NBEngine/engine/NBGraphics/src/VAOManager.cpp
2026-03-17 01:47:05 -05:00

226 lines
6.6 KiB
C++

#include "VAOManager.hpp"
namespace NB {
using BufferManagerPointer = std::shared_ptr<Buffer>;
VAOManager::VAOManager() { glGenVertexArrays(1, &_id); }
VAOManager::VAOManager(
std::vector<BufferManagerPointer> vert_bufs,
BufferManagerPointer elmt_buf,
const VertexAttributeList& vert_attrs
) : VAOManager() {
_elmt_buffer = elmt_buf;
for (BufferManagerPointer vb : vert_bufs) {
_vert_buffers[vb->id()] = vb;
}
if (vert_attrs.size()!=0) {
generate(vert_attrs);
}
}
VAOManager::VAOManager(VAOManager&& rhs) { *this = std::move(rhs); }
VAOManager& VAOManager::operator=(VAOManager&& rhs) {
remove();
_vert_buffers = rhs._vert_buffers;
_elmt_buffer = rhs._elmt_buffer;
_vert_attrs = rhs._vert_attrs;
return *this;
}
VertexAttributeList VAOManager::getLayout() const { return _vert_attrs; }
GLuint VAOManager::id() const { return _id; }
bool VAOManager::isInitialized() const {
return _id && glIsVertexArray(_id);
}
void VAOManager::remove() const {
bind();
for (int i{0}; i < _vert_attrs.size(); ++i) {
glDisableVertexAttribArray(i);
}
unbind();
glDisableVertexAttribArray(_id);
}
unsigned int VAOManager::vertSize(GLuint id) const {
unsigned int size = 0;
for (const VertexAttribute& va : _vert_attrs) {
if (va.ptr.buffer == id) {
size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
}
return size;
}
std::vector<BufferManagerPointer> VAOManager::getVertexBuffers() const {
std::vector<BufferManagerPointer> ret;
for (const auto& i : _vert_buffers) {
ret.emplace_back(i.second);
}
return ret;
}
RawVec VAOManager::attributeData(unsigned int i) {
if (i <= _vert_attrs.size()) {
throw std::out_of_range("No vertex attribute exists for specified index");
}
VertexAttribute attr = _vert_attrs[i];
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
RawVec data = buffer->data();
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
RawVec ret((buffer->size()-attr.ptr.offset-attr_size)*attr_size/attr.ptr.stride);
int data_size = data.size();
for (int i{0}; i < data_size; ++i) {
if (isIndexInVertexAttribute(i, attr)) {
ret[i] = data[i];
}
}
return ret;
}
RawVec VAOManager::attributeData(unsigned int i, const RawVec& new_data) {
if (i >= _vert_attrs.size()) {
throw std::out_of_range("No vertex attribute exists for specified index.");
}
VertexAttribute attr = _vert_attrs[i];
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
unsigned int offset = attr.ptr.offset;
unsigned int num_verts = buffer->size() / vertSize(buffer->id());
if (num_verts*attr_size != new_data.size()) {
// WHY HERE????
THROW_VAO_ERROR(
"Input data size of " + std::to_string(new_data.size())
+ " does not match data size for requested vertex attribute of total size " + std::to_string(num_verts*attr_size)
+ "."
);
}
uint64_t pos = uint64_t(new_data.data());
for (int i{0}; i<num_verts; i++) {
buffer->data((void*)(pos+i*attr_size), offset+i*attr.ptr.stride, attr_size);
}
return RawVec(new_data);
}
void VAOManager::bind() const {
glBindVertexArray(_id);
if (_elmt_buffer) { _elmt_buffer->bind(); }
}
void VAOManager::unbind() const {
glBindVertexArray(0);
if (_elmt_buffer) { _elmt_buffer->unbind(); }
}
void VAOManager::addVBO(BufferManagerPointer vert_buf) {
GLuint vert_id = vert_buf->id();
if (_vert_buffers.find(vert_id) == _vert_buffers.end()) {
_vert_buffers[vert_buf->id()] = vert_buf;
} else {
THROW_VAO_ERROR("Attempting to add identical VBO id of " + std::to_string(vert_id) + ".");
}
}
void VAOManager::changeEBO(BufferManagerPointer ebo) {
_elmt_buffer = ebo;
}
VertexAttributeList VAOManager::addVertexAttributes(const VertexAttributeList& vert_attrs) {
VertexAttributeList curr_vas = _vert_attrs;
curr_vas.insert(curr_vas.end(), vert_attrs.begin(), vert_attrs.end());
try {
throw checkValid(curr_vas);
} catch (VAOError vaoe) {
if (vaoe.error) {
THROW_VAO_ERROR(vaoe.what());
}
}
_vert_attrs = curr_vas;
generate();
return _vert_attrs;
}
VertexAttributeList VAOManager::addVertexAttributes(VertexAttribute vert_attr) {
return addVertexAttributes({vert_attr});
}
VertexAttributeList VAOManager::generate() {
bind();
unsigned int num_attrs = _vert_attrs.size();
VertexAttribute* va;
for (int i = 0; i < num_attrs; ++i) {
va = &(_vert_attrs[i]);
_vert_buffers[va->ptr.buffer]->bind();
glVertexAttribPointer(
i,
va->GLSLSize,
va->GLSLType,
va->GLSLNormalization,
va->ptr.stride,
(void*)va->ptr.offset
);
glVertexAttribDivisor(i, va->ptr.divisor);
glEnableVertexAttribArray(i);
}
if (_elmt_buffer != nullptr) {
_elmt_buffer->bind();
}
unbind();
return _vert_attrs;
}
VertexAttributeList VAOManager::generate(VertexAttributeList vert_attrs) {
try {
throw checkValid(vert_attrs);
} catch (VAOError vaoe) {
if (vaoe.error) {
THROW_VAO_ERROR(vaoe.what());
}
}
_vert_attrs.swap(vert_attrs);
return generate();
}
VertexAttributeList VAOManager::changeLayout(unsigned int i, VertexAttributePointer vap) {
_vert_attrs[i].ptr = vap;
bind();
const VertexAttribute* va = &(_vert_attrs[i]);
glDisableVertexAttribArray(i);
_vert_buffers[va->ptr.buffer]->bind();
glVertexAttribPointer(
_id,
va->GLSLSize,
va->GLSLType,
va->GLSLNormalization,
va->ptr.stride,
(void*)va->ptr.offset
);
glVertexAttribDivisor(i, va->ptr.divisor);
glEnableVertexAttribArray(i);
unbind();
return _vert_attrs;
}
VAOError VAOManager::checkValid(const VertexAttributeList& vert_attrs) {
GLuint va_id;
unsigned int num_attrs = vert_attrs.size();
for (int i = 0; i < num_attrs; ++i) {
va_id = vert_attrs[i].ptr.buffer;
if (_vert_buffers.find(va_id) == _vert_buffers.cend()) {
return VAOError("Attempting to point to unknown VBO of id " + std::to_string(va_id) +
" at Vertex Attribute " + std::to_string(i) + ".");
}
if (vert_attrs[i].ptr.stride<0) {
return VAOError("Invalid stride value at Vertex Attribute " + std::to_string(i) + ".");
}
}
return VAOError(false);
}
} // namespace NB