Heavy buffer update, window update, object tracking

This commit is contained in:
NaifBanana
2026-10-11 13:32:47 -05:00
parent e76ef32c45
commit 06f261b793
16 changed files with 553 additions and 843 deletions
+4 -1
View File
@@ -30,23 +30,26 @@ toAbsolutePath(NB_GRAPHICS_SOURCE
./src/Buffers.cpp
./src/FrameBuffers.cpp
./src/Image.cpp
./src/Mesh.cpp
./src/OGLObjects.cpp
./src/ProgramPipeline.cpp
./src/Textures.cpp
./src/VertexArray.cpp
./src/VertexData.cpp
./src/Window.cpp
)
toAbsolutePath(NB_GRAPHICS_INCLUDE
./include/NBGraphics/Buffers.hpp
./include/NBGraphics/Camera.hpp
./include/NBGraphics/Draw.hpp
./include/NBGraphics/FrameBuffers.hpp
./include/NBGraphics/GLLoad.hpp
./include/NBGraphics/Image.hpp
./include/NBGraphics/Mesh.hpp
./include/NBGraphics/OGLObjects.hpp
./include/NBGraphics/ProgramPipeline.hpp
./include/NBGraphics/Textures.hpp
./include/NBGraphics/VertexArray.hpp
./include/NBGraphics/VertexData.hpp
./include/NBGraphics/Window.hpp
)
@@ -57,7 +57,8 @@ class BufferError : public Error<BufferError> {
enum Codes : unsigned int {
UNDEFINED,
DATA_OVERFLOW,
DATA_ERROR
DATA_ERROR,
BAD_DATA_TYPE
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
@@ -69,7 +70,6 @@ class Buffer : public OpenGLObject {
using OpenGLObject::_id;
GLenum _usage = GL_STATIC_DRAW;
size_t _size;
Buffer(GLenum target) : Target(target) {}
virtual GLuint declare() override {
if (!_id) {
OPENGL_CALL(glGenBuffers(1, &_id));
@@ -88,6 +88,8 @@ class Buffer : public OpenGLObject {
public:
const GLenum Target;
using OpenGLObject::OpenGLObject;
Buffer(GLenum target);
Buffer(GLenum target, const ByteVector&, GLenum usage=GL_STATIC_DRAW);
Buffer(Buffer&& other);
Buffer& operator=(Buffer&& rhs);
@@ -151,15 +153,6 @@ protected:
}; */
class ArrayBuffer : public Buffer {
public:
template<typename T>
ArrayBuffer(const std::vector<T>& data, GLenum usage=GL_STATIC_DRAW)
: Buffer(GL_ARRAY_BUFFER) {
Buffer::data(vectorToBytes(data), usage);
}
};
class UniformBuffer : public Buffer {
protected:
GLuint _index;
@@ -172,58 +165,96 @@ class UniformBuffer : public Buffer {
};
class ElementBuffer : protected Buffer {
template<typename T>
struct IsValidGLElementIndexType {
static constexpr bool value = false;
};
template<typename T>
struct ValidGLElementIndexType {
static constexpr bool value = true;
static constexpr GLenum glsltype = GLSLType<T>::value;
};
template<>
struct IsValidGLElementIndexType<uint8_t> : public ValidGLElementIndexType<uint8_t> {};
template<>
struct IsValidGLElementIndexType<uint16_t> : public ValidGLElementIndexType<uint16_t> {};
template<>
struct IsValidGLElementIndexType<uint32_t> : public ValidGLElementIndexType<uint32_t> {};
class ElementBuffer : Buffer {
private:
template<typename T>
inline void checkForElementDataType() {
static_assert(IsValidGLElementIndexType<T>::value,
"ElementBuffer data type must resolve to one of GL_UNSIGNED_BYTE,"
"GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT"
);
}
protected:
GLenum _glslType;
size_t _typeSize;
using Codes = BufferError::Codes;
using OpenGLObject::_id;
using Buffer::_usage;
using Buffer::_size;
using Buffer::declare;
using Buffer::remove;
GLenum _datatype;
template<typename T>
inline void checkDatatypeConsistency() {
if (_datatype != ValidGLElementIndexType<T>::value) {
THROW(BufferError(
Codes::BAD_DATA_TYPE,
GLenumTable[ValidGLElementIndexType<T>::value] + " not same as buffer "
"data type "+GLenumTable[_datatype]
));
}
}
public:
using Buffer::Target;
using Buffer::OpenGLObject;
using Buffer::bind;
using Buffer::usage;
using Buffer::unbind;
ElementBuffer();
using Buffer::usage;
using Buffer::size;
template<typename T>
ElementBuffer(const T* const data_ptr, size_t size, GLenum usage=GL_STATIC_DRAW)
: Buffer(GL_ELEMENT_ARRAY_BUFFER) {
data(data_ptr, size, usage);
}
template<typename T>
ElementBuffer(const std::vector<T>& data_, GLenum usage_=GL_STATIC_DRAW)
: ElementBuffer(data_.data(), data_.size(), usage_) {}
size_t size() const;
size_t typeSize() const;
ByteVector data() const;
GLenum glslType() const;
template<typename T>
void data(const T* data_, size_t size_, GLenum usage_=GL_STATIC_DRAW) {
declare();
using TypeInfo = GLSLType<T>;
_typeSize = TypeInfo::size;
Buffer::data(data_, size_*_typeSize, usage_);
_glslType = TypeInfo::value;
}
template<typename T>
void data(const std::vector<T>& data_, GLenum usage_=GL_STATIC_DRAW) {
data(data_.data(), data_.size(), usage_);
}
template<typename T>
void subdata(const T* data, size_t size, size_t offset) {
using TypeInfo = GLSLType<T>;
if ( _glslType != TypeInfo::value ) {
THROW( BufferError(
Codes::DATA_ERROR,
"Check element buffer data types"
) );
}
Buffer::subdata(data, size*_typeSize, offset);
}
template<typename T>
void subdata(const std::vector<T>& data, size_t offset=0) {
subdata(data.data(), data.size(), offset);
ElementBuffer(const std::vector<T>& indices, GLenum usage=GL_STATIC_DRAW) : Buffer(GL_ELEMENT_ARRAY_BUFFER) {
data(indices, usage);
}
inline GLenum datatype() { return _datatype; }
template<typename T>
void data(const std::vector<T>& data, GLenum usage=GL_STATIC_DRAW) {
checkForElementDataType<T>();
_datatype = ValidGLElementIndexType<T>::glsltype;
Buffer::data(vectorToBytes(data), usage);
}
template<typename T>
void data(const T* data, size_t size, GLenum usage=GL_STATIC_DRAW) {
checkForElementDataType<T>();
_datatype = ValidGLElementIndexType<T>::glsltype;
Buffer::data((void*)data, size * sizeof(T), usage);
}
template<typename T>
void subdata(const T* data, size_t size, GLintptr offset=0) {
checkForElementDataType<T>();
checkDatatypeConsistency<T>();
Buffer::subdata((void*)data, size * sizeof(T), offset);
}
template<typename T>
void subdata(const std::vector<T>& data_, GLintptr offset=0) {
checkForElementDataType<T>();
checkDatatypeConsistency<T>();
Buffer::subdata(vectorToBytes(data_), offset);
}
};
@@ -1,83 +0,0 @@
#pragma once
#ifndef _NB_DRAW
#define _NB_DRAW
#include <NBGraphics/GLLoad.hpp>
#include <exception>
#include <map>
#include <string>
#include <vector>
#include <NBGraphics/Buffers.hpp>
#include <NBGraphics/VertexArray.hpp>
#define THROW_DRAW_ERROR(msg) throw DrawError(msg, __FILE__, __LINE__);
namespace nb{
class DrawError : public std::runtime_error {
public:
DrawError(const std::string&, const std::string& file="", int line=-1);
};
uint8_t VerticesFromPrimitives(GLenum, unsigned int num_prims=1);
uint8_t PrimitivesFromVertices(GLenum, unsigned int);
void copyVertexAttribute(const VertexAttribute&, VertexAttribute&);
class DrawBuffer {
public:
typedef std::shared_ptr<Buffer> BufferManagerPointer;
DrawBuffer(VertexAttributeList, GLenum prim_type=GL_TRIANGLES);
//DrawBuffer(std::initializer_list<VertexAttribute>, std::initializer_list<VertexAttributePointer>);
unsigned int vertSize() const;
const std::shared_ptr<ShaderProgram> shader() const;
unsigned int elementBufferID() const;
unsigned int vertexBufferID() const;
virtual void draw() const;
RawVec vertAttrData(unsigned int);
VertexAttributeList changeVertLayout(unsigned int, VertexAttributePointer);
RawVec vertAttrData(unsigned int, const RawVec&);
virtual void elementData(const std::vector<unsigned int>&);
virtual void elementData(unsigned int);
virtual void elementData(const std::vector<unsigned int>&, unsigned int offset);
virtual void vertexData(const RawVec&);
virtual void vertexData(unsigned int num_verts);
virtual void vertexData(const RawVec&, unsigned int offset);
BufferManagerPointer _vert_data;
BufferManagerPointer _elmt_data;
VAOManager _VAO;
const GLenum _gl_primitive_type=0;
virtual VertexAttributeList defaultVAO(VertexAttributeList);
unsigned int _num_verts, _num_prims;
protected:
};
class DrawInstanceBuffer : public DrawBuffer {
public:
DrawInstanceBuffer(VertexAttributeList, VertexAttributeList, GLenum primt_type=GL_TRIANGLES);
unsigned int instSize() const;
unsigned int instanceBufferID() const;
virtual void draw() const override;
VertexAttributeList changeInstanceLayout(unsigned int, VertexAttributePointer);
virtual void instanceData(const RawVec&);
virtual void instanceData(unsigned int);
virtual void instanceData(const RawVec&, unsigned int offset);
BufferManagerPointer _inst_data;
virtual VertexAttributeList defaultVAO(VertexAttributeList);
unsigned int _num_inst;
protected:
};
}
#endif
@@ -0,0 +1,81 @@
#pragma once
#ifndef _NB_MESH
#define _NB_MESH
#include <NBGraphics/GLLoad.hpp>
#include <NBGraphics/Buffers.hpp>
#include <NBGraphics/VertexArray.hpp>
#include <NBGraphics/VertexData.hpp>
namespace nb{
class Mesh {
protected:
const GLenum _primitive;
const unsigned int _count;
std::shared_ptr<VAO> _vao;
public:
Mesh(
VertexDataPointerList vao,
unsigned int count,
GLenum primitive=GL_TRIANGLES
);
Mesh(GLenum primitive, const std::shared_ptr<VAO>& vertex_array, unsigned int count);
Mesh(GLenum primitive, const VertexData& vertex_data, unsigned int count);
Mesh(
GLenum primitive,
const ByteVector& data,
unsigned int count,
const std::vector<VertexAttribute>& attributes
);
Mesh(Mesh&&);
Mesh(const Mesh&&) = delete;
Mesh& operator=(Mesh&&) = delete;
Mesh& operator=(const Mesh&) = delete;
inline virtual void draw() const { this->draw(_count); }
inline virtual void draw(unsigned int count) const { this->draw(0, count); }
virtual void draw(unsigned int offset, unsigned int count) const;
inline GLenum primitive() const { return _primitive; }
inline unsigned int count() const { return _count; }
inline std::shared_ptr<VAO> vao() const { return _vao; }
};
class InstancedMesh : public Mesh {
protected:
using Mesh::_primitive;
using Mesh::_count;
using Mesh::_vao;
public:
virtual void draw(unsigned int offset, unsigned int count) const;
};
class IndexedMesh : public Mesh {
protected:
std::shared_ptr<ElementBuffer> _ebo;
public:
template<typename T>
IndexedMesh(
GLenum primitive,
const ByteVector& data,
const std::vector<VertexAttribute>& attributes,
const std::vector<T>& indices
) : Mesh(primitive, data, indices.size(), attributes) {
_vao->bind();
_ebo = std::make_shared<ElementBuffer>(indices);
}
using Mesh::draw;
virtual void draw(unsigned int offset, unsigned int count) const;
};
class InstancedIndexedMesh : virtual public IndexedMesh {};
}
#endif
@@ -11,6 +11,7 @@ namespace nb {
typedef ConstantMap<GLenum, std::string> GLEnumTableType;
extern const GLEnumTableType GLenumTable;
extern const ConstantMap<TypeCodes, GLint> TypeToGLSL;
class OpenGLError : public Error<OpenGLError> {
using Base = Error<OpenGLError>;
@@ -8,6 +8,7 @@
#include <NBGraphics/Buffers.hpp>
#include <NBGraphics/OGLObjects.hpp>
#include <NBGraphics/VertexData.hpp>
namespace nb {
@@ -33,32 +34,13 @@ static uint8_t GLSLTypeSize(GLenum type) {
}
}
struct VertexAttributeLayout {
int32_t offset = 0;
GLsizei stride = 0;
GLuint divisor = 0;
};
struct VertexAttribute {
GLint GLSLSize;
GLenum GLSLType;
GLboolean GLSLNormalization;
VertexAttributeLayout layout;
};
struct VertexAttributePointer {
VertexAttribute attribute;
GLuint buffer;
GLuint index;
};
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
if ((i -= va.layout.offset) < 0) { return false; }
return (i%va.layout.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
return (i%va.layout.stride) < GLSLTypeSize(TypeToGLSL[va.type]) * va.size;
}
typedef std::vector<VertexAttribute> VertexAttributeList;
typedef std::vector<VertexAttributePointer> VertexAttributePointerList;
typedef std::vector<VertexData> VertexDataList;
typedef std::vector<VertexDataPointer> VertexDataPointerList;
class VAOError : public Error<VAOError> {
using Base = Error<VAOError>;
@@ -78,10 +60,30 @@ class VAO : public OpenGLObject {
using Base = OpenGLObject;
using Codes = VAOError::Codes;
protected:
using Base::_id;
VertexDataPointerList _vertexdata;
virtual void remove() override {
if(_id) {
disable();
bind();
OPENGL_CALL(glDeleteVertexArrays(1, &_id));
_id = 0;
}
}
virtual GLuint declare() override {
if (!_id) {
OPENGL_CALL(glGenVertexArrays(1, &_id));
}
bind();
return _id;
}
public:
using Base::Base;
VAO() = default;
VAO(const VertexAttributePointerList&);
VAO(const VertexDataPointerList&);
VAO(VAO&&);
VAO& operator=(VAO&&);
@@ -100,34 +102,15 @@ class VAO : public OpenGLObject {
OPENGL_CALL(glBindVertexArray(0));
}
VertexAttributePointerList attributes() const;
VertexAttributePointerList attributes(const VertexAttributePointerList&);
VertexAttributePointer attr(GLuint) const;
VertexDataPointerList attributes() const;
VertexDataPointerList attributes(const VertexDataPointerList&);
VertexDataPointerList attributes(const VertexDataList&);
VertexDataPointer attribute(GLuint) const;
void enable() const;
void enable(GLuint) const;
void disable() const;
void disable(GLuint) const;
protected:
using Base::_id;
VertexAttributePointerList _attrs;
virtual void remove() override {
if(_id) {
disable();
bind();
OPENGL_CALL(glDeleteVertexArrays(1, &_id));
_id = 0;
}
}
virtual GLuint declare() override {
if (!_id) {
OPENGL_CALL(glGenVertexArrays(1, &_id));
}
bind();
return _id;
}
};
class VertexError : public Error<VertexError> {
@@ -144,97 +127,5 @@ class VertexError : public Error<VertexError> {
};
using VBO = ArrayBuffer;
using VertBufVec = SharedVector<VBO>;
using EBO = ElementBuffer;
struct VertexData {
std::shared_ptr<VBO> vbo;
VertexAttributeList attrs;
};
using VertexDataVec = std::vector<VertexData>;
class VertexGroup {
protected:
using Codes = VertexError::Codes;
VertexDataVec _vertex_data;
std::shared_ptr<EBO> _ebo;
std::shared_ptr<VAO> _vao;
GLenum _primitive;
public:
GLenum primitive=GL_TRIANGLES;
VertexGroup(VertexGroup&&);
VertexGroup& operator=(VertexGroup&&);
VertexGroup(
const VertexDataVec& vertex_data,
const std::shared_ptr<EBO>& ebo
)
: _vao(std::make_shared<VAO>()), _ebo(ebo) {
setBuffers(vertex_data);
}
template<typename... T>
VertexGroup(
const VertexDataVec& vertex_data,
T... args
)
: VertexGroup(vertex_data, std::make_shared<EBO>(args...)) {
setBuffers(vertex_data);
}
template<typename... T>
VertexGroup(
const VertexData& vertex_data,
T... args
)
: VertexGroup(VertexDataVec{vertex_data}, args...) {}
template<typename... T>
VertexGroup(
const ByteVector& vertex_data,
const VertexAttributeList& vertex_specification,
T... args
) : VertexGroup({
std::make_shared<VBO>(vertex_data),
vertex_specification},
args...
) {}
void bind() const {
_vao->bind();
_ebo->bind();
}
void unbind() const {
_vao->unbind();
_ebo->unbind();
}
void draw() const;
VertexDataVec getBuffers();
VertexData getBuffers(size_t);
size_t setBuffers(const VertexDataVec&);
size_t addBuffer(const VertexData&);
size_t addBuffer(const ByteVector& data, const VertexAttributeList& attrs);
VertexDataVec dropBuffers();
VertexData dropBuffer(size_t);
VertexAttributePointer attribute(size_t) const;
void enableAttr(GLuint);
void disableAttr(GLuint);
void enableBuffer(size_t);
void disableBuffer(size_t);
void enable();
void disable();
std::shared_ptr<EBO> indices() const;
std::shared_ptr<EBO> indices(const std::vector<unsigned int>& data);
std::shared_ptr<EBO> indices(std::shared_ptr<EBO> buffer);
};
} // namespace nb
#endif // _NB_VERTEX_ARRAY
@@ -0,0 +1,43 @@
#pragma once
#ifndef _NB_VERTEX_DATA
#define _NB_VERTEX_DATA
#include <memory>
#include <vector>
#include <NBCore/TypeTraits.hpp>
#include <NBCore/Utils.hpp>
#include <NBGraphics/Buffers.hpp>
#include <NBGraphics/GLLoad.hpp>
// #include <NBGraphics/VertexArray.hpp>
namespace nb {
struct VertexAtrributeLayout {
unsigned int offset = 0;
int stride = 0;
unsigned int divisor = 0;
};
struct VertexAttribute {
unsigned int size;
TypeCodes type;
bool normalized;
VertexAtrributeLayout layout;
};
struct VertexData {
std::shared_ptr<Buffer> data;
std::vector<VertexAttribute> attributes;
VertexData(std::shared_ptr<Buffer>, const std::vector<VertexAttribute>&);
VertexData(const ByteVector&, const std::vector<VertexAttribute>&);
};
struct VertexDataPointer {
std::shared_ptr<VertexData> vertexdata;
unsigned int index;
};
} // namespace nb
#endif
+39 -15
View File
@@ -42,32 +42,44 @@ class OGLWindow {
protected:
static std::atomic<unsigned int> _count;
static std::atomic<bool> _glfwInitialized;
static thread_local std::shared_ptr<OGLWindow> _currWindow;
static thread_local GLFWwindow* _currArena;
std::string _title;
GLFWwindow* _window_ptr;
GLFWwindow* _arena;
static thread_local GLFWwindow* _currWindow;
static thread_local const GLFWwindow* _currArena;
static void SetHintInteger(const std::array<int, 2>&);
static void SetHintString(const std::tuple<int, std::string>&);
std::string _title;
GLFWwindow* _window_ptr;
const GLFWwindow* _arena;
OGLWindow(
unsigned int,
unsigned int,
const std::string&,
const std::vector<std::array<int, 2>>&,
const std::vector<std::tuple<int, std::string>>&
const std::vector<std::tuple<int, std::string>>&,
GLFWwindow* sharingContext = NULL
);
GLFWwindow* makeCurrent() const;
void detachWindow();
public:
enum Callbacks {
KEY, CHAR, CHAR_MODS, MOUSE_BUTTON, CURSOR_POS, CURSOR_ENTER,
SCROLL, DROP, WINDOW_POS, WINDOW_SIZE, WINDOW_CLOSE, WINDOW_REFRESH,
WINDOW_FOCUS, WINDOW_ICONIFY, WINDOW_MAX, FRAMEBUFFER_SIZE, WINDOW_SCALE,
};
template<typename... T>
using CallbackFunc = void(*)(OGLWindow*, T...);
static inline bool IsGLFWInitialized() { return _glfwInitialized; }
static bool InitGLFW(const std::vector<GLFWHint>& hints={});
static bool TerminateGLFW();
static inline std::shared_ptr<OGLWindow> getCurrentWindow() { return _currWindow; }
static inline const GLFWwindow* getCurrentObjectArena() { return _currArena; }
static std::shared_ptr<OGLWindow> MakeCurrent(const std::shared_ptr<OGLWindow>&);
static inline std::shared_ptr<OGLWindow> DropCurrent() { return MakeCurrent(nullptr); }
static inline GLFWwindow* GetCurrentWindow() { return _currWindow; }
static inline const GLFWwindow* GetCurrentObjectArena() { return _currArena; }
static GLFWwindow* MakeCurrent(const std::shared_ptr<OGLWindow>&);
static inline GLFWwindow* DropCurrent() { return MakeCurrent(nullptr); }
static void DestroyWindow(std::shared_ptr<OGLWindow>&);
static std::shared_ptr<OGLWindow> CreateWindow(
unsigned int x,
unsigned int y,
@@ -75,21 +87,33 @@ class OGLWindow {
const std::vector<std::array<int, 2>>& integerHints={},
const std::vector<std::tuple<int, std::string>>& stringHints={}
);
static std::shared_ptr<OGLWindow> CreateSharedWindow(
unsigned int x,
unsigned int y,
const std::string& title,
std::shared_ptr<OGLWindow> sharingWindow,
const std::vector<std::array<int, 2>>& integerHints={},
const std::vector<std::tuple<int, std::string>>& stringHints={}
);
OGLWindow(OGLWindow&&) = delete;
OGLWindow(const OGLWindow&) = delete;
~OGLWindow();
inline bool operator==(const OGLWindow& rhs) { return _window_ptr==rhs._window_ptr; }
int getWindowAttribute(int) const;
inline GLFWwindow* getWindowPtr() const { return _window_ptr; }
inline const GLFWwindow* getObjectArena() const { return _arena; }
inline std::string getTitle() const { return _title; }
std::array<int, 2> getSize() const;
std::shared_ptr<OGLWindow> makeSharedContext();
bool shouldClose() const;
inline void processEvents() const { CheckForMainThread(); glfwPollEvents(); }
inline void refresh() const { glfwSwapBuffers(_window_ptr); }
void makeCurrent() const;
void setSize(unsigned int x, unsigned int y);
void setTitle(const std::string&);
void shouldClose(bool);
/* template<enum Callbacks, typename Func>
void setCallBack(Func); */
};
};
+19 -19
View File
@@ -12,10 +12,21 @@ const std::string BufferError::type = "nb::BufferError";
const ErrorCodeMap BufferError::ErrorMessages = {
{ BufferErrorCodes::UNDEFINED, "Error" },
{ BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" },
{BufferErrorCodes::DATA_ERROR, "Invalid memory operation"}
{ BufferErrorCodes::DATA_ERROR, "Invalid memory operation" },
{ BufferErrorCodes::BAD_DATA_TYPE, "Entered data type not allowed for buffer type"}
};
// class Buffer
Buffer::Buffer(GLenum target_) : OpenGLObject(), Target(target_) {
declare();
}
Buffer::Buffer(GLenum target_, const ByteVector& data_, GLenum usage_) : Buffer(target_) {
bind();
data(data_, usage_);
}
Buffer::Buffer(Buffer&& rval) : Target(rval.Target) {
*this = std::move(rval);
}
@@ -89,17 +100,6 @@ GLuint UniformBuffer::bufferIndex(GLuint idx) {
}
// class ElementBuffer
ElementBuffer::ElementBuffer() : Buffer(GL_ELEMENT_ARRAY_BUFFER) {}
ByteVector ElementBuffer::data() const {
return data();
}
size_t ElementBuffer::size() const { return _size / _typeSize; }
size_t ElementBuffer::typeSize() const { return _typeSize; }
GLenum ElementBuffer::glslType() const { return _glslType; }
template void ElementBuffer::data<uint8_t>(const std::vector<uint8_t>& data, GLenum usage);
template void ElementBuffer::data<uint16_t>(const std::vector<uint16_t>& data, GLenum usage);
@@ -108,11 +108,11 @@ template void ElementBuffer::data<uint8_t>(const uint8_t* const data, size_t siz
template void ElementBuffer::data<uint16_t>(const uint16_t* const data, size_t size, GLenum usage);
template void ElementBuffer::data<uint32_t>(const uint32_t* const data, size_t size, GLenum usage);
template void ElementBuffer::subdata<uint8_t>(const uint8_t* const data, size_t size, size_t offset=0);
template void ElementBuffer::subdata<uint16_t>(const uint16_t* const data, size_t size, size_t offset=0);
template void ElementBuffer::subdata<uint32_t>(const uint32_t* const data, size_t size, size_t offset=0);
template void ElementBuffer::subdata<uint8_t>(const std::vector<uint8_t>& data, size_t offset=0);
template void ElementBuffer::subdata<uint16_t>(const std::vector<uint16_t>& data, size_t offset=0);
template void ElementBuffer::subdata<uint32_t>(const std::vector<uint32_t>& data, size_t offset=0);
template void ElementBuffer::subdata<uint8_t>(const uint8_t* const data, size_t size, GLintptr offset=0);
template void ElementBuffer::subdata<uint16_t>(const uint16_t* const data, size_t size, GLintptr offset=0);
template void ElementBuffer::subdata<uint32_t>(const uint32_t* const data, size_t size, GLintptr offset=0);
template void ElementBuffer::subdata<uint8_t>(const std::vector<uint8_t>& data, GLintptr offset=0);
template void ElementBuffer::subdata<uint16_t>(const std::vector<uint16_t>& data, GLintptr offset=0);
template void ElementBuffer::subdata<uint32_t>(const std::vector<uint32_t>& data, GLintptr offset=0);
}
-307
View File
@@ -1,307 +0,0 @@
#include <NBGraphics/Draw.hpp>
namespace NB{
DrawError::DrawError(
const std::string& msg,
const std::string& file,
int line) : std::runtime_error(NB::formatDebugString(msg, file, line)) {}
uint8_t VerticesFromPrimitives(GLenum type, unsigned int num_prims) {
switch(type) {
case GL_POINTS:
return num_prims;
case GL_LINES:
return num_prims*2;
break;
case GL_LINE_STRIP:
return num_prims+1;
break;
case GL_LINE_LOOP:
return num_prims;
break;
case GL_TRIANGLES:
return num_prims*3;
break;
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return num_prims+2;
break;
case GL_QUADS:
return 4*num_prims;
break;
case GL_QUAD_STRIP:
return 2*num_prims+2;
break;
default:
return num_prims;
break;
}
}
uint8_t PrimitivesFromVertices(GLenum type, unsigned int num_verts) {
switch(type) {
case GL_POINTS:
return num_verts;
case GL_LINES:
return num_verts/2;
break;
case GL_LINE_STRIP:
return num_verts-1;
break;
case GL_LINE_LOOP:
return num_verts;
break;
case GL_TRIANGLES:
return num_verts/3;
break;
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return num_verts-2;
break;
case GL_QUADS:
return num_verts/4;
break;
case GL_QUAD_STRIP:
return num_verts/2 - 1;
break;
default:
return num_verts;
break;
}
}
// DrawBuffer class
DrawBuffer::DrawBuffer(VertexAttributeList vas, GLenum prim_type)
: _gl_primitive_type(prim_type), _VAO() {
_vert_data = std::make_shared<Buffer>(GL_ARRAY_BUFFER);
_elmt_data = std::make_shared<Buffer>(GL_ELEMENT_ARRAY_BUFFER);
_VAO.addVBO(_vert_data);
_VAO.changeEBO(_elmt_data);
try {
throw _VAO.checkValid(vas);
} catch (VAOError vaoe) {
if (vaoe.error) {
_VAO.addVertexAttributes(DrawBuffer::defaultVAO(vas));
} else {
_VAO.addVertexAttributes(vas);
}
}
}
VertexAttributeList DrawBuffer::defaultVAO(VertexAttributeList vert_attrs) {
GLuint vert_id = _vert_data->id();
unsigned int vert_size = 0;
for (const VertexAttribute& va : vert_attrs) {
vert_size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
unsigned int curr_byte = 0;
for (VertexAttribute& va : vert_attrs) {
va.ptr.buffer = vert_id;
va.ptr.stride = vert_size;
va.ptr.offset = curr_byte;
va.ptr.divisor = 0;
curr_byte += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
return vert_attrs;
}
VertexAttributeList DrawBuffer::changeVertLayout(unsigned int i, VertexAttributePointer vap) {
GLuint vert_id = _vert_data->id();
vap.buffer = (vap.buffer) ? vap.buffer : vert_id;
VertexAttributeList vas = _VAO.getLayout();
unsigned int idx = 0;
for (const VertexAttribute& va : vas) {
if (va.ptr.buffer == vert_id) {
if (idx == i) {
return _VAO.changeLayout(i, vap);
}
idx++;
}
}
THROW_DRAW_ERROR("Could not find vertex attribute with index " + std::to_string(i));
}
unsigned int DrawBuffer::vertSize() const { return _VAO.vertSize(_vert_data->id()); }
void DrawBuffer::draw() const {
_VAO.bind();
glDrawElements(_gl_primitive_type, _elmt_data->size() / GLSLTypeSize(GL_INT), GL_UNSIGNED_INT, 0);
_VAO.unbind();
}
unsigned int DrawBuffer::elementBufferID() const { return _elmt_data->id(); }
unsigned int DrawBuffer::vertexBufferID() const { return _vert_data->id(); }
RawVec DrawBuffer::vertAttrData(unsigned int i) {
if (!_vert_data->isInitialized()) {
throw DrawError("Vertex buffer is not initialized.");
}
return _VAO.attributeData(i);
}
RawVec DrawBuffer::vertAttrData(unsigned int i, const RawVec& newdata) {
if (!(_vert_data->isInitialized())) {
VertexAttribute va = _VAO.getLayout()[i];
vertexData(newdata.size() / (va.GLSLSize*GLSLTypeSize(va.GLSLType)));
std::cout << "From DrawBuffer::vertAttrData(int, RawVec) - vert buf size: " << _vert_data->size() << "\n";
}
return _VAO.attributeData(i, newdata);
}
void DrawBuffer::elementData(unsigned int num_prims) {
elementData(std::vector<unsigned int>(VerticesFromPrimitives(_gl_primitive_type, num_prims)));
}
void DrawBuffer::elementData(const std::vector<unsigned int>& elements) {
_num_prims = PrimitivesFromVertices(_gl_primitive_type, elements.size());
_elmt_data->data(vectorToRaw(elements));
}
void DrawBuffer::elementData(const std::vector<unsigned int>& elements, unsigned int offset) {
_VAO.bind();
if (!_elmt_data->isInitialized()) {
std::vector<unsigned int> init_elmts(elements);
init_elmts.insert(init_elmts.cbegin(), offset, 0);
elementData(init_elmts, 0);
} else {
_elmt_data->data(vectorToRaw(elements), offset);
}
_VAO.unbind();
}
void DrawBuffer::vertexData(unsigned int num_verts) {
vertexData(RawVec(num_verts * vertSize()));
}
void DrawBuffer::vertexData(const RawVec& vert_data) {
// Check for uninitialized Vertex Pointers. If so, will fallback to default VAO setup.
// Otherwise, set VAO to provided Vertex Atributes.
int vert_size = vertSize();
if (vert_data.size() % vert_size != 0) {
THROW_DRAW_ERROR("Initializing data does not match vertex size of " + std::to_string(vert_size) + ".");
}
_num_verts = vert_data.size() / vert_size;
// TODO: Make it not static draw all the time
_VAO.bind();
_vert_data->data(vert_data);
_VAO.unbind();
}
void DrawBuffer::vertexData(const RawVec& data, unsigned int offset) {
_VAO.bind();
if (!_vert_data->isInitialized()) {
RawVec load_data(offset);
load_data.insert(load_data.end(), data.begin(), data.end());
vertexData(load_data, 0);
} else {
try{
_vert_data->data(data, offset);
} catch(BufferError& e) {
THROW_DRAW_ERROR("NB::BufferError in loadVBO:\n\t" + std::string(e.what()));
}
}
_VAO.unbind();
}
// DrawInstanceBufferClass
DrawInstanceBuffer::DrawInstanceBuffer(
VertexAttributeList vert_vas,
VertexAttributeList inst_vas,
GLenum prim_type
): DrawBuffer(vert_vas, prim_type) {
_inst_data = std::make_shared<Buffer>(GL_ARRAY_BUFFER);
_VAO.addVBO(_inst_data);
try {
throw _VAO.checkValid(inst_vas);
} catch (VAOError vaoe) {
if (vaoe.error) {
_VAO.addVertexAttributes(defaultVAO(inst_vas));
} else {
_VAO.addVertexAttributes(inst_vas);
}
}
}
unsigned int DrawInstanceBuffer::instSize() const { return _VAO.vertSize(_inst_data->id()); }
unsigned int DrawInstanceBuffer::instanceBufferID() const { return _inst_data->id(); }
void DrawInstanceBuffer::instanceData(unsigned int num_inst) {
instanceData(RawVec(instSize() * num_inst));
}
void DrawInstanceBuffer::instanceData(const RawVec& inst_data) {
int inst_size = instSize();
if (inst_data.size() % inst_size != 0) {
THROW_DRAW_ERROR("Initializing data does not match instance size of " + std::to_string(inst_size) + ".");
}
_num_inst = inst_data.size() / inst_size;
_VAO.bind();
_inst_data->data(inst_data);
_VAO.unbind();
}
void DrawInstanceBuffer::instanceData(const RawVec& data, unsigned int offset) {
_VAO.bind();
if (!_inst_data->isInitialized()) {
RawVec load_data(offset);
load_data.insert(load_data.end(), data.begin(), data.end());
instanceData(load_data, 0);
} else {
try{
_inst_data->data(data, offset);
} catch(BufferError& e) {
THROW_DRAW_ERROR("NB::BufferError in loadIBO:\n\t" + std::string(e.what()));
}
}
_VAO.unbind();
}
VertexAttributeList DrawInstanceBuffer::defaultVAO(VertexAttributeList inst_attrs) {
GLuint inst_id = _inst_data->id();
unsigned int vert_size = 0;
for (const VertexAttribute& va : inst_attrs) {
vert_size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
unsigned int curr_byte = 0;
for (VertexAttribute& va : inst_attrs) {
va.ptr.buffer = inst_id;
va.ptr.stride = vert_size;
va.ptr.offset = curr_byte;
va.ptr.divisor = 1;
curr_byte += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
return inst_attrs;
}
VertexAttributeList DrawInstanceBuffer::changeInstanceLayout(unsigned int i, VertexAttributePointer vap) {
GLuint inst_id = _inst_data->id();
vap.buffer = (vap.buffer) ? vap.buffer : inst_id;
VertexAttributeList vas = _VAO.getLayout();
unsigned int vas_size = vas.size();
unsigned int inst_idx = 0;
unsigned int idx = 0;
for (const VertexAttribute& va : vas) {
if (va.ptr.buffer == inst_id) {
if (inst_idx == i) {
return _VAO.changeLayout(idx, vap);
}
inst_idx++;
}
idx++;
}
THROW_DRAW_ERROR("Could not find instance attribute with index " + std::to_string(i));
}
void DrawInstanceBuffer::draw() const {
_VAO.bind();
glDrawElementsInstanced(_gl_primitive_type, _elmt_data->size() / GLSLTypeSize(GL_UNSIGNED_INT), GL_UNSIGNED_INT, (void*)_elmt_data->id(), _num_inst);
_VAO.unbind();
}
}
+73
View File
@@ -0,0 +1,73 @@
#pragma clang diagnostic ignored "-Wint-to-pointer-cast"
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"
#include <NBGraphics/Mesh.hpp>
namespace nb{
// class Mesh
Mesh::Mesh(
VertexDataPointerList vertexdata_,
unsigned int count_,
GLenum primitive_
) :
_primitive(primitive_),
_count(count_),
_vao(std::make_shared<VAO>(vertexdata_))
{}
Mesh::Mesh(
GLenum primitive_,
const std::shared_ptr<VAO>& vao_,
unsigned int count_
) :
_primitive(primitive_),
_count(count_),
_vao(vao_)
{}
Mesh::Mesh(
GLenum primitive_,
const VertexData& vertex_data_,
unsigned int count_
) : Mesh(primitive_, std::make_shared<VAO>(), count_) {
_vao->attributes({vertex_data_});
}
Mesh::Mesh(
GLenum primitive_,
const ByteVector& data_,
unsigned int count_,
const std::vector<VertexAttribute>& attributes_
) : Mesh(
primitive_,
VertexData(data_, attributes_),
count_
) {}
void Mesh::draw(unsigned int offset, unsigned int count) const {
_vao->bind();
OPENGL_CALL(
glDrawArrays(_primitive, offset, count);
);
}
// class InstancedMesh
void InstancedMesh::draw(unsigned int offset, unsigned instancecount) const {
_vao->bind();
OPENGL_CALL(
glDrawArraysInstanced(_primitive, 0, _count, instancecount);
);
}
// class IndexMeshes
void IndexedMesh::draw(unsigned int offset, unsigned numindices) const {
_vao->bind();
OPENGL_CALL(
glDrawElements(Mesh::_primitive, _count, _ebo->datatype(), (void*)offset)
);
}
} // namespace nb
+17 -2
View File
@@ -36,11 +36,22 @@ OpenGLError OpenGLError::status(const std::string& note) {
return OpenGLError(glGetError(), note);
}
const ConstantMap<TypeCodes, int> TypeToGLSL = {
{TypeCodes::FLOAT16, GL_HALF_FLOAT},
{TypeCodes::FLOAT32, GL_FLOAT},
{TypeCodes::DOUBLE64, GL_DOUBLE},
{TypeCodes::INT8, GL_BYTE},
{TypeCodes::INT16, GL_SHORT},
{TypeCodes::INT32, GL_INT},
{TypeCodes::UINT8, GL_UNSIGNED_BYTE},
{TypeCodes::UINT16, GL_UNSIGNED_SHORT},
{TypeCodes::UINT32, GL_UNSIGNED_INT},
};
// class OpenGLObject
void OpenGLObject::checkObjectContextValidity() {
if (_arena != OGLWindow::getCurrentObjectArena()) {
if (_arena != OGLWindow::GetCurrentObjectArena()) {
THROW(OpenGLObjectError(OpenGLObjectError::INVALID_CONTEXT));
}
}
@@ -50,7 +61,7 @@ OpenGLObject::OpenGLObject(OpenGLObject&& rval) : _arena(rval._arena) {
*this = std::move(rval);
}
OpenGLObject::OpenGLObject() : _arena(OGLWindow::getCurrentObjectArena()) {}
OpenGLObject::OpenGLObject() : _arena(OGLWindow::GetCurrentObjectArena()) {}
OpenGLObject& OpenGLObject::operator=(OpenGLObject&& rhs) {
rhs.checkObjectContextValidity();
@@ -79,6 +90,10 @@ const GLEnumTableType GLenumTable = {
GLENUMSTRPAIR(GL_RGB8UI),
GLENUMSTRPAIR(GL_RGBA8UI),
GLENUMSTRPAIR(GL_RGBA),
GLENUMSTRPAIR(GL_ELEMENT_ARRAY_BUFFER),
GLENUMSTRPAIR(GL_UNSIGNED_INT),
GLENUMSTRPAIR(GL_UNSIGNED_SHORT),
GLENUMSTRPAIR(GL_UNSIGNED_BYTE),
};
} // namespace nb
+50 -177
View File
@@ -1,3 +1,6 @@
#pragma clang diagnostic ignored "-Wint-to-pointer-cast"
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"
#include <NBGraphics/VertexArray.hpp>
namespace nb {
@@ -16,7 +19,7 @@ const ErrorCodeMap VertexError::ErrorMessages = {
{ VertexError::MISALIGNED_DATA, "Data does not match vertex layout"}
};
VAO::VAO(const VertexAttributePointerList& attr_ptrs) {
VAO::VAO(const VertexDataPointerList& attr_ptrs) {
attributes(attr_ptrs);
}
@@ -26,41 +29,58 @@ VAO::VAO(VAO&& other) {
VAO& VAO::operator=(VAO&& rhs) {
OpenGLObject::operator=(std::move(rhs));
_attrs = rhs._attrs;
rhs._attrs = {};
_vertexdata = rhs._vertexdata;
rhs._vertexdata = {};
return *this;
}
VertexAttributePointerList VAO::attributes() const {
return _attrs;
VertexDataPointerList VAO::attributes() const {
return _vertexdata;
}
VertexAttributePointerList VAO::attributes(const VertexAttributePointerList& attrs_) {
VertexDataPointerList VAO::attributes(const VertexDataPointerList& vertdatalist) {
declare();
disable();
_attrs = attrs_;
_vertexdata = vertdatalist;
bind();
for (auto attr_ptr : attrs_) {
OPENGL_CALL(glBindBuffer(GL_ARRAY_BUFFER, attr_ptr.buffer));
GLuint idx = attr_ptr.index;
OPENGL_CALL(glVertexAttribPointer(
idx,
attr_ptr.attribute.GLSLSize,
attr_ptr.attribute.GLSLType,
attr_ptr.attribute.GLSLNormalization,
attr_ptr.attribute.layout.stride,
(void*)attr_ptr.attribute.layout.offset
));
OPENGL_CALL(glEnableVertexAttribArray(idx));
for (const auto vdata : _vertexdata) {
OPENGL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vdata.vertexdata->data->id()));
for (const auto attr : vdata.vertexdata->attributes) {
GLuint idx = vdata.index;
OPENGL_CALL(glVertexAttribPointer(
idx,
attr.size,
TypeToGLSL[attr.type],
attr.normalized,
attr.layout.stride,
(const void*) attr.layout.offset
));
OPENGL_CALL(glEnableVertexAttribArray(idx));
if (attr.layout.divisor) {
OPENGL_CALL(glVertexAttribDivisor(idx, attr.layout.divisor));
}
}
}
unbind();
return _attrs;
enable();
return _vertexdata;
}
VertexAttributePointer VAO::attr(GLuint idx) const {
for (auto attr_ptr : _attrs) {
if (idx == attr_ptr.index) {
return attr_ptr;
VertexDataPointerList VAO::attributes(const VertexDataList& vertdatalist) {
VertexDataPointerList vdatas;
for (unsigned int i = 0; i < vertdatalist.size(); ++i) {
vdatas.emplace_back(VertexDataPointer{
std::make_shared<VertexData>(vertdatalist[i]),
i
});
}
return attributes(vdatas);
}
VertexDataPointer VAO::attribute(GLuint idx) const {
for (auto vdata : _vertexdata) {
if (idx == vdata.index) {
return vdata;
}
}
THROW(VAOError(Codes::INVALID_ATTRIBUTE));
@@ -69,8 +89,8 @@ VertexAttributePointer VAO::attr(GLuint idx) const {
void VAO::enable() const {
if (_id) {
bind();
for(auto attr_ptr : _attrs) {
OPENGL_CALL(glEnableVertexAttribArray(attr_ptr.index));
for(auto vdata : _vertexdata) {
OPENGL_CALL(glEnableVertexAttribArray(vdata.index));
}
unbind();
}
@@ -79,7 +99,7 @@ void VAO::enable() const {
void VAO::enable(GLuint idx) const {
if(_id) {
bind();
OPENGL_CALL(glEnableVertexAttribArray(attr(idx).index));
OPENGL_CALL(glEnableVertexAttribArray(attribute(idx).index));
unbind();
}
}
@@ -87,8 +107,8 @@ void VAO::enable(GLuint idx) const {
void VAO::disable() const {
if(_id) {
bind();
for(auto attr_ptr : _attrs) {
OPENGL_CALL(glDisableVertexAttribArray(attr_ptr.index));
for(auto vdata : _vertexdata) {
OPENGL_CALL(glDisableVertexAttribArray(vdata.index));
}
unbind();
}
@@ -97,157 +117,10 @@ void VAO::disable() const {
void VAO::disable(GLuint idx) const {
if(_id) {
bind();
OPENGL_CALL(glDisableVertexAttribArray(attr(idx).index));
OPENGL_CALL(glDisableVertexAttribArray(attribute(idx).index));
unbind();
}
}
VertexGroup::VertexGroup(VertexGroup&& other) {
*this = std::move(other);
}
VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
_vertex_data = rhs._vertex_data;
_ebo = rhs._ebo;
_vao = rhs._vao;
rhs._vertex_data = {};
rhs._ebo = nullptr;
rhs._vao = nullptr;
return *this;
}
void VertexGroup::draw() const {
bind();
OPENGL_CALL(
glDrawElements(primitive, _ebo->size(), _ebo->glslType(), 0)
);
}
size_t VertexGroup::addBuffer(const VertexData& vertex_data_) {
VertexData data = vertex_data_;
_vertex_data.emplace_back(data);
VertexAttributePointerList attrs = _vao->attributes();
GLuint idx = attrs.size();
for (const auto& attr : data.attrs) {
attrs.emplace_back(
VertexAttributePointer{attr, data.vbo->id(),idx}
);
idx++;
}
_vao->attributes(attrs);
return _vertex_data.size();
}
size_t VertexGroup::addBuffer(const ByteVector& data_, const VertexAttributeList& attrs_) {
return addBuffer({
std::make_shared<VBO>(data_),
attrs_
});
}
VertexData VertexGroup::getBuffers(size_t idx) {
return _vertex_data[idx];
}
VertexDataVec VertexGroup::getBuffers() {
return _vertex_data;
}
size_t VertexGroup::setBuffers(const VertexDataVec& vertex_data_) {
_vertex_data = vertex_data_;
VertexAttributePointerList attr_ptrs;
GLuint idx = 0;
for (const auto& data : _vertex_data) {
for (const auto& attr : data.attrs) {
attr_ptrs.emplace_back(
VertexAttributePointer{attr, data.vbo->id(), idx}
);
idx++;
}
}
_vao->attributes(attr_ptrs);
return _vertex_data.size();
}
VertexDataVec VertexGroup::dropBuffers() {
auto ret = _vertex_data;
setBuffers({});
return ret;
}
VertexData VertexGroup::dropBuffer(size_t idx) {
if (idx >= _vertex_data.size()) {
THROW(Error(Error<>::OUT_OF_RANGE));
}
VertexDataVec tmp;
VertexData ret;
size_t i = 0;
for (auto buf : _vertex_data) {
if (i == idx) {
ret = tmp[idx];
} else {
tmp.emplace_back(buf);
}
i++;
}
setBuffers(tmp);
return ret;
}
VertexAttributePointer VertexGroup::attribute(size_t idx_) const {
return _vao->attr(idx_);
}
void VertexGroup::enableAttr(GLuint idx) {
bind();
_vao->enable(idx);
unbind();
}
void VertexGroup::disableAttr(GLuint idx) {
bind();
_vao->disable(idx);
unbind();
}
void VertexGroup::disableBuffer(size_t idx) {
auto buf_idx = _vertex_data[idx].vbo->id();
bind();
for (auto attr : _vao->attributes()) {
if (attr.buffer == buf_idx) {
_vao->disable(attr.index);
}
}
unbind();
}
void VertexGroup::enableBuffer(size_t idx) {
auto buf_idx = _vertex_data[idx].vbo->id();
bind();
for (auto attr : _vao->attributes()) {
if (attr.buffer == buf_idx) {
_vao->enable(attr.index);
}
}
unbind();
}
void VertexGroup::enable() { _vao->enable(); }
void VertexGroup::disable() { _vao->disable(); }
std::shared_ptr<EBO> VertexGroup::indices() const { return _ebo; }
std::shared_ptr<EBO> VertexGroup::indices(const std::vector<uint32_t>& data) {
_ebo->data(data);
return _ebo;
}
std::shared_ptr<EBO> VertexGroup::indices(std::shared_ptr<EBO> buffer) {
_ebo = buffer;
return _ebo;
}
} // namespace nb
+16
View File
@@ -0,0 +1,16 @@
#include <NBGraphics/VertexData.hpp>
namespace nb {
VertexData::VertexData(
std::shared_ptr<Buffer> data_,
const std::vector<VertexAttribute>& attrs_
) : data(data_), attributes(attrs_) {}
VertexData::VertexData(
const ByteVector& data_,
const std::vector<VertexAttribute>& attrs_
) : data(std::make_shared<Buffer>(GL_ARRAY_BUFFER, data_)),
attributes(attrs_) {}
} // namespace nb
+91 -41
View File
@@ -16,8 +16,8 @@ const ErrorCodeMap GLFWError::ErrorMessages = {
// class OGLWindow
std::atomic<bool> OGLWindow::_glfwInitialized = false;
thread_local std::shared_ptr<OGLWindow> OGLWindow::_currWindow = nullptr;
thread_local GLFWwindow* OGLWindow::_currArena = nullptr;
thread_local GLFWwindow* OGLWindow::_currWindow = nullptr;
thread_local const GLFWwindow* OGLWindow::_currArena = nullptr;
std::atomic<unsigned int> OGLWindow::_count = 0;
bool OGLWindow::InitGLFW(const std::vector<GLFWHint>& hints) {
@@ -58,11 +58,11 @@ void OGLWindow::SetHintString(const std::tuple<int, std::string>& hint) {
glfwWindowHintString(std::get<0>(hint), std::get<1>(hint).c_str());
}
std::shared_ptr<OGLWindow> OGLWindow::MakeCurrent(const std::shared_ptr<OGLWindow>& window) {
GLFWwindow* OGLWindow::MakeCurrent(const std::shared_ptr<OGLWindow>& window) {
auto tmp = _currWindow;
_currWindow = window;
_currWindow = window->getWindowPtr();
if (window) {
glfwMakeContextCurrent(_currWindow->_window_ptr);
glfwMakeContextCurrent(_currWindow);
_currArena = window->_arena;
} else {
glfwMakeContextCurrent(nullptr);
@@ -71,41 +71,6 @@ std::shared_ptr<OGLWindow> OGLWindow::MakeCurrent(const std::shared_ptr<OGLWindo
return tmp;
}
OGLWindow::OGLWindow(
unsigned int x,
unsigned int y,
const std::string& title,
const std::vector<std::array<int, 2>>& integerHints,
const std::vector<std::tuple<int, std::string>>& stringHints
) : _title(title) {
CheckForMainThread();
InitGLFW();
for (const auto& hint : integerHints) {
SetHintInteger(hint);
}
for (const auto& hint : stringHints) {
SetHintString(hint);
}
_window_ptr = glfwCreateWindow(
x,
y,
_title.c_str(),
NULL,
NULL
);
if (_window_ptr == NULL) {
THROW(GLFWError(GLFWError::Codes::WINDOW_FAILED));
}
_arena = _window_ptr;
auto tmp = glfwGetCurrentContext();
glfwMakeContextCurrent(_window_ptr);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
THROW(GLFWError(GLFWError::Codes::GLAD_FAILED));
}
glfwMakeContextCurrent(tmp);
OGLWindow::_count.fetch_add(1);
}
std::shared_ptr<OGLWindow> OGLWindow::CreateWindow(
unsigned int x,
unsigned int y,
@@ -122,10 +87,63 @@ std::shared_ptr<OGLWindow> OGLWindow::CreateWindow(
) );
}
std::shared_ptr<OGLWindow> OGLWindow::CreateSharedWindow(
unsigned int x,
unsigned int y,
const std::string& title,
std::shared_ptr<OGLWindow> sharingWindow,
const std::vector<std::array<int, 2>>& integerHints,
const std::vector<std::tuple<int, std::string>>& stringHints
) {
return std::shared_ptr<OGLWindow>( new OGLWindow(
x,
y,
title,
integerHints,
stringHints,
sharingWindow->getWindowPtr()
) );
}
OGLWindow::OGLWindow(
unsigned int x,
unsigned int y,
const std::string& title,
const std::vector<std::array<int, 2>>& integerHints,
const std::vector<std::tuple<int, std::string>>& stringHints,
GLFWwindow* sharingContext
) : _title(title) {
CheckForMainThread();
InitGLFW();
for (const auto& hint : integerHints) {
SetHintInteger(hint);
}
for (const auto& hint : stringHints) {
SetHintString(hint);
}
_window_ptr = glfwCreateWindow(
x,
y,
_title.c_str(),
NULL,
sharingContext
);
if (_window_ptr == NULL) {
THROW(GLFWError(GLFWError::Codes::WINDOW_FAILED));
}
_arena = _window_ptr;
auto tmp = makeCurrent();
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
THROW(GLFWError(GLFWError::Codes::GLAD_FAILED));
}
glfwMakeContextCurrent(tmp);
OGLWindow::_count.fetch_add(1);
}
OGLWindow::~OGLWindow() {
CheckForMainThread();
if (_window_ptr) {
if (_window_ptr == _currWindow->_window_ptr) {
if (_window_ptr == _currWindow) {
_currWindow = nullptr;
_currArena = nullptr;
}
@@ -137,6 +155,12 @@ OGLWindow::~OGLWindow() {
}
}
void OGLWindow::detachWindow() {
_title = "";
_window_ptr = nullptr;
_arena = nullptr;
}
int OGLWindow::getWindowAttribute(int attr) const {
CheckForMainThread();
return glfwGetWindowAttrib(_window_ptr, attr);
@@ -149,6 +173,22 @@ std::array<int, 2> OGLWindow::getSize() const {
return {x, y};
}
bool OGLWindow::shouldClose() const {
CheckForMainThread();
return glfwWindowShouldClose(_window_ptr);
}
void OGLWindow::shouldClose(bool val) {
CheckForMainThread();
glfwSetWindowShouldClose(_window_ptr, val);
}
GLFWwindow* OGLWindow::makeCurrent() const {
auto tmp = glfwGetCurrentContext();
glfwMakeContextCurrent(_window_ptr);
return tmp;
}
void OGLWindow::setSize(unsigned int x, unsigned int y) {
CheckForMainThread();
glfwSetWindowSize(_window_ptr, x, y);
@@ -160,4 +200,14 @@ void OGLWindow::setTitle(const std::string& name) {
glfwSetWindowTitle(_window_ptr, _title.c_str());
}
/* template<> void OGLWindow::setCallBack<OGLWindow::KEY>( CallbackFunc<int,int,int,int> func) {
CheckForMainThread();
auto tmp = makeCurrent();
auto tmp_func =
[=](GLFWwindow* window, int a, int b, int c, int d){
func(this, a, b, c, d);
};
glfwSetKeyCallback(_window_ptr, tmp_func);
} */
};
+5 -6
View File
@@ -4,8 +4,9 @@
#include <NBCore/Errors.hpp>
#include <NBGraphics/Image.hpp>
#include <NBGraphics/Mesh.hpp>
#include <NBGraphics/ProgramPipeline.hpp>
#include <NBGraphics/VertexArray.hpp>
#include <NBGraphics/VertexData.hpp>
#include <NBGraphics/Window.hpp>
#include <NBGraphics/Textures.hpp>
@@ -60,14 +61,12 @@ int main() {
std::vector<uint32_t> indxs = {0, 1, 2};
nb::VertexGroup tri(data, {
nb::VertexAttribute{
nb::IndexedMesh tri(GL_TRIANGLES, data, {nb::VertexAttribute{
2,
GL_FLOAT,
nb::TypeCodes::FLOAT32,
false,
{0, 8}
},
}, indxs);
}}, indxs);
LOG(prog.log());
GLFWwindow* window_ptr = window->getWindowPtr();