52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
float vertices[] = {
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// Positions // Texture Coords
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0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
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0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
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-0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
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0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
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0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
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-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
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-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
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-0.5f, 0.5f, 0.5f, 0.0f, 1.0f,
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
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0.5f, -0.5f, 0.5f, 1.0f, 1.0f,
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0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
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-0.5f, -0.5f, 0.5f, 0.0f, 1.0f,
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0.5f, -0.5f, 0.5f, 1.0f, 1.0f,
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
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0.5f, 0.5f, -0.5f, 1.0f, 0.0f,
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-0.5f, 0.5f, -0.5f, 0.0f, 0.0f,
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-0.5f, 0.5f, -0.5f, 0.0f, 0.0f,
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-0.5f, 0.5f, 0.5f, 0.0f, 1.0f,
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
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0.5f, 0.5f, -0.5f, 1.0f, 0.0f,
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0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
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0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
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0.5f, -0.5f, 0.5f, 0.0f, 1.0f,
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
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-0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
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-0.5f, 0.5f, -0.5f, 1.0f, 0.0f,
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
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-0.5f, -0.5f, 0.5f, 0.0f, 1.0f,
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-0.5f, 0.5f, 0.5f, 1.0f, 1.0f
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};
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/*
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unsigned int indices[] = { // note that we start from 0!
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0, 1, 3, // first triangle
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1, 2, 3
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};
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*/ |