WIP: Graphics Overhaul #2

Draft
naifb wants to merge 18 commits from buffer_update into main
45 changed files with 2027 additions and 1871 deletions

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@ -48,13 +48,12 @@ if(NB_BUILD_TESTS)
include(FetchContent) include(FetchContent)
FetchContent_Declare( FetchContent_Declare(
gtest gtest
URL https://github.com/google/googletest/archive/refs/tags/release-1.12.1.zip URL https://github.com/google/googletest/archive/refs/heads/main.zip
) )
if (WIN32) if (WIN32)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(gtest) FetchContent_MakeAvailable(gtest)
endif() endif()
include(GoogleTest)
set(GTEST_COLOR ON) set(GTEST_COLOR ON)
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE) set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
endif() endif()
@ -62,6 +61,7 @@ endif()
if (NB_LOGGING) if (NB_LOGGING)
message(STATUS "Building with automatic logging") message(STATUS "Building with automatic logging")
add_compile_definitions(_NB_AUTOLOG) add_compile_definitions(_NB_AUTOLOG)
add_compile_definitions(_NB_CODE_ERROR_LOCATIONS)
endif() endif()
if (NB_TARGET_WINDOWS) if (NB_TARGET_WINDOWS)

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@ -2,16 +2,10 @@
#ifndef _NB_ANSI_TERM #ifndef _NB_ANSI_TERM
#define _NB_ANSI_TERM #define _NB_ANSI_TERM
#include <array>
#include <cmath>
#include <iomanip>
#include <iostream> #include <iostream>
#include <string> #include <string>
#include <tuple>
#include <type_traits> #include <type_traits>
#include "TypeTraits.hpp"
/* /*
----------- TECH DEBT ------------ ----------- TECH DEBT ------------
Idk wtf to do here. This was originally to allow me to print Idk wtf to do here. This was originally to allow me to print

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@ -1,20 +1,23 @@
include_directories(./.)
toAbsolutePath(NB_CORE_SOURCE toAbsolutePath(NB_CORE_SOURCE
./src/Errors.cpp ./src/ErrorsImpl.cpp
./src/Processes.cpp
./src/Logger.cpp ./src/Logger.cpp
./src/Processes.cpp
./src/StringUtils.cpp
./src/Utils.cpp
) )
toAbsolutePath(NB_CORE_INCLUDE toAbsolutePath(NB_CORE_INCLUDE
./ANSITerm.hpp ./ANSITerm.hpp
./DataSink.hpp ./DataSink.hpp
./Errors.hpp ./Errors.hpp
./ErrorsImpl.hpp
./Logger.hpp ./Logger.hpp
./Processes.hpp ./Processes.hpp
./StringUtils.hpp
./ThreadsafeQueue.hpp ./ThreadsafeQueue.hpp
./Types.hpp ./Types.hpp
./TypeTraits.hpp ./TypeTraits.hpp
./Utils.hpp
) )
set(NB_CORE_SOURCE ${NB_CORE_SOURCE} PARENT_SCOPE) set(NB_CORE_SOURCE ${NB_CORE_SOURCE} PARENT_SCOPE)
@ -22,6 +25,8 @@ set(NB_CORE_INCLUDE ${NB_CORE_INCLUDE} PARENT_SCOPE)
add_library(NBCore ${NB_CORE_SOURCE}) add_library(NBCore ${NB_CORE_SOURCE})
target_include_directories(NBCore PUBLIC ./.)
if (NB_BUILD_TESTS) if (NB_BUILD_TESTS)
add_subdirectory(./tests) add_subdirectory(./tests)
endif() endif()

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@ -2,6 +2,7 @@
#ifndef _NB_DATASINK #ifndef _NB_DATASINK
#define _NB_DATASINK #define _NB_DATASINK
#include <atomic>
#include <thread> #include <thread>
#include "ThreadSafeQueue.hpp" #include "ThreadSafeQueue.hpp"
@ -34,9 +35,9 @@ class BufferedDataProcessor : public DataSink<DataType> {
public: public:
using Base::Base; using Base::Base;
bool stop() noexcept { return type_ptr->stop(); } virtual bool stop() noexcept override { return type_ptr->stop(); }
bool run() { return type_ptr->run(); } virtual bool run() override { return type_ptr->run(); }
bool in(const DataType& val) { return type_ptr->in(val); } virtual bool in(const DataType& val) override { return type_ptr->in(val); }
protected: protected:
unsigned int count() const { unsigned int count() const {
@ -71,13 +72,13 @@ template<typename DataType, typename ProcessorType>
class MultithreadedDataProcessor class MultithreadedDataProcessor
: public BufferedDataProcessor<DataType, ThreadsafeQueue<DataType>, ProcessorType> { : public BufferedDataProcessor<DataType, ThreadsafeQueue<DataType>, ProcessorType> {
using Base = BufferedDataProcessor<DataType, ThreadsafeQueue<DataType>, ProcessorType>; using Base = BufferedDataProcessor<DataType, ThreadsafeQueue<DataType>, ProcessorType>;
public: public:
~MultithreadedDataProcessor() { type_ptr->stop(); } ~MultithreadedDataProcessor() { type_ptr->stop(); }
bool isRunning() const noexcept override { bool isRunning() const noexcept override {
return this->_running && (_runningThread!=nullptr); return this->_running;
} }
bool run() { bool run() override {
if (!type_ptr->isRunning()) { if (!type_ptr->isRunning()) {
this->_running = true; this->_running = true;
_runningThread = std::make_shared<std::thread>([&]{ _runningThread = std::make_shared<std::thread>([&]{
@ -97,7 +98,7 @@ public:
return !type_ptr->isRunning(); return !type_ptr->isRunning();
} }
protected: protected:
using Base::Base; using Base::Base;
unsigned int count() const { unsigned int count() const {

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@ -2,138 +2,42 @@
#ifndef _NB_ERROR #ifndef _NB_ERROR
#define _NB_ERROR #define _NB_ERROR
#include <exception> #include "ErrorsImpl.hpp"
#include <memory> #include "Logger.hpp"
#include <string>
#include <type_traits>
#include <unordered_map>
#ifndef THROW_WITH_INFO
#ifdef CODE_ERROR_LOCATIONS
#define THROW_WITH_INFO(type, ...) throw type(__VA_ARGS__, __LINE__, __FILE__)
#else
#define THROW_WITH_INFO(type, ...) throw type(__VA_ARGS__)
#endif // CODE_ERROR_LOCATIONS
#endif // THROW_WITH_INFO
#ifndef THROW
#ifdef LOGGING
#define THROW_WTIH_INFO(type, ...) throw type(__VA_ARGS__, __LINE__, __FILE__)
#else
#define THROW(...) THROW_WITH_INFO(__VA_ARGS__)
#endif // LOGGING
#endif // THROW
namespace nb { namespace nb {
typedef std::unordered_map<unsigned int, const char*> ErrorCodeMap; #ifdef _NB_AUTOLOG
#ifdef _NB_CODE_ERROR_LOCATIONS
template<class ErrorType> #ifndef LOG
class ErrorBase : public std::exception { #define LOG(args...) nb::logger.log(args, __FILE__, __LINE__)
public: #endif // LOG
ErrorBase( #ifndef WARN
const unsigned int code, #define WARN(args...) nb::logger.warn(args, __FILE__, __LINE__)
unsigned int line=0, #endif // WARN
std::string filename="" #ifndef ERROR
) noexcept : ErrorBase( #define ERROR(args...) nb::logger.error(args, __FILE__, __LINE__)
code, #endif // ERROR
ErrorBase<ErrorType>::lookup(code), #else
line, #ifndef LOG
filename #define LOG(args...) nb::logger.log(args)
) {} #endif // LOG
ErrorBase( #ifndef WARN
const unsigned int code, #define WARN(args...) nb::logger.warn(args)
const std::exception& trace, #endif // WARN
unsigned int line=0, #ifndef ERROR
std::string filename="" #define ERROR(args...) nb::logger.error(args)
) noexcept : ErrorBase( #endif // ERROR
code, #endif // _NB_CODE_ERROR_LOCATIONS
ErrorBase<ErrorType>::lookup(code), #endif // _NB_AUTOLOG
trace,
line,
filename
) {}
static std::string lookup(unsigned int);
unsigned int code() const noexcept {
return static_cast<const ErrorType*>(this)->_code;
};
virtual const char* what() const noexcept override final { return _msg.c_str(); };
protected:
ErrorBase() = default;
ErrorBase(
const unsigned int code,
std::string msg,
unsigned int line=0,
std::string filename=""
) noexcept : _code{code}, _msg{""} {
static_assert(std::is_same<const std::unordered_map<unsigned int, const char*>, decltype(ErrorType::ErrorMessages)>::value,
"const std::unordered_map<unsigned int, const char*> ErrorMessages must be "
"a class member."
);
static_assert(std::is_enum_v<typename ErrorType::ErrorCodes>, "enum ErrorCodes must be a class member.");
static_assert(std::is_same<std::underlying_type_t<typename ErrorType::ErrorCodes>, unsigned int>::value,
"enum ErrorCodes must be of underlying type unsigned int."
);
static_assert(std::is_same<const std::string, decltype(ErrorType::type)>::value,
"const std::string type must be a class member."
);
_msg += std::string(ErrorType::type);
_msg += "[" + std::to_string(_code) + "]";
if (line && filename.size()) {
_msg += " in \'" + filename + "\':" + std::to_string(line);
}
_msg += "\n " + msg;
}
ErrorBase(
const unsigned int code,
std::string msg,
const std::exception& trace,
unsigned int line=0,
std::string filename=""
) noexcept : ErrorBase(code, msg, line, filename) {
std::string what_msg(trace.what());
std::string::size_type newline_pos=-1;
while((newline_pos=what_msg.find("\n", newline_pos+1))!= std::string::npos) {
what_msg.replace(newline_pos, 1, "\n ");
}
_msg += "\n Trace - " + what_msg;
}
unsigned int _code;
std::string _msg;
};
class Error : public ErrorBase<Error> {
public:
enum ErrorCodes : unsigned int {
GENERAL, UNDEFINED, BADERRORCODE
};
using ErrorBase<Error>::ErrorBase;
friend ErrorBase<Error>;
protected:
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
template<class ErrorType>
std::string ErrorBase<ErrorType>::lookup(unsigned int code) {
for (auto kv : ErrorType::ErrorMessages) {
if (kv.first==code) {
return std::string(kv.second);
}
}
throw Error(Error::ErrorCodes::BADERRORCODE);
}
#ifndef THROW
#ifdef _NB_AUTOLOG
#define THROW(args...) ERROR(args); nb::logger.stop(); throw args
#else
#define THROW(args...) throw args
#endif // _NB_CODE_ERROR_LOCATIONS
#endif // THROW
} // namespace nb } // namespace nb
#endif // _NB_ERROR #endif // _NB_ERROR

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@ -0,0 +1,175 @@
#pragma once
#ifndef _NB_ERRORS_IMPL
#define _NB_ERRORS_IMPL
#include <exception>
#include <memory>
#include <string>
#include <type_traits>
#include <unordered_map>
#include "StringUtils.hpp"
#include "TypeTraits.hpp"
namespace nb {
typedef std::unordered_map<unsigned int, std::string> ErrorCodeMap;
template <class ErrorType=NoneType>
class Error;
class ErrorBase {
protected:
public:
const unsigned int code;
const std::string msg;
const std::string type;
const std::shared_ptr<ErrorBase> trace;
ErrorBase(const ErrorBase&) = default;
ErrorBase(const std::exception&) noexcept;
virtual std::string what() const noexcept {
std::string ret = msg;
if (trace) {
std::string trace_msg = msg;
ret += nb::NEWLINE + indent_strblock(
trace_msg,
nb::TABOVER,
nb::TABOVER+"Trace: "
);
}
return ret;
}
protected:
ErrorBase(
unsigned int code_,
std::string msg_,
std::string type_,
std::shared_ptr<ErrorBase> trace_
) noexcept :
code(code_),
msg(msg_),
type(type_),
trace{trace_}
{}
};
template <class ErrorType>
class Error : public ErrorBase {
private:
void inline check_asserts() {
static_assert(std::is_same<const ErrorCodeMap, decltype(ErrorType::ErrorMessages)>::value,
"const std::unordered_map<unsigned int, const char*> ErrorMessages must be "
"a class member."
);
static_assert(std::is_enum_v<typename ErrorType::Codes>, "enum Codes must be a class member.");
static_assert(std::is_same<std::underlying_type_t<typename ErrorType::Codes>, unsigned int>::value,
"enum Codes must be of underlying type unsigned int."
);
static_assert(std::is_same<const std::string, decltype(ErrorType::type)>::value,
"const std::string type must be a class member."
);
}
protected:
using ErrorBase::ErrorBase;
public:
Error(
unsigned int code_,
const ErrorBase& trace_
) noexcept : ErrorBase(
code_,
ErrorType::ErrorMessages.at(code_),
ErrorType::type,
std::make_shared<ErrorBase>(trace_)
) { check_asserts(); }
Error(
std::string msg_,
const ErrorBase& trace_
) noexcept : ErrorBase(
0,
msg_,
ErrorType::type,
std::make_shared<ErrorBase>(trace_)
) { check_asserts(); }
Error(unsigned int code_) noexcept : ErrorBase(
code_,
ErrorType::ErrorMessages.at(code_),
ErrorType::type,
nullptr
) { check_asserts(); }
Error(std::string msg_) noexcept : ErrorBase(
0,
msg_,
ErrorType::type,
nullptr
) { check_asserts(); }
Error(
unsigned int code_,
const std::string& note_,
const ErrorBase& trace_
) noexcept : ErrorBase(
code_,
ErrorType::ErrorMessages.at(code_) + " (" + note_ + ")",
ErrorType::type,
std::make_shared<ErrorBase>(trace_)
) { check_asserts(); }
Error(unsigned int code_, const std::string& note_) noexcept : ErrorBase(
code_,
ErrorType::ErrorMessages.at(code_) + " (" + note_ + ")",
ErrorType::type,
nullptr
) { check_asserts(); }
using ErrorBase::what;
using ErrorBase::code;
using ErrorBase::msg;
using ErrorBase::trace;
using ErrorBase::type;
};
template<>
class Error<NoneType> : public Error<Error<NoneType>> {
using Base = Error<Error<NoneType>>;
public:
using Base::Base;
Error(unsigned int code_=1) noexcept : Base(code_) {}
Error(const std::exception& err) : Base(
Codes::STANDARD,
std::string(err.what()),
"std::exception",
nullptr
) {}
// fix
Error(std::string msg_) noexcept : Base(
Codes::UNDEFINED,
msg_
) {}
enum Codes : unsigned int {
STANDARD, UNDEFINED
};
using Base::what;
using Base::code;
using Base::msg;
using Base::trace;
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
} // namespace nb
#endif // _NB_ERRORS_IMPL

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@ -2,35 +2,27 @@
#ifndef _NB_LOGGER #ifndef _NB_LOGGER
#define _NB_LOGGER #define _NB_LOGGER
#include <atomic>
#include <chrono> #include <chrono>
#include <iomanip>
#include <ostream> #include <ostream>
#include <thread> #include <thread>
#include <type_traits>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
#include "DataSink.hpp" #include "DataSink.hpp"
#include "ErrorsImpl.hpp"
#include "Processes.hpp" #include "Processes.hpp"
#include "ThreadSafeQueue.hpp" #include "ThreadSafeQueue.hpp"
#include "TypeTraits.hpp" #include "TypeTraits.hpp"
namespace nb { namespace nb {
class ErrorBase;
typedef std::chrono::time_point< typedef std::chrono::time_point<
std::chrono::system_clock, std::chrono::system_clock,
std::chrono::nanoseconds std::chrono::nanoseconds
> LoggerTimePoint; > LoggerTimePoint;
struct LogEvent{
const LoggerTimePoint time;
const unsigned char lvl;
const std::string msg;
const std::thread::id tid;
const uint64_t pid;
};
typedef std::string (*LogProcessFunction)(const LoggerTimePoint&, const std::string&); typedef std::string (*LogProcessFunction)(const LoggerTimePoint&, const std::string&);
typedef std::unordered_map<uint8_t, LogProcessFunction> LogProcessFunctionMap; typedef std::unordered_map<uint8_t, LogProcessFunction> LogProcessFunctionMap;
@ -40,26 +32,36 @@ class LoggerBase
using StreamType = ST; using StreamType = ST;
using LoggerType = Logger; using LoggerType = Logger;
using Base = MultithreadedDataProcessor<LogType, LoggerType>; using Base = MultithreadedDataProcessor<LogType, LoggerType>;
public:
bool run() { public:
if (!type_ptr->isRunning()) { bool run() override {
if (!static_cast<LoggerType*>(this)->isRunning()) {
this->_running = true; this->_running = true;
this->_runningThread = std::make_shared<std::thread>([&]{ this->_runningThread = std::make_shared<std::thread>([&]{
while(type_ptr->isRunning()) { while(static_cast<LoggerType*>(this)->isRunning()) {
type_ptr->flush(); static_cast<LoggerType*>(this)->flush();
} }
type_ptr->flush(); static_cast<LoggerType*>(this)->flush();
}); });
} }
return type_ptr->isRunning(); return static_cast<LoggerType*>(this)->isRunning();
} }
protected: using Base::flush;
protected:
LoggerBase() = default; LoggerBase() = default;
StreamType _ostream; StreamType _ostream;
};
private: struct LogEvent{
LoggerType* type_ptr = static_cast<LoggerType*>(this); const LoggerTimePoint time;
const unsigned char lvl;
const std::string msg;
const std::thread::id tid;
const uint64_t pid;
const std::string file="";
const unsigned int line=0;
}; };
template <typename LT> template <typename LT>
@ -72,39 +74,70 @@ public:
template<typename... ST> template<typename... ST>
DebugLogger(ST&... streams) : _ostream(nb::RefPackToPtrVec<std::ostream, ST...>(streams...).vec) {} DebugLogger(ST&... streams) : _ostream(nb::RefPackToPtrVec<std::ostream, ST...>(streams...).vec) {}
~DebugLogger() { type_ptr->stop(); } ~DebugLogger() { static_cast<LoggerType*>(this)->stop(); }
void log(const std::string& msg, const uint8_t& lvl=0xFF) { template<typename U>
type_ptr->push(LogEvent{ void log(
U val,
std::string file="",
unsigned int line=0
) { static_cast<LoggerType*>(this)->write_message(val, 0x00, file, line); }
template<typename U>
void warn(
U val,
uint8_t lvl=0x01,
std::string file="",
unsigned int line=0
) { static_cast<LoggerType*>(this)->write_message(val, lvl, file, line); }
void error(
const ErrorBase& val,
std::string file="",
unsigned int line=0
) {
static_cast<LoggerType*>(this)->write_message(val, 0xFF, file, line);
static_cast<LoggerType*>(this)->flush();
}
protected:
std::vector<std::ostream*> _ostream;
void write_message(
std::string msg,
uint8_t lvl=0x00,
std::string file="",
unsigned int line=0
) {
static_cast<LoggerType*>(this)->push(LogEvent{
std::chrono::system_clock::now(), std::chrono::system_clock::now(),
lvl, lvl,
msg, msg,
std::this_thread::get_id(), std::this_thread::get_id(),
GetPID(), GetPID(),
file,
line
}); });
} }
template <size_t N> template <size_t N>
void log(char const(&msg) [N], const uint8_t& lvl=0xFF) { void write_message(
type_ptr->log(std::string(msg), lvl); char const(&msg) [N],
uint8_t lvl=0x00,
std::string file="",
unsigned int line=0
) {
static_cast<LoggerType*>(this)->write_message(std::string(msg), lvl, file, line);
} }
void log(const std::exception& err, const uint8_t& lvl=0xFF) { void write_message(
type_ptr->log(err.what(), lvl); const ErrorBase& err,
uint8_t lvl=0x00,
std::string file="",
unsigned int line=0
) {
static_cast<LoggerType*>(this)->write_message(err.what(), lvl, file, line);
} }
template<typename U>
void warn(const U& val, const uint8_t& lvl=0x01) { type_ptr->log(val, lvl); }
template<typename U>
void error(const U& val) { type_ptr->log(val, 0xFF); }
protected:
std::vector<std::ostream*> _ostream;
private:
LoggerType* type_ptr = static_cast<LoggerType*>(this);
}; };
class DefaultDebugLogger : public DebugLogger<DefaultDebugLogger> { class DefaultDebugLogger : public DebugLogger<DefaultDebugLogger> {
@ -114,7 +147,7 @@ class DefaultDebugLogger : public DebugLogger<DefaultDebugLogger> {
template <typename... Ts> template <typename... Ts>
struct LogRow; struct LogRow;
public: public:
using Base::Base; using Base::Base;
~DefaultDebugLogger() { stop(); } ~DefaultDebugLogger() { stop(); }
@ -127,17 +160,17 @@ public:
protected: protected:
using Base::_ostream; using Base::_ostream;
bool process(const LogEvent& msg) { bool process(const LogEvent& msg);
for (const auto os : this->_ostream) {
*os << msg.lvl << "\t|\t" << msg.msg << "\n";
}
return true;
}
}; };
extern const bool LOGGER_RUNNING;
#ifndef _NB_NO_LOGGER
extern DefaultDebugLogger logger; extern DefaultDebugLogger logger;
#endif // _NB_NO_LOGGER
// Taking Charge of Adult ADHD by Russell Barkley // Taking Charge of Adult ADHD by Russell Barkley
} // namespace nb } // namespace nb
#endif // _NB_LOGGER #endif // _NB_LOGGER

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@ -7,6 +7,8 @@
namespace nb { namespace nb {
uint64_t GetPID(); uint64_t GetPID();
uint64_t getTID();
} // namespace nb } // namespace nb

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@ -0,0 +1,79 @@
#pragma once
#ifndef _NB_STRING_UTILS
#define _NB_STRING_UTILS
#include <iostream>
#include <string>
#include <string_view>
#include "TypeTraits.hpp"
namespace nb {
#ifdef _NB_TARGET_WINDOWS
const std::string NEWLINE = "\n";
const std::wstring WNEWLINE = L"\n";
#endif // _NB_TARGET_WINDOWS
#ifdef _NB_TARGET_LINUX
const std::string NEWLINE = "\n";
const std::wstring WNEWLINE = L"\n";
#endif // _NB_TARGET_LINUX
const std::string TABOVER = " ";
// std::wstring str_to_wstr(std::string in);
// std::string wstr_to_str(std::wstring in);
template <typename Stream, typename... Args>
void stream(const Stream& s, Args&&... args);
template <typename Stream, typename... Args>
void stream(const Stream& s, Args&&... args) {
(s << ... << args);
}
template<typename... Args>
void term(Args&&... args) { stream(std::cout, args..., nb::NEWLINE); }
template<typename... Args>
void wterm(Args&&... args) { stream(std::wcout, args..., nb::WNEWLINE); }
template <typename T = char>
std::basic_string<T> find_and_replace(
ExplicitType_t<std::basic_string<T>> original,
ExplicitType_t<std::basic_string_view<T>> find,
ExplicitType_t<std::basic_string_view<T>> replace
) {
using StringType = std::basic_string<T>;
StringType ret(original);
std::size_t find_len = find.length();
std::size_t replace_len = replace.length();
std::size_t currpos = 0;
while(true) {
currpos = ret.find(find, currpos);
if (currpos == StringType::npos) {
break;
}
ret = ret.erase(currpos, find_len);
ret = ret.insert(currpos, replace);
currpos += replace_len;
}
return ret;
}
std::string indent_strblock(
std::string block,
std::string prepend,
std::string topIndent
);
std::string indent_strblock(
std::string block,
std::string prepend
);
} // namespace nb
#endif // _NB_STRING_UTILS

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@ -2,15 +2,96 @@
#ifndef _NB_TYPE_TRAITS #ifndef _NB_TYPE_TRAITS
#define _NB_TYPE_TRAITS #define _NB_TYPE_TRAITS
#include <tuple>
#include <type_traits> #include <type_traits>
#include <vector>
namespace nb { namespace nb {
template<std::size_t N=0, typename Func, typename... Pack> namespace detail {
template <
class Default,
class AlwaysVoid,
template <class...> class Op,
class... Args
>
struct detector {
using value = std::false_type;
using type = Default;
};
template <
class Default,
template <class...> class Op,
class... Args
>
struct detector<Default, std::void_t<Op<Args...>>, Op, Args...> {
using value = std::true_type;
using type = Op<Args...>;
};
} // namespace detail
struct NoneType{};
template <
template <class...> class Op,
class... Args
>
using is_detected = typename detail::detector<NoneType, void, Op, Args...>::value;
template <typename... Types>
struct ValidConversion;
template <typename To, typename A, typename B, typename... Rest>
struct ValidConversion<To, A, B, Rest...> {
typedef std::conjunction<
std::is_constructible<To, A>, std::is_constructible<To, A>, std::conjunction<std::is_constructible<To, Rest>...>
> value_type;
static constexpr bool value = value_type::value;
typedef std::enable_if_t<value, To> to;
};
template <typename To, typename From>
struct ValidConversion<To, From> {
typedef std::is_constructible<To, From> value_type;
static constexpr bool value = value_type::value;
typedef std::enable_if_t<value, To> to;
typedef std::enable_if_t<value, From> from;
};
template<typename... Types>
using ValidConversion_v = typename ValidConversion<Types...>::value;
template<typename... Types>
using ValidConversion_to = typename ValidConversion<Types...>::to;
template<typename To, typename From>
using ValidConversion_from = typename ValidConversion<To, From>::from;
template <typename T>
struct ExplicitType { using type=T; };
template <typename T>
using ExplicitType_t = typename ExplicitType<T>::type;
template <typename T>
T* NULLPTR = static_cast<T*>(nullptr);
template <typename Func, typename T>
struct RunAndOutput {
using type = T;
T value;
RunAndOutput(Func func, T val) : value(val) {
func();
}
};
template<typename Func, std::size_t N=0, typename... Pack>
inline typename std::enable_if<N==sizeof...(Pack), void>::type inline typename std::enable_if<N==sizeof...(Pack), void>::type
ForEach(std::tuple<Pack...>&, Func) {} ForEach(std::tuple<Pack...>&, Func) {}
template<std::size_t N=0, typename Func, typename... Pack> template<typename Func, std::size_t N=0, typename... Pack>
inline typename std::enable_if<N < sizeof...(Pack), void>::type inline typename std::enable_if<N < sizeof...(Pack), void>::type
ForEach(std::tuple<Pack...>& tup, Func f) { ForEach(std::tuple<Pack...>& tup, Func f) {
f(N, std::get<N>(tup)); f(N, std::get<N>(tup));

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@ -1,25 +0,0 @@
#pragma once
#ifndef _NB_CORE_TYPES
#define _NB_CORE_TYPES
#include <vector>
namespace nb {
template<typename T>
T swapEndian(const T& val) {
T ret;
const int size = sizeof(T);
auto retLoc = static_cast<void*>(&ret);
auto valLoc = static_cast<const void*>(&val);
for (int i = 0; i < size; ++i) {
memcpy(retLoc+i, valLoc+(size-i-1), 1);
}
return ret;
}
using ByteVector = std::vector<uint8_t>;
} // namespace nb
#endif // _NB_CORE_TYPES

118
engine/NBCore/Utils.hpp Normal file
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@ -0,0 +1,118 @@
#pragma once
#ifndef _NB_CORE_TYPES
#define _NB_CORE_TYPES
#include <mutex>
#include <vector>
#include "Errors.hpp"
namespace nb {
template<typename T>
using SharedVector = std::vector<std::shared_ptr<T>>;
template<typename T>
using RValueVector = std::vector<T&&>;
using ByteVector = std::vector<uint8_t>;
class ObjectManagerError : public Error<ObjectManagerError> {
using Base = Error<ObjectManagerError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, NO_MANAGER, MANAGER_MISMATCH, LOCK_OVERFLOW, BAD_THREAD
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
template<typename T>
ByteVector vectorToBytes(const std::vector<T>& vec) {
unsigned int num_bytes = vec.size() * sizeof(T);
ByteVector ret(num_bytes);
memcpy(ret.data(), vec.data(), num_bytes);
return ret;
}
template<typename T, typename S>
ByteVector concatVectorBytes(const std::vector<T>& vec1, const std::vector<S>& vec2) {
ByteVector vec1_raw = vectorToBytes<T>(vec1);
ByteVector vec2_raw = vectorToBytes<S>(vec2);
unsigned int vec1_raw_size = vec1_raw.size();
unsigned int vec2_raw_size = vec2_raw.size();
ByteVector ret(vec1_raw_size + vec2_raw_size);
memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
return ret;
}
template<typename T>
std::vector<T> bytesToVector(const ByteVector& vec) {
if (vec.size() % sizeof(T) != 0) {
THROW(std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">."));
}
unsigned int num_elmts = vec.size() / sizeof(T);
std::vector<T> ret(num_elmts);
memcpy(ret.data(), vec.data(), vec.size());
return ret;
}
template <typename T>
class ThreadsafeObjectLock;
template <typename T>
class ThreadsafeObject {
using Codes = ObjectManagerError::Codes;
public:
ThreadsafeObject(T&& obj)
: _obj(std::make_shared<T>(obj)) {}
ThreadsafeObjectLock<T> lock() {
return ThreadsafeObjectLock<T>(this);
}
friend ThreadsafeObjectLock<T>;
protected:
std::shared_ptr<T> _obj;
mutable std::recursive_mutex _mutex;
};
template <typename T>
class ThreadsafeObjectLock {
public:
ThreadsafeObjectLock(const ThreadsafeObjectLock&) = delete;
ThreadsafeObjectLock operator=(const ThreadsafeObjectLock&) = delete;
~ThreadsafeObjectLock() {
_manager->_mutex.unlock();
}
T* operator->() {
return _manager->_obj.get();
}
friend ThreadsafeObject<T>;
protected:
ThreadsafeObjectLock(
ThreadsafeObject<T>* const manager_
) : _manager(manager_) {
if (!_manager) {
using Codes = ObjectManagerError::Codes;
THROW(ObjectManagerError(Codes::NO_MANAGER));
}
_manager->_mutex.lock();
}
ThreadsafeObject<T>* const _manager;
};
} // namespace nb
#endif // _NB_CORE_TYPES

View File

@ -1,12 +0,0 @@
#include "Errors.hpp"
namespace nb {
const std::string Error::type = "Error";
const ErrorCodeMap Error::ErrorMessages = {
{ErrorCodes::GENERAL, "General std::exception."},
{ErrorCodes::UNDEFINED, "Undefined / general error."},
{ErrorCodes::BADERRORCODE, "Unrecognized error code."}
};
}

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@ -0,0 +1,16 @@
#include "ErrorsImpl.hpp"
namespace nb {
const std::string Error<>::type = "nb::Error";
const ErrorCodeMap Error<>::ErrorMessages = {
{Error::Codes::STANDARD, "std::exception"},
{Error::Codes::UNDEFINED, "Error"}
};
//ErrorBase::
ErrorBase::ErrorBase(const std::exception& exception_) noexcept
: ErrorBase(Error<NoneType>(exception_)) {}
}

View File

@ -1,15 +1,38 @@
#include <iostream> #include <iostream>
#include "Logger.hpp" #include "Logger.hpp"
#include "StringUtils.hpp"
namespace nb { namespace nb {
#ifndef _NB_NO_LOGGER
nb::DefaultDebugLogger logger(std::cout); nb::DefaultDebugLogger logger(std::cout);
#endif // _NB_NO_LOGGER
bool nb::DefaultDebugLogger::process(const LogEvent& msg) {
constexpr size_t level_field_width = 5;
constexpr size_t msg_prompt_length = level_field_width+7;
for (const auto os : this->_ostream) {
*os << "[";
os->width(level_field_width);
*os << std::to_string(msg.lvl) << "] :: ";
std::string fileloc="";
if (!msg.file.empty()) {
fileloc += "(" + msg.file + ":" + std::to_string(msg.line) + ") - ";
}
*os << indent_strblock(
fileloc + msg.msg,
std::string(20 - msg_prompt_length, ' '),
""
) << nb::NEWLINE;
}
return true;
}
static bool RUN_LOGGER(nb::DefaultDebugLogger& log) { static bool RUN_LOGGER(nb::DefaultDebugLogger& log) {
return log.run(); return log.run();
} }
static const bool LOGGER_RUNNING = RUN_LOGGER(logger); const bool LOGGER_RUNNING = RUN_LOGGER(logger);
} // namespace nb } // namespace nb

View File

@ -7,7 +7,6 @@
#endif // _NB_TARGET_LINUX #endif // _NB_TARGET_LINUX
#include "Processes.hpp" #include "Processes.hpp"
#include "Types.hpp"
namespace nb { namespace nb {
@ -16,7 +15,14 @@ uint64_t GetPID() {
return GetCurrentProcessId(); return GetCurrentProcessId();
} }
#endif // _NB_TARGET_WINDOWS #endif // _NB_TARGET_WINDOWS
#ifdef _NB_TARGET_LINUX
#endif // _NB_TARGET_LINUX
#ifdef _NB_TARGET_WINDOWS
uint64_t GetTID() {
return GetCurrentThreadId();
}
#endif // _NB_TARGET_WINDOWS
#ifdef _NB_TARGET_LINUX #ifdef _NB_TARGET_LINUX
#endif // _NB_TARGET_LINUX #endif // _NB_TARGET_LINUX

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@ -0,0 +1,29 @@
#include "StringUtils.hpp"
/* std::string nb::wstr_to_str(std::wstring in) {
std::size_t wstrlen = in.length();
char* c_str= new char[wstrlen];
std::wcstombs(c_str, in.c_str(), wstrlen);
std::string ret(c_str, wstrlen);
delete[] c_str;
return ret;
} */
std::string nb::indent_strblock(
std::string block,
std::string prepend,
std::string topIndent
) {
return topIndent + nb::find_and_replace(
block,
nb::NEWLINE,
nb::NEWLINE + prepend
);
}
std::string nb::indent_strblock(
std::string block,
std::string prepend
) {
return nb::indent_strblock(block, prepend, prepend);
}

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@ -0,0 +1,27 @@
#include "Utils.hpp"
namespace nb {
using ObjectManagerCodes = ObjectManagerError::Codes;
const std::string ObjectManagerError::type = "nb::ObjectManagerError";
const ErrorCodeMap ObjectManagerError::ErrorMessages({
{ObjectManagerCodes::UNDEFINED, "Error"},
{
ObjectManagerCodes::NO_MANAGER,
"Attempting to create object lock without lock manager"
},
{
ObjectManagerCodes::MANAGER_MISMATCH,
"Attempting to delete object lock from mismatched lock manager"
},
{
ObjectManagerCodes::LOCK_OVERFLOW,
"Too many object locks allocated"
},
{
ObjectManagerCodes::BAD_THREAD,
"Attempting operation from a bad thread"
}
});
}; // namespace nb

View File

@ -4,12 +4,21 @@ if (NB_BUILD_TESTS)
enable_testing() enable_testing()
include(GoogleTest) include(GoogleTest)
add_executable(TestCore add_executable(TestCore
testErrors.cpp ./testErrors.cpp
testProcesses.cpp #./testProcesses.cpp
./testUtils.cpp
) )
target_link_libraries(TestCore target_link_libraries(TestCore
NBCore NBCore
GTest::gtest_main GTest::gtest_main
) )
add_executable(LoggerTest
./testLogger.cpp
)
target_link_libraries(LoggerTest
NBCore
)
gtest_discover_tests(TestCore) gtest_discover_tests(TestCore)
endif() endif()

View File

@ -1,38 +1,39 @@
#define CODE_ERROR_LOCATIONS #define CODE_ERROR_LOCATIONS
#include "Errors.hpp"
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <iostream>
#include <sstream> #include "Errors.hpp"
#include "Logger.hpp" #include <string>
using namespace nb; using namespace nb;
class TestError : public ErrorBase<TestError> { class TestError : public Error<TestError> {
using Base = Error<TestError>;
public: public:
using ErrorBase<TestError>::ErrorBase; using Base::Base;
using Base::what;
using Base::code;
using Base::msg;
using Base::trace;
enum ErrorCodes : unsigned int { enum Codes : unsigned int {
A, B, C, D A, B, C, D
}; };
static const std::string type; static const std::string type;
static const ErrorCodeMap ErrorMessages; static const nb::ErrorCodeMap ErrorMessages;
}; };
const std::string TestError::type="TestError"; const std::string TestError::type="TestError";
const ErrorCodeMap TestError::ErrorMessages{ const ErrorCodeMap TestError::ErrorMessages{
{TestError::ErrorCodes::A, "Hey!"}, {TestError::Codes::A, "Hey!"},
{TestError::ErrorCodes::B, "How"}, {TestError::Codes::B, "How"},
{TestError::ErrorCodes::C, "You"}, {TestError::Codes::C, "You"},
{TestError::ErrorCodes::D, "Doin"} {TestError::Codes::D, "Doin"}
}; };
TEST(ErrorTest, Test) { TEST(ErrorTest, Test) {
EXPECT_EQ(1, 1); auto err = TestError(0, TestError(1, TestError(2, TestError(3, TestError(2)))));
ASSERT_STREQ(err.what().c_str(), "Hey!\n Trace: How\n Trace: You\n Trace: Doin\n Trace: You");
std::stringstream sstream;
ASSERT_TRUE(nb::logger.isRunning());
nb::logger.log("Hey!");
} }

View File

@ -0,0 +1,46 @@
#include <exception>
#include "Errors.hpp"
#include "Logger.hpp"
class TestError : public nb::Error<TestError> {
using Base = Error<TestError>;
public:
using Base::Base;
using Base::what;
using Base::code;
using Base::msg;
using Base::trace;
enum Codes : unsigned int {
A, B, C, D
};
static const std::string type;
static const nb::ErrorCodeMap ErrorMessages;
};
const std::string TestError::type="TestError";
const nb::ErrorCodeMap TestError::ErrorMessages{
{TestError::Codes::A, "Hey!"},
{TestError::Codes::B, "How"},
{TestError::Codes::C, "You"},
{TestError::Codes::D, "Doin"}
};
int main() {
nb::logger.log("Whoop!");
try {
THROW(TestError(0, TestError(1, TestError(2, TestError(3, TestError(2))))));
} catch (TestError e){
nb::logger.log("nb::Error was thrown!");
}
try {
THROW(std::exception());
} catch (std::exception e){
nb::logger.log("std::exception was thrown!");
}
ERROR("hello there!");
return 0;
}

View File

@ -1,8 +1,6 @@
#define CODE_ERROR_LOCATIONS #define CODE_ERROR_LOCATIONS
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <iostream>
#include "Processes.hpp" #include "Processes.hpp"
#include <Windows.h> #include <Windows.h>

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@ -0,0 +1,148 @@
#define CODE_ERROR_LOCATIONS
#include <gtest/gtest.h>
#include <string>
#include "TypeTraits.hpp"
#include "StringUtils.hpp"
namespace nb {
TEST(UtilsTest, TestFindAndReplace) {
ASSERT_STREQ(
find_and_replace("Jeff", "e", "efe").c_str(),
"Jefeff"
);
std::string tmp = find_and_replace("Naif", "a", "afa");
ASSERT_STREQ(
find_and_replace(tmp, "i", "ifi").c_str(),
"Nafaifif"
);
tmp = find_and_replace("aeiou", "a", "afa");
tmp = find_and_replace(tmp, "e", "efe");
tmp = find_and_replace(tmp, "i", "ifi");
tmp = find_and_replace(tmp, "o", "ofo");
tmp = find_and_replace(tmp, "u", "ufu");
ASSERT_STREQ(
tmp.c_str(),
"afaefeifiofoufu"
);
tmp = find_and_replace(tmp, "afa", "a");
tmp = find_and_replace(tmp, "efe", "e");
tmp = find_and_replace(tmp, "ifi", "i");
tmp = find_and_replace(tmp, "ofo", "o");
tmp = find_and_replace(tmp, "ufu", "u");
ASSERT_STREQ(
tmp.c_str(),
"aeiou"
);
}
TEST(UtilsTest, TestFindAndReplaceWstr) {
ASSERT_STREQ(
find_and_replace<wchar_t>(L"Jeff", L"e", L"efe").c_str(),
L"Jefeff"
);
std::wstring tmp = find_and_replace<wchar_t>(L"Naif", L"a", L"afa");
ASSERT_STREQ(
find_and_replace<wchar_t>(tmp, L"i", L"ifi").c_str(),
L"Nafaifif"
);
tmp = find_and_replace<wchar_t>(L"aeiou", L"a", L"afa");
tmp = find_and_replace<wchar_t>(tmp, L"e", L"efe");
tmp = find_and_replace<wchar_t>(tmp, L"i", L"ifi");
tmp = find_and_replace<wchar_t>(tmp, L"o", L"ofo");
tmp = find_and_replace<wchar_t>(tmp, L"u", L"ufu");
ASSERT_STREQ(
tmp.c_str(),
L"afaefeifiofoufu"
);
tmp = find_and_replace<wchar_t>(tmp, L"afa", L"a");
tmp = find_and_replace<wchar_t>(tmp, L"efe", L"e");
tmp = find_and_replace<wchar_t>(tmp, L"ifi", L"i");
tmp = find_and_replace<wchar_t>(tmp, L"ofo", L"o");
tmp = find_and_replace<wchar_t>(tmp, L"ufu", L"u");
ASSERT_STREQ(
tmp.c_str(),
L"aeiou"
);
}
/* TEST(UtilsTest, TestWstrToStr) {
ASSERT_STREQ(
nb::wstr_to_str(L"Hi!").c_str(),
"Hi!"
);
ASSERT_STREQ(
nb::wstr_to_str(L"Naif").c_str(),
"Naif"
);
ASSERT_STREQ(
nb::wstr_to_str(L"\r\r\r\n").c_str(),
"\r\r\r\n"
);
ASSERT_STREQ(
nb::wstr_to_str(L"Naif\ttalks\r\ra\t\nlot").c_str(),
"Naif\ttalks\r\ra\t\nlot"
);
} */
/* TEST(UtilsTest, TestStrToWstr) {
ASSERT_STREQ(
nb::str_to_wstr("Hi!").c_str(),
L"Hi!"
);
ASSERT_STREQ(
nb::str_to_wstr("Naif").c_str(),
L"Naif"
);
ASSERT_STREQ(
nb::str_to_wstr("\r\r\r\n").c_str(),
L"\r\r\r\n"
);
ASSERT_STREQ(
nb::str_to_wstr("Naif\ttalks\r\ra\t\nlot").c_str(),
L"Naif\ttalks\r\ra\t\nlot"
);
} */
struct A { bool x(); };
struct B { bool y(); };
struct C { bool x(); bool y; };
struct D : C {};
template <typename T>
using has_x = decltype(T::x);
template <typename T>
using has_y = decltype(T::y);
TEST(UtilsTest, TestIsDetected) {
auto ret = is_detected<has_x, A>::value;
ASSERT_TRUE(ret);
ret = is_detected<has_y, A>::value;
ASSERT_FALSE(ret);
ret = is_detected<has_y, B>::value;
ASSERT_TRUE(ret);
ret = is_detected<has_x, B>::value;
ASSERT_FALSE(ret);
ret = is_detected<has_x, C>::value;
ASSERT_TRUE(ret);
ret = is_detected<has_y, C>::value;
ASSERT_TRUE(ret);
ret = is_detected<has_x, D>::value;
ASSERT_TRUE(ret);
ret = is_detected<has_y, D>::value;
ASSERT_TRUE(ret);
}
} // namespace nb

View File

@ -4,362 +4,238 @@
#include "GLLoad.hpp" #include "GLLoad.hpp"
#include <memory>
#include <string> #include <string>
#include <vector>
#include <NBCore/Errors.hpp> #include <NBCore/Errors.hpp>
#include <NBCore/Types.hpp> #include <NBCore/Logger.hpp>
#include <NBCore/Utils.hpp>
#include "OGLObjects.hpp"
namespace nb { namespace nb {
typedef std::vector<unsigned char> RawVec; extern const std::unordered_map<GLenum, std::string> BufferTypes;
static uint8_t GLSLTypeSize(GLenum type) { class BufferError : public Error<BufferError> {
switch(type) { protected:
case GL_SHORT: using Base = Error<BufferError>;
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
return 2;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
return 4;
break;
case GL_DOUBLE:
return 8;
break;
default:
return 1;
break;
}
}
struct VertexAttributePointer {
GLuint buffer = 0;
int32_t offset = 0;
GLsizei stride = -1;
GLuint divisor = 0;
};
struct VertexAttribute {
GLint GLSLSize;
GLenum GLSLType;
GLboolean GLSLNormalization;
VertexAttributePointer ptr;
};
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
if ((i -= va.ptr.offset) < 0) { return false; }
return (i%va.ptr.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
}
typedef std::vector<VertexAttribute> VertexAttributeList;
template<typename T>
RawVec vectorToRaw(const std::vector<T>& vec) {
unsigned int num_bytes = vec.size() * sizeof(T);
RawVec ret(num_bytes);
memcpy(ret.data(), vec.data(), num_bytes);
return ret;
}
template<typename T, typename S>
RawVec concatVectorsToRaw(const std::vector<T>& vec1, const std::vector<S>& vec2) {
RawVec vec1_raw = vectorToRaw<T>(vec1);
RawVec vec2_raw = vectorToRaw<S>(vec2);
unsigned int vec1_raw_size = vec1_raw.size();
unsigned int vec2_raw_size = vec2_raw.size();
RawVec ret(vec1_raw_size + vec2_raw_size);
memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
return ret;
}
template<typename T>
std::vector<T> rawToVector(const RawVec& vec) {
if (vec.size() % sizeof(T) != 0) {
throw std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">.");
}
unsigned int num_elmts = vec.size() / sizeof(T);
std::vector<T> ret(num_elmts);
memcpy(ret.data(), vec.data(), vec.size());
return ret;
}
class BufferError : public std::runtime_error {
public:
const bool error;
BufferError(const std::string& msg, const std::string& file="", int line=-1)
: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
BufferError(bool isError=true) : std::runtime_error(""), error(isError) {}
};
template <typename ObjectType>
class OpenGLObject {
public:
OpenGLObject(OpenGLObject&&) = default;
OpenGLObject& operator=(OpenGLObject&&) = default;
~OpenGLObject() { remove(); }
virtual void bind() const = 0;
virtual void unbind() const = 0;
virtual bool isInitialized() const = 0;
GLuint id() const { return _id; }
protected:
OpenGLObject() = default;
OpenGLObject(const OpenGLObject&) = delete;
OpenGLObject& operator=(const OpenGLObject&) = delete;
virtual void remove() const = 0;
GLuint _id;
};
class VAO : public virtual OpenGLObject<VAO> {
public:
using Base = OpenGLObject<VAO>;
using Base::Base; using Base::Base;
VAO() { glGenVertexArrays(1, &_id); } public:
enum Codes : unsigned int {
void bind() const { glBindVertexArray(_id); } UNDEFINED,
void unbind() const { glBindVertexArray(0); } DATA_OVERFLOW,
INVALID_BUFFER,
HANDLE_OVERWRITE,
protected: };
using Base::_id; static const std::string type;
const static const ErrorCodeMap ErrorMessages;
void remove() { glDeleteVertexArrays(1, &_id); }
}; };
template <typename BufferType> template <typename BufferType>
class Buffer : public virtual OpenGLObject<Buffer<BufferType>> { class Buffer : public OpenGLObject {
public: using Codes = BufferError::Codes;
using Base = OpenGLObject<Buffer>;
using Base::Base;
Buffer(GLenum usage_ = GL_STATIC_DRAW) : usage(usage_) { glGenBuffers(1, &_id); } public:
using OpenGLObject::OpenGLObject;
Buffer() = default;
Buffer(Buffer&& other) {
*this = std::move(other);
}
Buffer& operator=(Buffer&& rhs) {
auto targ_name = BufferTypes.at(Target);
if (Target != rhs.Target) {
THROW(BufferError(
Codes::INVALID_BUFFER,
"w/ ("+targ_name+") := ("+BufferTypes.at(rhs.Target)+")"
));
}
//nb::logger.log(std::to_string(_id) + ":=" + std::to_string(rhs._id));
if (_id) {
THROW(BufferError(
Codes::HANDLE_OVERWRITE,
"w/ BufferType = " + targ_name
));
}
_id = rhs._id;
_usage = rhs._usage;
_size = rhs._size;
void bind() const { glBindBuffer(GLTarget, _id); } rhs._id = 0;
void unbind() const { glBindBuffer(GLTarget, 0); } rhs._usage = GL_STATIC_DRAW;
void data(void* data_, size_t size) const { glBufferData(GLTarget, size, data_, usage); } rhs._size = 0;
void data(nb::ByteVector& data_) const { glBufferData(GLTarget, data_.size(), data_.data(), usage); } return *this;
void invalidate() const { glInvalidateBufferData(_id); } }
virtual void bind() const override {
if (_id) {
glBindBuffer(Target, _id);
} else {
WARN(BufferError(
Codes::INVALID_BUFFER,
"w/ BufferType " + BufferTypes.at(Target)
), 0xFE);
}
}
virtual void unbind() const override { glBindBuffer(Target, 0); }
virtual GLenum usage() const { return _usage; }
virtual GLenum usage(GLenum usage_) {
_usage = usage_;
data(data(), _usage);
return _usage;
}
virtual size_t size() const { return _size; }
virtual ByteVector data() const {
bind();
ByteVector ret(_size);
glGetBufferSubData(Target, 0, _size, ret.data());
return ret;
}
virtual void data(
const void* data_,
GLsizei size_,
GLenum usage_=GL_STATIC_DRAW
) {
declare();
bind();
glBufferData(Target, size_, data_, usage_);
_size = size_;
_usage = usage_;
}
virtual void data(const ByteVector& data_, GLenum usage_=GL_STATIC_DRAW) {
data(data_.data(), data_.size(), usage_);
const GLenum GLTarget = BufferType::GLTarget; }
GLenum usage; virtual void subdata(void* data_, GLsizeiptr size_, GLintptr offset_=0) {
bind();
if (offset_+size_ <= _size) {
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
}
glBufferSubData(Target, offset_, size_, data_);
}
virtual void subdata(ByteVector& data_, GLintptr offset_=0) {
bind();
size_t size_ = data_.size();
if (offset_+size_ <= _size) {
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
}
glBufferSubData(Target, offset_, data_.size(), data_.data());
}
// virtual void clear() const { glClearBufferData(Target, ) }
static const GLenum Target;
protected:
using OpenGLObject::_id;
GLenum _usage = GL_STATIC_DRAW;
size_t _size;
virtual GLuint declare() override {
if (!_id) {
glGenBuffers(1, &_id);
}
return _id;
}
virtual void remove() override {
if (_id) {
glDeleteBuffers(1, &_id);
_id = 0;
}
}
};
template<typename BufferType>
const GLenum Buffer<BufferType>::Target = BufferType::Target;
template <typename BufferType>
class ImmutableBuffer : public virtual Buffer<BufferType> {
public:
using Base = Buffer<BufferType>;
using Base::Target;
using Base::bind;
ImmutableBuffer() = default;
ImmutableBuffer(size_t size_, GLenum usage_ = GL_STATIC_DRAW, GLbitfield flags_=0x0) : size(size_), Base::usage(usage_) {
glBufferStorage(Target, size, nullptr, flags_);
}
std::weak_ptr<void> map(GLbitfield access_) {
if (_map && _mapAccess != access_) { unmap(); }
_mapAccess = access_;
if (!_map) {
bind();
glMapBuffer(Target, _mapAccess);
}
return _map;
}
void unmap() {
bind();
glUnmapBuffer(Target);
_map.reset();
}
const size_t size;
protected: protected:
using Base::_id; using Base::_id;
void remove() { glDeleteBuffers(1, &_id); } std::shared_ptr<void> _map = nullptr;
GLbitfield _mapAccess = 0;
}; };
class VertexBuffer : public virtual Buffer<VertexBuffer> { template<bool Immutable=false>
public: class ArrayBuffer : public Buffer<ArrayBuffer<false>> {
using Base = Buffer<ArrayBuffer<false>>;
using BufferType = Base;
static const GLenum GLTarget = GL_ARRAY_BUFFER; public:
protected: using Base::Base;
using Base::data;
ArrayBuffer(const ByteVector&, GLenum usage_=GL_STATIC_DRAW);
static const GLenum Target = GL_ARRAY_BUFFER;
protected:
using Base::_usage;
};
template <>
class ArrayBuffer<true>
: public virtual ArrayBuffer<false>, public virtual ImmutableBuffer<ArrayBuffer<true>> {
using Base = ArrayBuffer<false>;
using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
using BufferType::BufferType;
public:
using Base::Target;
}; };
class ElementBuffer : public virtual Buffer<ElementBuffer> { template<bool Immutable=false>
public: class ElementBuffer : public Buffer<ElementBuffer<false>> {
using Base = Buffer<ElementBuffer<false>>;
using BufferType = Base;
static const GLenum GLTarget = GL_ELEMENT_ARRAY_BUFFER; public:
using Base::Base;
static const GLenum Target = GL_ELEMENT_ARRAY_BUFFER;
protected: protected:
}; };
/* template <>
class Buffer : public OpenGLObject { class ElementBuffer<true>
public: : public virtual ElementBuffer<false>, public virtual ImmutableBuffer<ElementBuffer<true>> {
Buffer( using Base = ElementBuffer<false>;
GLenum buffer_type, using BufferType = ImmutableBuffer<ElementBuffer<true>>;
GLenum usage=GL_STATIC_DRAW
) : _type(buffer_type), _usage(usage) {
glGenBuffers(1, &_id);
}
Buffer(
const RawVec& init_data,
GLenum buffer_type,
GLenum usage=GL_STATIC_DRAW
) : _type{buffer_type}, _usage{usage} { data(init_data); }
Buffer(
unsigned int size,
GLenum buffer_type,
GLenum usage=GL_STATIC_DRAW
) : Buffer(RawVec(size), buffer_type, usage) {}
Buffer(Buffer&& rhs) { *this = std::move(rhs); } public:
Buffer& operator=(Buffer&& rhs) { using BufferType::BufferType;
remove(); using Base::Target;
_usage = rhs._usage;
_id = rhs._id;
rhs._id = 0;
return *this;
}
GLenum usage() const { return _usage; }
unsigned int id() const { return _id; }
GLuint size() const { return _size; }
bool isInitialized() const override { return _id && glIsBuffer(_id) && bool(_size); }
RawVec data() const {
RawVec ret(_size);
bind();
glGetBufferSubData(_type, 0, _size, ret.data());
return ret;
}
void bind() const override { glBindBuffer(_type, _id); }
void unbind() const override { glBindBuffer(_type, 0); }
GLenum usage(GLenum usage) {
_usage=usage;
data(data());
return _usage;
}
void data(const RawVec& set_data) {
if (!glfwGetCurrentContext()) {
THROW_BUFFER_ERROR("No OpenGL context.");
}
bind();
glBufferData(_type, set_data.size(), set_data.data(), _usage);
_size = set_data.size();
}
void data(const RawVec& newData, unsigned int offset) {
if (newData.size()+offset > _size) {
THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
}
bind();
glBufferSubData(_type, offset, newData.size(), newData.data());
}
void data(void* src, unsigned int offset, unsigned int size) {
if (size+offset > _size) {
THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
}
bind();
glBufferSubData(_type, offset, size, src);
}
protected:
virtual void remove() const override {
unbind();
if (_id) { glDeleteBuffers(1, &_id); }
}
using OpenGLObject::_id;
GLenum _type;
GLenum _usage;
unsigned int _size = 0;
};
class Texture : public OpenGLObject {
public:
Texture(GLenum tar=GL_TEXTURE_2D) : _target(tar) { glGenTextures(1, &_id); }
Texture(Texture&& rhs) { *this=std::move(rhs); }
Texture& operator=(Texture&& rhs) {
_target = rhs._target;
_id = rhs._id;
rhs._id = 0;
return *this;
}
void bind() const override { glBindTexture(_target, _id); }
void unbind() const override { glBindTexture(_target, 0); }
bool isInitialized() const override { return _id && glIsTexture(_id); }
protected:
using OpenGLObject::_id;
GLenum _target;
};
class Framebuffer : public OpenGLObject {
public:
Framebuffer(GLenum tar=GL_FRAMEBUFFER) : _target(tar) { glGenFramebuffers(1, &_id); }
Framebuffer(Framebuffer&& rhs) { *this=std::move(rhs); }
Framebuffer& operator=(Framebuffer&& rhs) {
remove();
_target = rhs._target;
_id = rhs._id;
rhs._id = 0;
return *this;
}
void bind() const override { glBindFramebuffer(_target, _id); }
void unbind() const override { glBindFramebuffer(_target, 0); }
bool isInitialized() const override { return _id && glIsFramebuffer(_id); }
GLenum status() const {
bind();
return glCheckFramebufferStatus(_target);
}
protected:
virtual void remove() const override {
unbind();
if (_id) { glDeleteFramebuffers(1, &_id); }
}
using OpenGLObject::_id;
GLenum _target;
};
class Renderbuffer : public OpenGLObject {
public:
Renderbuffer(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) : Renderbuffer() {
storage(x, y, format, multi);
}
Renderbuffer() { glGenRenderbuffers(1, &_id); }
Renderbuffer(Renderbuffer&& rhs) { *this = std::move(rhs); }
Renderbuffer& operator=(Renderbuffer&& rhs) {
_format = rhs._format;
_id = rhs._id;
rhs._id = 0;
return *this;
}
virtual void bind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
virtual void unbind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
virtual bool isInitialized() const override { return _id && glIsRenderbuffer(_id); }
void storage(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) {
_sizex = x;
_sizey = y;
_format = format;
_multisample = multi;
bind();
glRenderbufferStorageMultisample(GL_RENDERBUFFER, _multisample, _format, _sizex, _sizey);
}
protected:
virtual void remove() const override {
unbind();
if (_id) { glDeleteRenderbuffers(1, &_id); }
}
using OpenGLObject::_id;
GLenum _format;
unsigned int _sizex{0};
unsigned int _sizey{0};
unsigned int _multisample{0};
}; };
*/
} // namespace NB } // namespace NB
#endif // _NB_BUFFER #endif // _NB_BUFFER

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@ -1,5 +1,3 @@
include_directories(./.)
find_package(OpenGL) find_package(OpenGL)
add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build) add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build)
@ -10,8 +8,12 @@ set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
toAbsolutePath(NB_GRAPHICS_SOURCE toAbsolutePath(NB_GRAPHICS_SOURCE
./src/Window.cpp
./src/Buffers.cpp ./src/Buffers.cpp
./src/OGLObjects.cpp
./src/ProgramPipeline.cpp
./src/Textures.cpp
./src/VertexArray.cpp
./src/Window.cpp
) )
toAbsolutePath(NB_GRAPHICS_INCLUDE toAbsolutePath(NB_GRAPHICS_INCLUDE
@ -19,8 +21,10 @@ toAbsolutePath(NB_GRAPHICS_INCLUDE
./Camera.hpp ./Camera.hpp
./Draw.hpp ./Draw.hpp
./GLLoad.hpp ./GLLoad.hpp
./shader.hpp ./OGLObjects.hpp
./VAOManager.hpp ./ProgramPipeline.hpp
./Textures.hpp
./VertexArray.hpp
./Window.hpp ./Window.hpp
) )
@ -31,4 +35,11 @@ add_library(NBGraphics
${NB_GRAPHICS_SOURCE} ${NB_GRAPHICS_SOURCE}
${GLAD_PATH}/src/glad.c ${GLAD_PATH}/src/glad.c
) )
target_link_libraries(NBGraphics glfw3) target_link_libraries(NBGraphics glfw)
target_include_directories(NBGraphics PUBLIC ./.)
if (NB_BUILD_TESTS)
add_subdirectory(./tests)
endif()

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@ -2,13 +2,14 @@
#ifndef _NB_CAMERA #ifndef _NB_CAMERA
#define _NB_CAMERA #define _NB_CAMERA
#include <GLLoad.h> #include "GLLoad.hpp"
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_inverse.hpp> #include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
namespace NB { namespace nb {
class Camera { class Camera {
public: public:

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@ -5,31 +5,4 @@
#include <glad/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <iostream>
#include <string>
namespace NB {
static unsigned int __NB_GL_DEBUG_ERROR_CODE__;
static std::string formatDebugString(const std::string& msg, const std::string& file="", int line=-1) {
std::string ret = "";
if (file != "") {
ret += "In file " + file;
if (line >= 0) {
ret += " at line " + std::to_string(line);
}
ret += ":\n\t";
}
return ret + msg;
}
}
#define NB_GL_DEBUG_THROW(cmd, when) while(NB::__NB_GL_DEBUG_ERROR_CODE__=glGetError()){\
std::cout << "[GL ERROR]: " << NB::__NB_GL_DEBUG_ERROR_CODE__;\
std::cout << " " << when << " " << cmd << "\n";\
}
#define NB_GL_DEBUG(cmd) NB_GL_DEBUG_THROW(#cmd, "before"); cmd; NB_GL_DEBUG_THROW(#cmd, "after");
#endif #endif

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@ -0,0 +1,45 @@
#pragma once
#ifndef _NB_OGL_OBJECTS
#define _NB_OGL_OBJECTS
#include "GLLoad.hpp"
#include <NBCore/Errors.hpp>
namespace nb {
class OGLError : public Error<OGLError> {
using Base = Error<OGLError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, HANGING_OBJECT
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class OpenGLObject {
public:
OpenGLObject(const OpenGLObject&) = delete;
OpenGLObject& operator=(const OpenGLObject&) = delete;
virtual ~OpenGLObject() {};
virtual void bind() const = 0;
virtual void unbind() const = 0;
GLuint id() const { return _id; }
protected:
OpenGLObject() = default;
virtual GLuint declare() = 0;
virtual void remove() = 0;
GLuint _id = 0;
};
} // namespace nb
#endif // _NB_OGL_OBJECTS

View File

@ -0,0 +1,123 @@
#pragma once
#ifndef _NB_SHADER
#define _NB_SHADER
#include "GLLoad.hpp"
#include <string>
#include <NBCore/Errors.hpp>
#include <NBCore/Utils.hpp>
#include "OGLObjects.hpp"
namespace nb {
class ShaderError : public Error<ShaderError> {
using Base = Error<ShaderError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class ProgramError : public Error<ProgramError> {
using Base = Error<ProgramError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, LINKING_ERROR
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
enum OpenGLProfiles {
Core,
Compatibility,
ES
};
class Shader : public OpenGLObject {
using Base = OpenGLObject;
public:
using Base::Base;
using Base::id;
Shader(GLenum, const std::string&);
Shader(Shader&&);
Shader& operator=(Shader&&) = delete;
~Shader() { remove(); }
operator bool();
virtual void bind() const override { /* TODO: Some warning of some kind perhaps*/ }
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
GLint status(GLenum) const;
std::string log() const;
const GLenum target;
friend Base;
protected:
using Base::_id;
GLint _success;
virtual GLuint declare() override {
if (!_id) {
_id = _id = glCreateShader(target);
}
return _id;
}
virtual void remove() override {
if (_id) {
glDeleteShader(_id);
}
}
};
class Program : public OpenGLObject {
using Base = OpenGLObject;
public:
using Base::Base;
using Base::id;
Program(SharedVector<Shader>);
Program(Program&&);
Program& operator=(Program&&) = delete;
operator bool();
~Program() { remove(); }
virtual void bind() const override {
glUseProgram(_id);
}
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
GLint status(GLenum) const;
std::string log() const;
friend Base;
protected:
using Base::_id;
GLint _success;
virtual GLuint declare() override {
if (!_id) {
_id = glCreateProgram();
}
return _id;
}
virtual void remove() override {
if (_id) {
glDeleteProgram(_id);
}
}
};
}
#endif

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@ -0,0 +1,61 @@
#pragma once
#ifndef _NB_TEXTURES
#define _NB_TEXTURES
#include "Buffers.hpp"
#include "OGLObjects.hpp"
namespace nb {
template<bool Immutable=false>
class TextureBuffer : public virtual Buffer<TextureBuffer<false>> {
using Base = Buffer<TextureBuffer<false>>;
using BufferType = Base;
public:
using Base::Base;
static const GLenum Target = GL_TEXTURE_BUFFER;
protected:
};
template <>
class TextureBuffer<true>
: public virtual TextureBuffer<false>, public virtual ImmutableBuffer<TextureBuffer<true>> {
using Base = TextureBuffer<false>;
using BufferType = ImmutableBuffer<TextureBuffer<true>>;
public:
using BufferType::BufferType;
using Base::Target;
};
class Texture : public OpenGLObject {
using Base = OpenGLObject;
public:
using Base::Base;
using Base::id;
Texture(GLenum);
virtual void bind() const override { glBindTexture(target, _id); }
virtual void unbind() const override { glBindTexture(target, 0); }
const GLenum target;
friend Base;
protected:
using Base::_id;
virtual void remove() override {
if (_id) {
glDeleteTextures(0, &_id);
}
}
};
} // namespace nb
#endif // _NB_TEXTURES

View File

@ -1,75 +0,0 @@
#pragma once
#ifndef _NB_VAO_MANAGER
#define _NB_VAO_MANAGER
#include <GLLoad.h>
#include <exception>
#include <memory>
#include <vector>
#include "Buffers.h"
#define THROW_VAO_ERROR(msg) throw VAOError(msg, __FILE__, __LINE__);
namespace NB {
class VAOError : public std::runtime_error {
public:
const bool error;
VAOError(const std::string& msg, const std::string& file="", int line=-1)
: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
VAOError(bool isError=true) : std::runtime_error(""), error(isError) {}
};
class VAOManager : public OpenGLObject {
public:
typedef std::shared_ptr<Buffer> BufferManagerPointer;
//typedef BufferManager BufferManagerPointer;
VAOManager();
VAOManager(
std::vector<BufferManagerPointer>,
BufferManagerPointer elmt_buf = nullptr,
const VertexAttributeList& vert_attrs = {}
);
VAOManager(
BufferManagerPointer vert_bufs,
BufferManagerPointer elmt_buf = nullptr,
const VertexAttributeList& vert_attrs = {}
) : VAOManager(std::vector<BufferManagerPointer>(1, vert_bufs), elmt_buf, vert_attrs) {}
VAOManager(VAOManager&& rhs);
VAOManager& operator=(VAOManager&& rhs);
VertexAttributeList getLayout() const;
GLuint id() const;
unsigned int vertSize(GLuint) const;
std::vector<BufferManagerPointer> getVertexBuffers() const;
bool isInitialized() const override;
RawVec attributeData(unsigned int);
RawVec attributeData(unsigned int, const RawVec&);
void bind() const;
void unbind() const;
void addVBO(BufferManagerPointer);
void changeEBO(BufferManagerPointer);
VertexAttributeList addVertexAttributes(const VertexAttributeList&);
VertexAttributeList addVertexAttributes(VertexAttribute);
VertexAttributeList generate();
VertexAttributeList generate(VertexAttributeList);
VertexAttributeList changeLayout(unsigned int, VertexAttributePointer);
VAOError checkValid(const VertexAttributeList&);
private:
void remove() const override;
using OpenGLObject::_id;
std::map<GLuint, BufferManagerPointer> _vert_buffers;
BufferManagerPointer _elmt_buffer = nullptr;
VertexAttributeList _vert_attrs;
};
} // namespace NB
#endif // _NB_VAO_MANAGER

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@ -0,0 +1,177 @@
#pragma once
#ifndef _NB_VERTEX_ARRAY
#define _NB_VERTEX_ARRAY
#include "GLLoad.hpp"
#include <NBCore/Errors.hpp>
#include "Buffers.hpp"
#include "OGLObjects.hpp"
namespace nb {
static uint8_t GLSLTypeSize(GLenum type) {
switch(type) {
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
return 2;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
return 4;
break;
case GL_DOUBLE:
return 8;
break;
default:
return 1;
break;
}
}
struct VertexAttributeLayout {
int32_t offset = 0;
GLsizei stride = 0;
GLuint divisor = 0;
};
struct VertexAttribute {
GLint GLSLSize;
GLenum GLSLType;
GLboolean GLSLNormalization;
VertexAttributeLayout layout;
};
struct VertexAttributePointer {
VertexAttribute attribute;
GLuint buffer;
GLuint index;
};
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
if ((i -= va.layout.offset) < 0) { return false; }
return (i%va.layout.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
}
typedef std::vector<VertexAttribute> VertexAttributeList;
typedef std::vector<VertexAttributePointer> VertexAttributePointerList;
class VAOError : public Error<VAOError> {
using Base = Error<VAOError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, INVALID_ATTRIBUTE, INVALID_VAO
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class VAO : public OpenGLObject {
using Base = OpenGLObject;
using Codes = VAOError::Codes;
public:
using Base::Base;
VAO() = default;
VAO(const VertexAttributePointerList&);
VAO(VAO&&);
VAO& operator=(VAO&&);
virtual void bind() const override {
if(_id) {
glBindVertexArray(_id);
} else {
THROW(VAOError(Codes::INVALID_VAO));
}
}
virtual void unbind() const override { glBindVertexArray(0); }
VertexAttributePointerList attributes() const;
VertexAttributePointerList attributes(const VertexAttributePointerList&);
VertexAttributePointer attr(GLuint) const;
void enable() const;
void enable(GLuint) const;
void disable() const;
void disable(GLuint) const;
protected:
using Base::_id;
VertexAttributePointerList _attrs;
virtual void remove() override {
if(_id) {
disable();
bind();
glDeleteVertexArrays(1, &_id);
_id = 0;
}
}
virtual GLuint declare() override {
if (!_id) {
glGenVertexArrays(1, &_id);
}
return _id;
}
};
using VBO = ArrayBuffer<false>;
using VertBufVec = SharedVector<VBO>;
using EBO = ElementBuffer<false>;
struct VertexData {
std::shared_ptr<VBO> vbo;
VertexAttributeList attrs;
};
using VertexDataVec = std::vector<VertexData>;
class VertexGroup {
public:
VertexGroup(VertexGroup&&);
VertexGroup& operator=(VertexGroup&&);
VertexGroup(const VertexData&);
VertexGroup(const VertexDataVec&);
VertexGroup(const ByteVector&, const VertexAttributeList&);
void bind() const {
_ebo->bind();
_vao->bind();
}
void unbind() const {
_vao->unbind();
_ebo->unbind();
}
VertexDataVec getBuffers();
VertexData getBuffers(size_t);
size_t setBuffers(const VertexDataVec&);
size_t addBuffer(const VertexData&);
VertexData dropBuffer(size_t);
VertexAttributePointer attribute(size_t) const;
void enableAttr(GLuint);
void disableAttr(GLuint);
void enableBuffer(size_t);
void disableBuffer(size_t);
void enable();
void disable();
protected:
VertexDataVec _vertex_data;
std::shared_ptr<EBO> _ebo;
std::shared_ptr<VAO> _vao;
};
} // namespace nb
#endif // _NB_VERTEX_ARRAY

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@ -4,22 +4,42 @@
#include "GLLoad.hpp" #include "GLLoad.hpp"
#include <atomic>
#include <array> #include <array>
#include <map> #include <map>
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>
#include <NBCore/Errors.hpp>
#include <NBCore/Utils.hpp>
namespace nb { namespace nb {
class GLError : public std::runtime_error { class OpenGLError : public Error<OpenGLError> {
public: using Base = Error<OpenGLError>;
GLError(const std::string&);
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, INIT_FAILED, GLFW_INTIALIZED, GLAD_FAILED
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
}; };
class WindowError : public std::runtime_error { class WindowError : public Error<WindowError> {
public: using Base = Error<WindowError>;
WindowError(const std::string&);
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, INITIALIZED_WINDOW, NO_GLFW, INIT_FAILED
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
}; };
class Window { class Window {

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@ -1,193 +0,0 @@
#pragma once
#ifndef _NB_SHADER
#define _NB_SHADER
#include <GLLoad.h>
#include <cctype>
#include <cstring>
#include <exception>
#include <fstream>
#include <iostream>
#include <map>
#include <regex>
#include <sstream>
#include <string>
#include <utility>
#include <vector>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
// #define _PREPROC_FUNC_PARAMS_ (const ShaderPreprocessor&, ShaderUnit&, unsigned int, const std::string&, std::vector<uint8_t>&)
namespace NB {
class ShaderPreprocessorError : public std::runtime_error {
public:
enum Codes : unsigned char {
NONE,
FILE_NOT_FOUND,
BUILTIN_NOT_FOUND,
CUSTOM,
UNDEFINED
};
const Codes code;
ShaderPreprocessorError(const std::string&, const std::string& file="", int line=-1);
ShaderPreprocessorError(Codes, const std::string& arg="", const std::string& file="", int line=-1);
protected:
static std::string errorCodeParser(Codes, const std::string& arg="");
};
class ShaderError : public std::runtime_error {
public:
ShaderError(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
protected:
std::string formatString(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
};
struct File {
// typedef std::tuple<std::string, std::string, std::string> FilePath;
struct FilePath {
std::string dir;
std::string basename;
std::string ext;
};
FilePath path;
std::stringstream src;
std::map<unsigned int, std::shared_ptr<File>> include_map;
File() {}
File(const File& rhs) { *this = rhs; }
File& operator=(const File& rhs) {
path = rhs.path;
src.str("");
src << rhs.src.rdbuf();
include_map = rhs.include_map;
return *this;
}
};
// File::FilePath get_file_path(std::string);
class ShaderPreprocessor;
enum OpenGLProfiles {
Core,
Compatibility,
ES
};
struct ShaderUnit {
GLenum type = 0x0;
File file;
std::string preprocSource;
std::map<std::string, std::string> defines;
short vMajor=0, vMinor=0;
OpenGLProfiles profile = Core;
};
class ShaderPreprocessor;
class ShaderProgram {
friend ShaderPreprocessor;
public:
ShaderProgram() {}
ShaderProgram(const ShaderProgram& rhs) = delete;
ShaderProgram(ShaderProgram&& rhs);
~ShaderProgram();
ShaderProgram& operator=(const ShaderProgram& rhs) = delete;
ShaderProgram& operator=(ShaderProgram&& rhs);
std::vector<ShaderUnit> getShaders() const;
ShaderUnit getShaders(unsigned int) const;
void use() const;
unsigned int id() const;
void setBool(const std::string& name, bool value) const;
void setInt(const std::string& name, int value) const;
void setUnsigned(const std::string& name, int value) const;
void setFloat(const std::string& name, float value) const;
void setMat4(const std::string& name, glm::mat4& value) const;
static ShaderProgram CreateShaderProgram(std::vector<ShaderUnit>&);
private:
ShaderProgram(std::vector<ShaderUnit>& shaders) : _shader_units(shaders){}
std::vector<ShaderUnit> _shader_units;
unsigned int _id;
};
class ShaderPreprocessor {
public:
typedef ShaderPreprocessorError::Codes Codes;
enum TokenType {
TK,
DR,
WS,
NL,
LC,
BC
};
static std::string TokenName(const TokenType&);
std::map<std::string, GLenum> AcceptedExtensions = {
{".frag", GL_FRAGMENT_SHADER},
{".fs", GL_FRAGMENT_SHADER},
{".vert", GL_VERTEX_SHADER},
{".vs", GL_VERTEX_SHADER},
{".tess", 0x0},
{".geom", GL_GEOMETRY_SHADER},
{".comp", 0x0},
{".shad", 0x0},
{".glsl", 0x0}
};
std::map<std::string, OpenGLProfiles> AcceptedProfiles {
{"core", Core},
{"compatibility", Compatibility},
{"es", ES}
};
std::vector<std::string> Directories;
std::map<std::string, std::string> BuiltIns;
ShaderPreprocessor();
File load(const std::string, bool builtin_first=false) const;
ShaderUnit& preprocess(const std::string&, ShaderUnit&) const;
ShaderUnit preprocess(File, GLenum shader_type=0x0) const;
ShaderUnit preprocess(const std::string&, GLenum shader_type=0x0) const;
ShaderProgram ReloadFromFile(const ShaderProgram& rhs) const;
ShaderProgram CreateShaderProgram(std::vector<std::string>) const;
private:
typedef std::pair<TokenType, std::string> Token;
typedef std::vector<std::string> StringVec;
inline bool directive_dispatch(ShaderUnit&, const std::string&) const;
inline std::vector<Token> tokenize(const std::string&) const;
inline bool preprocessor_include(ShaderUnit&, const StringVec&, const std::string&) const;
inline bool preprocessor_version(ShaderUnit&, const StringVec&, const std::string&) const;
inline bool preprocessor_define(ShaderUnit&, const StringVec&, const std::string&) const;
// inline bool preprocessor_uniform(ShaderUnit&, const std::string&, const std::string&) const;
File loadFromBase(const std::string, const std::string base="") const;
File loadFromDirectories(const std::string) const;
File loadFromBuiltIn(const std::string) const;
File load_BuiltInFirst(const std::string) const;
File load_FilesFirst(const std::string) const;
};
}
#endif

View File

@ -2,4 +2,25 @@
namespace nb { namespace nb {
const std::unordered_map<GLenum, std::string> BufferTypes({
{GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
{GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_BUFFER"}
});
using BufferErrorCodes = BufferError::Codes;
const std::string BufferError::type = "nb::BufferError";
const ErrorCodeMap BufferError::ErrorMessages = {
{ BufferErrorCodes::UNDEFINED, "Error" },
{ BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" },
{ BufferErrorCodes::INVALID_BUFFER, "Attempting operation on invalid buffer" },
{ BufferErrorCodes::HANDLE_OVERWRITE, "Attempting to overwrite active buffer"}
};
template<>
ArrayBuffer<false>::ArrayBuffer(const ByteVector& data_, GLenum usage_)
: BufferType() {
data(data_, usage_);
}
} }

View File

@ -1,5 +1,6 @@
#include "Camera.h" #include "Camera.hpp"
namespace NB {
namespace nb {
// Camera class // Camera class
Camera::Camera(const Vec3& pos, const Vec3& tar, const Vec3& up) { Camera::Camera(const Vec3& pos, const Vec3& tar, const Vec3& up) {

View File

@ -0,0 +1,11 @@
#include "OGLObjects.hpp"
namespace nb {
const std::string OGLError::type = "nb::OGLError";
const ErrorCodeMap OGLError::ErrorMessages = {
{ OGLError::Codes::UNDEFINED, "Error" },
{OGLError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"}
};
} // namespace nb

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@ -0,0 +1,81 @@
#include "ProgramPipeline.hpp"
namespace nb{
using ShaderErrCodes = ShaderError::Codes;
const std::string ShaderError::type = "nb::ShaderError";
const ErrorCodeMap ShaderError::ErrorMessages = {
{ShaderErrCodes::UNDEFINED, "Error"}
};
using ProgramErrCodes = ProgramError::Codes;
const std::string ProgramError::type = "nb::ProgramError";
const ErrorCodeMap ProgramError::ErrorMessages = {
{ProgramErrCodes::UNDEFINED, "Error"},
{ProgramErrCodes::LINKING_ERROR, "Linker error"}
};
Shader::Shader(GLenum target_, const std::string& source_) : target(target_) {
declare();
const char* src_ptr= source_.data();
glShaderSource(_id, 1, &src_ptr, NULL);
glCompileShader(_id);
_success = status(GL_COMPILE_STATUS);
if (!_success) {
WARN(log(), 0x0FE);
}
}
Shader::Shader(Shader&& cpy) : target(cpy.target) {
_id = cpy._id;
}
Shader::operator bool() { return _success; }
GLint Shader::status(GLenum parameter) const {
GLint param = 0;
glGetShaderiv(_id, parameter, &param);
return param;
}
std::string Shader::log() const {
GLint logsize = status(GL_INFO_LOG_LENGTH);
char* log_ = new char[logsize];
glGetShaderInfoLog(_id, logsize, NULL, log_);
std::string ret(log_, logsize);
delete[] log_;
return ret;
}
Program::Program(SharedVector<Shader> shaders_) {
declare();
for (auto shad_ptr : shaders_) {
glAttachShader(_id, shad_ptr->id());
}
glLinkProgram(_id);
_success = status(GL_LINK_STATUS);
if (!_success) {
WARN(log(), 0x0FE);
}
}
Program::operator bool() { return _success; }
GLint Program::status(GLenum parameter) const {
GLint param = 0;
glGetProgramiv(_id, parameter, &param);
return param;
}
std::string Program::log() const {
GLint logsize = status(GL_INFO_LOG_LENGTH);
char* log_ = new char[logsize];
glGetProgramInfoLog(_id, logsize, NULL, log_);
std::string ret(log_, logsize);
delete[] log_;
return ret;
}
}

View File

@ -0,0 +1,10 @@
#include "Textures.hpp"
namespace nb{
Texture::Texture(GLenum target_) : target(target_) {
glGenTextures(1, &_id);
}
} // namespace nb

View File

@ -1,225 +0,0 @@
#include "VAOManager.hpp"
namespace NB {
using BufferManagerPointer = std::shared_ptr<Buffer>;
VAOManager::VAOManager() { glGenVertexArrays(1, &_id); }
VAOManager::VAOManager(
std::vector<BufferManagerPointer> vert_bufs,
BufferManagerPointer elmt_buf,
const VertexAttributeList& vert_attrs
) : VAOManager() {
_elmt_buffer = elmt_buf;
for (BufferManagerPointer vb : vert_bufs) {
_vert_buffers[vb->id()] = vb;
}
if (vert_attrs.size()!=0) {
generate(vert_attrs);
}
}
VAOManager::VAOManager(VAOManager&& rhs) { *this = std::move(rhs); }
VAOManager& VAOManager::operator=(VAOManager&& rhs) {
remove();
_vert_buffers = rhs._vert_buffers;
_elmt_buffer = rhs._elmt_buffer;
_vert_attrs = rhs._vert_attrs;
return *this;
}
VertexAttributeList VAOManager::getLayout() const { return _vert_attrs; }
GLuint VAOManager::id() const { return _id; }
bool VAOManager::isInitialized() const {
return _id && glIsVertexArray(_id);
}
void VAOManager::remove() const {
bind();
for (int i{0}; i < _vert_attrs.size(); ++i) {
glDisableVertexAttribArray(i);
}
unbind();
glDisableVertexAttribArray(_id);
}
unsigned int VAOManager::vertSize(GLuint id) const {
unsigned int size = 0;
for (const VertexAttribute& va : _vert_attrs) {
if (va.ptr.buffer == id) {
size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
}
return size;
}
std::vector<BufferManagerPointer> VAOManager::getVertexBuffers() const {
std::vector<BufferManagerPointer> ret;
for (const auto& i : _vert_buffers) {
ret.emplace_back(i.second);
}
return ret;
}
RawVec VAOManager::attributeData(unsigned int i) {
if (i <= _vert_attrs.size()) {
throw std::out_of_range("No vertex attribute exists for specified index");
}
VertexAttribute attr = _vert_attrs[i];
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
RawVec data = buffer->data();
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
RawVec ret((buffer->size()-attr.ptr.offset-attr_size)*attr_size/attr.ptr.stride);
int data_size = data.size();
for (int i{0}; i < data_size; ++i) {
if (isIndexInVertexAttribute(i, attr)) {
ret[i] = data[i];
}
}
return ret;
}
RawVec VAOManager::attributeData(unsigned int i, const RawVec& new_data) {
if (i >= _vert_attrs.size()) {
throw std::out_of_range("No vertex attribute exists for specified index.");
}
VertexAttribute attr = _vert_attrs[i];
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
unsigned int offset = attr.ptr.offset;
unsigned int num_verts = buffer->size() / vertSize(buffer->id());
if (num_verts*attr_size != new_data.size()) {
// WHY HERE????
THROW_VAO_ERROR(
"Input data size of " + std::to_string(new_data.size())
+ " does not match data size for requested vertex attribute of total size " + std::to_string(num_verts*attr_size)
+ "."
);
}
uint64_t pos = uint64_t(new_data.data());
for (int i{0}; i<num_verts; i++) {
buffer->data((void*)(pos+i*attr_size), offset+i*attr.ptr.stride, attr_size);
}
return RawVec(new_data);
}
void VAOManager::bind() const {
glBindVertexArray(_id);
if (_elmt_buffer) { _elmt_buffer->bind(); }
}
void VAOManager::unbind() const {
glBindVertexArray(0);
if (_elmt_buffer) { _elmt_buffer->unbind(); }
}
void VAOManager::addVBO(BufferManagerPointer vert_buf) {
GLuint vert_id = vert_buf->id();
if (_vert_buffers.find(vert_id) == _vert_buffers.end()) {
_vert_buffers[vert_buf->id()] = vert_buf;
} else {
THROW_VAO_ERROR("Attempting to add identical VBO id of " + std::to_string(vert_id) + ".");
}
}
void VAOManager::changeEBO(BufferManagerPointer ebo) {
_elmt_buffer = ebo;
}
VertexAttributeList VAOManager::addVertexAttributes(const VertexAttributeList& vert_attrs) {
VertexAttributeList curr_vas = _vert_attrs;
curr_vas.insert(curr_vas.end(), vert_attrs.begin(), vert_attrs.end());
try {
throw checkValid(curr_vas);
} catch (VAOError vaoe) {
if (vaoe.error) {
THROW_VAO_ERROR(vaoe.what());
}
}
_vert_attrs = curr_vas;
generate();
return _vert_attrs;
}
VertexAttributeList VAOManager::addVertexAttributes(VertexAttribute vert_attr) {
return addVertexAttributes({vert_attr});
}
VertexAttributeList VAOManager::generate() {
bind();
unsigned int num_attrs = _vert_attrs.size();
VertexAttribute* va;
for (int i = 0; i < num_attrs; ++i) {
va = &(_vert_attrs[i]);
_vert_buffers[va->ptr.buffer]->bind();
glVertexAttribPointer(
i,
va->GLSLSize,
va->GLSLType,
va->GLSLNormalization,
va->ptr.stride,
(void*)va->ptr.offset
);
glVertexAttribDivisor(i, va->ptr.divisor);
glEnableVertexAttribArray(i);
}
if (_elmt_buffer != nullptr) {
_elmt_buffer->bind();
}
unbind();
return _vert_attrs;
}
VertexAttributeList VAOManager::generate(VertexAttributeList vert_attrs) {
try {
throw checkValid(vert_attrs);
} catch (VAOError vaoe) {
if (vaoe.error) {
THROW_VAO_ERROR(vaoe.what());
}
}
_vert_attrs.swap(vert_attrs);
return generate();
}
VertexAttributeList VAOManager::changeLayout(unsigned int i, VertexAttributePointer vap) {
_vert_attrs[i].ptr = vap;
bind();
const VertexAttribute* va = &(_vert_attrs[i]);
glDisableVertexAttribArray(i);
_vert_buffers[va->ptr.buffer]->bind();
glVertexAttribPointer(
_id,
va->GLSLSize,
va->GLSLType,
va->GLSLNormalization,
va->ptr.stride,
(void*)va->ptr.offset
);
glVertexAttribDivisor(i, va->ptr.divisor);
glEnableVertexAttribArray(i);
unbind();
return _vert_attrs;
}
VAOError VAOManager::checkValid(const VertexAttributeList& vert_attrs) {
GLuint va_id;
unsigned int num_attrs = vert_attrs.size();
for (int i = 0; i < num_attrs; ++i) {
va_id = vert_attrs[i].ptr.buffer;
if (_vert_buffers.find(va_id) == _vert_buffers.cend()) {
return VAOError("Attempting to point to unknown VBO of id " + std::to_string(va_id) +
" at Vertex Attribute " + std::to_string(i) + ".");
}
if (vert_attrs[i].ptr.stride<0) {
return VAOError("Invalid stride value at Vertex Attribute " + std::to_string(i) + ".");
}
}
return VAOError(false);
}
} // namespace NB

View File

@ -0,0 +1,231 @@
#include "VertexArray.hpp"
namespace nb {
using VAOErrorCodes = VAOError::Codes;
const std::string VAOError::type = "nb::VAOError";
const ErrorCodeMap VAOError::ErrorMessages = {
{ VAOErrorCodes::UNDEFINED, "Error" },
{ VAOErrorCodes::INVALID_ATTRIBUTE, "Targeting invalid attribute"},
{ VAOErrorCodes::INVALID_VAO, "Targeting invalid VAO" }
};
VAO::VAO(const VertexAttributePointerList& attr_ptrs) {
attributes(attr_ptrs);
}
VAO::VAO(VAO&& other) {
*this = std::move(other);
}
VAO& VAO::operator=(VAO&& rhs) {
_id = rhs._id;
_attrs = rhs._attrs;
rhs._id = 0;
rhs._attrs = {};
return *this;
}
VertexAttributePointerList VAO::attributes() const {
return _attrs;
}
VertexAttributePointerList VAO::attributes(const VertexAttributePointerList& attrs_) {
declare();
disable();
_attrs = attrs_;
bind();
for (auto attr_ptr : attrs_) {
glBindBuffer(GL_ARRAY_BUFFER, attr_ptr.buffer);
GLuint idx = attr_ptr.index;
glVertexAttribPointer(
idx,
attr_ptr.attribute.GLSLSize,
attr_ptr.attribute.GLSLType,
attr_ptr.attribute.GLSLNormalization,
attr_ptr.attribute.layout.stride,
(void*)attr_ptr.attribute.layout.offset
);
glEnableVertexAttribArray(idx);
}
unbind();
return _attrs;
}
VertexAttributePointer VAO::attr(GLuint idx) const {
for (auto attr_ptr : _attrs) {
if (idx == attr_ptr.index) {
return attr_ptr;
}
}
THROW(VAOError(Codes::INVALID_ATTRIBUTE));
}
void VAO::enable() const {
if (_id) {
bind();
for(auto attr_ptr : _attrs) {
glEnableVertexAttribArray(attr_ptr.index);
}
unbind();
}
}
void VAO::enable(GLuint idx) const {
if(_id) {
bind();
glEnableVertexAttribArray(attr(idx).index);
unbind();
}
}
void VAO::disable() const {
if(_id) {
bind();
for(auto attr_ptr : _attrs) {
glDisableVertexAttribArray(attr_ptr.index);
}
unbind();
}
}
void VAO::disable(GLuint idx) const {
if(_id) {
bind();
glDisableVertexAttribArray(attr(idx).index);
unbind();
}
}
VertexGroup::VertexGroup(VertexGroup&& other) {
*this = std::move(other);
}
VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
_vertex_data = rhs._vertex_data;
_ebo = rhs._ebo;
_vao = rhs._vao;
rhs._vertex_data = {};
rhs._ebo = nullptr;
rhs._vao = nullptr;
return *this;
}
VertexGroup::VertexGroup(const VertexDataVec& vertex_data_)
: _vao(std::make_shared<VAO>()), _ebo(std::make_shared<EBO>()) {
setBuffers(vertex_data_);
}
VertexGroup::VertexGroup(const VertexData& vertex_data_)
: VertexGroup(VertexDataVec({vertex_data_})) {}
VertexGroup::VertexGroup(
const ByteVector& data_,
const VertexAttributeList& attrs_
) : VertexGroup({std::make_shared<VBO>(data_), attrs_}) {}
size_t VertexGroup::addBuffer(const VertexData& vertex_data_) {
VertexData data = vertex_data_;
_vertex_data.emplace_back(data);
VertexAttributePointerList attrs = _vao->attributes();
GLuint idx = attrs.size();
for (auto attr : data.attrs) {
attrs.emplace_back(
VertexAttributePointer{attr, data.vbo->id(),idx}
);
idx++;
}
_vao->attributes(attrs);
return _vertex_data.size();
}
VertexData VertexGroup::getBuffers(size_t idx) {
return _vertex_data[idx];
}
VertexDataVec VertexGroup::getBuffers() {
return _vertex_data;
}
size_t VertexGroup::setBuffers(const VertexDataVec& vertex_data_) {
_vertex_data = vertex_data_;
VertexAttributePointerList attr_ptrs;
GLuint idx = 0;
for (auto data : _vertex_data) {
for (auto attr : data.attrs) {
attr_ptrs.emplace_back(
VertexAttributePointer{attr, data.vbo->id(), idx}
);
idx++;
}
}
_vao->attributes(attr_ptrs);
return _vertex_data.size();
}
VertexData VertexGroup::dropBuffer(size_t idx) {
if (idx >= _vertex_data.size()) {
THROW(BufferError(BufferError::Codes::INVALID_BUFFER));
}
VertexDataVec tmp;
VertexData ret;
size_t i = 0;
for (auto buf : _vertex_data) {
if (i == idx) {
ret = tmp[idx];
} else {
tmp.emplace_back(buf);
}
i++;
}
setBuffers(tmp);
return ret;
}
VertexAttributePointer VertexGroup::attribute(size_t idx_) const {
return _vao->attr(idx_);
}
void VertexGroup::enableAttr(GLuint idx) {
bind();
_vao->enable(idx);
unbind();
}
void VertexGroup::disableAttr(GLuint idx) {
bind();
_vao->disable(idx);
unbind();
}
void VertexGroup::disableBuffer(size_t idx) {
auto buf_idx = _vertex_data[idx].vbo->id();
bind();
for (auto attr : _vao->attributes()) {
if (attr.buffer == buf_idx) {
_vao->disable(attr.index);
}
}
unbind();
}
void VertexGroup::enableBuffer(size_t idx) {
auto buf_idx = _vertex_data[idx].vbo->id();
bind();
for (auto attr : _vao->attributes()) {
if (attr.buffer == buf_idx) {
_vao->enable(attr.index);
}
}
unbind();
}
void VertexGroup::enable() { _vao->enable(); }
void VertexGroup::disable() { _vao->disable(); }
} // namespace nb

View File

@ -16,9 +16,23 @@ static std::map<int, int> defailt_window_hints = {
#endif #endif
}; };
GLError::GLError(const std::string& msg) : std::runtime_error(msg) {} using OpenGLErrorCodes = OpenGLError::Codes;
const std::string OpenGLError::type = "nb::OpenGLError";
const ErrorCodeMap OpenGLError::ErrorMessages = {
{OpenGLErrorCodes::UNDEFINED, "Error"},
{OpenGLErrorCodes::INIT_FAILED, "GLFW initialization failed"},
{OpenGLErrorCodes::GLFW_INTIALIZED, "GLFW has already been initialized"},
{OpenGLErrorCodes::GLAD_FAILED, "GLAD initialization failed"}
};
WindowError::WindowError(const std::string &msg) : std::runtime_error(msg) {} using WindowErrorCodes = WindowError::Codes;
const std::string WindowError::type = "nb::WindowError";
const ErrorCodeMap WindowError::ErrorMessages = {
{WindowErrorCodes::UNDEFINED, "Error"},
{WindowErrorCodes::INITIALIZED_WINDOW, "Window already initialized"},
{WindowErrorCodes::NO_GLFW, "GLFW has not been initialized"},
{WindowErrorCodes::INIT_FAILED, "Could not intialized window"}
};
int Window::getGLFWHint(int hint_key) { int Window::getGLFWHint(int hint_key) {
if (GLFWHints.find(hint_key) == GLFWHints.end()) { if (GLFWHints.find(hint_key) == GLFWHints.end()) {
@ -30,7 +44,7 @@ int Window::getGLFWHint(int hint_key) {
int Window::setGLFWHint(int hint_key, int hint_val) { int Window::setGLFWHint(int hint_key, int hint_val) {
if (Window::_glfw_init) { if (Window::_glfw_init) {
throw GLError("Cannot set GLFW hint after window is initialized."); THROW(OpenGLError(OpenGLErrorCodes::GLFW_INTIALIZED));
} else { } else {
GLFWHints[hint_key] = hint_val; GLFWHints[hint_key] = hint_val;
} }
@ -60,7 +74,7 @@ Window::Window(const uint16_t x, const uint16_t y, const char* initName, GLFWmon
Window::_glfw_init = true; Window::_glfw_init = true;
} else { } else {
if (Window::StrictInitialization) { if (Window::StrictInitialization) {
throw GLError("Failed to load GLFW with glfwInit()="+std::to_string(glfwResponse)+"."); THROW(OpenGLError(OpenGLErrorCodes::INIT_FAILED));
} }
} }
} }
@ -103,7 +117,7 @@ int Window::getWindowHint(int hint_key) const {
int Window::setWindowHint(int hint_key, int hint_val) { int Window::setWindowHint(int hint_key, int hint_val) {
if (_init) { if (_init) {
throw WindowError("Cannot set window hint after window is initialized."); THROW(WindowError(WindowErrorCodes::INITIALIZED_WINDOW));
} else { } else {
windowHints[hint_key] = hint_val; windowHints[hint_key] = hint_val;
} }
@ -112,7 +126,7 @@ int Window::setWindowHint(int hint_key, int hint_val) {
int Window::init() { int Window::init() {
if (!_glfw_init) { if (!_glfw_init) {
throw GLError("GLFW has not been initialized."); THROW(WindowError(WindowErrorCodes::NO_GLFW));
} }
for (const auto& hint : windowHints) { for (const auto& hint : windowHints) {
glfwWindowHint(hint.first, hint.second); glfwWindowHint(hint.first, hint.second);
@ -123,7 +137,7 @@ int Window::init() {
Window::WindowContexts.erase(window); Window::WindowContexts.erase(window);
if (Window::WindowContexts.size()==0 && Window::_glfw_init) { glfwTerminate(); } if (Window::WindowContexts.size()==0 && Window::_glfw_init) { glfwTerminate(); }
if (Window::StrictInitialization) { if (Window::StrictInitialization) {
throw WindowError("Could not create window in glfwCreateWindow()."); THROW(WindowError(WindowErrorCodes::INIT_FAILED));
} }
} }
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
@ -133,10 +147,7 @@ int Window::init() {
if (!gladResponse) { if (!gladResponse) {
Window::checkKillGLFW(); Window::checkKillGLFW();
if (Window::StrictInitialization) { if (Window::StrictInitialization) {
throw GLError("Failed to load GLAD with \ THROW(OpenGLError(OpenGLErrorCodes::GLAD_FAILED));
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)="+\
std::to_string(gladResponse)+"."
);
} }
} }

View File

@ -1,742 +0,0 @@
#include "Shader.h"
// #define _PREPROC_FUNC_PARAM_NAMES_ (const ShaderPreprocessor& proc, ShaderUnit& shad, unsigned int linenum, const std::string& line, std::vector<uint8_t>& params)
namespace NB{
File::FilePath get_file_path(std::string name) {
const std::vector<char> allowed_special_chars = {
'.', '!', '#', '$', '%', '&', '\'', '(', ')', '+', ',', '-', ';', '=', '@', '[', ']', '^', '_', '`', '~'
};
std::vector<std::string> path = {""};
for (const char c : name) {
if (c == '/' || c == '\\') {
path.push_back("");
} else if (std::isalnum(c)) {
path.back() += c;
} else {
bool spec_char_found = false;
for (const char sc : allowed_special_chars) {
if (c == sc) {
path.back() += c;
spec_char_found = true;
break;
}
}
if (!spec_char_found) {
throw std::runtime_error("'" + name + "' is not valid filepath.");
}
}
}
File::FilePath ret;
for (const auto& tk : path) {
if (tk == path.back()) {
size_t period = tk.find(".");
if (period == std::string::npos) {
ret.basename = tk;
ret.ext = "";
} else {
ret.basename = tk.substr(0, period);
ret.ext = tk.substr(period);
}
} else {
ret.dir += tk + "/";
}
}
return ret;
}
// ShaderPreprocessorError class
ShaderPreprocessorError::ShaderPreprocessorError(
const std::string& msg,
const std::string& file,
int line
) : code(Codes::UNDEFINED), std::runtime_error(formatDebugString(msg, file, line)) {}
ShaderPreprocessorError::ShaderPreprocessorError(
Codes err_code,
const std::string& arg,
const std::string& file,
int line
) : code(err_code), std::runtime_error(formatDebugString(errorCodeParser(err_code, arg), file, line)) {}
std::string ShaderPreprocessorError::errorCodeParser(Codes err_code, const std::string& arg) {
switch(err_code) {
case Codes::FILE_NOT_FOUND:
return "File '" + arg + "' not found.";
case Codes::BUILTIN_NOT_FOUND:
return "Built-in '" + arg + "' not found.";
case Codes::CUSTOM:
case Codes::UNDEFINED:
return arg;
case Codes::NONE:
default:
return "";
}
}
// ShaderError class
ShaderError::ShaderError(
const std::string& msg,
const char* shad,
const std::string& file,
int line
) : std::runtime_error(formatString(msg, shad, file, line)) {}
std::string ShaderError::formatString(
const std::string& msg,
const char* shad,
const std::string& file,
int line
) {
std::stringstream ret;
if (file != "") {
ret << "In file " << file;
if (line >= 0) {
ret << " at line " << line;
}
ret << ":\n\t";
}
ret << msg;
if (shad != nullptr) {
ret << " with shader error: " << shad;
}
return ret.str();
}
// ShaderPreprocessor class
std::string ShaderPreprocessor::TokenName(const ShaderPreprocessor::TokenType& x) {
switch(x) {
case TK:
return "Token";
break;
case DR:
return "Directive";
break;
case WS:
return "Whitespace";
break;
case NL:
return "NewLine";
break;
case LC:
return "LineComment";
break;
case BC:
return "BlockComment";
break;
default:
return "Unrecognized";
break;
}
}
ShaderPreprocessor::ShaderPreprocessor() {}
File ShaderPreprocessor::loadFromBase(const std::string path, const std::string base) const {
File ret;
std::ifstream filestream;
filestream.open(base + path);
if (filestream.is_open()) {
ret.path = get_file_path(base + path);
ret.src << filestream.rdbuf();
return ret;
}
filestream.close();
std::string ext;
for (const auto& kv : AcceptedExtensions) {
ext = kv.first;
filestream.open(base + path + ext);
if (filestream.is_open()) {
ret.path = get_file_path(base + path + ext);
ret.src << filestream.rdbuf();
return ret;
}
filestream.close();
}
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, base + path);
}
File ShaderPreprocessor::loadFromDirectories(const std::string name) const {
File ret;
std::ifstream fstream;
for (const std::string& path : Directories) {
fstream.open(path + name);
if (fstream.is_open()) {
ret.path = get_file_path(path + name);
ret.src << fstream.rdbuf();
return ret;
}
fstream.close();
}
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, name);
}
File ShaderPreprocessor::load(const std::string path, bool builtin_first) const {
if(builtin_first) {
return load_BuiltInFirst(path);
}
return load_FilesFirst(path);
}
File ShaderPreprocessor::loadFromBuiltIn(const std::string name) const {
File ret;
//std::stringstream ret;
decltype(BuiltIns)::const_iterator builtin_it = BuiltIns.find(name);
if (builtin_it != BuiltIns.end()) {
ret.path = File::FilePath{"builtin:", name, ""};
ret.src << builtin_it->second;
return ret;
}
throw ShaderPreprocessorError(Codes::BUILTIN_NOT_FOUND, name);
}
File ShaderPreprocessor::load_FilesFirst(const std::string path) const {
try {
return loadFromBase(path);
} catch (ShaderPreprocessorError e) {
if (e.code == Codes::FILE_NOT_FOUND) {
try {
return loadFromDirectories(path);
} catch (ShaderPreprocessorError f) {
if (f.code == Codes::FILE_NOT_FOUND) {
try {
return loadFromBuiltIn(path);
} catch(ShaderPreprocessorError g) {
if (g.code == Codes::BUILTIN_NOT_FOUND) {
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, path);
} else { throw g; }
}
} else { throw f; }
}
} else { throw e; }
}
}
File ShaderPreprocessor::load_BuiltInFirst(const std::string path) const {
try {
return loadFromBuiltIn(path);
} catch (ShaderPreprocessorError f) {
if (f.code == Codes::BUILTIN_NOT_FOUND) {
try {
return loadFromDirectories(path);
} catch (ShaderPreprocessorError e) {
if (e.code == Codes::FILE_NOT_FOUND) {
return loadFromBase(path);
} else {
throw e;
}
}
} else {
throw f;
}
}
}
std::vector<ShaderPreprocessor::Token> ShaderPreprocessor::tokenize(const std::string& code) const {
enum State {
FSlash,
WhiteSpace,
LineComment,
BlockComment,
BlockCommentEndStar,
Directive,
Token
};
std::vector<ShaderPreprocessor::Token> tks;
std::string token = "";
State state = WhiteSpace;
for(char c : code) {
if (c==13) {
continue;
}
switch(state) {
case WhiteSpace:
if (c=='/') {
if (token != "") { tks.push_back({WS, token}); }
token = c;
state = FSlash;
} else if (c=='#') {
if (token != "") { tks.push_back({WS, token}); }
token = c;
state = Directive;
} else if (c=='\n') {
if (token != "") { tks.push_back({WS, token}); }
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (std::isblank(c)) {
token += c;
} else {
if (token != "") { tks.push_back({WS, token}); }
token = c;
state = Token;
}
break;
case FSlash:
if (c=='/') {
token += c;
state = LineComment;
} else if (c=='*') {
token += c;
state = BlockComment;
} else if (c=='\n') {
tks.push_back({TK, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (std::isblank(c)) {
tks.push_back({TK, token});
token = c;
}else {
token += c;
state = Token;
}
break;
case LineComment:
if (c=='\n') {
tks.push_back({LC, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else {
token += c;
}
break;
case BlockComment:
token += c;
if (c=='*') {
state = BlockCommentEndStar;
}
break;
case BlockCommentEndStar:
token += c;
if (c=='/') {
tks.push_back({BC, token});
token = "";
state = WhiteSpace;
} else {
state = BlockComment;
}
break;
case Directive:
if (c=='\n') {
tks.push_back({DR, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (c=='/') {
tks.push_back({DR, token});
token = c;
state = FSlash;
} else {
token += c;
}
break;
case Token:
if (c=='\n') {
tks.push_back({TK, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (std::isblank(c)) {
tks.push_back({TK, token});
token = c;
state = WhiteSpace;
} else if (c=='/') {
tks.push_back({TK, token});
token = c;
state = FSlash;
}else {
token += c;
}
break;
default:
break;
}
}
switch(state) {
case WhiteSpace:
if (token != "") { tks.push_back({WS, token}); }
case FSlash:
tks.push_back({TK, token});
break;
case LineComment:
tks.push_back({LC, token});
break;
case BlockComment:
case BlockCommentEndStar:
tks.push_back({BC, token});
break;
case Directive:
tks.push_back({DR, token});
break;
case Token:
tks.push_back({TK, token});
break;
default:
break;
}
return tks;
}
ShaderUnit& ShaderPreprocessor::preprocess(const std::string& code, ShaderUnit& shad) const {
typedef ShaderPreprocessor::Token Token;
std::vector<Token> tks = tokenize(code);
for (int i{0}; i < tks.size(); ++i) {
switch(tks[i].first) {
case DR:
directive_dispatch(shad, tks[i].second);
break;
case TK:
case NL:
case LC:
case BC:
case WS:
default:
shad.preprocSource += tks[i].second;
break;
}
}
if (shad.vMajor == 0 && shad.vMinor == 0) {
shad.vMajor = 1;
shad.vMinor = 10;
}
return shad;
}
ShaderUnit ShaderPreprocessor::preprocess(File file, GLenum shader_type) const {
ShaderUnit ret;
ret.file = file;
if (shader_type) {
ret.type = shader_type;
} else {
decltype(AcceptedExtensions.begin()) find_type = AcceptedExtensions.find(file.path.ext);
if (find_type != AcceptedExtensions.end()) {
ret.type = find_type->second;
}
}
preprocess(file.src.str(), ret);
return ret;
}
ShaderUnit ShaderPreprocessor::preprocess(const std::string& code, GLenum shader_type) const {
File local;
local.path = File::FilePath{"live:", "live", ".shad"};
return preprocess(local, shader_type);
}
ShaderProgram ShaderPreprocessor::CreateShaderProgram(std::vector<std::string> shads) const {
std::vector<ShaderUnit> _shader_units;
for (const auto& name : shads) {
_shader_units.push_back(preprocess(load(name)));
}
return ShaderProgram::CreateShaderProgram(_shader_units);
}
ShaderProgram ShaderPreprocessor::ReloadFromFile(const ShaderProgram& rhs) const {
std::vector<std::string> shader_names;
shader_names.reserve(rhs._shader_units.size());
std::string filename;
for (const ShaderUnit& shad : rhs._shader_units) {
filename = shad.file.path.dir + shad.file.path.basename + shad.file.path.ext;
shader_names.emplace_back(filename);
}
return CreateShaderProgram(shader_names);
}
bool ShaderPreprocessor::directive_dispatch(ShaderUnit& shad, const std::string& line) const {
StringVec dir_tks = {""};
for (char c : line) {
if (std::isblank(c)) {
if (dir_tks.back() != "") {
dir_tks.push_back("");
}
} else {
dir_tks.back() += c;
}
}
if (!dir_tks.size()) { return false; }
if (dir_tks[0][0] != '#') { return false; }
if (dir_tks[0] == "#define") {
return preprocessor_define(shad, dir_tks, line);
} else if (dir_tks[0] == "#version") {
return preprocessor_version(shad, dir_tks, line);
} else if (dir_tks[0] == "#include") {
return preprocessor_include(shad, dir_tks, line);
}
return false;
}
typedef std::vector<std::string> StringVec;
bool ShaderPreprocessor::preprocessor_include(
ShaderUnit& shad,
const StringVec& tokens,
const std::string& line
) const
{
try {
if (tokens[0] != "#include") { return false; }
} catch (std::out_of_range e) {
return false;
}
std::string path = "";
for (const auto& tk : tokens) {
if (tk != tokens.front()) {
path += tk;
}
}
// Add file-inclusion base +
// Do path cleanup +
// Restructure preprocessing data flow
std::string filename = path.substr(1, path.size()-2);
try {
if (path[0] == '"' && path.back() == '"') {
preprocess(load(filename).src.str(), shad);
return true;
} else if (path[0] == '<' && path.back() == '>') {
preprocess(load(filename, true).src.str(), shad);
return true;
}
} catch (ShaderPreprocessorError e) {
if (e.code == Codes::FILE_NOT_FOUND) {
std::cout << "COULD NOT FIND " << filename << ".\n";
} else {
throw e;
}
}
return false;
}
bool ShaderPreprocessor::preprocessor_define(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
shad.preprocSource += line;
try {
if (tokens[0] != "#define") { return false; }
try {
shad.defines[tokens[1]] = tokens[2];
} catch (std::length_error& f) {
shad.defines[tokens[1]] = "";
}
return true;
} catch (std::out_of_range& e) {
return false;
}
}
bool ShaderPreprocessor::preprocessor_version(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
shad.preprocSource += line;
std::cout << "Shader version: ";
try {
if (tokens[0] != "#version") { return false; }
if (tokens[1].size() == 3) {
short vMajor = tokens[1][0]-'0';
short vMinorA = tokens[1][1]-'0';
short vMinorB = tokens[1][2]-'0';
if (vMajor > 10 || vMinorA > 10 || vMinorB > 10) {
return false;
}
shad.vMajor = vMajor;
shad.vMinor = vMinorA*10 + vMinorB;
shad.profile = AcceptedProfiles.at(tokens[2]);
std::cout << shad.vMajor << "." << shad.vMinor << "\n";
return true;
} else {
return false;
}
} catch (std::out_of_range& e) {
return false;
}
}
/* bool ShaderPreprocessor::preprocessor_uniform(
ShaderUnit& shad,
const std::string& type,
const std::string& name
) const {
std::string type_str = "";
unsigned int type_str_len = 0;
for (const char& c : type) {
if (type_str_len) {
if (std::isdigit(c)) {
type_str += c;
continue;
} else if (c=='[') {
type_str += '_';
}else if (c == ']' || std::isblank(c)){
continue;
} else {
return false;
}
} else {
if (std::isalnum(c)) {
type_str += c;
continue;
} else if (c == '[') {
type_str_len = type_str.length();
type_str += '_';
continue;
} else {
return false;
}
}
}
std::string name_str = "";
unsigned int name_str_len = 0;
for (const char& c : name) {
if (c == ';') {
break;
}
if (name_str_len) {
if (std::isdigit(c)) {
type_str.insert(type_str_len, 1, c);
type_str_len++;
continue;
} else if (c=='[') {
type_str.insert(type_str_len, "_");
type_str_len++;
continue;
}else if (c == ']' || std::isblank(c)){
continue;
} else {
return false;
}
} else {
if (std::isalnum(c)) {
name_str += c;
continue;
} else if ( c == '[') {
name_str_len = name_str.length();
type_str.insert(type_str_len, "_");
type_str_len++;
continue;
} else {
return false;
}
}
}
shad.uniforms.push_back(UniformHandle{
name_str,
type_str,
0x0,
0x0
});
return true;
} */
// ShaderProgram
ShaderProgram::ShaderProgram(ShaderProgram&& rhs) {
_shader_units = rhs._shader_units;
_id = rhs._id;
rhs._id = 0;
}
ShaderProgram::~ShaderProgram() {
glDeleteProgram(_id);
}
ShaderProgram& ShaderProgram::operator=(ShaderProgram&& rhs) {
_shader_units = rhs._shader_units;
_id = rhs._id;
rhs._id = 0;
return *this;
}
ShaderProgram ShaderProgram::CreateShaderProgram(std::vector<ShaderUnit>& shaders) {
int success;
ShaderProgram ret(shaders);
char infoLog[512];
unsigned int shad_id;
std::vector<unsigned int> shad_ids;
shad_ids.reserve(shaders.size());
for (auto& shad : ret._shader_units) {
const char* source = shad.preprocSource.data();
shad_id = glCreateShader(shad.type);
shad_ids.emplace_back(shad_id);
glShaderSource(shad_id, 1, &source, NULL);
glCompileShader(shad_id);
glGetShaderiv(shad_id, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(shad_id, 512, NULL, infoLog);
File::FilePath& fp = shad.file.path;
std::string filename = fp.dir + fp.basename + fp.ext;
// std::cout << "Could not compile '" + filename + "': " << infoLog << "\n";
// return *ret;
throw ShaderError("Could not compile '" + filename + "'.", infoLog);
}
}
ret._id = glCreateProgram();
for(auto& id : shad_ids) {
glAttachShader(ret._id, id);
}
glLinkProgram(ret._id);
glGetProgramiv(ret._id, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(ret._id, 512, NULL, infoLog);
throw ShaderError("Could not link shader program.", infoLog);
}
for (auto& id : shad_ids) {
glDeleteShader(id);
}
return ret;
}
unsigned int ShaderProgram::id() const { return _id; }
void ShaderProgram::use() const {
glUseProgram(_id);
}
std::vector<ShaderUnit> ShaderProgram::getShaders() const {
return _shader_units;
}
ShaderUnit ShaderProgram::getShaders(unsigned int idx) const {
return _shader_units[idx];
}
void ShaderProgram::setBool(const std::string& name, bool value) const {
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
}
void ShaderProgram::setInt(const std::string& name, int value) const {
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
}
void ShaderProgram::setFloat(const std::string& name, float value) const {
glUniform1f(glGetUniformLocation(_id, name.c_str()), (int)value);
}
void ShaderProgram::setMat4(const std::string& name, glm::mat4& value) const {
glUniformMatrix4fv(glGetUniformLocation(_id, name.c_str()), 1, GL_FALSE, glm::value_ptr(value));
}
/* // Shader class
Shader::Shader() { _id = 0x0; }
Shader::Shader(const Shader& cpy_shader) { _id = cpy_shader._id; }
Shader& Shader::operator=(const Shader& cpy_shader) { _id = cpy_shader._id; return *this; }
void Shader::use() const{
glUseProgram(_id);
}
*/
}

View File

@ -0,0 +1,14 @@
cmake_minimum_required(VERSION 3.26.0)
if (NB_BUILD_TESTS)
enable_testing()
include(GoogleTest)
add_executable(TestWindow
./TestWindow.cpp
)
target_link_libraries(TestWindow
NBCore
NBGraphics
)
endif()

View File

@ -0,0 +1,66 @@
#include "GLLoad.hpp"
#include "ProgramPipeline.hpp"
#include "VertexArray.hpp"
#include "Window.hpp"
int main() {
nb::logger.log("Howdy!");
nb::Window window(400, 400, "Hello!");
window.setWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
window.init();
nb::logger.log("Goob");
auto vert = std::make_shared<nb::Shader>(
GL_VERTEX_SHADER,
"#version 330 core\n"
"layout (location = 0) in vec2 aPos;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);\n"
"}\0"
);
LOG("Vertex Shader: " + vert->log());
auto frag = std::make_shared<nb::Shader>(
GL_FRAGMENT_SHADER,
"#version 330 core\n"
"out vec4 FragColor;\n"
"void main()\n"
"{\n"
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
"}\n\0"
);
LOG("Fragment shader: " + frag->log());
nb::ByteVector data = nb::vectorToBytes<float>({
-0.5, -0.5, 0.5, -0.5, 0.0, 0.5
});
nb::Program prog({vert, frag});
prog.bind();
nb::VertexGroup tri(data, {
nb::VertexAttribute{
2,
GL_FLOAT,
false,
{0, 8}
}
});
tri.bind();
GLFWwindow* window_ptr = window.getWindow();
while(!glfwWindowShouldClose(window_ptr)) {
glDrawArrays(GL_TRIANGLES, 0, 3);
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwPollEvents();
glfwSwapBuffers(window_ptr);
}
return 0;
}