Shader changes
This commit is contained in:
parent
b1681de107
commit
45dc9d42be
@ -1,11 +1,7 @@
|
|||||||
#version 330 core
|
#version 330 core
|
||||||
in vec3 vertColor;
|
in vec3 vertColor;
|
||||||
in vec3 baryPos;
|
|
||||||
|
|
||||||
out vec4 FragColor;
|
out vec4 FragColor;
|
||||||
void main() {
|
void main() {
|
||||||
FragColor = vec4(vertColor, 1.0);
|
FragColor = vec4(vertColor, 1.0);
|
||||||
if (baryPos.x < 0.02 || baryPos.z < 0.02) {
|
|
||||||
FragColor = vec4(0.1, 0.1, 0.1, 1.0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@ -1,15 +1,9 @@
|
|||||||
#version 330 core
|
#version 330 core
|
||||||
layout (location=0) in vec2 vPos;
|
layout (location=0) in vec3 vPos;
|
||||||
layout (location=1) in vec3 bary;
|
layout (location=1) in vec3 vColor;
|
||||||
layout (location=2) in vec2 iPos;
|
|
||||||
layout (location=3) in uint life;
|
|
||||||
|
|
||||||
uniform mat4 look;
|
|
||||||
|
|
||||||
out vec3 vertColor;
|
out vec3 vertColor;
|
||||||
out vec3 baryPos;
|
|
||||||
void main() {
|
void main() {
|
||||||
baryPos = bary;
|
vertColor = vColor;
|
||||||
vertColor = vec3(1.0, 1.0, 1.0)*life;
|
gl_Position = vec4(vPos, 1.0);
|
||||||
gl_Position = look * vec4(iPos + vPos, 0.0, 1.0);
|
|
||||||
}
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user