2024-04-07 04:18:20 -05:00

41 lines
933 B
C++

#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <thread>
#include "Window.h"
#include "Events.h"
#include "funcs.h"
#include "shader.h"
extern NB::NBWindow* aWindow;
extern NB::NBWindow* bWindow;
extern NB::NBEventListener my_listener;
int main() {
std::cout << "Hello World!\n";
{
NB::NBWindow windowa(800, 600, "Multithreading?");
NB::NBWindow windowb(800, 600, "Multithreading!");
aWindow = &windowa;
bWindow = &windowb;
glfwMakeContextCurrent(NULL);
std::thread renderingThreadA(renderingProcessA);
std::thread renderingThreadB(renderingProcessB);
renderingThreadB.detach();
renderingThreadA.detach();
while(!my_listener.snoop(PROGRAM_SHOULD_CLOSE)) {
glfwPollEvents();
my_listener.listen();
}
std::cout << "YOUVE REACHED THE END OF THE MAIN THREAD!\n";
}
state_register* state = my_listener.getStatePtr();
delete state;
return 0;
}