Compare commits
6 Commits
1efe2a0a7c
...
521483f4e0
| Author | SHA1 | Date | |
|---|---|---|---|
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521483f4e0 | ||
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cda9950d33 | ||
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2a2547f216 | ||
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8a05052516 | ||
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81bffb7511 | ||
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e4b164f29a |
@ -1,5 +1,5 @@
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toAbsolutePath(NB_CORE_SOURCE
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./src/Errors.cpp
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./src/ErrorsImpl.cpp
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./src/Logger.cpp
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./src/Processes.cpp
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./src/StringUtils.cpp
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@ -10,6 +10,7 @@ toAbsolutePath(NB_CORE_INCLUDE
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./ANSITerm.hpp
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./DataSink.hpp
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./Errors.hpp
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./ErrorsImpl.hpp
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./Logger.hpp
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./Processes.hpp
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./StringUtils.hpp
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@ -76,7 +76,7 @@ public:
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~MultithreadedDataProcessor() { type_ptr->stop(); }
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bool isRunning() const noexcept override {
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return this->_running && (_runningThread!=nullptr);
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return this->_running;
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}
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bool run() override {
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if (!type_ptr->isRunning()) {
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@ -2,281 +2,11 @@
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#ifndef _NB_ERROR
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#define _NB_ERROR
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#include <exception>
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#include <memory>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include "ErrorsImpl.hpp"
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#include "Logger.hpp"
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#include "StringUtils.hpp"
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#include "TypeTraits.hpp"
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namespace nb {
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typedef std::unordered_map<unsigned int, const char*> ErrorCodeMap;
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template<typename T>
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constexpr bool IsValidException_v = std::is_base_of_v<std::exception, T>;
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template <typename T>
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using IsValidException = std::enable_if_t<IsValidException_v<T>, bool>;
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template<class ErrorType=NoneType>
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class ErrorBase;
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template <class ErrorType=NoneType>
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class Error;
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template<typename T>
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constexpr bool IsValidNBError_v = std::is_base_of_v<ErrorBase<NoneType>, T>;
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template <typename T>
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using IsValidNBError = std::enable_if_t<IsValidNBError_v<T>, bool>;
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template<>
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class ErrorBase<NoneType> {
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public:
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const unsigned int code;
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const std::string msg;
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const std::string type;
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const std::shared_ptr<const void> trace;
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const bool traceIsNBError;
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virtual std::string what() const noexcept = 0;
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virtual std::shared_ptr<ErrorBase> make_shared() const noexcept = 0;
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protected:
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template<typename T=NoneType>
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ErrorBase(const ErrorBase<T>& err) : ErrorBase(std::move(err)) {}
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template<typename T=NoneType>
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ErrorBase(ErrorBase<T>&& err) : ErrorBase(
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err.code,
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err.msg,
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err.type,
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(err.traceIsNBError)
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? static_cast<const ErrorBase*>(err.trace.get())
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: static_cast<const std::exception*>(err.trace.get())
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) {}
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ErrorBase(
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unsigned int code_,
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std::string msg_,
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std::string type_,
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const std::exception* trace_
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) noexcept :
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code(code_),
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msg(msg_),
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type(type_),
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trace{ trace_ ?
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std::static_pointer_cast<const void>(
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std::make_shared<Error<NoneType>>(*trace_))
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: nullptr,
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},
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traceIsNBError(false)
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{}
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template<typename T, std::enable_if_t<IsValidNBError_v<T>, bool> = true>
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ErrorBase(
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unsigned int code_,
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std::string msg_,
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std::string type_,
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const T* trace_
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) noexcept :
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code(code_),
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msg(msg_),
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type(type_),
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trace{trace_ ? trace_->make_shared() : nullptr},
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traceIsNBError(true)
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{}
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};
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template <class ErrorType>
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class ErrorBase : public ErrorBase<NoneType> {
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private:
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using Base = ErrorBase<NoneType>;
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void inline check_asserts() {
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static_assert(std::is_same<const std::unordered_map<unsigned int, const char*>, decltype(ErrorType::ErrorMessages)>::value,
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"const std::unordered_map<unsigned int, const char*> ErrorMessages must be "
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"a class member."
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);
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static_assert(std::is_enum_v<typename ErrorType::Codes>, "enum Codes must be a class member.");
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static_assert(std::is_same<std::underlying_type_t<typename ErrorType::Codes>, unsigned int>::value,
|
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"enum Codes must be of underlying type unsigned int."
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);
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static_assert(std::is_same<const std::string, decltype(ErrorType::type)>::value,
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"const std::string type must be a class member."
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||||
);
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}
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public:
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template <typename T>
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ErrorBase(const ErrorBase<T>& cpy) : Base(cpy) { check_asserts(); }
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virtual std::shared_ptr<Base> make_shared() const noexcept override {
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return std::static_pointer_cast<Base>(
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std::make_shared<ErrorBase>(*this)
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);
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}
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virtual std::string what() const noexcept override {
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std::string ret = msg;
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if (trace) {
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std::string trace_msg;
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if (traceIsNBError) {
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trace_msg = std::static_pointer_cast<const Base>(trace)->what();
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} else {
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trace_msg = std::string(std::static_pointer_cast<const Base>(trace)->what());
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}
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ret += nb::NEWLINE + indent_strblock(
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trace_msg,
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nb::TABOVER,
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nb::TABOVER+"Trace: "
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);
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}
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return ret;
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}
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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using Base::code;
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using Base::msg;
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using Base::trace;
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using Base::traceIsNBError;
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friend ErrorType;
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friend Error<ErrorType>;
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protected:
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using Base::Base;
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template <typename T>
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ErrorBase(
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unsigned int code_,
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std::string msg_,
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std::string type_,
|
||||
const T* trace_
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||||
) : Base(
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code_,
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msg_,
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||||
type_,
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trace_
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||||
) { check_asserts(); }
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||||
};
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template <typename ErrorType>
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const std::string ErrorBase<ErrorType>::type = ErrorType::type;
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template <typename ErrorType>
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const ErrorCodeMap ErrorBase<ErrorType>::ErrorMessages = ErrorType::ErrorMessages;
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template <class ErrorType>
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class Error : public ErrorBase<ErrorType> {
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using Base = ErrorBase<ErrorType>;
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public:
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template <typename T>
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Error(
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unsigned int code_,
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const T& trace_
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) noexcept : Base(
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code_,
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ErrorType::ErrorMessages.at(code_),
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||||
ErrorType::type,
|
||||
&trace_
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||||
) {}
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||||
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template<typename ET>
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Error(
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||||
std::string msg_,
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const ErrorBase<ET>& trace_
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) noexcept : Base(
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0,
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msg_,
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||||
ErrorType::type,
|
||||
&trace_
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||||
) {}
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||||
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Error(
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std::string msg_,
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||||
const std::exception& trace_
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||||
) noexcept : Base(
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||||
0,
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||||
msg_,
|
||||
ErrorType::type,
|
||||
&trace_
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||||
) {}
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||||
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||||
Error(unsigned int code_) noexcept : Base(
|
||||
code_,
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||||
ErrorType::ErrorMessages.at(code_),
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||||
ErrorType::type,
|
||||
NULLPTR<std::exception>
|
||||
) {}
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||||
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||||
Error(std::string msg_) noexcept : Base(
|
||||
0,
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||||
msg_,
|
||||
ErrorType::type,
|
||||
NULLPTR<std::exception>
|
||||
) {}
|
||||
|
||||
using Base::what;
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||||
using Base::code;
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||||
using Base::msg;
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||||
using Base::trace;
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||||
using Base::traceIsNBError;
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||||
using Base::type;
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||||
using Base::ErrorMessages;
|
||||
|
||||
protected:
|
||||
using Base::Base;
|
||||
|
||||
};
|
||||
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||||
|
||||
template<>
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||||
class Error<NoneType> : public ErrorBase<Error<NoneType>> {
|
||||
using Base = ErrorBase<Error<NoneType>>;
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||||
public:
|
||||
using Base::Base;
|
||||
|
||||
Error(unsigned int code_=1) noexcept : Base(
|
||||
code_,
|
||||
ErrorMessages.at(code_),
|
||||
type,
|
||||
NULLPTR<std::exception>
|
||||
) {}
|
||||
|
||||
Error(const std::exception& err) : Base(
|
||||
Codes::STANDARD,
|
||||
std::string(err.what()),
|
||||
"std::exception",
|
||||
nullptr
|
||||
) {}
|
||||
|
||||
Error(std::string msg_) noexcept : Base(
|
||||
Codes::UNDEFINED,
|
||||
msg_,
|
||||
type,
|
||||
NULLPTR<std::exception>
|
||||
) {}
|
||||
|
||||
enum Codes : unsigned int {
|
||||
STANDARD, UNDEFINED
|
||||
};
|
||||
|
||||
using Base::what;
|
||||
|
||||
using Base::code;
|
||||
using Base::msg;
|
||||
using Base::trace;
|
||||
using Base::traceIsNBError;
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
} // namespace nb
|
||||
|
||||
#ifdef _NB_AUTOLOG
|
||||
#ifdef _NB_CODE_ERROR_LOCATIONS
|
||||
#ifndef LOG
|
||||
@ -303,10 +33,11 @@ public:
|
||||
|
||||
#ifndef THROW
|
||||
#ifdef _NB_AUTOLOG
|
||||
#define THROW(args...) ERROR(args); throw args
|
||||
#define THROW(args...) ERROR(args); nb::logger.stop(); throw args
|
||||
#else
|
||||
#define THROW(args...) throw args
|
||||
#endif // _NB_CODE_ERROR_LOCATIONS
|
||||
#endif // THROW
|
||||
} // namespace nb
|
||||
|
||||
#endif // _NB_ERROR
|
||||
175
engine/NBCore/ErrorsImpl.hpp
Normal file
175
engine/NBCore/ErrorsImpl.hpp
Normal file
@ -0,0 +1,175 @@
|
||||
#pragma once
|
||||
#ifndef _NB_ERRORS_IMPL
|
||||
#define _NB_ERRORS_IMPL
|
||||
|
||||
#include <exception>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "StringUtils.hpp"
|
||||
#include "TypeTraits.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
typedef std::unordered_map<unsigned int, std::string> ErrorCodeMap;
|
||||
|
||||
template <class ErrorType=NoneType>
|
||||
class Error;
|
||||
|
||||
class ErrorBase {
|
||||
protected:
|
||||
|
||||
public:
|
||||
const unsigned int code;
|
||||
const std::string msg;
|
||||
const std::string type;
|
||||
const std::shared_ptr<ErrorBase> trace;
|
||||
|
||||
ErrorBase(const ErrorBase&) = default;
|
||||
ErrorBase(const std::exception&) noexcept;
|
||||
virtual std::string what() const noexcept {
|
||||
std::string ret = msg;
|
||||
if (trace) {
|
||||
std::string trace_msg = msg;
|
||||
ret += nb::NEWLINE + indent_strblock(
|
||||
trace_msg,
|
||||
nb::TABOVER,
|
||||
nb::TABOVER+"Trace: "
|
||||
);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
protected:
|
||||
ErrorBase(
|
||||
unsigned int code_,
|
||||
std::string msg_,
|
||||
std::string type_,
|
||||
std::shared_ptr<ErrorBase> trace_
|
||||
) noexcept :
|
||||
code(code_),
|
||||
msg(msg_),
|
||||
type(type_),
|
||||
trace{trace_}
|
||||
{}
|
||||
};
|
||||
|
||||
template <class ErrorType>
|
||||
class Error : public ErrorBase {
|
||||
private:
|
||||
void inline check_asserts() {
|
||||
static_assert(std::is_same<const ErrorCodeMap, decltype(ErrorType::ErrorMessages)>::value,
|
||||
"const std::unordered_map<unsigned int, const char*> ErrorMessages must be "
|
||||
"a class member."
|
||||
);
|
||||
static_assert(std::is_enum_v<typename ErrorType::Codes>, "enum Codes must be a class member.");
|
||||
static_assert(std::is_same<std::underlying_type_t<typename ErrorType::Codes>, unsigned int>::value,
|
||||
"enum Codes must be of underlying type unsigned int."
|
||||
);
|
||||
static_assert(std::is_same<const std::string, decltype(ErrorType::type)>::value,
|
||||
"const std::string type must be a class member."
|
||||
);
|
||||
}
|
||||
|
||||
protected:
|
||||
using ErrorBase::ErrorBase;
|
||||
|
||||
public:
|
||||
Error(
|
||||
unsigned int code_,
|
||||
const ErrorBase& trace_
|
||||
) noexcept : ErrorBase(
|
||||
code_,
|
||||
ErrorType::ErrorMessages.at(code_),
|
||||
ErrorType::type,
|
||||
std::make_shared<ErrorBase>(trace_)
|
||||
) { check_asserts(); }
|
||||
|
||||
Error(
|
||||
std::string msg_,
|
||||
const ErrorBase& trace_
|
||||
) noexcept : ErrorBase(
|
||||
0,
|
||||
msg_,
|
||||
ErrorType::type,
|
||||
std::make_shared<ErrorBase>(trace_)
|
||||
) { check_asserts(); }
|
||||
|
||||
Error(unsigned int code_) noexcept : ErrorBase(
|
||||
code_,
|
||||
ErrorType::ErrorMessages.at(code_),
|
||||
ErrorType::type,
|
||||
nullptr
|
||||
) { check_asserts(); }
|
||||
|
||||
Error(std::string msg_) noexcept : ErrorBase(
|
||||
0,
|
||||
msg_,
|
||||
ErrorType::type,
|
||||
nullptr
|
||||
) { check_asserts(); }
|
||||
|
||||
Error(
|
||||
unsigned int code_,
|
||||
const std::string& note_,
|
||||
const ErrorBase& trace_
|
||||
) noexcept : ErrorBase(
|
||||
code_,
|
||||
ErrorType::ErrorMessages.at(code_) + " (" + note_ + ")",
|
||||
ErrorType::type,
|
||||
std::make_shared<ErrorBase>(trace_)
|
||||
) { check_asserts(); }
|
||||
|
||||
Error(unsigned int code_, const std::string& note_) noexcept : ErrorBase(
|
||||
code_,
|
||||
ErrorType::ErrorMessages.at(code_) + " (" + note_ + ")",
|
||||
ErrorType::type,
|
||||
nullptr
|
||||
) { check_asserts(); }
|
||||
|
||||
using ErrorBase::what;
|
||||
using ErrorBase::code;
|
||||
using ErrorBase::msg;
|
||||
using ErrorBase::trace;
|
||||
using ErrorBase::type;
|
||||
};
|
||||
|
||||
|
||||
template<>
|
||||
class Error<NoneType> : public Error<Error<NoneType>> {
|
||||
using Base = Error<Error<NoneType>>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
Error(unsigned int code_=1) noexcept : Base(code_) {}
|
||||
|
||||
Error(const std::exception& err) : Base(
|
||||
Codes::STANDARD,
|
||||
std::string(err.what()),
|
||||
"std::exception",
|
||||
nullptr
|
||||
) {}
|
||||
|
||||
// fix
|
||||
Error(std::string msg_) noexcept : Base(
|
||||
Codes::UNDEFINED,
|
||||
msg_
|
||||
) {}
|
||||
|
||||
enum Codes : unsigned int {
|
||||
STANDARD, UNDEFINED
|
||||
};
|
||||
|
||||
using Base::what;
|
||||
using Base::code;
|
||||
using Base::msg;
|
||||
using Base::trace;
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
} // namespace nb
|
||||
|
||||
#endif // _NB_ERRORS_IMPL
|
||||
@ -9,13 +9,13 @@
|
||||
#include <vector>
|
||||
|
||||
#include "DataSink.hpp"
|
||||
#include "ErrorsImpl.hpp"
|
||||
#include "Processes.hpp"
|
||||
#include "ThreadSafeQueue.hpp"
|
||||
#include "TypeTraits.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
template <typename T>
|
||||
class ErrorBase;
|
||||
|
||||
typedef std::chrono::time_point<
|
||||
@ -32,6 +32,7 @@ class LoggerBase
|
||||
using StreamType = ST;
|
||||
using LoggerType = Logger;
|
||||
using Base = MultithreadedDataProcessor<LogType, LoggerType>;
|
||||
|
||||
public:
|
||||
bool run() override {
|
||||
if (!static_cast<LoggerType*>(this)->isRunning()) {
|
||||
@ -45,6 +46,8 @@ public:
|
||||
}
|
||||
return static_cast<LoggerType*>(this)->isRunning();
|
||||
}
|
||||
using Base::flush;
|
||||
|
||||
protected:
|
||||
LoggerBase() = default;
|
||||
|
||||
@ -73,7 +76,33 @@ public:
|
||||
|
||||
~DebugLogger() { static_cast<LoggerType*>(this)->stop(); }
|
||||
|
||||
template<typename U>
|
||||
void log(
|
||||
U val,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) { static_cast<LoggerType*>(this)->write_message(val, 0x00, file, line); }
|
||||
|
||||
template<typename U>
|
||||
void warn(
|
||||
U val,
|
||||
uint8_t lvl=0x01,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) { static_cast<LoggerType*>(this)->write_message(val, lvl, file, line); }
|
||||
|
||||
void error(
|
||||
const ErrorBase& val,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) {
|
||||
static_cast<LoggerType*>(this)->write_message(val, 0xFF, file, line);
|
||||
static_cast<LoggerType*>(this)->flush();
|
||||
}
|
||||
|
||||
protected:
|
||||
std::vector<std::ostream*> _ostream;
|
||||
void write_message(
|
||||
std::string msg,
|
||||
uint8_t lvl=0x00,
|
||||
std::string file="",
|
||||
@ -91,56 +120,24 @@ public:
|
||||
}
|
||||
|
||||
template <size_t N>
|
||||
void log(
|
||||
void write_message(
|
||||
char const(&msg) [N],
|
||||
uint8_t lvl=0x00,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) {
|
||||
static_cast<LoggerType*>(this)->log(std::string(msg), lvl, file, line);
|
||||
static_cast<LoggerType*>(this)->write_message(std::string(msg), lvl, file, line);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void log(
|
||||
const ErrorBase<T>& err,
|
||||
uint8_t lvl=0xFF,
|
||||
void write_message(
|
||||
const ErrorBase& err,
|
||||
uint8_t lvl=0x00,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) {
|
||||
static_cast<LoggerType*>(this)->log(err.what(), lvl, file, line);
|
||||
static_cast<LoggerType*>(this)->write_message(err.what(), lvl, file, line);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::enable_if_t<std::is_base_of_v<std::exception, T>, void> log(
|
||||
const T& err,
|
||||
uint8_t lvl=0xFF,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) {
|
||||
static_cast<LoggerType*>(this)->log(std::string(err.what()), lvl, file, line);
|
||||
}
|
||||
|
||||
template<typename U>
|
||||
void warn(
|
||||
U val,
|
||||
uint8_t lvl=0x01,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) { static_cast<LoggerType*>(this)->log(val, lvl, file, line); }
|
||||
|
||||
template<typename U>
|
||||
void error(
|
||||
U val,
|
||||
std::string file="",
|
||||
unsigned int line=0
|
||||
) {
|
||||
static_cast<LoggerType*>(this)->log(val, 0xFF, file, line);
|
||||
static_cast<LoggerType*>(this)->flush();
|
||||
}
|
||||
|
||||
protected:
|
||||
std::vector<std::ostream*> _ostream;
|
||||
|
||||
};
|
||||
|
||||
class DefaultDebugLogger : public DebugLogger<DefaultDebugLogger> {
|
||||
@ -166,6 +163,8 @@ protected:
|
||||
bool process(const LogEvent& msg);
|
||||
};
|
||||
|
||||
extern const bool LOGGER_RUNNING;
|
||||
|
||||
#ifndef _NB_NO_LOGGER
|
||||
extern DefaultDebugLogger logger;
|
||||
#endif // _NB_NO_LOGGER
|
||||
|
||||
@ -9,6 +9,12 @@
|
||||
|
||||
namespace nb {
|
||||
|
||||
template<typename T>
|
||||
using SharedVector = std::vector<std::shared_ptr<T>>;
|
||||
|
||||
template<typename T>
|
||||
using RValueVector = std::vector<T&&>;
|
||||
|
||||
using ByteVector = std::vector<uint8_t>;
|
||||
|
||||
class ObjectManagerError : public Error<ObjectManagerError> {
|
||||
@ -25,6 +31,38 @@ class ObjectManagerError : public Error<ObjectManagerError> {
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
ByteVector vectorToBytes(const std::vector<T>& vec) {
|
||||
unsigned int num_bytes = vec.size() * sizeof(T);
|
||||
ByteVector ret(num_bytes);
|
||||
memcpy(ret.data(), vec.data(), num_bytes);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T, typename S>
|
||||
ByteVector concatVectorBytes(const std::vector<T>& vec1, const std::vector<S>& vec2) {
|
||||
ByteVector vec1_raw = vectorToBytes<T>(vec1);
|
||||
ByteVector vec2_raw = vectorToBytes<S>(vec2);
|
||||
unsigned int vec1_raw_size = vec1_raw.size();
|
||||
unsigned int vec2_raw_size = vec2_raw.size();
|
||||
ByteVector ret(vec1_raw_size + vec2_raw_size);
|
||||
memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
|
||||
memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::vector<T> bytesToVector(const ByteVector& vec) {
|
||||
if (vec.size() % sizeof(T) != 0) {
|
||||
THROW(std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">."));
|
||||
}
|
||||
unsigned int num_elmts = vec.size() / sizeof(T);
|
||||
std::vector<T> ret(num_elmts);
|
||||
memcpy(ret.data(), vec.data(), vec.size());
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
class ThreadsafeObjectLock;
|
||||
|
||||
|
||||
@ -1,13 +0,0 @@
|
||||
#include "Errors.hpp"
|
||||
#include "TypeTraits.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::string Error<>::type = "nb::Error";
|
||||
|
||||
const ErrorCodeMap Error<nb::NoneType>::ErrorMessages = {
|
||||
{Error::Codes::STANDARD, "std::exception"},
|
||||
{Error::Codes::UNDEFINED, "Error"}
|
||||
};
|
||||
|
||||
}
|
||||
16
engine/NBCore/src/ErrorsImpl.cpp
Normal file
16
engine/NBCore/src/ErrorsImpl.cpp
Normal file
@ -0,0 +1,16 @@
|
||||
#include "ErrorsImpl.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::string Error<>::type = "nb::Error";
|
||||
const ErrorCodeMap Error<>::ErrorMessages = {
|
||||
{Error::Codes::STANDARD, "std::exception"},
|
||||
{Error::Codes::UNDEFINED, "Error"}
|
||||
};
|
||||
|
||||
//ErrorBase::
|
||||
|
||||
ErrorBase::ErrorBase(const std::exception& exception_) noexcept
|
||||
: ErrorBase(Error<NoneType>(exception_)) {}
|
||||
|
||||
}
|
||||
@ -33,6 +33,6 @@ static bool RUN_LOGGER(nb::DefaultDebugLogger& log) {
|
||||
return log.run();
|
||||
}
|
||||
|
||||
static const bool LOGGER_RUNNING = RUN_LOGGER(logger);
|
||||
const bool LOGGER_RUNNING = RUN_LOGGER(logger);
|
||||
|
||||
} // namespace nb
|
||||
@ -4,362 +4,238 @@
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBCore/Types.hpp>
|
||||
#include <NBCore/Logger.hpp>
|
||||
#include <NBCore/Utils.hpp>
|
||||
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
typedef std::vector<unsigned char> RawVec;
|
||||
|
||||
static uint8_t GLSLTypeSize(GLenum type) {
|
||||
switch(type) {
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
case GL_HALF_FLOAT:
|
||||
return 2;
|
||||
break;
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
case GL_FLOAT:
|
||||
return 4;
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
return 8;
|
||||
break;
|
||||
default:
|
||||
return 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
struct VertexAttributePointer {
|
||||
GLuint buffer = 0;
|
||||
int32_t offset = 0;
|
||||
GLsizei stride = -1;
|
||||
GLuint divisor = 0;
|
||||
};
|
||||
|
||||
struct VertexAttribute {
|
||||
GLint GLSLSize;
|
||||
GLenum GLSLType;
|
||||
GLboolean GLSLNormalization;
|
||||
VertexAttributePointer ptr;
|
||||
};
|
||||
|
||||
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
|
||||
if ((i -= va.ptr.offset) < 0) { return false; }
|
||||
return (i%va.ptr.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
|
||||
}
|
||||
|
||||
typedef std::vector<VertexAttribute> VertexAttributeList;
|
||||
|
||||
template<typename T>
|
||||
RawVec vectorToRaw(const std::vector<T>& vec) {
|
||||
unsigned int num_bytes = vec.size() * sizeof(T);
|
||||
RawVec ret(num_bytes);
|
||||
memcpy(ret.data(), vec.data(), num_bytes);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T, typename S>
|
||||
RawVec concatVectorsToRaw(const std::vector<T>& vec1, const std::vector<S>& vec2) {
|
||||
RawVec vec1_raw = vectorToRaw<T>(vec1);
|
||||
RawVec vec2_raw = vectorToRaw<S>(vec2);
|
||||
unsigned int vec1_raw_size = vec1_raw.size();
|
||||
unsigned int vec2_raw_size = vec2_raw.size();
|
||||
RawVec ret(vec1_raw_size + vec2_raw_size);
|
||||
memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
|
||||
memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::vector<T> rawToVector(const RawVec& vec) {
|
||||
if (vec.size() % sizeof(T) != 0) {
|
||||
throw std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">.");
|
||||
}
|
||||
unsigned int num_elmts = vec.size() / sizeof(T);
|
||||
std::vector<T> ret(num_elmts);
|
||||
memcpy(ret.data(), vec.data(), vec.size());
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
class BufferError : public std::runtime_error {
|
||||
public:
|
||||
const bool error;
|
||||
BufferError(const std::string& msg, const std::string& file="", int line=-1)
|
||||
: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
|
||||
BufferError(bool isError=true) : std::runtime_error(""), error(isError) {}
|
||||
};
|
||||
|
||||
|
||||
template <typename ObjectType>
|
||||
class OpenGLObject {
|
||||
public:
|
||||
OpenGLObject(OpenGLObject&&) = default;
|
||||
OpenGLObject& operator=(OpenGLObject&&) = default;
|
||||
~OpenGLObject() { remove(); }
|
||||
|
||||
virtual void bind() const = 0;
|
||||
virtual void unbind() const = 0;
|
||||
virtual bool isInitialized() const = 0;
|
||||
GLuint id() const { return _id; }
|
||||
extern const std::unordered_map<GLenum, std::string> BufferTypes;
|
||||
|
||||
class BufferError : public Error<BufferError> {
|
||||
protected:
|
||||
OpenGLObject() = default;
|
||||
OpenGLObject(const OpenGLObject&) = delete;
|
||||
OpenGLObject& operator=(const OpenGLObject&) = delete;
|
||||
|
||||
virtual void remove() const = 0;
|
||||
|
||||
GLuint _id;
|
||||
};
|
||||
|
||||
class VAO : public virtual OpenGLObject<VAO> {
|
||||
public:
|
||||
using Base = OpenGLObject<VAO>;
|
||||
using Base = Error<BufferError>;
|
||||
using Base::Base;
|
||||
|
||||
VAO() { glGenVertexArrays(1, &_id); }
|
||||
public:
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED,
|
||||
DATA_OVERFLOW,
|
||||
INVALID_BUFFER,
|
||||
HANDLE_OVERWRITE,
|
||||
};
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
void bind() const { glBindVertexArray(_id); }
|
||||
void unbind() const { glBindVertexArray(0); }
|
||||
template <typename BufferType>
|
||||
class Buffer : public OpenGLObject {
|
||||
using Codes = BufferError::Codes;
|
||||
|
||||
public:
|
||||
using OpenGLObject::OpenGLObject;
|
||||
Buffer() = default;
|
||||
Buffer(Buffer&& other) {
|
||||
*this = std::move(other);
|
||||
}
|
||||
Buffer& operator=(Buffer&& rhs) {
|
||||
auto targ_name = BufferTypes.at(Target);
|
||||
if (Target != rhs.Target) {
|
||||
THROW(BufferError(
|
||||
Codes::INVALID_BUFFER,
|
||||
"w/ ("+targ_name+") := ("+BufferTypes.at(rhs.Target)+")"
|
||||
));
|
||||
}
|
||||
//nb::logger.log(std::to_string(_id) + ":=" + std::to_string(rhs._id));
|
||||
if (_id) {
|
||||
THROW(BufferError(
|
||||
Codes::HANDLE_OVERWRITE,
|
||||
"w/ BufferType = " + targ_name
|
||||
));
|
||||
}
|
||||
_id = rhs._id;
|
||||
_usage = rhs._usage;
|
||||
_size = rhs._size;
|
||||
|
||||
rhs._id = 0;
|
||||
rhs._usage = GL_STATIC_DRAW;
|
||||
rhs._size = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
virtual void bind() const override {
|
||||
if (_id) {
|
||||
glBindBuffer(Target, _id);
|
||||
} else {
|
||||
THROW(BufferError(
|
||||
Codes::INVALID_BUFFER,
|
||||
"w/ BufferType " + BufferTypes.at(Target)
|
||||
));
|
||||
}
|
||||
}
|
||||
virtual void unbind() const override { glBindBuffer(Target, 0); }
|
||||
virtual GLenum usage() const { return _usage; }
|
||||
virtual GLenum usage(GLenum usage_) {
|
||||
_usage = usage_;
|
||||
data(data(), _usage);
|
||||
return _usage;
|
||||
}
|
||||
virtual size_t size() const { return _size; }
|
||||
virtual ByteVector data() const {
|
||||
bind();
|
||||
ByteVector ret(_size);
|
||||
glGetBufferSubData(Target, 0, _size, ret.data());
|
||||
return ret;
|
||||
}
|
||||
virtual void data(
|
||||
const void* data_,
|
||||
GLsizei size_,
|
||||
GLenum usage_=GL_STATIC_DRAW
|
||||
) {
|
||||
declare();
|
||||
bind();
|
||||
glBufferData(Target, size_, data_, usage_);
|
||||
_size = size_;
|
||||
_usage = usage_;
|
||||
}
|
||||
virtual void data(const ByteVector& data_, GLenum usage_=GL_STATIC_DRAW) {
|
||||
data(data_.data(), data_.size(), usage_);
|
||||
|
||||
}
|
||||
virtual void subdata(void* data_, GLsizeiptr size_, GLintptr offset_=0) {
|
||||
bind();
|
||||
if (offset_+size_ <= _size) {
|
||||
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
|
||||
}
|
||||
glBufferSubData(Target, offset_, size_, data_);
|
||||
}
|
||||
virtual void subdata(ByteVector& data_, GLintptr offset_=0) {
|
||||
bind();
|
||||
size_t size_ = data_.size();
|
||||
if (offset_+size_ <= _size) {
|
||||
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
|
||||
}
|
||||
glBufferSubData(Target, offset_, data_.size(), data_.data());
|
||||
}
|
||||
// virtual void clear() const { glClearBufferData(Target, ) }
|
||||
static const GLenum Target;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
const
|
||||
|
||||
void remove() { glDeleteVertexArrays(1, &_id); }
|
||||
using OpenGLObject::_id;
|
||||
GLenum _usage = GL_STATIC_DRAW;
|
||||
size_t _size;
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
glGenBuffers(1, &_id);
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteBuffers(1, &_id);
|
||||
_id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template<typename BufferType>
|
||||
class Buffer : public virtual OpenGLObject<Buffer<BufferType>> {
|
||||
const GLenum Buffer<BufferType>::Target = BufferType::Target;
|
||||
|
||||
template <typename BufferType>
|
||||
class ImmutableBuffer : public virtual Buffer<BufferType> {
|
||||
public:
|
||||
using Base = OpenGLObject<Buffer>;
|
||||
using Base::Base;
|
||||
using Base = Buffer<BufferType>;
|
||||
using Base::Target;
|
||||
using Base::bind;
|
||||
|
||||
Buffer(GLenum usage_ = GL_STATIC_DRAW) : usage(usage_) { glGenBuffers(1, &_id); }
|
||||
ImmutableBuffer() = default;
|
||||
ImmutableBuffer(size_t size_, GLenum usage_ = GL_STATIC_DRAW, GLbitfield flags_=0x0) : size(size_), Base::usage(usage_) {
|
||||
glBufferStorage(Target, size, nullptr, flags_);
|
||||
}
|
||||
|
||||
void bind() const { glBindBuffer(GLTarget, _id); }
|
||||
void unbind() const { glBindBuffer(GLTarget, 0); }
|
||||
void data(void* data_, size_t size) const { glBufferData(GLTarget, size, data_, usage); }
|
||||
void data(nb::ByteVector& data_) const { glBufferData(GLTarget, data_.size(), data_.data(), usage); }
|
||||
void invalidate() const { glInvalidateBufferData(_id); }
|
||||
std::weak_ptr<void> map(GLbitfield access_) {
|
||||
if (_map && _mapAccess != access_) { unmap(); }
|
||||
_mapAccess = access_;
|
||||
if (!_map) {
|
||||
bind();
|
||||
glMapBuffer(Target, _mapAccess);
|
||||
}
|
||||
return _map;
|
||||
}
|
||||
void unmap() {
|
||||
bind();
|
||||
glUnmapBuffer(Target);
|
||||
_map.reset();
|
||||
}
|
||||
|
||||
|
||||
const GLenum GLTarget = BufferType::GLTarget;
|
||||
GLenum usage;
|
||||
const size_t size;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
void remove() { glDeleteBuffers(1, &_id); }
|
||||
std::shared_ptr<void> _map = nullptr;
|
||||
GLbitfield _mapAccess = 0;
|
||||
|
||||
};
|
||||
|
||||
class VertexBuffer : public virtual Buffer<VertexBuffer> {
|
||||
public:
|
||||
template<bool Immutable=false>
|
||||
class ArrayBuffer : public Buffer<ArrayBuffer<false>> {
|
||||
using Base = Buffer<ArrayBuffer<false>>;
|
||||
using BufferType = Base;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::data;
|
||||
ArrayBuffer(const ByteVector&, GLenum usage_=GL_STATIC_DRAW);
|
||||
|
||||
static const GLenum Target = GL_ARRAY_BUFFER;
|
||||
|
||||
static const GLenum GLTarget = GL_ARRAY_BUFFER;
|
||||
protected:
|
||||
using Base::_usage;
|
||||
};
|
||||
|
||||
template <>
|
||||
class ArrayBuffer<true>
|
||||
: public virtual ArrayBuffer<false>, public virtual ImmutableBuffer<ArrayBuffer<true>> {
|
||||
using Base = ArrayBuffer<false>;
|
||||
using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
|
||||
using BufferType::BufferType;
|
||||
|
||||
|
||||
public:
|
||||
using Base::Target;
|
||||
|
||||
};
|
||||
|
||||
class ElementBuffer : public virtual Buffer<ElementBuffer> {
|
||||
public:
|
||||
template<bool Immutable=false>
|
||||
class ElementBuffer : public Buffer<ElementBuffer<false>> {
|
||||
using Base = Buffer<ElementBuffer<false>>;
|
||||
using BufferType = Base;
|
||||
|
||||
static const GLenum GLTarget = GL_ELEMENT_ARRAY_BUFFER;
|
||||
public:
|
||||
using Base::Base;
|
||||
static const GLenum Target = GL_ELEMENT_ARRAY_BUFFER;
|
||||
|
||||
protected:
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
class Buffer : public OpenGLObject {
|
||||
template <>
|
||||
class ElementBuffer<true>
|
||||
: public virtual ElementBuffer<false>, public virtual ImmutableBuffer<ElementBuffer<true>> {
|
||||
using Base = ElementBuffer<false>;
|
||||
using BufferType = ImmutableBuffer<ElementBuffer<true>>;
|
||||
|
||||
public:
|
||||
Buffer(
|
||||
GLenum buffer_type,
|
||||
GLenum usage=GL_STATIC_DRAW
|
||||
) : _type(buffer_type), _usage(usage) {
|
||||
glGenBuffers(1, &_id);
|
||||
}
|
||||
Buffer(
|
||||
const RawVec& init_data,
|
||||
GLenum buffer_type,
|
||||
GLenum usage=GL_STATIC_DRAW
|
||||
) : _type{buffer_type}, _usage{usage} { data(init_data); }
|
||||
Buffer(
|
||||
unsigned int size,
|
||||
GLenum buffer_type,
|
||||
GLenum usage=GL_STATIC_DRAW
|
||||
) : Buffer(RawVec(size), buffer_type, usage) {}
|
||||
|
||||
Buffer(Buffer&& rhs) { *this = std::move(rhs); }
|
||||
Buffer& operator=(Buffer&& rhs) {
|
||||
remove();
|
||||
_usage = rhs._usage;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLenum usage() const { return _usage; }
|
||||
unsigned int id() const { return _id; }
|
||||
GLuint size() const { return _size; }
|
||||
bool isInitialized() const override { return _id && glIsBuffer(_id) && bool(_size); }
|
||||
RawVec data() const {
|
||||
RawVec ret(_size);
|
||||
bind();
|
||||
glGetBufferSubData(_type, 0, _size, ret.data());
|
||||
return ret;
|
||||
}
|
||||
void bind() const override { glBindBuffer(_type, _id); }
|
||||
void unbind() const override { glBindBuffer(_type, 0); }
|
||||
|
||||
GLenum usage(GLenum usage) {
|
||||
_usage=usage;
|
||||
data(data());
|
||||
return _usage;
|
||||
}
|
||||
void data(const RawVec& set_data) {
|
||||
if (!glfwGetCurrentContext()) {
|
||||
THROW_BUFFER_ERROR("No OpenGL context.");
|
||||
}
|
||||
bind();
|
||||
glBufferData(_type, set_data.size(), set_data.data(), _usage);
|
||||
_size = set_data.size();
|
||||
}
|
||||
void data(const RawVec& newData, unsigned int offset) {
|
||||
if (newData.size()+offset > _size) {
|
||||
THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
|
||||
}
|
||||
bind();
|
||||
glBufferSubData(_type, offset, newData.size(), newData.data());
|
||||
}
|
||||
void data(void* src, unsigned int offset, unsigned int size) {
|
||||
if (size+offset > _size) {
|
||||
THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
|
||||
}
|
||||
bind();
|
||||
glBufferSubData(_type, offset, size, src);
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void remove() const override {
|
||||
unbind();
|
||||
if (_id) { glDeleteBuffers(1, &_id); }
|
||||
}
|
||||
|
||||
using OpenGLObject::_id;
|
||||
GLenum _type;
|
||||
GLenum _usage;
|
||||
unsigned int _size = 0;
|
||||
};
|
||||
|
||||
|
||||
class Texture : public OpenGLObject {
|
||||
public:
|
||||
Texture(GLenum tar=GL_TEXTURE_2D) : _target(tar) { glGenTextures(1, &_id); }
|
||||
|
||||
Texture(Texture&& rhs) { *this=std::move(rhs); }
|
||||
Texture& operator=(Texture&& rhs) {
|
||||
_target = rhs._target;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void bind() const override { glBindTexture(_target, _id); }
|
||||
void unbind() const override { glBindTexture(_target, 0); }
|
||||
bool isInitialized() const override { return _id && glIsTexture(_id); }
|
||||
|
||||
protected:
|
||||
using OpenGLObject::_id;
|
||||
GLenum _target;
|
||||
};
|
||||
|
||||
class Framebuffer : public OpenGLObject {
|
||||
public:
|
||||
|
||||
Framebuffer(GLenum tar=GL_FRAMEBUFFER) : _target(tar) { glGenFramebuffers(1, &_id); }
|
||||
|
||||
Framebuffer(Framebuffer&& rhs) { *this=std::move(rhs); }
|
||||
Framebuffer& operator=(Framebuffer&& rhs) {
|
||||
remove();
|
||||
_target = rhs._target;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void bind() const override { glBindFramebuffer(_target, _id); }
|
||||
void unbind() const override { glBindFramebuffer(_target, 0); }
|
||||
bool isInitialized() const override { return _id && glIsFramebuffer(_id); }
|
||||
GLenum status() const {
|
||||
bind();
|
||||
return glCheckFramebufferStatus(_target);
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
virtual void remove() const override {
|
||||
unbind();
|
||||
if (_id) { glDeleteFramebuffers(1, &_id); }
|
||||
}
|
||||
using OpenGLObject::_id;
|
||||
GLenum _target;
|
||||
};
|
||||
|
||||
class Renderbuffer : public OpenGLObject {
|
||||
public:
|
||||
Renderbuffer(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) : Renderbuffer() {
|
||||
storage(x, y, format, multi);
|
||||
}
|
||||
Renderbuffer() { glGenRenderbuffers(1, &_id); }
|
||||
|
||||
|
||||
Renderbuffer(Renderbuffer&& rhs) { *this = std::move(rhs); }
|
||||
Renderbuffer& operator=(Renderbuffer&& rhs) {
|
||||
_format = rhs._format;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
virtual void bind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
|
||||
virtual void unbind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
|
||||
virtual bool isInitialized() const override { return _id && glIsRenderbuffer(_id); }
|
||||
|
||||
void storage(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) {
|
||||
_sizex = x;
|
||||
_sizey = y;
|
||||
_format = format;
|
||||
_multisample = multi;
|
||||
bind();
|
||||
glRenderbufferStorageMultisample(GL_RENDERBUFFER, _multisample, _format, _sizex, _sizey);
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
virtual void remove() const override {
|
||||
unbind();
|
||||
if (_id) { glDeleteRenderbuffers(1, &_id); }
|
||||
}
|
||||
|
||||
using OpenGLObject::_id;
|
||||
GLenum _format;
|
||||
unsigned int _sizex{0};
|
||||
unsigned int _sizey{0};
|
||||
unsigned int _multisample{0};
|
||||
using BufferType::BufferType;
|
||||
using Base::Target;
|
||||
|
||||
};
|
||||
|
||||
*/
|
||||
|
||||
} // namespace NB
|
||||
#endif // _NB_BUFFER
|
||||
|
||||
@ -1,5 +1,3 @@
|
||||
include_directories(./.)
|
||||
|
||||
find_package(OpenGL)
|
||||
add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build)
|
||||
|
||||
@ -10,8 +8,12 @@ set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
|
||||
toAbsolutePath(NB_GRAPHICS_SOURCE
|
||||
./src/Window.cpp
|
||||
./src/Buffers.cpp
|
||||
./src/OGLObjects.cpp
|
||||
./src/ProgramPipeline.cpp
|
||||
./src/Textures.cpp
|
||||
./src/VertexArray.cpp
|
||||
./src/Window.cpp
|
||||
)
|
||||
|
||||
toAbsolutePath(NB_GRAPHICS_INCLUDE
|
||||
@ -19,8 +21,10 @@ toAbsolutePath(NB_GRAPHICS_INCLUDE
|
||||
./Camera.hpp
|
||||
./Draw.hpp
|
||||
./GLLoad.hpp
|
||||
./shader.hpp
|
||||
./VAOManager.hpp
|
||||
./OGLObjects.hpp
|
||||
./ProgramPipeline.hpp
|
||||
./Textures.hpp
|
||||
./VertexArray.hpp
|
||||
./Window.hpp
|
||||
)
|
||||
|
||||
@ -31,4 +35,11 @@ add_library(NBGraphics
|
||||
${NB_GRAPHICS_SOURCE}
|
||||
${GLAD_PATH}/src/glad.c
|
||||
)
|
||||
target_link_libraries(NBGraphics glfw3)
|
||||
target_link_libraries(NBGraphics glfw)
|
||||
|
||||
target_include_directories(NBGraphics PUBLIC ./.)
|
||||
|
||||
if (NB_BUILD_TESTS)
|
||||
add_subdirectory(./tests)
|
||||
endif()
|
||||
|
||||
|
||||
@ -2,13 +2,14 @@
|
||||
#ifndef _NB_CAMERA
|
||||
#define _NB_CAMERA
|
||||
|
||||
#include <GLLoad.h>
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_inverse.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
namespace NB {
|
||||
namespace nb {
|
||||
|
||||
class Camera {
|
||||
public:
|
||||
|
||||
@ -5,31 +5,4 @@
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
namespace NB {
|
||||
|
||||
static unsigned int __NB_GL_DEBUG_ERROR_CODE__;
|
||||
|
||||
static std::string formatDebugString(const std::string& msg, const std::string& file="", int line=-1) {
|
||||
std::string ret = "";
|
||||
if (file != "") {
|
||||
ret += "In file " + file;
|
||||
if (line >= 0) {
|
||||
ret += " at line " + std::to_string(line);
|
||||
}
|
||||
ret += ":\n\t";
|
||||
}
|
||||
return ret + msg;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#define NB_GL_DEBUG_THROW(cmd, when) while(NB::__NB_GL_DEBUG_ERROR_CODE__=glGetError()){\
|
||||
std::cout << "[GL ERROR]: " << NB::__NB_GL_DEBUG_ERROR_CODE__;\
|
||||
std::cout << " " << when << " " << cmd << "\n";\
|
||||
}
|
||||
#define NB_GL_DEBUG(cmd) NB_GL_DEBUG_THROW(#cmd, "before"); cmd; NB_GL_DEBUG_THROW(#cmd, "after");
|
||||
|
||||
#endif
|
||||
45
engine/NBGraphics/OGLObjects.hpp
Normal file
45
engine/NBGraphics/OGLObjects.hpp
Normal file
@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
#ifndef _NB_OGL_OBJECTS
|
||||
#define _NB_OGL_OBJECTS
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
class OGLError : public Error<OGLError> {
|
||||
using Base = Error<OGLError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, HANGING_OBJECT
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class OpenGLObject {
|
||||
public:
|
||||
OpenGLObject(const OpenGLObject&) = delete;
|
||||
OpenGLObject& operator=(const OpenGLObject&) = delete;
|
||||
virtual ~OpenGLObject() {};
|
||||
|
||||
virtual void bind() const = 0;
|
||||
virtual void unbind() const = 0;
|
||||
GLuint id() const { return _id; }
|
||||
|
||||
protected:
|
||||
OpenGLObject() = default;
|
||||
|
||||
virtual GLuint declare() = 0;
|
||||
virtual void remove() = 0;
|
||||
|
||||
GLuint _id = 0;
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_OGL_OBJECTS
|
||||
123
engine/NBGraphics/ProgramPipeline.hpp
Normal file
123
engine/NBGraphics/ProgramPipeline.hpp
Normal file
@ -0,0 +1,123 @@
|
||||
#pragma once
|
||||
#ifndef _NB_SHADER
|
||||
#define _NB_SHADER
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBCore/Utils.hpp>
|
||||
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
class ShaderError : public Error<ShaderError> {
|
||||
using Base = Error<ShaderError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class ProgramError : public Error<ProgramError> {
|
||||
using Base = Error<ProgramError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, LINKING_ERROR
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
enum OpenGLProfiles {
|
||||
Core,
|
||||
Compatibility,
|
||||
ES
|
||||
};
|
||||
|
||||
class Shader : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
Shader(GLenum, const std::string&);
|
||||
Shader(Shader&&);
|
||||
Shader& operator=(Shader&&) = delete;
|
||||
~Shader() { remove(); }
|
||||
operator bool();
|
||||
virtual void bind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
GLint status(GLenum) const;
|
||||
std::string log() const;
|
||||
const GLenum target;
|
||||
friend Base;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
GLint _success;
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
_id = _id = glCreateShader(target);
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteShader(_id);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class Program : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
Program(SharedVector<Shader>);
|
||||
Program(Program&&);
|
||||
Program& operator=(Program&&) = delete;
|
||||
operator bool();
|
||||
~Program() { remove(); }
|
||||
virtual void bind() const override {
|
||||
glUseProgram(_id);
|
||||
}
|
||||
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
GLint status(GLenum) const;
|
||||
std::string log() const;
|
||||
friend Base;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
GLint _success;
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
_id = glCreateProgram();
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteProgram(_id);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
61
engine/NBGraphics/Textures.hpp
Normal file
61
engine/NBGraphics/Textures.hpp
Normal file
@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
#ifndef _NB_TEXTURES
|
||||
#define _NB_TEXTURES
|
||||
|
||||
#include "Buffers.hpp"
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
template<bool Immutable=false>
|
||||
class TextureBuffer : public virtual Buffer<TextureBuffer<false>> {
|
||||
using Base = Buffer<TextureBuffer<false>>;
|
||||
using BufferType = Base;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
static const GLenum Target = GL_TEXTURE_BUFFER;
|
||||
|
||||
protected:
|
||||
|
||||
};
|
||||
|
||||
template <>
|
||||
class TextureBuffer<true>
|
||||
: public virtual TextureBuffer<false>, public virtual ImmutableBuffer<TextureBuffer<true>> {
|
||||
using Base = TextureBuffer<false>;
|
||||
using BufferType = ImmutableBuffer<TextureBuffer<true>>;
|
||||
|
||||
public:
|
||||
using BufferType::BufferType;
|
||||
using Base::Target;
|
||||
};
|
||||
|
||||
class Texture : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
|
||||
Texture(GLenum);
|
||||
|
||||
virtual void bind() const override { glBindTexture(target, _id); }
|
||||
virtual void unbind() const override { glBindTexture(target, 0); }
|
||||
|
||||
const GLenum target;
|
||||
|
||||
friend Base;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteTextures(0, &_id);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_TEXTURES
|
||||
@ -1,75 +0,0 @@
|
||||
#pragma once
|
||||
#ifndef _NB_VAO_MANAGER
|
||||
#define _NB_VAO_MANAGER
|
||||
|
||||
#include <GLLoad.h>
|
||||
|
||||
#include <exception>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "Buffers.h"
|
||||
|
||||
#define THROW_VAO_ERROR(msg) throw VAOError(msg, __FILE__, __LINE__);
|
||||
|
||||
namespace NB {
|
||||
|
||||
class VAOError : public std::runtime_error {
|
||||
public:
|
||||
const bool error;
|
||||
VAOError(const std::string& msg, const std::string& file="", int line=-1)
|
||||
: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
|
||||
VAOError(bool isError=true) : std::runtime_error(""), error(isError) {}
|
||||
};
|
||||
|
||||
class VAOManager : public OpenGLObject {
|
||||
public:
|
||||
typedef std::shared_ptr<Buffer> BufferManagerPointer;
|
||||
//typedef BufferManager BufferManagerPointer;
|
||||
|
||||
VAOManager();
|
||||
VAOManager(
|
||||
std::vector<BufferManagerPointer>,
|
||||
BufferManagerPointer elmt_buf = nullptr,
|
||||
const VertexAttributeList& vert_attrs = {}
|
||||
);
|
||||
VAOManager(
|
||||
BufferManagerPointer vert_bufs,
|
||||
BufferManagerPointer elmt_buf = nullptr,
|
||||
const VertexAttributeList& vert_attrs = {}
|
||||
) : VAOManager(std::vector<BufferManagerPointer>(1, vert_bufs), elmt_buf, vert_attrs) {}
|
||||
|
||||
VAOManager(VAOManager&& rhs);
|
||||
VAOManager& operator=(VAOManager&& rhs);
|
||||
|
||||
VertexAttributeList getLayout() const;
|
||||
GLuint id() const;
|
||||
unsigned int vertSize(GLuint) const;
|
||||
std::vector<BufferManagerPointer> getVertexBuffers() const;
|
||||
bool isInitialized() const override;
|
||||
RawVec attributeData(unsigned int);
|
||||
|
||||
RawVec attributeData(unsigned int, const RawVec&);
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
void addVBO(BufferManagerPointer);
|
||||
void changeEBO(BufferManagerPointer);
|
||||
VertexAttributeList addVertexAttributes(const VertexAttributeList&);
|
||||
VertexAttributeList addVertexAttributes(VertexAttribute);
|
||||
VertexAttributeList generate();
|
||||
VertexAttributeList generate(VertexAttributeList);
|
||||
VertexAttributeList changeLayout(unsigned int, VertexAttributePointer);
|
||||
|
||||
VAOError checkValid(const VertexAttributeList&);
|
||||
|
||||
private:
|
||||
void remove() const override;
|
||||
|
||||
using OpenGLObject::_id;
|
||||
std::map<GLuint, BufferManagerPointer> _vert_buffers;
|
||||
BufferManagerPointer _elmt_buffer = nullptr;
|
||||
VertexAttributeList _vert_attrs;
|
||||
};
|
||||
|
||||
} // namespace NB
|
||||
#endif // _NB_VAO_MANAGER
|
||||
177
engine/NBGraphics/VertexArray.hpp
Normal file
177
engine/NBGraphics/VertexArray.hpp
Normal file
@ -0,0 +1,177 @@
|
||||
#pragma once
|
||||
#ifndef _NB_VERTEX_ARRAY
|
||||
#define _NB_VERTEX_ARRAY
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
|
||||
#include "Buffers.hpp"
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
|
||||
namespace nb {
|
||||
|
||||
static uint8_t GLSLTypeSize(GLenum type) {
|
||||
switch(type) {
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
case GL_HALF_FLOAT:
|
||||
return 2;
|
||||
break;
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
case GL_FLOAT:
|
||||
return 4;
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
return 8;
|
||||
break;
|
||||
default:
|
||||
return 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
struct VertexAttributeLayout {
|
||||
int32_t offset = 0;
|
||||
GLsizei stride = 0;
|
||||
GLuint divisor = 0;
|
||||
};
|
||||
|
||||
struct VertexAttribute {
|
||||
GLint GLSLSize;
|
||||
GLenum GLSLType;
|
||||
GLboolean GLSLNormalization;
|
||||
VertexAttributeLayout layout;
|
||||
};
|
||||
|
||||
struct VertexAttributePointer {
|
||||
VertexAttribute attribute;
|
||||
GLuint buffer;
|
||||
GLuint index;
|
||||
};
|
||||
|
||||
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
|
||||
if ((i -= va.layout.offset) < 0) { return false; }
|
||||
return (i%va.layout.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
|
||||
}
|
||||
|
||||
typedef std::vector<VertexAttribute> VertexAttributeList;
|
||||
typedef std::vector<VertexAttributePointer> VertexAttributePointerList;
|
||||
|
||||
class VAOError : public Error<VAOError> {
|
||||
using Base = Error<VAOError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INVALID_ATTRIBUTE, INVALID_VAO
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class VAO : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
using Codes = VAOError::Codes;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
VAO() = default;
|
||||
VAO(const VertexAttributePointerList&);
|
||||
VAO(VAO&&);
|
||||
|
||||
VAO& operator=(VAO&&);
|
||||
|
||||
virtual void bind() const override {
|
||||
if(_id) {
|
||||
glBindVertexArray(_id);
|
||||
} else {
|
||||
THROW(VAOError(Codes::INVALID_VAO));
|
||||
}
|
||||
}
|
||||
virtual void unbind() const override { glBindVertexArray(0); }
|
||||
|
||||
VertexAttributePointerList attributes() const;
|
||||
VertexAttributePointerList attributes(const VertexAttributePointerList&);
|
||||
VertexAttributePointer attr(GLuint) const;
|
||||
void enable() const;
|
||||
void enable(GLuint) const;
|
||||
void disable() const;
|
||||
void disable(GLuint) const;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
VertexAttributePointerList _attrs;
|
||||
|
||||
virtual void remove() override {
|
||||
if(_id) {
|
||||
disable();
|
||||
bind();
|
||||
glDeleteVertexArrays(1, &_id);
|
||||
_id = 0;
|
||||
}
|
||||
}
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
glGenVertexArrays(1, &_id);
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
using VBO = ArrayBuffer<false>;
|
||||
using VertBufVec = SharedVector<VBO>;
|
||||
using EBO = ElementBuffer<false>;
|
||||
|
||||
struct VertexData {
|
||||
std::shared_ptr<VBO> vbo;
|
||||
VertexAttributeList attrs;
|
||||
};
|
||||
|
||||
using VertexDataVec = std::vector<VertexData>;
|
||||
|
||||
class VertexGroup {
|
||||
public:
|
||||
VertexGroup(VertexGroup&&);
|
||||
VertexGroup& operator=(VertexGroup&&);
|
||||
|
||||
VertexGroup(const VertexData&);
|
||||
VertexGroup(const VertexDataVec&);
|
||||
VertexGroup(const ByteVector&, const VertexAttributeList&);
|
||||
|
||||
void bind() const {
|
||||
_ebo->bind();
|
||||
_vao->bind();
|
||||
}
|
||||
void unbind() const {
|
||||
_vao->unbind();
|
||||
_ebo->unbind();
|
||||
}
|
||||
|
||||
VertexDataVec getBuffers();
|
||||
VertexData getBuffers(size_t);
|
||||
size_t setBuffers(const VertexDataVec&);
|
||||
size_t addBuffer(const VertexData&);
|
||||
VertexData dropBuffer(size_t);
|
||||
|
||||
VertexAttributePointer attribute(size_t) const;
|
||||
void enableAttr(GLuint);
|
||||
void disableAttr(GLuint);
|
||||
void enableBuffer(size_t);
|
||||
void disableBuffer(size_t);
|
||||
void enable();
|
||||
void disable();
|
||||
|
||||
protected:
|
||||
VertexDataVec _vertex_data;
|
||||
std::shared_ptr<EBO> _ebo;
|
||||
std::shared_ptr<VAO> _vao;
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_VERTEX_ARRAY
|
||||
@ -4,22 +4,42 @@
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBCore/Utils.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
class GLError : public std::runtime_error {
|
||||
class OpenGLError : public Error<OpenGLError> {
|
||||
using Base = Error<OpenGLError>;
|
||||
|
||||
public:
|
||||
GLError(const std::string&);
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INIT_FAILED, GLFW_INTIALIZED, GLAD_FAILED
|
||||
};
|
||||
|
||||
class WindowError : public std::runtime_error {
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class WindowError : public Error<WindowError> {
|
||||
using Base = Error<WindowError>;
|
||||
|
||||
public:
|
||||
WindowError(const std::string&);
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INITIALIZED_WINDOW, NO_GLFW, INIT_FAILED
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class Window {
|
||||
|
||||
@ -1,193 +0,0 @@
|
||||
#pragma once
|
||||
#ifndef _NB_SHADER
|
||||
#define _NB_SHADER
|
||||
|
||||
#include <GLLoad.h>
|
||||
|
||||
#include <cctype>
|
||||
#include <cstring>
|
||||
#include <exception>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
#include <regex>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
// #define _PREPROC_FUNC_PARAMS_ (const ShaderPreprocessor&, ShaderUnit&, unsigned int, const std::string&, std::vector<uint8_t>&)
|
||||
|
||||
namespace NB {
|
||||
|
||||
class ShaderPreprocessorError : public std::runtime_error {
|
||||
public:
|
||||
enum Codes : unsigned char {
|
||||
NONE,
|
||||
FILE_NOT_FOUND,
|
||||
BUILTIN_NOT_FOUND,
|
||||
CUSTOM,
|
||||
UNDEFINED
|
||||
};
|
||||
|
||||
const Codes code;
|
||||
|
||||
ShaderPreprocessorError(const std::string&, const std::string& file="", int line=-1);
|
||||
ShaderPreprocessorError(Codes, const std::string& arg="", const std::string& file="", int line=-1);
|
||||
|
||||
protected:
|
||||
static std::string errorCodeParser(Codes, const std::string& arg="");
|
||||
};
|
||||
|
||||
class ShaderError : public std::runtime_error {
|
||||
public:
|
||||
ShaderError(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
|
||||
|
||||
protected:
|
||||
std::string formatString(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
|
||||
};
|
||||
|
||||
struct File {
|
||||
// typedef std::tuple<std::string, std::string, std::string> FilePath;
|
||||
struct FilePath {
|
||||
std::string dir;
|
||||
std::string basename;
|
||||
std::string ext;
|
||||
};
|
||||
FilePath path;
|
||||
std::stringstream src;
|
||||
std::map<unsigned int, std::shared_ptr<File>> include_map;
|
||||
|
||||
File() {}
|
||||
File(const File& rhs) { *this = rhs; }
|
||||
|
||||
File& operator=(const File& rhs) {
|
||||
path = rhs.path;
|
||||
src.str("");
|
||||
src << rhs.src.rdbuf();
|
||||
include_map = rhs.include_map;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
// File::FilePath get_file_path(std::string);
|
||||
|
||||
class ShaderPreprocessor;
|
||||
|
||||
enum OpenGLProfiles {
|
||||
Core,
|
||||
Compatibility,
|
||||
ES
|
||||
};
|
||||
|
||||
struct ShaderUnit {
|
||||
GLenum type = 0x0;
|
||||
File file;
|
||||
std::string preprocSource;
|
||||
std::map<std::string, std::string> defines;
|
||||
short vMajor=0, vMinor=0;
|
||||
OpenGLProfiles profile = Core;
|
||||
};
|
||||
|
||||
class ShaderPreprocessor;
|
||||
|
||||
class ShaderProgram {
|
||||
friend ShaderPreprocessor;
|
||||
public:
|
||||
ShaderProgram() {}
|
||||
ShaderProgram(const ShaderProgram& rhs) = delete;
|
||||
ShaderProgram(ShaderProgram&& rhs);
|
||||
|
||||
~ShaderProgram();
|
||||
|
||||
ShaderProgram& operator=(const ShaderProgram& rhs) = delete;
|
||||
ShaderProgram& operator=(ShaderProgram&& rhs);
|
||||
|
||||
std::vector<ShaderUnit> getShaders() const;
|
||||
ShaderUnit getShaders(unsigned int) const;
|
||||
void use() const;
|
||||
unsigned int id() const;
|
||||
|
||||
void setBool(const std::string& name, bool value) const;
|
||||
void setInt(const std::string& name, int value) const;
|
||||
void setUnsigned(const std::string& name, int value) const;
|
||||
void setFloat(const std::string& name, float value) const;
|
||||
void setMat4(const std::string& name, glm::mat4& value) const;
|
||||
|
||||
static ShaderProgram CreateShaderProgram(std::vector<ShaderUnit>&);
|
||||
|
||||
private:
|
||||
ShaderProgram(std::vector<ShaderUnit>& shaders) : _shader_units(shaders){}
|
||||
|
||||
std::vector<ShaderUnit> _shader_units;
|
||||
unsigned int _id;
|
||||
};
|
||||
|
||||
class ShaderPreprocessor {
|
||||
public:
|
||||
typedef ShaderPreprocessorError::Codes Codes;
|
||||
|
||||
enum TokenType {
|
||||
TK,
|
||||
DR,
|
||||
WS,
|
||||
NL,
|
||||
LC,
|
||||
BC
|
||||
};
|
||||
static std::string TokenName(const TokenType&);
|
||||
|
||||
std::map<std::string, GLenum> AcceptedExtensions = {
|
||||
{".frag", GL_FRAGMENT_SHADER},
|
||||
{".fs", GL_FRAGMENT_SHADER},
|
||||
{".vert", GL_VERTEX_SHADER},
|
||||
{".vs", GL_VERTEX_SHADER},
|
||||
{".tess", 0x0},
|
||||
{".geom", GL_GEOMETRY_SHADER},
|
||||
{".comp", 0x0},
|
||||
{".shad", 0x0},
|
||||
{".glsl", 0x0}
|
||||
};
|
||||
std::map<std::string, OpenGLProfiles> AcceptedProfiles {
|
||||
{"core", Core},
|
||||
{"compatibility", Compatibility},
|
||||
{"es", ES}
|
||||
};
|
||||
std::vector<std::string> Directories;
|
||||
std::map<std::string, std::string> BuiltIns;
|
||||
|
||||
ShaderPreprocessor();
|
||||
|
||||
|
||||
File load(const std::string, bool builtin_first=false) const;
|
||||
ShaderUnit& preprocess(const std::string&, ShaderUnit&) const;
|
||||
ShaderUnit preprocess(File, GLenum shader_type=0x0) const;
|
||||
ShaderUnit preprocess(const std::string&, GLenum shader_type=0x0) const;
|
||||
ShaderProgram ReloadFromFile(const ShaderProgram& rhs) const;
|
||||
ShaderProgram CreateShaderProgram(std::vector<std::string>) const;
|
||||
|
||||
private:
|
||||
typedef std::pair<TokenType, std::string> Token;
|
||||
typedef std::vector<std::string> StringVec;
|
||||
|
||||
inline bool directive_dispatch(ShaderUnit&, const std::string&) const;
|
||||
inline std::vector<Token> tokenize(const std::string&) const;
|
||||
|
||||
inline bool preprocessor_include(ShaderUnit&, const StringVec&, const std::string&) const;
|
||||
inline bool preprocessor_version(ShaderUnit&, const StringVec&, const std::string&) const;
|
||||
inline bool preprocessor_define(ShaderUnit&, const StringVec&, const std::string&) const;
|
||||
// inline bool preprocessor_uniform(ShaderUnit&, const std::string&, const std::string&) const;
|
||||
|
||||
File loadFromBase(const std::string, const std::string base="") const;
|
||||
File loadFromDirectories(const std::string) const;
|
||||
File loadFromBuiltIn(const std::string) const;
|
||||
File load_BuiltInFirst(const std::string) const;
|
||||
File load_FilesFirst(const std::string) const;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@ -2,4 +2,25 @@
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::unordered_map<GLenum, std::string> BufferTypes({
|
||||
{GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
|
||||
{GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_BUFFER"}
|
||||
});
|
||||
|
||||
using BufferErrorCodes = BufferError::Codes;
|
||||
const std::string BufferError::type = "nb::BufferError";
|
||||
const ErrorCodeMap BufferError::ErrorMessages = {
|
||||
{ BufferErrorCodes::UNDEFINED, "Error" },
|
||||
{ BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" },
|
||||
{ BufferErrorCodes::INVALID_BUFFER, "Attempting operation on invalid buffer" },
|
||||
{ BufferErrorCodes::HANDLE_OVERWRITE, "Attempting to overwrite active buffer"}
|
||||
|
||||
};
|
||||
|
||||
template<>
|
||||
ArrayBuffer<false>::ArrayBuffer(const ByteVector& data_, GLenum usage_)
|
||||
: BufferType() {
|
||||
data(data_, usage_);
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,5 +1,6 @@
|
||||
#include "Camera.h"
|
||||
namespace NB {
|
||||
#include "Camera.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
// Camera class
|
||||
Camera::Camera(const Vec3& pos, const Vec3& tar, const Vec3& up) {
|
||||
|
||||
11
engine/NBGraphics/src/OGLObjects.cpp
Normal file
11
engine/NBGraphics/src/OGLObjects.cpp
Normal file
@ -0,0 +1,11 @@
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::string OGLError::type = "nb::OGLError";
|
||||
const ErrorCodeMap OGLError::ErrorMessages = {
|
||||
{ OGLError::Codes::UNDEFINED, "Error" },
|
||||
{OGLError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"}
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
75
engine/NBGraphics/src/ProgramPipeline.cpp
Normal file
75
engine/NBGraphics/src/ProgramPipeline.cpp
Normal file
@ -0,0 +1,75 @@
|
||||
#include "ProgramPipeline.hpp"
|
||||
|
||||
namespace nb{
|
||||
|
||||
using ShaderErrCodes = ShaderError::Codes;
|
||||
const std::string ShaderError::type = "nb::ShaderError";
|
||||
const ErrorCodeMap ShaderError::ErrorMessages = {
|
||||
{ShaderErrCodes::UNDEFINED, "Error"}
|
||||
};
|
||||
|
||||
using ProgramErrCodes = ProgramError::Codes;
|
||||
const std::string ProgramError::type = "nb::ProgramError";
|
||||
const ErrorCodeMap ProgramError::ErrorMessages = {
|
||||
{ProgramErrCodes::UNDEFINED, "Error"},
|
||||
{ProgramErrCodes::LINKING_ERROR, "Linker error"}
|
||||
};
|
||||
|
||||
Shader::Shader(GLenum target_, const std::string& source_) : target(target_) {
|
||||
declare();
|
||||
_success = status(GL_COMPILE_STATUS);
|
||||
}
|
||||
|
||||
Shader::Shader(Shader&& cpy) : target(cpy.target) {
|
||||
_id = cpy._id;
|
||||
}
|
||||
|
||||
Shader::operator bool() { return _success; }
|
||||
|
||||
GLint Shader::status(GLenum parameter) const {
|
||||
GLint param = 0;
|
||||
glGetShaderiv(_id, parameter, ¶m);
|
||||
return param;
|
||||
}
|
||||
|
||||
std::string Shader::log() const {
|
||||
GLint logsize = status(GL_INFO_LOG_LENGTH);
|
||||
char* log_ = new char[logsize];
|
||||
glGetShaderInfoLog(_id, logsize, NULL, log_);
|
||||
std::string ret(log_, logsize);
|
||||
delete[] log_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Program::Program(SharedVector<Shader> shaders_) {
|
||||
declare();
|
||||
for (auto shad_ptr : shaders_) {
|
||||
glAttachShader(_id, shad_ptr->id());
|
||||
}
|
||||
glLinkProgram(_id);
|
||||
_success = status(GL_LINK_STATUS);
|
||||
if (!_success) {
|
||||
WARN(log(), 0x01);
|
||||
}
|
||||
}
|
||||
|
||||
Program::operator bool() { return _success; }
|
||||
|
||||
GLint Program::status(GLenum parameter) const {
|
||||
GLint param = 0;
|
||||
glGetProgramiv(_id, parameter, ¶m);
|
||||
return param;
|
||||
}
|
||||
|
||||
std::string Program::log() const {
|
||||
GLint logsize = status(GL_INFO_LOG_LENGTH);
|
||||
char* log_ = new char[logsize];
|
||||
glGetProgramInfoLog(_id, logsize, NULL, log_);
|
||||
std::string ret(log_, logsize);
|
||||
delete[] log_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
10
engine/NBGraphics/src/Textures.cpp
Normal file
10
engine/NBGraphics/src/Textures.cpp
Normal file
@ -0,0 +1,10 @@
|
||||
#include "Textures.hpp"
|
||||
|
||||
namespace nb{
|
||||
|
||||
Texture::Texture(GLenum target_) : target(target_) {
|
||||
glGenTextures(1, &_id);
|
||||
}
|
||||
|
||||
|
||||
} // namespace nb
|
||||
@ -1,225 +0,0 @@
|
||||
#include "VAOManager.hpp"
|
||||
|
||||
namespace NB {
|
||||
|
||||
using BufferManagerPointer = std::shared_ptr<Buffer>;
|
||||
|
||||
VAOManager::VAOManager() { glGenVertexArrays(1, &_id); }
|
||||
|
||||
VAOManager::VAOManager(
|
||||
std::vector<BufferManagerPointer> vert_bufs,
|
||||
BufferManagerPointer elmt_buf,
|
||||
const VertexAttributeList& vert_attrs
|
||||
) : VAOManager() {
|
||||
_elmt_buffer = elmt_buf;
|
||||
for (BufferManagerPointer vb : vert_bufs) {
|
||||
_vert_buffers[vb->id()] = vb;
|
||||
}
|
||||
if (vert_attrs.size()!=0) {
|
||||
generate(vert_attrs);
|
||||
}
|
||||
}
|
||||
|
||||
VAOManager::VAOManager(VAOManager&& rhs) { *this = std::move(rhs); }
|
||||
|
||||
VAOManager& VAOManager::operator=(VAOManager&& rhs) {
|
||||
remove();
|
||||
_vert_buffers = rhs._vert_buffers;
|
||||
_elmt_buffer = rhs._elmt_buffer;
|
||||
_vert_attrs = rhs._vert_attrs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::getLayout() const { return _vert_attrs; }
|
||||
|
||||
GLuint VAOManager::id() const { return _id; }
|
||||
|
||||
bool VAOManager::isInitialized() const {
|
||||
return _id && glIsVertexArray(_id);
|
||||
}
|
||||
|
||||
void VAOManager::remove() const {
|
||||
bind();
|
||||
for (int i{0}; i < _vert_attrs.size(); ++i) {
|
||||
glDisableVertexAttribArray(i);
|
||||
}
|
||||
unbind();
|
||||
glDisableVertexAttribArray(_id);
|
||||
}
|
||||
|
||||
unsigned int VAOManager::vertSize(GLuint id) const {
|
||||
unsigned int size = 0;
|
||||
for (const VertexAttribute& va : _vert_attrs) {
|
||||
if (va.ptr.buffer == id) {
|
||||
size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
|
||||
}
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
std::vector<BufferManagerPointer> VAOManager::getVertexBuffers() const {
|
||||
std::vector<BufferManagerPointer> ret;
|
||||
for (const auto& i : _vert_buffers) {
|
||||
ret.emplace_back(i.second);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
RawVec VAOManager::attributeData(unsigned int i) {
|
||||
if (i <= _vert_attrs.size()) {
|
||||
throw std::out_of_range("No vertex attribute exists for specified index");
|
||||
}
|
||||
VertexAttribute attr = _vert_attrs[i];
|
||||
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
|
||||
RawVec data = buffer->data();
|
||||
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
|
||||
RawVec ret((buffer->size()-attr.ptr.offset-attr_size)*attr_size/attr.ptr.stride);
|
||||
int data_size = data.size();
|
||||
for (int i{0}; i < data_size; ++i) {
|
||||
if (isIndexInVertexAttribute(i, attr)) {
|
||||
ret[i] = data[i];
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
RawVec VAOManager::attributeData(unsigned int i, const RawVec& new_data) {
|
||||
if (i >= _vert_attrs.size()) {
|
||||
throw std::out_of_range("No vertex attribute exists for specified index.");
|
||||
}
|
||||
VertexAttribute attr = _vert_attrs[i];
|
||||
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
|
||||
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
|
||||
unsigned int offset = attr.ptr.offset;
|
||||
unsigned int num_verts = buffer->size() / vertSize(buffer->id());
|
||||
if (num_verts*attr_size != new_data.size()) {
|
||||
// WHY HERE????
|
||||
THROW_VAO_ERROR(
|
||||
"Input data size of " + std::to_string(new_data.size())
|
||||
+ " does not match data size for requested vertex attribute of total size " + std::to_string(num_verts*attr_size)
|
||||
+ "."
|
||||
);
|
||||
}
|
||||
uint64_t pos = uint64_t(new_data.data());
|
||||
for (int i{0}; i<num_verts; i++) {
|
||||
buffer->data((void*)(pos+i*attr_size), offset+i*attr.ptr.stride, attr_size);
|
||||
}
|
||||
return RawVec(new_data);
|
||||
}
|
||||
|
||||
void VAOManager::bind() const {
|
||||
glBindVertexArray(_id);
|
||||
if (_elmt_buffer) { _elmt_buffer->bind(); }
|
||||
}
|
||||
|
||||
void VAOManager::unbind() const {
|
||||
glBindVertexArray(0);
|
||||
if (_elmt_buffer) { _elmt_buffer->unbind(); }
|
||||
}
|
||||
|
||||
void VAOManager::addVBO(BufferManagerPointer vert_buf) {
|
||||
GLuint vert_id = vert_buf->id();
|
||||
if (_vert_buffers.find(vert_id) == _vert_buffers.end()) {
|
||||
_vert_buffers[vert_buf->id()] = vert_buf;
|
||||
} else {
|
||||
THROW_VAO_ERROR("Attempting to add identical VBO id of " + std::to_string(vert_id) + ".");
|
||||
}
|
||||
}
|
||||
|
||||
void VAOManager::changeEBO(BufferManagerPointer ebo) {
|
||||
_elmt_buffer = ebo;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::addVertexAttributes(const VertexAttributeList& vert_attrs) {
|
||||
VertexAttributeList curr_vas = _vert_attrs;
|
||||
curr_vas.insert(curr_vas.end(), vert_attrs.begin(), vert_attrs.end());
|
||||
try {
|
||||
throw checkValid(curr_vas);
|
||||
} catch (VAOError vaoe) {
|
||||
if (vaoe.error) {
|
||||
THROW_VAO_ERROR(vaoe.what());
|
||||
}
|
||||
}
|
||||
_vert_attrs = curr_vas;
|
||||
generate();
|
||||
return _vert_attrs;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::addVertexAttributes(VertexAttribute vert_attr) {
|
||||
return addVertexAttributes({vert_attr});
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::generate() {
|
||||
bind();
|
||||
unsigned int num_attrs = _vert_attrs.size();
|
||||
VertexAttribute* va;
|
||||
for (int i = 0; i < num_attrs; ++i) {
|
||||
va = &(_vert_attrs[i]);
|
||||
_vert_buffers[va->ptr.buffer]->bind();
|
||||
glVertexAttribPointer(
|
||||
i,
|
||||
va->GLSLSize,
|
||||
va->GLSLType,
|
||||
va->GLSLNormalization,
|
||||
va->ptr.stride,
|
||||
(void*)va->ptr.offset
|
||||
);
|
||||
glVertexAttribDivisor(i, va->ptr.divisor);
|
||||
glEnableVertexAttribArray(i);
|
||||
}
|
||||
if (_elmt_buffer != nullptr) {
|
||||
_elmt_buffer->bind();
|
||||
}
|
||||
unbind();
|
||||
return _vert_attrs;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::generate(VertexAttributeList vert_attrs) {
|
||||
try {
|
||||
throw checkValid(vert_attrs);
|
||||
} catch (VAOError vaoe) {
|
||||
if (vaoe.error) {
|
||||
THROW_VAO_ERROR(vaoe.what());
|
||||
}
|
||||
}
|
||||
_vert_attrs.swap(vert_attrs);
|
||||
return generate();
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::changeLayout(unsigned int i, VertexAttributePointer vap) {
|
||||
_vert_attrs[i].ptr = vap;
|
||||
bind();
|
||||
const VertexAttribute* va = &(_vert_attrs[i]);
|
||||
glDisableVertexAttribArray(i);
|
||||
_vert_buffers[va->ptr.buffer]->bind();
|
||||
glVertexAttribPointer(
|
||||
_id,
|
||||
va->GLSLSize,
|
||||
va->GLSLType,
|
||||
va->GLSLNormalization,
|
||||
va->ptr.stride,
|
||||
(void*)va->ptr.offset
|
||||
);
|
||||
glVertexAttribDivisor(i, va->ptr.divisor);
|
||||
glEnableVertexAttribArray(i);
|
||||
unbind();
|
||||
return _vert_attrs;
|
||||
}
|
||||
|
||||
VAOError VAOManager::checkValid(const VertexAttributeList& vert_attrs) {
|
||||
GLuint va_id;
|
||||
unsigned int num_attrs = vert_attrs.size();
|
||||
for (int i = 0; i < num_attrs; ++i) {
|
||||
va_id = vert_attrs[i].ptr.buffer;
|
||||
if (_vert_buffers.find(va_id) == _vert_buffers.cend()) {
|
||||
return VAOError("Attempting to point to unknown VBO of id " + std::to_string(va_id) +
|
||||
" at Vertex Attribute " + std::to_string(i) + ".");
|
||||
}
|
||||
if (vert_attrs[i].ptr.stride<0) {
|
||||
return VAOError("Invalid stride value at Vertex Attribute " + std::to_string(i) + ".");
|
||||
}
|
||||
}
|
||||
return VAOError(false);
|
||||
}
|
||||
|
||||
} // namespace NB
|
||||
231
engine/NBGraphics/src/VertexArray.cpp
Normal file
231
engine/NBGraphics/src/VertexArray.cpp
Normal file
@ -0,0 +1,231 @@
|
||||
#include "VertexArray.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
using VAOErrorCodes = VAOError::Codes;
|
||||
const std::string VAOError::type = "nb::VAOError";
|
||||
const ErrorCodeMap VAOError::ErrorMessages = {
|
||||
{ VAOErrorCodes::UNDEFINED, "Error" },
|
||||
{ VAOErrorCodes::INVALID_ATTRIBUTE, "Targeting invalid attribute"},
|
||||
{ VAOErrorCodes::INVALID_VAO, "Targeting invalid VAO" }
|
||||
};
|
||||
|
||||
VAO::VAO(const VertexAttributePointerList& attr_ptrs) {
|
||||
attributes(attr_ptrs);
|
||||
}
|
||||
|
||||
VAO::VAO(VAO&& other) {
|
||||
*this = std::move(other);
|
||||
}
|
||||
|
||||
VAO& VAO::operator=(VAO&& rhs) {
|
||||
_id = rhs._id;
|
||||
_attrs = rhs._attrs;
|
||||
|
||||
rhs._id = 0;
|
||||
rhs._attrs = {};
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
VertexAttributePointerList VAO::attributes() const {
|
||||
return _attrs;
|
||||
}
|
||||
|
||||
VertexAttributePointerList VAO::attributes(const VertexAttributePointerList& attrs_) {
|
||||
declare();
|
||||
disable();
|
||||
_attrs = attrs_;
|
||||
bind();
|
||||
for (auto attr_ptr : attrs_) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, attr_ptr.buffer);
|
||||
GLuint idx = attr_ptr.index;
|
||||
glVertexAttribPointer(
|
||||
idx,
|
||||
attr_ptr.attribute.GLSLSize,
|
||||
attr_ptr.attribute.GLSLType,
|
||||
attr_ptr.attribute.GLSLNormalization,
|
||||
attr_ptr.attribute.layout.stride,
|
||||
(void*)attr_ptr.attribute.layout.offset
|
||||
);
|
||||
glEnableVertexAttribArray(idx);
|
||||
}
|
||||
unbind();
|
||||
return _attrs;
|
||||
}
|
||||
|
||||
VertexAttributePointer VAO::attr(GLuint idx) const {
|
||||
for (auto attr_ptr : _attrs) {
|
||||
if (idx == attr_ptr.index) {
|
||||
return attr_ptr;
|
||||
}
|
||||
}
|
||||
THROW(VAOError(Codes::INVALID_ATTRIBUTE));
|
||||
}
|
||||
|
||||
void VAO::enable() const {
|
||||
if (_id) {
|
||||
bind();
|
||||
for(auto attr_ptr : _attrs) {
|
||||
glEnableVertexAttribArray(attr_ptr.index);
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
void VAO::enable(GLuint idx) const {
|
||||
if(_id) {
|
||||
bind();
|
||||
glEnableVertexAttribArray(attr(idx).index);
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
void VAO::disable() const {
|
||||
if(_id) {
|
||||
bind();
|
||||
for(auto attr_ptr : _attrs) {
|
||||
glDisableVertexAttribArray(attr_ptr.index);
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
void VAO::disable(GLuint idx) const {
|
||||
if(_id) {
|
||||
bind();
|
||||
glDisableVertexAttribArray(attr(idx).index);
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
VertexGroup::VertexGroup(VertexGroup&& other) {
|
||||
*this = std::move(other);
|
||||
}
|
||||
|
||||
VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
|
||||
_vertex_data = rhs._vertex_data;
|
||||
_ebo = rhs._ebo;
|
||||
_vao = rhs._vao;
|
||||
|
||||
rhs._vertex_data = {};
|
||||
rhs._ebo = nullptr;
|
||||
rhs._vao = nullptr;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
VertexGroup::VertexGroup(const VertexDataVec& vertex_data_)
|
||||
: _vao(std::make_shared<VAO>()), _ebo(std::make_shared<EBO>()) {
|
||||
setBuffers(vertex_data_);
|
||||
}
|
||||
|
||||
VertexGroup::VertexGroup(const VertexData& vertex_data_)
|
||||
: VertexGroup(VertexDataVec({vertex_data_})) {}
|
||||
|
||||
VertexGroup::VertexGroup(
|
||||
const ByteVector& data_,
|
||||
const VertexAttributeList& attrs_
|
||||
) : VertexGroup({std::make_shared<VBO>(data_), attrs_}) {}
|
||||
|
||||
size_t VertexGroup::addBuffer(const VertexData& vertex_data_) {
|
||||
VertexData data = vertex_data_;
|
||||
_vertex_data.emplace_back(data);
|
||||
VertexAttributePointerList attrs = _vao->attributes();
|
||||
GLuint idx = attrs.size();
|
||||
for (auto attr : data.attrs) {
|
||||
attrs.emplace_back(
|
||||
VertexAttributePointer{attr, data.vbo->id(),idx}
|
||||
);
|
||||
idx++;
|
||||
}
|
||||
_vao->attributes(attrs);
|
||||
return _vertex_data.size();
|
||||
}
|
||||
|
||||
VertexData VertexGroup::getBuffers(size_t idx) {
|
||||
return _vertex_data[idx];
|
||||
}
|
||||
|
||||
VertexDataVec VertexGroup::getBuffers() {
|
||||
return _vertex_data;
|
||||
}
|
||||
|
||||
size_t VertexGroup::setBuffers(const VertexDataVec& vertex_data_) {
|
||||
_vertex_data = vertex_data_;
|
||||
VertexAttributePointerList attr_ptrs;
|
||||
GLuint idx = 0;
|
||||
for (auto data : _vertex_data) {
|
||||
for (auto attr : data.attrs) {
|
||||
attr_ptrs.emplace_back(
|
||||
VertexAttributePointer{attr, data.vbo->id(), idx}
|
||||
);
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
_vao->attributes(attr_ptrs);
|
||||
return _vertex_data.size();
|
||||
}
|
||||
|
||||
VertexData VertexGroup::dropBuffer(size_t idx) {
|
||||
if (idx >= _vertex_data.size()) {
|
||||
THROW(BufferError(BufferError::Codes::INVALID_BUFFER));
|
||||
}
|
||||
VertexDataVec tmp;
|
||||
VertexData ret;
|
||||
size_t i = 0;
|
||||
for (auto buf : _vertex_data) {
|
||||
if (i == idx) {
|
||||
ret = tmp[idx];
|
||||
} else {
|
||||
tmp.emplace_back(buf);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
setBuffers(tmp);
|
||||
return ret;
|
||||
}
|
||||
|
||||
VertexAttributePointer VertexGroup::attribute(size_t idx_) const {
|
||||
return _vao->attr(idx_);
|
||||
}
|
||||
|
||||
void VertexGroup::enableAttr(GLuint idx) {
|
||||
bind();
|
||||
_vao->enable(idx);
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::disableAttr(GLuint idx) {
|
||||
bind();
|
||||
_vao->disable(idx);
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::disableBuffer(size_t idx) {
|
||||
auto buf_idx = _vertex_data[idx].vbo->id();
|
||||
bind();
|
||||
for (auto attr : _vao->attributes()) {
|
||||
if (attr.buffer == buf_idx) {
|
||||
_vao->disable(attr.index);
|
||||
}
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::enableBuffer(size_t idx) {
|
||||
auto buf_idx = _vertex_data[idx].vbo->id();
|
||||
bind();
|
||||
for (auto attr : _vao->attributes()) {
|
||||
if (attr.buffer == buf_idx) {
|
||||
_vao->enable(attr.index);
|
||||
}
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::enable() { _vao->enable(); }
|
||||
|
||||
void VertexGroup::disable() { _vao->disable(); }
|
||||
|
||||
} // namespace nb
|
||||
@ -16,9 +16,23 @@ static std::map<int, int> defailt_window_hints = {
|
||||
#endif
|
||||
};
|
||||
|
||||
GLError::GLError(const std::string& msg) : std::runtime_error(msg) {}
|
||||
using OpenGLErrorCodes = OpenGLError::Codes;
|
||||
const std::string OpenGLError::type = "nb::OpenGLError";
|
||||
const ErrorCodeMap OpenGLError::ErrorMessages = {
|
||||
{OpenGLErrorCodes::UNDEFINED, "Error"},
|
||||
{OpenGLErrorCodes::INIT_FAILED, "GLFW initialization failed"},
|
||||
{OpenGLErrorCodes::GLFW_INTIALIZED, "GLFW has already been initialized"},
|
||||
{OpenGLErrorCodes::GLAD_FAILED, "GLAD initialization failed"}
|
||||
};
|
||||
|
||||
WindowError::WindowError(const std::string &msg) : std::runtime_error(msg) {}
|
||||
using WindowErrorCodes = WindowError::Codes;
|
||||
const std::string WindowError::type = "nb::WindowError";
|
||||
const ErrorCodeMap WindowError::ErrorMessages = {
|
||||
{WindowErrorCodes::UNDEFINED, "Error"},
|
||||
{WindowErrorCodes::INITIALIZED_WINDOW, "Window already initialized"},
|
||||
{WindowErrorCodes::NO_GLFW, "GLFW has not been initialized"},
|
||||
{WindowErrorCodes::INIT_FAILED, "Could not intialized window"}
|
||||
};
|
||||
|
||||
int Window::getGLFWHint(int hint_key) {
|
||||
if (GLFWHints.find(hint_key) == GLFWHints.end()) {
|
||||
@ -30,7 +44,7 @@ int Window::getGLFWHint(int hint_key) {
|
||||
|
||||
int Window::setGLFWHint(int hint_key, int hint_val) {
|
||||
if (Window::_glfw_init) {
|
||||
throw GLError("Cannot set GLFW hint after window is initialized.");
|
||||
THROW(OpenGLError(OpenGLErrorCodes::GLFW_INTIALIZED));
|
||||
} else {
|
||||
GLFWHints[hint_key] = hint_val;
|
||||
}
|
||||
@ -60,7 +74,7 @@ Window::Window(const uint16_t x, const uint16_t y, const char* initName, GLFWmon
|
||||
Window::_glfw_init = true;
|
||||
} else {
|
||||
if (Window::StrictInitialization) {
|
||||
throw GLError("Failed to load GLFW with glfwInit()="+std::to_string(glfwResponse)+".");
|
||||
THROW(OpenGLError(OpenGLErrorCodes::INIT_FAILED));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -103,7 +117,7 @@ int Window::getWindowHint(int hint_key) const {
|
||||
|
||||
int Window::setWindowHint(int hint_key, int hint_val) {
|
||||
if (_init) {
|
||||
throw WindowError("Cannot set window hint after window is initialized.");
|
||||
THROW(WindowError(WindowErrorCodes::INITIALIZED_WINDOW));
|
||||
} else {
|
||||
windowHints[hint_key] = hint_val;
|
||||
}
|
||||
@ -112,7 +126,7 @@ int Window::setWindowHint(int hint_key, int hint_val) {
|
||||
|
||||
int Window::init() {
|
||||
if (!_glfw_init) {
|
||||
throw GLError("GLFW has not been initialized.");
|
||||
THROW(WindowError(WindowErrorCodes::NO_GLFW));
|
||||
}
|
||||
for (const auto& hint : windowHints) {
|
||||
glfwWindowHint(hint.first, hint.second);
|
||||
@ -123,7 +137,7 @@ int Window::init() {
|
||||
Window::WindowContexts.erase(window);
|
||||
if (Window::WindowContexts.size()==0 && Window::_glfw_init) { glfwTerminate(); }
|
||||
if (Window::StrictInitialization) {
|
||||
throw WindowError("Could not create window in glfwCreateWindow().");
|
||||
THROW(WindowError(WindowErrorCodes::INIT_FAILED));
|
||||
}
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
@ -133,10 +147,7 @@ int Window::init() {
|
||||
if (!gladResponse) {
|
||||
Window::checkKillGLFW();
|
||||
if (Window::StrictInitialization) {
|
||||
throw GLError("Failed to load GLAD with \
|
||||
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)="+\
|
||||
std::to_string(gladResponse)+"."
|
||||
);
|
||||
THROW(OpenGLError(OpenGLErrorCodes::GLAD_FAILED));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,742 +0,0 @@
|
||||
#include "Shader.h"
|
||||
|
||||
// #define _PREPROC_FUNC_PARAM_NAMES_ (const ShaderPreprocessor& proc, ShaderUnit& shad, unsigned int linenum, const std::string& line, std::vector<uint8_t>& params)
|
||||
|
||||
namespace NB{
|
||||
|
||||
File::FilePath get_file_path(std::string name) {
|
||||
const std::vector<char> allowed_special_chars = {
|
||||
'.', '!', '#', '$', '%', '&', '\'', '(', ')', '+', ',', '-', ';', '=', '@', '[', ']', '^', '_', '`', '~'
|
||||
};
|
||||
std::vector<std::string> path = {""};
|
||||
for (const char c : name) {
|
||||
if (c == '/' || c == '\\') {
|
||||
path.push_back("");
|
||||
} else if (std::isalnum(c)) {
|
||||
path.back() += c;
|
||||
} else {
|
||||
bool spec_char_found = false;
|
||||
for (const char sc : allowed_special_chars) {
|
||||
if (c == sc) {
|
||||
path.back() += c;
|
||||
spec_char_found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!spec_char_found) {
|
||||
throw std::runtime_error("'" + name + "' is not valid filepath.");
|
||||
}
|
||||
}
|
||||
}
|
||||
File::FilePath ret;
|
||||
for (const auto& tk : path) {
|
||||
if (tk == path.back()) {
|
||||
size_t period = tk.find(".");
|
||||
if (period == std::string::npos) {
|
||||
ret.basename = tk;
|
||||
ret.ext = "";
|
||||
} else {
|
||||
ret.basename = tk.substr(0, period);
|
||||
ret.ext = tk.substr(period);
|
||||
}
|
||||
} else {
|
||||
ret.dir += tk + "/";
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ShaderPreprocessorError class
|
||||
ShaderPreprocessorError::ShaderPreprocessorError(
|
||||
const std::string& msg,
|
||||
const std::string& file,
|
||||
int line
|
||||
) : code(Codes::UNDEFINED), std::runtime_error(formatDebugString(msg, file, line)) {}
|
||||
|
||||
ShaderPreprocessorError::ShaderPreprocessorError(
|
||||
Codes err_code,
|
||||
const std::string& arg,
|
||||
const std::string& file,
|
||||
int line
|
||||
) : code(err_code), std::runtime_error(formatDebugString(errorCodeParser(err_code, arg), file, line)) {}
|
||||
|
||||
std::string ShaderPreprocessorError::errorCodeParser(Codes err_code, const std::string& arg) {
|
||||
switch(err_code) {
|
||||
case Codes::FILE_NOT_FOUND:
|
||||
return "File '" + arg + "' not found.";
|
||||
case Codes::BUILTIN_NOT_FOUND:
|
||||
return "Built-in '" + arg + "' not found.";
|
||||
case Codes::CUSTOM:
|
||||
case Codes::UNDEFINED:
|
||||
return arg;
|
||||
case Codes::NONE:
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
// ShaderError class
|
||||
ShaderError::ShaderError(
|
||||
const std::string& msg,
|
||||
const char* shad,
|
||||
const std::string& file,
|
||||
int line
|
||||
) : std::runtime_error(formatString(msg, shad, file, line)) {}
|
||||
|
||||
std::string ShaderError::formatString(
|
||||
const std::string& msg,
|
||||
const char* shad,
|
||||
const std::string& file,
|
||||
int line
|
||||
) {
|
||||
std::stringstream ret;
|
||||
if (file != "") {
|
||||
ret << "In file " << file;
|
||||
if (line >= 0) {
|
||||
ret << " at line " << line;
|
||||
}
|
||||
ret << ":\n\t";
|
||||
}
|
||||
ret << msg;
|
||||
if (shad != nullptr) {
|
||||
ret << " with shader error: " << shad;
|
||||
}
|
||||
return ret.str();
|
||||
}
|
||||
|
||||
// ShaderPreprocessor class
|
||||
std::string ShaderPreprocessor::TokenName(const ShaderPreprocessor::TokenType& x) {
|
||||
switch(x) {
|
||||
case TK:
|
||||
return "Token";
|
||||
break;
|
||||
case DR:
|
||||
return "Directive";
|
||||
break;
|
||||
case WS:
|
||||
return "Whitespace";
|
||||
break;
|
||||
case NL:
|
||||
return "NewLine";
|
||||
break;
|
||||
case LC:
|
||||
return "LineComment";
|
||||
break;
|
||||
case BC:
|
||||
return "BlockComment";
|
||||
break;
|
||||
default:
|
||||
return "Unrecognized";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ShaderPreprocessor::ShaderPreprocessor() {}
|
||||
|
||||
File ShaderPreprocessor::loadFromBase(const std::string path, const std::string base) const {
|
||||
File ret;
|
||||
std::ifstream filestream;
|
||||
filestream.open(base + path);
|
||||
if (filestream.is_open()) {
|
||||
ret.path = get_file_path(base + path);
|
||||
ret.src << filestream.rdbuf();
|
||||
return ret;
|
||||
}
|
||||
filestream.close();
|
||||
std::string ext;
|
||||
for (const auto& kv : AcceptedExtensions) {
|
||||
ext = kv.first;
|
||||
filestream.open(base + path + ext);
|
||||
if (filestream.is_open()) {
|
||||
ret.path = get_file_path(base + path + ext);
|
||||
ret.src << filestream.rdbuf();
|
||||
return ret;
|
||||
}
|
||||
filestream.close();
|
||||
}
|
||||
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, base + path);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::loadFromDirectories(const std::string name) const {
|
||||
File ret;
|
||||
std::ifstream fstream;
|
||||
for (const std::string& path : Directories) {
|
||||
fstream.open(path + name);
|
||||
if (fstream.is_open()) {
|
||||
ret.path = get_file_path(path + name);
|
||||
ret.src << fstream.rdbuf();
|
||||
return ret;
|
||||
}
|
||||
fstream.close();
|
||||
}
|
||||
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, name);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::load(const std::string path, bool builtin_first) const {
|
||||
if(builtin_first) {
|
||||
return load_BuiltInFirst(path);
|
||||
}
|
||||
return load_FilesFirst(path);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::loadFromBuiltIn(const std::string name) const {
|
||||
File ret;
|
||||
//std::stringstream ret;
|
||||
decltype(BuiltIns)::const_iterator builtin_it = BuiltIns.find(name);
|
||||
if (builtin_it != BuiltIns.end()) {
|
||||
ret.path = File::FilePath{"builtin:", name, ""};
|
||||
ret.src << builtin_it->second;
|
||||
return ret;
|
||||
}
|
||||
throw ShaderPreprocessorError(Codes::BUILTIN_NOT_FOUND, name);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::load_FilesFirst(const std::string path) const {
|
||||
try {
|
||||
return loadFromBase(path);
|
||||
} catch (ShaderPreprocessorError e) {
|
||||
if (e.code == Codes::FILE_NOT_FOUND) {
|
||||
try {
|
||||
return loadFromDirectories(path);
|
||||
} catch (ShaderPreprocessorError f) {
|
||||
if (f.code == Codes::FILE_NOT_FOUND) {
|
||||
try {
|
||||
return loadFromBuiltIn(path);
|
||||
} catch(ShaderPreprocessorError g) {
|
||||
if (g.code == Codes::BUILTIN_NOT_FOUND) {
|
||||
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, path);
|
||||
} else { throw g; }
|
||||
}
|
||||
} else { throw f; }
|
||||
}
|
||||
} else { throw e; }
|
||||
}
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::load_BuiltInFirst(const std::string path) const {
|
||||
try {
|
||||
return loadFromBuiltIn(path);
|
||||
} catch (ShaderPreprocessorError f) {
|
||||
if (f.code == Codes::BUILTIN_NOT_FOUND) {
|
||||
try {
|
||||
return loadFromDirectories(path);
|
||||
} catch (ShaderPreprocessorError e) {
|
||||
if (e.code == Codes::FILE_NOT_FOUND) {
|
||||
return loadFromBase(path);
|
||||
} else {
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
throw f;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::vector<ShaderPreprocessor::Token> ShaderPreprocessor::tokenize(const std::string& code) const {
|
||||
enum State {
|
||||
FSlash,
|
||||
WhiteSpace,
|
||||
LineComment,
|
||||
BlockComment,
|
||||
BlockCommentEndStar,
|
||||
Directive,
|
||||
Token
|
||||
};
|
||||
|
||||
std::vector<ShaderPreprocessor::Token> tks;
|
||||
|
||||
std::string token = "";
|
||||
State state = WhiteSpace;
|
||||
for(char c : code) {
|
||||
if (c==13) {
|
||||
continue;
|
||||
}
|
||||
switch(state) {
|
||||
case WhiteSpace:
|
||||
if (c=='/') {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
token = c;
|
||||
state = FSlash;
|
||||
} else if (c=='#') {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
token = c;
|
||||
state = Directive;
|
||||
} else if (c=='\n') {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (std::isblank(c)) {
|
||||
token += c;
|
||||
} else {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
token = c;
|
||||
state = Token;
|
||||
}
|
||||
break;
|
||||
case FSlash:
|
||||
if (c=='/') {
|
||||
token += c;
|
||||
state = LineComment;
|
||||
} else if (c=='*') {
|
||||
token += c;
|
||||
state = BlockComment;
|
||||
} else if (c=='\n') {
|
||||
tks.push_back({TK, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (std::isblank(c)) {
|
||||
tks.push_back({TK, token});
|
||||
token = c;
|
||||
}else {
|
||||
token += c;
|
||||
state = Token;
|
||||
}
|
||||
break;
|
||||
case LineComment:
|
||||
if (c=='\n') {
|
||||
tks.push_back({LC, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else {
|
||||
token += c;
|
||||
}
|
||||
break;
|
||||
case BlockComment:
|
||||
token += c;
|
||||
if (c=='*') {
|
||||
state = BlockCommentEndStar;
|
||||
}
|
||||
break;
|
||||
case BlockCommentEndStar:
|
||||
token += c;
|
||||
if (c=='/') {
|
||||
tks.push_back({BC, token});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else {
|
||||
state = BlockComment;
|
||||
}
|
||||
break;
|
||||
case Directive:
|
||||
if (c=='\n') {
|
||||
tks.push_back({DR, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (c=='/') {
|
||||
tks.push_back({DR, token});
|
||||
token = c;
|
||||
state = FSlash;
|
||||
} else {
|
||||
token += c;
|
||||
}
|
||||
break;
|
||||
case Token:
|
||||
if (c=='\n') {
|
||||
tks.push_back({TK, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (std::isblank(c)) {
|
||||
tks.push_back({TK, token});
|
||||
token = c;
|
||||
state = WhiteSpace;
|
||||
} else if (c=='/') {
|
||||
tks.push_back({TK, token});
|
||||
token = c;
|
||||
state = FSlash;
|
||||
}else {
|
||||
token += c;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
switch(state) {
|
||||
case WhiteSpace:
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
case FSlash:
|
||||
tks.push_back({TK, token});
|
||||
break;
|
||||
case LineComment:
|
||||
tks.push_back({LC, token});
|
||||
break;
|
||||
case BlockComment:
|
||||
case BlockCommentEndStar:
|
||||
tks.push_back({BC, token});
|
||||
break;
|
||||
case Directive:
|
||||
tks.push_back({DR, token});
|
||||
break;
|
||||
case Token:
|
||||
tks.push_back({TK, token});
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return tks;
|
||||
}
|
||||
|
||||
ShaderUnit& ShaderPreprocessor::preprocess(const std::string& code, ShaderUnit& shad) const {
|
||||
typedef ShaderPreprocessor::Token Token;
|
||||
std::vector<Token> tks = tokenize(code);
|
||||
|
||||
for (int i{0}; i < tks.size(); ++i) {
|
||||
switch(tks[i].first) {
|
||||
case DR:
|
||||
directive_dispatch(shad, tks[i].second);
|
||||
break;
|
||||
case TK:
|
||||
case NL:
|
||||
case LC:
|
||||
case BC:
|
||||
case WS:
|
||||
default:
|
||||
shad.preprocSource += tks[i].second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (shad.vMajor == 0 && shad.vMinor == 0) {
|
||||
shad.vMajor = 1;
|
||||
shad.vMinor = 10;
|
||||
}
|
||||
return shad;
|
||||
}
|
||||
|
||||
ShaderUnit ShaderPreprocessor::preprocess(File file, GLenum shader_type) const {
|
||||
ShaderUnit ret;
|
||||
ret.file = file;
|
||||
if (shader_type) {
|
||||
ret.type = shader_type;
|
||||
} else {
|
||||
decltype(AcceptedExtensions.begin()) find_type = AcceptedExtensions.find(file.path.ext);
|
||||
if (find_type != AcceptedExtensions.end()) {
|
||||
ret.type = find_type->second;
|
||||
}
|
||||
}
|
||||
preprocess(file.src.str(), ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
ShaderUnit ShaderPreprocessor::preprocess(const std::string& code, GLenum shader_type) const {
|
||||
File local;
|
||||
local.path = File::FilePath{"live:", "live", ".shad"};
|
||||
return preprocess(local, shader_type);
|
||||
}
|
||||
|
||||
ShaderProgram ShaderPreprocessor::CreateShaderProgram(std::vector<std::string> shads) const {
|
||||
std::vector<ShaderUnit> _shader_units;
|
||||
for (const auto& name : shads) {
|
||||
_shader_units.push_back(preprocess(load(name)));
|
||||
}
|
||||
return ShaderProgram::CreateShaderProgram(_shader_units);
|
||||
}
|
||||
|
||||
ShaderProgram ShaderPreprocessor::ReloadFromFile(const ShaderProgram& rhs) const {
|
||||
std::vector<std::string> shader_names;
|
||||
shader_names.reserve(rhs._shader_units.size());
|
||||
std::string filename;
|
||||
for (const ShaderUnit& shad : rhs._shader_units) {
|
||||
filename = shad.file.path.dir + shad.file.path.basename + shad.file.path.ext;
|
||||
shader_names.emplace_back(filename);
|
||||
}
|
||||
return CreateShaderProgram(shader_names);
|
||||
}
|
||||
|
||||
bool ShaderPreprocessor::directive_dispatch(ShaderUnit& shad, const std::string& line) const {
|
||||
StringVec dir_tks = {""};
|
||||
for (char c : line) {
|
||||
if (std::isblank(c)) {
|
||||
if (dir_tks.back() != "") {
|
||||
dir_tks.push_back("");
|
||||
}
|
||||
} else {
|
||||
dir_tks.back() += c;
|
||||
}
|
||||
}
|
||||
if (!dir_tks.size()) { return false; }
|
||||
|
||||
if (dir_tks[0][0] != '#') { return false; }
|
||||
|
||||
if (dir_tks[0] == "#define") {
|
||||
return preprocessor_define(shad, dir_tks, line);
|
||||
} else if (dir_tks[0] == "#version") {
|
||||
return preprocessor_version(shad, dir_tks, line);
|
||||
} else if (dir_tks[0] == "#include") {
|
||||
return preprocessor_include(shad, dir_tks, line);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
typedef std::vector<std::string> StringVec;
|
||||
|
||||
bool ShaderPreprocessor::preprocessor_include(
|
||||
ShaderUnit& shad,
|
||||
const StringVec& tokens,
|
||||
const std::string& line
|
||||
) const
|
||||
{
|
||||
try {
|
||||
if (tokens[0] != "#include") { return false; }
|
||||
} catch (std::out_of_range e) {
|
||||
return false;
|
||||
}
|
||||
std::string path = "";
|
||||
for (const auto& tk : tokens) {
|
||||
if (tk != tokens.front()) {
|
||||
path += tk;
|
||||
}
|
||||
}
|
||||
// Add file-inclusion base +
|
||||
// Do path cleanup +
|
||||
// Restructure preprocessing data flow
|
||||
std::string filename = path.substr(1, path.size()-2);
|
||||
try {
|
||||
if (path[0] == '"' && path.back() == '"') {
|
||||
preprocess(load(filename).src.str(), shad);
|
||||
return true;
|
||||
} else if (path[0] == '<' && path.back() == '>') {
|
||||
preprocess(load(filename, true).src.str(), shad);
|
||||
return true;
|
||||
}
|
||||
} catch (ShaderPreprocessorError e) {
|
||||
if (e.code == Codes::FILE_NOT_FOUND) {
|
||||
std::cout << "COULD NOT FIND " << filename << ".\n";
|
||||
} else {
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ShaderPreprocessor::preprocessor_define(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
|
||||
shad.preprocSource += line;
|
||||
try {
|
||||
if (tokens[0] != "#define") { return false; }
|
||||
try {
|
||||
shad.defines[tokens[1]] = tokens[2];
|
||||
} catch (std::length_error& f) {
|
||||
shad.defines[tokens[1]] = "";
|
||||
}
|
||||
return true;
|
||||
} catch (std::out_of_range& e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderPreprocessor::preprocessor_version(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
|
||||
shad.preprocSource += line;
|
||||
std::cout << "Shader version: ";
|
||||
try {
|
||||
if (tokens[0] != "#version") { return false; }
|
||||
if (tokens[1].size() == 3) {
|
||||
short vMajor = tokens[1][0]-'0';
|
||||
short vMinorA = tokens[1][1]-'0';
|
||||
short vMinorB = tokens[1][2]-'0';
|
||||
if (vMajor > 10 || vMinorA > 10 || vMinorB > 10) {
|
||||
return false;
|
||||
}
|
||||
shad.vMajor = vMajor;
|
||||
shad.vMinor = vMinorA*10 + vMinorB;
|
||||
shad.profile = AcceptedProfiles.at(tokens[2]);
|
||||
std::cout << shad.vMajor << "." << shad.vMinor << "\n";
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} catch (std::out_of_range& e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* bool ShaderPreprocessor::preprocessor_uniform(
|
||||
ShaderUnit& shad,
|
||||
const std::string& type,
|
||||
const std::string& name
|
||||
) const {
|
||||
std::string type_str = "";
|
||||
unsigned int type_str_len = 0;
|
||||
for (const char& c : type) {
|
||||
if (type_str_len) {
|
||||
if (std::isdigit(c)) {
|
||||
type_str += c;
|
||||
continue;
|
||||
} else if (c=='[') {
|
||||
type_str += '_';
|
||||
}else if (c == ']' || std::isblank(c)){
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (std::isalnum(c)) {
|
||||
type_str += c;
|
||||
continue;
|
||||
} else if (c == '[') {
|
||||
type_str_len = type_str.length();
|
||||
type_str += '_';
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::string name_str = "";
|
||||
unsigned int name_str_len = 0;
|
||||
for (const char& c : name) {
|
||||
if (c == ';') {
|
||||
break;
|
||||
}
|
||||
if (name_str_len) {
|
||||
if (std::isdigit(c)) {
|
||||
type_str.insert(type_str_len, 1, c);
|
||||
type_str_len++;
|
||||
continue;
|
||||
} else if (c=='[') {
|
||||
type_str.insert(type_str_len, "_");
|
||||
type_str_len++;
|
||||
continue;
|
||||
}else if (c == ']' || std::isblank(c)){
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (std::isalnum(c)) {
|
||||
name_str += c;
|
||||
continue;
|
||||
} else if ( c == '[') {
|
||||
name_str_len = name_str.length();
|
||||
type_str.insert(type_str_len, "_");
|
||||
type_str_len++;
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
shad.uniforms.push_back(UniformHandle{
|
||||
name_str,
|
||||
type_str,
|
||||
0x0,
|
||||
0x0
|
||||
});
|
||||
return true;
|
||||
} */
|
||||
|
||||
|
||||
// ShaderProgram
|
||||
|
||||
ShaderProgram::ShaderProgram(ShaderProgram&& rhs) {
|
||||
_shader_units = rhs._shader_units;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
}
|
||||
|
||||
ShaderProgram::~ShaderProgram() {
|
||||
glDeleteProgram(_id);
|
||||
}
|
||||
|
||||
ShaderProgram& ShaderProgram::operator=(ShaderProgram&& rhs) {
|
||||
_shader_units = rhs._shader_units;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
ShaderProgram ShaderProgram::CreateShaderProgram(std::vector<ShaderUnit>& shaders) {
|
||||
int success;
|
||||
ShaderProgram ret(shaders);
|
||||
char infoLog[512];
|
||||
unsigned int shad_id;
|
||||
std::vector<unsigned int> shad_ids;
|
||||
shad_ids.reserve(shaders.size());
|
||||
for (auto& shad : ret._shader_units) {
|
||||
const char* source = shad.preprocSource.data();
|
||||
shad_id = glCreateShader(shad.type);
|
||||
shad_ids.emplace_back(shad_id);
|
||||
glShaderSource(shad_id, 1, &source, NULL);
|
||||
glCompileShader(shad_id);
|
||||
glGetShaderiv(shad_id, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetShaderInfoLog(shad_id, 512, NULL, infoLog);
|
||||
File::FilePath& fp = shad.file.path;
|
||||
std::string filename = fp.dir + fp.basename + fp.ext;
|
||||
// std::cout << "Could not compile '" + filename + "': " << infoLog << "\n";
|
||||
// return *ret;
|
||||
throw ShaderError("Could not compile '" + filename + "'.", infoLog);
|
||||
}
|
||||
}
|
||||
|
||||
ret._id = glCreateProgram();
|
||||
for(auto& id : shad_ids) {
|
||||
glAttachShader(ret._id, id);
|
||||
}
|
||||
glLinkProgram(ret._id);
|
||||
glGetProgramiv(ret._id, GL_LINK_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetProgramInfoLog(ret._id, 512, NULL, infoLog);
|
||||
throw ShaderError("Could not link shader program.", infoLog);
|
||||
}
|
||||
for (auto& id : shad_ids) {
|
||||
glDeleteShader(id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
unsigned int ShaderProgram::id() const { return _id; }
|
||||
|
||||
void ShaderProgram::use() const {
|
||||
glUseProgram(_id);
|
||||
}
|
||||
|
||||
std::vector<ShaderUnit> ShaderProgram::getShaders() const {
|
||||
return _shader_units;
|
||||
}
|
||||
|
||||
ShaderUnit ShaderProgram::getShaders(unsigned int idx) const {
|
||||
return _shader_units[idx];
|
||||
}
|
||||
|
||||
void ShaderProgram::setBool(const std::string& name, bool value) const {
|
||||
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
|
||||
}
|
||||
|
||||
void ShaderProgram::setInt(const std::string& name, int value) const {
|
||||
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
|
||||
}
|
||||
|
||||
void ShaderProgram::setFloat(const std::string& name, float value) const {
|
||||
glUniform1f(glGetUniformLocation(_id, name.c_str()), (int)value);
|
||||
}
|
||||
|
||||
void ShaderProgram::setMat4(const std::string& name, glm::mat4& value) const {
|
||||
glUniformMatrix4fv(glGetUniformLocation(_id, name.c_str()), 1, GL_FALSE, glm::value_ptr(value));
|
||||
}
|
||||
|
||||
/* // Shader class
|
||||
Shader::Shader() { _id = 0x0; }
|
||||
|
||||
Shader::Shader(const Shader& cpy_shader) { _id = cpy_shader._id; }
|
||||
|
||||
Shader& Shader::operator=(const Shader& cpy_shader) { _id = cpy_shader._id; return *this; }
|
||||
|
||||
void Shader::use() const{
|
||||
glUseProgram(_id);
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
}
|
||||
14
engine/NBGraphics/tests/CMakeLists.txt
Normal file
14
engine/NBGraphics/tests/CMakeLists.txt
Normal file
@ -0,0 +1,14 @@
|
||||
cmake_minimum_required(VERSION 3.26.0)
|
||||
|
||||
if (NB_BUILD_TESTS)
|
||||
enable_testing()
|
||||
include(GoogleTest)
|
||||
add_executable(TestWindow
|
||||
./TestWindow.cpp
|
||||
)
|
||||
target_link_libraries(TestWindow
|
||||
NBCore
|
||||
NBGraphics
|
||||
)
|
||||
|
||||
endif()
|
||||
62
engine/NBGraphics/tests/TestWindow.cpp
Normal file
62
engine/NBGraphics/tests/TestWindow.cpp
Normal file
@ -0,0 +1,62 @@
|
||||
#include "GLLoad.hpp"
|
||||
#include "ProgramPipeline.hpp"
|
||||
#include "VertexArray.hpp"
|
||||
#include "Window.hpp"
|
||||
|
||||
int main() {
|
||||
nb::logger.log("Howdy!");
|
||||
nb::Window window(200, 200, "Hello!");
|
||||
window.setWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
window.init();
|
||||
|
||||
nb::logger.log("Goob");
|
||||
|
||||
auto vert = std::make_shared<nb::Shader>(
|
||||
GL_VERTEX_SHADER,
|
||||
"#version 330 core\n"
|
||||
"layout (location = 0) in vec2 aPos;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);\n"
|
||||
"}\0"
|
||||
);
|
||||
|
||||
LOG("Vertex Shader: " + vert->log());
|
||||
|
||||
auto frag = std::make_shared<nb::Shader>(
|
||||
GL_FRAGMENT_SHADER,
|
||||
"#version 330 core\n"
|
||||
"out vec4 FragColor;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
|
||||
"}\n\0"
|
||||
);
|
||||
|
||||
LOG("Fragment shader: " + frag->log());
|
||||
|
||||
nb::ByteVector data = nb::vectorToBytes<float>({
|
||||
-0.5, -0.5, 0.5, -0.5, 0.0, 0.5
|
||||
});
|
||||
|
||||
nb::Program prog({vert, frag});
|
||||
prog.bind();
|
||||
|
||||
nb::VertexGroup tri(data, {
|
||||
nb::VertexAttribute{
|
||||
2,
|
||||
GL_FLOAT,
|
||||
false,
|
||||
{0, 8}
|
||||
}
|
||||
});
|
||||
tri.bind();
|
||||
|
||||
GLFWwindow* window_ptr = window.getWindow();
|
||||
while(!glfwWindowShouldClose(window_ptr)) {
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user