226 lines
6.6 KiB
C++
226 lines
6.6 KiB
C++
#include "VAOManager.hpp"
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namespace NB {
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using BufferManagerPointer = std::shared_ptr<Buffer>;
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VAOManager::VAOManager() { glGenVertexArrays(1, &_id); }
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VAOManager::VAOManager(
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std::vector<BufferManagerPointer> vert_bufs,
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BufferManagerPointer elmt_buf,
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const VertexAttributeList& vert_attrs
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) : VAOManager() {
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_elmt_buffer = elmt_buf;
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for (BufferManagerPointer vb : vert_bufs) {
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_vert_buffers[vb->id()] = vb;
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}
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if (vert_attrs.size()!=0) {
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generate(vert_attrs);
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}
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}
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VAOManager::VAOManager(VAOManager&& rhs) { *this = std::move(rhs); }
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VAOManager& VAOManager::operator=(VAOManager&& rhs) {
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remove();
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_vert_buffers = rhs._vert_buffers;
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_elmt_buffer = rhs._elmt_buffer;
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_vert_attrs = rhs._vert_attrs;
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return *this;
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}
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VertexAttributeList VAOManager::getLayout() const { return _vert_attrs; }
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GLuint VAOManager::id() const { return _id; }
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bool VAOManager::isInitialized() const {
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return _id && glIsVertexArray(_id);
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}
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void VAOManager::remove() const {
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bind();
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for (int i{0}; i < _vert_attrs.size(); ++i) {
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glDisableVertexAttribArray(i);
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}
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unbind();
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glDisableVertexAttribArray(_id);
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}
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unsigned int VAOManager::vertSize(GLuint id) const {
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unsigned int size = 0;
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for (const VertexAttribute& va : _vert_attrs) {
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if (va.ptr.buffer == id) {
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size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
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}
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}
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return size;
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}
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std::vector<BufferManagerPointer> VAOManager::getVertexBuffers() const {
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std::vector<BufferManagerPointer> ret;
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for (const auto& i : _vert_buffers) {
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ret.emplace_back(i.second);
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}
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return ret;
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}
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RawVec VAOManager::attributeData(unsigned int i) {
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if (i <= _vert_attrs.size()) {
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throw std::out_of_range("No vertex attribute exists for specified index");
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}
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VertexAttribute attr = _vert_attrs[i];
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BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
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RawVec data = buffer->data();
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unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
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RawVec ret((buffer->size()-attr.ptr.offset-attr_size)*attr_size/attr.ptr.stride);
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int data_size = data.size();
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for (int i{0}; i < data_size; ++i) {
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if (isIndexInVertexAttribute(i, attr)) {
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ret[i] = data[i];
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}
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}
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return ret;
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}
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RawVec VAOManager::attributeData(unsigned int i, const RawVec& new_data) {
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if (i >= _vert_attrs.size()) {
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throw std::out_of_range("No vertex attribute exists for specified index.");
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}
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VertexAttribute attr = _vert_attrs[i];
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BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
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unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
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unsigned int offset = attr.ptr.offset;
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unsigned int num_verts = buffer->size() / vertSize(buffer->id());
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if (num_verts*attr_size != new_data.size()) {
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// WHY HERE????
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THROW_VAO_ERROR(
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"Input data size of " + std::to_string(new_data.size())
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+ " does not match data size for requested vertex attribute of total size " + std::to_string(num_verts*attr_size)
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+ "."
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);
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}
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uint64_t pos = uint64_t(new_data.data());
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for (int i{0}; i<num_verts; i++) {
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buffer->data((void*)(pos+i*attr_size), offset+i*attr.ptr.stride, attr_size);
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}
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return RawVec(new_data);
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}
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void VAOManager::bind() const {
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glBindVertexArray(_id);
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if (_elmt_buffer) { _elmt_buffer->bind(); }
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}
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void VAOManager::unbind() const {
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glBindVertexArray(0);
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if (_elmt_buffer) { _elmt_buffer->unbind(); }
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}
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void VAOManager::addVBO(BufferManagerPointer vert_buf) {
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GLuint vert_id = vert_buf->id();
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if (_vert_buffers.find(vert_id) == _vert_buffers.end()) {
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_vert_buffers[vert_buf->id()] = vert_buf;
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} else {
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THROW_VAO_ERROR("Attempting to add identical VBO id of " + std::to_string(vert_id) + ".");
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}
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}
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void VAOManager::changeEBO(BufferManagerPointer ebo) {
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_elmt_buffer = ebo;
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}
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VertexAttributeList VAOManager::addVertexAttributes(const VertexAttributeList& vert_attrs) {
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VertexAttributeList curr_vas = _vert_attrs;
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curr_vas.insert(curr_vas.end(), vert_attrs.begin(), vert_attrs.end());
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try {
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throw checkValid(curr_vas);
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} catch (VAOError vaoe) {
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if (vaoe.error) {
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THROW_VAO_ERROR(vaoe.what());
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}
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}
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_vert_attrs = curr_vas;
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generate();
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return _vert_attrs;
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}
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VertexAttributeList VAOManager::addVertexAttributes(VertexAttribute vert_attr) {
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return addVertexAttributes({vert_attr});
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}
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VertexAttributeList VAOManager::generate() {
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bind();
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unsigned int num_attrs = _vert_attrs.size();
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VertexAttribute* va;
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for (int i = 0; i < num_attrs; ++i) {
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va = &(_vert_attrs[i]);
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_vert_buffers[va->ptr.buffer]->bind();
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glVertexAttribPointer(
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i,
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va->GLSLSize,
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va->GLSLType,
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va->GLSLNormalization,
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va->ptr.stride,
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(void*)va->ptr.offset
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);
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glVertexAttribDivisor(i, va->ptr.divisor);
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glEnableVertexAttribArray(i);
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}
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if (_elmt_buffer != nullptr) {
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_elmt_buffer->bind();
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}
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unbind();
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return _vert_attrs;
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}
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VertexAttributeList VAOManager::generate(VertexAttributeList vert_attrs) {
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try {
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throw checkValid(vert_attrs);
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} catch (VAOError vaoe) {
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if (vaoe.error) {
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THROW_VAO_ERROR(vaoe.what());
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}
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}
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_vert_attrs.swap(vert_attrs);
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return generate();
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}
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VertexAttributeList VAOManager::changeLayout(unsigned int i, VertexAttributePointer vap) {
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_vert_attrs[i].ptr = vap;
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bind();
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const VertexAttribute* va = &(_vert_attrs[i]);
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glDisableVertexAttribArray(i);
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_vert_buffers[va->ptr.buffer]->bind();
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glVertexAttribPointer(
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_id,
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va->GLSLSize,
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va->GLSLType,
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va->GLSLNormalization,
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va->ptr.stride,
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(void*)va->ptr.offset
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);
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glVertexAttribDivisor(i, va->ptr.divisor);
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glEnableVertexAttribArray(i);
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unbind();
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return _vert_attrs;
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}
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VAOError VAOManager::checkValid(const VertexAttributeList& vert_attrs) {
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GLuint va_id;
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unsigned int num_attrs = vert_attrs.size();
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for (int i = 0; i < num_attrs; ++i) {
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va_id = vert_attrs[i].ptr.buffer;
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if (_vert_buffers.find(va_id) == _vert_buffers.cend()) {
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return VAOError("Attempting to point to unknown VBO of id " + std::to_string(va_id) +
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" at Vertex Attribute " + std::to_string(i) + ".");
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}
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if (vert_attrs[i].ptr.stride<0) {
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return VAOError("Invalid stride value at Vertex Attribute " + std::to_string(i) + ".");
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}
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}
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return VAOError(false);
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}
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} // namespace NB
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