Compare commits
6
Commits
ab56a2cc95
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c6ab0327c1
| Author | SHA1 | Date | |
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c6ab0327c1 | ||
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e6a5c9e805 | ||
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b9e8144519 | ||
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06f261b793 | ||
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e76ef32c45 | ||
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f49650744a |
@@ -30,23 +30,26 @@ toAbsolutePath(NB_GRAPHICS_SOURCE
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./src/Buffers.cpp
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./src/FrameBuffers.cpp
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./src/Image.cpp
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./src/Mesh.cpp
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./src/OGLObjects.cpp
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./src/ProgramPipeline.cpp
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./src/Textures.cpp
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./src/VertexArray.cpp
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./src/VertexData.cpp
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./src/Window.cpp
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)
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toAbsolutePath(NB_GRAPHICS_INCLUDE
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./include/NBGraphics/Buffers.hpp
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./include/NBGraphics/Camera.hpp
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./include/NBGraphics/Draw.hpp
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./include/NBGraphics/FrameBuffers.hpp
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./include/NBGraphics/GLLoad.hpp
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./include/NBGraphics/Image.hpp
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./include/NBGraphics/Mesh.hpp
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./include/NBGraphics/OGLObjects.hpp
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./include/NBGraphics/ProgramPipeline.hpp
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./include/NBGraphics/Textures.hpp
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./include/NBGraphics/VertexArray.hpp
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./include/NBGraphics/VertexData.hpp
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./include/NBGraphics/Window.hpp
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)
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@@ -57,7 +57,8 @@ class BufferError : public Error<BufferError> {
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enum Codes : unsigned int {
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UNDEFINED,
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DATA_OVERFLOW,
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DATA_ERROR
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DATA_ERROR,
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BAD_DATA_TYPE
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};
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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@@ -69,17 +70,16 @@ class Buffer : public OpenGLObject {
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using OpenGLObject::_id;
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GLenum _usage = GL_STATIC_DRAW;
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size_t _size;
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Buffer(GLenum target) : Target(target) {}
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virtual GLuint declare() override {
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if (!_id) {
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OPENGL_CALL(glGenBuffers(1, &_id));
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}
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bind();
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this->bind();
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return _id;
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}
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virtual void remove() override {
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if (_id) {
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unbind();
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this->unbind();
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OPENGL_CALL(glDeleteBuffers(1, &_id));
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_id = 0;
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}
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@@ -88,6 +88,8 @@ class Buffer : public OpenGLObject {
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public:
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const GLenum Target;
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using OpenGLObject::OpenGLObject;
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Buffer(GLenum target);
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Buffer(GLenum target, const ByteVector&, GLenum usage=GL_STATIC_DRAW);
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Buffer(Buffer&& other);
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Buffer& operator=(Buffer&& rhs);
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@@ -151,67 +153,108 @@ protected:
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}; */
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class ArrayBuffer : public Buffer {
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class UniformBuffer : public Buffer {
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protected:
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GLuint _index;
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public:
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template<typename T>
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ArrayBuffer(const std::vector<T>& data, GLenum usage=GL_STATIC_DRAW)
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: Buffer(GL_ARRAY_BUFFER) {
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Buffer::data(vectorToBytes(data), usage);
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}
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UniformBuffer();
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void bind() const override;
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GLuint bufferIndex() const;
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GLuint bufferIndex(GLuint);
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};
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class ElementBuffer : protected Buffer {
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template<typename T>
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struct IsValidGLElementIndexType {
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static constexpr bool value = false;
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};
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template<typename T>
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struct ValidGLElementIndexType {
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static constexpr bool value = true;
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static constexpr GLenum glsltype = GLSLType<T>::value;
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};
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template<>
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struct IsValidGLElementIndexType<uint8_t> : public ValidGLElementIndexType<uint8_t> {};
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template<>
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struct IsValidGLElementIndexType<uint16_t> : public ValidGLElementIndexType<uint16_t> {};
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template<>
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struct IsValidGLElementIndexType<uint32_t> : public ValidGLElementIndexType<uint32_t> {};
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class ElementBuffer : Buffer {
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private:
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template<typename T>
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inline void checkForElementDataType() {
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static_assert(IsValidGLElementIndexType<T>::value,
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"ElementBuffer data type must resolve to one of GL_UNSIGNED_BYTE,"
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"GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT"
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);
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}
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protected:
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GLenum _glslType;
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size_t _typeSize;
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using Codes = BufferError::Codes;
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using OpenGLObject::_id;
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using Buffer::_usage;
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using Buffer::_size;
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using Buffer::declare;
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using Buffer::remove;
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GLenum _datatype;
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template<typename T>
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inline void checkDatatypeConsistency() {
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if (_datatype != ValidGLElementIndexType<T>::value) {
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THROW(BufferError(
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Codes::BAD_DATA_TYPE,
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GLenumTable[ValidGLElementIndexType<T>::value] + " not same as buffer "
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"data type "+GLenumTable[_datatype]
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));
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}
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}
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public:
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using Buffer::Target;
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using Buffer::OpenGLObject;
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using Buffer::bind;
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using Buffer::usage;
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using Buffer::unbind;
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ElementBuffer();
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using Buffer::usage;
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using Buffer::size;
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template<typename T>
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ElementBuffer(const T* const data_ptr, size_t size, GLenum usage=GL_STATIC_DRAW)
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: Buffer(GL_ELEMENT_ARRAY_BUFFER) {
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data(data_ptr, size, usage);
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}
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template<typename T>
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ElementBuffer(const std::vector<T>& data_, GLenum usage_=GL_STATIC_DRAW)
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: ElementBuffer(data_.data(), data_.size(), usage_) {}
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size_t size() const;
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size_t typeSize() const;
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ByteVector data() const;
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GLenum glslType() const;
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template<typename T>
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void data(const T* data_, size_t size_, GLenum usage_=GL_STATIC_DRAW) {
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declare();
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using TypeInfo = GLSLType<T>;
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_typeSize = TypeInfo::size;
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Buffer::data(data_, size_*_typeSize, usage_);
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_glslType = TypeInfo::value;
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}
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template<typename T>
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void data(const std::vector<T>& data_, GLenum usage_=GL_STATIC_DRAW) {
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data(data_.data(), data_.size(), usage_);
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}
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template<typename T>
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void subdata(const T* data, size_t size, size_t offset) {
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using TypeInfo = GLSLType<T>;
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if ( _glslType != TypeInfo::value ) {
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THROW( BufferError(
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Codes::DATA_ERROR,
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"Check element buffer data types"
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) );
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}
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Buffer::subdata(data, size*_typeSize, offset);
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}
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template<typename T>
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void subdata(const std::vector<T>& data, size_t offset=0) {
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subdata(data.data(), data.size(), offset);
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ElementBuffer(const std::vector<T>& indices, GLenum usage=GL_STATIC_DRAW) : Buffer(GL_ELEMENT_ARRAY_BUFFER) {
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data(indices, usage);
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}
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inline GLenum datatype() { return _datatype; }
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template<typename T>
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void data(const std::vector<T>& data, GLenum usage=GL_STATIC_DRAW) {
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checkForElementDataType<T>();
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_datatype = ValidGLElementIndexType<T>::glsltype;
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Buffer::data(vectorToBytes(data), usage);
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}
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template<typename T>
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void data(const T* data, size_t size, GLenum usage=GL_STATIC_DRAW) {
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checkForElementDataType<T>();
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_datatype = ValidGLElementIndexType<T>::glsltype;
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Buffer::data((void*)data, size * sizeof(T), usage);
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}
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template<typename T>
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void subdata(const T* data, size_t size, GLintptr offset=0) {
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checkForElementDataType<T>();
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checkDatatypeConsistency<T>();
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Buffer::subdata((void*)data, size * sizeof(T), offset);
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}
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template<typename T>
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void subdata(const std::vector<T>& data_, GLintptr offset=0) {
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checkForElementDataType<T>();
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checkDatatypeConsistency<T>();
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Buffer::subdata(vectorToBytes(data_), offset);
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}
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};
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@@ -1,83 +0,0 @@
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#pragma once
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#ifndef _NB_DRAW
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#define _NB_DRAW
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#include <NBGraphics/GLLoad.hpp>
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#include <exception>
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#include <map>
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#include <string>
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#include <vector>
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#include <NBGraphics/Buffers.hpp>
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#include <NBGraphics/VertexArray.hpp>
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#define THROW_DRAW_ERROR(msg) throw DrawError(msg, __FILE__, __LINE__);
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namespace nb{
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class DrawError : public std::runtime_error {
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public:
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DrawError(const std::string&, const std::string& file="", int line=-1);
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};
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uint8_t VerticesFromPrimitives(GLenum, unsigned int num_prims=1);
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uint8_t PrimitivesFromVertices(GLenum, unsigned int);
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void copyVertexAttribute(const VertexAttribute&, VertexAttribute&);
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class DrawBuffer {
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public:
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typedef std::shared_ptr<Buffer> BufferManagerPointer;
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DrawBuffer(VertexAttributeList, GLenum prim_type=GL_TRIANGLES);
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//DrawBuffer(std::initializer_list<VertexAttribute>, std::initializer_list<VertexAttributePointer>);
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unsigned int vertSize() const;
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const std::shared_ptr<ShaderProgram> shader() const;
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unsigned int elementBufferID() const;
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unsigned int vertexBufferID() const;
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virtual void draw() const;
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RawVec vertAttrData(unsigned int);
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VertexAttributeList changeVertLayout(unsigned int, VertexAttributePointer);
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RawVec vertAttrData(unsigned int, const RawVec&);
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virtual void elementData(const std::vector<unsigned int>&);
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virtual void elementData(unsigned int);
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virtual void elementData(const std::vector<unsigned int>&, unsigned int offset);
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virtual void vertexData(const RawVec&);
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virtual void vertexData(unsigned int num_verts);
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virtual void vertexData(const RawVec&, unsigned int offset);
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BufferManagerPointer _vert_data;
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BufferManagerPointer _elmt_data;
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VAOManager _VAO;
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const GLenum _gl_primitive_type=0;
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virtual VertexAttributeList defaultVAO(VertexAttributeList);
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unsigned int _num_verts, _num_prims;
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protected:
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};
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class DrawInstanceBuffer : public DrawBuffer {
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public:
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DrawInstanceBuffer(VertexAttributeList, VertexAttributeList, GLenum primt_type=GL_TRIANGLES);
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unsigned int instSize() const;
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unsigned int instanceBufferID() const;
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virtual void draw() const override;
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VertexAttributeList changeInstanceLayout(unsigned int, VertexAttributePointer);
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virtual void instanceData(const RawVec&);
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virtual void instanceData(unsigned int);
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virtual void instanceData(const RawVec&, unsigned int offset);
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BufferManagerPointer _inst_data;
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virtual VertexAttributeList defaultVAO(VertexAttributeList);
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unsigned int _num_inst;
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protected:
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};
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||||
|
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}
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#endif
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@@ -158,6 +158,8 @@ class Image<Pixel<T, Channels...>> {
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using Codes = ImageError::Codes;
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bool _data_managed;
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T* _data;
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Image(unsigned int x, unsigned int y, T* data, bool managed)
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: width(x), height(y), _data(data), _data_managed(managed) {}
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void clear() {
|
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if (_data_managed) {
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delete[] _data;
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@@ -171,19 +173,21 @@ class Image<Pixel<T, Channels...>> {
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static constexpr size_t NumberChannels = sizeof...(Channels);
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const unsigned int width;
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const unsigned int height;
|
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static Image&& CreateImageStorage(
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static Image CreateImageStorage(
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unsigned int width,
|
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unsigned int height,
|
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T* data=nullptr
|
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) {
|
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unsigned int data_size = NumberChannels*width*height*sizeof(T);
|
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T* data_ptr = new T[data_size];
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auto& ret = Image(width, height, data_ptr);
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Image ret(width, height, data_ptr, true);
|
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if (data) {
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std::memcpy(data_ptr, data, data_size);
|
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} else {
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std::memset(data_ptr, 0x00, data_size);
|
||||
}
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ret._data_managed = true;
|
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return std::move(ret);
|
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return ret;
|
||||
}
|
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Image(unsigned int x, unsigned int y, T* data=nullptr)
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: width(x), height(y), _data(data), _data_managed(false) {}
|
||||
@@ -201,8 +205,13 @@ class Image<Pixel<T, Channels...>> {
|
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}
|
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const Error<> sizeErr = sizeCompare(cpy);
|
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if (sizeErr.code!=1) { THROW(sizeErr); }
|
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_data = cpy._data;
|
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return this;
|
||||
if (!cpy._data_managed) {
|
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_data = cpy._data;
|
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_data_managed = false;
|
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} else {
|
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*this = cpy.copy();
|
||||
}
|
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return *this;
|
||||
}
|
||||
Image& operator=(Image&& mv) {
|
||||
if (_data_managed) {
|
||||
@@ -213,7 +222,7 @@ class Image<Pixel<T, Channels...>> {
|
||||
_data = mv._data;
|
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_data_managed = mv._data_managed;
|
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mv._data_managed = false;
|
||||
return this;
|
||||
return *this;
|
||||
}
|
||||
|
||||
virtual ~Image() {
|
||||
@@ -221,7 +230,7 @@ class Image<Pixel<T, Channels...>> {
|
||||
}
|
||||
|
||||
const T* data() const { return _data; }
|
||||
Image<PixelType>&& copy() const {
|
||||
Image<PixelType> copy() const {
|
||||
return CreateImageStorage(width, height, _data);
|
||||
}
|
||||
PixelReference<PixelType> at(unsigned int x, unsigned int y) {
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
#pragma once
|
||||
#ifndef _NB_MESH
|
||||
#define _NB_MESH
|
||||
|
||||
#include <NBGraphics/GLLoad.hpp>
|
||||
|
||||
#include <NBGraphics/Buffers.hpp>
|
||||
#include <NBGraphics/VertexArray.hpp>
|
||||
#include <NBGraphics/VertexData.hpp>
|
||||
|
||||
namespace nb{
|
||||
|
||||
class Mesh {
|
||||
protected:
|
||||
const GLenum _primitive;
|
||||
const unsigned int _count;
|
||||
std::shared_ptr<VAO> _vao;
|
||||
|
||||
public:
|
||||
Mesh(
|
||||
VertexDataPointerList vao,
|
||||
unsigned int count,
|
||||
GLenum primitive=GL_TRIANGLES
|
||||
);
|
||||
Mesh(GLenum primitive, const std::shared_ptr<VAO>& vertex_array, unsigned int count);
|
||||
Mesh(GLenum primitive, const VertexData& vertex_data, unsigned int count);
|
||||
Mesh(
|
||||
GLenum primitive,
|
||||
const ByteVector& data,
|
||||
unsigned int count,
|
||||
const std::vector<VertexAttribute>& attributes
|
||||
);
|
||||
|
||||
Mesh(Mesh&&);
|
||||
Mesh(const Mesh&&) = delete;
|
||||
Mesh& operator=(Mesh&&) = delete;
|
||||
Mesh& operator=(const Mesh&) = delete;
|
||||
|
||||
inline virtual void draw() const { this->draw(_count); }
|
||||
inline virtual void draw(unsigned int count) const { this->draw(0, count); }
|
||||
virtual void draw(unsigned int offset, unsigned int count) const;
|
||||
inline GLenum primitive() const { return _primitive; }
|
||||
inline unsigned int count() const { return _count; }
|
||||
inline std::shared_ptr<VAO> vao() const { return _vao; }
|
||||
};
|
||||
|
||||
class InstancedMesh : public Mesh {
|
||||
protected:
|
||||
using Mesh::_primitive;
|
||||
using Mesh::_count;
|
||||
using Mesh::_vao;
|
||||
|
||||
public:
|
||||
virtual void draw(unsigned int offset, unsigned int count) const;
|
||||
};
|
||||
|
||||
class IndexedMesh : public Mesh {
|
||||
protected:
|
||||
std::shared_ptr<ElementBuffer> _ebo;
|
||||
|
||||
public:
|
||||
template<typename T>
|
||||
IndexedMesh(
|
||||
GLenum primitive,
|
||||
const ByteVector& data,
|
||||
const std::vector<VertexAttribute>& attributes,
|
||||
const std::vector<T>& indices
|
||||
) : Mesh(primitive, data, indices.size(), attributes) {
|
||||
_vao->bind();
|
||||
_ebo = std::make_shared<ElementBuffer>(indices);
|
||||
}
|
||||
|
||||
using Mesh::draw;
|
||||
virtual void draw(unsigned int offset, unsigned int count) const;
|
||||
};
|
||||
|
||||
class InstancedIndexedMesh : virtual public IndexedMesh {};
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -11,6 +11,7 @@ namespace nb {
|
||||
typedef ConstantMap<GLenum, std::string> GLEnumTableType;
|
||||
|
||||
extern const GLEnumTableType GLenumTable;
|
||||
extern const ConstantMap<TypeCodes, GLint> TypeToGLSL;
|
||||
|
||||
class OpenGLError : public Error<OpenGLError> {
|
||||
using Base = Error<OpenGLError>;
|
||||
@@ -32,6 +33,7 @@ class OpenGLError : public Error<OpenGLError> {
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
static OpenGLError status();
|
||||
static OpenGLError status(const std::string& note);
|
||||
};
|
||||
|
||||
class OpenGLObjectError : public Error<OpenGLObjectError> {
|
||||
@@ -41,7 +43,7 @@ class OpenGLObjectError : public Error<OpenGLObjectError> {
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, HANGING_OBJECT, INVALID_OBJECT
|
||||
UNDEFINED, HANGING_OBJECT, INVALID_OBJECT, INVALID_CONTEXT
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
@@ -60,13 +62,16 @@ class OpenGLObject {
|
||||
virtual void unbind() const = 0;
|
||||
GLuint id() const { return _id; }
|
||||
|
||||
|
||||
protected:
|
||||
using Codes = OpenGLObjectError::Codes;
|
||||
OpenGLObject() = default;
|
||||
OpenGLObject();
|
||||
|
||||
void checkObjectContextValidity();
|
||||
virtual GLuint declare() = 0;
|
||||
virtual void remove() = 0;
|
||||
|
||||
const GLFWwindow* const _arena;
|
||||
GLuint _id = 0;
|
||||
};
|
||||
|
||||
@@ -80,21 +85,21 @@ class OpenGLObject {
|
||||
unsigned int line,
|
||||
Fn fn
|
||||
) {
|
||||
auto check_ = [file, line]() {
|
||||
auto check_ = [file, line](const std::string& note="") {
|
||||
const auto no_err = nb::OpenGLError::NO_ERROR;
|
||||
auto stat = nb::OpenGLError::status();
|
||||
auto stat = nb::OpenGLError::status(note);
|
||||
if (stat.code != no_err) {
|
||||
THROW_W_CODE_LOC(file, line, stat);
|
||||
}
|
||||
};
|
||||
if constexpr(std::is_same_v<std::invoke_result_t<Fn>, void>) {
|
||||
check_();
|
||||
check_("Pre-call state");
|
||||
fn();
|
||||
check_();
|
||||
check_("Post-call state");
|
||||
} else {
|
||||
check_();
|
||||
check_("Pre-call state");
|
||||
auto ret = fn();
|
||||
check_();
|
||||
check_("Post-call state");
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBCore/Utils.hpp>
|
||||
|
||||
#include <NBGraphics/Buffers.hpp>
|
||||
#include <NBGraphics/OGLObjects.hpp>
|
||||
|
||||
namespace nb {
|
||||
@@ -112,17 +113,22 @@ class Program : public OpenGLObject {
|
||||
Program& operator=(Program&&) = delete;
|
||||
operator bool();
|
||||
~Program() { remove(); }
|
||||
virtual void bind() const override {
|
||||
void bind() const override {
|
||||
OPENGL_CALL(glUseProgram(_id));
|
||||
}
|
||||
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
GLint status(GLenum) const;
|
||||
std::string log() const;
|
||||
void setUniform(const std::string& blockname, std::shared_ptr<UniformBuffer>);
|
||||
void setUniformBinding(const std::string& blockname, GLuint index);
|
||||
GLuint getUniformBinding(const std::string& blockname) const;
|
||||
|
||||
friend Base;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
GLint _success;
|
||||
std::unordered_map<std::string, GLuint> _uniformBindings;
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
_id = OPENGL_CALL(glCreateProgram());
|
||||
|
||||
@@ -24,11 +24,11 @@ class RenderTarget : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
using Base::_id;
|
||||
RenderTarget(GLenum target) : Target(target) {}
|
||||
RenderTarget(RenderTarget&& rhs)
|
||||
: Target(rhs.Target), Base(std::move(rhs)) {}
|
||||
|
||||
public:
|
||||
using Base::id;
|
||||
RenderTarget(RenderTarget&& mv);
|
||||
RenderTarget& operator=(RenderTarget&& mv);
|
||||
const GLenum Target;
|
||||
};
|
||||
|
||||
@@ -57,8 +57,10 @@ class Texture : public RenderTarget {
|
||||
public:
|
||||
using Base::id;
|
||||
using Base::Target;
|
||||
|
||||
virtual void bind() const override {
|
||||
Texture(Texture&& mv);
|
||||
Texture& operator=(Texture&& mv);
|
||||
|
||||
void bind() const override {
|
||||
if (_id) {
|
||||
OPENGL_CALL(glBindTexture(Target, _id));
|
||||
} else {
|
||||
@@ -68,7 +70,7 @@ class Texture : public RenderTarget {
|
||||
));
|
||||
}
|
||||
}
|
||||
virtual void unbind() const override {
|
||||
void unbind() const override {
|
||||
OPENGL_CALL(glBindTexture(Target, 0));
|
||||
}
|
||||
|
||||
@@ -119,13 +121,6 @@ struct OGLPixelFormat;
|
||||
template<typename T, typename... Channels>
|
||||
struct OGLPixelFormat<Pixel<T, Channels...>>;
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue>> {
|
||||
static constexpr GLenum glBase = GL_RGB;
|
||||
static constexpr GLenum glFormat = GL_RGB8UI;
|
||||
static constexpr GLenum glData = GL_UNSIGNED_BYTE;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue, Alpha>> {
|
||||
static constexpr GLenum glBase = GL_RGBA;
|
||||
@@ -133,6 +128,27 @@ struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue, Alpha>> {
|
||||
static constexpr GLenum glData = GL_UNSIGNED_BYTE;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<float, Red, Green, Blue, Alpha>> {
|
||||
static constexpr GLenum glBase = GL_RGBA;
|
||||
static constexpr GLenum glFormat = GL_RGBA32F;
|
||||
static constexpr GLenum glData = GL_FLOAT;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue>> {
|
||||
static constexpr GLenum glBase = GL_RGB;
|
||||
static constexpr GLenum glFormat = GL_RGB8UI;
|
||||
static constexpr GLenum glData = GL_UNSIGNED_BYTE;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<float, Red, Green, Blue>> {
|
||||
static constexpr GLenum glBase = GL_RGB;
|
||||
static constexpr GLenum glFormat = GL_RGB32F;
|
||||
static constexpr GLenum glData = GL_FLOAT;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<float, Red, Green>> {
|
||||
static constexpr GLenum glBase = GL_RG;
|
||||
@@ -140,6 +156,13 @@ struct OGLPixelFormat<Pixel<float, Red, Green>> {
|
||||
static constexpr GLenum glData = GL_FLOAT;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<float, Red>> {
|
||||
static constexpr GLenum glBase = GL_RED;
|
||||
static constexpr GLenum glFormat = GL_R32F;
|
||||
static constexpr GLenum glData = GL_FLOAT;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class Texture2D;
|
||||
|
||||
@@ -226,5 +249,19 @@ class Texture1D<Pixel<T, Channels...>> : public Texture {
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class Texture1DArray;
|
||||
|
||||
template <typename... T>
|
||||
class Texture1DArray<Pixel<T...>> : public Texture {
|
||||
protected:
|
||||
|
||||
public:
|
||||
using Texture::generateMipmaps;
|
||||
Texture1DArray() : Texture(GL_TEXTURE_1D_ARRAY) {
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_TEXTURES
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <NBGraphics/Buffers.hpp>
|
||||
#include <NBGraphics/OGLObjects.hpp>
|
||||
#include <NBGraphics/VertexData.hpp>
|
||||
|
||||
|
||||
namespace nb {
|
||||
@@ -33,32 +34,13 @@ static uint8_t GLSLTypeSize(GLenum type) {
|
||||
}
|
||||
}
|
||||
|
||||
struct VertexAttributeLayout {
|
||||
int32_t offset = 0;
|
||||
GLsizei stride = 0;
|
||||
GLuint divisor = 0;
|
||||
};
|
||||
|
||||
struct VertexAttribute {
|
||||
GLint GLSLSize;
|
||||
GLenum GLSLType;
|
||||
GLboolean GLSLNormalization;
|
||||
VertexAttributeLayout layout;
|
||||
};
|
||||
|
||||
struct VertexAttributePointer {
|
||||
VertexAttribute attribute;
|
||||
GLuint buffer;
|
||||
GLuint index;
|
||||
};
|
||||
|
||||
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
|
||||
if ((i -= va.layout.offset) < 0) { return false; }
|
||||
return (i%va.layout.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
|
||||
return (i%va.layout.stride) < GLSLTypeSize(TypeToGLSL[va.type]) * va.size;
|
||||
}
|
||||
|
||||
typedef std::vector<VertexAttribute> VertexAttributeList;
|
||||
typedef std::vector<VertexAttributePointer> VertexAttributePointerList;
|
||||
typedef std::vector<VertexData> VertexDataList;
|
||||
typedef std::vector<VertexDataPointer> VertexDataPointerList;
|
||||
|
||||
class VAOError : public Error<VAOError> {
|
||||
using Base = Error<VAOError>;
|
||||
@@ -78,10 +60,30 @@ class VAO : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
using Codes = VAOError::Codes;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
VertexDataPointerList _vertexdata;
|
||||
|
||||
virtual void remove() override {
|
||||
if(_id) {
|
||||
disable();
|
||||
bind();
|
||||
OPENGL_CALL(glDeleteVertexArrays(1, &_id));
|
||||
_id = 0;
|
||||
}
|
||||
}
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
OPENGL_CALL(glGenVertexArrays(1, &_id));
|
||||
}
|
||||
bind();
|
||||
return _id;
|
||||
}
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
VAO() = default;
|
||||
VAO(const VertexAttributePointerList&);
|
||||
VAO(const VertexDataPointerList&);
|
||||
VAO(VAO&&);
|
||||
|
||||
VAO& operator=(VAO&&);
|
||||
@@ -100,34 +102,15 @@ class VAO : public OpenGLObject {
|
||||
OPENGL_CALL(glBindVertexArray(0));
|
||||
}
|
||||
|
||||
VertexAttributePointerList attributes() const;
|
||||
VertexAttributePointerList attributes(const VertexAttributePointerList&);
|
||||
VertexAttributePointer attr(GLuint) const;
|
||||
VertexDataPointerList attributes() const;
|
||||
VertexDataPointerList attributes(const VertexDataPointerList&);
|
||||
VertexDataPointerList attributes(const VertexDataList&);
|
||||
VertexDataPointer attribute(GLuint) const;
|
||||
void enable() const;
|
||||
void enable(GLuint) const;
|
||||
void disable() const;
|
||||
void disable(GLuint) const;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
VertexAttributePointerList _attrs;
|
||||
|
||||
virtual void remove() override {
|
||||
if(_id) {
|
||||
disable();
|
||||
bind();
|
||||
OPENGL_CALL(glDeleteVertexArrays(1, &_id));
|
||||
_id = 0;
|
||||
}
|
||||
}
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
OPENGL_CALL(glGenVertexArrays(1, &_id));
|
||||
}
|
||||
bind();
|
||||
return _id;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class VertexError : public Error<VertexError> {
|
||||
@@ -144,97 +127,5 @@ class VertexError : public Error<VertexError> {
|
||||
|
||||
};
|
||||
|
||||
using VBO = ArrayBuffer;
|
||||
using VertBufVec = SharedVector<VBO>;
|
||||
using EBO = ElementBuffer;
|
||||
|
||||
struct VertexData {
|
||||
std::shared_ptr<VBO> vbo;
|
||||
VertexAttributeList attrs;
|
||||
};
|
||||
|
||||
using VertexDataVec = std::vector<VertexData>;
|
||||
|
||||
class VertexGroup {
|
||||
protected:
|
||||
using Codes = VertexError::Codes;
|
||||
VertexDataVec _vertex_data;
|
||||
std::shared_ptr<EBO> _ebo;
|
||||
std::shared_ptr<VAO> _vao;
|
||||
GLenum _primitive;
|
||||
|
||||
public:
|
||||
GLenum primitive=GL_TRIANGLES;
|
||||
VertexGroup(VertexGroup&&);
|
||||
VertexGroup& operator=(VertexGroup&&);
|
||||
|
||||
VertexGroup(
|
||||
const VertexDataVec& vertex_data,
|
||||
const std::shared_ptr<EBO>& ebo
|
||||
)
|
||||
: _vao(std::make_shared<VAO>()), _ebo(ebo) {
|
||||
setBuffers(vertex_data);
|
||||
}
|
||||
|
||||
template<typename... T>
|
||||
VertexGroup(
|
||||
const VertexDataVec& vertex_data,
|
||||
T... args
|
||||
)
|
||||
: VertexGroup(vertex_data, std::make_shared<EBO>(args...)) {
|
||||
setBuffers(vertex_data);
|
||||
}
|
||||
|
||||
template<typename... T>
|
||||
VertexGroup(
|
||||
const VertexData& vertex_data,
|
||||
T... args
|
||||
)
|
||||
: VertexGroup(VertexDataVec{vertex_data}, args...) {}
|
||||
|
||||
template<typename... T>
|
||||
VertexGroup(
|
||||
const ByteVector& vertex_data,
|
||||
const VertexAttributeList& vertex_specification,
|
||||
T... args
|
||||
) : VertexGroup({
|
||||
std::make_shared<VBO>(vertex_data),
|
||||
vertex_specification},
|
||||
args...
|
||||
) {}
|
||||
|
||||
void bind() const {
|
||||
_vao->bind();
|
||||
_ebo->bind();
|
||||
}
|
||||
void unbind() const {
|
||||
_vao->unbind();
|
||||
_ebo->unbind();
|
||||
}
|
||||
|
||||
void draw() const;
|
||||
|
||||
VertexDataVec getBuffers();
|
||||
VertexData getBuffers(size_t);
|
||||
size_t setBuffers(const VertexDataVec&);
|
||||
size_t addBuffer(const VertexData&);
|
||||
size_t addBuffer(const ByteVector& data, const VertexAttributeList& attrs);
|
||||
VertexDataVec dropBuffers();
|
||||
VertexData dropBuffer(size_t);
|
||||
|
||||
VertexAttributePointer attribute(size_t) const;
|
||||
void enableAttr(GLuint);
|
||||
void disableAttr(GLuint);
|
||||
void enableBuffer(size_t);
|
||||
void disableBuffer(size_t);
|
||||
void enable();
|
||||
void disable();
|
||||
|
||||
std::shared_ptr<EBO> indices() const;
|
||||
std::shared_ptr<EBO> indices(const std::vector<unsigned int>& data);
|
||||
std::shared_ptr<EBO> indices(std::shared_ptr<EBO> buffer);
|
||||
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_VERTEX_ARRAY
|
||||
@@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
#ifndef _NB_VERTEX_DATA
|
||||
#define _NB_VERTEX_DATA
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <NBCore/TypeTraits.hpp>
|
||||
#include <NBCore/Utils.hpp>
|
||||
#include <NBGraphics/Buffers.hpp>
|
||||
#include <NBGraphics/GLLoad.hpp>
|
||||
|
||||
// #include <NBGraphics/VertexArray.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
struct VertexAtrributeLayout {
|
||||
unsigned int offset = 0;
|
||||
int stride = 0;
|
||||
unsigned int divisor = 0;
|
||||
};
|
||||
|
||||
struct VertexAttribute {
|
||||
unsigned int size;
|
||||
TypeCodes type;
|
||||
bool normalized;
|
||||
VertexAtrributeLayout layout;
|
||||
};
|
||||
|
||||
struct VertexData {
|
||||
std::shared_ptr<Buffer> data;
|
||||
std::vector<VertexAttribute> attributes;
|
||||
VertexData(std::shared_ptr<Buffer>, const std::vector<VertexAttribute>&);
|
||||
VertexData(const ByteVector&, const std::vector<VertexAttribute>&);
|
||||
};
|
||||
|
||||
struct VertexDataPointer {
|
||||
std::shared_ptr<VertexData> vertexdata;
|
||||
unsigned int index;
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif
|
||||
@@ -6,8 +6,10 @@
|
||||
#include <NBGraphics/OGLObjects.hpp>
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBCore/Utils.hpp>
|
||||
@@ -21,67 +23,249 @@ class GLFWError : public Error<GLFWError> {
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INIT_FAILED, GLFW_INTIALIZED, GLAD_FAILED
|
||||
UNDEFINED, INIT_FAILED, GLFW_INTIALIZED, GLAD_FAILED,
|
||||
NOT_MAIN, WINDOW_FAILED
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class WindowError : public Error<WindowError> {
|
||||
using Base = Error<WindowError>;
|
||||
class OGLWindow;
|
||||
|
||||
enum WindowCallbacks {
|
||||
KEY, CHAR, CHAR_MODS, MOUSE_BUTTON, CURSOR_POS, CURSOR_ENTER,
|
||||
SCROLL, DROP, WINDOW_POS, WINDOW_SIZE, WINDOW_CLOSE, WINDOW_REFRESH,
|
||||
WINDOW_FOCUS, WINDOW_ICONIFY, WINDOW_MAX, FRAMEBUFFER_SIZE, WINDOW_SCALE,
|
||||
};
|
||||
|
||||
template<WindowCallbacks>
|
||||
struct OGLWindowCallbacks;
|
||||
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::KEY> {
|
||||
using type = typename std::function<void(OGLWindow*, int, int, int, int)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::CHAR> {
|
||||
using type = typename std::function<void(OGLWindow*, unsigned int)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::CHAR_MODS> {
|
||||
using type = typename std::function<void(OGLWindow*, unsigned int, int)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::CURSOR_ENTER> {
|
||||
using type = typename std::function<void(OGLWindow*, int)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::CURSOR_POS> {
|
||||
using type = typename std::function<void(OGLWindow*, double, double)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::MOUSE_BUTTON> {
|
||||
using type = typename std::function<void(OGLWindow*, int, int, int)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::SCROLL> {
|
||||
using type = typename std::function<void(OGLWindow*, double, double)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::DROP> {
|
||||
using type = typename std::function<void(OGLWindow*, int, const char**)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::WINDOW_POS> {
|
||||
using type = typename std::function<void(OGLWindow*, int, int)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::WINDOW_SIZE> {
|
||||
using type = typename std::function<void(OGLWindow*, int, int)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::WINDOW_CLOSE> {
|
||||
using type = typename std::function<void(OGLWindow*)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::WINDOW_REFRESH> {
|
||||
using type = typename std::function<void(OGLWindow*)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::WINDOW_FOCUS> {
|
||||
using type = typename std::function<void(OGLWindow*, int)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::WINDOW_ICONIFY> {
|
||||
using type = typename std::function<void(OGLWindow*, int)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::WINDOW_MAX> {
|
||||
using type = typename std::function<void(OGLWindow*, int)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::FRAMEBUFFER_SIZE> {
|
||||
using type = typename std::function<void(OGLWindow*, int, int)>;
|
||||
};
|
||||
template<>
|
||||
struct OGLWindowCallbacks<WindowCallbacks::WINDOW_SCALE> {
|
||||
using type = typename std::function<void(OGLWindow*, int)>;
|
||||
};
|
||||
|
||||
class OGLWindow {
|
||||
using GLFWHint = std::array<int, 2>;
|
||||
private:
|
||||
static inline void CheckForMainThread() {
|
||||
if (nb::CurrentTID != nb::MainTID) {
|
||||
THROW(GLFWError(GLFWError::Codes::NOT_MAIN));
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
static std::atomic<unsigned int> _count;
|
||||
static std::atomic<bool> _glfwInitialized;
|
||||
static thread_local GLFWwindow* _currWindow;
|
||||
static thread_local const GLFWwindow* _currArena;
|
||||
|
||||
static void SetHintInteger(const std::array<int, 2>&);
|
||||
static void SetHintString(const std::tuple<int, std::string>&);
|
||||
|
||||
std::string _title;
|
||||
GLFWwindow* _window_ptr;
|
||||
const GLFWwindow* _arena;
|
||||
|
||||
OGLWindow(
|
||||
unsigned int,
|
||||
unsigned int,
|
||||
const std::string&,
|
||||
const std::vector<std::array<int, 2>>& integerWindowHints,
|
||||
const std::vector<std::tuple<int, std::string>>& stringWindowHints={},
|
||||
GLFWwindow* sharingContext = NULL
|
||||
);
|
||||
GLFWwindow* makeCurrent() const;
|
||||
void detachWindow();
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INITIALIZED_WINDOW, NO_GLFW, INIT_FAILED
|
||||
};
|
||||
static inline bool IsGLFWInitialized() { return _glfwInitialized; }
|
||||
static bool InitGLFW(const std::vector<GLFWHint>& hints={});
|
||||
static bool TerminateGLFW();
|
||||
static inline GLFWwindow* GetCurrentWindow() { return _currWindow; }
|
||||
static inline const GLFWwindow* GetCurrentObjectArena() { return _currArena; }
|
||||
static GLFWwindow* MakeCurrent(const std::shared_ptr<OGLWindow>&);
|
||||
static inline GLFWwindow* DropCurrent() { return MakeCurrent(nullptr); }
|
||||
static void DestroyWindow(std::shared_ptr<OGLWindow>&);
|
||||
static std::shared_ptr<OGLWindow> CreateWindow(
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
const std::string& title,
|
||||
const std::vector<std::array<int, 2>>& integerHints={},
|
||||
const std::vector<std::tuple<int, std::string>>& stringHints={}
|
||||
);
|
||||
static std::shared_ptr<OGLWindow> CreateSharedWindow(
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
const std::string& title,
|
||||
std::shared_ptr<OGLWindow> sharingWindow,
|
||||
const std::vector<std::array<int, 2>>& integerHints={},
|
||||
const std::vector<std::tuple<int, std::string>>& stringHints={}
|
||||
);
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
OGLWindow(OGLWindow&&) = delete;
|
||||
OGLWindow(const OGLWindow&) = delete;
|
||||
~OGLWindow();
|
||||
inline bool operator==(const OGLWindow& rhs) { return _window_ptr==rhs._window_ptr; }
|
||||
|
||||
class Window {
|
||||
public:
|
||||
static bool StrictInitialization;
|
||||
|
||||
static int getGLFWHint(int);
|
||||
static int setGLFWHint(int, int);
|
||||
static Window* getCurrent();
|
||||
int getWindowAttribute(int) const;
|
||||
inline GLFWwindow* getWindowPtr() const { return _window_ptr; }
|
||||
inline const GLFWwindow* getObjectArena() const { return _arena; }
|
||||
inline std::string getTitle() const { return _title; }
|
||||
std::array<int, 2> getSize() const;
|
||||
bool shouldClose() const;
|
||||
inline void pollEvents() const { CheckForMainThread(); glfwPollEvents(); }
|
||||
inline void swapBuffers() const { glfwSwapBuffers(_window_ptr); }
|
||||
|
||||
Window(const std::array<uint16_t, 2>, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
|
||||
Window(const uint16_t, const uint16_t, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
|
||||
~Window();
|
||||
void setSize(unsigned int x, unsigned int y);
|
||||
void setTitle(const std::string&);
|
||||
void shouldClose(bool);
|
||||
|
||||
int getWindowHint(int) const;
|
||||
GLFWwindow* getWindow() const;
|
||||
std::array<uint16_t, 2> getSize() const;
|
||||
float getAspectRatio() const;
|
||||
std::string getName() const;
|
||||
|
||||
int init();
|
||||
int setWindowHint(int, int);
|
||||
void setCurrent();
|
||||
void resize(const std::array<uint16_t, 2>);
|
||||
void resize(const uint16_t x, const uint16_t y);
|
||||
|
||||
protected:
|
||||
static std::map<GLFWwindow*, Window*> WindowContexts;
|
||||
static std::map<int, int> GLFWHints;
|
||||
static Window* _current;
|
||||
static bool _glfw_init;
|
||||
static bool checkKillGLFW();
|
||||
|
||||
std::map<int, int> windowHints;
|
||||
std::array<uint16_t, 2> windowSize;
|
||||
float _aspect_ratio;
|
||||
std::string windowName;
|
||||
GLFWwindow* window;
|
||||
GLFWmonitor* monitor;
|
||||
GLFWwindow* shareWindow;
|
||||
bool _init = false;
|
||||
int gladResponse = -1;
|
||||
template<WindowCallbacks CallbackType, typename CallbackFunc>
|
||||
void setCallback(CallbackFunc callback) {
|
||||
CheckForMainThread();
|
||||
auto tmp = makeCurrent();
|
||||
static auto this_ptr = this;
|
||||
static typename OGLWindowCallbacks<CallbackType>::type tmp_callback = callback;
|
||||
if constexpr (CallbackType == KEY) {
|
||||
glfwSetKeyCallback(_window_ptr, [](GLFWwindow*, int a, int b, int c, int d){
|
||||
tmp_callback(this_ptr, a,b,c,d);
|
||||
});
|
||||
} else if constexpr (CallbackType == CHAR) {
|
||||
glfwSetCharCallback(_window_ptr, [](GLFWwindow*, int a) {
|
||||
tmp_callback(this_ptr, a);
|
||||
});
|
||||
} else if constexpr (CallbackType == CHAR_MODS) {
|
||||
glfwSetCharModsCallback(_window_ptr, [](GLFWwindow*, unsigned int a, int b) {
|
||||
tmp_callback(this_ptr, a, b);
|
||||
});
|
||||
} else if constexpr (CallbackType == CURSOR_ENTER) {
|
||||
glfwSetCursorEnterCallback(_window_ptr, [](GLFWwindow*, int a) {
|
||||
tmp_callback(this_ptr, a);
|
||||
});
|
||||
} else if constexpr (CallbackType == CURSOR_POS) {
|
||||
glfwSetCursorPosCallback(_window_ptr, [](GLFWwindow*, double a, double b){
|
||||
tmp_callback(this_ptr, a,b);
|
||||
});
|
||||
} else if constexpr (CallbackType == MOUSE_BUTTON) {
|
||||
glfwSetMouseButtonCallback(_window_ptr, [](GLFWwindow*, int a, int b, int c){
|
||||
tmp_callback(this_ptr, a,b,c);
|
||||
});
|
||||
} else if constexpr (CallbackType == SCROLL) {
|
||||
glfwSetScrollCallback(_window_ptr, [](GLFWwindow*, double a, double b) {
|
||||
tmp_callback(this_ptr, a,b);
|
||||
});
|
||||
} else if constexpr (CallbackType == DROP) {
|
||||
glfwSetDropCallback(_window_ptr, [](GLFWwindow*, int a, const char** b) {
|
||||
tmp_callback(this_ptr, a, b);
|
||||
});
|
||||
} else if constexpr (CallbackType == WINDOW_POS) {
|
||||
glfwSetWindowPosCallback(_window_ptr, [](GLFWwindow*, int a, int b){
|
||||
tmp_callback(this_ptr, a,b);
|
||||
});
|
||||
} else if constexpr (CallbackType == WINDOW_SIZE) {
|
||||
glfwSetWindowSizeCallback(_window_ptr, [](GLFWwindow*, int a, int b){
|
||||
tmp_callback(this_ptr, a,b);
|
||||
});
|
||||
} else if constexpr (CallbackType == WINDOW_CLOSE) {
|
||||
glfwSetWindowCloseCallback(_window_ptr, [](GLFWwindow*){
|
||||
tmp_callback(this_ptr);
|
||||
});
|
||||
} else if constexpr (CallbackType == WINDOW_REFRESH) {
|
||||
glfwSetWindowRefreshCallback(_window_ptr, [](GLFWwindow*){
|
||||
tmp_callback(this_ptr);
|
||||
});
|
||||
} else if constexpr (CallbackType == WINDOW_FOCUS) {
|
||||
glfwSetWindowFocusCallback(_window_ptr, [](GLFWwindow*, int a) {
|
||||
tmp_callback(this_ptr, a);
|
||||
});
|
||||
} else if constexpr (CallbackType == WINDOW_ICONIFY) {
|
||||
glfwSetWindowIconifyCallback(_window_ptr, [](GLFWwindow*, int a) {
|
||||
tmp_callback(this_ptr, a);
|
||||
});
|
||||
} else if constexpr (CallbackType == WINDOW_MAX) {
|
||||
glfwSetWindowMaximizeCallback(_window_ptr, [](GLFWwindow*, int a) {
|
||||
tmp_callback(this_ptr, a);
|
||||
});
|
||||
} else if constexpr (CallbackType == FRAMEBUFFER_SIZE) {
|
||||
glfwSetFramebufferSizeCallback(_window_ptr, [](GLFWwindow*, int a, int b) {
|
||||
tmp_callback(this_ptr, a, b);
|
||||
});
|
||||
} else if constexpr (CallbackType == WINDOW_SCALE) {
|
||||
glfwSetWindowContentScaleCallback(_window_ptr, [](GLFWwindow*, int a, int b) {
|
||||
tmp_callback(this_ptr, a, b);
|
||||
});
|
||||
} else {
|
||||
static_assert(false, "No matching callback.");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
@@ -12,10 +12,21 @@ const std::string BufferError::type = "nb::BufferError";
|
||||
const ErrorCodeMap BufferError::ErrorMessages = {
|
||||
{ BufferErrorCodes::UNDEFINED, "Error" },
|
||||
{ BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" },
|
||||
{BufferErrorCodes::DATA_ERROR, "Invalid memory operation"}
|
||||
|
||||
{ BufferErrorCodes::DATA_ERROR, "Invalid memory operation" },
|
||||
{ BufferErrorCodes::BAD_DATA_TYPE, "Entered data type not allowed for buffer type"}
|
||||
};
|
||||
|
||||
// class Buffer
|
||||
|
||||
Buffer::Buffer(GLenum target_) : OpenGLObject(), Target(target_) {
|
||||
declare();
|
||||
}
|
||||
|
||||
Buffer::Buffer(GLenum target_, const ByteVector& data_, GLenum usage_) : Buffer(target_) {
|
||||
bind();
|
||||
data(data_, usage_);
|
||||
}
|
||||
|
||||
Buffer::Buffer(Buffer&& rval) : Target(rval.Target) {
|
||||
*this = std::move(rval);
|
||||
}
|
||||
@@ -74,17 +85,21 @@ void Buffer::subdata(const ByteVector& data_, GLintptr offset_) {
|
||||
subdata(data_.data(), size_);
|
||||
}
|
||||
|
||||
ElementBuffer::ElementBuffer() : Buffer(GL_ELEMENT_ARRAY_BUFFER) {}
|
||||
// class UniformBuffer
|
||||
UniformBuffer::UniformBuffer() : Buffer(GL_UNIFORM_BUFFER) {}
|
||||
|
||||
ByteVector ElementBuffer::data() const {
|
||||
return data();
|
||||
void UniformBuffer::bind() const {
|
||||
Buffer::bind();
|
||||
OPENGL_CALL(glBindBufferBase(GL_UNIFORM_BUFFER, _index, id()));
|
||||
}
|
||||
|
||||
size_t ElementBuffer::size() const { return _size / _typeSize; }
|
||||
GLuint UniformBuffer::bufferIndex() const { return _index; }
|
||||
|
||||
size_t ElementBuffer::typeSize() const { return _typeSize; }
|
||||
GLuint UniformBuffer::bufferIndex(GLuint idx) {
|
||||
return (_index = idx);
|
||||
}
|
||||
|
||||
GLenum ElementBuffer::glslType() const { return _glslType; }
|
||||
// class ElementBuffer
|
||||
|
||||
template void ElementBuffer::data<uint8_t>(const std::vector<uint8_t>& data, GLenum usage);
|
||||
template void ElementBuffer::data<uint16_t>(const std::vector<uint16_t>& data, GLenum usage);
|
||||
@@ -93,11 +108,11 @@ template void ElementBuffer::data<uint8_t>(const uint8_t* const data, size_t siz
|
||||
template void ElementBuffer::data<uint16_t>(const uint16_t* const data, size_t size, GLenum usage);
|
||||
template void ElementBuffer::data<uint32_t>(const uint32_t* const data, size_t size, GLenum usage);
|
||||
|
||||
template void ElementBuffer::subdata<uint8_t>(const uint8_t* const data, size_t size, size_t offset=0);
|
||||
template void ElementBuffer::subdata<uint16_t>(const uint16_t* const data, size_t size, size_t offset=0);
|
||||
template void ElementBuffer::subdata<uint32_t>(const uint32_t* const data, size_t size, size_t offset=0);
|
||||
template void ElementBuffer::subdata<uint8_t>(const std::vector<uint8_t>& data, size_t offset=0);
|
||||
template void ElementBuffer::subdata<uint16_t>(const std::vector<uint16_t>& data, size_t offset=0);
|
||||
template void ElementBuffer::subdata<uint32_t>(const std::vector<uint32_t>& data, size_t offset=0);
|
||||
template void ElementBuffer::subdata<uint8_t>(const uint8_t* const data, size_t size, GLintptr offset=0);
|
||||
template void ElementBuffer::subdata<uint16_t>(const uint16_t* const data, size_t size, GLintptr offset=0);
|
||||
template void ElementBuffer::subdata<uint32_t>(const uint32_t* const data, size_t size, GLintptr offset=0);
|
||||
template void ElementBuffer::subdata<uint8_t>(const std::vector<uint8_t>& data, GLintptr offset=0);
|
||||
template void ElementBuffer::subdata<uint16_t>(const std::vector<uint16_t>& data, GLintptr offset=0);
|
||||
template void ElementBuffer::subdata<uint32_t>(const std::vector<uint32_t>& data, GLintptr offset=0);
|
||||
|
||||
}
|
||||
@@ -1,307 +0,0 @@
|
||||
#include <NBGraphics/Draw.hpp>
|
||||
|
||||
namespace NB{
|
||||
|
||||
DrawError::DrawError(
|
||||
const std::string& msg,
|
||||
const std::string& file,
|
||||
int line) : std::runtime_error(NB::formatDebugString(msg, file, line)) {}
|
||||
|
||||
uint8_t VerticesFromPrimitives(GLenum type, unsigned int num_prims) {
|
||||
switch(type) {
|
||||
case GL_POINTS:
|
||||
return num_prims;
|
||||
case GL_LINES:
|
||||
return num_prims*2;
|
||||
break;
|
||||
case GL_LINE_STRIP:
|
||||
return num_prims+1;
|
||||
break;
|
||||
case GL_LINE_LOOP:
|
||||
return num_prims;
|
||||
break;
|
||||
case GL_TRIANGLES:
|
||||
return num_prims*3;
|
||||
break;
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return num_prims+2;
|
||||
break;
|
||||
case GL_QUADS:
|
||||
return 4*num_prims;
|
||||
break;
|
||||
case GL_QUAD_STRIP:
|
||||
return 2*num_prims+2;
|
||||
break;
|
||||
default:
|
||||
return num_prims;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t PrimitivesFromVertices(GLenum type, unsigned int num_verts) {
|
||||
switch(type) {
|
||||
case GL_POINTS:
|
||||
return num_verts;
|
||||
case GL_LINES:
|
||||
return num_verts/2;
|
||||
break;
|
||||
case GL_LINE_STRIP:
|
||||
return num_verts-1;
|
||||
break;
|
||||
case GL_LINE_LOOP:
|
||||
return num_verts;
|
||||
break;
|
||||
case GL_TRIANGLES:
|
||||
return num_verts/3;
|
||||
break;
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return num_verts-2;
|
||||
break;
|
||||
case GL_QUADS:
|
||||
return num_verts/4;
|
||||
break;
|
||||
case GL_QUAD_STRIP:
|
||||
return num_verts/2 - 1;
|
||||
break;
|
||||
default:
|
||||
return num_verts;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// DrawBuffer class
|
||||
DrawBuffer::DrawBuffer(VertexAttributeList vas, GLenum prim_type)
|
||||
: _gl_primitive_type(prim_type), _VAO() {
|
||||
_vert_data = std::make_shared<Buffer>(GL_ARRAY_BUFFER);
|
||||
_elmt_data = std::make_shared<Buffer>(GL_ELEMENT_ARRAY_BUFFER);
|
||||
_VAO.addVBO(_vert_data);
|
||||
_VAO.changeEBO(_elmt_data);
|
||||
try {
|
||||
throw _VAO.checkValid(vas);
|
||||
} catch (VAOError vaoe) {
|
||||
if (vaoe.error) {
|
||||
_VAO.addVertexAttributes(DrawBuffer::defaultVAO(vas));
|
||||
} else {
|
||||
_VAO.addVertexAttributes(vas);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VertexAttributeList DrawBuffer::defaultVAO(VertexAttributeList vert_attrs) {
|
||||
GLuint vert_id = _vert_data->id();
|
||||
unsigned int vert_size = 0;
|
||||
for (const VertexAttribute& va : vert_attrs) {
|
||||
vert_size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
|
||||
}
|
||||
unsigned int curr_byte = 0;
|
||||
for (VertexAttribute& va : vert_attrs) {
|
||||
va.ptr.buffer = vert_id;
|
||||
va.ptr.stride = vert_size;
|
||||
va.ptr.offset = curr_byte;
|
||||
va.ptr.divisor = 0;
|
||||
curr_byte += va.GLSLSize * GLSLTypeSize(va.GLSLType);
|
||||
}
|
||||
return vert_attrs;
|
||||
}
|
||||
|
||||
VertexAttributeList DrawBuffer::changeVertLayout(unsigned int i, VertexAttributePointer vap) {
|
||||
GLuint vert_id = _vert_data->id();
|
||||
vap.buffer = (vap.buffer) ? vap.buffer : vert_id;
|
||||
VertexAttributeList vas = _VAO.getLayout();
|
||||
unsigned int idx = 0;
|
||||
for (const VertexAttribute& va : vas) {
|
||||
if (va.ptr.buffer == vert_id) {
|
||||
if (idx == i) {
|
||||
return _VAO.changeLayout(i, vap);
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
THROW_DRAW_ERROR("Could not find vertex attribute with index " + std::to_string(i));
|
||||
}
|
||||
|
||||
unsigned int DrawBuffer::vertSize() const { return _VAO.vertSize(_vert_data->id()); }
|
||||
|
||||
void DrawBuffer::draw() const {
|
||||
_VAO.bind();
|
||||
glDrawElements(_gl_primitive_type, _elmt_data->size() / GLSLTypeSize(GL_INT), GL_UNSIGNED_INT, 0);
|
||||
_VAO.unbind();
|
||||
}
|
||||
|
||||
unsigned int DrawBuffer::elementBufferID() const { return _elmt_data->id(); }
|
||||
|
||||
unsigned int DrawBuffer::vertexBufferID() const { return _vert_data->id(); }
|
||||
|
||||
RawVec DrawBuffer::vertAttrData(unsigned int i) {
|
||||
if (!_vert_data->isInitialized()) {
|
||||
throw DrawError("Vertex buffer is not initialized.");
|
||||
}
|
||||
return _VAO.attributeData(i);
|
||||
}
|
||||
|
||||
RawVec DrawBuffer::vertAttrData(unsigned int i, const RawVec& newdata) {
|
||||
if (!(_vert_data->isInitialized())) {
|
||||
VertexAttribute va = _VAO.getLayout()[i];
|
||||
vertexData(newdata.size() / (va.GLSLSize*GLSLTypeSize(va.GLSLType)));
|
||||
std::cout << "From DrawBuffer::vertAttrData(int, RawVec) - vert buf size: " << _vert_data->size() << "\n";
|
||||
}
|
||||
return _VAO.attributeData(i, newdata);
|
||||
}
|
||||
|
||||
void DrawBuffer::elementData(unsigned int num_prims) {
|
||||
elementData(std::vector<unsigned int>(VerticesFromPrimitives(_gl_primitive_type, num_prims)));
|
||||
}
|
||||
|
||||
void DrawBuffer::elementData(const std::vector<unsigned int>& elements) {
|
||||
_num_prims = PrimitivesFromVertices(_gl_primitive_type, elements.size());
|
||||
_elmt_data->data(vectorToRaw(elements));
|
||||
}
|
||||
|
||||
void DrawBuffer::elementData(const std::vector<unsigned int>& elements, unsigned int offset) {
|
||||
_VAO.bind();
|
||||
if (!_elmt_data->isInitialized()) {
|
||||
std::vector<unsigned int> init_elmts(elements);
|
||||
init_elmts.insert(init_elmts.cbegin(), offset, 0);
|
||||
elementData(init_elmts, 0);
|
||||
} else {
|
||||
_elmt_data->data(vectorToRaw(elements), offset);
|
||||
}
|
||||
_VAO.unbind();
|
||||
}
|
||||
|
||||
void DrawBuffer::vertexData(unsigned int num_verts) {
|
||||
vertexData(RawVec(num_verts * vertSize()));
|
||||
}
|
||||
|
||||
void DrawBuffer::vertexData(const RawVec& vert_data) {
|
||||
// Check for uninitialized Vertex Pointers. If so, will fallback to default VAO setup.
|
||||
// Otherwise, set VAO to provided Vertex Atributes.
|
||||
int vert_size = vertSize();
|
||||
if (vert_data.size() % vert_size != 0) {
|
||||
THROW_DRAW_ERROR("Initializing data does not match vertex size of " + std::to_string(vert_size) + ".");
|
||||
}
|
||||
_num_verts = vert_data.size() / vert_size;
|
||||
// TODO: Make it not static draw all the time
|
||||
|
||||
_VAO.bind();
|
||||
_vert_data->data(vert_data);
|
||||
_VAO.unbind();
|
||||
}
|
||||
|
||||
void DrawBuffer::vertexData(const RawVec& data, unsigned int offset) {
|
||||
_VAO.bind();
|
||||
if (!_vert_data->isInitialized()) {
|
||||
RawVec load_data(offset);
|
||||
load_data.insert(load_data.end(), data.begin(), data.end());
|
||||
vertexData(load_data, 0);
|
||||
} else {
|
||||
try{
|
||||
_vert_data->data(data, offset);
|
||||
} catch(BufferError& e) {
|
||||
THROW_DRAW_ERROR("NB::BufferError in loadVBO:\n\t" + std::string(e.what()));
|
||||
}
|
||||
}
|
||||
_VAO.unbind();
|
||||
}
|
||||
|
||||
// DrawInstanceBufferClass
|
||||
DrawInstanceBuffer::DrawInstanceBuffer(
|
||||
VertexAttributeList vert_vas,
|
||||
VertexAttributeList inst_vas,
|
||||
GLenum prim_type
|
||||
): DrawBuffer(vert_vas, prim_type) {
|
||||
_inst_data = std::make_shared<Buffer>(GL_ARRAY_BUFFER);
|
||||
_VAO.addVBO(_inst_data);
|
||||
try {
|
||||
throw _VAO.checkValid(inst_vas);
|
||||
} catch (VAOError vaoe) {
|
||||
if (vaoe.error) {
|
||||
_VAO.addVertexAttributes(defaultVAO(inst_vas));
|
||||
} else {
|
||||
_VAO.addVertexAttributes(inst_vas);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int DrawInstanceBuffer::instSize() const { return _VAO.vertSize(_inst_data->id()); }
|
||||
|
||||
unsigned int DrawInstanceBuffer::instanceBufferID() const { return _inst_data->id(); }
|
||||
|
||||
void DrawInstanceBuffer::instanceData(unsigned int num_inst) {
|
||||
instanceData(RawVec(instSize() * num_inst));
|
||||
}
|
||||
|
||||
void DrawInstanceBuffer::instanceData(const RawVec& inst_data) {
|
||||
int inst_size = instSize();
|
||||
if (inst_data.size() % inst_size != 0) {
|
||||
THROW_DRAW_ERROR("Initializing data does not match instance size of " + std::to_string(inst_size) + ".");
|
||||
}
|
||||
_num_inst = inst_data.size() / inst_size;
|
||||
|
||||
_VAO.bind();
|
||||
_inst_data->data(inst_data);
|
||||
_VAO.unbind();
|
||||
}
|
||||
|
||||
void DrawInstanceBuffer::instanceData(const RawVec& data, unsigned int offset) {
|
||||
_VAO.bind();
|
||||
if (!_inst_data->isInitialized()) {
|
||||
RawVec load_data(offset);
|
||||
load_data.insert(load_data.end(), data.begin(), data.end());
|
||||
instanceData(load_data, 0);
|
||||
} else {
|
||||
try{
|
||||
_inst_data->data(data, offset);
|
||||
} catch(BufferError& e) {
|
||||
THROW_DRAW_ERROR("NB::BufferError in loadIBO:\n\t" + std::string(e.what()));
|
||||
}
|
||||
}
|
||||
_VAO.unbind();
|
||||
}
|
||||
|
||||
VertexAttributeList DrawInstanceBuffer::defaultVAO(VertexAttributeList inst_attrs) {
|
||||
GLuint inst_id = _inst_data->id();
|
||||
unsigned int vert_size = 0;
|
||||
for (const VertexAttribute& va : inst_attrs) {
|
||||
vert_size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
|
||||
}
|
||||
unsigned int curr_byte = 0;
|
||||
for (VertexAttribute& va : inst_attrs) {
|
||||
va.ptr.buffer = inst_id;
|
||||
va.ptr.stride = vert_size;
|
||||
va.ptr.offset = curr_byte;
|
||||
va.ptr.divisor = 1;
|
||||
curr_byte += va.GLSLSize * GLSLTypeSize(va.GLSLType);
|
||||
}
|
||||
return inst_attrs;
|
||||
}
|
||||
|
||||
VertexAttributeList DrawInstanceBuffer::changeInstanceLayout(unsigned int i, VertexAttributePointer vap) {
|
||||
GLuint inst_id = _inst_data->id();
|
||||
vap.buffer = (vap.buffer) ? vap.buffer : inst_id;
|
||||
VertexAttributeList vas = _VAO.getLayout();
|
||||
unsigned int vas_size = vas.size();
|
||||
unsigned int inst_idx = 0;
|
||||
unsigned int idx = 0;
|
||||
for (const VertexAttribute& va : vas) {
|
||||
if (va.ptr.buffer == inst_id) {
|
||||
if (inst_idx == i) {
|
||||
return _VAO.changeLayout(idx, vap);
|
||||
}
|
||||
inst_idx++;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
THROW_DRAW_ERROR("Could not find instance attribute with index " + std::to_string(i));
|
||||
}
|
||||
|
||||
void DrawInstanceBuffer::draw() const {
|
||||
_VAO.bind();
|
||||
glDrawElementsInstanced(_gl_primitive_type, _elmt_data->size() / GLSLTypeSize(GL_UNSIGNED_INT), GL_UNSIGNED_INT, (void*)_elmt_data->id(), _num_inst);
|
||||
_VAO.unbind();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
#pragma clang diagnostic ignored "-Wint-to-pointer-cast"
|
||||
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"
|
||||
|
||||
#include <NBGraphics/Mesh.hpp>
|
||||
|
||||
namespace nb{
|
||||
|
||||
// class Mesh
|
||||
Mesh::Mesh(
|
||||
VertexDataPointerList vertexdata_,
|
||||
unsigned int count_,
|
||||
GLenum primitive_
|
||||
) :
|
||||
_primitive(primitive_),
|
||||
_count(count_),
|
||||
_vao(std::make_shared<VAO>(vertexdata_))
|
||||
{}
|
||||
|
||||
Mesh::Mesh(
|
||||
GLenum primitive_,
|
||||
const std::shared_ptr<VAO>& vao_,
|
||||
unsigned int count_
|
||||
) :
|
||||
_primitive(primitive_),
|
||||
_count(count_),
|
||||
_vao(vao_)
|
||||
{}
|
||||
|
||||
Mesh::Mesh(
|
||||
GLenum primitive_,
|
||||
const VertexData& vertex_data_,
|
||||
unsigned int count_
|
||||
) : Mesh(primitive_, std::make_shared<VAO>(), count_) {
|
||||
_vao->attributes({vertex_data_});
|
||||
}
|
||||
|
||||
Mesh::Mesh(
|
||||
GLenum primitive_,
|
||||
const ByteVector& data_,
|
||||
unsigned int count_,
|
||||
const std::vector<VertexAttribute>& attributes_
|
||||
) : Mesh(
|
||||
primitive_,
|
||||
VertexData(data_, attributes_),
|
||||
count_
|
||||
) {}
|
||||
|
||||
void Mesh::draw(unsigned int offset, unsigned int count) const {
|
||||
_vao->bind();
|
||||
OPENGL_CALL(
|
||||
glDrawArrays(_primitive, offset, count);
|
||||
);
|
||||
}
|
||||
|
||||
// class InstancedMesh
|
||||
|
||||
void InstancedMesh::draw(unsigned int offset, unsigned instancecount) const {
|
||||
_vao->bind();
|
||||
OPENGL_CALL(
|
||||
glDrawArraysInstanced(_primitive, 0, _count, instancecount);
|
||||
);
|
||||
}
|
||||
|
||||
// class IndexMeshes
|
||||
|
||||
void IndexedMesh::draw(unsigned int offset, unsigned numindices) const {
|
||||
_vao->bind();
|
||||
OPENGL_CALL(
|
||||
glDrawElements(Mesh::_primitive, _count, _ebo->datatype(), (void*)offset)
|
||||
);
|
||||
}
|
||||
|
||||
} // namespace nb
|
||||
@@ -1,4 +1,5 @@
|
||||
#include <NBGraphics/OGLObjects.hpp>
|
||||
#include <NBGraphics/Window.hpp>
|
||||
|
||||
#ifndef GLENUMSTRPAIR
|
||||
#define GLENUMSTRPAIR(x) {x, #x}
|
||||
@@ -10,7 +11,8 @@ const std::string OpenGLObjectError::type = "nb::OpenGLObjectError";
|
||||
const ErrorCodeMap OpenGLObjectError::ErrorMessages = {
|
||||
{ OpenGLObjectError::Codes::UNDEFINED, "Error" },
|
||||
{OpenGLObjectError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"},
|
||||
{OpenGLObjectError::Codes::INVALID_OBJECT, "Attempting operation with invalid object"}
|
||||
{OpenGLObjectError::Codes::INVALID_OBJECT, "Attempting operation with invalid object"},
|
||||
{OpenGLObjectError::Codes::INVALID_CONTEXT, "Object not valid with current OpengGL context"}
|
||||
};
|
||||
|
||||
const std::string OpenGLError::type = "nb::OpenGLError";
|
||||
@@ -30,11 +32,39 @@ OpenGLError OpenGLError::status() {
|
||||
return OpenGLError(glGetError());
|
||||
}
|
||||
|
||||
OpenGLObject::OpenGLObject(OpenGLObject&& rval) {
|
||||
OpenGLError OpenGLError::status(const std::string& note) {
|
||||
return OpenGLError(glGetError(), note);
|
||||
}
|
||||
|
||||
const ConstantMap<TypeCodes, int> TypeToGLSL = {
|
||||
{TypeCodes::FLOAT16, GL_HALF_FLOAT},
|
||||
{TypeCodes::FLOAT32, GL_FLOAT},
|
||||
{TypeCodes::DOUBLE64, GL_DOUBLE},
|
||||
{TypeCodes::INT8, GL_BYTE},
|
||||
{TypeCodes::INT16, GL_SHORT},
|
||||
{TypeCodes::INT32, GL_INT},
|
||||
{TypeCodes::UINT8, GL_UNSIGNED_BYTE},
|
||||
{TypeCodes::UINT16, GL_UNSIGNED_SHORT},
|
||||
{TypeCodes::UINT32, GL_UNSIGNED_INT},
|
||||
};
|
||||
|
||||
// class OpenGLObject
|
||||
|
||||
void OpenGLObject::checkObjectContextValidity() {
|
||||
if (_arena != OGLWindow::GetCurrentObjectArena()) {
|
||||
THROW(OpenGLObjectError(OpenGLObjectError::INVALID_CONTEXT));
|
||||
}
|
||||
}
|
||||
|
||||
OpenGLObject::OpenGLObject(OpenGLObject&& rval) : _arena(rval._arena) {
|
||||
checkObjectContextValidity();
|
||||
*this = std::move(rval);
|
||||
}
|
||||
|
||||
OpenGLObject::OpenGLObject() : _arena(OGLWindow::GetCurrentObjectArena()) {}
|
||||
|
||||
OpenGLObject& OpenGLObject::operator=(OpenGLObject&& rhs) {
|
||||
rhs.checkObjectContextValidity();
|
||||
if (_id) { THROW(OpenGLObjectError(Codes::HANGING_OBJECT)); }
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
@@ -60,6 +90,10 @@ const GLEnumTableType GLenumTable = {
|
||||
GLENUMSTRPAIR(GL_RGB8UI),
|
||||
GLENUMSTRPAIR(GL_RGBA8UI),
|
||||
GLENUMSTRPAIR(GL_RGBA),
|
||||
GLENUMSTRPAIR(GL_ELEMENT_ARRAY_BUFFER),
|
||||
GLENUMSTRPAIR(GL_UNSIGNED_INT),
|
||||
GLENUMSTRPAIR(GL_UNSIGNED_SHORT),
|
||||
GLENUMSTRPAIR(GL_UNSIGNED_BYTE),
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
@@ -15,6 +15,8 @@ const ErrorCodeMap ProgramError::ErrorMessages = {
|
||||
{ProgramErrCodes::LINKING_ERROR, "Linker error"}
|
||||
};
|
||||
|
||||
// class Shader
|
||||
|
||||
Shader::Shader(GLenum target_, const std::string& source_)
|
||||
: Shader(target_, std::vector<std::string>({source_})) {}
|
||||
|
||||
@@ -54,6 +56,8 @@ std::string Shader::log() const {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// class Program
|
||||
|
||||
Program::Program(SharedVector<Shader> shaders_) {
|
||||
declare();
|
||||
for (auto shad_ptr : shaders_) {
|
||||
@@ -83,6 +87,26 @@ std::string Program::log() const {
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Program::setUniform(const std::string& blockname, std::shared_ptr<UniformBuffer> buffer) {
|
||||
declare();
|
||||
auto idx = OPENGL_CALL(glGetUniformBlockIndex(id(), blockname.data()));
|
||||
if (idx == GL_INVALID_INDEX) {
|
||||
THROW("something");
|
||||
}
|
||||
this->setUniformBinding(blockname, buffer->bufferIndex());
|
||||
OPENGL_CALL(glUniformBlockBinding(
|
||||
id(),
|
||||
idx,
|
||||
_uniformBindings[blockname]
|
||||
));
|
||||
}
|
||||
|
||||
void Program::setUniformBinding(const std::string& blockname, GLuint index) {
|
||||
_uniformBindings[blockname] = index;
|
||||
}
|
||||
|
||||
GLuint Program::getUniformBinding(const std::string& blockname) const {
|
||||
return _uniformBindings.at(blockname);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,6 +2,33 @@
|
||||
|
||||
namespace nb {
|
||||
|
||||
// class RenderTarget
|
||||
|
||||
RenderTarget::RenderTarget(RenderTarget&& mv) : Target(mv.Target) {
|
||||
*this = std::move(mv);
|
||||
}
|
||||
|
||||
RenderTarget& RenderTarget::operator=(RenderTarget&& mv) {
|
||||
if (mv.Target != Target) {
|
||||
THROW(OpenGLObjectError(
|
||||
OpenGLObjectError::INVALID_OBJECT,
|
||||
"Cannot assign RenderTarget of different types."
|
||||
));
|
||||
}
|
||||
Base::operator=(std::move(mv));
|
||||
return *this;
|
||||
}
|
||||
|
||||
// class Texture
|
||||
Texture::Texture(GLenum target_) : Base(target_) {}
|
||||
|
||||
Texture::Texture(Texture&& mv) : Base(mv.Target) {
|
||||
*this = std::move(mv);
|
||||
}
|
||||
|
||||
Texture& Texture::operator=(Texture&& mv) {
|
||||
Base::operator=(std::move(mv));
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace nb
|
||||
@@ -1,3 +1,6 @@
|
||||
#pragma clang diagnostic ignored "-Wint-to-pointer-cast"
|
||||
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"
|
||||
|
||||
#include <NBGraphics/VertexArray.hpp>
|
||||
|
||||
namespace nb {
|
||||
@@ -16,7 +19,7 @@ const ErrorCodeMap VertexError::ErrorMessages = {
|
||||
{ VertexError::MISALIGNED_DATA, "Data does not match vertex layout"}
|
||||
};
|
||||
|
||||
VAO::VAO(const VertexAttributePointerList& attr_ptrs) {
|
||||
VAO::VAO(const VertexDataPointerList& attr_ptrs) {
|
||||
attributes(attr_ptrs);
|
||||
}
|
||||
|
||||
@@ -26,41 +29,58 @@ VAO::VAO(VAO&& other) {
|
||||
|
||||
VAO& VAO::operator=(VAO&& rhs) {
|
||||
OpenGLObject::operator=(std::move(rhs));
|
||||
_attrs = rhs._attrs;
|
||||
rhs._attrs = {};
|
||||
_vertexdata = rhs._vertexdata;
|
||||
rhs._vertexdata = {};
|
||||
return *this;
|
||||
}
|
||||
|
||||
VertexAttributePointerList VAO::attributes() const {
|
||||
return _attrs;
|
||||
VertexDataPointerList VAO::attributes() const {
|
||||
return _vertexdata;
|
||||
}
|
||||
|
||||
VertexAttributePointerList VAO::attributes(const VertexAttributePointerList& attrs_) {
|
||||
VertexDataPointerList VAO::attributes(const VertexDataPointerList& vertdatalist) {
|
||||
declare();
|
||||
disable();
|
||||
_attrs = attrs_;
|
||||
_vertexdata = vertdatalist;
|
||||
bind();
|
||||
for (auto attr_ptr : attrs_) {
|
||||
OPENGL_CALL(glBindBuffer(GL_ARRAY_BUFFER, attr_ptr.buffer));
|
||||
GLuint idx = attr_ptr.index;
|
||||
OPENGL_CALL(glVertexAttribPointer(
|
||||
idx,
|
||||
attr_ptr.attribute.GLSLSize,
|
||||
attr_ptr.attribute.GLSLType,
|
||||
attr_ptr.attribute.GLSLNormalization,
|
||||
attr_ptr.attribute.layout.stride,
|
||||
(void*)attr_ptr.attribute.layout.offset
|
||||
));
|
||||
OPENGL_CALL(glEnableVertexAttribArray(idx));
|
||||
for (const auto vdata : _vertexdata) {
|
||||
OPENGL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vdata.vertexdata->data->id()));
|
||||
for (const auto attr : vdata.vertexdata->attributes) {
|
||||
GLuint idx = vdata.index;
|
||||
OPENGL_CALL(glVertexAttribPointer(
|
||||
idx,
|
||||
attr.size,
|
||||
TypeToGLSL[attr.type],
|
||||
attr.normalized,
|
||||
attr.layout.stride,
|
||||
(const void*) attr.layout.offset
|
||||
));
|
||||
OPENGL_CALL(glEnableVertexAttribArray(idx));
|
||||
if (attr.layout.divisor) {
|
||||
OPENGL_CALL(glVertexAttribDivisor(idx, attr.layout.divisor));
|
||||
}
|
||||
}
|
||||
}
|
||||
unbind();
|
||||
return _attrs;
|
||||
enable();
|
||||
return _vertexdata;
|
||||
}
|
||||
|
||||
VertexAttributePointer VAO::attr(GLuint idx) const {
|
||||
for (auto attr_ptr : _attrs) {
|
||||
if (idx == attr_ptr.index) {
|
||||
return attr_ptr;
|
||||
VertexDataPointerList VAO::attributes(const VertexDataList& vertdatalist) {
|
||||
VertexDataPointerList vdatas;
|
||||
for (unsigned int i = 0; i < vertdatalist.size(); ++i) {
|
||||
vdatas.emplace_back(VertexDataPointer{
|
||||
std::make_shared<VertexData>(vertdatalist[i]),
|
||||
i
|
||||
});
|
||||
}
|
||||
return attributes(vdatas);
|
||||
}
|
||||
|
||||
VertexDataPointer VAO::attribute(GLuint idx) const {
|
||||
for (auto vdata : _vertexdata) {
|
||||
if (idx == vdata.index) {
|
||||
return vdata;
|
||||
}
|
||||
}
|
||||
THROW(VAOError(Codes::INVALID_ATTRIBUTE));
|
||||
@@ -69,8 +89,8 @@ VertexAttributePointer VAO::attr(GLuint idx) const {
|
||||
void VAO::enable() const {
|
||||
if (_id) {
|
||||
bind();
|
||||
for(auto attr_ptr : _attrs) {
|
||||
OPENGL_CALL(glEnableVertexAttribArray(attr_ptr.index));
|
||||
for(auto vdata : _vertexdata) {
|
||||
OPENGL_CALL(glEnableVertexAttribArray(vdata.index));
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
@@ -79,7 +99,7 @@ void VAO::enable() const {
|
||||
void VAO::enable(GLuint idx) const {
|
||||
if(_id) {
|
||||
bind();
|
||||
OPENGL_CALL(glEnableVertexAttribArray(attr(idx).index));
|
||||
OPENGL_CALL(glEnableVertexAttribArray(attribute(idx).index));
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
@@ -87,8 +107,8 @@ void VAO::enable(GLuint idx) const {
|
||||
void VAO::disable() const {
|
||||
if(_id) {
|
||||
bind();
|
||||
for(auto attr_ptr : _attrs) {
|
||||
OPENGL_CALL(glDisableVertexAttribArray(attr_ptr.index));
|
||||
for(auto vdata : _vertexdata) {
|
||||
OPENGL_CALL(glDisableVertexAttribArray(vdata.index));
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
@@ -97,157 +117,10 @@ void VAO::disable() const {
|
||||
void VAO::disable(GLuint idx) const {
|
||||
if(_id) {
|
||||
bind();
|
||||
OPENGL_CALL(glDisableVertexAttribArray(attr(idx).index));
|
||||
OPENGL_CALL(glDisableVertexAttribArray(attribute(idx).index));
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
VertexGroup::VertexGroup(VertexGroup&& other) {
|
||||
*this = std::move(other);
|
||||
}
|
||||
|
||||
VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
|
||||
_vertex_data = rhs._vertex_data;
|
||||
_ebo = rhs._ebo;
|
||||
_vao = rhs._vao;
|
||||
|
||||
rhs._vertex_data = {};
|
||||
rhs._ebo = nullptr;
|
||||
rhs._vao = nullptr;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void VertexGroup::draw() const {
|
||||
bind();
|
||||
OPENGL_CALL(
|
||||
glDrawElements(primitive, _ebo->size(), _ebo->glslType(), 0)
|
||||
);
|
||||
}
|
||||
|
||||
size_t VertexGroup::addBuffer(const VertexData& vertex_data_) {
|
||||
VertexData data = vertex_data_;
|
||||
_vertex_data.emplace_back(data);
|
||||
VertexAttributePointerList attrs = _vao->attributes();
|
||||
GLuint idx = attrs.size();
|
||||
for (const auto& attr : data.attrs) {
|
||||
attrs.emplace_back(
|
||||
VertexAttributePointer{attr, data.vbo->id(),idx}
|
||||
);
|
||||
idx++;
|
||||
}
|
||||
_vao->attributes(attrs);
|
||||
return _vertex_data.size();
|
||||
}
|
||||
|
||||
size_t VertexGroup::addBuffer(const ByteVector& data_, const VertexAttributeList& attrs_) {
|
||||
return addBuffer({
|
||||
std::make_shared<VBO>(data_),
|
||||
attrs_
|
||||
});
|
||||
}
|
||||
|
||||
VertexData VertexGroup::getBuffers(size_t idx) {
|
||||
return _vertex_data[idx];
|
||||
}
|
||||
|
||||
VertexDataVec VertexGroup::getBuffers() {
|
||||
return _vertex_data;
|
||||
}
|
||||
|
||||
size_t VertexGroup::setBuffers(const VertexDataVec& vertex_data_) {
|
||||
_vertex_data = vertex_data_;
|
||||
VertexAttributePointerList attr_ptrs;
|
||||
GLuint idx = 0;
|
||||
for (const auto& data : _vertex_data) {
|
||||
for (const auto& attr : data.attrs) {
|
||||
attr_ptrs.emplace_back(
|
||||
VertexAttributePointer{attr, data.vbo->id(), idx}
|
||||
);
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
_vao->attributes(attr_ptrs);
|
||||
return _vertex_data.size();
|
||||
}
|
||||
|
||||
VertexDataVec VertexGroup::dropBuffers() {
|
||||
auto ret = _vertex_data;
|
||||
setBuffers({});
|
||||
return ret;
|
||||
}
|
||||
|
||||
VertexData VertexGroup::dropBuffer(size_t idx) {
|
||||
if (idx >= _vertex_data.size()) {
|
||||
THROW(Error(Error<>::OUT_OF_RANGE));
|
||||
}
|
||||
VertexDataVec tmp;
|
||||
VertexData ret;
|
||||
size_t i = 0;
|
||||
for (auto buf : _vertex_data) {
|
||||
if (i == idx) {
|
||||
ret = tmp[idx];
|
||||
} else {
|
||||
tmp.emplace_back(buf);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
setBuffers(tmp);
|
||||
return ret;
|
||||
}
|
||||
|
||||
VertexAttributePointer VertexGroup::attribute(size_t idx_) const {
|
||||
return _vao->attr(idx_);
|
||||
}
|
||||
|
||||
void VertexGroup::enableAttr(GLuint idx) {
|
||||
bind();
|
||||
_vao->enable(idx);
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::disableAttr(GLuint idx) {
|
||||
bind();
|
||||
_vao->disable(idx);
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::disableBuffer(size_t idx) {
|
||||
auto buf_idx = _vertex_data[idx].vbo->id();
|
||||
bind();
|
||||
for (auto attr : _vao->attributes()) {
|
||||
if (attr.buffer == buf_idx) {
|
||||
_vao->disable(attr.index);
|
||||
}
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::enableBuffer(size_t idx) {
|
||||
auto buf_idx = _vertex_data[idx].vbo->id();
|
||||
bind();
|
||||
for (auto attr : _vao->attributes()) {
|
||||
if (attr.buffer == buf_idx) {
|
||||
_vao->enable(attr.index);
|
||||
}
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::enable() { _vao->enable(); }
|
||||
|
||||
void VertexGroup::disable() { _vao->disable(); }
|
||||
|
||||
std::shared_ptr<EBO> VertexGroup::indices() const { return _ebo; }
|
||||
|
||||
std::shared_ptr<EBO> VertexGroup::indices(const std::vector<uint32_t>& data) {
|
||||
_ebo->data(data);
|
||||
return _ebo;
|
||||
}
|
||||
|
||||
std::shared_ptr<EBO> VertexGroup::indices(std::shared_ptr<EBO> buffer) {
|
||||
_ebo = buffer;
|
||||
return _ebo;
|
||||
}
|
||||
|
||||
} // namespace nb
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#include <NBGraphics/VertexData.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
VertexData::VertexData(
|
||||
std::shared_ptr<Buffer> data_,
|
||||
const std::vector<VertexAttribute>& attrs_
|
||||
) : data(data_), attributes(attrs_) {}
|
||||
|
||||
VertexData::VertexData(
|
||||
const ByteVector& data_,
|
||||
const std::vector<VertexAttribute>& attrs_
|
||||
) : data(std::make_shared<Buffer>(GL_ARRAY_BUFFER, data_)),
|
||||
attributes(attrs_) {}
|
||||
|
||||
} // namespace nb
|
||||
+158
-141
@@ -2,185 +2,202 @@
|
||||
|
||||
namespace nb {
|
||||
|
||||
std::map<GLFWwindow*, Window*> Window::WindowContexts = {};
|
||||
std::map<int, int> Window::GLFWHints = {};
|
||||
bool Window::StrictInitialization = true;
|
||||
bool Window::_glfw_init = false;
|
||||
Window* Window::_current = nullptr;
|
||||
static std::map<int, int> defailt_window_hints = {
|
||||
{GLFW_CONTEXT_VERSION_MAJOR, 3},
|
||||
{GLFW_CONTEXT_VERSION_MINOR, 1},
|
||||
{GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE}
|
||||
#ifdef _NB_GL_DEBUG_ON
|
||||
, {GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE}
|
||||
#endif
|
||||
};
|
||||
|
||||
using GLFWCodes = GLFWError::Codes;
|
||||
const std::string GLFWError::type = "nb::GLFWError";
|
||||
const ErrorCodeMap GLFWError::ErrorMessages = {
|
||||
{GLFWCodes::UNDEFINED, "Error"},
|
||||
{GLFWCodes::INIT_FAILED, "GLFW initialization failed"},
|
||||
{GLFWCodes::GLFW_INTIALIZED, "GLFW has already been initialized"},
|
||||
{GLFWCodes::GLAD_FAILED, "GLAD initialization failed"}
|
||||
{GLFWCodes::GLAD_FAILED, "GLAD initialization failed"},
|
||||
{GLFWCodes::NOT_MAIN, "Action can only be done on main thread"},
|
||||
{GLFWCodes::WINDOW_FAILED, "Failed to initialize window"}
|
||||
};
|
||||
|
||||
using WindowErrorCodes = WindowError::Codes;
|
||||
const std::string WindowError::type = "nb::WindowError";
|
||||
const ErrorCodeMap WindowError::ErrorMessages = {
|
||||
{WindowErrorCodes::UNDEFINED, "Error"},
|
||||
{WindowErrorCodes::INITIALIZED_WINDOW, "Window already initialized"},
|
||||
{WindowErrorCodes::NO_GLFW, "GLFW has not been initialized"},
|
||||
{WindowErrorCodes::INIT_FAILED, "Could not intialized window"}
|
||||
};
|
||||
// class OGLWindow
|
||||
|
||||
int Window::getGLFWHint(int hint_key) {
|
||||
if (GLFWHints.find(hint_key) == GLFWHints.end()) {
|
||||
return 0;
|
||||
} else {
|
||||
return GLFWHints.at(hint_key);
|
||||
std::atomic<bool> OGLWindow::_glfwInitialized = false;
|
||||
thread_local GLFWwindow* OGLWindow::_currWindow = nullptr;
|
||||
thread_local const GLFWwindow* OGLWindow::_currArena = nullptr;
|
||||
std::atomic<unsigned int> OGLWindow::_count = 0;
|
||||
|
||||
bool OGLWindow::InitGLFW(const std::vector<GLFWHint>& hints) {
|
||||
if (nb::MainTID != GetTID()) {
|
||||
THROW(GLFWError(GLFWError::NOT_MAIN));
|
||||
}
|
||||
}
|
||||
|
||||
int Window::setGLFWHint(int hint_key, int hint_val) {
|
||||
if (Window::_glfw_init) {
|
||||
THROW(GLFWError(GLFWCodes::GLFW_INTIALIZED));
|
||||
} else {
|
||||
GLFWHints[hint_key] = hint_val;
|
||||
if (!IsGLFWInitialized()) {
|
||||
for (const auto& hint : hints) {
|
||||
glfwInitHint(hint[0], hint[1]);
|
||||
}
|
||||
if (glfwInit()) {
|
||||
OGLWindow::_glfwInitialized.store(true, std::memory_order_release);
|
||||
} else {
|
||||
THROW(GLFWError(GLFWError::INIT_FAILED));
|
||||
}
|
||||
}
|
||||
return GLFWHints[hint_key];
|
||||
return IsGLFWInitialized();
|
||||
}
|
||||
|
||||
Window* Window::getCurrent() {
|
||||
return _current;
|
||||
}
|
||||
|
||||
bool Window::checkKillGLFW() {
|
||||
if(Window::WindowContexts.size() == 0 && _glfw_init) {
|
||||
bool OGLWindow::TerminateGLFW() {
|
||||
if (nb::MainTID != GetTID()) {
|
||||
THROW(GLFWError(GLFWError::NOT_MAIN));
|
||||
}
|
||||
if (IsGLFWInitialized()) {
|
||||
glfwTerminate();
|
||||
Window::_glfw_init = false;
|
||||
return true;
|
||||
OGLWindow::_glfwInitialized.store(false, std::memory_order_release);
|
||||
}
|
||||
return false;
|
||||
return !IsGLFWInitialized();
|
||||
}
|
||||
|
||||
Window::Window(const uint16_t x, const uint16_t y, const char* initName, GLFWmonitor* initMonitor, GLFWwindow* initWindow) {
|
||||
if (!Window::_glfw_init) {
|
||||
for (const auto& hint : Window::GLFWHints) {
|
||||
glfwInitHint(hint.first, hint.second);
|
||||
}
|
||||
int glfwResponse = glfwInit();
|
||||
if (glfwResponse) {
|
||||
Window::_glfw_init = true;
|
||||
} else {
|
||||
if (Window::StrictInitialization) {
|
||||
THROW(GLFWError(GLFWCodes::INIT_FAILED));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
windowSize = {x, y};
|
||||
_aspect_ratio = float(x)/float(y);
|
||||
windowName = std::string(initName);
|
||||
monitor = initMonitor;
|
||||
shareWindow = initWindow;
|
||||
|
||||
for (const auto& hint: defailt_window_hints) {
|
||||
windowHints[hint.first] = hint.second;
|
||||
}
|
||||
void OGLWindow::SetHintInteger(const std::array<int, 2>& hint) {
|
||||
CheckForMainThread();
|
||||
glfwWindowHint(hint[0], hint[1]);
|
||||
}
|
||||
|
||||
Window::Window(const std::array<uint16_t, 2> initSize, const char* initName, GLFWmonitor* initMonitor, GLFWwindow* initWindow) :
|
||||
Window(initSize[0], initSize[1], initName, initMonitor, initWindow){}
|
||||
|
||||
Window::~Window() {
|
||||
glfwSetWindowShouldClose(window, true);
|
||||
glfwDestroyWindow(window);
|
||||
Window::WindowContexts.erase(window);
|
||||
if (Window::WindowContexts.size()==0) {
|
||||
glfwTerminate();
|
||||
}
|
||||
void OGLWindow::SetHintString(const std::tuple<int, std::string>& hint) {
|
||||
CheckForMainThread();
|
||||
glfwWindowHintString(std::get<0>(hint), std::get<1>(hint).c_str());
|
||||
}
|
||||
|
||||
void Window::setCurrent() {
|
||||
_current = this;
|
||||
glfwMakeContextCurrent(window);
|
||||
}
|
||||
|
||||
int Window::getWindowHint(int hint_key) const {
|
||||
if (windowHints.find(hint_key) == windowHints.end()) {
|
||||
return 0;
|
||||
GLFWwindow* OGLWindow::MakeCurrent(const std::shared_ptr<OGLWindow>& window) {
|
||||
auto tmp = _currWindow;
|
||||
if (window) {
|
||||
_currWindow = window->getWindowPtr();
|
||||
_currArena = window->_arena;
|
||||
} else {
|
||||
return windowHints.at(hint_key);
|
||||
_currWindow = nullptr;
|
||||
_currArena = nullptr;
|
||||
}
|
||||
glfwMakeContextCurrent(_currWindow);
|
||||
return tmp;
|
||||
}
|
||||
|
||||
int Window::setWindowHint(int hint_key, int hint_val) {
|
||||
if (_init) {
|
||||
THROW(WindowError(WindowErrorCodes::INITIALIZED_WINDOW));
|
||||
} else {
|
||||
windowHints[hint_key] = hint_val;
|
||||
}
|
||||
return windowHints[hint_key];
|
||||
}
|
||||
std::shared_ptr<OGLWindow> OGLWindow::CreateWindow(
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
const std::string& title,
|
||||
const std::vector<std::array<int, 2>>& integerHints,
|
||||
const std::vector<std::tuple<int, std::string>>& stringHints
|
||||
) {
|
||||
return std::shared_ptr<OGLWindow>( new OGLWindow(
|
||||
x,
|
||||
y,
|
||||
title,
|
||||
integerHints,
|
||||
stringHints
|
||||
) );
|
||||
}
|
||||
|
||||
int Window::init() {
|
||||
if (!_glfw_init) {
|
||||
THROW(WindowError(WindowErrorCodes::NO_GLFW));
|
||||
}
|
||||
for (const auto& hint : windowHints) {
|
||||
glfwWindowHint(hint.first, hint.second);
|
||||
}
|
||||
std::shared_ptr<OGLWindow> OGLWindow::CreateSharedWindow(
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
const std::string& title,
|
||||
std::shared_ptr<OGLWindow> sharingWindow,
|
||||
const std::vector<std::array<int, 2>>& integerHints,
|
||||
const std::vector<std::tuple<int, std::string>>& stringHints
|
||||
) {
|
||||
return std::shared_ptr<OGLWindow>( new OGLWindow(
|
||||
x,
|
||||
y,
|
||||
title,
|
||||
integerHints,
|
||||
stringHints,
|
||||
sharingWindow->getWindowPtr()
|
||||
) );
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(windowSize[0], windowSize[1], windowName.c_str(), monitor, shareWindow);
|
||||
if (window == NULL) {
|
||||
Window::WindowContexts.erase(window);
|
||||
if (Window::WindowContexts.size()==0 && Window::_glfw_init) { glfwTerminate(); }
|
||||
if (Window::StrictInitialization) {
|
||||
THROW(WindowError(WindowErrorCodes::INIT_FAILED));
|
||||
OGLWindow::OGLWindow(
|
||||
unsigned int x,
|
||||
unsigned int y,
|
||||
const std::string& title,
|
||||
const std::vector<std::array<int, 2>>& integerHints,
|
||||
const std::vector<std::tuple<int, std::string>>& stringHints,
|
||||
GLFWwindow* sharingContext
|
||||
) : _title(title) {
|
||||
CheckForMainThread();
|
||||
InitGLFW();
|
||||
for (const auto& hint : integerHints) {
|
||||
SetHintInteger(hint);
|
||||
}
|
||||
for (const auto& hint : stringHints) {
|
||||
SetHintString(hint);
|
||||
}
|
||||
_window_ptr = glfwCreateWindow(
|
||||
x,
|
||||
y,
|
||||
_title.c_str(),
|
||||
NULL,
|
||||
sharingContext
|
||||
);
|
||||
if (_window_ptr == NULL) {
|
||||
THROW(GLFWError(GLFWError::Codes::WINDOW_FAILED));
|
||||
}
|
||||
_arena = _window_ptr;
|
||||
auto tmp = makeCurrent();
|
||||
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
|
||||
THROW(GLFWError(GLFWError::Codes::GLAD_FAILED));
|
||||
}
|
||||
glfwMakeContextCurrent(tmp);
|
||||
OGLWindow::_count.fetch_add(1);
|
||||
}
|
||||
|
||||
OGLWindow::~OGLWindow() {
|
||||
CheckForMainThread();
|
||||
if (_window_ptr) {
|
||||
if (_window_ptr == _currWindow) {
|
||||
_currWindow = nullptr;
|
||||
_currArena = nullptr;
|
||||
}
|
||||
glfwDestroyWindow(_window_ptr);
|
||||
_count.fetch_add(-1);
|
||||
if (!_count.load()) {
|
||||
TerminateGLFW();
|
||||
}
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
Window::WindowContexts[window] = this;
|
||||
|
||||
gladResponse = gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
|
||||
if (!gladResponse) {
|
||||
Window::checkKillGLFW();
|
||||
if (Window::StrictInitialization) {
|
||||
THROW(GLFWError(GLFWCodes::GLAD_FAILED));
|
||||
}
|
||||
}
|
||||
|
||||
_init = true;
|
||||
OPENGL_CALL(
|
||||
glViewport(0, 0, windowSize[0], windowSize[1])
|
||||
);
|
||||
return gladResponse;
|
||||
}
|
||||
|
||||
GLFWwindow* Window::getWindow() const {
|
||||
return window;
|
||||
void OGLWindow::detachWindow() {
|
||||
_title = "";
|
||||
_window_ptr = nullptr;
|
||||
_arena = nullptr;
|
||||
}
|
||||
|
||||
float Window::getAspectRatio() const { return _aspect_ratio; }
|
||||
|
||||
std::array<uint16_t, 2> Window::getSize() const {
|
||||
return windowSize;
|
||||
int OGLWindow::getWindowAttribute(int attr) const {
|
||||
CheckForMainThread();
|
||||
return glfwGetWindowAttrib(_window_ptr, attr);
|
||||
}
|
||||
|
||||
std::string Window::getName() const {
|
||||
return windowName;
|
||||
std::array<int, 2> OGLWindow::getSize() const {
|
||||
CheckForMainThread();
|
||||
int x, y;
|
||||
glfwGetWindowSize(_window_ptr, &x, &y);
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
void Window::resize(const std::array<uint16_t, 2> newSize) {
|
||||
windowSize = newSize;
|
||||
_aspect_ratio = float(newSize[0]) / float(newSize[1]);
|
||||
OPENGL_CALL(
|
||||
glViewport(0, 0, windowSize[0], windowSize[1])
|
||||
);
|
||||
glfwSetWindowSize(window, windowSize[0], windowSize[1]);
|
||||
bool OGLWindow::shouldClose() const {
|
||||
CheckForMainThread();
|
||||
return glfwWindowShouldClose(_window_ptr);
|
||||
}
|
||||
|
||||
void Window::resize(const uint16_t x, const uint16_t y) { resize({x, y}); }
|
||||
void OGLWindow::shouldClose(bool val) {
|
||||
CheckForMainThread();
|
||||
glfwSetWindowShouldClose(_window_ptr, val);
|
||||
}
|
||||
|
||||
GLFWwindow* OGLWindow::makeCurrent() const {
|
||||
auto tmp = glfwGetCurrentContext();
|
||||
glfwMakeContextCurrent(_window_ptr);
|
||||
return tmp;
|
||||
}
|
||||
|
||||
void OGLWindow::setSize(unsigned int x, unsigned int y) {
|
||||
CheckForMainThread();
|
||||
glfwSetWindowSize(_window_ptr, x, y);
|
||||
}
|
||||
|
||||
void OGLWindow::setTitle(const std::string& name) {
|
||||
CheckForMainThread();
|
||||
_title = name;
|
||||
glfwSetWindowTitle(_window_ptr, _title.c_str());
|
||||
}
|
||||
|
||||
};
|
||||
@@ -4,18 +4,23 @@
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBGraphics/Image.hpp>
|
||||
#include <NBGraphics/Mesh.hpp>
|
||||
#include <NBGraphics/ProgramPipeline.hpp>
|
||||
#include <NBGraphics/VertexArray.hpp>
|
||||
#include <NBGraphics/VertexData.hpp>
|
||||
#include <NBGraphics/Window.hpp>
|
||||
#include <NBGraphics/Textures.hpp>
|
||||
|
||||
|
||||
int main() {
|
||||
LOG("Howdy!");
|
||||
nb::Window window(400, 400, "Hello!");
|
||||
window.setWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
window.init();
|
||||
auto window = nb::OGLWindow::CreateWindow(
|
||||
400,
|
||||
400,
|
||||
"Howdy!",
|
||||
{{GLFW_CONTEXT_VERSION_MAJOR, 3},
|
||||
{GLFW_CONTEXT_VERSION_MINOR, 3}}
|
||||
);
|
||||
nb::OGLWindow::MakeCurrent(window);
|
||||
|
||||
auto vert = std::make_shared<nb::Shader>(
|
||||
GL_VERTEX_SHADER,
|
||||
@@ -56,23 +61,33 @@ int main() {
|
||||
|
||||
std::vector<uint32_t> indxs = {0, 1, 2};
|
||||
|
||||
nb::VertexGroup tri(data, {
|
||||
nb::VertexAttribute{
|
||||
nb::IndexedMesh tri(GL_TRIANGLES, data, {nb::VertexAttribute{
|
||||
2,
|
||||
GL_FLOAT,
|
||||
nb::TypeCodes::FLOAT32,
|
||||
false,
|
||||
{0, 8}
|
||||
},
|
||||
}, indxs);
|
||||
}}, indxs);
|
||||
LOG(prog.log());
|
||||
|
||||
GLFWwindow* window_ptr = window.getWindow();
|
||||
while(!glfwWindowShouldClose(window_ptr)) {
|
||||
using nb::WindowCallbacks;
|
||||
|
||||
window->setCallback<nb::KEY>(
|
||||
[](nb::OGLWindow* w, int key, int, int, int)->void{
|
||||
if (key == GLFW_KEY_Q) {
|
||||
w->shouldClose(true);
|
||||
}
|
||||
});
|
||||
window->setCallback<nb::CURSOR_POS>(
|
||||
[](nb::OGLWindow* w, double x, double y)->void{
|
||||
nb::logger.msg("Pos in x is " + std::to_string(x));
|
||||
}
|
||||
);
|
||||
while(!window->shouldClose()) {
|
||||
OPENGL_CALL(glClearColor(0.2f, 0.3f, 0.3f, 1.0f));
|
||||
OPENGL_CALL(glClear(GL_COLOR_BUFFER_BIT));
|
||||
tri.draw();
|
||||
glfwPollEvents();
|
||||
glfwSwapBuffers(window_ptr);
|
||||
window->pollEvents();
|
||||
window->swapBuffers();
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user