WIP: Graphics Overhaul #2
@ -17,7 +17,13 @@ const ErrorCodeMap ProgramError::ErrorMessages = {
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Shader::Shader(GLenum target_, const std::string& source_) : target(target_) {
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declare();
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const char* src_ptr= source_.data();
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glShaderSource(_id, 1, &src_ptr, NULL);
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glCompileShader(_id);
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_success = status(GL_COMPILE_STATUS);
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if (!_success) {
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WARN(log(), 0x0FE);
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}
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}
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Shader::Shader(Shader&& cpy) : target(cpy.target) {
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@ -49,7 +55,7 @@ Program::Program(SharedVector<Shader> shaders_) {
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glLinkProgram(_id);
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_success = status(GL_LINK_STATUS);
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if (!_success) {
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WARN(log(), 0x01);
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WARN(log(), 0x0FE);
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}
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}
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@ -5,7 +5,7 @@
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int main() {
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nb::logger.log("Howdy!");
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nb::Window window(200, 200, "Hello!");
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nb::Window window(400, 400, "Hello!");
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window.setWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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window.init();
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@ -56,6 +56,10 @@ int main() {
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GLFWwindow* window_ptr = window.getWindow();
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while(!glfwWindowShouldClose(window_ptr)) {
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwPollEvents();
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glfwSwapBuffers(window_ptr);
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}
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return 0;
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