2024-11-20 20:53:34 -06:00

9 lines
183 B
GLSL

#version 330 core
layout (location=0) in vec3 vPos;
layout (location=1) in vec3 vColor;
out vec3 vertColor;
void main() {
vertColor = vColor;
gl_Position = vec4(vPos, 1.0);
}