#include "OGLObjects.hpp" namespace nb { const std::string OGLError::type = "nb::OGLError"; const ErrorCodeMap OGLError::ErrorMessages = { { OGLError::Codes::UNDEFINED, "Error" }, {OGLError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"}, {OGLError::Codes::INVALID_OBJECT, "Attempting operation with invalid object"} }; OpenGLObject::OpenGLObject(OpenGLObject&& rval) { *this = std::move(rval); } OpenGLObject& OpenGLObject::operator=(OpenGLObject&& rhs) { if (_id) { THROW(OGLError(Codes::HANGING_OBJECT)); } _id = rhs._id; rhs._id = 0; return *this; } } // namespace nb