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4 Commits

Author SHA1 Message Date
NaifBanana
1efe2a0a7c Mild updates to Window and other pieces to match the rest 2026-06-11 04:25:26 -05:00
NaifBanana
ea632614b0 Make VertexAttributePointer store index instead of buffer pointer 2026-06-11 04:25:26 -05:00
NaifBanana
3048d524b7 Made buildable now 2026-06-11 04:25:26 -05:00
NaifBanana
7648a77e1a Large OpenGL Object handling overhaul 2026-06-11 04:25:26 -05:00
18 changed files with 839 additions and 628 deletions

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@ -4,16 +4,18 @@
#include "GLLoad.hpp" #include "GLLoad.hpp"
#include <memory>
#include <string> #include <string>
#include <vector> #include <vector>
#include <NBCore/Errors.hpp> #include <NBCore/Errors.hpp>
#include <NBCore/Types.hpp> #include <NBCore/Logger.hpp>
#include <NBCore/Utils.hpp>
#include "OGLObjects.hpp"
namespace nb { namespace nb {
typedef std::vector<unsigned char> RawVec;
static uint8_t GLSLTypeSize(GLenum type) { static uint8_t GLSLTypeSize(GLenum type) {
switch(type) { switch(type) {
case GL_SHORT: case GL_SHORT:
@ -35,51 +37,30 @@ static uint8_t GLSLTypeSize(GLenum type) {
} }
} }
struct VertexAttributePointer {
GLuint buffer = 0;
int32_t offset = 0;
GLsizei stride = -1;
GLuint divisor = 0;
};
struct VertexAttribute {
GLint GLSLSize;
GLenum GLSLType;
GLboolean GLSLNormalization;
VertexAttributePointer ptr;
};
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
if ((i -= va.ptr.offset) < 0) { return false; }
return (i%va.ptr.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
}
typedef std::vector<VertexAttribute> VertexAttributeList;
template<typename T> template<typename T>
RawVec vectorToRaw(const std::vector<T>& vec) { ByteVector vectorToRaw(const std::vector<T>& vec) {
unsigned int num_bytes = vec.size() * sizeof(T); unsigned int num_bytes = vec.size() * sizeof(T);
RawVec ret(num_bytes); ByteVector ret(num_bytes);
memcpy(ret.data(), vec.data(), num_bytes); memcpy(ret.data(), vec.data(), num_bytes);
return ret; return ret;
} }
template<typename T, typename S> template<typename T, typename S>
RawVec concatVectorsToRaw(const std::vector<T>& vec1, const std::vector<S>& vec2) { ByteVector concatVectorsToRaw(const std::vector<T>& vec1, const std::vector<S>& vec2) {
RawVec vec1_raw = vectorToRaw<T>(vec1); ByteVector vec1_raw = vectorToRaw<T>(vec1);
RawVec vec2_raw = vectorToRaw<S>(vec2); ByteVector vec2_raw = vectorToRaw<S>(vec2);
unsigned int vec1_raw_size = vec1_raw.size(); unsigned int vec1_raw_size = vec1_raw.size();
unsigned int vec2_raw_size = vec2_raw.size(); unsigned int vec2_raw_size = vec2_raw.size();
RawVec ret(vec1_raw_size + vec2_raw_size); ByteVector ret(vec1_raw_size + vec2_raw_size);
memcpy(ret.data(), vec1_raw.data(), vec1_raw_size); memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size); memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
return ret; return ret;
} }
template<typename T> template<typename T>
std::vector<T> rawToVector(const RawVec& vec) { std::vector<T> rawToVector(const ByteVector& vec) {
if (vec.size() % sizeof(T) != 0) { if (vec.size() % sizeof(T) != 0) {
throw std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">."); THROW(std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">."));
} }
unsigned int num_elmts = vec.size() / sizeof(T); unsigned int num_elmts = vec.size() / sizeof(T);
std::vector<T> ret(num_elmts); std::vector<T> ret(num_elmts);
@ -88,278 +69,206 @@ std::vector<T> rawToVector(const RawVec& vec) {
return ret; return ret;
} }
class BufferError : public std::runtime_error { class BufferError : public Error<BufferError> {
using Base = Error<BufferError>;
public: public:
const bool error;
BufferError(const std::string& msg, const std::string& file="", int line=-1)
: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
BufferError(bool isError=true) : std::runtime_error(""), error(isError) {}
};
template <typename ObjectType>
class OpenGLObject {
public:
OpenGLObject(OpenGLObject&&) = default;
OpenGLObject& operator=(OpenGLObject&&) = default;
~OpenGLObject() { remove(); }
virtual void bind() const = 0;
virtual void unbind() const = 0;
virtual bool isInitialized() const = 0;
GLuint id() const { return _id; }
protected:
OpenGLObject() = default;
OpenGLObject(const OpenGLObject&) = delete;
OpenGLObject& operator=(const OpenGLObject&) = delete;
virtual void remove() const = 0;
GLuint _id;
};
class VAO : public virtual OpenGLObject<VAO> {
public:
using Base = OpenGLObject<VAO>;
using Base::Base; using Base::Base;
VAO() { glGenVertexArrays(1, &_id); } enum Codes : unsigned int {
UNDEFINED, DATA_OVERFLOW, INVALID_BUFFER, HANDLE_OVERWRITE
};
void bind() const { glBindVertexArray(_id); } static const std::string type;
void unbind() const { glBindVertexArray(0); } static const ErrorCodeMap ErrorMessages;
};
template <typename BufferType>
class Buffer : public OpenGLObject {
using Codes = BufferError::Codes;
public:
using OpenGLObject::OpenGLObject;
Buffer() = default;
Buffer(Buffer&& other) {
*this = std::move(other);
}
Buffer& operator=(Buffer&& rhs) {
if (_id) { THROW(BufferError(Codes::HANDLE_OVERWRITE)); }
_id = rhs._id;
_usage = rhs._usage;
_size = rhs._size;
rhs._id = 0;
rhs._usage = GL_STATIC_DRAW;
rhs._size = 0;
return *this;
}
virtual void bind() const override {
if (_id) {
glBindBuffer(Target, _id);
}
THROW(BufferError(Codes::INVALID_BUFFER));
}
virtual void unbind() const override { glBindBuffer(Target, 0); }
virtual GLenum usage() const { return _usage; }
virtual GLenum usage(GLenum usage_) {
_usage = usage_;
data(data(), _usage);
return _usage;
}
virtual size_t size() const { return _size; }
virtual ByteVector data() const {
bind();
ByteVector ret(_size);
glGetBufferSubData(Target, 0, _size, ret.data());
return ret;
}
virtual void data(
const void* data_,
GLsizei size_,
GLenum usage_=GL_STATIC_DRAW
) {
declare();
bind();
glBufferData(Target, size_, data_, usage_);
_size = size_;
_usage = usage_;
}
virtual void data(const ByteVector& data_, GLenum usage_=GL_STATIC_DRAW) {
data(data_.data(), data_.size(), usage_);
}
virtual void subdata(void* data_, GLsizeiptr size_, GLintptr offset_=0) {
bind();
if (offset_+size_ <= _size) {
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
}
glBufferSubData(Target, offset_, size_, data_);
}
virtual void subdata(ByteVector& data_, GLintptr offset_=0) {
bind();
size_t size_ = data_.size();
if (offset_+size_ <= _size) {
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
}
glBufferSubData(Target, offset_, data_.size(), data_.data());
}
// virtual void clear() const { glClearBufferData(Target, ) }
static const GLenum Target;
protected: protected:
using Base::_id; using OpenGLObject::_id;
const GLenum _usage = GL_STATIC_DRAW;
size_t _size;
void remove() { glDeleteVertexArrays(1, &_id); } virtual GLuint declare() override {
if (!_id) {
glGenBuffers(1, &_id);
}
return _id;
}
virtual void remove() override {
if (_id) {
glDeleteBuffers(1, &_id);
_id = 0;
}
}
}; };
template<typename BufferType> template<typename BufferType>
class Buffer : public virtual OpenGLObject<Buffer<BufferType>> { const GLenum Buffer<BufferType>::Target = BufferType::Target;
template <typename BufferType>
class ImmutableBuffer : public virtual Buffer<BufferType> {
public: public:
using Base = OpenGLObject<Buffer>; using Base = Buffer<BufferType>;
using Base::Base; using Base::Target;
using Base::bind;
Buffer(GLenum usage_ = GL_STATIC_DRAW) : usage(usage_) { glGenBuffers(1, &_id); } ImmutableBuffer() = default;
ImmutableBuffer(size_t size_, GLenum usage_ = GL_STATIC_DRAW, GLbitfield flags_=0x0) : size(size_), Base::usage(usage_) {
glBufferStorage(Target, size, nullptr, flags_);
}
void bind() const { glBindBuffer(GLTarget, _id); } std::weak_ptr<void> map(GLbitfield access_) {
void unbind() const { glBindBuffer(GLTarget, 0); } if (_map && _mapAccess != access_) { unmap(); }
void data(void* data_, size_t size) const { glBufferData(GLTarget, size, data_, usage); } _mapAccess = access_;
void data(nb::ByteVector& data_) const { glBufferData(GLTarget, data_.size(), data_.data(), usage); } if (!_map) {
void invalidate() const { glInvalidateBufferData(_id); } bind();
glMapBuffer(Target, _mapAccess);
}
return _map;
}
void unmap() {
bind();
glUnmapBuffer(Target);
_map.reset();
}
const size_t size;
const GLenum GLTarget = BufferType::GLTarget;
GLenum usage;
protected: protected:
using Base::_id; using Base::_id;
void remove() { glDeleteBuffers(1, &_id); } std::shared_ptr<void> _map = nullptr;
GLbitfield _mapAccess = 0;
}; };
class VertexBuffer : public virtual Buffer<VertexBuffer> { template<bool Immutable=false>
public: class ArrayBuffer : public Buffer<ArrayBuffer<false>> {
using Base = Buffer<ArrayBuffer<false>>;
using BufferType = Base;
public:
using Base::Base;
using Base::data;
ArrayBuffer(const ByteVector&, GLenum usage_=GL_STATIC_DRAW);
static const GLenum Target = GL_ARRAY_BUFFER;
static const GLenum GLTarget = GL_ARRAY_BUFFER;
protected: protected:
using Base::_usage;
};
template <>
class ArrayBuffer<true>
: public virtual ArrayBuffer<false>, public virtual ImmutableBuffer<ArrayBuffer<true>> {
using Base = ArrayBuffer<false>;
using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
using BufferType::BufferType;
public:
using Base::Target;
}; };
class ElementBuffer : public virtual Buffer<ElementBuffer> { template<bool Immutable=false>
public: class ElementBuffer : public virtual Buffer<ElementBuffer<false>> {
using Base = Buffer<ElementBuffer<false>>;
using BufferType = Base;
static const GLenum GLTarget = GL_ELEMENT_ARRAY_BUFFER; public:
using Base::Base;
static const GLenum Target = GL_ELEMENT_ARRAY_BUFFER;
protected: protected:
}; };
/* template <>
class Buffer : public OpenGLObject { class ElementBuffer<true>
: public virtual ElementBuffer<false>, public virtual ImmutableBuffer<ElementBuffer<true>> {
using Base = ElementBuffer<false>;
using BufferType = ImmutableBuffer<ElementBuffer<true>>;
public: public:
Buffer( using BufferType::BufferType;
GLenum buffer_type, using Base::Target;
GLenum usage=GL_STATIC_DRAW
) : _type(buffer_type), _usage(usage) {
glGenBuffers(1, &_id);
}
Buffer(
const RawVec& init_data,
GLenum buffer_type,
GLenum usage=GL_STATIC_DRAW
) : _type{buffer_type}, _usage{usage} { data(init_data); }
Buffer(
unsigned int size,
GLenum buffer_type,
GLenum usage=GL_STATIC_DRAW
) : Buffer(RawVec(size), buffer_type, usage) {}
Buffer(Buffer&& rhs) { *this = std::move(rhs); }
Buffer& operator=(Buffer&& rhs) {
remove();
_usage = rhs._usage;
_id = rhs._id;
rhs._id = 0;
return *this;
}
GLenum usage() const { return _usage; }
unsigned int id() const { return _id; }
GLuint size() const { return _size; }
bool isInitialized() const override { return _id && glIsBuffer(_id) && bool(_size); }
RawVec data() const {
RawVec ret(_size);
bind();
glGetBufferSubData(_type, 0, _size, ret.data());
return ret;
}
void bind() const override { glBindBuffer(_type, _id); }
void unbind() const override { glBindBuffer(_type, 0); }
GLenum usage(GLenum usage) {
_usage=usage;
data(data());
return _usage;
}
void data(const RawVec& set_data) {
if (!glfwGetCurrentContext()) {
THROW_BUFFER_ERROR("No OpenGL context.");
}
bind();
glBufferData(_type, set_data.size(), set_data.data(), _usage);
_size = set_data.size();
}
void data(const RawVec& newData, unsigned int offset) {
if (newData.size()+offset > _size) {
THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
}
bind();
glBufferSubData(_type, offset, newData.size(), newData.data());
}
void data(void* src, unsigned int offset, unsigned int size) {
if (size+offset > _size) {
THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
}
bind();
glBufferSubData(_type, offset, size, src);
}
protected:
virtual void remove() const override {
unbind();
if (_id) { glDeleteBuffers(1, &_id); }
}
using OpenGLObject::_id;
GLenum _type;
GLenum _usage;
unsigned int _size = 0;
};
class Texture : public OpenGLObject {
public:
Texture(GLenum tar=GL_TEXTURE_2D) : _target(tar) { glGenTextures(1, &_id); }
Texture(Texture&& rhs) { *this=std::move(rhs); }
Texture& operator=(Texture&& rhs) {
_target = rhs._target;
_id = rhs._id;
rhs._id = 0;
return *this;
}
void bind() const override { glBindTexture(_target, _id); }
void unbind() const override { glBindTexture(_target, 0); }
bool isInitialized() const override { return _id && glIsTexture(_id); }
protected:
using OpenGLObject::_id;
GLenum _target;
};
class Framebuffer : public OpenGLObject {
public:
Framebuffer(GLenum tar=GL_FRAMEBUFFER) : _target(tar) { glGenFramebuffers(1, &_id); }
Framebuffer(Framebuffer&& rhs) { *this=std::move(rhs); }
Framebuffer& operator=(Framebuffer&& rhs) {
remove();
_target = rhs._target;
_id = rhs._id;
rhs._id = 0;
return *this;
}
void bind() const override { glBindFramebuffer(_target, _id); }
void unbind() const override { glBindFramebuffer(_target, 0); }
bool isInitialized() const override { return _id && glIsFramebuffer(_id); }
GLenum status() const {
bind();
return glCheckFramebufferStatus(_target);
}
protected:
virtual void remove() const override {
unbind();
if (_id) { glDeleteFramebuffers(1, &_id); }
}
using OpenGLObject::_id;
GLenum _target;
};
class Renderbuffer : public OpenGLObject {
public:
Renderbuffer(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) : Renderbuffer() {
storage(x, y, format, multi);
}
Renderbuffer() { glGenRenderbuffers(1, &_id); }
Renderbuffer(Renderbuffer&& rhs) { *this = std::move(rhs); }
Renderbuffer& operator=(Renderbuffer&& rhs) {
_format = rhs._format;
_id = rhs._id;
rhs._id = 0;
return *this;
}
virtual void bind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
virtual void unbind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
virtual bool isInitialized() const override { return _id && glIsRenderbuffer(_id); }
void storage(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) {
_sizex = x;
_sizey = y;
_format = format;
_multisample = multi;
bind();
glRenderbufferStorageMultisample(GL_RENDERBUFFER, _multisample, _format, _sizex, _sizey);
}
protected:
virtual void remove() const override {
unbind();
if (_id) { glDeleteRenderbuffers(1, &_id); }
}
using OpenGLObject::_id;
GLenum _format;
unsigned int _sizex{0};
unsigned int _sizey{0};
unsigned int _multisample{0};
}; };
*/
} // namespace NB } // namespace NB
#endif // _NB_BUFFER #endif // _NB_BUFFER

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@ -1,5 +1,3 @@
include_directories(./.)
find_package(OpenGL) find_package(OpenGL)
add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build) add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build)
@ -10,8 +8,11 @@ set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
toAbsolutePath(NB_GRAPHICS_SOURCE toAbsolutePath(NB_GRAPHICS_SOURCE
./src/Window.cpp
./src/Buffers.cpp ./src/Buffers.cpp
./src/OGLObjects.cpp
./src/Textures.cpp
./src/VertexArray.cpp
./src/Window.cpp
) )
toAbsolutePath(NB_GRAPHICS_INCLUDE toAbsolutePath(NB_GRAPHICS_INCLUDE
@ -19,8 +20,10 @@ toAbsolutePath(NB_GRAPHICS_INCLUDE
./Camera.hpp ./Camera.hpp
./Draw.hpp ./Draw.hpp
./GLLoad.hpp ./GLLoad.hpp
./OGLObjects.hpp
./shader.hpp ./shader.hpp
./VAOManager.hpp ./Textures.hpp
./VertexArray.hpp
./Window.hpp ./Window.hpp
) )
@ -31,4 +34,11 @@ add_library(NBGraphics
${NB_GRAPHICS_SOURCE} ${NB_GRAPHICS_SOURCE}
${GLAD_PATH}/src/glad.c ${GLAD_PATH}/src/glad.c
) )
target_link_libraries(NBGraphics glfw3) target_link_libraries(NBGraphics glfw)
target_include_directories(NBGraphics PUBLIC ./.)
if (NB_BUILD_TESTS)
add_subdirectory(./tests)
endif()

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@ -2,13 +2,14 @@
#ifndef _NB_CAMERA #ifndef _NB_CAMERA
#define _NB_CAMERA #define _NB_CAMERA
#include <GLLoad.h> #include "GLLoad.hpp"
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_inverse.hpp> #include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
namespace NB { namespace nb {
class Camera { class Camera {
public: public:

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@ -5,31 +5,4 @@
#include <glad/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <iostream>
#include <string>
namespace NB {
static unsigned int __NB_GL_DEBUG_ERROR_CODE__;
static std::string formatDebugString(const std::string& msg, const std::string& file="", int line=-1) {
std::string ret = "";
if (file != "") {
ret += "In file " + file;
if (line >= 0) {
ret += " at line " + std::to_string(line);
}
ret += ":\n\t";
}
return ret + msg;
}
}
#define NB_GL_DEBUG_THROW(cmd, when) while(NB::__NB_GL_DEBUG_ERROR_CODE__=glGetError()){\
std::cout << "[GL ERROR]: " << NB::__NB_GL_DEBUG_ERROR_CODE__;\
std::cout << " " << when << " " << cmd << "\n";\
}
#define NB_GL_DEBUG(cmd) NB_GL_DEBUG_THROW(#cmd, "before"); cmd; NB_GL_DEBUG_THROW(#cmd, "after");
#endif #endif

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@ -0,0 +1,45 @@
#pragma once
#ifndef _NB_OGL_OBJECTS
#define _NB_OGL_OBJECTS
#include "GLLoad.hpp"
#include <NBCore/Errors.hpp>
namespace nb {
class OGLError : public Error<OGLError> {
using Base = Error<OGLError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, HANGING_OBJECT
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class OpenGLObject {
public:
OpenGLObject(const OpenGLObject&) = delete;
OpenGLObject& operator=(const OpenGLObject&) = delete;
~OpenGLObject() { remove(); }
virtual void bind() const = 0;
virtual void unbind() const = 0;
GLuint id() const { return _id; }
protected:
OpenGLObject() = default;
virtual GLuint declare() = 0;
virtual void remove() { this->remove(); };
GLuint _id;
};
} // namespace nb
#endif // _NB_OGL_OBJECTS

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@ -0,0 +1,61 @@
#pragma once
#ifndef _NB_TEXTURES
#define _NB_TEXTURES
#include "Buffers.hpp"
#include "OGLObjects.hpp"
namespace nb {
template<bool Immutable=false>
class TextureBuffer : public virtual Buffer<TextureBuffer<false>> {
using Base = Buffer<TextureBuffer<false>>;
using BufferType = Base;
public:
using Base::Base;
static const GLenum Target = GL_TEXTURE_BUFFER;
protected:
};
template <>
class TextureBuffer<true>
: public virtual TextureBuffer<false>, public virtual ImmutableBuffer<TextureBuffer<true>> {
using Base = TextureBuffer<false>;
using BufferType = ImmutableBuffer<TextureBuffer<true>>;
public:
using BufferType::BufferType;
using Base::Target;
};
class Texture : public OpenGLObject {
using Base = OpenGLObject;
public:
using Base::Base;
using Base::id;
Texture(GLenum);
virtual void bind() const override { glBindTexture(target, _id); }
virtual void unbind() const override { glBindTexture(target, 0); }
const GLenum target;
friend Base;
protected:
using Base::_id;
virtual void remove() override {
if (_id) {
glDeleteTextures(0, &_id);
}
}
};
} // namespace nb
#endif // _NB_TEXTURES

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@ -1,75 +0,0 @@
#pragma once
#ifndef _NB_VAO_MANAGER
#define _NB_VAO_MANAGER
#include <GLLoad.h>
#include <exception>
#include <memory>
#include <vector>
#include "Buffers.h"
#define THROW_VAO_ERROR(msg) throw VAOError(msg, __FILE__, __LINE__);
namespace NB {
class VAOError : public std::runtime_error {
public:
const bool error;
VAOError(const std::string& msg, const std::string& file="", int line=-1)
: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
VAOError(bool isError=true) : std::runtime_error(""), error(isError) {}
};
class VAOManager : public OpenGLObject {
public:
typedef std::shared_ptr<Buffer> BufferManagerPointer;
//typedef BufferManager BufferManagerPointer;
VAOManager();
VAOManager(
std::vector<BufferManagerPointer>,
BufferManagerPointer elmt_buf = nullptr,
const VertexAttributeList& vert_attrs = {}
);
VAOManager(
BufferManagerPointer vert_bufs,
BufferManagerPointer elmt_buf = nullptr,
const VertexAttributeList& vert_attrs = {}
) : VAOManager(std::vector<BufferManagerPointer>(1, vert_bufs), elmt_buf, vert_attrs) {}
VAOManager(VAOManager&& rhs);
VAOManager& operator=(VAOManager&& rhs);
VertexAttributeList getLayout() const;
GLuint id() const;
unsigned int vertSize(GLuint) const;
std::vector<BufferManagerPointer> getVertexBuffers() const;
bool isInitialized() const override;
RawVec attributeData(unsigned int);
RawVec attributeData(unsigned int, const RawVec&);
void bind() const;
void unbind() const;
void addVBO(BufferManagerPointer);
void changeEBO(BufferManagerPointer);
VertexAttributeList addVertexAttributes(const VertexAttributeList&);
VertexAttributeList addVertexAttributes(VertexAttribute);
VertexAttributeList generate();
VertexAttributeList generate(VertexAttributeList);
VertexAttributeList changeLayout(unsigned int, VertexAttributePointer);
VAOError checkValid(const VertexAttributeList&);
private:
void remove() const override;
using OpenGLObject::_id;
std::map<GLuint, BufferManagerPointer> _vert_buffers;
BufferManagerPointer _elmt_buffer = nullptr;
VertexAttributeList _vert_attrs;
};
} // namespace NB
#endif // _NB_VAO_MANAGER

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@ -0,0 +1,177 @@
#pragma once
#ifndef _NB_VERTEX_ARRAY
#define _NB_VERTEX_ARRAY
#include "GLLoad.hpp"
#include <NBCore/Errors.hpp>
#include "Buffers.hpp"
#include "OGLObjects.hpp"
namespace nb {
struct VertexAttributeLayout {
int32_t offset = 0;
GLsizei stride = 0;
GLuint divisor = 0;
};
struct VertexAttribute {
GLint GLSLSize;
GLenum GLSLType;
GLboolean GLSLNormalization;
VertexAttributeLayout layout;
};
struct VertexAttributePointer {
VertexAttribute attribute;
GLuint buffer;
GLuint index;
};
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
if ((i -= va.layout.offset) < 0) { return false; }
return (i%va.layout.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
}
typedef std::vector<VertexAttribute> VertexAttributeList;
typedef std::vector<VertexAttributePointer> VertexAttributePointerList;
class VAOError : public Error<VAOError> {
using Base = Error<VAOError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, INVALID_ATTRIBUTE, INVALID_VAO
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
template <bool Immutable=false>
class VertexBuffer : public ArrayBuffer<false>{
using Base = ArrayBuffer<false>;
public:
template<typename... Args>
VertexBuffer(const VertexAttributeList& vas={}, Args... args)
: attributes(vas) {
if (sizeof...(Args)) {
data(args...);
}
}
VertexBuffer(VertexBuffer&& rhs)
: attributes(rhs.attributes), Base(std::move(rhs)){}
using Base::Target;
const VertexAttributeList attributes;
protected:
using Base::_usage;
};
template <>
class VertexBuffer<true>
: public virtual VertexBuffer<false>, public virtual ImmutableBuffer<ArrayBuffer<true>> {
using Base = ArrayBuffer<false>;
using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
using BufferType::BufferType;
public:
using Base::Target;
};
class VAO : public OpenGLObject {
using Base = OpenGLObject;
using Codes = VAOError::Codes;
public:
using Base::Base;
VAO() = default;
VAO(const VertexAttributePointerList&);
VAO(VAO&&);
VAO& operator=(VAO&&);
virtual void bind() const override {
if(_id) {
glBindVertexArray(_id);
} else {
THROW(VAOError(Codes::INVALID_VAO));
}
}
virtual void unbind() const override { glBindVertexArray(0); }
VertexAttributePointerList attributes() const;
VertexAttributePointerList attributes(const VertexAttributePointerList&);
VertexAttributePointer attr(GLuint) const;
void enable() const;
void enable(GLuint) const;
void disable() const;
void disable(GLuint) const;
protected:
using Base::_id;
VertexAttributePointerList _attrs;
virtual void remove() override {
if(_id) {
disable();
bind();
glDeleteVertexArrays(1, &_id);
_id = 0;
}
}
virtual GLuint declare() override {
if (!_id) {
glGenVertexArrays(1, &_id);
}
return _id;
}
};
class VertexGroup {
public:
VertexGroup(VertexGroup&&);
VertexGroup& operator=(VertexGroup&&);
void bind() const {
_elmt_buf.bind();
_vao.bind();
}
void unbind() const {
_vao.bind();
_elmt_buf.unbind();
}
VertexBuffer<false>& buffer(size_t);
size_t buffer(VertexBuffer<false>&&);
std::vector<std::shared_ptr<VertexBuffer<false>>> buffers();
size_t buffers(std::vector<VertexBuffer<false>>&&);
VertexBuffer<false>&& dropBuffer(size_t);
VertexAttributePointer attribute(size_t) const;
void enableAttr(GLuint);
void disableAttr(GLuint);
void enableBuffer(size_t);
void disableBuffer(size_t);
void enable();
void disable();
protected:
std::vector<std::shared_ptr<VertexBuffer<false>>> _vertex_data;
ElementBuffer<false> _elmt_buf;
VAO _vao;
};
} // namespace nb
#endif // _NB_VERTEX_ARRAY

View File

@ -4,12 +4,14 @@
#include "GLLoad.hpp" #include "GLLoad.hpp"
#include <atomic>
#include <array> #include <array>
#include <map> #include <map>
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>
#include <NBCore/Errors.hpp>
#include <NBCore/Utils.hpp>
namespace nb { namespace nb {
class GLError : public std::runtime_error { class GLError : public std::runtime_error {
@ -17,9 +19,32 @@ public:
GLError(const std::string&); GLError(const std::string&);
}; };
class WindowError : public std::runtime_error { class OpenGLError : public Error<OpenGLError> {
using Base = Error<OpenGLError>;
public: public:
WindowError(const std::string&); using Base::Base;
enum Codes : unsigned int {
UNDEFINED, INIT_FAILED, GLFW_INTIALIZED, GLAD_FAILED
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class WindowError : public Error<WindowError> {
using Base = Error<WindowError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, INITIALIZED_WINDOW, NO_GLFW, INIT_FAILED
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
}; };
class Window { class Window {

View File

@ -2,4 +2,20 @@
namespace nb { namespace nb {
using BufferErrorCodes = BufferError::Codes;
const std::string BufferError::type = "nb::BufferError";
const ErrorCodeMap BufferError::ErrorMessages = {
{ BufferErrorCodes::UNDEFINED, "Error" },
{ BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" },
{ BufferErrorCodes::INVALID_BUFFER, "Attempting operation on invalid buffer" },
{BufferErrorCodes::HANDLE_OVERWRITE, "Attempting to overwrite active buffer"}
};
template<>
ArrayBuffer<false>::ArrayBuffer(const ByteVector& data_, GLenum usage_)
: BufferType() {
data(data_, usage_);
}
} }

View File

@ -1,5 +1,6 @@
#include "Camera.h" #include "Camera.hpp"
namespace NB {
namespace nb {
// Camera class // Camera class
Camera::Camera(const Vec3& pos, const Vec3& tar, const Vec3& up) { Camera::Camera(const Vec3& pos, const Vec3& tar, const Vec3& up) {

View File

@ -0,0 +1,11 @@
#include "OGLObjects.hpp"
namespace nb {
const std::string OGLError::type = "nb::OGLError";
const ErrorCodeMap OGLError::ErrorMessages = {
{ OGLError::Codes::UNDEFINED, "Error" },
{OGLError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"}
};
} // namespace nb

View File

@ -0,0 +1,10 @@
#include "Textures.hpp"
namespace nb{
Texture::Texture(GLenum target_) : target(target_) {
glGenTextures(1, &_id);
}
} // namespace nb

View File

@ -1,225 +0,0 @@
#include "VAOManager.hpp"
namespace NB {
using BufferManagerPointer = std::shared_ptr<Buffer>;
VAOManager::VAOManager() { glGenVertexArrays(1, &_id); }
VAOManager::VAOManager(
std::vector<BufferManagerPointer> vert_bufs,
BufferManagerPointer elmt_buf,
const VertexAttributeList& vert_attrs
) : VAOManager() {
_elmt_buffer = elmt_buf;
for (BufferManagerPointer vb : vert_bufs) {
_vert_buffers[vb->id()] = vb;
}
if (vert_attrs.size()!=0) {
generate(vert_attrs);
}
}
VAOManager::VAOManager(VAOManager&& rhs) { *this = std::move(rhs); }
VAOManager& VAOManager::operator=(VAOManager&& rhs) {
remove();
_vert_buffers = rhs._vert_buffers;
_elmt_buffer = rhs._elmt_buffer;
_vert_attrs = rhs._vert_attrs;
return *this;
}
VertexAttributeList VAOManager::getLayout() const { return _vert_attrs; }
GLuint VAOManager::id() const { return _id; }
bool VAOManager::isInitialized() const {
return _id && glIsVertexArray(_id);
}
void VAOManager::remove() const {
bind();
for (int i{0}; i < _vert_attrs.size(); ++i) {
glDisableVertexAttribArray(i);
}
unbind();
glDisableVertexAttribArray(_id);
}
unsigned int VAOManager::vertSize(GLuint id) const {
unsigned int size = 0;
for (const VertexAttribute& va : _vert_attrs) {
if (va.ptr.buffer == id) {
size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
}
return size;
}
std::vector<BufferManagerPointer> VAOManager::getVertexBuffers() const {
std::vector<BufferManagerPointer> ret;
for (const auto& i : _vert_buffers) {
ret.emplace_back(i.second);
}
return ret;
}
RawVec VAOManager::attributeData(unsigned int i) {
if (i <= _vert_attrs.size()) {
throw std::out_of_range("No vertex attribute exists for specified index");
}
VertexAttribute attr = _vert_attrs[i];
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
RawVec data = buffer->data();
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
RawVec ret((buffer->size()-attr.ptr.offset-attr_size)*attr_size/attr.ptr.stride);
int data_size = data.size();
for (int i{0}; i < data_size; ++i) {
if (isIndexInVertexAttribute(i, attr)) {
ret[i] = data[i];
}
}
return ret;
}
RawVec VAOManager::attributeData(unsigned int i, const RawVec& new_data) {
if (i >= _vert_attrs.size()) {
throw std::out_of_range("No vertex attribute exists for specified index.");
}
VertexAttribute attr = _vert_attrs[i];
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
unsigned int offset = attr.ptr.offset;
unsigned int num_verts = buffer->size() / vertSize(buffer->id());
if (num_verts*attr_size != new_data.size()) {
// WHY HERE????
THROW_VAO_ERROR(
"Input data size of " + std::to_string(new_data.size())
+ " does not match data size for requested vertex attribute of total size " + std::to_string(num_verts*attr_size)
+ "."
);
}
uint64_t pos = uint64_t(new_data.data());
for (int i{0}; i<num_verts; i++) {
buffer->data((void*)(pos+i*attr_size), offset+i*attr.ptr.stride, attr_size);
}
return RawVec(new_data);
}
void VAOManager::bind() const {
glBindVertexArray(_id);
if (_elmt_buffer) { _elmt_buffer->bind(); }
}
void VAOManager::unbind() const {
glBindVertexArray(0);
if (_elmt_buffer) { _elmt_buffer->unbind(); }
}
void VAOManager::addVBO(BufferManagerPointer vert_buf) {
GLuint vert_id = vert_buf->id();
if (_vert_buffers.find(vert_id) == _vert_buffers.end()) {
_vert_buffers[vert_buf->id()] = vert_buf;
} else {
THROW_VAO_ERROR("Attempting to add identical VBO id of " + std::to_string(vert_id) + ".");
}
}
void VAOManager::changeEBO(BufferManagerPointer ebo) {
_elmt_buffer = ebo;
}
VertexAttributeList VAOManager::addVertexAttributes(const VertexAttributeList& vert_attrs) {
VertexAttributeList curr_vas = _vert_attrs;
curr_vas.insert(curr_vas.end(), vert_attrs.begin(), vert_attrs.end());
try {
throw checkValid(curr_vas);
} catch (VAOError vaoe) {
if (vaoe.error) {
THROW_VAO_ERROR(vaoe.what());
}
}
_vert_attrs = curr_vas;
generate();
return _vert_attrs;
}
VertexAttributeList VAOManager::addVertexAttributes(VertexAttribute vert_attr) {
return addVertexAttributes({vert_attr});
}
VertexAttributeList VAOManager::generate() {
bind();
unsigned int num_attrs = _vert_attrs.size();
VertexAttribute* va;
for (int i = 0; i < num_attrs; ++i) {
va = &(_vert_attrs[i]);
_vert_buffers[va->ptr.buffer]->bind();
glVertexAttribPointer(
i,
va->GLSLSize,
va->GLSLType,
va->GLSLNormalization,
va->ptr.stride,
(void*)va->ptr.offset
);
glVertexAttribDivisor(i, va->ptr.divisor);
glEnableVertexAttribArray(i);
}
if (_elmt_buffer != nullptr) {
_elmt_buffer->bind();
}
unbind();
return _vert_attrs;
}
VertexAttributeList VAOManager::generate(VertexAttributeList vert_attrs) {
try {
throw checkValid(vert_attrs);
} catch (VAOError vaoe) {
if (vaoe.error) {
THROW_VAO_ERROR(vaoe.what());
}
}
_vert_attrs.swap(vert_attrs);
return generate();
}
VertexAttributeList VAOManager::changeLayout(unsigned int i, VertexAttributePointer vap) {
_vert_attrs[i].ptr = vap;
bind();
const VertexAttribute* va = &(_vert_attrs[i]);
glDisableVertexAttribArray(i);
_vert_buffers[va->ptr.buffer]->bind();
glVertexAttribPointer(
_id,
va->GLSLSize,
va->GLSLType,
va->GLSLNormalization,
va->ptr.stride,
(void*)va->ptr.offset
);
glVertexAttribDivisor(i, va->ptr.divisor);
glEnableVertexAttribArray(i);
unbind();
return _vert_attrs;
}
VAOError VAOManager::checkValid(const VertexAttributeList& vert_attrs) {
GLuint va_id;
unsigned int num_attrs = vert_attrs.size();
for (int i = 0; i < num_attrs; ++i) {
va_id = vert_attrs[i].ptr.buffer;
if (_vert_buffers.find(va_id) == _vert_buffers.cend()) {
return VAOError("Attempting to point to unknown VBO of id " + std::to_string(va_id) +
" at Vertex Attribute " + std::to_string(i) + ".");
}
if (vert_attrs[i].ptr.stride<0) {
return VAOError("Invalid stride value at Vertex Attribute " + std::to_string(i) + ".");
}
}
return VAOError(false);
}
} // namespace NB

View File

@ -0,0 +1,225 @@
#include "VertexArray.hpp"
namespace nb {
using VAOErrorCodes = VAOError::Codes;
const std::string VAOError::type = "nb::VAOError";
const ErrorCodeMap VAOError::ErrorMessages = {
{ VAOErrorCodes::UNDEFINED, "Error" },
{ VAOErrorCodes::INVALID_ATTRIBUTE, "Targeting invalid attribute"},
{ VAOErrorCodes::INVALID_VAO, "Targeting invalid VAO" }
};
VAO::VAO(const VertexAttributePointerList& attr_ptrs) {
attributes(attr_ptrs);
}
VAO::VAO(VAO&& other) {
*this = std::move(other);
}
VAO& VAO::operator=(VAO&& rhs) {
_id = rhs._id;
_attrs = rhs._attrs;
rhs._id = 0;
rhs._attrs = {};
return *this;
}
VertexAttributePointerList VAO::attributes() const {
return _attrs;
}
VertexAttributePointerList VAO::attributes(const VertexAttributePointerList& attrs_) {
declare();
disable();
_attrs = attrs_;
bind();
for (auto attr_ptr : attrs_) {
glBindBuffer(GL_ARRAY_BUFFER, attr_ptr.buffer);
GLuint idx = attr_ptr.index;
glVertexAttribPointer(
idx,
attr_ptr.attribute.GLSLSize,
attr_ptr.attribute.GLSLType,
attr_ptr.attribute.GLSLNormalization,
attr_ptr.attribute.layout.stride,
(void*)attr_ptr.attribute.layout.offset
);
glEnableVertexAttribArray(idx);
}
unbind();
return _attrs;
}
VertexAttributePointer VAO::attr(GLuint idx) const {
for (auto attr_ptr : _attrs) {
if (idx == attr_ptr.index) {
return attr_ptr;
}
}
THROW(BufferError(Codes::INVALID_ATTRIBUTE));
}
void VAO::enable() const {
if (_id) {
bind();
for(auto attr_ptr : _attrs) {
glEnableVertexAttribArray(attr_ptr.index);
}
unbind();
}
}
void VAO::enable(GLuint idx) const {
if(_id) {
bind();
glEnableVertexAttribArray(attr(idx).index);
unbind();
}
}
void VAO::disable() const {
if(_id) {
bind();
for(auto attr_ptr : _attrs) {
glDisableVertexAttribArray(attr_ptr.index);
}
unbind();
}
}
void VAO::disable(GLuint idx) const {
if(_id) {
bind();
glDisableVertexAttribArray(attr(idx).index);
unbind();
}
}
VertexGroup::VertexGroup(VertexGroup&& other) {
*this = std::move(other);
}
VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
_vertex_data = rhs._vertex_data;
_elmt_buf = std::move(rhs._elmt_buf);
_vao = std::move(rhs._vao);
rhs._vertex_data = {};
rhs._elmt_buf = ElementBuffer<false>();
rhs._vao = VAO();
return *this;
}
size_t VertexGroup::buffer(VertexBuffer<false>&& buf_) {
_vertex_data.emplace_back(
std::make_shared<VertexBuffer<false>>(std::move(buf_))
);
VertexBuffer<false>* buf_ptr = _vertex_data.back().get();
VertexAttributePointerList attrs = _vao.attributes();
GLuint idx = attrs.size();
for (auto attr : buf_ptr->attributes) {
attrs.emplace_back(
VertexAttributePointer{attr, buf_ptr->id(),idx}
);
idx++;
}
_vao.attributes(attrs);
return _vertex_data.size();
}
VertexBuffer<false>& VertexGroup::buffer(size_t idx) {
return *_vertex_data[idx];
}
std::vector<std::shared_ptr<VertexBuffer<false>>> VertexGroup::buffers() {
return _vertex_data;
}
size_t VertexGroup::buffers(std::vector<VertexBuffer<false>>&& bufs_) {
_vertex_data.clear();
for (auto& buf : bufs_) {
_vertex_data.emplace_back(
std::make_shared<VertexBuffer<false>>(std::move(buf))
);
}
VertexAttributePointerList attr_ptrs;
GLuint idx = 0;
for (auto buf : _vertex_data) {
for (auto attr : buf->attributes) {
attr_ptrs.emplace_back(
VertexAttributePointer{attr, buf->id(), idx}
);
idx++;
}
}
_vao.attributes(attr_ptrs);
return _vertex_data.size();
}
VertexBuffer<false>&& VertexGroup::dropBuffer(size_t idx) {
if (idx >= _vertex_data.size()) {
THROW(BufferError(BufferError::Codes::INVALID_BUFFER));
}
std::vector<VertexBuffer<false>> tmp;
std::shared_ptr<VertexBuffer<false>> ret_ptr;
size_t i = 0;
for (auto buf : _vertex_data) {
if (i == idx) {
ret_ptr = std::make_shared<VertexBuffer<false>>(std::move(tmp[idx]));
} else {
tmp.emplace_back(std::move(*buf));
}
i++;
}
buffers(std::move(tmp));
return std::move(*ret_ptr);
}
VertexAttributePointer VertexGroup::attribute(size_t idx_) const {
return _vao.attr(idx_);
}
void VertexGroup::enableAttr(GLuint idx) {
bind();
_vao.enable(idx);
unbind();
}
void VertexGroup::disableAttr(GLuint idx) {
bind();
_vao.disable(idx);
unbind();
}
void VertexGroup::disableBuffer(size_t idx) {
auto buf_idx = _vertex_data[idx]->id();
bind();
for (auto attr : _vao.attributes()) {
if (attr.buffer == buf_idx) {
_vao.disable(attr.index);
}
}
unbind();
}
void VertexGroup::enableBuffer(size_t idx) {
auto buf_idx = _vertex_data[idx]->id();
bind();
for (auto attr : _vao.attributes()) {
if (attr.buffer == buf_idx) {
_vao.enable(attr.index);
}
}
unbind();
}
void VertexGroup::enable() { _vao.enable(); }
void VertexGroup::disable() { _vao.disable(); }
} // namespace nb

View File

@ -16,9 +16,25 @@ static std::map<int, int> defailt_window_hints = {
#endif #endif
}; };
GLError::GLError(const std::string& msg) : std::runtime_error(msg) {} using OpenGLErrorCodes = OpenGLError::Codes;
const std::string OpenGLError::type = "nb::OpenGLError";
const ErrorCodeMap OpenGLError::ErrorMessages = {
{OpenGLErrorCodes::UNDEFINED, "Error"},
{OpenGLErrorCodes::INIT_FAILED, "GLFW initialization failed"},
{OpenGLErrorCodes::GLFW_INTIALIZED, "GLFW has already been initialized"},
{OpenGLErrorCodes::GLAD_FAILED, "GLAD initialization failed"}
};
WindowError::WindowError(const std::string &msg) : std::runtime_error(msg) {} using WindowErrorCodes = WindowError::Codes;
const std::string WindowError::type = "nb::WindowError";
const ErrorCodeMap WindowError::ErrorMessages = {
{WindowErrorCodes::UNDEFINED, "Error"},
{WindowErrorCodes::INITIALIZED_WINDOW, "Window already initialized"},
{WindowErrorCodes::NO_GLFW, "GLFW has not been initialized"},
{WindowErrorCodes::INIT_FAILED, "Could not intialized window"}
};
GLError::GLError(const std::string& msg) : std::runtime_error(msg) {}
int Window::getGLFWHint(int hint_key) { int Window::getGLFWHint(int hint_key) {
if (GLFWHints.find(hint_key) == GLFWHints.end()) { if (GLFWHints.find(hint_key) == GLFWHints.end()) {
@ -30,7 +46,7 @@ int Window::getGLFWHint(int hint_key) {
int Window::setGLFWHint(int hint_key, int hint_val) { int Window::setGLFWHint(int hint_key, int hint_val) {
if (Window::_glfw_init) { if (Window::_glfw_init) {
throw GLError("Cannot set GLFW hint after window is initialized."); THROW(OpenGLError(OpenGLErrorCodes::GLFW_INTIALIZED));
} else { } else {
GLFWHints[hint_key] = hint_val; GLFWHints[hint_key] = hint_val;
} }
@ -60,7 +76,7 @@ Window::Window(const uint16_t x, const uint16_t y, const char* initName, GLFWmon
Window::_glfw_init = true; Window::_glfw_init = true;
} else { } else {
if (Window::StrictInitialization) { if (Window::StrictInitialization) {
throw GLError("Failed to load GLFW with glfwInit()="+std::to_string(glfwResponse)+"."); THROW(OpenGLError(OpenGLErrorCodes::INIT_FAILED));
} }
} }
} }
@ -103,7 +119,7 @@ int Window::getWindowHint(int hint_key) const {
int Window::setWindowHint(int hint_key, int hint_val) { int Window::setWindowHint(int hint_key, int hint_val) {
if (_init) { if (_init) {
throw WindowError("Cannot set window hint after window is initialized."); THROW(WindowError(WindowErrorCodes::INITIALIZED_WINDOW));
} else { } else {
windowHints[hint_key] = hint_val; windowHints[hint_key] = hint_val;
} }
@ -112,7 +128,7 @@ int Window::setWindowHint(int hint_key, int hint_val) {
int Window::init() { int Window::init() {
if (!_glfw_init) { if (!_glfw_init) {
throw GLError("GLFW has not been initialized."); THROW(WindowError(WindowErrorCodes::NO_GLFW));
} }
for (const auto& hint : windowHints) { for (const auto& hint : windowHints) {
glfwWindowHint(hint.first, hint.second); glfwWindowHint(hint.first, hint.second);
@ -123,7 +139,7 @@ int Window::init() {
Window::WindowContexts.erase(window); Window::WindowContexts.erase(window);
if (Window::WindowContexts.size()==0 && Window::_glfw_init) { glfwTerminate(); } if (Window::WindowContexts.size()==0 && Window::_glfw_init) { glfwTerminate(); }
if (Window::StrictInitialization) { if (Window::StrictInitialization) {
throw WindowError("Could not create window in glfwCreateWindow()."); THROW(WindowError(WindowErrorCodes::INIT_FAILED));
} }
} }
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
@ -133,10 +149,7 @@ int Window::init() {
if (!gladResponse) { if (!gladResponse) {
Window::checkKillGLFW(); Window::checkKillGLFW();
if (Window::StrictInitialization) { if (Window::StrictInitialization) {
throw GLError("Failed to load GLAD with \ THROW(OpenGLError(OpenGLErrorCodes::GLAD_FAILED));
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)="+\
std::to_string(gladResponse)+"."
);
} }
} }

View File

@ -0,0 +1,16 @@
cmake_minimum_required(VERSION 3.26.0)
if (NB_BUILD_TESTS)
enable_testing()
include(GoogleTest)
add_executable(TestWindow
./TestWindow.cpp
)
target_link_libraries(TestWindow
NBCore
NBGraphics
# GTest::gtest_main
)
# gtest_discover_tests(TestWindow)
endif()

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@ -0,0 +1,18 @@
#include "GLLoad.hpp"
// #define _NB_AUTOLOG
#include "VertexArray.hpp"
#include "Window.hpp"
int main() {
nb::logger.log("Howdy!");
nb::Window window(200, 200, "Hello!");
window.setWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
window.init();
GLFWwindow* window_ptr = window.getWindow();
while(!glfwWindowShouldClose(window_ptr)) {}
return 0;
}