Finallt got multithreading to kind of work (?)
This commit is contained in:
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ae49960048
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c894f63006
@ -3,45 +3,87 @@
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#define _NB_EVENTS
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#include <atomic>
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#include <stdexcept>
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#include <queue>
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#include <array>
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#include <memory>
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#include <functional>
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#include <mutex>
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#include <string>
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using state_register = std::atomic<uint64_t>;
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namespace NB {
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void NULL_FUNC();
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class NBEvent {
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friend class NBEventListener;
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public:
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NBEvent(void (*initFunc)(), uint64_t initMask, const char* initName="");
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NBEvent();
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NBEvent(const uint64_t, void (*initFunc)() = NULL_FUNC, const char* initName="");
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NBEvent(const uint64_t, const char* initName="");
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NBEvent(NBEvent&);
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NBEvent& operator=(NBEvent& cpy);
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~NBEvent();
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const std::string getName() const;
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const uint64_t getMask() const;
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void setMask(const uint64_t);
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void setName(const char*);
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void setFunc(void (*newFunc)());
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const uint64_t check(const uint64_t);
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virtual const uint64_t check(const uint64_t) const;
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private:
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protected:
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uint64_t mask = 0x0;
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void (*func)() = nullptr;
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std::string name = "";
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};
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class NBState : public NBEvent {
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friend class NBEventListener;
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public:
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using NBEvent::NBEvent;
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const uint64_t check(const uint64_t) const override;
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};
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enum NBStateChangeType : uint8_t {
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STATE_RAISE, STATE_DROP, STATE_SET
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};
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struct NBStateChange {
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uint8_t type;
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uint64_t mask;
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void (*func)();
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std::string name;
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};
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class NBEventListener {
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public:
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NBEventListener(NBEvent*, uint16_t, std::shared_ptr<std::atomic<uint64_t>> initStatePtr=nullptr, uint64_t initState=0);
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NBEventListener(NBEvent*, uint16_t, state_register* initStatePtr=nullptr, const uint64_t initState=(uint64_t)0x0);
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template<size_t SIZE>
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NBEventListener(std::array<NBEvent, SIZE> eventArray, state_register* initStatePtr=nullptr, const uint64_t initState=(uint64_t)0x0)
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: NBEventListener(eventArray.data(), eventArray.size(), initStatePtr, initState) {}
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NBEvent& operator[](int);
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std::shared_ptr<std::atomic<uint64_t>> getStatePtr();
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const uint64_t getState();
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const uint64_t raiseState(const uint64_t);
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state_register* getStatePtr() const;
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const uint64_t getState() const;
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void raiseFlags(const uint64_t);
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void raiseFlags(const NBEvent&);
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void dropFlags(const uint64_t);
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void dropFlags(const NBEvent&);
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const bool snoop(const uint64_t) const;
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const bool snoop(const NBEvent&) const;
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void setState(const uint64_t);
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void check();
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void listen();
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void listen(const NBEvent&);
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private:
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protected:
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NBEvent* eventList;
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uint16_t numEvents;
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std::shared_ptr<std::atomic<uint64_t>> state;
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state_register* state;
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std::mutex bufferLock;
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std::queue<NBStateChange> stateBuffer;
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};
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@ -4,6 +4,7 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <atomic>
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#include <array>
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#include <string>
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#include <iostream>
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@ -13,6 +14,8 @@ class NBWindow {
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public:
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NBWindow(const std::array<uint16_t, 2>, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
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NBWindow(const uint16_t, const uint16_t, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
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~NBWindow();
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int init();
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GLFWwindow* getWindow() const;
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@ -21,7 +24,9 @@ public:
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void resize(const std::array<uint16_t, 2>);
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void resize(const uint16_t x, const uint16_t y);
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private:
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protected:
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static std::atomic<uint8_t> windowCount;
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std::array<uint16_t, 2> windowSize;
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std::string windowName;
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bool ready=false, running=false;
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@ -8,12 +8,32 @@
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#include "Window.h"
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#include "Events.h"
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void framebuffer_callback(GLFWwindow* window, int width, int height);
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enum EVENT : uint64_t {
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A_PRESSED = (uint64_t)0x1,
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B_PRESSED = (uint64_t)0x1 << 1,
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CLOSE_WIND_SIG = (uint64_t)0x1 << 2,
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CLOSE_PROG_SIG = (uint64_t)0x1 << 3,
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void processInputs(GLFWwindow* window);
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WINDOW_READY_A = (uint64_t)0x1 << 32,
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WINDOW_READY_B = (uint64_t)0x1 << 33,
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WINDOW_SHOULD_CLOSE = (uint64_t)0x1 << 34,
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PROGRAM_SHOULD_CLOSE = (uint64_t)0x1 << 35
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};
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int renderingProcess(std::atomic<bool>&);
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void framebuffer_callback(GLFWwindow*, int, int);
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int consoleProcess(std::atomic<bool>&);
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void processInputsA();
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void processInputsB();
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void windowClosedUser(GLFWwindow*);
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void stopWindows();
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void waitForWindowClose();
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int renderingProcessA();
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int renderingProcessB();
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#endif
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@ -1,12 +1,34 @@
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#include "Events.h"
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namespace NB {
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NBEvent::NBEvent(void (*initFunc)(), const uint64_t initMask, const char* initName) {
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mask = initMask;
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func = initFunc;
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name = initName;
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std::invalid_argument null_mask_error("NULL MASK NOT ALLOWED");
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void NULL_FUNC() {}
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NBEvent::NBEvent() {}
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NBEvent::NBEvent(const uint64_t initMask, void (*initFunc)(), const char* initName) : mask{initMask}, func{initFunc}, name{initName} {
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if (mask == 0x0) {
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throw null_mask_error;
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}
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}
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NBEvent::NBEvent(const uint64_t initMask, const char* initName) : NBEvent(initMask, NULL_FUNC, initName) {}
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NBEvent::NBEvent(NBEvent& cpy) : NBEvent(cpy.mask, cpy.func, cpy.name.c_str()) {}
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NBEvent& NBEvent::operator=(NBEvent& cpy) {
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func = cpy.func;
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name = cpy.name;
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mask = cpy.mask;
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if (mask==0x0) {
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throw null_mask_error;
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}
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return *this;
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}
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NBEvent::~NBEvent() {}
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const uint64_t NBEvent::getMask() const {
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return mask;
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}
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@ -15,33 +37,42 @@ const std::string NBEvent::getName() const {
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return name;
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}
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void NBEvent::setMask(const uint64_t newMask) {
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mask = newMask;
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}
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void NBEvent::setName(const char* newName) {
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name = newName;
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}
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void NBEvent::setFunc(void (*newFunc)()) {
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func = newFunc;
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}
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const uint64_t NBEvent::check(const uint64_t state) {
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if (state & mask == mask) {
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func();
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}
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return state&(~mask);
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void NBEvent::setMask(const uint64_t newMask) {
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mask = newMask;
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}
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NBEventListener::NBEventListener(NBEvent* initEventList, uint16_t initNum, std::shared_ptr<std::atomic<uint64_t>> initStatePtr, uint64_t initState) {
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void NBEvent::setName(const char* newName) {
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name = newName;
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}
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const uint64_t NBEvent::check(const uint64_t refState) const{
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if ((mask!=0) && ((refState&mask)==mask)) {
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func();
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return refState&(~mask);
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}
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return refState;
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}
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const uint64_t NBState::check(const uint64_t refState) const {
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if ((mask!=0) && ((refState&mask)==mask)) {
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func();
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}
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return refState;
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}
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NBEventListener::NBEventListener(NBEvent* initEventList, uint16_t initNum, state_register* initStatePtr, const uint64_t initState)
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: stateBuffer() {
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if (initStatePtr == nullptr) {
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state = std::shared_ptr<std::atomic<uint64_t>>(new std::atomic<uint64_t>);
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} else {
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state = initStatePtr;
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state = new state_register;
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}
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*state = initState;
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std::atomic_store<uint64_t>(state, initState);
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numEvents = initNum;
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eventList = new NBEvent[numEvents];
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for (uint16_t i = 0; i < initNum; ++i) {
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eventList[i] = initEventList[i];
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}
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@ -51,31 +82,80 @@ NBEvent& NBEventListener::operator[](int ind) {
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return eventList[ind % numEvents];
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}
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std::shared_ptr<std::atomic<uint64_t>> NBEventListener::getStatePtr() {
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return std::shared_ptr<std::atomic<uint64_t>>(state);
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state_register* NBEventListener::getStatePtr() const {
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return state;
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}
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const uint64_t NBEventListener::getState() {
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return *state;
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const uint64_t NBEventListener::getState() const {
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return std::atomic_load<uint64_t>(state);
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}
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const uint64_t NBEventListener::raiseState(const uint64_t newState) {
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uint64_t oldState = *state;
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uint64_t tempState = oldState | newState;
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*state = tempState;
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return tempState;
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void NBEventListener::raiseFlags(const uint64_t newState) {
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bufferLock.lock();
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stateBuffer.push(NBStateChange{STATE_RAISE, newState});
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bufferLock.unlock();
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}
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void NBEventListener::raiseFlags(const NBEvent& newEvent) {
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raiseFlags(newEvent.mask);
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}
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void NBEventListener::dropFlags(const uint64_t dropState) {
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bufferLock.lock();
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stateBuffer.push(NBStateChange{STATE_DROP, dropState});
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bufferLock.unlock();
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}
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void NBEventListener::dropFlags(const NBEvent& dropEvent) {
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dropFlags(dropEvent.mask);
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}
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const bool NBEventListener::snoop(const uint64_t refState) const {
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return ((getState()&refState)==refState);
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}
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const bool NBEventListener::snoop(const NBEvent& refEvent) const {
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return snoop(refEvent.mask);
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}
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void NBEventListener::setState(const uint64_t newState) {
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*state = newState;
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bufferLock.lock();
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std::queue<NBStateChange>().swap(stateBuffer);
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bufferLock.unlock();
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std::atomic_store<uint64_t>(state, newState);
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}
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void NBEventListener::check() {
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uint64_t oldState = *state;
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void NBEventListener::listen() {
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uint64_t oldState = getState();
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for (uint16_t i = 0; i < numEvents; ++i) {
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oldState = eventList[i].check(oldState);
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}
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*state = oldState;
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NBStateChange curr;
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bufferLock.lock();
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for (; !stateBuffer.empty(); stateBuffer.pop()) {
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curr = stateBuffer.front();
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switch (curr.type) {
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case STATE_RAISE:
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oldState |= curr.mask;
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break;
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case STATE_DROP:
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oldState &= ~curr.mask;
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break;
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case STATE_SET:
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oldState = curr.mask;
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break;
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default:
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break;
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}
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}
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bufferLock.unlock();
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setState(oldState);
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}
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void NBEventListener::listen(const NBEvent& refEvent) {
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uint64_t oldState = getState();
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oldState = refEvent.check(oldState);
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setState(oldState);
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}
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};
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@ -1,40 +1,57 @@
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#include "Window.h"
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namespace NB {
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std::atomic<uint8_t> NBWindow::windowCount = 0;
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NBWindow::NBWindow(const uint16_t x, const uint16_t y, const char* initName, GLFWmonitor* initMonitor, GLFWwindow* initWindow) {
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if (windowCount == 0) {
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glfwInit();
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}
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windowSize = {x, y};
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windowName = std::string(initName);
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monitor = initMonitor;
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shareWindow = initWindow;
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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window = glfwCreateWindow(windowSize[0], windowSize[0], windowName.c_str(), monitor, shareWindow);
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if (window == NULL) {
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std::cout << "NB::NBWINDOW::COULD NOT CREATE WINDOW(" << windowName << ")\n";
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if (windowCount == 0) { glfwTerminate(); }
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ready = false;
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} else {
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windowCount++;
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ready = true;
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}
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}
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NBWindow::NBWindow(const std::array<uint16_t, 2> initSize, const char* initName, GLFWmonitor* initMonitor, GLFWwindow* initWindow) :
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NBWindow(initSize[0], initSize[1], initName, initMonitor, initWindow){}
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NBWindow::~NBWindow() {
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glfwSetWindowShouldClose(window, true);
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glfwDestroyWindow(window);
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windowCount--;
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if (windowCount == 0) {
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glfwTerminate();
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}
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}
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int NBWindow::init() {
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if (!ready) {
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std::cout << "NB::NBWINDOW::NOT READY\n";
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return -1;
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}
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window = glfwCreateWindow(windowSize[0], windowSize[0], windowName.c_str(), monitor, shareWindow);
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if (window == NULL) {
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std::cout << "NB::NBWINDOW::COULD NOT CREATE WINDOW\n";
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) {
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std::cout << "NB::NBWINDOW::COULD NOT INITIALIZE GLAD\n";
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glfwTerminate();
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if (windowCount == 0) { glfwTerminate(); }
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return -1;
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}
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138
source/funcs.cpp
138
source/funcs.cpp
@ -1,57 +1,127 @@
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#include "funcs.h"
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void aPressAlert() {
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std::cout << "A PRESSED!\n";
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}
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void bPressAlert() {
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std::cout << "B PRESSED\n";
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}
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NB::NBEvent aKeyEvent(A_PRESSED, aPressAlert, "A_PRESSED");
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NB::NBEvent bKeyEvent(B_PRESSED, bPressAlert, "B_PRESSED");
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NB::NBEvent windowCloseEvent(CLOSE_WIND_SIG, stopWindows, "CLOSE_WINDOWS_SIG");
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NB::NBState windowAIsReadyState(WINDOW_READY_A, "WINDOW_A_READY");
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NB::NBState windowBIsReadyState(WINDOW_READY_B, "WINDOW_B_READY");
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NB::NBState windowShouldCloseState(WINDOW_SHOULD_CLOSE, "WINDOW_CLOSING_STATE");
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NB::NBState programCloseState(PROGRAM_SHOULD_CLOSE, "PROGRAM_CLOSING_STATE");
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std::array<NB::NBEvent, 7> event_list= {
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windowCloseEvent,
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bKeyEvent,
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aKeyEvent,
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windowAIsReadyState,
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windowBIsReadyState,
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windowShouldCloseState,
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programCloseState
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};
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NB::NBEventListener my_listener(event_list);
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NB::NBWindow* aWindow;
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NB::NBWindow* bWindow;
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void framebuffer_callback(GLFWwindow* window, int width, int height) {
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glViewport(0, 0, width, height);
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}
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void processInputs(GLFWwindow* window) {
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void processInputsA() {
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GLFWwindow* window = aWindow->getWindow();
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if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
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glfwSetWindowShouldClose(window, true);
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my_listener.raiseFlags(CLOSE_WIND_SIG);
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}
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if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) {
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my_listener.raiseFlags(A_PRESSED);
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}
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}
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int renderingProcess(std::atomic<bool>& shouldStop) {
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std::cout << "Howdy from rendering!\n";
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NB::NBWindow mywindow(800, 600, "Multithreading?");
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mywindow.init();
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GLFWwindow* window = mywindow.getWindow();
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void processInputsB() {
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GLFWwindow* window = bWindow->getWindow();
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if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
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my_listener.raiseFlags(CLOSE_WIND_SIG);
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||||
}
|
||||
if (glfwGetKey(window, GLFW_KEY_B) == GLFW_PRESS) {
|
||||
my_listener.raiseFlags(B_PRESSED);
|
||||
}
|
||||
}
|
||||
|
||||
glfwSetFramebufferSizeCallback(window, framebuffer_callback);
|
||||
void windowClosedUser(GLFWwindow* windowToClose) {
|
||||
my_listener.raiseFlags(CLOSE_WIND_SIG);
|
||||
}
|
||||
|
||||
while(!glfwWindowShouldClose(window) && !shouldStop) {
|
||||
processInputs(window);
|
||||
void stopWindows() {
|
||||
my_listener.raiseFlags(WINDOW_SHOULD_CLOSE);
|
||||
}
|
||||
|
||||
int renderingProcessA() {
|
||||
std::cout << "Howdy from rendering A!\n";
|
||||
if ( aWindow->init() ) { return -1; }
|
||||
|
||||
my_listener.raiseFlags(WINDOW_READY_A);
|
||||
|
||||
glfwSetFramebufferSizeCallback(aWindow->getWindow(), framebuffer_callback);
|
||||
glfwSetWindowCloseCallback(aWindow->getWindow(), windowClosedUser);
|
||||
|
||||
uint64_t count = 0;
|
||||
|
||||
while(!my_listener.snoop(WINDOW_SHOULD_CLOSE)) {
|
||||
glfwMakeContextCurrent(aWindow->getWindow());
|
||||
processInputsA();
|
||||
|
||||
// glClearColor(r/255.0f, g/255.0f, b/255.0f, 1.0f);
|
||||
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glfwPollEvents();
|
||||
glfwSwapBuffers(window);
|
||||
//glfwPollEvents();
|
||||
glfwSwapBuffers(aWindow->getWindow());
|
||||
count++;
|
||||
}
|
||||
shouldStop = true;
|
||||
glfwSetWindowShouldClose(window, true);
|
||||
my_listener.dropFlags(WINDOW_READY_A);
|
||||
while(my_listener.snoop(WINDOW_READY_B)) {}
|
||||
my_listener.raiseFlags(programCloseState);
|
||||
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
int consoleProcess(std::atomic<bool>& shouldStop) {
|
||||
char controlInput;
|
||||
while(!shouldStop) {
|
||||
std::cin >> controlInput;
|
||||
switch (controlInput) {
|
||||
case 'r':
|
||||
r = (r==51)?0:51;
|
||||
break;
|
||||
case 'g':
|
||||
g = (g==77)?0:77;
|
||||
break;
|
||||
case 'b':
|
||||
b = (b==77)?0:77;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
int renderingProcessB() {
|
||||
std::cout << "Howdy from rendering B!\n";
|
||||
|
||||
if ( bWindow->init() ) { return -1; }
|
||||
|
||||
my_listener.raiseFlags(WINDOW_READY_B);
|
||||
|
||||
glfwSetFramebufferSizeCallback(bWindow->getWindow(), framebuffer_callback);
|
||||
glfwSetWindowCloseCallback(bWindow->getWindow(), windowClosedUser);
|
||||
|
||||
uint64_t count = 0;
|
||||
|
||||
while(!my_listener.snoop(WINDOW_SHOULD_CLOSE)) {
|
||||
//std::cout << "WINDOW B FRAME\t" << count << "\n";
|
||||
glfwMakeContextCurrent(bWindow->getWindow());
|
||||
processInputsB();
|
||||
|
||||
glClearColor(0.3f, 0.2f, 0.3f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
//glfwPollEvents();
|
||||
glfwSwapBuffers(bWindow->getWindow());
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
my_listener.dropFlags(WINDOW_READY_B);
|
||||
std::cout << "DONE RENDERING B\n";
|
||||
while(my_listener.snoop(WINDOW_READY_A)) {}
|
||||
my_listener.raiseFlags(programCloseState);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -7,17 +7,35 @@
|
||||
#include "funcs.h"
|
||||
#include "shader.h"
|
||||
|
||||
extern NB::NBWindow* aWindow;
|
||||
extern NB::NBWindow* bWindow;
|
||||
extern NB::NBEventListener my_listener;
|
||||
|
||||
int main() {
|
||||
std::cout << "Hello World!\n";
|
||||
|
||||
// std::shared_ptr<std::atomic<bool>> shouldClose(new std::atomic<bool>);
|
||||
// *shouldClose = false;
|
||||
//std::atomic<uint16_t> r=51, g=77, b=77;
|
||||
std::atomic<bool> shouldClose= false;
|
||||
{
|
||||
NB::NBWindow windowa(800, 600, "Multithreading?");
|
||||
NB::NBWindow windowb(800, 600, "Multithreading!");
|
||||
aWindow = &windowa;
|
||||
bWindow = &windowb;
|
||||
|
||||
std::thread renderingThread(renderingProcess, std::ref(shouldClose));
|
||||
glfwMakeContextCurrent(NULL);
|
||||
std::thread renderingThreadA(renderingProcessA);
|
||||
std::thread renderingThreadB(renderingProcessB);
|
||||
|
||||
renderingThread.join();
|
||||
renderingThreadB.detach();
|
||||
renderingThreadA.detach();
|
||||
|
||||
while(!my_listener.snoop(PROGRAM_SHOULD_CLOSE)) {
|
||||
glfwPollEvents();
|
||||
my_listener.listen();
|
||||
}
|
||||
std::cout << "YOUVE REACHED THE END OF THE MAIN THREAD!\n";
|
||||
|
||||
}
|
||||
|
||||
state_register* state = my_listener.getStatePtr();
|
||||
delete state;
|
||||
return 0;
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user