742 lines
22 KiB
C++
742 lines
22 KiB
C++
#include "Shader.h"
|
|
|
|
// #define _PREPROC_FUNC_PARAM_NAMES_ (const ShaderPreprocessor& proc, ShaderUnit& shad, unsigned int linenum, const std::string& line, std::vector<uint8_t>& params)
|
|
|
|
namespace NB{
|
|
|
|
File::FilePath get_file_path(std::string name) {
|
|
const std::vector<char> allowed_special_chars = {
|
|
'.', '!', '#', '$', '%', '&', '\'', '(', ')', '+', ',', '-', ';', '=', '@', '[', ']', '^', '_', '`', '~'
|
|
};
|
|
std::vector<std::string> path = {""};
|
|
for (const char c : name) {
|
|
if (c == '/' || c == '\\') {
|
|
path.push_back("");
|
|
} else if (std::isalnum(c)) {
|
|
path.back() += c;
|
|
} else {
|
|
bool spec_char_found = false;
|
|
for (const char sc : allowed_special_chars) {
|
|
if (c == sc) {
|
|
path.back() += c;
|
|
spec_char_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!spec_char_found) {
|
|
throw std::runtime_error("'" + name + "' is not valid filepath.");
|
|
}
|
|
}
|
|
}
|
|
File::FilePath ret;
|
|
for (const auto& tk : path) {
|
|
if (tk == path.back()) {
|
|
size_t period = tk.find(".");
|
|
if (period == std::string::npos) {
|
|
ret.basename = tk;
|
|
ret.ext = "";
|
|
} else {
|
|
ret.basename = tk.substr(0, period);
|
|
ret.ext = tk.substr(period);
|
|
}
|
|
} else {
|
|
ret.dir += tk + "/";
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// ShaderPreprocessorError class
|
|
ShaderPreprocessorError::ShaderPreprocessorError(
|
|
const std::string& msg,
|
|
const std::string& file,
|
|
int line
|
|
) : code(Codes::UNDEFINED), std::runtime_error(formatDebugString(msg, file, line)) {}
|
|
|
|
ShaderPreprocessorError::ShaderPreprocessorError(
|
|
Codes err_code,
|
|
const std::string& arg,
|
|
const std::string& file,
|
|
int line
|
|
) : code(err_code), std::runtime_error(formatDebugString(errorCodeParser(err_code, arg), file, line)) {}
|
|
|
|
std::string ShaderPreprocessorError::errorCodeParser(Codes err_code, const std::string& arg) {
|
|
switch(err_code) {
|
|
case Codes::FILE_NOT_FOUND:
|
|
return "File '" + arg + "' not found.";
|
|
case Codes::BUILTIN_NOT_FOUND:
|
|
return "Built-in '" + arg + "' not found.";
|
|
case Codes::CUSTOM:
|
|
case Codes::UNDEFINED:
|
|
return arg;
|
|
case Codes::NONE:
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
|
|
// ShaderError class
|
|
ShaderError::ShaderError(
|
|
const std::string& msg,
|
|
const char* shad,
|
|
const std::string& file,
|
|
int line
|
|
) : std::runtime_error(formatString(msg, shad, file, line)) {}
|
|
|
|
std::string ShaderError::formatString(
|
|
const std::string& msg,
|
|
const char* shad,
|
|
const std::string& file,
|
|
int line
|
|
) {
|
|
std::stringstream ret;
|
|
if (file != "") {
|
|
ret << "In file " << file;
|
|
if (line >= 0) {
|
|
ret << " at line " << line;
|
|
}
|
|
ret << ":\n\t";
|
|
}
|
|
ret << msg;
|
|
if (shad != nullptr) {
|
|
ret << " with shader error: " << shad;
|
|
}
|
|
return ret.str();
|
|
}
|
|
|
|
// ShaderPreprocessor class
|
|
std::string ShaderPreprocessor::TokenName(const ShaderPreprocessor::TokenType& x) {
|
|
switch(x) {
|
|
case TK:
|
|
return "Token";
|
|
break;
|
|
case DR:
|
|
return "Directive";
|
|
break;
|
|
case WS:
|
|
return "Whitespace";
|
|
break;
|
|
case NL:
|
|
return "NewLine";
|
|
break;
|
|
case LC:
|
|
return "LineComment";
|
|
break;
|
|
case BC:
|
|
return "BlockComment";
|
|
break;
|
|
default:
|
|
return "Unrecognized";
|
|
break;
|
|
}
|
|
}
|
|
|
|
ShaderPreprocessor::ShaderPreprocessor() {}
|
|
|
|
File ShaderPreprocessor::loadFromBase(const std::string path, const std::string base) const {
|
|
File ret;
|
|
std::ifstream filestream;
|
|
filestream.open(base + path);
|
|
if (filestream.is_open()) {
|
|
ret.path = get_file_path(base + path);
|
|
ret.src << filestream.rdbuf();
|
|
return ret;
|
|
}
|
|
filestream.close();
|
|
std::string ext;
|
|
for (const auto& kv : AcceptedExtensions) {
|
|
ext = kv.first;
|
|
filestream.open(base + path + ext);
|
|
if (filestream.is_open()) {
|
|
ret.path = get_file_path(base + path + ext);
|
|
ret.src << filestream.rdbuf();
|
|
return ret;
|
|
}
|
|
filestream.close();
|
|
}
|
|
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, base + path);
|
|
}
|
|
|
|
File ShaderPreprocessor::loadFromDirectories(const std::string name) const {
|
|
File ret;
|
|
std::ifstream fstream;
|
|
for (const std::string& path : Directories) {
|
|
fstream.open(path + name);
|
|
if (fstream.is_open()) {
|
|
ret.path = get_file_path(path + name);
|
|
ret.src << fstream.rdbuf();
|
|
return ret;
|
|
}
|
|
fstream.close();
|
|
}
|
|
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, name);
|
|
}
|
|
|
|
File ShaderPreprocessor::load(const std::string path, bool builtin_first) const {
|
|
if(builtin_first) {
|
|
return load_BuiltInFirst(path);
|
|
}
|
|
return load_FilesFirst(path);
|
|
}
|
|
|
|
File ShaderPreprocessor::loadFromBuiltIn(const std::string name) const {
|
|
File ret;
|
|
//std::stringstream ret;
|
|
decltype(BuiltIns)::const_iterator builtin_it = BuiltIns.find(name);
|
|
if (builtin_it != BuiltIns.end()) {
|
|
ret.path = File::FilePath{"builtin:", name, ""};
|
|
ret.src << builtin_it->second;
|
|
return ret;
|
|
}
|
|
throw ShaderPreprocessorError(Codes::BUILTIN_NOT_FOUND, name);
|
|
}
|
|
|
|
File ShaderPreprocessor::load_FilesFirst(const std::string path) const {
|
|
try {
|
|
return loadFromBase(path);
|
|
} catch (ShaderPreprocessorError e) {
|
|
if (e.code == Codes::FILE_NOT_FOUND) {
|
|
try {
|
|
return loadFromDirectories(path);
|
|
} catch (ShaderPreprocessorError f) {
|
|
if (f.code == Codes::FILE_NOT_FOUND) {
|
|
try {
|
|
return loadFromBuiltIn(path);
|
|
} catch(ShaderPreprocessorError g) {
|
|
if (g.code == Codes::BUILTIN_NOT_FOUND) {
|
|
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, path);
|
|
} else { throw g; }
|
|
}
|
|
} else { throw f; }
|
|
}
|
|
} else { throw e; }
|
|
}
|
|
}
|
|
|
|
File ShaderPreprocessor::load_BuiltInFirst(const std::string path) const {
|
|
try {
|
|
return loadFromBuiltIn(path);
|
|
} catch (ShaderPreprocessorError f) {
|
|
if (f.code == Codes::BUILTIN_NOT_FOUND) {
|
|
try {
|
|
return loadFromDirectories(path);
|
|
} catch (ShaderPreprocessorError e) {
|
|
if (e.code == Codes::FILE_NOT_FOUND) {
|
|
return loadFromBase(path);
|
|
} else {
|
|
throw e;
|
|
}
|
|
}
|
|
} else {
|
|
throw f;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
std::vector<ShaderPreprocessor::Token> ShaderPreprocessor::tokenize(const std::string& code) const {
|
|
enum State {
|
|
FSlash,
|
|
WhiteSpace,
|
|
LineComment,
|
|
BlockComment,
|
|
BlockCommentEndStar,
|
|
Directive,
|
|
Token
|
|
};
|
|
|
|
std::vector<ShaderPreprocessor::Token> tks;
|
|
|
|
std::string token = "";
|
|
State state = WhiteSpace;
|
|
for(char c : code) {
|
|
if (c==13) {
|
|
continue;
|
|
}
|
|
switch(state) {
|
|
case WhiteSpace:
|
|
if (c=='/') {
|
|
if (token != "") { tks.push_back({WS, token}); }
|
|
token = c;
|
|
state = FSlash;
|
|
} else if (c=='#') {
|
|
if (token != "") { tks.push_back({WS, token}); }
|
|
token = c;
|
|
state = Directive;
|
|
} else if (c=='\n') {
|
|
if (token != "") { tks.push_back({WS, token}); }
|
|
tks.push_back({NL, "\n"});
|
|
token = "";
|
|
state = WhiteSpace;
|
|
} else if (std::isblank(c)) {
|
|
token += c;
|
|
} else {
|
|
if (token != "") { tks.push_back({WS, token}); }
|
|
token = c;
|
|
state = Token;
|
|
}
|
|
break;
|
|
case FSlash:
|
|
if (c=='/') {
|
|
token += c;
|
|
state = LineComment;
|
|
} else if (c=='*') {
|
|
token += c;
|
|
state = BlockComment;
|
|
} else if (c=='\n') {
|
|
tks.push_back({TK, token});
|
|
tks.push_back({NL, "\n"});
|
|
token = "";
|
|
state = WhiteSpace;
|
|
} else if (std::isblank(c)) {
|
|
tks.push_back({TK, token});
|
|
token = c;
|
|
}else {
|
|
token += c;
|
|
state = Token;
|
|
}
|
|
break;
|
|
case LineComment:
|
|
if (c=='\n') {
|
|
tks.push_back({LC, token});
|
|
tks.push_back({NL, "\n"});
|
|
token = "";
|
|
state = WhiteSpace;
|
|
} else {
|
|
token += c;
|
|
}
|
|
break;
|
|
case BlockComment:
|
|
token += c;
|
|
if (c=='*') {
|
|
state = BlockCommentEndStar;
|
|
}
|
|
break;
|
|
case BlockCommentEndStar:
|
|
token += c;
|
|
if (c=='/') {
|
|
tks.push_back({BC, token});
|
|
token = "";
|
|
state = WhiteSpace;
|
|
} else {
|
|
state = BlockComment;
|
|
}
|
|
break;
|
|
case Directive:
|
|
if (c=='\n') {
|
|
tks.push_back({DR, token});
|
|
tks.push_back({NL, "\n"});
|
|
token = "";
|
|
state = WhiteSpace;
|
|
} else if (c=='/') {
|
|
tks.push_back({DR, token});
|
|
token = c;
|
|
state = FSlash;
|
|
} else {
|
|
token += c;
|
|
}
|
|
break;
|
|
case Token:
|
|
if (c=='\n') {
|
|
tks.push_back({TK, token});
|
|
tks.push_back({NL, "\n"});
|
|
token = "";
|
|
state = WhiteSpace;
|
|
} else if (std::isblank(c)) {
|
|
tks.push_back({TK, token});
|
|
token = c;
|
|
state = WhiteSpace;
|
|
} else if (c=='/') {
|
|
tks.push_back({TK, token});
|
|
token = c;
|
|
state = FSlash;
|
|
}else {
|
|
token += c;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
switch(state) {
|
|
case WhiteSpace:
|
|
if (token != "") { tks.push_back({WS, token}); }
|
|
case FSlash:
|
|
tks.push_back({TK, token});
|
|
break;
|
|
case LineComment:
|
|
tks.push_back({LC, token});
|
|
break;
|
|
case BlockComment:
|
|
case BlockCommentEndStar:
|
|
tks.push_back({BC, token});
|
|
break;
|
|
case Directive:
|
|
tks.push_back({DR, token});
|
|
break;
|
|
case Token:
|
|
tks.push_back({TK, token});
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return tks;
|
|
}
|
|
|
|
ShaderUnit& ShaderPreprocessor::preprocess(const std::string& code, ShaderUnit& shad) const {
|
|
typedef ShaderPreprocessor::Token Token;
|
|
std::vector<Token> tks = tokenize(code);
|
|
|
|
for (int i{0}; i < tks.size(); ++i) {
|
|
switch(tks[i].first) {
|
|
case DR:
|
|
directive_dispatch(shad, tks[i].second);
|
|
break;
|
|
case TK:
|
|
case NL:
|
|
case LC:
|
|
case BC:
|
|
case WS:
|
|
default:
|
|
shad.preprocSource += tks[i].second;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (shad.vMajor == 0 && shad.vMinor == 0) {
|
|
shad.vMajor = 1;
|
|
shad.vMinor = 10;
|
|
}
|
|
return shad;
|
|
}
|
|
|
|
ShaderUnit ShaderPreprocessor::preprocess(File file, GLenum shader_type) const {
|
|
ShaderUnit ret;
|
|
ret.file = file;
|
|
if (shader_type) {
|
|
ret.type = shader_type;
|
|
} else {
|
|
decltype(AcceptedExtensions.begin()) find_type = AcceptedExtensions.find(file.path.ext);
|
|
if (find_type != AcceptedExtensions.end()) {
|
|
ret.type = find_type->second;
|
|
}
|
|
}
|
|
preprocess(file.src.str(), ret);
|
|
return ret;
|
|
}
|
|
|
|
ShaderUnit ShaderPreprocessor::preprocess(const std::string& code, GLenum shader_type) const {
|
|
File local;
|
|
local.path = File::FilePath{"live:", "live", ".shad"};
|
|
return preprocess(local, shader_type);
|
|
}
|
|
|
|
ShaderProgram ShaderPreprocessor::CreateShaderProgram(std::vector<std::string> shads) const {
|
|
std::vector<ShaderUnit> _shader_units;
|
|
for (const auto& name : shads) {
|
|
_shader_units.push_back(preprocess(load(name)));
|
|
}
|
|
return ShaderProgram::CreateShaderProgram(_shader_units);
|
|
}
|
|
|
|
ShaderProgram ShaderPreprocessor::ReloadFromFile(const ShaderProgram& rhs) const {
|
|
std::vector<std::string> shader_names;
|
|
shader_names.reserve(rhs._shader_units.size());
|
|
std::string filename;
|
|
for (const ShaderUnit& shad : rhs._shader_units) {
|
|
filename = shad.file.path.dir + shad.file.path.basename + shad.file.path.ext;
|
|
shader_names.emplace_back(filename);
|
|
}
|
|
return CreateShaderProgram(shader_names);
|
|
}
|
|
|
|
bool ShaderPreprocessor::directive_dispatch(ShaderUnit& shad, const std::string& line) const {
|
|
StringVec dir_tks = {""};
|
|
for (char c : line) {
|
|
if (std::isblank(c)) {
|
|
if (dir_tks.back() != "") {
|
|
dir_tks.push_back("");
|
|
}
|
|
} else {
|
|
dir_tks.back() += c;
|
|
}
|
|
}
|
|
if (!dir_tks.size()) { return false; }
|
|
|
|
if (dir_tks[0][0] != '#') { return false; }
|
|
|
|
if (dir_tks[0] == "#define") {
|
|
return preprocessor_define(shad, dir_tks, line);
|
|
} else if (dir_tks[0] == "#version") {
|
|
return preprocessor_version(shad, dir_tks, line);
|
|
} else if (dir_tks[0] == "#include") {
|
|
return preprocessor_include(shad, dir_tks, line);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
typedef std::vector<std::string> StringVec;
|
|
|
|
bool ShaderPreprocessor::preprocessor_include(
|
|
ShaderUnit& shad,
|
|
const StringVec& tokens,
|
|
const std::string& line
|
|
) const
|
|
{
|
|
try {
|
|
if (tokens[0] != "#include") { return false; }
|
|
} catch (std::out_of_range e) {
|
|
return false;
|
|
}
|
|
std::string path = "";
|
|
for (const auto& tk : tokens) {
|
|
if (tk != tokens.front()) {
|
|
path += tk;
|
|
}
|
|
}
|
|
// Add file-inclusion base +
|
|
// Do path cleanup +
|
|
// Restructure preprocessing data flow
|
|
std::string filename = path.substr(1, path.size()-2);
|
|
try {
|
|
if (path[0] == '"' && path.back() == '"') {
|
|
preprocess(load(filename).src.str(), shad);
|
|
return true;
|
|
} else if (path[0] == '<' && path.back() == '>') {
|
|
preprocess(load(filename, true).src.str(), shad);
|
|
return true;
|
|
}
|
|
} catch (ShaderPreprocessorError e) {
|
|
if (e.code == Codes::FILE_NOT_FOUND) {
|
|
std::cout << "COULD NOT FIND " << filename << ".\n";
|
|
} else {
|
|
throw e;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ShaderPreprocessor::preprocessor_define(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
|
|
shad.preprocSource += line;
|
|
try {
|
|
if (tokens[0] != "#define") { return false; }
|
|
try {
|
|
shad.defines[tokens[1]] = tokens[2];
|
|
} catch (std::length_error& f) {
|
|
shad.defines[tokens[1]] = "";
|
|
}
|
|
return true;
|
|
} catch (std::out_of_range& e) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool ShaderPreprocessor::preprocessor_version(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
|
|
shad.preprocSource += line;
|
|
std::cout << "Shader version: ";
|
|
try {
|
|
if (tokens[0] != "#version") { return false; }
|
|
if (tokens[1].size() == 3) {
|
|
short vMajor = tokens[1][0]-'0';
|
|
short vMinorA = tokens[1][1]-'0';
|
|
short vMinorB = tokens[1][2]-'0';
|
|
if (vMajor > 10 || vMinorA > 10 || vMinorB > 10) {
|
|
return false;
|
|
}
|
|
shad.vMajor = vMajor;
|
|
shad.vMinor = vMinorA*10 + vMinorB;
|
|
shad.profile = AcceptedProfiles.at(tokens[2]);
|
|
std::cout << shad.vMajor << "." << shad.vMinor << "\n";
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
} catch (std::out_of_range& e) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
/* bool ShaderPreprocessor::preprocessor_uniform(
|
|
ShaderUnit& shad,
|
|
const std::string& type,
|
|
const std::string& name
|
|
) const {
|
|
std::string type_str = "";
|
|
unsigned int type_str_len = 0;
|
|
for (const char& c : type) {
|
|
if (type_str_len) {
|
|
if (std::isdigit(c)) {
|
|
type_str += c;
|
|
continue;
|
|
} else if (c=='[') {
|
|
type_str += '_';
|
|
}else if (c == ']' || std::isblank(c)){
|
|
continue;
|
|
} else {
|
|
return false;
|
|
}
|
|
} else {
|
|
if (std::isalnum(c)) {
|
|
type_str += c;
|
|
continue;
|
|
} else if (c == '[') {
|
|
type_str_len = type_str.length();
|
|
type_str += '_';
|
|
continue;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
std::string name_str = "";
|
|
unsigned int name_str_len = 0;
|
|
for (const char& c : name) {
|
|
if (c == ';') {
|
|
break;
|
|
}
|
|
if (name_str_len) {
|
|
if (std::isdigit(c)) {
|
|
type_str.insert(type_str_len, 1, c);
|
|
type_str_len++;
|
|
continue;
|
|
} else if (c=='[') {
|
|
type_str.insert(type_str_len, "_");
|
|
type_str_len++;
|
|
continue;
|
|
}else if (c == ']' || std::isblank(c)){
|
|
continue;
|
|
} else {
|
|
return false;
|
|
}
|
|
} else {
|
|
if (std::isalnum(c)) {
|
|
name_str += c;
|
|
continue;
|
|
} else if ( c == '[') {
|
|
name_str_len = name_str.length();
|
|
type_str.insert(type_str_len, "_");
|
|
type_str_len++;
|
|
continue;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
shad.uniforms.push_back(UniformHandle{
|
|
name_str,
|
|
type_str,
|
|
0x0,
|
|
0x0
|
|
});
|
|
return true;
|
|
} */
|
|
|
|
|
|
// ShaderProgram
|
|
|
|
ShaderProgram::ShaderProgram(ShaderProgram&& rhs) {
|
|
_shader_units = rhs._shader_units;
|
|
_id = rhs._id;
|
|
rhs._id = 0;
|
|
}
|
|
|
|
ShaderProgram::~ShaderProgram() {
|
|
glDeleteProgram(_id);
|
|
}
|
|
|
|
ShaderProgram& ShaderProgram::operator=(ShaderProgram&& rhs) {
|
|
_shader_units = rhs._shader_units;
|
|
_id = rhs._id;
|
|
rhs._id = 0;
|
|
return *this;
|
|
}
|
|
|
|
|
|
ShaderProgram ShaderProgram::CreateShaderProgram(std::vector<ShaderUnit>& shaders) {
|
|
int success;
|
|
ShaderProgram ret(shaders);
|
|
char infoLog[512];
|
|
unsigned int shad_id;
|
|
std::vector<unsigned int> shad_ids;
|
|
shad_ids.reserve(shaders.size());
|
|
for (auto& shad : ret._shader_units) {
|
|
const char* source = shad.preprocSource.data();
|
|
shad_id = glCreateShader(shad.type);
|
|
shad_ids.emplace_back(shad_id);
|
|
glShaderSource(shad_id, 1, &source, NULL);
|
|
glCompileShader(shad_id);
|
|
glGetShaderiv(shad_id, GL_COMPILE_STATUS, &success);
|
|
if (!success) {
|
|
glGetShaderInfoLog(shad_id, 512, NULL, infoLog);
|
|
File::FilePath& fp = shad.file.path;
|
|
std::string filename = fp.dir + fp.basename + fp.ext;
|
|
// std::cout << "Could not compile '" + filename + "': " << infoLog << "\n";
|
|
// return *ret;
|
|
throw ShaderError("Could not compile '" + filename + "'.", infoLog);
|
|
}
|
|
}
|
|
|
|
ret._id = glCreateProgram();
|
|
for(auto& id : shad_ids) {
|
|
glAttachShader(ret._id, id);
|
|
}
|
|
glLinkProgram(ret._id);
|
|
glGetProgramiv(ret._id, GL_LINK_STATUS, &success);
|
|
if (!success) {
|
|
glGetProgramInfoLog(ret._id, 512, NULL, infoLog);
|
|
throw ShaderError("Could not link shader program.", infoLog);
|
|
}
|
|
for (auto& id : shad_ids) {
|
|
glDeleteShader(id);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
unsigned int ShaderProgram::id() const { return _id; }
|
|
|
|
void ShaderProgram::use() const {
|
|
glUseProgram(_id);
|
|
}
|
|
|
|
std::vector<ShaderUnit> ShaderProgram::getShaders() const {
|
|
return _shader_units;
|
|
}
|
|
|
|
ShaderUnit ShaderProgram::getShaders(unsigned int idx) const {
|
|
return _shader_units[idx];
|
|
}
|
|
|
|
void ShaderProgram::setBool(const std::string& name, bool value) const {
|
|
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
|
|
}
|
|
|
|
void ShaderProgram::setInt(const std::string& name, int value) const {
|
|
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
|
|
}
|
|
|
|
void ShaderProgram::setFloat(const std::string& name, float value) const {
|
|
glUniform1f(glGetUniformLocation(_id, name.c_str()), (int)value);
|
|
}
|
|
|
|
void ShaderProgram::setMat4(const std::string& name, glm::mat4& value) const {
|
|
glUniformMatrix4fv(glGetUniformLocation(_id, name.c_str()), 1, GL_FALSE, glm::value_ptr(value));
|
|
}
|
|
|
|
/* // Shader class
|
|
Shader::Shader() { _id = 0x0; }
|
|
|
|
Shader::Shader(const Shader& cpy_shader) { _id = cpy_shader._id; }
|
|
|
|
Shader& Shader::operator=(const Shader& cpy_shader) { _id = cpy_shader._id; return *this; }
|
|
|
|
void Shader::use() const{
|
|
glUseProgram(_id);
|
|
}
|
|
|
|
*/
|
|
|
|
} |