WIP: Graphics Overhaul #2
@ -72,10 +72,10 @@ class Buffer : public OpenGLObject {
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if (_id) {
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glBindBuffer(Target, _id);
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} else {
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THROW(BufferError(
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WARN(BufferError(
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Codes::INVALID_BUFFER,
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"w/ BufferType " + BufferTypes.at(Target)
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));
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), 0xFE);
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}
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}
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virtual void unbind() const override { glBindBuffer(Target, 0); }
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