23 lines
514 B
C++

#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <thread>
#include "Window.h"
#include "Events.h"
#include "funcs.h"
#include "shader.h"
int main() {
std::cout << "Hello World!\n";
// std::shared_ptr<std::atomic<bool>> shouldClose(new std::atomic<bool>);
// *shouldClose = false;
//std::atomic<uint16_t> r=51, g=77, b=77;
std::atomic<bool> shouldClose= false;
std::thread renderingThread(renderingProcess, std::ref(shouldClose));
renderingThread.join();
return 0;
}