NBEngine/include/GLLoad.h
2025-11-05 00:21:11 -06:00

35 lines
872 B
C++

#pragma once
#ifndef _NB_OPENGL_LOADER
#define _NB_OPENGL_LOADER
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <string>
namespace NB {
static unsigned int __NB_GL_DEBUG_ERROR_CODE__;
static std::string formatDebugString(const std::string& msg, const std::string& file="", int line=-1) {
std::string ret = "";
if (file != "") {
ret += "In file " + file;
if (line >= 0) {
ret += " at line " + std::to_string(line);
}
ret += ":\n\t";
}
return ret + msg;
}
}
#define NB_GL_DEBUG_THROW(cmd, when) while(NB::__NB_GL_DEBUG_ERROR_CODE__=glGetError()){\
std::cout << "[GL ERROR]: " << NB::__NB_GL_DEBUG_ERROR_CODE__;\
std::cout << " " << when << " " << cmd << "\n";\
}
#define NB_GL_DEBUG(cmd) NB_GL_DEBUG_THROW(#cmd, "before"); cmd; NB_GL_DEBUG_THROW(#cmd, "after");
#endif