Added vertex buffers/data handling and shader/program handling
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@@ -34,8 +34,6 @@ const ErrorCodeMap WindowError::ErrorMessages = {
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{WindowErrorCodes::INIT_FAILED, "Could not intialized window"}
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};
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GLError::GLError(const std::string& msg) : std::runtime_error(msg) {}
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int Window::getGLFWHint(int hint_key) {
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if (GLFWHints.find(hint_key) == GLFWHints.end()) {
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return 0;
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