218 lines
5.6 KiB
C++
218 lines
5.6 KiB
C++
#pragma once
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#ifndef _NB_BUFFER
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#define _NB_BUFFER
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#include "GLLoad.hpp"
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#include <string>
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#include <NBCore/Errors.hpp>
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#include <NBCore/Logger.hpp>
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#include <NBCore/Utils.hpp>
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#include "OGLObjects.hpp"
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namespace nb {
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extern const std::unordered_map<GLenum, std::string> BufferTypes;
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template<GLenum N>
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struct GLSLEnum;
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template<typename T>
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struct GLSLType;
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#define GLSLTypeTraits(type_, size_, value_) \
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template<>\
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struct GLSLEnum<value_> {\
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using type = type_;\
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static constexpr size_t size = size_;\
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static constexpr GLenum value=value_;\
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};\
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template<>\
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struct GLSLType<type_> {\
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using type = type_;\
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static constexpr size_t size = size_;\
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static constexpr GLenum value=value_;\
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};
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#define GLSLTypeEquivalence(original, newtype) \
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template<>\
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struct GLSLType<newtype> : public GLSLType<original> {};
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GLSLTypeTraits(uint8_t, 1, GL_UNSIGNED_BYTE);
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GLSLTypeTraits(uint16_t, 2, GL_UNSIGNED_SHORT);
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GLSLTypeTraits(uint32_t, 4, GL_UNSIGNED_INT);
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GLSLTypeTraits(int8_t, 1, GL_BYTE);
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GLSLTypeTraits(int16_t, 2, GL_SHORT);
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GLSLTypeTraits(int32_t, 4, GL_INT);
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GLSLTypeTraits(float, 4, GL_FLOAT);
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GLSLTypeTraits(double, 8, GL_DOUBLE);
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class BufferError : public Error<BufferError> {
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protected:
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using Base = Error<BufferError>;
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public:
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using Base::Base;
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enum Codes : unsigned int {
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UNDEFINED,
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DATA_OVERFLOW,
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DATA_ERROR
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};
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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};
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class Buffer : public OpenGLObject {
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protected:
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using Codes = BufferError::Codes;
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using OpenGLObject::_id;
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GLenum _usage = GL_STATIC_DRAW;
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size_t _size;
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Buffer(GLenum target) : Target(target) {}
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virtual GLuint declare() override {
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if (!_id) {
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glGenBuffers(1, &_id);
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}
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bind();
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return _id;
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}
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virtual void remove() override {
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if (_id) {
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unbind();
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glDeleteBuffers(1, &_id);
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_id = 0;
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}
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}
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public:
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const GLenum Target;
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using OpenGLObject::OpenGLObject;
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Buffer(Buffer&& other);
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Buffer& operator=(Buffer&& rhs);
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virtual void bind() const override {
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if (_id) {
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glBindBuffer(Target, _id);
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} else {
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THROW(OGLError(
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OGLError::Codes::INVALID_OBJECT,
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"w/ BufferType " + BufferTypes.at(Target)
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));
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}
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}
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virtual void unbind() const override { glBindBuffer(Target, 0); }
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GLenum usage() const;
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size_t size() const;
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ByteVector data() const;
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void data(const ByteVector& data, GLenum usage=GL_STATIC_DRAW);
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void data(const void* data, size_t size, GLenum usage=GL_STATIC_DRAW);
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void subdata(const void* data, size_t size, GLintptr offset=0);
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void subdata(const ByteVector& data_, GLintptr offset=0);
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// virtual void clear() const { glClearBufferData(Target, ) }
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};
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/* template <typename BufferType>
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class ImmutableBuffer : public virtual Buffer {
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public:
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ImmutableBuffer() = default;
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ImmutableBuffer(
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size_t size_,
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GLenum usage_ = GL_STATIC_DRAW,
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GLbitfield flags_=0x0
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) : size(size_), Base::usage(usage_) {
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glBufferStorage(Target, size, nullptr, flags_);
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}
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std::weak_ptr<void> map(GLbitfield access_) {
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if (_map && _mapAccess != access_) { unmap(); }
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_mapAccess = access_;
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if (!_map) {
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bind();
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glMapBuffer(Target, _mapAccess);
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}
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return _map;
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}
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void unmap() {
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bind();
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glUnmapBuffer(Target);
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_map.reset();
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}
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const size_t size;
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protected:
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std::shared_ptr<void> _map = nullptr;
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GLbitfield _mapAccess = 0;
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}; */
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class ArrayBuffer : public Buffer {
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public:
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template<typename T>
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ArrayBuffer(const std::vector<T>& data, GLenum usage=GL_STATIC_DRAW)
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: Buffer(GL_ARRAY_BUFFER) {
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Buffer::data(vectorToBytes(data), usage);
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}
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};
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class ElementBuffer : protected Buffer {
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protected:
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GLenum _glslType;
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size_t _typeSize;
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public:
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using Buffer::Target;
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using Buffer::bind;
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using Buffer::usage;
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using Buffer::unbind;
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ElementBuffer();
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template<typename T>
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ElementBuffer(const T* const data_ptr, size_t size, GLenum usage=GL_STATIC_DRAW)
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: Buffer(GL_ELEMENT_ARRAY_BUFFER) {
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data(data_ptr, size, usage);
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}
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template<typename T>
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ElementBuffer(const std::vector<T>& data_, GLenum usage_=GL_STATIC_DRAW)
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: ElementBuffer(data_.data(), data_.size(), usage_) {}
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size_t size() const;
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size_t typeSize() const;
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ByteVector data() const;
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GLenum glslType() const;
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template<typename T>
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void data(const T* data_, size_t size_, GLenum usage_=GL_STATIC_DRAW) {
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declare();
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using TypeInfo = GLSLType<T>;
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_typeSize = TypeInfo::size;
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Buffer::data(data_, size_*_typeSize, usage_);
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_glslType = TypeInfo::value;
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}
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template<typename T>
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void data(const std::vector<T>& data_, GLenum usage_=GL_STATIC_DRAW) {
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data(data_.data(), data_.size(), usage_);
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}
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template<typename T>
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void subdata(const T* data, size_t size, size_t offset) {
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using TypeInfo = GLSLType<T>;
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if ( _glslType != TypeInfo::value ) {
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THROW( BufferError(
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Codes::DATA_ERROR,
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"Check element buffer data types"
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) );
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}
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Buffer::subdata(data, size*_typeSize, offset);
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}
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template<typename T>
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void subdata(const std::vector<T>& data, size_t offset=0) {
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subdata(data.data(), data.size(), offset);
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}
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};
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} // namespace NB
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#endif // _NB_BUFFER
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