float vertices[] = { // Positions // Texture Coords 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, -0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, -0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.5f, -0.5f, -0.5f, 0.0f, 0.0f, 0.5f, -0.5f, -0.5f, 0.0f, 0.0f, 0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, -0.5f, 0.5f, 0.5f, 1.0f, 1.0f, -0.5f, 0.5f, -0.5f, 1.0f, 0.0f, -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -0.5f, -0.5f, 0.5f, 0.0f, 1.0f, -0.5f, 0.5f, 0.5f, 1.0f, 1.0f }; /* unsigned int indices[] = { // note that we start from 0! 0, 1, 3, // first triangle 1, 2, 3 }; */