Large OpenGL Object handling overhaul
This commit is contained in:
parent
8b0c08931c
commit
f26a43e893
@ -4,16 +4,18 @@
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#include "GLLoad.hpp"
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#include <memory>
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#include <string>
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#include <vector>
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#include <NBCore/Errors.hpp>
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#include <NBCore/Types.hpp>
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#include <NBCore/Logger.hpp>
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#include <NBCore/Utils.hpp>
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#include "OGLObjects.hpp"
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namespace nb {
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typedef std::vector<unsigned char> RawVec;
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static uint8_t GLSLTypeSize(GLenum type) {
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switch(type) {
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case GL_SHORT:
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@ -35,51 +37,30 @@ static uint8_t GLSLTypeSize(GLenum type) {
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}
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}
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struct VertexAttributePointer {
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GLuint buffer = 0;
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int32_t offset = 0;
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GLsizei stride = -1;
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GLuint divisor = 0;
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};
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struct VertexAttribute {
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GLint GLSLSize;
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GLenum GLSLType;
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GLboolean GLSLNormalization;
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VertexAttributePointer ptr;
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};
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static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
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if ((i -= va.ptr.offset) < 0) { return false; }
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return (i%va.ptr.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
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}
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typedef std::vector<VertexAttribute> VertexAttributeList;
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template<typename T>
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RawVec vectorToRaw(const std::vector<T>& vec) {
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ByteVector vectorToRaw(const std::vector<T>& vec) {
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unsigned int num_bytes = vec.size() * sizeof(T);
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RawVec ret(num_bytes);
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ByteVector ret(num_bytes);
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memcpy(ret.data(), vec.data(), num_bytes);
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return ret;
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}
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template<typename T, typename S>
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RawVec concatVectorsToRaw(const std::vector<T>& vec1, const std::vector<S>& vec2) {
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RawVec vec1_raw = vectorToRaw<T>(vec1);
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RawVec vec2_raw = vectorToRaw<S>(vec2);
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ByteVector concatVectorsToRaw(const std::vector<T>& vec1, const std::vector<S>& vec2) {
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ByteVector vec1_raw = vectorToRaw<T>(vec1);
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ByteVector vec2_raw = vectorToRaw<S>(vec2);
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unsigned int vec1_raw_size = vec1_raw.size();
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unsigned int vec2_raw_size = vec2_raw.size();
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RawVec ret(vec1_raw_size + vec2_raw_size);
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ByteVector ret(vec1_raw_size + vec2_raw_size);
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memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
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memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
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return ret;
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}
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template<typename T>
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std::vector<T> rawToVector(const RawVec& vec) {
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std::vector<T> rawToVector(const ByteVector& vec) {
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if (vec.size() % sizeof(T) != 0) {
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throw std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">.");
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THROW(std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">."));
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}
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unsigned int num_elmts = vec.size() / sizeof(T);
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std::vector<T> ret(num_elmts);
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@ -88,278 +69,206 @@ std::vector<T> rawToVector(const RawVec& vec) {
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return ret;
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}
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class BufferError : public std::runtime_error {
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public:
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const bool error;
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BufferError(const std::string& msg, const std::string& file="", int line=-1)
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: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
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BufferError(bool isError=true) : std::runtime_error(""), error(isError) {}
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};
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class BufferError : public Error<BufferError> {
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using Base = Error<BufferError>;
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template <typename ObjectType>
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class OpenGLObject {
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public:
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OpenGLObject(OpenGLObject&&) = default;
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OpenGLObject& operator=(OpenGLObject&&) = default;
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~OpenGLObject() { remove(); }
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virtual void bind() const = 0;
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virtual void unbind() const = 0;
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virtual bool isInitialized() const = 0;
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GLuint id() const { return _id; }
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protected:
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OpenGLObject() = default;
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OpenGLObject(const OpenGLObject&) = delete;
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OpenGLObject& operator=(const OpenGLObject&) = delete;
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virtual void remove() const = 0;
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GLuint _id;
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};
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class VAO : public virtual OpenGLObject<VAO> {
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public:
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using Base = OpenGLObject<VAO>;
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public:
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using Base::Base;
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VAO() { glGenVertexArrays(1, &_id); }
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void bind() const { glBindVertexArray(_id); }
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void unbind() const { glBindVertexArray(0); }
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protected:
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using Base::_id;
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const
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void remove() { glDeleteVertexArrays(1, &_id); }
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enum Codes : unsigned int {
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UNDEFINED, DATA_OVERFLOW, INVALID_BUFFER, HANDLE_OVERWRITE
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};
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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};
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template <typename BufferType>
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class Buffer : public virtual OpenGLObject<Buffer<BufferType>> {
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public:
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using Base = OpenGLObject<Buffer>;
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using Base::Base;
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class Buffer : public OpenGLObject {
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using Codes = BufferError::Codes;
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Buffer(GLenum usage_ = GL_STATIC_DRAW) : usage(usage_) { glGenBuffers(1, &_id); }
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public:
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using OpenGLObject::OpenGLObject;
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void bind() const { glBindBuffer(GLTarget, _id); }
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void unbind() const { glBindBuffer(GLTarget, 0); }
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void data(void* data_, size_t size) const { glBufferData(GLTarget, size, data_, usage); }
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void data(nb::ByteVector& data_) const { glBufferData(GLTarget, data_.size(), data_.data(), usage); }
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void invalidate() const { glInvalidateBufferData(_id); }
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Buffer() = default;
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Buffer(Buffer&& other) {
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*this = std::move(other);
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}
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Buffer& operator=(Buffer&& rhs) {
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if (_id) { THROW(BufferError(Codes::HANDLE_OVERWRITE)); }
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_id = rhs._id;
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_usage = rhs._usage;
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_size = rhs._size;
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rhs._id = 0;
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rhs._usage = GL_STATIC_DRAW;
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rhs._size = 0;
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return *this;
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}
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const GLenum GLTarget = BufferType::GLTarget;
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GLenum usage;
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virtual void bind() const override {
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if (_id) {
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glBindBuffer(Target, _id);
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}
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THROW(BufferError(Codes::INVALID_BUFFER));
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}
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virtual void unbind() const override { glBindBuffer(Target, 0); }
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virtual GLenum usage() const { return _usage; }
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virtual GLenum usage(GLenum usage_) {
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_usage = usage_;
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data(data(), _usage);
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return _usage;
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}
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virtual size_t size() const { return _size; }
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virtual ByteVector data() const {
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bind();
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ByteVector ret(_size);
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glGetBufferSubData(Target, 0, _size, ret.data());
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return ret;
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}
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virtual void data(
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const void* data_,
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GLsizei size_,
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GLenum usage_=GL_STATIC_DRAW
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) {
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declare();
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bind();
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glBufferData(Target, size_, data_, usage_);
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_size = size_;
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_usage = usage_;
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}
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virtual void data(const ByteVector& data_, GLenum usage_=GL_STATIC_DRAW) {
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data(Target, data_.size(), data_.data(), usage_);
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}
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virtual void subdata(void* data_, GLsizeiptr size_, GLintptr offset_=0) {
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bind();
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if (offset_+size_ <= _size) {
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THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
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}
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glBufferSubData(Target, offset_, size_, data_);
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}
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virtual void subdata(ByteVector& data_, GLintptr offset_=0) {
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bind();
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size_t size_ = data_.size();
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if (offset_+size_ <= _size) {
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THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
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}
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glBufferSubData(Target, offset_, data_.size(), data_.data());
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}
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// virtual void clear() const { glClearBufferData(Target, ) }
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static const GLenum Target;
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protected:
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using OpenGLObject::_id;
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GLenum _usage = GL_STATIC_DRAW;
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size_t _size;
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virtual GLuint declare() override {
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if (!_id) {
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glGenBuffers(1, &_id);
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}
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return _id;
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}
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virtual void remove() override {
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if (_id) {
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glDeleteBuffers(1, &_id);
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_id = 0;
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}
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}
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};
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template<typename BufferType>
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const GLenum Buffer<BufferType>::Target = BufferType::Target;
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template <typename BufferType>
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class ImmutableBuffer : public virtual Buffer<BufferType> {
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public:
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using Base = Buffer<BufferType>;
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using Base::Target;
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using Base::bind;
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ImmutableBuffer() = default;
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ImmutableBuffer(size_t size_, GLenum usage_ = GL_STATIC_DRAW, GLbitfield flags_=0x0) : size(size_), Base::usage(usage_) {
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glBufferStorage(Target, size, nullptr, flags_);
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}
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std::weak_ptr<void> map(GLbitfield access_) {
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if (_map && _mapAccess != access_) { unmap(); }
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_mapAccess = access_;
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if (!_map) {
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bind();
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glMapBuffer(Target, _mapAccess);
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}
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return _map;
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}
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void unmap() {
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bind();
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glUnmapBuffer(Target);
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_map.reset();
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}
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const size_t size;
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protected:
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using Base::_id;
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void remove() { glDeleteBuffers(1, &_id); }
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std::shared_ptr<void> _map = nullptr;
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GLbitfield _mapAccess = 0;
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};
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class VertexBuffer : public virtual Buffer<VertexBuffer> {
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public:
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template<bool Immutable=false>
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class ArrayBuffer : public Buffer<ArrayBuffer<false>> {
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using Base = Buffer<ArrayBuffer<false>>;
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using BufferType = Base;
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static const GLenum GLTarget = GL_ARRAY_BUFFER;
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protected:
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public:
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using Base::Base;
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using Base::data;
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ArrayBuffer(const ByteVector&, GLenum usage_=GL_STATIC_DRAW);
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static const GLenum Target = GL_ARRAY_BUFFER;
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protected:
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using Base::_usage;
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};
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template <>
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class ArrayBuffer<true>
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: public virtual ArrayBuffer<false>, public virtual ImmutableBuffer<ArrayBuffer<true>> {
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using Base = ArrayBuffer<false>;
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using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
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using BufferType::BufferType;
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public:
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using Base::Target;
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};
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class ElementBuffer : public virtual Buffer<ElementBuffer> {
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public:
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template<bool Immutable=false>
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class ElementBuffer : public virtual Buffer<ElementBuffer<false>> {
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using Base = Buffer<ElementBuffer<false>>;
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using BufferType = Base;
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static const GLenum GLTarget = GL_ELEMENT_ARRAY_BUFFER;
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public:
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using Base::Base;
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static const GLenum Target = GL_ELEMENT_ARRAY_BUFFER;
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protected:
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protected:
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};
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/*
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class Buffer : public OpenGLObject {
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public:
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Buffer(
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GLenum buffer_type,
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GLenum usage=GL_STATIC_DRAW
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) : _type(buffer_type), _usage(usage) {
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glGenBuffers(1, &_id);
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}
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Buffer(
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const RawVec& init_data,
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GLenum buffer_type,
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GLenum usage=GL_STATIC_DRAW
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) : _type{buffer_type}, _usage{usage} { data(init_data); }
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Buffer(
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unsigned int size,
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GLenum buffer_type,
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GLenum usage=GL_STATIC_DRAW
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) : Buffer(RawVec(size), buffer_type, usage) {}
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template <>
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class ElementBuffer<true>
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: public virtual ElementBuffer<false>, public virtual ImmutableBuffer<ElementBuffer<true>> {
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using Base = ElementBuffer<false>;
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using BufferType = ImmutableBuffer<ElementBuffer<true>>;
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Buffer(Buffer&& rhs) { *this = std::move(rhs); }
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Buffer& operator=(Buffer&& rhs) {
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remove();
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_usage = rhs._usage;
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_id = rhs._id;
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rhs._id = 0;
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return *this;
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}
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GLenum usage() const { return _usage; }
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unsigned int id() const { return _id; }
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GLuint size() const { return _size; }
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bool isInitialized() const override { return _id && glIsBuffer(_id) && bool(_size); }
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RawVec data() const {
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RawVec ret(_size);
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bind();
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glGetBufferSubData(_type, 0, _size, ret.data());
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return ret;
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}
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void bind() const override { glBindBuffer(_type, _id); }
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void unbind() const override { glBindBuffer(_type, 0); }
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GLenum usage(GLenum usage) {
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_usage=usage;
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data(data());
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return _usage;
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}
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void data(const RawVec& set_data) {
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if (!glfwGetCurrentContext()) {
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THROW_BUFFER_ERROR("No OpenGL context.");
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}
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bind();
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glBufferData(_type, set_data.size(), set_data.data(), _usage);
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_size = set_data.size();
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}
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void data(const RawVec& newData, unsigned int offset) {
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if (newData.size()+offset > _size) {
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THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
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}
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bind();
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glBufferSubData(_type, offset, newData.size(), newData.data());
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}
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void data(void* src, unsigned int offset, unsigned int size) {
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if (size+offset > _size) {
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THROW_BUFFER_ERROR("Attempting to overflow buffer of capacity " + std::to_string(_size) + ".");
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}
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bind();
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glBufferSubData(_type, offset, size, src);
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}
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protected:
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virtual void remove() const override {
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unbind();
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if (_id) { glDeleteBuffers(1, &_id); }
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}
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using OpenGLObject::_id;
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GLenum _type;
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GLenum _usage;
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unsigned int _size = 0;
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};
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class Texture : public OpenGLObject {
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public:
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Texture(GLenum tar=GL_TEXTURE_2D) : _target(tar) { glGenTextures(1, &_id); }
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Texture(Texture&& rhs) { *this=std::move(rhs); }
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Texture& operator=(Texture&& rhs) {
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_target = rhs._target;
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_id = rhs._id;
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rhs._id = 0;
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return *this;
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}
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void bind() const override { glBindTexture(_target, _id); }
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void unbind() const override { glBindTexture(_target, 0); }
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bool isInitialized() const override { return _id && glIsTexture(_id); }
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protected:
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using OpenGLObject::_id;
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GLenum _target;
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};
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class Framebuffer : public OpenGLObject {
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public:
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Framebuffer(GLenum tar=GL_FRAMEBUFFER) : _target(tar) { glGenFramebuffers(1, &_id); }
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Framebuffer(Framebuffer&& rhs) { *this=std::move(rhs); }
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Framebuffer& operator=(Framebuffer&& rhs) {
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remove();
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_target = rhs._target;
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_id = rhs._id;
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rhs._id = 0;
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return *this;
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}
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void bind() const override { glBindFramebuffer(_target, _id); }
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void unbind() const override { glBindFramebuffer(_target, 0); }
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bool isInitialized() const override { return _id && glIsFramebuffer(_id); }
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GLenum status() const {
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bind();
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return glCheckFramebufferStatus(_target);
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}
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protected:
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virtual void remove() const override {
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unbind();
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if (_id) { glDeleteFramebuffers(1, &_id); }
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}
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using OpenGLObject::_id;
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GLenum _target;
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};
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class Renderbuffer : public OpenGLObject {
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public:
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Renderbuffer(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) : Renderbuffer() {
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storage(x, y, format, multi);
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}
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Renderbuffer() { glGenRenderbuffers(1, &_id); }
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Renderbuffer(Renderbuffer&& rhs) { *this = std::move(rhs); }
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Renderbuffer& operator=(Renderbuffer&& rhs) {
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_format = rhs._format;
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_id = rhs._id;
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rhs._id = 0;
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return *this;
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}
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virtual void bind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
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virtual void unbind() const override { glBindRenderbuffer(GL_RENDERBUFFER, _id); }
|
||||
virtual bool isInitialized() const override { return _id && glIsRenderbuffer(_id); }
|
||||
|
||||
void storage(unsigned int x, unsigned int y, GLenum format=GL_RGBA32F, unsigned int multi=0) {
|
||||
_sizex = x;
|
||||
_sizey = y;
|
||||
_format = format;
|
||||
_multisample = multi;
|
||||
bind();
|
||||
glRenderbufferStorageMultisample(GL_RENDERBUFFER, _multisample, _format, _sizex, _sizey);
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
virtual void remove() const override {
|
||||
unbind();
|
||||
if (_id) { glDeleteRenderbuffers(1, &_id); }
|
||||
}
|
||||
|
||||
using OpenGLObject::_id;
|
||||
GLenum _format;
|
||||
unsigned int _sizex{0};
|
||||
unsigned int _sizey{0};
|
||||
unsigned int _multisample{0};
|
||||
public:
|
||||
using BufferType::BufferType;
|
||||
using Base::Target;
|
||||
|
||||
};
|
||||
|
||||
*/
|
||||
|
||||
} // namespace NB
|
||||
#endif // _NB_BUFFER
|
||||
|
||||
@ -1,5 +1,3 @@
|
||||
include_directories(./.)
|
||||
|
||||
find_package(OpenGL)
|
||||
add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build)
|
||||
|
||||
@ -10,8 +8,11 @@ set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
|
||||
toAbsolutePath(NB_GRAPHICS_SOURCE
|
||||
./src/Window.cpp
|
||||
./src/Buffers.cpp
|
||||
./src/OGLObjects.cpp
|
||||
./src/Textures.cpp
|
||||
./src/VertexArray.cpp
|
||||
./src/Window.cpp
|
||||
)
|
||||
|
||||
toAbsolutePath(NB_GRAPHICS_INCLUDE
|
||||
@ -19,8 +20,10 @@ toAbsolutePath(NB_GRAPHICS_INCLUDE
|
||||
./Camera.hpp
|
||||
./Draw.hpp
|
||||
./GLLoad.hpp
|
||||
./OGLObjects.hpp
|
||||
./shader.hpp
|
||||
./VAOManager.hpp
|
||||
./Textures.hpp
|
||||
./VertexArray.hpp
|
||||
./Window.hpp
|
||||
)
|
||||
|
||||
@ -31,4 +34,11 @@ add_library(NBGraphics
|
||||
${NB_GRAPHICS_SOURCE}
|
||||
${GLAD_PATH}/src/glad.c
|
||||
)
|
||||
target_link_libraries(NBGraphics glfw3)
|
||||
target_link_libraries(NBGraphics glfw)
|
||||
|
||||
target_include_directories(NBGraphics PUBLIC ./.)
|
||||
|
||||
if (NB_BUILD_TESTS)
|
||||
add_subdirectory(./tests)
|
||||
endif()
|
||||
|
||||
|
||||
@ -2,13 +2,14 @@
|
||||
#ifndef _NB_CAMERA
|
||||
#define _NB_CAMERA
|
||||
|
||||
#include <GLLoad.h>
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_inverse.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
namespace NB {
|
||||
namespace nb {
|
||||
|
||||
class Camera {
|
||||
public:
|
||||
|
||||
@ -5,7 +5,6 @@
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
namespace NB {
|
||||
|
||||
45
engine/NBGraphics/OGLObjects.hpp
Normal file
45
engine/NBGraphics/OGLObjects.hpp
Normal file
@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
#ifndef _NB_OGL_OBJECTS
|
||||
#define _NB_OGL_OBJECTS
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
class OGLError : public Error<OGLError> {
|
||||
using Base = Error<OGLError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, HANGING_OBJECT
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class OpenGLObject {
|
||||
public:
|
||||
OpenGLObject(const OpenGLObject&) = delete;
|
||||
OpenGLObject& operator=(const OpenGLObject&) = delete;
|
||||
~OpenGLObject() { remove(); }
|
||||
|
||||
virtual void bind() const = 0;
|
||||
virtual void unbind() const = 0;
|
||||
GLuint id() const { return _id; }
|
||||
|
||||
protected:
|
||||
OpenGLObject() = default;
|
||||
|
||||
virtual GLuint declare() = 0;
|
||||
virtual void remove() { this->remove(); };
|
||||
|
||||
GLuint _id;
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_OGL_OBJECTS
|
||||
61
engine/NBGraphics/Textures.hpp
Normal file
61
engine/NBGraphics/Textures.hpp
Normal file
@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
#ifndef _NB_TEXTURES
|
||||
#define _NB_TEXTURES
|
||||
|
||||
#include "Buffers.hpp"
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
template<bool Immutable=false>
|
||||
class TextureBuffer : public virtual Buffer<TextureBuffer<false>> {
|
||||
using Base = Buffer<TextureBuffer<false>>;
|
||||
using BufferType = Base;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
static const GLenum Target = GL_TEXTURE_BUFFER;
|
||||
|
||||
protected:
|
||||
|
||||
};
|
||||
|
||||
template <>
|
||||
class TextureBuffer<true>
|
||||
: public virtual TextureBuffer<false>, public virtual ImmutableBuffer<TextureBuffer<true>> {
|
||||
using Base = TextureBuffer<false>;
|
||||
using BufferType = ImmutableBuffer<TextureBuffer<true>>;
|
||||
|
||||
public:
|
||||
using BufferType::BufferType;
|
||||
using Base::Target;
|
||||
};
|
||||
|
||||
class Texture : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
|
||||
Texture(GLenum);
|
||||
|
||||
virtual void bind() const override { glBindTexture(target, _id); }
|
||||
virtual void unbind() const override { glBindTexture(target, 0); }
|
||||
|
||||
const GLenum target;
|
||||
|
||||
friend Base;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteTextures(0, &_id);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_TEXTURES
|
||||
@ -1,75 +0,0 @@
|
||||
#pragma once
|
||||
#ifndef _NB_VAO_MANAGER
|
||||
#define _NB_VAO_MANAGER
|
||||
|
||||
#include <GLLoad.h>
|
||||
|
||||
#include <exception>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "Buffers.h"
|
||||
|
||||
#define THROW_VAO_ERROR(msg) throw VAOError(msg, __FILE__, __LINE__);
|
||||
|
||||
namespace NB {
|
||||
|
||||
class VAOError : public std::runtime_error {
|
||||
public:
|
||||
const bool error;
|
||||
VAOError(const std::string& msg, const std::string& file="", int line=-1)
|
||||
: std::runtime_error(NB::formatDebugString(msg, file, line)), error(true) {}
|
||||
VAOError(bool isError=true) : std::runtime_error(""), error(isError) {}
|
||||
};
|
||||
|
||||
class VAOManager : public OpenGLObject {
|
||||
public:
|
||||
typedef std::shared_ptr<Buffer> BufferManagerPointer;
|
||||
//typedef BufferManager BufferManagerPointer;
|
||||
|
||||
VAOManager();
|
||||
VAOManager(
|
||||
std::vector<BufferManagerPointer>,
|
||||
BufferManagerPointer elmt_buf = nullptr,
|
||||
const VertexAttributeList& vert_attrs = {}
|
||||
);
|
||||
VAOManager(
|
||||
BufferManagerPointer vert_bufs,
|
||||
BufferManagerPointer elmt_buf = nullptr,
|
||||
const VertexAttributeList& vert_attrs = {}
|
||||
) : VAOManager(std::vector<BufferManagerPointer>(1, vert_bufs), elmt_buf, vert_attrs) {}
|
||||
|
||||
VAOManager(VAOManager&& rhs);
|
||||
VAOManager& operator=(VAOManager&& rhs);
|
||||
|
||||
VertexAttributeList getLayout() const;
|
||||
GLuint id() const;
|
||||
unsigned int vertSize(GLuint) const;
|
||||
std::vector<BufferManagerPointer> getVertexBuffers() const;
|
||||
bool isInitialized() const override;
|
||||
RawVec attributeData(unsigned int);
|
||||
|
||||
RawVec attributeData(unsigned int, const RawVec&);
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
void addVBO(BufferManagerPointer);
|
||||
void changeEBO(BufferManagerPointer);
|
||||
VertexAttributeList addVertexAttributes(const VertexAttributeList&);
|
||||
VertexAttributeList addVertexAttributes(VertexAttribute);
|
||||
VertexAttributeList generate();
|
||||
VertexAttributeList generate(VertexAttributeList);
|
||||
VertexAttributeList changeLayout(unsigned int, VertexAttributePointer);
|
||||
|
||||
VAOError checkValid(const VertexAttributeList&);
|
||||
|
||||
private:
|
||||
void remove() const override;
|
||||
|
||||
using OpenGLObject::_id;
|
||||
std::map<GLuint, BufferManagerPointer> _vert_buffers;
|
||||
BufferManagerPointer _elmt_buffer = nullptr;
|
||||
VertexAttributeList _vert_attrs;
|
||||
};
|
||||
|
||||
} // namespace NB
|
||||
#endif // _NB_VAO_MANAGER
|
||||
176
engine/NBGraphics/VertexArray.hpp
Normal file
176
engine/NBGraphics/VertexArray.hpp
Normal file
@ -0,0 +1,176 @@
|
||||
#pragma once
|
||||
#ifndef _NB_VERTEX_ARRAY
|
||||
#define _NB_VERTEX_ARRAY
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
|
||||
#include "Buffers.hpp"
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
|
||||
namespace nb {
|
||||
|
||||
struct VertexAttributeLayout {
|
||||
int32_t offset = 0;
|
||||
GLsizei stride = 0;
|
||||
GLuint divisor = 0;
|
||||
};
|
||||
|
||||
struct VertexAttribute {
|
||||
GLint GLSLSize;
|
||||
GLenum GLSLType;
|
||||
GLboolean GLSLNormalization;
|
||||
VertexAttributeLayout layout;
|
||||
};
|
||||
|
||||
struct VertexAttributePointer;
|
||||
|
||||
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
|
||||
if ((i -= va.layout.offset) < 0) { return false; }
|
||||
return (i%va.layout.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
|
||||
}
|
||||
|
||||
typedef std::vector<VertexAttribute> VertexAttributeList;
|
||||
typedef std::vector<VertexAttributePointer> VertexAttributePointerList;
|
||||
|
||||
class VAOError : public Error<VAOError> {
|
||||
using Base = Error<VAOError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INVALID_ATTRIBUTE, INVALID_VAO
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
template <bool Immutable=false>
|
||||
class VertexBuffer : public ArrayBuffer<false>{
|
||||
using Base = ArrayBuffer<Immutable>;
|
||||
|
||||
public:
|
||||
template<typename... Args>
|
||||
VertexBuffer(const VertexAttributeList& vas, Args... args)
|
||||
: attributes(vas) {
|
||||
if (sizeof...(Args)) {
|
||||
data(args...);
|
||||
}
|
||||
}
|
||||
|
||||
using Base::Target;
|
||||
const VertexAttributeList attributes;
|
||||
|
||||
protected:
|
||||
using Base::_usage;
|
||||
|
||||
};
|
||||
|
||||
template <>
|
||||
class VertexBuffer<true>
|
||||
: public virtual VertexBuffer<false>, public virtual ImmutableBuffer<ArrayBuffer<true>> {
|
||||
using Base = ArrayBuffer<false>;
|
||||
using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
|
||||
using BufferType::BufferType;
|
||||
|
||||
public:
|
||||
using Base::Target;
|
||||
|
||||
};
|
||||
|
||||
struct VertexAttributePointer {
|
||||
VertexAttribute attribute;
|
||||
VertexBuffer<false>* buffer;
|
||||
GLuint index;
|
||||
};
|
||||
|
||||
class VAO : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
using Codes = VAOError::Codes;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
VAO() = default;
|
||||
VAO(const VertexAttributePointerList&);
|
||||
VAO(VAO&&);
|
||||
|
||||
VAO& operator=(VAO&&);
|
||||
|
||||
virtual void bind() const override {
|
||||
if(_id) {
|
||||
glBindVertexArray(_id);
|
||||
} else {
|
||||
THROW(Codes::INVALID_VAO);
|
||||
}
|
||||
}
|
||||
virtual void unbind() const override { glBindVertexArray(0); }
|
||||
|
||||
VertexAttributePointerList attributes() const;
|
||||
VertexAttributePointerList attributes(const VertexAttributePointerList&);
|
||||
VertexAttributePointer attr(GLuint) const;
|
||||
void enable() const;
|
||||
void enable(GLuint) const;
|
||||
void disable() const;
|
||||
void disable(GLuint) const;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
VertexAttributePointerList _attrs;
|
||||
|
||||
virtual void remove() override {
|
||||
if(_id) {
|
||||
disable();
|
||||
bind();
|
||||
glDeleteVertexArrays(1, &_id);
|
||||
_id = 0;
|
||||
}
|
||||
}
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
glGenVertexArrays(1, &_id);
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class VertexGroup {
|
||||
public:
|
||||
VertexGroup(VertexGroup&&);
|
||||
VertexGroup& operator=(VertexGroup&&);
|
||||
|
||||
void bind() const {
|
||||
_elmt_buf.bind();
|
||||
_vao.bind();
|
||||
}
|
||||
void unbind() const {
|
||||
_vao.bind();
|
||||
_elmt_buf.unbind();
|
||||
}
|
||||
|
||||
VertexBuffer<false>& buffer(size_t);
|
||||
size_t buffer(VertexBuffer<false>&&);
|
||||
std::vector<std::shared_ptr<VertexBuffer<false>>> buffers();
|
||||
size_t buffers(std::vector<VertexBuffer<false>>&&);
|
||||
VertexBuffer<false>&& dropBuffer(size_t);
|
||||
|
||||
VertexAttributePointer attribute(size_t) const;
|
||||
void enableAttr(GLuint);
|
||||
void disableAttr(GLuint);
|
||||
void enableBuffer(size_t);
|
||||
void disableBuffer(size_t);
|
||||
void enable();
|
||||
void disable();
|
||||
|
||||
protected:
|
||||
std::vector<std::shared_ptr<VertexBuffer<false>>> _vertex_data;
|
||||
ElementBuffer<false> _elmt_buf;
|
||||
VAO _vao;
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_VERTEX_ARRAY
|
||||
@ -4,12 +4,13 @@
|
||||
|
||||
#include "GLLoad.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
#include <NBCore/Utils.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
class GLError : public std::runtime_error {
|
||||
|
||||
@ -2,4 +2,20 @@
|
||||
|
||||
namespace nb {
|
||||
|
||||
using BufferErrorCodes = BufferError::Codes;
|
||||
const std::string BufferError::type = "nb::BufferError";
|
||||
const ErrorCodeMap BufferError::ErrorMessages = {
|
||||
{ BufferErrorCodes::UNDEFINED, "Error" },
|
||||
{ BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" },
|
||||
{ BufferErrorCodes::INVALID_BUFFER, "Attempting operation on invalid buffer" },
|
||||
{BufferErrorCodes::HANDLE_OVERWRITE, "Attempting to overwrite active buffer"}
|
||||
|
||||
};
|
||||
|
||||
template<>
|
||||
ArrayBuffer<false>::ArrayBuffer(const ByteVector& data_, GLenum usage_)
|
||||
: BufferType() {
|
||||
data(data_, usage_);
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,5 +1,6 @@
|
||||
#include "Camera.h"
|
||||
namespace NB {
|
||||
#include "Camera.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
// Camera class
|
||||
Camera::Camera(const Vec3& pos, const Vec3& tar, const Vec3& up) {
|
||||
|
||||
11
engine/NBGraphics/src/OGLObjects.cpp
Normal file
11
engine/NBGraphics/src/OGLObjects.cpp
Normal file
@ -0,0 +1,11 @@
|
||||
#include "OGLObjects.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::string OGLError::type = "nb::OGLError";
|
||||
const ErrorCodeMap OGLError::ErrorMessages = {
|
||||
{ OGLError::Codes::UNDEFINED, "Error" },
|
||||
{OGLError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"}
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
10
engine/NBGraphics/src/Textures.cpp
Normal file
10
engine/NBGraphics/src/Textures.cpp
Normal file
@ -0,0 +1,10 @@
|
||||
#include "Textures.hpp"
|
||||
|
||||
namespace nb{
|
||||
|
||||
Texture::Texture(GLenum target_) : target(target_) {
|
||||
glGenTextures(1, &_id);
|
||||
}
|
||||
|
||||
|
||||
} // namespace nb
|
||||
@ -1,225 +0,0 @@
|
||||
#include "VAOManager.hpp"
|
||||
|
||||
namespace NB {
|
||||
|
||||
using BufferManagerPointer = std::shared_ptr<Buffer>;
|
||||
|
||||
VAOManager::VAOManager() { glGenVertexArrays(1, &_id); }
|
||||
|
||||
VAOManager::VAOManager(
|
||||
std::vector<BufferManagerPointer> vert_bufs,
|
||||
BufferManagerPointer elmt_buf,
|
||||
const VertexAttributeList& vert_attrs
|
||||
) : VAOManager() {
|
||||
_elmt_buffer = elmt_buf;
|
||||
for (BufferManagerPointer vb : vert_bufs) {
|
||||
_vert_buffers[vb->id()] = vb;
|
||||
}
|
||||
if (vert_attrs.size()!=0) {
|
||||
generate(vert_attrs);
|
||||
}
|
||||
}
|
||||
|
||||
VAOManager::VAOManager(VAOManager&& rhs) { *this = std::move(rhs); }
|
||||
|
||||
VAOManager& VAOManager::operator=(VAOManager&& rhs) {
|
||||
remove();
|
||||
_vert_buffers = rhs._vert_buffers;
|
||||
_elmt_buffer = rhs._elmt_buffer;
|
||||
_vert_attrs = rhs._vert_attrs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::getLayout() const { return _vert_attrs; }
|
||||
|
||||
GLuint VAOManager::id() const { return _id; }
|
||||
|
||||
bool VAOManager::isInitialized() const {
|
||||
return _id && glIsVertexArray(_id);
|
||||
}
|
||||
|
||||
void VAOManager::remove() const {
|
||||
bind();
|
||||
for (int i{0}; i < _vert_attrs.size(); ++i) {
|
||||
glDisableVertexAttribArray(i);
|
||||
}
|
||||
unbind();
|
||||
glDisableVertexAttribArray(_id);
|
||||
}
|
||||
|
||||
unsigned int VAOManager::vertSize(GLuint id) const {
|
||||
unsigned int size = 0;
|
||||
for (const VertexAttribute& va : _vert_attrs) {
|
||||
if (va.ptr.buffer == id) {
|
||||
size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
|
||||
}
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
std::vector<BufferManagerPointer> VAOManager::getVertexBuffers() const {
|
||||
std::vector<BufferManagerPointer> ret;
|
||||
for (const auto& i : _vert_buffers) {
|
||||
ret.emplace_back(i.second);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
RawVec VAOManager::attributeData(unsigned int i) {
|
||||
if (i <= _vert_attrs.size()) {
|
||||
throw std::out_of_range("No vertex attribute exists for specified index");
|
||||
}
|
||||
VertexAttribute attr = _vert_attrs[i];
|
||||
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
|
||||
RawVec data = buffer->data();
|
||||
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
|
||||
RawVec ret((buffer->size()-attr.ptr.offset-attr_size)*attr_size/attr.ptr.stride);
|
||||
int data_size = data.size();
|
||||
for (int i{0}; i < data_size; ++i) {
|
||||
if (isIndexInVertexAttribute(i, attr)) {
|
||||
ret[i] = data[i];
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
RawVec VAOManager::attributeData(unsigned int i, const RawVec& new_data) {
|
||||
if (i >= _vert_attrs.size()) {
|
||||
throw std::out_of_range("No vertex attribute exists for specified index.");
|
||||
}
|
||||
VertexAttribute attr = _vert_attrs[i];
|
||||
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
|
||||
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
|
||||
unsigned int offset = attr.ptr.offset;
|
||||
unsigned int num_verts = buffer->size() / vertSize(buffer->id());
|
||||
if (num_verts*attr_size != new_data.size()) {
|
||||
// WHY HERE????
|
||||
THROW_VAO_ERROR(
|
||||
"Input data size of " + std::to_string(new_data.size())
|
||||
+ " does not match data size for requested vertex attribute of total size " + std::to_string(num_verts*attr_size)
|
||||
+ "."
|
||||
);
|
||||
}
|
||||
uint64_t pos = uint64_t(new_data.data());
|
||||
for (int i{0}; i<num_verts; i++) {
|
||||
buffer->data((void*)(pos+i*attr_size), offset+i*attr.ptr.stride, attr_size);
|
||||
}
|
||||
return RawVec(new_data);
|
||||
}
|
||||
|
||||
void VAOManager::bind() const {
|
||||
glBindVertexArray(_id);
|
||||
if (_elmt_buffer) { _elmt_buffer->bind(); }
|
||||
}
|
||||
|
||||
void VAOManager::unbind() const {
|
||||
glBindVertexArray(0);
|
||||
if (_elmt_buffer) { _elmt_buffer->unbind(); }
|
||||
}
|
||||
|
||||
void VAOManager::addVBO(BufferManagerPointer vert_buf) {
|
||||
GLuint vert_id = vert_buf->id();
|
||||
if (_vert_buffers.find(vert_id) == _vert_buffers.end()) {
|
||||
_vert_buffers[vert_buf->id()] = vert_buf;
|
||||
} else {
|
||||
THROW_VAO_ERROR("Attempting to add identical VBO id of " + std::to_string(vert_id) + ".");
|
||||
}
|
||||
}
|
||||
|
||||
void VAOManager::changeEBO(BufferManagerPointer ebo) {
|
||||
_elmt_buffer = ebo;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::addVertexAttributes(const VertexAttributeList& vert_attrs) {
|
||||
VertexAttributeList curr_vas = _vert_attrs;
|
||||
curr_vas.insert(curr_vas.end(), vert_attrs.begin(), vert_attrs.end());
|
||||
try {
|
||||
throw checkValid(curr_vas);
|
||||
} catch (VAOError vaoe) {
|
||||
if (vaoe.error) {
|
||||
THROW_VAO_ERROR(vaoe.what());
|
||||
}
|
||||
}
|
||||
_vert_attrs = curr_vas;
|
||||
generate();
|
||||
return _vert_attrs;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::addVertexAttributes(VertexAttribute vert_attr) {
|
||||
return addVertexAttributes({vert_attr});
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::generate() {
|
||||
bind();
|
||||
unsigned int num_attrs = _vert_attrs.size();
|
||||
VertexAttribute* va;
|
||||
for (int i = 0; i < num_attrs; ++i) {
|
||||
va = &(_vert_attrs[i]);
|
||||
_vert_buffers[va->ptr.buffer]->bind();
|
||||
glVertexAttribPointer(
|
||||
i,
|
||||
va->GLSLSize,
|
||||
va->GLSLType,
|
||||
va->GLSLNormalization,
|
||||
va->ptr.stride,
|
||||
(void*)va->ptr.offset
|
||||
);
|
||||
glVertexAttribDivisor(i, va->ptr.divisor);
|
||||
glEnableVertexAttribArray(i);
|
||||
}
|
||||
if (_elmt_buffer != nullptr) {
|
||||
_elmt_buffer->bind();
|
||||
}
|
||||
unbind();
|
||||
return _vert_attrs;
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::generate(VertexAttributeList vert_attrs) {
|
||||
try {
|
||||
throw checkValid(vert_attrs);
|
||||
} catch (VAOError vaoe) {
|
||||
if (vaoe.error) {
|
||||
THROW_VAO_ERROR(vaoe.what());
|
||||
}
|
||||
}
|
||||
_vert_attrs.swap(vert_attrs);
|
||||
return generate();
|
||||
}
|
||||
|
||||
VertexAttributeList VAOManager::changeLayout(unsigned int i, VertexAttributePointer vap) {
|
||||
_vert_attrs[i].ptr = vap;
|
||||
bind();
|
||||
const VertexAttribute* va = &(_vert_attrs[i]);
|
||||
glDisableVertexAttribArray(i);
|
||||
_vert_buffers[va->ptr.buffer]->bind();
|
||||
glVertexAttribPointer(
|
||||
_id,
|
||||
va->GLSLSize,
|
||||
va->GLSLType,
|
||||
va->GLSLNormalization,
|
||||
va->ptr.stride,
|
||||
(void*)va->ptr.offset
|
||||
);
|
||||
glVertexAttribDivisor(i, va->ptr.divisor);
|
||||
glEnableVertexAttribArray(i);
|
||||
unbind();
|
||||
return _vert_attrs;
|
||||
}
|
||||
|
||||
VAOError VAOManager::checkValid(const VertexAttributeList& vert_attrs) {
|
||||
GLuint va_id;
|
||||
unsigned int num_attrs = vert_attrs.size();
|
||||
for (int i = 0; i < num_attrs; ++i) {
|
||||
va_id = vert_attrs[i].ptr.buffer;
|
||||
if (_vert_buffers.find(va_id) == _vert_buffers.cend()) {
|
||||
return VAOError("Attempting to point to unknown VBO of id " + std::to_string(va_id) +
|
||||
" at Vertex Attribute " + std::to_string(i) + ".");
|
||||
}
|
||||
if (vert_attrs[i].ptr.stride<0) {
|
||||
return VAOError("Invalid stride value at Vertex Attribute " + std::to_string(i) + ".");
|
||||
}
|
||||
}
|
||||
return VAOError(false);
|
||||
}
|
||||
|
||||
} // namespace NB
|
||||
222
engine/NBGraphics/src/VertexArray.cpp
Normal file
222
engine/NBGraphics/src/VertexArray.cpp
Normal file
@ -0,0 +1,222 @@
|
||||
#include "VertexArray.hpp"
|
||||
|
||||
namespace nb {
|
||||
|
||||
using VAOErrorCodes = VAOError::Codes;
|
||||
const std::string VAOError::type = "nb::VAOError";
|
||||
const ErrorCodeMap VAOError::ErrorMessages = {
|
||||
{ VAOErrorCodes::UNDEFINED, "Error" },
|
||||
{ VAOErrorCodes::INVALID_ATTRIBUTE, "Targeting invalid attribute"},
|
||||
{ VAOErrorCodes::INVALID_VAO, "Targeting invalid VAO" }
|
||||
};
|
||||
|
||||
VAO::VAO(const VertexAttributePointerList& attr_ptrs) {
|
||||
attributes(attr_ptrs);
|
||||
}
|
||||
|
||||
VAO::VAO(VAO&& other) {
|
||||
*this = std::move(other);
|
||||
}
|
||||
|
||||
VAO& VAO::operator=(VAO&& rhs) {
|
||||
_id = rhs._id;
|
||||
_attrs = rhs._attrs;
|
||||
|
||||
rhs._id = 0;
|
||||
rhs._attrs = {};
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
VertexAttributePointerList VAO::attributes() const {
|
||||
return _attrs;
|
||||
}
|
||||
|
||||
VertexAttributePointerList VAO::attributes(const VertexAttributePointerList& attrs_) {
|
||||
declare();
|
||||
disable();
|
||||
_attrs = attrs_;
|
||||
bind();
|
||||
for (auto attr_ptr : attrs_) {
|
||||
attr_ptr.buffer->bind();
|
||||
GLuint idx = attr_ptr.index;
|
||||
glVertexAttribPointer(
|
||||
idx,
|
||||
attr_ptr.attribute.GLSLSize,
|
||||
attr_ptr.attribute.GLSLType,
|
||||
attr_ptr.attribute.GLSLNormalization,
|
||||
attr_ptr.attribute.layout.stride,
|
||||
(void*)attr_ptr.attribute.layout.offset
|
||||
);
|
||||
glEnableVertexAttribArray(idx);
|
||||
}
|
||||
unbind();
|
||||
return _attrs;
|
||||
}
|
||||
|
||||
VertexAttributePointer VAO::attr(GLuint idx) const {
|
||||
for (auto attr_ptr : _attrs) {
|
||||
if (idx == attr_ptr.index) {
|
||||
return attr_ptr;
|
||||
}
|
||||
}
|
||||
THROW(BufferError(Codes::INVALID_ATTRIBUTE));
|
||||
}
|
||||
|
||||
void VAO::enable() const {
|
||||
if (_id) {
|
||||
bind();
|
||||
for(auto attr_ptr : _attrs) {
|
||||
glEnableVertexAttribArray(attr_ptr.index);
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
void VAO::enable(GLuint idx) const {
|
||||
if(_id) {
|
||||
bind();
|
||||
glEnableVertexAttribArray(attr(idx).index);
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
void VAO::disable() const {
|
||||
if(_id) {
|
||||
bind();
|
||||
for(auto attr_ptr : _attrs) {
|
||||
glDisableVertexAttribArray(attr_ptr.index);
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
void VAO::disable(GLuint idx) const {
|
||||
if(_id) {
|
||||
bind();
|
||||
glDisableVertexAttribArray(attr(idx).index);
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
VertexGroup::VertexGroup(VertexGroup&& other) {
|
||||
*this = std::move(other);
|
||||
}
|
||||
|
||||
VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
|
||||
_vertex_data = rhs._vertex_data;
|
||||
_elmt_buf = std::move(rhs._elmt_buf);
|
||||
_vao = std::move(rhs._vao);
|
||||
|
||||
rhs._vertex_data = {};
|
||||
rhs._elmt_buf = ElementBuffer<false>();
|
||||
rhs._vao = VAO();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
size_t VertexGroup::buffer(VertexBuffer<false>&& buf_) {
|
||||
_vertex_data.emplace_back(
|
||||
std::make_shared<VertexBuffer<false>>(std::move(buf_))
|
||||
);
|
||||
VertexBuffer<false>* buf_ptr = _vertex_data.back().get();
|
||||
VertexAttributePointerList attrs = _vao.attributes();
|
||||
GLuint idx = attrs.size();
|
||||
for (auto attr : buf_ptr->attributes) {
|
||||
attrs.emplace_back(
|
||||
VertexAttributePointer{attr, buf_ptr,idx}
|
||||
);
|
||||
idx++;
|
||||
}
|
||||
_vao.attributes(attrs);
|
||||
return _vertex_data.size();
|
||||
}
|
||||
|
||||
VertexBuffer<false>& VertexGroup::buffer(size_t idx) {
|
||||
return *_vertex_data[idx];
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<VertexBuffer<false>>> VertexGroup::buffers() {
|
||||
return _vertex_data;
|
||||
}
|
||||
|
||||
size_t VertexGroup::buffers(std::vector<VertexBuffer<false>>&& bufs_) {
|
||||
_vertex_data = {};
|
||||
for (auto& buf : bufs_) {
|
||||
_vertex_data.emplace_back(
|
||||
std::make_shared<VertexBuffer<false>>(std::move(buf))
|
||||
);
|
||||
}
|
||||
VertexAttributePointerList attr_ptrs;
|
||||
GLuint idx = 0;
|
||||
for (auto buf : _vertex_data) {
|
||||
for (auto attr : buf->attributes) {
|
||||
attr_ptrs.emplace_back(
|
||||
VertexAttributePointer{attr, buf.get(), idx}
|
||||
);
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
_vao.attributes(attr_ptrs);
|
||||
return _vertex_data.size();
|
||||
}
|
||||
|
||||
VertexBuffer<false>&& VertexGroup::dropBuffer(size_t idx) {
|
||||
if (idx >= _vertex_data.size()) {
|
||||
THROW(BufferError(BufferError::Codes::INVALID_BUFFER));
|
||||
}
|
||||
std::vector<VertexBuffer<false>> tmp;
|
||||
for (auto buf : _vertex_data) {
|
||||
tmp.emplace_back(std::move(*buf));
|
||||
}
|
||||
_vertex_data.clear();
|
||||
std::shared_ptr<VertexBuffer<false>> ret_ptr =
|
||||
std::make_shared<VertexBuffer<false>>(std::move(tmp[idx]));
|
||||
tmp.erase(tmp.begin()+idx);
|
||||
buffers(std::move(tmp));
|
||||
return std::move(*ret_ptr);
|
||||
}
|
||||
|
||||
VertexAttributePointer VertexGroup::attribute(size_t idx_) const {
|
||||
return _vao.attr(idx_);
|
||||
}
|
||||
|
||||
void VertexGroup::enableAttr(GLuint idx) {
|
||||
bind();
|
||||
_vao.enable(idx);
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::disableAttr(GLuint idx) {
|
||||
bind();
|
||||
_vao.disable(idx);
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::disableBuffer(size_t idx) {
|
||||
auto buf_ptr = _vertex_data[idx].get();
|
||||
bind();
|
||||
for (auto attr : _vao.attributes()) {
|
||||
if (attr.buffer == buf_ptr) {
|
||||
_vao.disable(attr.index);
|
||||
}
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::enableBuffer(size_t idx) {
|
||||
auto buf_ptr = _vertex_data[idx].get();
|
||||
bind();
|
||||
for (auto attr : _vao.attributes()) {
|
||||
if (attr.buffer == buf_ptr) {
|
||||
_vao.enable(attr.index);
|
||||
}
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::enable() { _vao.enable(); }
|
||||
|
||||
void VertexGroup::disable() { _vao.disable(); }
|
||||
|
||||
} // namespace nb
|
||||
16
engine/NBGraphics/tests/CMakeLists.txt
Normal file
16
engine/NBGraphics/tests/CMakeLists.txt
Normal file
@ -0,0 +1,16 @@
|
||||
cmake_minimum_required(VERSION 3.26.0)
|
||||
|
||||
if (NB_BUILD_TESTS)
|
||||
enable_testing()
|
||||
include(GoogleTest)
|
||||
add_executable(TestWindow
|
||||
./TestWindow.cpp
|
||||
)
|
||||
target_link_libraries(TestWindow
|
||||
NBCore
|
||||
NBGraphics
|
||||
GTest::gtest_main
|
||||
)
|
||||
gtest_discover_tests(TestWindow)
|
||||
|
||||
endif()
|
||||
6
engine/NBGraphics/tests/TestWindow.cpp
Normal file
6
engine/NBGraphics/tests/TestWindow.cpp
Normal file
@ -0,0 +1,6 @@
|
||||
#include <Buffers.hpp>
|
||||
|
||||
int main() {
|
||||
|
||||
return 0;
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user