Uhhh changes idek anymore mayn

This commit is contained in:
NaifBanana
2025-11-05 00:21:11 -06:00
parent ac1762cb67
commit a7428ef55f
19 changed files with 553 additions and 10286 deletions
+55
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@@ -0,0 +1,55 @@
#pragma once
#ifndef _NB_ERROR
#define _NB_ERROR
#include <exception>
#include <string.h>
#include <string>
#include <unordered_map>
namespace nb {
typedef std::unordered_map<unsigned int, const char*> ErrorCodeMap;
class Error : public std::exception {
public:
Error(const unsigned int code=0, std::exception* const trace=nullptr) noexcept;
Error(std::string, std::exception* const=nullptr) noexcept;
Error(const Error&) noexcept;
unsigned int code() const noexcept;
virtual const char* type() const noexcept final;
virtual const char* what() const noexcept override final;
template<typename NBError>
friend const char* ErrorCodeLookup(unsigned int);
protected:
static const ErrorCodeMap ErrorCodes;
Error(
const unsigned int,
std::string,
std::exception* const,
unsigned int line=0,
std::string filename=""
) noexcept;
const char* _type;
const unsigned int _code;
std::string _msg;
};
template<typename NBError>
const char* ErrorCodeLookup(unsigned int code) {
for (auto kv : NBError::ErrorCodes) {
if (kv.first == code) {
return kv.second;
}
}
throw Error(666);
}
} // namespace nb
#endif // _NB_ERROR
+35
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#pragma once
#ifndef _NB_OPENGL_LOADER
#define _NB_OPENGL_LOADER
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <string>
namespace NB {
static unsigned int __NB_GL_DEBUG_ERROR_CODE__;
static std::string formatDebugString(const std::string& msg, const std::string& file="", int line=-1) {
std::string ret = "";
if (file != "") {
ret += "In file " + file;
if (line >= 0) {
ret += " at line " + std::to_string(line);
}
ret += ":\n\t";
}
return ret + msg;
}
}
#define NB_GL_DEBUG_THROW(cmd, when) while(NB::__NB_GL_DEBUG_ERROR_CODE__=glGetError()){\
std::cout << "[GL ERROR]: " << NB::__NB_GL_DEBUG_ERROR_CODE__;\
std::cout << " " << when << " " << cmd << "\n";\
}
#define NB_GL_DEBUG(cmd) NB_GL_DEBUG_THROW(#cmd, "before"); cmd; NB_GL_DEBUG_THROW(#cmd, "after");
#endif
+123
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@@ -0,0 +1,123 @@
#pragma once
#ifndef _NB_UTIL_THREADSAFE_QUEUE
#define _NB_UTIL_THREADSAFE_QUEUE
#include <condition_variable>
#include <memory>
#include <mutex>
#include <queue>
#include <type_traits>
namespace nb {
template<typename T, bool isPoly>
class ThreadsafeQueue_impl;
// Non-polymorphic
template<typename T>
class ThreadsafeQueue_impl<T, false> {
public:
bool empty() const {
std::lock_guard<std::mutex> lock(_mutex);
return _queue.empty();
}
unsigned int size() const {
std::lock_guard<std::mutex> lock(_mutex);
return _queue.size();
}
template<typename U>
void push(U&& val) {
std::lock_guard<std::mutex> lock(_mutex);
_queue.push(std::forward<U>(val));
_cond.notify_one();
}
bool pop(std::shared_ptr<T>& dest) {
std::lock_guard<std::mutex> lock(_mutex);
if (_queue.empty()) { return false; }
dest = std::make_shared<T>(std::move(_queue.front()));
_queue.pop();
return true;
}
std::shared_ptr<T> popBlock() {
std::unique_lock<std::mutex> lock(_mutex);
_cond.wait(lock, [&]{ return !_queue.empty(); });
auto ret = std::make_shared<T>(std::move(_queue.front()));
_queue.pop();
return ret;
}
protected:
ThreadsafeQueue_impl() {}
std::queue<T> _queue;
std::condition_variable _cond;
mutable std::mutex _mutex;
};
// Polymorphic
template<typename T>
class ThreadsafeQueue_impl<T, true> {
public:
bool empty() const {
std::lock_guard<std::mutex> lock(_mutex);
return _queue.empty();
}
unsigned int size() const {
std::lock_guard<std::mutex> lock(_mutex);
return _queue.size();
}
template<typename U>
void push(U&& val) {
std::lock_guard<std::mutex> lock(_mutex);
std::shared_ptr<T> newval = std::make_shared<T>(std::forward<U>(val));
_queue.push(newval);
_cond.notify_one();
}
bool pop(std::shared_ptr<T>& dest) {
std::lock_guard<std::mutex> lock(_mutex);
if (_queue.empty()) { return false; }
dest = std::move(_queue.front());
_queue.pop();
return true;
}
std::shared_ptr<T> popBlock() {
std::unique_lock<std::mutex> lock(_mutex);
_cond.wait(lock, [&]{ return !_queue.empty(); });
auto ret = std::move(_queue.front());
_queue.pop();
return ret;
}
protected:
ThreadsafeQueue_impl() {}
std::queue<std::shared_ptr<T>> _queue;
std::condition_variable _cond;
mutable std::mutex _mutex;
};
template<typename T>
class ThreadsafeQueue : public ThreadsafeQueue_impl<T, std::is_polymorphic<T>::value> {
public:
using Implementation = ThreadsafeQueue_impl<T, std::is_polymorphic<T>::value>;
ThreadsafeQueue() = default;
~ThreadsafeQueue() = default;
ThreadsafeQueue(ThreadsafeQueue& rhs) = delete;
ThreadsafeQueue& operator=(ThreadsafeQueue& rhs) = delete;
ThreadsafeQueue(ThreadsafeQueue&& rhs) = delete;
ThreadsafeQueue& operator=(ThreadsafeQueue&& rhs) = delete;
operator bool() const { return !Implementation::empty(); }
};
} // namespace nb
#endif // _NB_UTIL_THREADSAFE_QUEUE
+37 -7
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@@ -2,37 +2,67 @@
#ifndef _NB_WINDOW
#define _NB_WINDOW
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "GLLoad.h"
#include <atomic>
#include <array>
#include <string>
#include <iostream>
#include <map>
#include <stdexcept>
#include <string>
namespace NB {
class GLError : public std::runtime_error {
public:
GLError(const std::string&);
};
class WindowError : public std::runtime_error {
public:
WindowError(const std::string&);
};
class Window {
public:
static bool StrictInitialization;
static int getGLFWHint(int);
static int setGLFWHint(int, int);
static Window* getCurrent();
Window(const std::array<uint16_t, 2>, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
Window(const uint16_t, const uint16_t, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
~Window();
int init();
int getWindowHint(int) const;
GLFWwindow* getWindow() const;
std::array<uint16_t, 2> getSize() const;
float getAspectRatio() const;
std::string getName() const;
int init();
int setWindowHint(int, int);
void setCurrent();
void resize(const std::array<uint16_t, 2>);
void resize(const uint16_t x, const uint16_t y);
protected:
static std::atomic<uint8_t> windowCount;
static std::map<GLFWwindow*, Window*> WindowContexts;
static std::map<int, int> GLFWHints;
static Window* _current;
static bool _glfw_init;
static bool checkKillGLFW();
std::map<int, int> windowHints;
std::array<uint16_t, 2> windowSize;
float _aspect_ratio;
std::string windowName;
bool ready=false, running=false;
GLFWwindow* window;
GLFWmonitor* monitor;
GLFWwindow* shareWindow;
bool _init = false;
int gladResponse = -1;
};
};