41 lines
933 B
C++
41 lines
933 B
C++
#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <thread>
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#include "Window.h"
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#include "Events.h"
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#include "funcs.h"
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#include "shader.h"
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extern NB::NBWindow* aWindow;
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extern NB::NBWindow* bWindow;
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extern NB::NBEventListener my_listener;
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int main() {
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std::cout << "Hello World!\n";
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{
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NB::NBWindow windowa(800, 600, "Multithreading?");
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NB::NBWindow windowb(800, 600, "Multithreading!");
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aWindow = &windowa;
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bWindow = &windowb;
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glfwMakeContextCurrent(NULL);
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std::thread renderingThreadA(renderingProcessA);
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std::thread renderingThreadB(renderingProcessB);
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renderingThreadB.detach();
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renderingThreadA.detach();
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while(!my_listener.snoop(PROGRAM_SHOULD_CLOSE)) {
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glfwPollEvents();
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my_listener.listen();
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}
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std::cout << "YOUVE REACHED THE END OF THE MAIN THREAD!\n";
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}
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state_register* state = my_listener.getStatePtr();
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delete state;
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return 0;
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} |