#include "GLLoad.hpp" // #define _NB_AUTOLOG #include "VertexArray.hpp" #include "Window.hpp" int main() { nb::logger.log("Howdy!"); nb::Window window(200, 200, "Hello!"); window.setWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); window.init(); GLFWwindow* window_ptr = window.getWindow(); while(!glfwWindowShouldClose(window_ptr)) {} return 0; }