find_package(OpenGL) add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build) include_directories( ${GLFW_PATH}/include ${GLAD_PATH}/include ${STBIMAGE_PATH} ) set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) toAbsolutePath(NB_GRAPHICS_SOURCE ./src/Buffers.cpp ./src/FrameBuffers.cpp ./src/Image.cpp ./src/OGLObjects.cpp ./src/ProgramPipeline.cpp ./src/Textures.cpp ./src/VertexArray.cpp ./src/Window.cpp ) toAbsolutePath(NB_GRAPHICS_INCLUDE ./Buffers.hpp ./Camera.hpp ./Draw.hpp ./FrameBuffers.hpp ./GLLoad.hpp ./Image.hpp ./OGLObjects.hpp ./ProgramPipeline.hpp ./Textures.hpp ./VertexArray.hpp ./Window.hpp ) set(NB_GRAPHICS_SOURCE ${NB_GRAPHICS_SOURCE} PARENT_SCOPE) set(NB_GRAPHICS_INCLUDE ${NB_GRAPHICS_INCLUDE} PARENT_SCOPE) add_library(NBGraphics ${NB_GRAPHICS_SOURCE} ${GLAD_PATH}/src/glad.c ) target_link_libraries(NBGraphics glfw) target_include_directories(NBGraphics PUBLIC ./.) if (NB_BUILD_TESTS) add_subdirectory(./tests) endif()