#include #include #include #include "Window.h" #include "Events.h" #include "funcs.h" #include "shader.h" int main() { std::cout << "Hello World!\n"; // std::shared_ptr> shouldClose(new std::atomic); // *shouldClose = false; //std::atomic r=51, g=77, b=77; std::atomic shouldClose= false; std::thread renderingThread(renderingProcess, std::ref(shouldClose)); renderingThread.join(); return 0; }