Heavy buffer update, window update, object tracking
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@@ -30,23 +30,26 @@ toAbsolutePath(NB_GRAPHICS_SOURCE
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./src/Buffers.cpp
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./src/FrameBuffers.cpp
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./src/Image.cpp
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./src/Mesh.cpp
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./src/OGLObjects.cpp
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./src/ProgramPipeline.cpp
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./src/Textures.cpp
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./src/VertexArray.cpp
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./src/VertexData.cpp
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./src/Window.cpp
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)
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toAbsolutePath(NB_GRAPHICS_INCLUDE
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./include/NBGraphics/Buffers.hpp
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./include/NBGraphics/Camera.hpp
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./include/NBGraphics/Draw.hpp
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./include/NBGraphics/FrameBuffers.hpp
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./include/NBGraphics/GLLoad.hpp
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./include/NBGraphics/Image.hpp
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./include/NBGraphics/Mesh.hpp
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./include/NBGraphics/OGLObjects.hpp
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./include/NBGraphics/ProgramPipeline.hpp
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./include/NBGraphics/Textures.hpp
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./include/NBGraphics/VertexArray.hpp
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./include/NBGraphics/VertexData.hpp
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./include/NBGraphics/Window.hpp
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)
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