Large OpenGL Object handling overhaul

This commit is contained in:
NaifBanana
2026-08-20 08:12:54 -05:00
parent 91cdfc1754
commit d527d2adc4
17 changed files with 772 additions and 588 deletions
+16
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@@ -2,4 +2,20 @@
namespace nb {
using BufferErrorCodes = BufferError::Codes;
const std::string BufferError::type = "nb::BufferError";
const ErrorCodeMap BufferError::ErrorMessages = {
{ BufferErrorCodes::UNDEFINED, "Error" },
{ BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" },
{ BufferErrorCodes::INVALID_BUFFER, "Attempting operation on invalid buffer" },
{BufferErrorCodes::HANDLE_OVERWRITE, "Attempting to overwrite active buffer"}
};
template<>
ArrayBuffer<false>::ArrayBuffer(const ByteVector& data_, GLenum usage_)
: BufferType() {
data(data_, usage_);
}
}
+3 -2
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@@ -1,5 +1,6 @@
#include "Camera.h"
namespace NB {
#include "Camera.hpp"
namespace nb {
// Camera class
Camera::Camera(const Vec3& pos, const Vec3& tar, const Vec3& up) {
+11
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@@ -0,0 +1,11 @@
#include "OGLObjects.hpp"
namespace nb {
const std::string OGLError::type = "nb::OGLError";
const ErrorCodeMap OGLError::ErrorMessages = {
{ OGLError::Codes::UNDEFINED, "Error" },
{OGLError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"}
};
} // namespace nb
+10
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@@ -0,0 +1,10 @@
#include "Textures.hpp"
namespace nb{
Texture::Texture(GLenum target_) : target(target_) {
glGenTextures(1, &_id);
}
} // namespace nb
-225
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@@ -1,225 +0,0 @@
#include "VAOManager.hpp"
namespace NB {
using BufferManagerPointer = std::shared_ptr<Buffer>;
VAOManager::VAOManager() { glGenVertexArrays(1, &_id); }
VAOManager::VAOManager(
std::vector<BufferManagerPointer> vert_bufs,
BufferManagerPointer elmt_buf,
const VertexAttributeList& vert_attrs
) : VAOManager() {
_elmt_buffer = elmt_buf;
for (BufferManagerPointer vb : vert_bufs) {
_vert_buffers[vb->id()] = vb;
}
if (vert_attrs.size()!=0) {
generate(vert_attrs);
}
}
VAOManager::VAOManager(VAOManager&& rhs) { *this = std::move(rhs); }
VAOManager& VAOManager::operator=(VAOManager&& rhs) {
remove();
_vert_buffers = rhs._vert_buffers;
_elmt_buffer = rhs._elmt_buffer;
_vert_attrs = rhs._vert_attrs;
return *this;
}
VertexAttributeList VAOManager::getLayout() const { return _vert_attrs; }
GLuint VAOManager::id() const { return _id; }
bool VAOManager::isInitialized() const {
return _id && glIsVertexArray(_id);
}
void VAOManager::remove() const {
bind();
for (int i{0}; i < _vert_attrs.size(); ++i) {
glDisableVertexAttribArray(i);
}
unbind();
glDisableVertexAttribArray(_id);
}
unsigned int VAOManager::vertSize(GLuint id) const {
unsigned int size = 0;
for (const VertexAttribute& va : _vert_attrs) {
if (va.ptr.buffer == id) {
size += va.GLSLSize * GLSLTypeSize(va.GLSLType);
}
}
return size;
}
std::vector<BufferManagerPointer> VAOManager::getVertexBuffers() const {
std::vector<BufferManagerPointer> ret;
for (const auto& i : _vert_buffers) {
ret.emplace_back(i.second);
}
return ret;
}
RawVec VAOManager::attributeData(unsigned int i) {
if (i <= _vert_attrs.size()) {
throw std::out_of_range("No vertex attribute exists for specified index");
}
VertexAttribute attr = _vert_attrs[i];
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
RawVec data = buffer->data();
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
RawVec ret((buffer->size()-attr.ptr.offset-attr_size)*attr_size/attr.ptr.stride);
int data_size = data.size();
for (int i{0}; i < data_size; ++i) {
if (isIndexInVertexAttribute(i, attr)) {
ret[i] = data[i];
}
}
return ret;
}
RawVec VAOManager::attributeData(unsigned int i, const RawVec& new_data) {
if (i >= _vert_attrs.size()) {
throw std::out_of_range("No vertex attribute exists for specified index.");
}
VertexAttribute attr = _vert_attrs[i];
BufferManagerPointer buffer = _vert_buffers[attr.ptr.buffer];
unsigned int attr_size = attr.GLSLSize*GLSLTypeSize(attr.GLSLType);
unsigned int offset = attr.ptr.offset;
unsigned int num_verts = buffer->size() / vertSize(buffer->id());
if (num_verts*attr_size != new_data.size()) {
// WHY HERE????
THROW_VAO_ERROR(
"Input data size of " + std::to_string(new_data.size())
+ " does not match data size for requested vertex attribute of total size " + std::to_string(num_verts*attr_size)
+ "."
);
}
uint64_t pos = uint64_t(new_data.data());
for (int i{0}; i<num_verts; i++) {
buffer->data((void*)(pos+i*attr_size), offset+i*attr.ptr.stride, attr_size);
}
return RawVec(new_data);
}
void VAOManager::bind() const {
glBindVertexArray(_id);
if (_elmt_buffer) { _elmt_buffer->bind(); }
}
void VAOManager::unbind() const {
glBindVertexArray(0);
if (_elmt_buffer) { _elmt_buffer->unbind(); }
}
void VAOManager::addVBO(BufferManagerPointer vert_buf) {
GLuint vert_id = vert_buf->id();
if (_vert_buffers.find(vert_id) == _vert_buffers.end()) {
_vert_buffers[vert_buf->id()] = vert_buf;
} else {
THROW_VAO_ERROR("Attempting to add identical VBO id of " + std::to_string(vert_id) + ".");
}
}
void VAOManager::changeEBO(BufferManagerPointer ebo) {
_elmt_buffer = ebo;
}
VertexAttributeList VAOManager::addVertexAttributes(const VertexAttributeList& vert_attrs) {
VertexAttributeList curr_vas = _vert_attrs;
curr_vas.insert(curr_vas.end(), vert_attrs.begin(), vert_attrs.end());
try {
throw checkValid(curr_vas);
} catch (VAOError vaoe) {
if (vaoe.error) {
THROW_VAO_ERROR(vaoe.what());
}
}
_vert_attrs = curr_vas;
generate();
return _vert_attrs;
}
VertexAttributeList VAOManager::addVertexAttributes(VertexAttribute vert_attr) {
return addVertexAttributes({vert_attr});
}
VertexAttributeList VAOManager::generate() {
bind();
unsigned int num_attrs = _vert_attrs.size();
VertexAttribute* va;
for (int i = 0; i < num_attrs; ++i) {
va = &(_vert_attrs[i]);
_vert_buffers[va->ptr.buffer]->bind();
glVertexAttribPointer(
i,
va->GLSLSize,
va->GLSLType,
va->GLSLNormalization,
va->ptr.stride,
(void*)va->ptr.offset
);
glVertexAttribDivisor(i, va->ptr.divisor);
glEnableVertexAttribArray(i);
}
if (_elmt_buffer != nullptr) {
_elmt_buffer->bind();
}
unbind();
return _vert_attrs;
}
VertexAttributeList VAOManager::generate(VertexAttributeList vert_attrs) {
try {
throw checkValid(vert_attrs);
} catch (VAOError vaoe) {
if (vaoe.error) {
THROW_VAO_ERROR(vaoe.what());
}
}
_vert_attrs.swap(vert_attrs);
return generate();
}
VertexAttributeList VAOManager::changeLayout(unsigned int i, VertexAttributePointer vap) {
_vert_attrs[i].ptr = vap;
bind();
const VertexAttribute* va = &(_vert_attrs[i]);
glDisableVertexAttribArray(i);
_vert_buffers[va->ptr.buffer]->bind();
glVertexAttribPointer(
_id,
va->GLSLSize,
va->GLSLType,
va->GLSLNormalization,
va->ptr.stride,
(void*)va->ptr.offset
);
glVertexAttribDivisor(i, va->ptr.divisor);
glEnableVertexAttribArray(i);
unbind();
return _vert_attrs;
}
VAOError VAOManager::checkValid(const VertexAttributeList& vert_attrs) {
GLuint va_id;
unsigned int num_attrs = vert_attrs.size();
for (int i = 0; i < num_attrs; ++i) {
va_id = vert_attrs[i].ptr.buffer;
if (_vert_buffers.find(va_id) == _vert_buffers.cend()) {
return VAOError("Attempting to point to unknown VBO of id " + std::to_string(va_id) +
" at Vertex Attribute " + std::to_string(i) + ".");
}
if (vert_attrs[i].ptr.stride<0) {
return VAOError("Invalid stride value at Vertex Attribute " + std::to_string(i) + ".");
}
}
return VAOError(false);
}
} // namespace NB
+222
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@@ -0,0 +1,222 @@
#include "VertexArray.hpp"
namespace nb {
using VAOErrorCodes = VAOError::Codes;
const std::string VAOError::type = "nb::VAOError";
const ErrorCodeMap VAOError::ErrorMessages = {
{ VAOErrorCodes::UNDEFINED, "Error" },
{ VAOErrorCodes::INVALID_ATTRIBUTE, "Targeting invalid attribute"},
{ VAOErrorCodes::INVALID_VAO, "Targeting invalid VAO" }
};
VAO::VAO(const VertexAttributePointerList& attr_ptrs) {
attributes(attr_ptrs);
}
VAO::VAO(VAO&& other) {
*this = std::move(other);
}
VAO& VAO::operator=(VAO&& rhs) {
_id = rhs._id;
_attrs = rhs._attrs;
rhs._id = 0;
rhs._attrs = {};
return *this;
}
VertexAttributePointerList VAO::attributes() const {
return _attrs;
}
VertexAttributePointerList VAO::attributes(const VertexAttributePointerList& attrs_) {
declare();
disable();
_attrs = attrs_;
bind();
for (auto attr_ptr : attrs_) {
attr_ptr.buffer->bind();
GLuint idx = attr_ptr.index;
glVertexAttribPointer(
idx,
attr_ptr.attribute.GLSLSize,
attr_ptr.attribute.GLSLType,
attr_ptr.attribute.GLSLNormalization,
attr_ptr.attribute.layout.stride,
(void*)attr_ptr.attribute.layout.offset
);
glEnableVertexAttribArray(idx);
}
unbind();
return _attrs;
}
VertexAttributePointer VAO::attr(GLuint idx) const {
for (auto attr_ptr : _attrs) {
if (idx == attr_ptr.index) {
return attr_ptr;
}
}
THROW(BufferError(Codes::INVALID_ATTRIBUTE));
}
void VAO::enable() const {
if (_id) {
bind();
for(auto attr_ptr : _attrs) {
glEnableVertexAttribArray(attr_ptr.index);
}
unbind();
}
}
void VAO::enable(GLuint idx) const {
if(_id) {
bind();
glEnableVertexAttribArray(attr(idx).index);
unbind();
}
}
void VAO::disable() const {
if(_id) {
bind();
for(auto attr_ptr : _attrs) {
glDisableVertexAttribArray(attr_ptr.index);
}
unbind();
}
}
void VAO::disable(GLuint idx) const {
if(_id) {
bind();
glDisableVertexAttribArray(attr(idx).index);
unbind();
}
}
VertexGroup::VertexGroup(VertexGroup&& other) {
*this = std::move(other);
}
VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
_vertex_data = rhs._vertex_data;
_elmt_buf = std::move(rhs._elmt_buf);
_vao = std::move(rhs._vao);
rhs._vertex_data = {};
rhs._elmt_buf = ElementBuffer<false>();
rhs._vao = VAO();
return *this;
}
size_t VertexGroup::buffer(VertexBuffer<false>&& buf_) {
_vertex_data.emplace_back(
std::make_shared<VertexBuffer<false>>(std::move(buf_))
);
VertexBuffer<false>* buf_ptr = _vertex_data.back().get();
VertexAttributePointerList attrs = _vao.attributes();
GLuint idx = attrs.size();
for (auto attr : buf_ptr->attributes) {
attrs.emplace_back(
VertexAttributePointer{attr, buf_ptr,idx}
);
idx++;
}
_vao.attributes(attrs);
return _vertex_data.size();
}
VertexBuffer<false>& VertexGroup::buffer(size_t idx) {
return *_vertex_data[idx];
}
std::vector<std::shared_ptr<VertexBuffer<false>>> VertexGroup::buffers() {
return _vertex_data;
}
size_t VertexGroup::buffers(std::vector<VertexBuffer<false>>&& bufs_) {
_vertex_data = {};
for (auto& buf : bufs_) {
_vertex_data.emplace_back(
std::make_shared<VertexBuffer<false>>(std::move(buf))
);
}
VertexAttributePointerList attr_ptrs;
GLuint idx = 0;
for (auto buf : _vertex_data) {
for (auto attr : buf->attributes) {
attr_ptrs.emplace_back(
VertexAttributePointer{attr, buf.get(), idx}
);
idx++;
}
}
_vao.attributes(attr_ptrs);
return _vertex_data.size();
}
VertexBuffer<false>&& VertexGroup::dropBuffer(size_t idx) {
if (idx >= _vertex_data.size()) {
THROW(BufferError(BufferError::Codes::INVALID_BUFFER));
}
std::vector<VertexBuffer<false>> tmp;
for (auto buf : _vertex_data) {
tmp.emplace_back(std::move(*buf));
}
_vertex_data.clear();
std::shared_ptr<VertexBuffer<false>> ret_ptr =
std::make_shared<VertexBuffer<false>>(std::move(tmp[idx]));
tmp.erase(tmp.begin()+idx);
buffers(std::move(tmp));
return std::move(*ret_ptr);
}
VertexAttributePointer VertexGroup::attribute(size_t idx_) const {
return _vao.attr(idx_);
}
void VertexGroup::enableAttr(GLuint idx) {
bind();
_vao.enable(idx);
unbind();
}
void VertexGroup::disableAttr(GLuint idx) {
bind();
_vao.disable(idx);
unbind();
}
void VertexGroup::disableBuffer(size_t idx) {
auto buf_ptr = _vertex_data[idx].get();
bind();
for (auto attr : _vao.attributes()) {
if (attr.buffer == buf_ptr) {
_vao.disable(attr.index);
}
}
unbind();
}
void VertexGroup::enableBuffer(size_t idx) {
auto buf_ptr = _vertex_data[idx].get();
bind();
for (auto attr : _vao.attributes()) {
if (attr.buffer == buf_ptr) {
_vao.enable(attr.index);
}
}
unbind();
}
void VertexGroup::enable() { _vao.enable(); }
void VertexGroup::disable() { _vao.disable(); }
} // namespace nb