER, MANAGER_MISMATCH, LOCK_OVERFLOW, BAD_THREAD
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
ByteVector vectorToBytes(const std::vector<T>& vec) {
|
||||
unsigned int num_bytes = vec.size() * sizeof(T);
|
||||
ByteVector ret(num_bytes);
|
||||
memcpy(ret.data(), vec.data(), num_bytes);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T, typename S>
|
||||
ByteVector concatVectorBytes(const std::vector<T>& vec1, const std::vector<S>& vec2) {
|
||||
ByteVector vec1_raw = vectorToBytes<T>(vec1);
|
||||
ByteVector vec2_raw = vectorToBytes<S>(vec2);
|
||||
unsigned int vec1_raw_size = vec1_raw.size();
|
||||
unsigned int vec2_raw_size = vec2_raw.size();
|
||||
ByteVector ret(vec1_raw_size + vec2_raw_size);
|
||||
memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
|
||||
memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::vector<T> bytesToVector(const ByteVector& vec) {
|
||||
if (vec.size() % sizeof(T) != 0) {
|
||||
THROW(std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">."));
|
||||
}
|
||||
unsigned int num_elmts = vec.size() / sizeof(T);
|
||||
std::vector<T> ret(num_elmts);
|
||||
memcpy(ret.data(), vec.data(), vec.size());
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
class ThreadsafeObjectLock;
|
||||
|
||||
template <typename T>
|
||||
class ThreadsafeObject {
|
||||
using Codes = ObjectManagerError::Codes;
|
||||
|
||||
public:
|
||||
ThreadsafeObject(T&& obj)
|
||||
: _obj(std::make_shared<T>(obj)) {}
|
||||
|
||||
ThreadsafeObjectLock<T> lock() {
|
||||
return ThreadsafeObjectLock<T>(this);
|
||||
}
|
||||
|
||||
friend ThreadsafeObjectLock<T>;
|
||||
|
||||
protected:
|
||||
std::shared_ptr<T> _obj;
|
||||
mutable std::recursive_mutex _mutex;
|
||||
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class ThreadsafeObjectLock {
|
||||
public:
|
||||
ThreadsafeObjectLock(const ThreadsafeObjectLock&) = delete;
|
||||
ThreadsafeObjectLock operator=(const ThreadsafeObjectLock&) = delete;
|
||||
~ThreadsafeObjectLock() {
|
||||
_manager->_mutex.unlock();
|
||||
}
|
||||
|
||||
T* operator->() {
|
||||
return _manager->_obj.get();
|
||||
}
|
||||
|
||||
friend ThreadsafeObject<T>;
|
||||
|
||||
protected:
|
||||
ThreadsafeObjectLock(
|
||||
ThreadsafeObject<T>* const manager_
|
||||
) : _manager(manager_) {
|
||||
if (!_manager) {
|
||||
using Codes = ObjectManagerError::Codes;
|
||||
THROW(ObjectManagerError(Codes::NO_MANAGER));
|
||||
}
|
||||
_manager->_mutex.lock();
|
||||
}
|
||||
ThreadsafeObject<T>* const _manager;
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_CORE_TYPES
|
||||
12
engine/NBCore/src/Errors.cpp
Normal file
12
engine/NBCore/src/Errors.cpp
Normal file
@ -0,0 +1,12 @@
|
||||
#include "Errors.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::string Error::type = "Error";
|
||||
const ErrorCodeMap Error::ErrorMessages = {
|
||||
{ErrorCodes::GENERAL, "General std::exception."},
|
||||
{ErrorCodes::UNDEFINED, "Undefined / general error."},
|
||||
{ErrorCodes::BADERRORCODE, "Unrecognized error code."}
|
||||
};
|
||||
|
||||
}
|
||||
@ -1,16 +0,0 @@
|
||||
#include "ErrorsImpl.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::string Error<>::type = "nb::Error";
|
||||
const ErrorCodeMap Error<>::ErrorMessages = {
|
||||
{Error::Codes::STANDARD, "std::exception"},
|
||||
{Error::Codes::UNDEFINED, "Error"}
|
||||
};
|
||||
|
||||
//ErrorBase::
|
||||
|
||||
ErrorBase::ErrorBase(const std::exception& exception_) noexcept
|
||||
: ErrorBase(Error<NoneType>(exception_)) {}
|
||||
|
||||
}
|
||||
@ -1,38 +1,15 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "Logger.hpp"
|
||||
#include "StringUtils.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
#ifndef _NB_NO_LOGGER
|
||||
nb::DefaultDebugLogger logger(std::cout);
|
||||
#endif // _NB_NO_LOGGER
|
||||
|
||||
bool nb::DefaultDebugLogger::process(const LogEvent& msg) {
|
||||
constexpr size_t level_field_width = 5;
|
||||
constexpr size_t msg_prompt_length = level_field_width+7;
|
||||
for (const auto os : this->_ostream) {
|
||||
*os << "[";
|
||||
os->width(level_field_width);
|
||||
*os << std::to_string(msg.lvl) << "] :: ";
|
||||
std::string fileloc="";
|
||||
if (!msg.file.empty()) {
|
||||
fileloc += "(" + msg.file + ":" + std::to_string(msg.line) + ") - ";
|
||||
}
|
||||
*os << indent_strblock(
|
||||
fileloc + msg.msg,
|
||||
std::string(20 - msg_prompt_length, ' '),
|
||||
""
|
||||
) << nb::NEWLINE;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool RUN_LOGGER(nb::DefaultDebugLogger& log) {
|
||||
return log.run();
|
||||
}
|
||||
|
||||
const bool LOGGER_RUNNING = RUN_LOGGER(logger);
|
||||
static const bool LOGGER_RUNNING = RUN_LOGGER(logger);
|
||||
|
||||
} // namespace nb
|
||||
@ -7,6 +7,7 @@
|
||||
#endif // _NB_TARGET_LINUX
|
||||
|
||||
#include "Processes.hpp"
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
@ -15,15 +16,8 @@ uint64_t GetPID() {
|
||||
return GetCurrentProcessId();
|
||||
}
|
||||
#endif // _NB_TARGET_WINDOWS
|
||||
|
||||
#ifdef _NB_TARGET_LINUX
|
||||
#endif // _NB_TARGET_LINUX
|
||||
|
||||
#ifdef _NB_TARGET_WINDOWS
|
||||
uint64_t GetTID() {
|
||||
return GetCurrentThreadId();
|
||||
}
|
||||
#endif // _NB_TARGET_WINDOWS
|
||||
#ifdef _NB_TARGET_LINUX
|
||||
#endif // _NB_TARGET_LINUX
|
||||
|
||||
} // namespace nb
|
||||
@ -1,29 +0,0 @@
|
||||
#include "StringUtils.hpp"
|
||||
|
||||
/* std::string nb::wstr_to_str(std::wstring in) {
|
||||
std::size_t wstrlen = in.length();
|
||||
char* c_str= new char[wstrlen];
|
||||
std::wcstombs(c_str, in.c_str(), wstrlen);
|
||||
std::string ret(c_str, wstrlen);
|
||||
delete[] c_str;
|
||||
return ret;
|
||||
} */
|
||||
|
||||
std::string nb::indent_strblock(
|
||||
std::string block,
|
||||
std::string prepend,
|
||||
std::string topIndent
|
||||
) {
|
||||
return topIndent + nb::find_and_replace(
|
||||
block,
|
||||
nb::NEWLINE,
|
||||
nb::NEWLINE + prepend
|
||||
);
|
||||
}
|
||||
|
||||
std::string nb::indent_strblock(
|
||||
std::string block,
|
||||
std::string prepend
|
||||
) {
|
||||
return nb::indent_strblock(block, prepend, prepend);
|
||||
}
|
||||
@ -1,27 +0,0 @@
|
||||
#include "Utils.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
using ObjectManagerCodes = ObjectManagerError::Codes;
|
||||
const std::string ObjectManagerError::type = "nb::ObjectManagerError";
|
||||
const ErrorCodeMap ObjectManagerError::ErrorMessages({
|
||||
{ObjectManagerCodes::UNDEFINED, "Error"},
|
||||
{
|
||||
ObjectManagerCodes::NO_MANAGER,
|
||||
"Attempting to create object lock without lock manager"
|
||||
},
|
||||
{
|
||||
ObjectManagerCodes::MANAGER_MISMATCH,
|
||||
"Attempting to delete object lock from mismatched lock manager"
|
||||
},
|
||||
{
|
||||
ObjectManagerCodes::LOCK_OVERFLOW,
|
||||
"Too many object locks allocated"
|
||||
},
|
||||
{
|
||||
ObjectManagerCodes::BAD_THREAD,
|
||||
"Attempting operation from a bad thread"
|
||||
}
|
||||
});
|
||||
|
||||
}; // namespace nb
|
||||
@ -4,21 +4,12 @@ if (NB_BUILD_TESTS)
|
||||
enable_testing()
|
||||
include(GoogleTest)
|
||||
add_executable(TestCore
|
||||
./testErrors.cpp
|
||||
#./testProcesses.cpp
|
||||
./testUtils.cpp
|
||||
testErrors.cpp
|
||||
testProcesses.cpp
|
||||
)
|
||||
target_link_libraries(TestCore
|
||||
NBCore
|
||||
GTest::gtest_main
|
||||
)
|
||||
|
||||
add_executable(LoggerTest
|
||||
./testLogger.cpp
|
||||
)
|
||||
target_link_libraries(LoggerTest
|
||||
NBCore
|
||||
)
|
||||
|
||||
gtest_discover_tests(TestCore)
|
||||
endif()
|
||||
@ -1,39 +1,38 @@
|
||||
#define CODE_ERROR_LOCATIONS
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "Errors.hpp"
|
||||
#include <string>
|
||||
#include <gtest/gtest.h>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include "Logger.hpp"
|
||||
|
||||
using namespace nb;
|
||||
|
||||
class TestError : public Error<TestError> {
|
||||
using Base = Error<TestError>;
|
||||
class TestError : public ErrorBase<TestError> {
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::what;
|
||||
using Base::code;
|
||||
using Base::msg;
|
||||
using Base::trace;
|
||||
using ErrorBase<TestError>::ErrorBase;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
enum ErrorCodes : unsigned int {
|
||||
A, B, C, D
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const nb::ErrorCodeMap ErrorMessages;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
const std::string TestError::type="TestError";
|
||||
const ErrorCodeMap TestError::ErrorMessages{
|
||||
{TestError::Codes::A, "Hey!"},
|
||||
{TestError::Codes::B, "How"},
|
||||
{TestError::Codes::C, "You"},
|
||||
{TestError::Codes::D, "Doin"}
|
||||
{TestError::ErrorCodes::A, "Hey!"},
|
||||
{TestError::ErrorCodes::B, "How"},
|
||||
{TestError::ErrorCodes::C, "You"},
|
||||
{TestError::ErrorCodes::D, "Doin"}
|
||||
};
|
||||
|
||||
|
||||
TEST(ErrorTest, Test) {
|
||||
auto err = TestError(0, TestError(1, TestError(2, TestError(3, TestError(2)))));
|
||||
ASSERT_STREQ(err.what().c_str(), "Hey!\n Trace: How\n Trace: You\n Trace: Doin\n Trace: You");
|
||||
EXPECT_EQ(1, 1);
|
||||
|
||||
std::stringstream sstream;
|
||||
|
||||
ASSERT_TRUE(nb::logger.isRunning());
|
||||
nb::logger.log("Hey!");
|
||||
}
|
||||
@ -1,46 +0,0 @@
|
||||
#include <exception>
|
||||
|
||||
#include "Errors.hpp"
|
||||
#include "Logger.hpp"
|
||||
|
||||
class TestError : public nb::Error<TestError> {
|
||||
using Base = Error<TestError>;
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::what;
|
||||
using Base::code;
|
||||
using Base::msg;
|
||||
using Base::trace;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
A, B, C, D
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const nb::ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
const std::string TestError::type="TestError";
|
||||
const nb::ErrorCodeMap TestError::ErrorMessages{
|
||||
{TestError::Codes::A, "Hey!"},
|
||||
{TestError::Codes::B, "How"},
|
||||
{TestError::Codes::C, "You"},
|
||||
{TestError::Codes::D, "Doin"}
|
||||
};
|
||||
|
||||
int main() {
|
||||
nb::logger.log("Whoop!");
|
||||
try {
|
||||
THROW(TestError(0, TestError(1, TestError(2, TestError(3, TestError(2))))));
|
||||
} catch (TestError e){
|
||||
nb::logger.log("nb::Error was thrown!");
|
||||
}
|
||||
|
||||
try {
|
||||
THROW(std::exception());
|
||||
} catch (std::exception e){
|
||||
nb::logger.log("std::exception was thrown!");
|
||||
}
|
||||
ERROR("hello there!");
|
||||
return 0;
|
||||
}
|
||||
@ -1,6 +1,8 @@
|
||||
#define CODE_ERROR_LOCATIONS
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <iostream>
|
||||
#include "Processes.hpp"
|
||||
#include <Windows.h>
|
||||
|
||||
|
||||
@ -1,148 +0,0 @@
|
||||
#define CODE_ERROR_LOCATIONS
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <string>
|
||||
#include "TypeTraits.hpp"
|
||||
#include "StringUtils.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
TEST(UtilsTest, TestFindAndReplace) {
|
||||
ASSERT_STREQ(
|
||||
find_and_replace("Jeff", "e", "efe").c_str(),
|
||||
"Jefeff"
|
||||
);
|
||||
|
||||
std::string tmp = find_and_replace("Naif", "a", "afa");
|
||||
ASSERT_STREQ(
|
||||
find_and_replace(tmp, "i", "ifi").c_str(),
|
||||
"Nafaifif"
|
||||
);
|
||||
|
||||
tmp = find_and_replace("aeiou", "a", "afa");
|
||||
tmp = find_and_replace(tmp, "e", "efe");
|
||||
tmp = find_and_replace(tmp, "i", "ifi");
|
||||
tmp = find_and_replace(tmp, "o", "ofo");
|
||||
tmp = find_and_replace(tmp, "u", "ufu");
|
||||
ASSERT_STREQ(
|
||||
tmp.c_str(),
|
||||
"afaefeifiofoufu"
|
||||
);
|
||||
|
||||
tmp = find_and_replace(tmp, "afa", "a");
|
||||
tmp = find_and_replace(tmp, "efe", "e");
|
||||
tmp = find_and_replace(tmp, "ifi", "i");
|
||||
tmp = find_and_replace(tmp, "ofo", "o");
|
||||
tmp = find_and_replace(tmp, "ufu", "u");
|
||||
ASSERT_STREQ(
|
||||
tmp.c_str(),
|
||||
"aeiou"
|
||||
);
|
||||
}
|
||||
|
||||
TEST(UtilsTest, TestFindAndReplaceWstr) {
|
||||
ASSERT_STREQ(
|
||||
find_and_replace<wchar_t>(L"Jeff", L"e", L"efe").c_str(),
|
||||
L"Jefeff"
|
||||
);
|
||||
|
||||
std::wstring tmp = find_and_replace<wchar_t>(L"Naif", L"a", L"afa");
|
||||
ASSERT_STREQ(
|
||||
find_and_replace<wchar_t>(tmp, L"i", L"ifi").c_str(),
|
||||
L"Nafaifif"
|
||||
);
|
||||
|
||||
tmp = find_and_replace<wchar_t>(L"aeiou", L"a", L"afa");
|
||||
tmp = find_and_replace<wchar_t>(tmp, L"e", L"efe");
|
||||
tmp = find_and_replace<wchar_t>(tmp, L"i", L"ifi");
|
||||
tmp = find_and_replace<wchar_t>(tmp, L"o", L"ofo");
|
||||
tmp = find_and_replace<wchar_t>(tmp, L"u", L"ufu");
|
||||
ASSERT_STREQ(
|
||||
tmp.c_str(),
|
||||
L"afaefeifiofoufu"
|
||||
);
|
||||
|
||||
tmp = find_and_replace<wchar_t>(tmp, L"afa", L"a");
|
||||
tmp = find_and_replace<wchar_t>(tmp, L"efe", L"e");
|
||||
tmp = find_and_replace<wchar_t>(tmp, L"ifi", L"i");
|
||||
tmp = find_and_replace<wchar_t>(tmp, L"ofo", L"o");
|
||||
tmp = find_and_replace<wchar_t>(tmp, L"ufu", L"u");
|
||||
ASSERT_STREQ(
|
||||
tmp.c_str(),
|
||||
L"aeiou"
|
||||
);
|
||||
}
|
||||
|
||||
/* TEST(UtilsTest, TestWstrToStr) {
|
||||
ASSERT_STREQ(
|
||||
nb::wstr_to_str(L"Hi!").c_str(),
|
||||
"Hi!"
|
||||
);
|
||||
ASSERT_STREQ(
|
||||
nb::wstr_to_str(L"Naif").c_str(),
|
||||
"Naif"
|
||||
);
|
||||
ASSERT_STREQ(
|
||||
nb::wstr_to_str(L"\r\r\r\n").c_str(),
|
||||
"\r\r\r\n"
|
||||
);
|
||||
ASSERT_STREQ(
|
||||
nb::wstr_to_str(L"Naif\ttalks\r\ra\t\nlot").c_str(),
|
||||
"Naif\ttalks\r\ra\t\nlot"
|
||||
);
|
||||
} */
|
||||
|
||||
/* TEST(UtilsTest, TestStrToWstr) {
|
||||
ASSERT_STREQ(
|
||||
nb::str_to_wstr("Hi!").c_str(),
|
||||
L"Hi!"
|
||||
);
|
||||
ASSERT_STREQ(
|
||||
nb::str_to_wstr("Naif").c_str(),
|
||||
L"Naif"
|
||||
);
|
||||
ASSERT_STREQ(
|
||||
nb::str_to_wstr("\r\r\r\n").c_str(),
|
||||
L"\r\r\r\n"
|
||||
);
|
||||
ASSERT_STREQ(
|
||||
nb::str_to_wstr("Naif\ttalks\r\ra\t\nlot").c_str(),
|
||||
L"Naif\ttalks\r\ra\t\nlot"
|
||||
);
|
||||
} */
|
||||
|
||||
struct A { bool x(); };
|
||||
struct B { bool y(); };
|
||||
struct C { bool x(); bool y; };
|
||||
struct D : C {};
|
||||
|
||||
template <typename T>
|
||||
using has_x = decltype(T::x);
|
||||
|
||||
template <typename T>
|
||||
using has_y = decltype(T::y);
|
||||
|
||||
TEST(UtilsTest, TestIsDetected) {
|
||||
auto ret = is_detected<has_x, A>::value;
|
||||
ASSERT_TRUE(ret);
|
||||
ret = is_detected<has_y, A>::value;
|
||||
ASSERT_FALSE(ret);
|
||||
|
||||
ret = is_detected<has_y, B>::value;
|
||||
ASSERT_TRUE(ret);
|
||||
ret = is_detected<has_x, B>::value;
|
||||
ASSERT_FALSE(ret);
|
||||
|
||||
ret = is_detected<has_x, C>::value;
|
||||
ASSERT_TRUE(ret);
|
||||
ret = is_detected<has_y, C>::value;
|
||||
ASSERT_TRUE(ret);
|
||||
|
||||
ret = is_detected<has_x, D>::value;
|
||||
ASSERT_TRUE(ret);
|
||||
ret = is_detected<has_y, D>::value;
|
||||
ASSERT_TRUE(ret);
|
||||
}
|
||||
|
||||
} // namespace nb
|
||||
@ -4,238 +4,362 @@
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBCore/Logger.hpp>
|
||||
#include <NBCore/Utils.hpp>
|
||||
|
||||
#include "OGLObjects.hpp"
|
||||
#include <NBCore/Types.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
typedef std::vector<unsigned char> RawVec;
|
||||
|
||||
extern const std::unordered_map<GLenum, std::string> BufferTypes;
|
||||
static uint8_t GLSLTypeSize(GLenum type) {
|
||||
switch(type) {
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
case GL_HALF_FLOAT:
|
||||
return 2;
|
||||
break;
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
case GL_FLOAT:
|
||||
return 4;
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
return 8;
|
||||
break;
|
||||
default:
|
||||
return 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
class BufferError : public Error<BufferError> {
|
||||
protected:
|
||||
using Base = Error<BufferError>;
|
||||
struct VertexAttributePointer {
|
||||
GLuint buffer = 0;
|
||||
int32_t offset = 0;
|
||||
GLsizei stride = -1;
|
||||
GLuint divisor = 0;
|
||||
};
|
||||
|
||||
struct VertexAttribute {
|
||||
GLint GLSLSize;
|
||||
GLenum GLSLType;
|
||||
GLboolean GLSLNormalization;
|
||||
VertexAttributePointer ptr;
|
||||
};
|
||||
|
||||
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
|
||||
if ((i -= va.ptr.offset) < 0) { return false; }
|
||||
return (i%va.ptr.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
|
||||
}
|
||||
|
||||
typedef std::vector<VertexAttribute> VertexAttributeList;
|
||||
|
||||
template<typename T>
|
||||
RawVec vectorToRaw(const std::vector<T>& vec) {
|
||||
unsigned int num_bytes = vec.size() * sizeof(T);
|
||||
RawVec ret(num_bytes);
|
||||
memcpy(ret.data(), vec.data(), num_bytes);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T, typename S>
|
||||
RawVec concatVectorsToRaw(const std::vector<T>& vec1, const std::vector<S>& vec2) {
|
||||
RawVec vec1_raw = vectorToRaw<T>(vec1);
|
||||
RawVec vec2_raw = vectorToRaw<S>(vec2);
|
||||
unsigned int vec1_raw_size = vec1_raw.size();
|
||||
unsigned int vec2_raw_size = vec2_raw.size();
|
||||
RawVec ret(vec1_raw_size + vec2_raw_size);
|
||||
memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
|
||||
memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::vector<T> rawToVector(const RawVec& vec) {
|
||||
if (vec.size() % sizeof(T) != 0) {
|
||||
throw std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">.");
|
||||
}
|
||||
unsigned int num_elmts = vec.size() / sizeof(T);
|
||||
std::vector<T> ret(num_elmts);
|
||||
memcpy(ret.data(), vec.data(), vec.size());
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
class BufferError : public std::runtime_error {
|
||||
public:
|
||||
const bool error;
|
||||
BufferError(const std::string& msg, const std::string& file="", int line=-1)
|
||||
: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
|
||||
BufferError(bool isError=true) : std::runtime_error(""), error(isError) {}
|
||||
};
|
||||
|
||||
|
||||
template <typename ObjectType>
|
||||
class OpenGLObject {
|
||||
public:
|
||||
OpenGLObject(OpenGLObject&&) = default;
|
||||
OpenGLObject& operator=(OpenGLObject&&) = default;
|
||||
~OpenGLObject() { remove(); }
|
||||
|
||||
virtual void bind() const = 0;
|
||||
virtual void unbind() const = 0;
|
||||
virtual bool isInitialized() const = 0;
|
||||
GLuint id() const { return _id; }
|
||||
|
||||
protected:
|
||||
OpenGLObject() = default;
|
||||
OpenGLObject(const OpenGLObject&) = delete;
|
||||
OpenGLObject& operator=(const OpenGLObject&) = delete;
|
||||
|
||||
virtual void remove() const = 0;
|
||||
|
||||
GLuint _id;
|
||||
};
|
||||
|
||||
class VAO : public virtual OpenGLObject<VAO> {
|
||||
public:
|
||||
using Base = OpenGLObject<VAO>;
|
||||
using Base::Base;
|
||||
|
||||
public:
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED,
|
||||
DATA_OVERFLOW,
|
||||
INVALID_BUFFER,
|
||||
HANDLE_OVERWRITE,
|
||||
};
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
VAO() { glGenVertexArrays(1, &_id); }
|
||||
|
||||
template <typename BufferType>
|
||||
class Buffer : public OpenGLObject {
|
||||
using Codes = BufferError::Codes;
|
||||
|
||||
public:
|
||||
using OpenGLObject::OpenGLObject;
|
||||
Buffer() = default;
|
||||
Buffer(Buffer&& other) {
|
||||
*this = std::move(other);
|
||||
}
|
||||
Buffer& operator=(Buffer&& rhs) {
|
||||
auto targ_name = BufferTypes.at(Target);
|
||||
if (Target != rhs.Target) {
|
||||
THROW(BufferError(
|
||||
Codes::INVALID_BUFFER,
|
||||
"w/ ("+targ_name+") := ("+BufferTypes.at(rhs.Target)+")"
|
||||
));
|
||||
}
|
||||
//nb::logger.log(std::to_string(_id) + ":=" + std::to_string(rhs._id));
|
||||
if (_id) {
|
||||
THROW(BufferError(
|
||||
Codes::HANDLE_OVERWRITE,
|
||||
"w/ BufferType = " + targ_name
|
||||
));
|
||||
}
|
||||
_id = rhs._id;
|
||||
_usage = rhs._usage;
|
||||
_size = rhs._size;
|
||||
void bind() const { glBindVertexArray(_id); }
|
||||
void unbind() const { glBindVertexArray(0); }
|
||||
|
||||
rhs._id = 0;
|
||||
rhs._usage = GL_STATIC_DRAW;
|
||||
rhs._size = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
virtual void bind() const override {
|
||||
if (_id) {
|
||||
glBindBuffer(Target, _id);
|
||||
} else {
|
||||
WARN(BufferError(
|
||||
Codes::INVALID_BUFFER,
|
||||
"w/ BufferType " + BufferTypes.at(Target)
|
||||
), 0xFE);
|
||||
}
|
||||
}
|
||||
virtual void unbind() const override { glBindBuffer(Target, 0); }
|
||||
virtual GLenum usage() const { return _usage; }
|
||||
virtual GLenum usage(GLenum usage_) {
|
||||
_usage = usage_;
|
||||
data(data(), _usage);
|
||||
return _usage;
|
||||
}
|
||||
virtual size_t size() const { return _size; }
|
||||
virtual ByteVector data() const {
|
||||
bind();
|
||||
ByteVector ret(_size);
|
||||
glGetBufferSubData(Target, 0, _size, ret.data());
|
||||
return ret;
|
||||
}
|
||||
virtual void data(
|
||||
const void* data_,
|
||||
GLsizei size_,
|
||||
GLenum usage_=GL_STATIC_DRAW
|
||||
) {
|
||||
declare();
|
||||
bind();
|
||||
glBufferData(Target, size_, data_, usage_);
|
||||
_size = size_;
|
||||
_usage = usage_;
|
||||
}
|
||||
virtual void data(const ByteVector& data_, GLenum usage_=GL_STATIC_DRAW) {
|
||||
data(data_.data(), data_.size(), usage_);
|
||||
|
||||
}
|
||||
virtual void subdata(void* data_, GLsizeiptr size_, GLintptr offset_=0) {
|
||||
bind();
|
||||
if (offset_+size_ <= _size) {
|
||||
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
|
||||
}
|
||||
glBufferSubData(Target, offset_, size_, data_);
|
||||
}
|
||||
virtual void subdata(ByteVector& data_, GLintptr offset_=0) {
|
||||
bind();
|
||||
size_t size_ = data_.size();
|
||||
if (offset_+size_ <= _size) {
|
||||
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
|
||||
}
|
||||
glBufferSubData(Target, offset_, data_.size(), data_.data());
|
||||
}
|
||||
// virtual void clear() const { glClearBufferData(Target, ) }
|
||||
static const GLenum Target;
|
||||
|
||||
protected:
|
||||
using OpenGLObject::_id;
|
||||
GLenum _usage = GL_STATIC_DRAW;
|
||||
size_t _size;
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
glGenBuffers(1, &_id);
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteBuffers(1, &_id);
|
||||
_id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template<typename BufferType>
|
||||
const GLenum Buffer<BufferType>::Target = BufferType::Target;
|
||||
|
||||
template <typename BufferType>
|
||||
class ImmutableBuffer : public virtual Buffer<BufferType> {
|
||||
public:
|
||||
using Base = Buffer<BufferType>;
|
||||
using Base::Target;
|
||||
using Base::bind;
|
||||
|
||||
ImmutableBuffer() = default;
|
||||
ImmutableBuffer(size_t size_, GLenum usage_ = GL_STATIC_DRAW, GLbitfield flags_=0x0) : size(size_), Base::usage(usage_) {
|
||||
glBufferStorage(Target, size, nullptr, flags_);
|
||||
}
|
||||
|
||||
std::weak_ptr<void> map(GLbitfield access_) {
|
||||
if (_map && _mapAccess != access_) { unmap(); }
|
||||
_mapAccess = access_;
|
||||
if (!_map) {
|
||||
bind();
|
||||
glMapBuffer(Target, _mapAccess);
|
||||
}
|
||||
return _map;
|
||||
}
|
||||
void unmap() {
|
||||
bind();
|
||||
glUnmapBuffer(Target);
|
||||
_map.reset();
|
||||
}
|
||||
|
||||
const size_t size;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
std::shared_ptr<void> _map = nullptr;
|
||||
GLbitfield _mapAccess = 0;
|
||||
const
|
||||
|
||||
void remove() { glDeleteVertexArrays(1, &_id); }
|
||||
|
||||
};
|
||||
|
||||
template<bool Immutable=false>
|
||||
class ArrayBuffer : public Buffer<ArrayBuffer<false>> {
|
||||
using Base = Buffer<ArrayBuffer<false>>;
|
||||
using BufferType = Base;
|
||||
|
||||
public:
|
||||
template <typename BufferType>
|
||||
class Buffer : public virtual OpenGLObject<Buffer<BufferType>> {
|
||||
public:
|
||||
using Base = OpenGLObject<Buffer>;
|
||||
using Base::Base;
|
||||
using Base::data;
|
||||
ArrayBuffer(const ByteVector&, GLenum usage_=GL_STATIC_DRAW);
|
||||
|
||||
static const GLenum Target = GL_ARRAY_BUFFER;
|
||||
|
||||
protected:
|
||||
using Base::_usage;
|
||||
};
|
||||
|
||||
template <>
|
||||
class ArrayBuffer<true>
|
||||
: public virtual ArrayBuffer<false>, public virtual ImmutableBuffer<ArrayBuffer<true>> {
|
||||
using Base = ArrayBuffer<false>;
|
||||
using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
|
||||
using BufferType::BufferType;
|
||||
|
||||
|
||||
public:
|
||||
using Base::Target;
|
||||
|
||||
};
|
||||
|
||||
template<bool Immutable=false>
|
||||
class ElementBuffer : public Buffer<ElementBuffer<false>> {
|
||||
using Base = Buffer<ElementBuffer<false>>;
|
||||
using BufferType = Base;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
static const GLenum Target = GL_ELEMENT_ARRAY_BUFFER;
|
||||
Buffer(GLenum usage_ = GL_STATIC_DRAW) : usage(usage_) { glGenBuffers(1, &_id); }
|
||||
|
||||
protected:
|
||||
void bind() const { glBindBuffer(GLTarget, _id); }
|
||||
void unbind() const { glBindBuffer(GLTarget, 0); }
|
||||
void data(void* data_, size_t size) const { glBufferData(GLTarget, size, data_, usage); }
|
||||
void data(nb::ByteVector& data_) const { glBufferData(GLTarget, data_.size(), data_.data(), usage); }
|
||||
void invalidate() const { glInvalidateBufferData(_id); }
|
||||
|
||||
|
||||
const GLenum GLTarget = BufferType::GLTarget;
|
||||
GLenum usage;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
void remove() { glDeleteBuffers(1, &_id); }
|
||||
|
||||
};
|
||||
|
||||
template <>
|
||||
class ElementBuffer<true>
|
||||
: public virtual ElementBuffer<false>, public virtual ImmutableBuffer<ElementBuffer<true>> {
|
||||
using Base = ElementBuffer<false>;
|
||||
using BufferType = ImmutableBuffer<ElementBuffer<true>>;
|
||||
class VertexBuffer : public virtual Buffer<VertexBuffer> {
|
||||
public:
|
||||
|
||||
public:
|
||||
using BufferType::BufferType;
|
||||
using Base::Target;
|
||||
static const GLenum GLTarget = GL_ARRAY_BUFFER;
|
||||
protected:
|
||||
|
||||
};
|
||||
|
||||
class ElementBuffer : public virtual Buffer<ElementBuffer> {
|
||||
public:
|
||||
|
||||
static const GLenum GLTarget = GL_ELEMENT_ARRAY_BUFFER;
|
||||
|
||||
protected:
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
class Buffer : public OpenGLObject {
|
||||
public:
|
||||
Buffer(
|
||||
GLenum buffer_type,
|
||||
GLenum usage=GL_STATIC_DRAW
|
||||
) : _type(buffer_type), _usage(usage) {
|
||||
glGenBuffers(1, &_id);
|
||||
}
|
||||
Buffer(
|
||||
const RawVec& init_data,
|
||||
GLenum buffer_type,
|
||||
GLenum usage=GL_STATIC_DRAW
|
||||
) : _type{buffer_type}, _usage{usage} { data(init_data); }
|
||||
Buffer(
|
||||
unsigned int size,
|
||||
GLenum buffer_type,
|
||||
GLenum usage=GL_STATIC_DRAW
|
||||
) : Buffer(RawVec(size), buffer_type, usage) {}
|
||||
|
||||
Buffer(Buffer&& rhs) { *this = std::move(rhs); }
|
||||
Buffer& operator=(Buffer&& rhs) {
|
||||
remove();
|
||||
_usage = rhs._usage;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLenum usage() const { return _usage; }
|
||||
unsigned int id() const { return _id; }
|
||||
GLuint size() const { return _size; }
|
||||
bool isInitialized() const override { return _id && glIsBuffer(_id) && bool(_size); }
|
||||
RawVec data() const {
|
||||
RawVec ret(_size);
|
||||
bind();
|
||||
glGetBufferSubData(_type, 0, _size, ret.data());
|
||||
return ret;
|
||||
}
|
||||
void bind() const override { glBindBuffer(_type, _id); }
|
||||
void unbind() const override { glBindBuffer(_type, 0); }
|
||||
|
||||
GLenum usage(GLenum usage) {
|
||||
_usage=usage;
|
||||
data(data());
|
||||
return _usage;
|
||||
}
|
||||
void data(const RawVec& set_data) {
|
||||
if (!glfwGetCurrentContext()) {
|
||||
THROW_BUFFER_ERROR("No OpenGL context.");
|
||||
}
|
||||
bind();
|
||||
glBufferData(_type, set_data.size(), set_data.data(), _usage);
|
||||
_size = set_data.size();
|
||||
}
|
||||
void data(const RawVec& newData, unsigned int offset) {
|
||||
if (newData.size()+offset > _size) {
|
||||
THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
|
||||
}
|
||||
bind();
|
||||
glBufferSubData(_type, offset, newData.size(), newData.data());
|
||||
}
|
||||
void data(void* src, unsigned int offset, unsigned int size) {
|
||||
if (size+offset > _size) {
|
||||
THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
|
||||
}
|
||||
bind();
|
||||
glBufferSubData(_type, offset, size, src);
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void remove() const override {
|
||||
unbind();
|
||||
if (_id) { glDeleteBuffers(1, &_id); }
|
||||
}
|
||||
|
||||
using OpenGLObject::_id;
|
||||
GLenum _type;
|
||||
GLenum _usage;
|
||||
unsigned int _size = 0;
|
||||
};
|
||||
|
||||
|
||||
class Texture : public OpenGLObject {
|
||||
public:
|
||||
Texture(GLenum tar=GL_TEXTURE_2D) : _target(tar) { glGenTextures(1, &_id); }
|
||||
|
||||
Texture(Texture&& rhs) { *this=std::move(rhs); }
|
||||
Texture& operator=(Texture&& rhs) {
|
||||
_target = rhs._target;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void bind() const override { glBindTexture(_target, _id); }
|
||||
void unbind() const override { glBindTexture(_target, 0); }
|
||||
bool isInitialized() const override { return _id && glIsTexture(_id); }
|
||||
|
||||
protected:
|
||||
using OpenGLObject::_id;
|
||||
GLenum _target;
|
||||
};
|
||||
|
||||
class Framebuffer : public OpenGLObject {
|
||||
public:
|
||||
|
||||
Framebuffer(GLenum tar=GL_FRAMEBUFFER) : _target(tar) { glGenFramebuffers(1, &_id); }
|
||||
|
||||
Framebuffer(Framebuffer&& rhs) { *this=std::move(rhs); }
|
||||
Framebuffer& operator=(Framebuffer&& rhs) {
|
||||
remove();
|
||||
_target = rhs._target;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void bind() const override { glBindFramebuffer(_target, _id); }
|
||||
void unbind() const override { glBindFramebuffer(_target, 0); }
|
||||
bool isInitialized() const override { return _id && glIsFramebuffer(_id); }
|
||||
GLenum status() const {
|
||||
bind();
|
||||
return glCheckFramebufferStatus(_target);
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
virtual void remove() const override {
|
||||
unbind();
|
||||
if (_id) { glDeleteFramebuffers(1, &_id); }
|
||||
}
|
||||
using OpenGLObject::_id;
|
||||
GLenum _target;
|
||||
};
|
||||
|
||||
class Renderbuffer : public OpenGLObject {
|
||||
public:
|
||||
Renderbuffer(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) : Renderbuffer() {
|
||||
storage(x, y, format, multi);
|
||||
}
|
||||
Renderbuffer() { glGenRenderbuffers(1, &_id); }
|
||||
|
||||
|
||||
Renderbuffer(Renderbuffer&& rhs) { *this = std::move(rhs); }
|
||||
Renderbuffer& operator=(Renderbuffer&& rhs) {
|
||||
_format = rhs._format;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
virtual void bind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
|
||||
virtual void unbind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
|
||||
virtual bool isInitialized() const override { return _id && glIsRenderbuffer(_id); }
|
||||
|
||||
void storage(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) {
|
||||
_sizex = x;
|
||||
_sizey = y;
|
||||
_format = format;
|
||||
_multisample = multi;
|
||||
bind();
|
||||
glRenderbufferStorageMultisample(GL_RENDERBUFFER, _multisample, _format, _sizex, _sizey);
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
virtual void remove() const override {
|
||||
unbind();
|
||||
if (_id) { glDeleteRenderbuffers(1, &_id); }
|
||||
}
|
||||
|
||||
using OpenGLObject::_id;
|
||||
GLenum _format;
|
||||
unsigned int _sizex{0};
|
||||
unsigned int _sizey{0};
|
||||
unsigned int _multisample{0};
|
||||
|
||||
};
|
||||
|
||||
*/
|
||||
|
||||
} // namespace NB
|
||||
#endif // _NB_BUFFER
|
||||
|
||||
@ -1,3 +1,5 @@
|
||||
include_directories(./.)
|
||||
|
||||
find_package(OpenGL)
|
||||
add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build)
|
||||
|
||||
@ -8,12 +10,8 @@ set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
|
||||
toAbsolutePath(NB_GRAPHICS_SOURCE
|
||||
./src/Buffers.cpp
|
||||
./src/OGLObjects.cpp
|
||||
./src/ProgramPipeline.cpp
|
||||
./src/Textures.cpp
|
||||
./src/VertexArray.cpp
|
||||
./src/Window.cpp
|
||||
./src/Buffers.cpp
|
||||
)
|
||||
|
||||
toAbsolutePath(NB_GRAPHICS_INCLUDE
|
||||
@ -21,10 +19,8 @@ toAbsolutePath(NB_GRAPHICS_INCLUDE
|
||||
./Camera.hpp
|
||||
./Draw.hpp
|
||||
./GLLoad.hpp
|
||||
./OGLObjects.hpp
|
||||
./ProgramPipeline.hpp
|
||||
./Textures.hpp
|
||||
./VertexArray.hpp
|
||||
./shader.hpp
|
||||
./VAOManager.hpp
|
||||
./Window.hpp
|
||||
)
|
||||
|
||||
@ -35,11 +31,4 @@ add_library(NBGraphics
|
||||
${NB_GRAPHICS_SOURCE}
|
||||
${GLAD_PATH}/src/glad.c
|
||||
)
|
||||
target_link_libraries(NBGraphics glfw)
|
||||
|
||||
target_include_directories(NBGraphics PUBLIC ./.)
|
||||
|
||||
if (NB_BUILD_TESTS)
|
||||
add_subdirectory(./tests)
|
||||
endif()
|
||||
|
||||
target_link_libraries(NBGraphics glfw3)
|
||||
|
||||
@ -2,14 +2,13 @@
|
||||
#ifndef _NB_CAMERA
|
||||
#define _NB_CAMERA
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <GLLoad.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_inverse.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
namespace nb {
|
||||
namespace NB {
|
||||
|
||||
class Camera {
|
||||
public:
|
||||
|
||||
@ -5,4 +5,31 @@
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
namespace NB {
|
||||
|
||||
static unsigned int __NB_GL_DEBUG_ERROR_CODE__;
|
||||
|
||||
static std::string formatDebugString(const std::string& msg, const std::string& file="", int line=-1) {
|
||||
std::string ret = "";
|
||||
if (file != "") {
|
||||
ret += "In file " + file;
|
||||
if (line >= 0) {
|
||||
ret += " at line " + std::to_string(line);
|
||||
}
|
||||
ret += ":\n\t";
|
||||
}
|
||||
return ret + msg;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#define NB_GL_DEBUG_THROW(cmd, when) while(NB::__NB_GL_DEBUG_ERROR_CODE__=glGetError()){\
|
||||
std::cout << "[GL ERROR]: " << NB::__NB_GL_DEBUG_ERROR_CODE__;\
|
||||
std::cout << " " << when << " " << cmd << "\n";\
|
||||
}
|
||||
#define NB_GL_DEBUG(cmd) NB_GL_DEBUG_THROW(#cmd, "before"); cmd; NB_GL_DEBUG_THROW(#cmd, "after");
|
||||
|
||||
#endif
|
||||
@ -1,45 +0,0 @@
|
||||
#pragma once
|
||||
#ifndef _NB_OGL_OBJECTS
|
||||
#define _NB_OGL_OBJECTS
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
class OGLError : public Error<OGLError> {
|
||||
using Base = Error<OGLError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, HANGING_OBJECT
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class OpenGLObject {
|
||||
public:
|
||||
OpenGLObject(const OpenGLObject&) = delete;
|
||||
OpenGLObject& operator=(const OpenGLObject&) = delete;
|
||||
virtual ~OpenGLObject() {};
|
||||
|
||||
virtual void bind() const = 0;
|
||||
virtual void unbind() const = 0;
|
||||
GLuint id() const { return _id; }
|
||||
|
||||
protected:
|
||||
OpenGLObject() = default;
|
||||
|
||||
virtual GLuint declare() = 0;
|
||||
virtual void remove() = 0;
|
||||
|
||||
GLuint _id = 0;
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_OGL_OBJECTS
|
||||
@ -1,123 +0,0 @@
|
||||
#pragma once
|
||||
#ifndef _NB_SHADER
|
||||
#define _NB_SHADER
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBCore/Utils.hpp>
|
||||
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
class ShaderError : public Error<ShaderError> {
|
||||
using Base = Error<ShaderError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class ProgramError : public Error<ProgramError> {
|
||||
using Base = Error<ProgramError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, LINKING_ERROR
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
enum OpenGLProfiles {
|
||||
Core,
|
||||
Compatibility,
|
||||
ES
|
||||
};
|
||||
|
||||
class Shader : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
Shader(GLenum, const std::string&);
|
||||
Shader(Shader&&);
|
||||
Shader& operator=(Shader&&) = delete;
|
||||
~Shader() { remove(); }
|
||||
operator bool();
|
||||
virtual void bind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
GLint status(GLenum) const;
|
||||
std::string log() const;
|
||||
const GLenum target;
|
||||
friend Base;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
GLint _success;
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
_id = _id = glCreateShader(target);
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteShader(_id);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class Program : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
Program(SharedVector<Shader>);
|
||||
Program(Program&&);
|
||||
Program& operator=(Program&&) = delete;
|
||||
operator bool();
|
||||
~Program() { remove(); }
|
||||
virtual void bind() const override {
|
||||
glUseProgram(_id);
|
||||
}
|
||||
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
GLint status(GLenum) const;
|
||||
std::string log() const;
|
||||
friend Base;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
GLint _success;
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
_id = glCreateProgram();
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteProgram(_id);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@ -1,61 +0,0 @@
|
||||
#pragma once
|
||||
#ifndef _NB_TEXTURES
|
||||
#define _NB_TEXTURES
|
||||
|
||||
#include "Buffers.hpp"
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
template<bool Immutable=false>
|
||||
class TextureBuffer : public virtual Buffer<TextureBuffer<false>> {
|
||||
using Base = Buffer<TextureBuffer<false>>;
|
||||
using BufferType = Base;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
static const GLenum Target = GL_TEXTURE_BUFFER;
|
||||
|
||||
protected:
|
||||
|
||||
};
|
||||
|
||||
template <>
|
||||
class TextureBuffer<true>
|
||||
: public virtual TextureBuffer<false>, public virtual ImmutableBuffer<TextureBuffer<true>> {
|
||||
using Base = TextureBuffer<false>;
|
||||
using BufferType = ImmutableBuffer<TextureBuffer<true>>;
|
||||
|
||||
public:
|
||||
using BufferType::BufferType;
|
||||
using Base::Target;
|
||||
};
|
||||
|
||||
class Texture : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
|
||||
Texture(GLenum);
|
||||
|
||||
virtual void bind() const override { glBindTexture(target, _id); }
|
||||
virtual void unbind() const override { glBindTexture(target, 0); }
|
||||
|
||||
const GLenum target;
|
||||
|
||||
friend Base;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteTextures(0, &_id);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_TEXTURES
|
||||
75
engine/NBGraphics/VAOManager.hpp
Normal file
75
engine/NBGraphics/VAOManager.hpp
Normal file
@ -0,0 +1,75 @@
|
||||
#pragma once
|
||||
#ifndef _NB_VAO_MANAGER
|
||||
#define _NB_VAO_MANAGER
|
||||
|
||||
#include <GLLoad.h>
|
||||
|
||||
#include <exception>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "Buffers.h"
|
||||
|
||||
#define THROW_VAO_ERROR(msg) throw VAOError(msg, __FILE__, __LINE__);
|
||||
|
||||
namespace NB {
|
||||
|
||||
class VAOError : public std::runtime_error {
|
||||
public:
|
||||
const bool error;
|
||||
VAOError(const std::string& msg, const std::string& file="", int line=-1)
|
||||
: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
|
||||
VAOError(bool isError=true) : std::runtime_error(""), error(isError) {}
|
||||
};
|
||||
|
||||
class VAOManager : public OpenGLObject {
|
||||
public:
|
||||
typedef std::shared_ptr<Buffer> BufferManagerPointer;
|
||||
//typedef BufferManager BufferManagerPointer;
|
||||
|
||||
VAOManager();
|
||||
VAOManager(
|
||||
std::vector<BufferManagerPointer>,
|
||||
BufferManagerPointer elmt_buf = nullptr,
|
||||
const VertexAttributeList& vert_attrs = {}
|
||||
);
|
||||
VAOManager(
|
||||
BufferManagerPointer vert_bufs,
|
||||
BufferManagerPointer elmt_buf = nullptr,
|
||||
const VertexAttributeList& vert_attrs = {}
|
||||
) : VAOManager(std::vector<BufferManagerPointer>(1, vert_bufs), elmt_buf, vert_attrs) {}
|
||||
|
||||
VAOManager(VAOManager&& rhs);
|
||||
VAOManager& operator=(VAOManager&& rhs);
|
||||
|
||||
VertexAttributeList getLayout() const;
|
||||
GLuint id() const;
|
||||
unsigned int vertSize(GLuint) const;
|
||||
std::vector<BufferManagerPointer> getVertexBuffers() const;
|
||||
bool isInitialized() const override;
|
||||
RawVec attributeData(unsigned int);
|
||||
|
||||
RawVec attributeData(unsigned int, const RawVec&);
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
void addVBO(BufferManagerPointer);
|
||||
void changeEBO(BufferManagerPointer);
|
||||
VertexAttributeList addVertexAttributes(const VertexAttributeList&);
|
||||
VertexAttributeList addVertexAttributes(VertexAttribute);
|
||||
VertexAttributeList generate();
|
||||
VertexAttributeList generate(VertexAttributeList);
|
||||
VertexAttributeList changeLayout(unsigned int, VertexAttributePointer);
|
||||
|
||||
VAOError checkValid(const VertexAttributeList&);
|
||||
|
||||
private:
|
||||
void remove() const override;
|
||||
|
||||
using OpenGLObject::_id;
|
||||
std::map<GLuint, BufferManagerPointer> _vert_buffers;
|
||||
BufferManagerPointer _elmt_buffer = nullptr;
|
||||
VertexAttributeList _vert_attrs;
|
||||
};
|
||||
|
||||
} // namespace NB
|
||||
#endif // _NB_VAO_MANAGER
|
||||
@ -1,177 +0,0 @@
|
||||
#pragma once
|
||||
#ifndef _NB_VERTEX_ARRAY
|
||||
#define _NB_VERTEX_ARRAY
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
|
||||
#include "Buffers.hpp"
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
|
||||
namespace nb {
|
||||
|
||||
static uint8_t GLSLTypeSize(GLenum type) {
|
||||
switch(type) {
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
case GL_HALF_FLOAT:
|
||||
return 2;
|
||||
break;
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
case GL_FLOAT:
|
||||
return 4;
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
return 8;
|
||||
break;
|
||||
default:
|
||||
return 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
struct VertexAttributeLayout {
|
||||
int32_t offset = 0;
|
||||
GLsizei stride = 0;
|
||||
GLuint divisor = 0;
|
||||
};
|
||||
|
||||
struct VertexAttribute {
|
||||
GLint GLSLSize;
|
||||
GLenum GLSLType;
|
||||
GLboolean GLSLNormalization;
|
||||
VertexAttributeLayout layout;
|
||||
};
|
||||
|
||||
struct VertexAttributePointer {
|
||||
VertexAttribute attribute;
|
||||
GLuint buffer;
|
||||
GLuint index;
|
||||
};
|
||||
|
||||
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
|
||||
if ((i -= va.layout.offset) < 0) { return false; }
|
||||
return (i%va.layout.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
|
||||
}
|
||||
|
||||
typedef std::vector<VertexAttribute> VertexAttributeList;
|
||||
typedef std::vector<VertexAttributePointer> VertexAttributePointerList;
|
||||
|
||||
class VAOError : public Error<VAOError> {
|
||||
using Base = Error<VAOError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INVALID_ATTRIBUTE, INVALID_VAO
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class VAO : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
using Codes = VAOError::Codes;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
VAO() = default;
|
||||
VAO(const VertexAttributePointerList&);
|
||||
VAO(VAO&&);
|
||||
|
||||
VAO& operator=(VAO&&);
|
||||
|
||||
virtual void bind() const override {
|
||||
if(_id) {
|
||||
glBindVertexArray(_id);
|
||||
} else {
|
||||
THROW(VAOError(Codes::INVALID_VAO));
|
||||
}
|
||||
}
|
||||
virtual void unbind() const override { glBindVertexArray(0); }
|
||||
|
||||
VertexAttributePointerList attributes() const;
|
||||
VertexAttributePointerList attributes(const VertexAttributePointerList&);
|
||||
VertexAttributePointer attr(GLuint) const;
|
||||
void enable() const;
|
||||
void enable(GLuint) const;
|
||||
void disable() const;
|
||||
void disable(GLuint) const;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
VertexAttributePointerList _attrs;
|
||||
|
||||
virtual void remove() override {
|
||||
if(_id) {
|
||||
disable();
|
||||
bind();
|
||||
glDeleteVertexArrays(1, &_id);
|
||||
_id = 0;
|
||||
}
|
||||
}
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
glGenVertexArrays(1, &_id);
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
using VBO = ArrayBuffer<false>;
|
||||
using VertBufVec = SharedVector<VBO>;
|
||||
using EBO = ElementBuffer<false>;
|
||||
|
||||
struct VertexData {
|
||||
std::shared_ptr<VBO> vbo;
|
||||
VertexAttributeList attrs;
|
||||
};
|
||||
|
||||
using VertexDataVec = std::vector<VertexData>;
|
||||
|
||||
class VertexGroup {
|
||||
public:
|
||||
VertexGroup(VertexGroup&&);
|
||||
VertexGroup& operator=(VertexGroup&&);
|
||||
|
||||
VertexGroup(const VertexData&);
|
||||
VertexGroup(const VertexDataVec&);
|
||||
VertexGroup(const ByteVector&, const VertexAttributeList&);
|
||||
|
||||
void bind() const {
|
||||
_ebo->bind();
|
||||
_vao->bind();
|
||||
}
|
||||
void unbind() const {
|
||||
_vao->unbind();
|
||||
_ebo->unbind();
|
||||
}
|
||||
|
||||
VertexDataVec getBuffers();
|
||||
VertexData getBuffers(size_t);
|
||||
size_t setBuffers(const VertexDataVec&);
|
||||
size_t addBuffer(const VertexData&);
|
||||
VertexData dropBuffer(size_t);
|
||||
|
||||
VertexAttributePointer attribute(size_t) const;
|
||||
void enableAttr(GLuint);
|
||||
void disableAttr(GLuint);
|
||||
void enableBuffer(size_t);
|
||||
void disableBuffer(size_t);
|
||||
void enable();
|
||||
void disable();
|
||||
|
||||
protected:
|
||||
VertexDataVec _vertex_data;
|
||||
std::shared_ptr<EBO> _ebo;
|
||||
std::shared_ptr<VAO> _vao;
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_VERTEX_ARRAY
|
||||
@ -4,42 +4,22 @@
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBCore/Utils.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
class OpenGLError : public Error<OpenGLError> {
|
||||
using Base = Error<OpenGLError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INIT_FAILED, GLFW_INTIALIZED, GLAD_FAILED
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
class GLError : public std::runtime_error {
|
||||
public:
|
||||
GLError(const std::string&);
|
||||
};
|
||||
|
||||
class WindowError : public Error<WindowError> {
|
||||
using Base = Error<WindowError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INITIALIZED_WINDOW, NO_GLFW, INIT_FAILED
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
class WindowError : public std::runtime_error {
|
||||
public:
|
||||
WindowError(const std::string&);
|
||||
};
|
||||
|
||||
class Window {
|
||||
|
||||
193
engine/NBGraphics/shader.hpp
Normal file
193
engine/NBGraphics/shader.hpp
Normal file
@ -0,0 +1,193 @@
|
||||
#pragma once
|
||||
#ifndef _NB_SHADER
|
||||
#define _NB_SHADER
|
||||
|
||||
#include <GLLoad.h>
|
||||
|
||||
#include <cctype>
|
||||
#include <cstring>
|
||||
#include <exception>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
#include <regex>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
// #define _PREPROC_FUNC_PARAMS_ (const ShaderPreprocessor&, ShaderUnit&, unsigned int, const std::string&, std::vector<uint8_t>&)
|
||||
|
||||
namespace NB {
|
||||
|
||||
class ShaderPreprocessorError : public std::runtime_error {
|
||||
public:
|
||||
enum Codes : unsigned char {
|
||||
NONE,
|
||||
FILE_NOT_FOUND,
|
||||
BUILTIN_NOT_FOUND,
|
||||
CUSTOM,
|
||||
UNDEFINED
|
||||
};
|
||||
|
||||
const Codes code;
|
||||
|
||||
ShaderPreprocessorError(const std::string&, const std::string& file="", int line=-1);
|
||||
ShaderPreprocessorError(Codes, const std::string& arg="", const std::string& file="", int line=-1);
|
||||
|
||||
protected:
|
||||
static std::string errorCodeParser(Codes, const std::string& arg="");
|
||||
};
|
||||
|
||||
class ShaderError : public std::runtime_error {
|
||||
public:
|
||||
ShaderError(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
|
||||
|
||||
protected:
|
||||
std::string formatString(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
|
||||
};
|
||||
|
||||
struct File {
|
||||
// typedef std::tuple<std::string, std::string, std::string> FilePath;
|
||||
struct FilePath {
|
||||
std::string dir;
|
||||
std::string basename;
|
||||
std::string ext;
|
||||
};
|
||||
FilePath path;
|
||||
std::stringstream src;
|
||||
std::map<unsigned int, std::shared_ptr<File>> include_map;
|
||||
|
||||
File() {}
|
||||
File(const File& rhs) { *this = rhs; }
|
||||
|
||||
File& operator=(const File& rhs) {
|
||||
path = rhs.path;
|
||||
src.str("");
|
||||
src << rhs.src.rdbuf();
|
||||
include_map = rhs.include_map;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
// File::FilePath get_file_path(std::string);
|
||||
|
||||
class ShaderPreprocessor;
|
||||
|
||||
enum OpenGLProfiles {
|
||||
Core,
|
||||
Compatibility,
|
||||
ES
|
||||
};
|
||||
|
||||
struct ShaderUnit {
|
||||
GLenum type = 0x0;
|
||||
File file;
|
||||
std::string preprocSource;
|
||||
std::map<std::string, std::string> defines;
|
||||
short vMajor=0, vMinor=0;
|
||||
OpenGLProfiles profile = Core;
|
||||
};
|
||||
|
||||
class ShaderPreprocessor;
|
||||
|
||||
class ShaderProgram {
|
||||
friend ShaderPreprocessor;
|
||||
public:
|
||||
ShaderProgram() {}
|
||||
ShaderProgram(const ShaderProgram& rhs) = delete;
|
||||
ShaderProgram(ShaderProgram&& rhs);
|
||||
|
||||
~ShaderProgram();
|
||||
|
||||
ShaderProgram& operator=(const ShaderProgram& rhs) = delete;
|
||||
ShaderProgram& operator=(ShaderProgram&& rhs);
|
||||
|
||||
std::vector<ShaderUnit> getShaders() const;
|
||||
ShaderUnit getShaders(unsigned int) const;
|
||||
void use() const;
|
||||
unsigned int id() const;
|
||||
|
||||
void setBool(const std::string& name, bool value) const;
|
||||
void setInt(const std::string& name, int value) const;
|
||||
void setUnsigned(const std::string& name, int value) const;
|
||||
void setFloat(const std::string& name, float value) const;
|
||||
void setMat4(const std::string& name, glm::mat4& value) const;
|
||||
|
||||
static ShaderProgram CreateShaderProgram(std::vector<ShaderUnit>&);
|
||||
|
||||
private:
|
||||
ShaderProgram(std::vector<ShaderUnit>& shaders) : _shader_units(shaders){}
|
||||
|
||||
std::vector<ShaderUnit> _shader_units;
|
||||
unsigned int _id;
|
||||
};
|
||||
|
||||
class ShaderPreprocessor {
|
||||
public:
|
||||
typedef ShaderPreprocessorError::Codes Codes;
|
||||
|
||||
enum TokenType {
|
||||
TK,
|
||||
DR,
|
||||
WS,
|
||||
NL,
|
||||
LC,
|
||||
BC
|
||||
};
|
||||
static std::string TokenName(const TokenType&);
|
||||
|
||||
std::map<std::string, GLenum> AcceptedExtensions = {
|
||||
{".frag", GL_FRAGMENT_SHADER},
|
||||
{".fs", GL_FRAGMENT_SHADER},
|
||||
{".vert", GL_VERTEX_SHADER},
|
||||
{".vs", GL_VERTEX_SHADER},
|
||||
{".tess", 0x0},
|
||||
{".geom", GL_GEOMETRY_SHADER},
|
||||
{".comp", 0x0},
|
||||
{".shad", 0x0},
|
||||
{".glsl", 0x0}
|
||||
};
|
||||
std::map<std::string, OpenGLProfiles> AcceptedProfiles {
|
||||
{"core", Core},
|
||||
{"compatibility", Compatibility},
|
||||
{"es", ES}
|
||||
};
|
||||
std::vector<std::string> Directories;
|
||||
std::map<std::string, std::string> BuiltIns;
|
||||
|
||||
ShaderPreprocessor();
|
||||
|
||||
|
||||
File load(const std::string, bool builtin_first=false) const;
|
||||
ShaderUnit& preprocess(const std::string&, ShaderUnit&) const;
|
||||
ShaderUnit preprocess(File, GLenum shader_type=0x0) const;
|
||||
ShaderUnit preprocess(const std::string&, GLenum shader_type=0x0) const;
|
||||
ShaderProgram ReloadFromFile(const ShaderProgram& rhs) const;
|
||||
ShaderProgram CreateShaderProgram(std::vector<std::string>) const;
|
||||
|
||||
private:
|
||||
typedef std::pair<TokenType, std::string> Token;
|
||||
typedef std::vector<std::string> StringVec;
|
||||
|
||||
inline bool directive_dispatch(ShaderUnit&, const std::string&) const;
|
||||
inline std::vector<Token> tokenize(const std::string&) const;
|
||||
|
||||
inline bool preprocessor_include(ShaderUnit&, const StringVec&, const std::string&) const;
|
||||
inline bool preprocessor_version(ShaderUnit&, const StringVec&, const std::string&) const;
|
||||
inline bool preprocessor_define(ShaderUnit&, const StringVec&, const std::string&) const;
|
||||
// inline bool preprocessor_uniform(ShaderUnit&, const std::string&, const std::string&) const;
|
||||
|
||||
File loadFromBase(const std::string, const std::string base="") const;
|
||||
File loadFromDirectories(const std::string) const;
|
||||
File loadFromBuiltIn(const std::string) const;
|
||||
File load_BuiltInFirst(const std::string) const;
|
||||
File load_FilesFirst(const std::string) const;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@ -2,25 +2,4 @@
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::unordered_map<GLenum, std::string> BufferTypes({
|
||||
{GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
|
||||
{GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_BUFFER"}
|
||||
});
|
||||
|
||||
using BufferErrorCodes = BufferError::Codes;
|
||||
const std::string BufferError::type = "nb::BufferError";
|
||||
const ErrorCodeMap BufferError::ErrorMessages = {
|
||||
{ BufferErrorCodes::UNDEFINED, "Error" },
|
||||
{ BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" },
|
||||
{ BufferErrorCodes::INVALID_BUFFER, "Attempting operation on invalid buffer" },
|
||||
{ BufferErrorCodes::HANDLE_OVERWRITE, "Attempting to overwrite active buffer"}
|
||||
|
||||
};
|
||||
|
||||
template<>
|
||||
ArrayBuffer<false>::ArrayBuffer(const ByteVector& data_, GLenum usage_)
|
||||
: BufferType() {
|
||||
data(data_, usage_);
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,6 +1,5 @@
|
||||
#include "Camera.hpp"
|
||||
|
||||
namespace nb {
|
||||
#include "Camera.h"
|
||||
namespace NB {
|
||||
|
||||
// Camera class
|
||||
Camera::Camera(const Vec3& pos, const Vec3& tar, const Vec3& up) {
|
||||
|
||||
@ -1,11 +0,0 @@
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::string OGLError::type = "nb::OGLError";
|
||||
const ErrorCodeMap OGLError::ErrorMessages = {
|
||||
{ OGLError::Codes::UNDEFINED, "Error" },
|
||||
{OGLError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"}
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
@ -1,81 +0,0 @@
|
||||
#include "ProgramPipeline.hpp"
|
||||
|
||||
namespace nb{
|
||||
|
||||
using ShaderErrCodes = ShaderError::Codes;
|
||||
const std::string ShaderError::type = "nb::ShaderError";
|
||||
const ErrorCodeMap ShaderError::ErrorMessages = {
|
||||
{ShaderErrCodes::UNDEFINED, "Error"}
|
||||
};
|
||||
|
||||
using ProgramErrCodes = ProgramError::Codes;
|
||||
const std::string ProgramError::type = "nb::ProgramError";
|
||||
const ErrorCodeMap ProgramError::ErrorMessages = {
|
||||
{ProgramErrCodes::UNDEFINED, "Error"},
|
||||
{ProgramErrCodes::LINKING_ERROR, "Linker error"}
|
||||
};
|
||||
|
||||
Shader::Shader(GLenum target_, const std::string& source_) : target(target_) {
|
||||
declare();
|
||||
const char* src_ptr= source_.data();
|
||||
glShaderSource(_id, 1, &src_ptr, NULL);
|
||||
glCompileShader(_id);
|
||||
_success = status(GL_COMPILE_STATUS);
|
||||
if (!_success) {
|
||||
WARN(log(), 0x0FE);
|
||||
}
|
||||
}
|
||||
|
||||
Shader::Shader(Shader&& cpy) : target(cpy.target) {
|
||||
_id = cpy._id;
|
||||
}
|
||||
|
||||
Shader::operator bool() { return _success; }
|
||||
|
||||
GLint Shader::status(GLenum parameter) const {
|
||||
GLint param = 0;
|
||||
glGetShaderiv(_id, parameter, ¶m);
|
||||
return param;
|
||||
}
|
||||
|
||||
std::string Shader::log() const {
|
||||
GLint logsize = status(GL_INFO_LOG_LENGTH);
|
||||
char* log_ = new char[logsize];
|
||||
glGetShaderInfoLog(_id, logsize, NULL, log_);
|
||||
std::string ret(log_, logsize);
|
||||
delete[] log_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Program::Program(SharedVector<Shader> shaders_) {
|
||||
declare();
|
||||
for (auto shad_ptr : shaders_) {
|
||||
glAttachShader(_id, shad_ptr->id());
|
||||
}
|
||||
glLinkProgram(_id);
|
||||
_success = status(GL_LINK_STATUS);
|
||||
if (!_success) {
|
||||
WARN(log(), 0x0FE);
|
||||
}
|
||||
}
|
||||
|
||||
Program::operator bool() { return _success; }
|
||||
|
||||
GLint Program::status(GLenum parameter) const {
|
||||
GLint param = 0;
|
||||
glGetProgramiv(_id, parameter, ¶m);
|
||||
return param;
|
||||
}
|
||||
|
||||
std::string Program::log() const {
|
||||
GLint logsize = status(GL_INFO_LOG_LENGTH);
|
||||
char* log_ = new char[logsize];
|
||||
glGetProgramInfoLog(_id, logsize, NULL, log_);
|
||||
std::string ret(log_, logsize);
|
||||
delete[] log_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@ -1,10 +0,0 @@
|
||||
#include "Textures.hpp"
|
||||
|
||||
namespace nb{
|
||||
|
||||
Texture::Texture(GLenum target_) : target(target_) {
|
||||
glGenTextures(1, &_id);
|
||||
}
|
||||
|
||||
|
||||
} // namespace nb
|
||||
225
engine/NBGraphics/src/VAOManager.cpp
Normal file
225
engine/NBGraphics/src/VAOManager.cpp
Normal file
@ -0,0 +1,225 @@
|
||||
#include "VAOManager.hpp"
|
||||
|
||||
namespace NB {
|
||||
|
||||
using BufferManagerPointer = std::shared_ptr<Buffer>;
|
||||
|
||||
VAOManager::VAOManager() { glGenVertexArrays(1, &_id); }
|
||||
|
||||
VAOManager::VAOManager(
|
||||
std::vector<BufferManagerPointer> vert_bufs,
|
||||
BufferManagerPointer elmt_buf,
|
||||
const VertexAttributeList& vert_attrs
|
||||
) : VAOManager() {
|
||||
_elmt_buffer = elmt_buf;
|
||||
for (BufferManagerPointer vb : vert_bufs) {
|
||||
_vert_buffers[vb->id()] = vb;
|
||||
}
|
||||
if (vert_attrs.size()!=0) {
|
||||
generate(vert_attrs);
|
||||
}
|
||||
}
|
||||
|
||||
VAOManager::VAOManager(VAOManager&& rhs) { *this = std::move(rhs); }
|
||||
|
||||
VAOManager& VAOManager::operator=(VAOManager&& rhs) {
|
||||
remove();
|
||||
_vert_buffers = rhs._vert_buffers;
|
||||
_elmt_buffer = rhs._elmt_buffer;
|
||||
_vert_attrs = rhs._vert_attrs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::getLayout() const { return _vert_attrs; }
|
||||
|
||||
GLuint VAOManager::id() const { return _id; }
|
||||
|
||||
bool VAOManager::isInitialized() const {
|
||||
return _id && glIsVertexArray(_id);
|
||||
}
|
||||
|
||||
void VAOManager::remove() const {
|
||||
bind();
|
||||
for (int i{0}; i < _vert_attrs.size(); ++i) {
|
||||
glDisableVertexAttribArray(i);
|
||||
}
|
||||
unbind();
|
||||
glDisableVertexAttribArray(_id);
|
||||
}
|
||||
|
||||
unsigned int VAOManager::vertSize(GLuint id) const {
|
||||
unsigned int size = 0;
|
||||
for (const VertexAttribute& va : _vert_attrs) {
|
||||
if (va.ptr.buffer == id) {
|
||||
size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
|
||||
}
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
std::vector<BufferManagerPointer> VAOManager::getVertexBuffers() const {
|
||||
std::vector<BufferManagerPointer> ret;
|
||||
for (const auto& i : _vert_buffers) {
|
||||
ret.emplace_back(i.second);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
RawVec VAOManager::attributeData(unsigned int i) {
|
||||
if (i <= _vert_attrs.size()) {
|
||||
throw std::out_of_range("No vertex attribute exists for specified index");
|
||||
}
|
||||
VertexAttribute attr = _vert_attrs[i];
|
||||
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
|
||||
RawVec data = buffer->data();
|
||||
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
|
||||
RawVec ret((buffer->size()-attr.ptr.offset-attr_size)*attr_size/attr.ptr.stride);
|
||||
int data_size = data.size();
|
||||
for (int i{0}; i < data_size; ++i) {
|
||||
if (isIndexInVertexAttribute(i, attr)) {
|
||||
ret[i] = data[i];
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
RawVec VAOManager::attributeData(unsigned int i, const RawVec& new_data) {
|
||||
if (i >= _vert_attrs.size()) {
|
||||
throw std::out_of_range("No vertex attribute exists for specified index.");
|
||||
}
|
||||
VertexAttribute attr = _vert_attrs[i];
|
||||
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
|
||||
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
|
||||
unsigned int offset = attr.ptr.offset;
|
||||
unsigned int num_verts = buffer->size() / vertSize(buffer->id());
|
||||
if (num_verts*attr_size != new_data.size()) {
|
||||
// WHY HERE????
|
||||
THROW_VAO_ERROR(
|
||||
"Input data size of " + std::to_string(new_data.size())
|
||||
+ " does not match data size for requested vertex attribute of total size " + std::to_string(num_verts*attr_size)
|
||||
+ "."
|
||||
);
|
||||
}
|
||||
uint64_t pos = uint64_t(new_data.data());
|
||||
for (int i{0}; i<num_verts; i++) {
|
||||
buffer->data((void*)(pos+i*attr_size), offset+i*attr.ptr.stride, attr_size);
|
||||
}
|
||||
return RawVec(new_data);
|
||||
}
|
||||
|
||||
void VAOManager::bind() const {
|
||||
glBindVertexArray(_id);
|
||||
if (_elmt_buffer) { _elmt_buffer->bind(); }
|
||||
}
|
||||
|
||||
void VAOManager::unbind() const {
|
||||
glBindVertexArray(0);
|
||||
if (_elmt_buffer) { _elmt_buffer->unbind(); }
|
||||
}
|
||||
|
||||
void VAOManager::addVBO(BufferManagerPointer vert_buf) {
|
||||
GLuint vert_id = vert_buf->id();
|
||||
if (_vert_buffers.find(vert_id) == _vert_buffers.end()) {
|
||||
_vert_buffers[vert_buf->id()] = vert_buf;
|
||||
} else {
|
||||
THROW_VAO_ERROR("Attempting to add identical VBO id of " + std::to_string(vert_id) + ".");
|
||||
}
|
||||
}
|
||||
|
||||
void VAOManager::changeEBO(BufferManagerPointer ebo) {
|
||||
_elmt_buffer = ebo;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::addVertexAttributes(const VertexAttributeList& vert_attrs) {
|
||||
VertexAttributeList curr_vas = _vert_attrs;
|
||||
curr_vas.insert(curr_vas.end(), vert_attrs.begin(), vert_attrs.end());
|
||||
try {
|
||||
throw checkValid(curr_vas);
|
||||
} catch (VAOError vaoe) {
|
||||
if (vaoe.error) {
|
||||
THROW_VAO_ERROR(vaoe.what());
|
||||
}
|
||||
}
|
||||
_vert_attrs = curr_vas;
|
||||
generate();
|
||||
return _vert_attrs;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::addVertexAttributes(VertexAttribute vert_attr) {
|
||||
return addVertexAttributes({vert_attr});
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::generate() {
|
||||
bind();
|
||||
unsigned int num_attrs = _vert_attrs.size();
|
||||
VertexAttribute* va;
|
||||
for (int i = 0; i < num_attrs; ++i) {
|
||||
va = &(_vert_attrs[i]);
|
||||
_vert_buffers[va->ptr.buffer]->bind();
|
||||
glVertexAttribPointer(
|
||||
i,
|
||||
va->GLSLSize,
|
||||
va->GLSLType,
|
||||
va->GLSLNormalization,
|
||||
va->ptr.stride,
|
||||
(void*)va->ptr.offset
|
||||
);
|
||||
glVertexAttribDivisor(i, va->ptr.divisor);
|
||||
glEnableVertexAttribArray(i);
|
||||
}
|
||||
if (_elmt_buffer != nullptr) {
|
||||
_elmt_buffer->bind();
|
||||
}
|
||||
unbind();
|
||||
return _vert_attrs;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::generate(VertexAttributeList vert_attrs) {
|
||||
try {
|
||||
throw checkValid(vert_attrs);
|
||||
} catch (VAOError vaoe) {
|
||||
if (vaoe.error) {
|
||||
THROW_VAO_ERROR(vaoe.what());
|
||||
}
|
||||
}
|
||||
_vert_attrs.swap(vert_attrs);
|
||||
return generate();
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::changeLayout(unsigned int i, VertexAttributePointer vap) {
|
||||
_vert_attrs[i].ptr = vap;
|
||||
bind();
|
||||
const VertexAttribute* va = &(_vert_attrs[i]);
|
||||
glDisableVertexAttribArray(i);
|
||||
_vert_buffers[va->ptr.buffer]->bind();
|
||||
glVertexAttribPointer(
|
||||
_id,
|
||||
va->GLSLSize,
|
||||
va->GLSLType,
|
||||
va->GLSLNormalization,
|
||||
va->ptr.stride,
|
||||
(void*)va->ptr.offset
|
||||
);
|
||||
glVertexAttribDivisor(i, va->ptr.divisor);
|
||||
glEnableVertexAttribArray(i);
|
||||
unbind();
|
||||
return _vert_attrs;
|
||||
}
|
||||
|
||||
VAOError VAOManager::checkValid(const VertexAttributeList& vert_attrs) {
|
||||
GLuint va_id;
|
||||
unsigned int num_attrs = vert_attrs.size();
|
||||
for (int i = 0; i < num_attrs; ++i) {
|
||||
va_id = vert_attrs[i].ptr.buffer;
|
||||
if (_vert_buffers.find(va_id) == _vert_buffers.cend()) {
|
||||
return VAOError("Attempting to point to unknown VBO of id " + std::to_string(va_id) +
|
||||
" at Vertex Attribute " + std::to_string(i) + ".");
|
||||
}
|
||||
if (vert_attrs[i].ptr.stride<0) {
|
||||
return VAOError("Invalid stride value at Vertex Attribute " + std::to_string(i) + ".");
|
||||
}
|
||||
}
|
||||
return VAOError(false);
|
||||
}
|
||||
|
||||
} // namespace NB
|
||||
@ -1,231 +0,0 @@
|
||||
#include "VertexArray.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
using VAOErrorCodes = VAOError::Codes;
|
||||
const std::string VAOError::type = "nb::VAOError";
|
||||
const ErrorCodeMap VAOError::ErrorMessages = {
|
||||
{ VAOErrorCodes::UNDEFINED, "Error" },
|
||||
{ VAOErrorCodes::INVALID_ATTRIBUTE, "Targeting invalid attribute"},
|
||||
{ VAOErrorCodes::INVALID_VAO, "Targeting invalid VAO" }
|
||||
};
|
||||
|
||||
VAO::VAO(const VertexAttributePointerList& attr_ptrs) {
|
||||
attributes(attr_ptrs);
|
||||
}
|
||||
|
||||
VAO::VAO(VAO&& other) {
|
||||
*this = std::move(other);
|
||||
}
|
||||
|
||||
VAO& VAO::operator=(VAO&& rhs) {
|
||||
_id = rhs._id;
|
||||
_attrs = rhs._attrs;
|
||||
|
||||
rhs._id = 0;
|
||||
rhs._attrs = {};
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
VertexAttributePointerList VAO::attributes() const {
|
||||
return _attrs;
|
||||
}
|
||||
|
||||
VertexAttributePointerList VAO::attributes(const VertexAttributePointerList& attrs_) {
|
||||
declare();
|
||||
disable();
|
||||
_attrs = attrs_;
|
||||
bind();
|
||||
for (auto attr_ptr : attrs_) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, attr_ptr.buffer);
|
||||
GLuint idx = attr_ptr.index;
|
||||
glVertexAttribPointer(
|
||||
idx,
|
||||
attr_ptr.attribute.GLSLSize,
|
||||
attr_ptr.attribute.GLSLType,
|
||||
attr_ptr.attribute.GLSLNormalization,
|
||||
attr_ptr.attribute.layout.stride,
|
||||
(void*)attr_ptr.attribute.layout.offset
|
||||
);
|
||||
glEnableVertexAttribArray(idx);
|
||||
}
|
||||
unbind();
|
||||
return _attrs;
|
||||
}
|
||||
|
||||
VertexAttributePointer VAO::attr(GLuint idx) const {
|
||||
for (auto attr_ptr : _attrs) {
|
||||
if (idx == attr_ptr.index) {
|
||||
return attr_ptr;
|
||||
}
|
||||
}
|
||||
THROW(VAOError(Codes::INVALID_ATTRIBUTE));
|
||||
}
|
||||
|
||||
void VAO::enable() const {
|
||||
if (_id) {
|
||||
bind();
|
||||
for(auto attr_ptr : _attrs) {
|
||||
glEnableVertexAttribArray(attr_ptr.index);
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
void VAO::enable(GLuint idx) const {
|
||||
if(_id) {
|
||||
bind();
|
||||
glEnableVertexAttribArray(attr(idx).index);
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
void VAO::disable() const {
|
||||
if(_id) {
|
||||
bind();
|
||||
for(auto attr_ptr : _attrs) {
|
||||
glDisableVertexAttribArray(attr_ptr.index);
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
void VAO::disable(GLuint idx) const {
|
||||
if(_id) {
|
||||
bind();
|
||||
glDisableVertexAttribArray(attr(idx).index);
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
VertexGroup::VertexGroup(VertexGroup&& other) {
|
||||
*this = std::move(other);
|
||||
}
|
||||
|
||||
VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
|
||||
_vertex_data = rhs._vertex_data;
|
||||
_ebo = rhs._ebo;
|
||||
_vao = rhs._vao;
|
||||
|
||||
rhs._vertex_data = {};
|
||||
rhs._ebo = nullptr;
|
||||
rhs._vao = nullptr;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
VertexGroup::VertexGroup(const VertexDataVec& vertex_data_)
|
||||
: _vao(std::make_shared<VAO>()), _ebo(std::make_shared<EBO>()) {
|
||||
setBuffers(vertex_data_);
|
||||
}
|
||||
|
||||
VertexGroup::VertexGroup(const VertexData& vertex_data_)
|
||||
: VertexGroup(VertexDataVec({vertex_data_})) {}
|
||||
|
||||
VertexGroup::VertexGroup(
|
||||
const ByteVector& data_,
|
||||
const VertexAttributeList& attrs_
|
||||
) : VertexGroup({std::make_shared<VBO>(data_), attrs_}) {}
|
||||
|
||||
size_t VertexGroup::addBuffer(const VertexData& vertex_data_) {
|
||||
VertexData data = vertex_data_;
|
||||
_vertex_data.emplace_back(data);
|
||||
VertexAttributePointerList attrs = _vao->attributes();
|
||||
GLuint idx = attrs.size();
|
||||
for (auto attr : data.attrs) {
|
||||
attrs.emplace_back(
|
||||
VertexAttributePointer{attr, data.vbo->id(),idx}
|
||||
);
|
||||
idx++;
|
||||
}
|
||||
_vao->attributes(attrs);
|
||||
return _vertex_data.size();
|
||||
}
|
||||
|
||||
VertexData VertexGroup::getBuffers(size_t idx) {
|
||||
return _vertex_data[idx];
|
||||
}
|
||||
|
||||
VertexDataVec VertexGroup::getBuffers() {
|
||||
return _vertex_data;
|
||||
}
|
||||
|
||||
size_t VertexGroup::setBuffers(const VertexDataVec& vertex_data_) {
|
||||
_vertex_data = vertex_data_;
|
||||
VertexAttributePointerList attr_ptrs;
|
||||
GLuint idx = 0;
|
||||
for (auto data : _vertex_data) {
|
||||
for (auto attr : data.attrs) {
|
||||
attr_ptrs.emplace_back(
|
||||
VertexAttributePointer{attr, data.vbo->id(), idx}
|
||||
);
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
_vao->attributes(attr_ptrs);
|
||||
return _vertex_data.size();
|
||||
}
|
||||
|
||||
VertexData VertexGroup::dropBuffer(size_t idx) {
|
||||
if (idx >= _vertex_data.size()) {
|
||||
THROW(BufferError(BufferError::Codes::INVALID_BUFFER));
|
||||
}
|
||||
VertexDataVec tmp;
|
||||
VertexData ret;
|
||||
size_t i = 0;
|
||||
for (auto buf : _vertex_data) {
|
||||
if (i == idx) {
|
||||
ret = tmp[idx];
|
||||
} else {
|
||||
tmp.emplace_back(buf);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
setBuffers(tmp);
|
||||
return ret;
|
||||
}
|
||||
|
||||
VertexAttributePointer VertexGroup::attribute(size_t idx_) const {
|
||||
return _vao->attr(idx_);
|
||||
}
|
||||
|
||||
void VertexGroup::enableAttr(GLuint idx) {
|
||||
bind();
|
||||
_vao->enable(idx);
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::disableAttr(GLuint idx) {
|
||||
bind();
|
||||
_vao->disable(idx);
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::disableBuffer(size_t idx) {
|
||||
auto buf_idx = _vertex_data[idx].vbo->id();
|
||||
bind();
|
||||
for (auto attr : _vao->attributes()) {
|
||||
if (attr.buffer == buf_idx) {
|
||||
_vao->disable(attr.index);
|
||||
}
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::enableBuffer(size_t idx) {
|
||||
auto buf_idx = _vertex_data[idx].vbo->id();
|
||||
bind();
|
||||
for (auto attr : _vao->attributes()) {
|
||||
if (attr.buffer == buf_idx) {
|
||||
_vao->enable(attr.index);
|
||||
}
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::enable() { _vao->enable(); }
|
||||
|
||||
void VertexGroup::disable() { _vao->disable(); }
|
||||
|
||||
} // namespace nb
|
||||
@ -16,23 +16,9 @@ static std::map<int, int> defailt_window_hints = {
|
||||
#endif
|
||||
};
|
||||
|
||||
using OpenGLErrorCodes = OpenGLError::Codes;
|
||||
const std::string OpenGLError::type = "nb::OpenGLError";
|
||||
const ErrorCodeMap OpenGLError::ErrorMessages = {
|
||||
{OpenGLErrorCodes::UNDEFINED, "Error"},
|
||||
{OpenGLErrorCodes::INIT_FAILED, "GLFW initialization failed"},
|
||||
{OpenGLErrorCodes::GLFW_INTIALIZED, "GLFW has already been initialized"},
|
||||
{OpenGLErrorCodes::GLAD_FAILED, "GLAD initialization failed"}
|
||||
};
|
||||
GLError::GLError(const std::string& msg) : std::runtime_error(msg) {}
|
||||
|
||||
using WindowErrorCodes = WindowError::Codes;
|
||||
const std::string WindowError::type = "nb::WindowError";
|
||||
const ErrorCodeMap WindowError::ErrorMessages = {
|
||||
{WindowErrorCodes::UNDEFINED, "Error"},
|
||||
{WindowErrorCodes::INITIALIZED_WINDOW, "Window already initialized"},
|
||||
{WindowErrorCodes::NO_GLFW, "GLFW has not been initialized"},
|
||||
{WindowErrorCodes::INIT_FAILED, "Could not intialized window"}
|
||||
};
|
||||
WindowError::WindowError(const std::string &msg) : std::runtime_error(msg) {}
|
||||
|
||||
int Window::getGLFWHint(int hint_key) {
|
||||
if (GLFWHints.find(hint_key) == GLFWHints.end()) {
|
||||
@ -44,7 +30,7 @@ int Window::getGLFWHint(int hint_key) {
|
||||
|
||||
int Window::setGLFWHint(int hint_key, int hint_val) {
|
||||
if (Window::_glfw_init) {
|
||||
THROW(OpenGLError(OpenGLErrorCodes::GLFW_INTIALIZED));
|
||||
throw GLError("Cannot set GLFW hint after window is initialized.");
|
||||
} else {
|
||||
GLFWHints[hint_key] = hint_val;
|
||||
}
|
||||
@ -74,7 +60,7 @@ Window::Window(const uint16_t x, const uint16_t y, const char* initName, GLFWmon
|
||||
Window::_glfw_init = true;
|
||||
} else {
|
||||
if (Window::StrictInitialization) {
|
||||
THROW(OpenGLError(OpenGLErrorCodes::INIT_FAILED));
|
||||
throw GLError("Failed to load GLFW with glfwInit()="+std::to_string(glfwResponse)+".");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -117,7 +103,7 @@ int Window::getWindowHint(int hint_key) const {
|
||||
|
||||
int Window::setWindowHint(int hint_key, int hint_val) {
|
||||
if (_init) {
|
||||
THROW(WindowError(WindowErrorCodes::INITIALIZED_WINDOW));
|
||||
throw WindowError("Cannot set window hint after window is initialized.");
|
||||
} else {
|
||||
windowHints[hint_key] = hint_val;
|
||||
}
|
||||
@ -126,7 +112,7 @@ int Window::setWindowHint(int hint_key, int hint_val) {
|
||||
|
||||
int Window::init() {
|
||||
if (!_glfw_init) {
|
||||
THROW(WindowError(WindowErrorCodes::NO_GLFW));
|
||||
throw GLError("GLFW has not been initialized.");
|
||||
}
|
||||
for (const auto& hint : windowHints) {
|
||||
glfwWindowHint(hint.first, hint.second);
|
||||
@ -137,7 +123,7 @@ int Window::init() {
|
||||
Window::WindowContexts.erase(window);
|
||||
if (Window::WindowContexts.size()==0 && Window::_glfw_init) { glfwTerminate(); }
|
||||
if (Window::StrictInitialization) {
|
||||
THROW(WindowError(WindowErrorCodes::INIT_FAILED));
|
||||
throw WindowError("Could not create window in glfwCreateWindow().");
|
||||
}
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
@ -147,7 +133,10 @@ int Window::init() {
|
||||
if (!gladResponse) {
|
||||
Window::checkKillGLFW();
|
||||
if (Window::StrictInitialization) {
|
||||
THROW(OpenGLError(OpenGLErrorCodes::GLAD_FAILED));
|
||||
throw GLError("Failed to load GLAD with \
|
||||
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)="+\
|
||||
std::to_string(gladResponse)+"."
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
742
engine/NBGraphics/src/shader.cpp
Normal file
742
engine/NBGraphics/src/shader.cpp
Normal file
@ -0,0 +1,742 @@
|
||||
#include "Shader.h"
|
||||
|
||||
// #define _PREPROC_FUNC_PARAM_NAMES_ (const ShaderPreprocessor& proc, ShaderUnit& shad, unsigned int linenum, const std::string& line, std::vector<uint8_t>& params)
|
||||
|
||||
namespace NB{
|
||||
|
||||
File::FilePath get_file_path(std::string name) {
|
||||
const std::vector<char> allowed_special_chars = {
|
||||
'.', '!', '#', '$', '%', '&', '\'', '(', ')', '+', ',', '-', ';', '=', '@', '[', ']', '^', '_', '`', '~'
|
||||
};
|
||||
std::vector<std::string> path = {""};
|
||||
for (const char c : name) {
|
||||
if (c == '/' || c == '\\') {
|
||||
path.push_back("");
|
||||
} else if (std::isalnum(c)) {
|
||||
path.back() += c;
|
||||
} else {
|
||||
bool spec_char_found = false;
|
||||
for (const char sc : allowed_special_chars) {
|
||||
if (c == sc) {
|
||||
path.back() += c;
|
||||
spec_char_found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!spec_char_found) {
|
||||
throw std::runtime_error("'" + name + "' is not valid filepath.");
|
||||
}
|
||||
}
|
||||
}
|
||||
File::FilePath ret;
|
||||
for (const auto& tk : path) {
|
||||
if (tk == path.back()) {
|
||||
size_t period = tk.find(".");
|
||||
if (period == std::string::npos) {
|
||||
ret.basename = tk;
|
||||
ret.ext = "";
|
||||
} else {
|
||||
ret.basename = tk.substr(0, period);
|
||||
ret.ext = tk.substr(period);
|
||||
}
|
||||
} else {
|
||||
ret.dir += tk + "/";
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ShaderPreprocessorError class
|
||||
ShaderPreprocessorError::ShaderPreprocessorError(
|
||||
const std::string& msg,
|
||||
const std::string& file,
|
||||
int line
|
||||
) : code(Codes::UNDEFINED), std::runtime_error(formatDebugString(msg, file, line)) {}
|
||||
|
||||
ShaderPreprocessorError::ShaderPreprocessorError(
|
||||
Codes err_code,
|
||||
const std::string& arg,
|
||||
const std::string& file,
|
||||
int line
|
||||
) : code(err_code), std::runtime_error(formatDebugString(errorCodeParser(err_code, arg), file, line)) {}
|
||||
|
||||
std::string ShaderPreprocessorError::errorCodeParser(Codes err_code, const std::string& arg) {
|
||||
switch(err_code) {
|
||||
case Codes::FILE_NOT_FOUND:
|
||||
return "File '" + arg + "' not found.";
|
||||
case Codes::BUILTIN_NOT_FOUND:
|
||||
return "Built-in '" + arg + "' not found.";
|
||||
case Codes::CUSTOM:
|
||||
case Codes::UNDEFINED:
|
||||
return arg;
|
||||
case Codes::NONE:
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
// ShaderError class
|
||||
ShaderError::ShaderError(
|
||||
const std::string& msg,
|
||||
const char* shad,
|
||||
const std::string& file,
|
||||
int line
|
||||
) : std::runtime_error(formatString(msg, shad, file, line)) {}
|
||||
|
||||
std::string ShaderError::formatString(
|
||||
const std::string& msg,
|
||||
const char* shad,
|
||||
const std::string& file,
|
||||
int line
|
||||
) {
|
||||
std::stringstream ret;
|
||||
if (file != "") {
|
||||
ret << "In file " << file;
|
||||
if (line >= 0) {
|
||||
ret << " at line " << line;
|
||||
}
|
||||
ret << ":\n\t";
|
||||
}
|
||||
ret << msg;
|
||||
if (shad != nullptr) {
|
||||
ret << " with shader error: " << shad;
|
||||
}
|
||||
return ret.str();
|
||||
}
|
||||
|
||||
// ShaderPreprocessor class
|
||||
std::string ShaderPreprocessor::TokenName(const ShaderPreprocessor::TokenType& x) {
|
||||
switch(x) {
|
||||
case TK:
|
||||
return "Token";
|
||||
break;
|
||||
case DR:
|
||||
return "Directive";
|
||||
break;
|
||||
case WS:
|
||||
return "Whitespace";
|
||||
break;
|
||||
case NL:
|
||||
return "NewLine";
|
||||
break;
|
||||
case LC:
|
||||
return "LineComment";
|
||||
break;
|
||||
case BC:
|
||||
return "BlockComment";
|
||||
break;
|
||||
default:
|
||||
return "Unrecognized";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ShaderPreprocessor::ShaderPreprocessor() {}
|
||||
|
||||
File ShaderPreprocessor::loadFromBase(const std::string path, const std::string base) const {
|
||||
File ret;
|
||||
std::ifstream filestream;
|
||||
filestream.open(base + path);
|
||||
if (filestream.is_open()) {
|
||||
ret.path = get_file_path(base + path);
|
||||
ret.src << filestream.rdbuf();
|
||||
return ret;
|
||||
}
|
||||
filestream.close();
|
||||
std::string ext;
|
||||
for (const auto& kv : AcceptedExtensions) {
|
||||
ext = kv.first;
|
||||
filestream.open(base + path + ext);
|
||||
if (filestream.is_open()) {
|
||||
ret.path = get_file_path(base + path + ext);
|
||||
ret.src << filestream.rdbuf();
|
||||
return ret;
|
||||
}
|
||||
filestream.close();
|
||||
}
|
||||
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, base + path);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::loadFromDirectories(const std::string name) const {
|
||||
File ret;
|
||||
std::ifstream fstream;
|
||||
for (const std::string& path : Directories) {
|
||||
fstream.open(path + name);
|
||||
if (fstream.is_open()) {
|
||||
ret.path = get_file_path(path + name);
|
||||
ret.src << fstream.rdbuf();
|
||||
return ret;
|
||||
}
|
||||
fstream.close();
|
||||
}
|
||||
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, name);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::load(const std::string path, bool builtin_first) const {
|
||||
if(builtin_first) {
|
||||
return load_BuiltInFirst(path);
|
||||
}
|
||||
return load_FilesFirst(path);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::loadFromBuiltIn(const std::string name) const {
|
||||
File ret;
|
||||
//std::stringstream ret;
|
||||
decltype(BuiltIns)::const_iterator builtin_it = BuiltIns.find(name);
|
||||
if (builtin_it != BuiltIns.end()) {
|
||||
ret.path = File::FilePath{"builtin:", name, ""};
|
||||
ret.src << builtin_it->second;
|
||||
return ret;
|
||||
}
|
||||
throw ShaderPreprocessorError(Codes::BUILTIN_NOT_FOUND, name);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::load_FilesFirst(const std::string path) const {
|
||||
try {
|
||||
return loadFromBase(path);
|
||||
} catch (ShaderPreprocessorError e) {
|
||||
if (e.code == Codes::FILE_NOT_FOUND) {
|
||||
try {
|
||||
return loadFromDirectories(path);
|
||||
} catch (ShaderPreprocessorError f) {
|
||||
if (f.code == Codes::FILE_NOT_FOUND) {
|
||||
try {
|
||||
return loadFromBuiltIn(path);
|
||||
} catch(ShaderPreprocessorError g) {
|
||||
if (g.code == Codes::BUILTIN_NOT_FOUND) {
|
||||
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, path);
|
||||
} else { throw g; }
|
||||
}
|
||||
} else { throw f; }
|
||||
}
|
||||
} else { throw e; }
|
||||
}
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::load_BuiltInFirst(const std::string path) const {
|
||||
try {
|
||||
return loadFromBuiltIn(path);
|
||||
} catch (ShaderPreprocessorError f) {
|
||||
if (f.code == Codes::BUILTIN_NOT_FOUND) {
|
||||
try {
|
||||
return loadFromDirectories(path);
|
||||
} catch (ShaderPreprocessorError e) {
|
||||
if (e.code == Codes::FILE_NOT_FOUND) {
|
||||
return loadFromBase(path);
|
||||
} else {
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
throw f;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::vector<ShaderPreprocessor::Token> ShaderPreprocessor::tokenize(const std::string& code) const {
|
||||
enum State {
|
||||
FSlash,
|
||||
WhiteSpace,
|
||||
LineComment,
|
||||
BlockComment,
|
||||
BlockCommentEndStar,
|
||||
Directive,
|
||||
Token
|
||||
};
|
||||
|
||||
std::vector<ShaderPreprocessor::Token> tks;
|
||||
|
||||
std::string token = "";
|
||||
State state = WhiteSpace;
|
||||
for(char c : code) {
|
||||
if (c==13) {
|
||||
continue;
|
||||
}
|
||||
switch(state) {
|
||||
case WhiteSpace:
|
||||
if (c=='/') {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
token = c;
|
||||
state = FSlash;
|
||||
} else if (c=='#') {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
token = c;
|
||||
state = Directive;
|
||||
} else if (c=='\n') {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (std::isblank(c)) {
|
||||
token += c;
|
||||
} else {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
token = c;
|
||||
state = Token;
|
||||
}
|
||||
break;
|
||||
case FSlash:
|
||||
if (c=='/') {
|
||||
token += c;
|
||||
state = LineComment;
|
||||
} else if (c=='*') {
|
||||
token += c;
|
||||
state = BlockComment;
|
||||
} else if (c=='\n') {
|
||||
tks.push_back({TK, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (std::isblank(c)) {
|
||||
tks.push_back({TK, token});
|
||||
token = c;
|
||||
}else {
|
||||
token += c;
|
||||
state = Token;
|
||||
}
|
||||
break;
|
||||
case LineComment:
|
||||
if (c=='\n') {
|
||||
tks.push_back({LC, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else {
|
||||
token += c;
|
||||
}
|
||||
break;
|
||||
case BlockComment:
|
||||
token += c;
|
||||
if (c=='*') {
|
||||
state = BlockCommentEndStar;
|
||||
}
|
||||
break;
|
||||
case BlockCommentEndStar:
|
||||
token += c;
|
||||
if (c=='/') {
|
||||
tks.push_back({BC, token});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else {
|
||||
state = BlockComment;
|
||||
}
|
||||
break;
|
||||
case Directive:
|
||||
if (c=='\n') {
|
||||
tks.push_back({DR, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (c=='/') {
|
||||
tks.push_back({DR, token});
|
||||
token = c;
|
||||
state = FSlash;
|
||||
} else {
|
||||
token += c;
|
||||
}
|
||||
break;
|
||||
case Token:
|
||||
if (c=='\n') {
|
||||
tks.push_back({TK, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (std::isblank(c)) {
|
||||
tks.push_back({TK, token});
|
||||
token = c;
|
||||
state = WhiteSpace;
|
||||
} else if (c=='/') {
|
||||
tks.push_back({TK, token});
|
||||
token = c;
|
||||
state = FSlash;
|
||||
}else {
|
||||
token += c;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
switch(state) {
|
||||
case WhiteSpace:
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
case FSlash:
|
||||
tks.push_back({TK, token});
|
||||
break;
|
||||
case LineComment:
|
||||
tks.push_back({LC, token});
|
||||
break;
|
||||
case BlockComment:
|
||||
case BlockCommentEndStar:
|
||||
tks.push_back({BC, token});
|
||||
break;
|
||||
case Directive:
|
||||
tks.push_back({DR, token});
|
||||
break;
|
||||
case Token:
|
||||
tks.push_back({TK, token});
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return tks;
|
||||
}
|
||||
|
||||
ShaderUnit& ShaderPreprocessor::preprocess(const std::string& code, ShaderUnit& shad) const {
|
||||
typedef ShaderPreprocessor::Token Token;
|
||||
std::vector<Token> tks = tokenize(code);
|
||||
|
||||
for (int i{0}; i < tks.size(); ++i) {
|
||||
switch(tks[i].first) {
|
||||
case DR:
|
||||
directive_dispatch(shad, tks[i].second);
|
||||
break;
|
||||
case TK:
|
||||
case NL:
|
||||
case LC:
|
||||
case BC:
|
||||
case WS:
|
||||
default:
|
||||
shad.preprocSource += tks[i].second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (shad.vMajor == 0 && shad.vMinor == 0) {
|
||||
shad.vMajor = 1;
|
||||
shad.vMinor = 10;
|
||||
}
|
||||
return shad;
|
||||
}
|
||||
|
||||
ShaderUnit ShaderPreprocessor::preprocess(File file, GLenum shader_type) const {
|
||||
ShaderUnit ret;
|
||||
ret.file = file;
|
||||
if (shader_type) {
|
||||
ret.type = shader_type;
|
||||
} else {
|
||||
decltype(AcceptedExtensions.begin()) find_type = AcceptedExtensions.find(file.path.ext);
|
||||
if (find_type != AcceptedExtensions.end()) {
|
||||
ret.type = find_type->second;
|
||||
}
|
||||
}
|
||||
preprocess(file.src.str(), ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
ShaderUnit ShaderPreprocessor::preprocess(const std::string& code, GLenum shader_type) const {
|
||||
File local;
|
||||
local.path = File::FilePath{"live:", "live", ".shad"};
|
||||
return preprocess(local, shader_type);
|
||||
}
|
||||
|
||||
ShaderProgram ShaderPreprocessor::CreateShaderProgram(std::vector<std::string> shads) const {
|
||||
std::vector<ShaderUnit> _shader_units;
|
||||
for (const auto& name : shads) {
|
||||
_shader_units.push_back(preprocess(load(name)));
|
||||
}
|
||||
return ShaderProgram::CreateShaderProgram(_shader_units);
|
||||
}
|
||||
|
||||
ShaderProgram ShaderPreprocessor::ReloadFromFile(const ShaderProgram& rhs) const {
|
||||
std::vector<std::string> shader_names;
|
||||
shader_names.reserve(rhs._shader_units.size());
|
||||
std::string filename;
|
||||
for (const ShaderUnit& shad : rhs._shader_units) {
|
||||
filename = shad.file.path.dir + shad.file.path.basename + shad.file.path.ext;
|
||||
shader_names.emplace_back(filename);
|
||||
}
|
||||
return CreateShaderProgram(shader_names);
|
||||
}
|
||||
|
||||
bool ShaderPreprocessor::directive_dispatch(ShaderUnit& shad, const std::string& line) const {
|
||||
StringVec dir_tks = {""};
|
||||
for (char c : line) {
|
||||
if (std::isblank(c)) {
|
||||
if (dir_tks.back() != "") {
|
||||
dir_tks.push_back("");
|
||||
}
|
||||
} else {
|
||||
dir_tks.back() += c;
|
||||
}
|
||||
}
|
||||
if (!dir_tks.size()) { return false; }
|
||||
|
||||
if (dir_tks[0][0] != '#') { return false; }
|
||||
|
||||
if (dir_tks[0] == "#define") {
|
||||
return preprocessor_define(shad, dir_tks, line);
|
||||
} else if (dir_tks[0] == "#version") {
|
||||
return preprocessor_version(shad, dir_tks, line);
|
||||
} else if (dir_tks[0] == "#include") {
|
||||
return preprocessor_include(shad, dir_tks, line);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
typedef std::vector<std::string> StringVec;
|
||||
|
||||
bool ShaderPreprocessor::preprocessor_include(
|
||||
ShaderUnit& shad,
|
||||
const StringVec& tokens,
|
||||
const std::string& line
|
||||
) const
|
||||
{
|
||||
try {
|
||||
if (tokens[0] != "#include") { return false; }
|
||||
} catch (std::out_of_range e) {
|
||||
return false;
|
||||
}
|
||||
std::string path = "";
|
||||
for (const auto& tk : tokens) {
|
||||
if (tk != tokens.front()) {
|
||||
path += tk;
|
||||
}
|
||||
}
|
||||
// Add file-inclusion base +
|
||||
// Do path cleanup +
|
||||
// Restructure preprocessing data flow
|
||||
std::string filename = path.substr(1, path.size()-2);
|
||||
try {
|
||||
if (path[0] == '"' && path.back() == '"') {
|
||||
preprocess(load(filename).src.str(), shad);
|
||||
return true;
|
||||
} else if (path[0] == '<' && path.back() == '>') {
|
||||
preprocess(load(filename, true).src.str(), shad);
|
||||
return true;
|
||||
}
|
||||
} catch (ShaderPreprocessorError e) {
|
||||
if (e.code == Codes::FILE_NOT_FOUND) {
|
||||
std::cout << "COULD NOT FIND " << filename << ".\n";
|
||||
} else {
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ShaderPreprocessor::preprocessor_define(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
|
||||
shad.preprocSource += line;
|
||||
try {
|
||||
if (tokens[0] != "#define") { return false; }
|
||||
try {
|
||||
shad.defines[tokens[1]] = tokens[2];
|
||||
} catch (std::length_error& f) {
|
||||
shad.defines[tokens[1]] = "";
|
||||
}
|
||||
return true;
|
||||
} catch (std::out_of_range& e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderPreprocessor::preprocessor_version(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
|
||||
shad.preprocSource += line;
|
||||
std::cout << "Shader version: ";
|
||||
try {
|
||||
if (tokens[0] != "#version") { return false; }
|
||||
if (tokens[1].size() == 3) {
|
||||
short vMajor = tokens[1][0]-'0';
|
||||
short vMinorA = tokens[1][1]-'0';
|
||||
short vMinorB = tokens[1][2]-'0';
|
||||
if (vMajor > 10 || vMinorA > 10 || vMinorB > 10) {
|
||||
return false;
|
||||
}
|
||||
shad.vMajor = vMajor;
|
||||
shad.vMinor = vMinorA*10 + vMinorB;
|
||||
shad.profile = AcceptedProfiles.at(tokens[2]);
|
||||
std::cout << shad.vMajor << "." << shad.vMinor << "\n";
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} catch (std::out_of_range& e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* bool ShaderPreprocessor::preprocessor_uniform(
|
||||
ShaderUnit& shad,
|
||||
const std::string& type,
|
||||
const std::string& name
|
||||
) const {
|
||||
std::string type_str = "";
|
||||
unsigned int type_str_len = 0;
|
||||
for (const char& c : type) {
|
||||
if (type_str_len) {
|
||||
if (std::isdigit(c)) {
|
||||
type_str += c;
|
||||
continue;
|
||||
} else if (c=='[') {
|
||||
type_str += '_';
|
||||
}else if (c == ']' || std::isblank(c)){
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (std::isalnum(c)) {
|
||||
type_str += c;
|
||||
continue;
|
||||
} else if (c == '[') {
|
||||
type_str_len = type_str.length();
|
||||
type_str += '_';
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::string name_str = "";
|
||||
unsigned int name_str_len = 0;
|
||||
for (const char& c : name) {
|
||||
if (c == ';') {
|
||||
break;
|
||||
}
|
||||
if (name_str_len) {
|
||||
if (std::isdigit(c)) {
|
||||
type_str.insert(type_str_len, 1, c);
|
||||
type_str_len++;
|
||||
continue;
|
||||
} else if (c=='[') {
|
||||
type_str.insert(type_str_len, "_");
|
||||
type_str_len++;
|
||||
continue;
|
||||
}else if (c == ']' || std::isblank(c)){
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (std::isalnum(c)) {
|
||||
name_str += c;
|
||||
continue;
|
||||
} else if ( c == '[') {
|
||||
name_str_len = name_str.length();
|
||||
type_str.insert(type_str_len, "_");
|
||||
type_str_len++;
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
shad.uniforms.push_back(UniformHandle{
|
||||
name_str,
|
||||
type_str,
|
||||
0x0,
|
||||
0x0
|
||||
});
|
||||
return true;
|
||||
} */
|
||||
|
||||
|
||||
// ShaderProgram
|
||||
|
||||
ShaderProgram::ShaderProgram(ShaderProgram&& rhs) {
|
||||
_shader_units = rhs._shader_units;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
}
|
||||
|
||||
ShaderProgram::~ShaderProgram() {
|
||||
glDeleteProgram(_id);
|
||||
}
|
||||
|
||||
ShaderProgram& ShaderProgram::operator=(ShaderProgram&& rhs) {
|
||||
_shader_units = rhs._shader_units;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
ShaderProgram ShaderProgram::CreateShaderProgram(std::vector<ShaderUnit>& shaders) {
|
||||
int success;
|
||||
ShaderProgram ret(shaders);
|
||||
char infoLog[512];
|
||||
unsigned int shad_id;
|
||||
std::vector<unsigned int> shad_ids;
|
||||
shad_ids.reserve(shaders.size());
|
||||
for (auto& shad : ret._shader_units) {
|
||||
const char* source = shad.preprocSource.data();
|
||||
shad_id = glCreateShader(shad.type);
|
||||
shad_ids.emplace_back(shad_id);
|
||||
glShaderSource(shad_id, 1, &source, NULL);
|
||||
glCompileShader(shad_id);
|
||||
glGetShaderiv(shad_id, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetShaderInfoLog(shad_id, 512, NULL, infoLog);
|
||||
File::FilePath& fp = shad.file.path;
|
||||
std::string filename = fp.dir + fp.basename + fp.ext;
|
||||
// std::cout << "Could not compile '" + filename + "': " << infoLog << "\n";
|
||||
// return *ret;
|
||||
throw ShaderError("Could not compile '" + filename + "'.", infoLog);
|
||||
}
|
||||
}
|
||||
|
||||
ret._id = glCreateProgram();
|
||||
for(auto& id : shad_ids) {
|
||||
glAttachShader(ret._id, id);
|
||||
}
|
||||
glLinkProgram(ret._id);
|
||||
glGetProgramiv(ret._id, GL_LINK_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetProgramInfoLog(ret._id, 512, NULL, infoLog);
|
||||
throw ShaderError("Could not link shader program.", infoLog);
|
||||
}
|
||||
for (auto& id : shad_ids) {
|
||||
glDeleteShader(id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
unsigned int ShaderProgram::id() const { return _id; }
|
||||
|
||||
void ShaderProgram::use() const {
|
||||
glUseProgram(_id);
|
||||
}
|
||||
|
||||
std::vector<ShaderUnit> ShaderProgram::getShaders() const {
|
||||
return _shader_units;
|
||||
}
|
||||
|
||||
ShaderUnit ShaderProgram::getShaders(unsigned int idx) const {
|
||||
return _shader_units[idx];
|
||||
}
|
||||
|
||||
void ShaderProgram::setBool(const std::string& name, bool value) const {
|
||||
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
|
||||
}
|
||||
|
||||
void ShaderProgram::setInt(const std::string& name, int value) const {
|
||||
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
|
||||
}
|
||||
|
||||
void ShaderProgram::setFloat(const std::string& name, float value) const {
|
||||
glUniform1f(glGetUniformLocation(_id, name.c_str()), (int)value);
|
||||
}
|
||||
|
||||
void ShaderProgram::setMat4(const std::string& name, glm::mat4& value) const {
|
||||
glUniformMatrix4fv(glGetUniformLocation(_id, name.c_str()), 1, GL_FALSE, glm::value_ptr(value));
|
||||
}
|
||||
|
||||
/* // Shader class
|
||||
Shader::Shader() { _id = 0x0; }
|
||||
|
||||
Shader::Shader(const Shader& cpy_shader) { _id = cpy_shader._id; }
|
||||
|
||||
Shader& Shader::operator=(const Shader& cpy_shader) { _id = cpy_shader._id; return *this; }
|
||||
|
||||
void Shader::use() const{
|
||||
glUseProgram(_id);
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.26.0)
|
||||
|
||||
if (NB_BUILD_TESTS)
|
||||
enable_testing()
|
||||
include(GoogleTest)
|
||||
add_executable(TestWindow
|
||||
./TestWindow.cpp
|
||||
)
|
||||
target_link_libraries(TestWindow
|
||||
NBCore
|
||||
NBGraphics
|
||||
)
|
||||
|
||||
endif()
|
||||
@ -1,66 +0,0 @@
|
||||
#include "GLLoad.hpp"
|
||||
#include "ProgramPipeline.hpp"
|
||||
#include "VertexArray.hpp"
|
||||
#include "Window.hpp"
|
||||
|
||||
int main() {
|
||||
nb::logger.log("Howdy!");
|
||||
nb::Window window(400, 400, "Hello!");
|
||||
window.setWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
window.init();
|
||||
|
||||
nb::logger.log("Goob");
|
||||
|
||||
auto vert = std::make_shared<nb::Shader>(
|
||||
GL_VERTEX_SHADER,
|
||||
"#version 330 core\n"
|
||||
"layout (location = 0) in vec2 aPos;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);\n"
|
||||
"}\0"
|
||||
);
|
||||
|
||||
LOG("Vertex Shader: " + vert->log());
|
||||
|
||||
auto frag = std::make_shared<nb::Shader>(
|
||||
GL_FRAGMENT_SHADER,
|
||||
"#version 330 core\n"
|
||||
"out vec4 FragColor;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
|
||||
"}\n\0"
|
||||
);
|
||||
|
||||
LOG("Fragment shader: " + frag->log());
|
||||
|
||||
nb::ByteVector data = nb::vectorToBytes<float>({
|
||||
-0.5, -0.5, 0.5, -0.5, 0.0, 0.5
|
||||
});
|
||||
|
||||
nb::Program prog({vert, frag});
|
||||
prog.bind();
|
||||
|
||||
nb::VertexGroup tri(data, {
|
||||
nb::VertexAttribute{
|
||||
2,
|
||||
GL_FLOAT,
|
||||
false,
|
||||
{0, 8}
|
||||
}
|
||||
});
|
||||
tri.bind();
|
||||
|
||||
GLFWwindow* window_ptr = window.getWindow();
|
||||
while(!glfwWindowShouldClose(window_ptr)) {
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwPollEvents();
|
||||
glfwSwapBuffers(window_ptr);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user