Changed provoking vertex.
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5
main.cpp
5
main.cpp
@ -36,7 +36,7 @@ int main() {
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// glfwSetCursorPosCallback(window, mouse_callback);
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// glfwSetCursorPosCallback(window, mouse_callback);
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// Create Data
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// Create Data
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unsigned int gridX = 20, gridY = 20;
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unsigned int gridX = 10, gridY = 3;
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float* tileCoords = makeGridPoints(gridX, gridY);
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float* tileCoords = makeGridPoints(gridX, gridY);
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unsigned int* tileIndices = makeGridIndex(gridX, gridY);
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unsigned int* tileIndices = makeGridIndex(gridX, gridY);
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@ -62,11 +62,10 @@ int main() {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6*(gridX-1)*(gridY-1)*sizeof(unsigned int), tileIndices, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6*(gridX-1)*(gridY-1)*sizeof(unsigned int), tileIndices, GL_STATIC_DRAW);
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std::cout << "LOADED DATA\n";
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myShader.use();
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myShader.use();
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glBindVertexArray(VAO);
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glBindVertexArray(VAO);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
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// Window loop
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// Window loop
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while(!glfwWindowShouldClose(window)) {
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while(!glfwWindowShouldClose(window)) {
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// Input checking
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// Input checking
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