NBEngine/engine/NBGraphics/Buffers.hpp
2026-06-26 02:44:32 -05:00

275 lines
6.9 KiB
C++

#pragma once
#ifndef _NB_BUFFER
#define _NB_BUFFER
#include "GLLoad.hpp"
#include <memory>
#include <string>
#include <vector>
#include <NBCore/Errors.hpp>
#include <NBCore/Logger.hpp>
#include <NBCore/Utils.hpp>
#include "OGLObjects.hpp"
namespace nb {
static uint8_t GLSLTypeSize(GLenum type) {
switch(type) {
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
return 2;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
return 4;
break;
case GL_DOUBLE:
return 8;
break;
default:
return 1;
break;
}
}
template<typename T>
ByteVector vectorToRaw(const std::vector<T>& vec) {
unsigned int num_bytes = vec.size() * sizeof(T);
ByteVector ret(num_bytes);
memcpy(ret.data(), vec.data(), num_bytes);
return ret;
}
template<typename T, typename S>
ByteVector concatVectorsToRaw(const std::vector<T>& vec1, const std::vector<S>& vec2) {
ByteVector vec1_raw = vectorToRaw<T>(vec1);
ByteVector vec2_raw = vectorToRaw<S>(vec2);
unsigned int vec1_raw_size = vec1_raw.size();
unsigned int vec2_raw_size = vec2_raw.size();
ByteVector ret(vec1_raw_size + vec2_raw_size);
memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
return ret;
}
template<typename T>
std::vector<T> rawToVector(const ByteVector& vec) {
if (vec.size() % sizeof(T) != 0) {
THROW(std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">."));
}
unsigned int num_elmts = vec.size() / sizeof(T);
std::vector<T> ret(num_elmts);
memcpy(ret.data(), vec.data(), vec.size());
return ret;
}
class BufferError : public Error<BufferError> {
using Base = Error<BufferError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, DATA_OVERFLOW, INVALID_BUFFER, HANDLE_OVERWRITE
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
template <typename BufferType>
class Buffer : public OpenGLObject {
using Codes = BufferError::Codes;
public:
using OpenGLObject::OpenGLObject;
Buffer() = default;
Buffer(Buffer&& other) {
*this = std::move(other);
}
Buffer& operator=(Buffer&& rhs) {
if (_id) { THROW(BufferError(Codes::HANDLE_OVERWRITE)); }
_id = rhs._id;
_usage = rhs._usage;
_size = rhs._size;
rhs._id = 0;
rhs._usage = GL_STATIC_DRAW;
rhs._size = 0;
return *this;
}
virtual void bind() const override {
if (_id) {
glBindBuffer(Target, _id);
}
THROW(BufferError(Codes::INVALID_BUFFER));
}
virtual void unbind() const override { glBindBuffer(Target, 0); }
virtual GLenum usage() const { return _usage; }
virtual GLenum usage(GLenum usage_) {
_usage = usage_;
data(data(), _usage);
return _usage;
}
virtual size_t size() const { return _size; }
virtual ByteVector data() const {
bind();
ByteVector ret(_size);
glGetBufferSubData(Target, 0, _size, ret.data());
return ret;
}
virtual void data(
const void* data_,
GLsizei size_,
GLenum usage_=GL_STATIC_DRAW
) {
declare();
bind();
glBufferData(Target, size_, data_, usage_);
_size = size_;
_usage = usage_;
}
virtual void data(const ByteVector& data_, GLenum usage_=GL_STATIC_DRAW) {
data(data_.data(), data_.size(), usage_);
}
virtual void subdata(void* data_, GLsizeiptr size_, GLintptr offset_=0) {
bind();
if (offset_+size_ <= _size) {
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
}
glBufferSubData(Target, offset_, size_, data_);
}
virtual void subdata(ByteVector& data_, GLintptr offset_=0) {
bind();
size_t size_ = data_.size();
if (offset_+size_ <= _size) {
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
}
glBufferSubData(Target, offset_, data_.size(), data_.data());
}
// virtual void clear() const { glClearBufferData(Target, ) }
static const GLenum Target;
protected:
using OpenGLObject::_id;
GLenum _usage = GL_STATIC_DRAW;
size_t _size;
virtual GLuint declare() override {
if (!_id) {
glGenBuffers(1, &_id);
}
return _id;
}
virtual void remove() override {
if (_id) {
glDeleteBuffers(1, &_id);
_id = 0;
}
}
};
template<typename BufferType>
const GLenum Buffer<BufferType>::Target = BufferType::Target;
template <typename BufferType>
class ImmutableBuffer : public virtual Buffer<BufferType> {
public:
using Base = Buffer<BufferType>;
using Base::Target;
using Base::bind;
ImmutableBuffer() = default;
ImmutableBuffer(size_t size_, GLenum usage_ = GL_STATIC_DRAW, GLbitfield flags_=0x0) : size(size_), Base::usage(usage_) {
glBufferStorage(Target, size, nullptr, flags_);
}
std::weak_ptr<void> map(GLbitfield access_) {
if (_map && _mapAccess != access_) { unmap(); }
_mapAccess = access_;
if (!_map) {
bind();
glMapBuffer(Target, _mapAccess);
}
return _map;
}
void unmap() {
bind();
glUnmapBuffer(Target);
_map.reset();
}
const size_t size;
protected:
using Base::_id;
std::shared_ptr<void> _map = nullptr;
GLbitfield _mapAccess = 0;
};
template<bool Immutable=false>
class ArrayBuffer : public Buffer<ArrayBuffer<false>> {
using Base = Buffer<ArrayBuffer<false>>;
using BufferType = Base;
public:
using Base::Base;
using Base::data;
ArrayBuffer(const ByteVector&, GLenum usage_=GL_STATIC_DRAW);
static const GLenum Target = GL_ARRAY_BUFFER;
protected:
using Base::_usage;
};
template <>
class ArrayBuffer<true>
: public virtual ArrayBuffer<false>, public virtual ImmutableBuffer<ArrayBuffer<true>> {
using Base = ArrayBuffer<false>;
using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
using BufferType::BufferType;
public:
using Base::Target;
};
template<bool Immutable=false>
class ElementBuffer : public virtual Buffer<ElementBuffer<false>> {
using Base = Buffer<ElementBuffer<false>>;
using BufferType = Base;
public:
using Base::Base;
static const GLenum Target = GL_ELEMENT_ARRAY_BUFFER;
protected:
};
template <>
class ElementBuffer<true>
: public virtual ElementBuffer<false>, public virtual ImmutableBuffer<ElementBuffer<true>> {
using Base = ElementBuffer<false>;
using BufferType = ImmutableBuffer<ElementBuffer<true>>;
public:
using BufferType::BufferType;
using Base::Target;
};
} // namespace NB
#endif // _NB_BUFFER