Made NBGraphics installable
This commit is contained in:
@@ -0,0 +1,217 @@
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#pragma once
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#ifndef _NB_BUFFER
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#define _NB_BUFFER
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#include <NBGraphics/GLLoad.hpp>
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#include <string>
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#include <NBCore/Errors.hpp>
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#include <NBCore/Logger.hpp>
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#include <NBCore/Utils.hpp>
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#include <NBGraphics/OGLObjects.hpp>
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namespace nb {
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extern const std::unordered_map<GLenum, std::string> BufferTypes;
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template<GLenum N>
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struct GLSLEnum;
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template<typename T>
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struct GLSLType;
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#define GLSLTypeTraits(type_, size_, value_) \
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template<>\
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struct GLSLEnum<value_> {\
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using type = type_;\
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static constexpr size_t size = size_;\
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static constexpr GLenum value=value_;\
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};\
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template<>\
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struct GLSLType<type_> {\
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using type = type_;\
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static constexpr size_t size = size_;\
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static constexpr GLenum value=value_;\
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};
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#define GLSLTypeEquivalence(original, newtype) \
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template<>\
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struct GLSLType<newtype> : public GLSLType<original> {};
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GLSLTypeTraits(uint8_t, 1, GL_UNSIGNED_BYTE);
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GLSLTypeTraits(uint16_t, 2, GL_UNSIGNED_SHORT);
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GLSLTypeTraits(uint32_t, 4, GL_UNSIGNED_INT);
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GLSLTypeTraits(int8_t, 1, GL_BYTE);
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GLSLTypeTraits(int16_t, 2, GL_SHORT);
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GLSLTypeTraits(int32_t, 4, GL_INT);
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GLSLTypeTraits(float, 4, GL_FLOAT);
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GLSLTypeTraits(double, 8, GL_DOUBLE);
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class BufferError : public Error<BufferError> {
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protected:
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using Base = Error<BufferError>;
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public:
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using Base::Base;
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enum Codes : unsigned int {
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UNDEFINED,
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DATA_OVERFLOW,
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DATA_ERROR
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};
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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};
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class Buffer : public OpenGLObject {
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protected:
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using Codes = BufferError::Codes;
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using OpenGLObject::_id;
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GLenum _usage = GL_STATIC_DRAW;
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size_t _size;
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Buffer(GLenum target) : Target(target) {}
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virtual GLuint declare() override {
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if (!_id) {
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glGenBuffers(1, &_id);
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}
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bind();
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return _id;
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}
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virtual void remove() override {
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if (_id) {
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unbind();
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glDeleteBuffers(1, &_id);
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_id = 0;
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}
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}
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public:
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const GLenum Target;
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using OpenGLObject::OpenGLObject;
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Buffer(Buffer&& other);
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Buffer& operator=(Buffer&& rhs);
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virtual void bind() const override {
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if (_id) {
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glBindBuffer(Target, _id);
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} else {
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THROW(OGLError(
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OGLError::Codes::INVALID_OBJECT,
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"w/ BufferType " + BufferTypes.at(Target)
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));
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}
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}
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virtual void unbind() const override { glBindBuffer(Target, 0); }
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GLenum usage() const;
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size_t size() const;
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ByteVector data() const;
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void data(const ByteVector& data, GLenum usage=GL_STATIC_DRAW);
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void data(const void* data, size_t size, GLenum usage=GL_STATIC_DRAW);
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void subdata(const void* data, size_t size, GLintptr offset=0);
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void subdata(const ByteVector& data_, GLintptr offset=0);
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// virtual void clear() const { glClearBufferData(Target, ) }
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};
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/* template <typename BufferType>
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class ImmutableBuffer : public virtual Buffer {
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public:
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ImmutableBuffer() = default;
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ImmutableBuffer(
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size_t size_,
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GLenum usage_ = GL_STATIC_DRAW,
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GLbitfield flags_=0x0
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) : size(size_), Base::usage(usage_) {
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glBufferStorage(Target, size, nullptr, flags_);
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}
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std::weak_ptr<void> map(GLbitfield access_) {
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if (_map && _mapAccess != access_) { unmap(); }
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_mapAccess = access_;
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if (!_map) {
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bind();
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glMapBuffer(Target, _mapAccess);
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}
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return _map;
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}
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void unmap() {
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bind();
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glUnmapBuffer(Target);
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_map.reset();
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}
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const size_t size;
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protected:
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std::shared_ptr<void> _map = nullptr;
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GLbitfield _mapAccess = 0;
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}; */
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class ArrayBuffer : public Buffer {
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public:
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template<typename T>
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ArrayBuffer(const std::vector<T>& data, GLenum usage=GL_STATIC_DRAW)
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: Buffer(GL_ARRAY_BUFFER) {
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Buffer::data(vectorToBytes(data), usage);
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}
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};
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class ElementBuffer : protected Buffer {
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protected:
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GLenum _glslType;
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size_t _typeSize;
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public:
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using Buffer::Target;
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using Buffer::bind;
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using Buffer::usage;
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using Buffer::unbind;
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ElementBuffer();
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template<typename T>
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ElementBuffer(const T* const data_ptr, size_t size, GLenum usage=GL_STATIC_DRAW)
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: Buffer(GL_ELEMENT_ARRAY_BUFFER) {
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data(data_ptr, size, usage);
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}
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template<typename T>
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ElementBuffer(const std::vector<T>& data_, GLenum usage_=GL_STATIC_DRAW)
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: ElementBuffer(data_.data(), data_.size(), usage_) {}
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size_t size() const;
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size_t typeSize() const;
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ByteVector data() const;
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GLenum glslType() const;
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template<typename T>
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void data(const T* data_, size_t size_, GLenum usage_=GL_STATIC_DRAW) {
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declare();
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using TypeInfo = GLSLType<T>;
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_typeSize = TypeInfo::size;
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Buffer::data(data_, size_*_typeSize, usage_);
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_glslType = TypeInfo::value;
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}
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template<typename T>
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void data(const std::vector<T>& data_, GLenum usage_=GL_STATIC_DRAW) {
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data(data_.data(), data_.size(), usage_);
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}
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template<typename T>
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void subdata(const T* data, size_t size, size_t offset) {
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using TypeInfo = GLSLType<T>;
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if ( _glslType != TypeInfo::value ) {
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THROW( BufferError(
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Codes::DATA_ERROR,
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"Check element buffer data types"
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) );
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}
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Buffer::subdata(data, size*_typeSize, offset);
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}
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template<typename T>
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void subdata(const std::vector<T>& data, size_t offset=0) {
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subdata(data.data(), data.size(), offset);
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}
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};
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} // namespace NB
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#endif // _NB_BUFFER
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@@ -0,0 +1,152 @@
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#pragma once
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#ifndef _NB_CAMERA
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#define _NB_CAMERA
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#include <NBGraphics/GLLoad.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_inverse.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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namespace nb {
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class Camera {
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public:
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typedef glm::vec3 Vec3;
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typedef glm::mat4 Mat4;
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enum CameraTypeEnum : unsigned char {
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None,
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Orthographic,
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Perspective
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};
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const CameraTypeEnum CameraType = CameraTypeEnum::None;
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static Vec3 normCross(const Vec3&, const Vec3&);
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static Vec3 transformVec(const Mat4&, const Vec3&);
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Camera(
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const Vec3& pos=Vec3(0.0f, 0.0f, -1.0f),
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const Vec3& tar=Vec3(0.0f, 0.0f, 0.0f),
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const Vec3& up =Vec3(0.0f, 1.0f, 0.0f)
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);
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Vec3 getPos() const;
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Vec3 getTarget() const;
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Vec3 getDirection() const;
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Vec3 getWorldUp() const;
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Vec3 getUp() const;
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Vec3 getRight() const;
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Mat4 getViewMatrix() const;
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Mat4 getProjectionMatrix() const;
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Mat4 getFlattenedMatrices() const;
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bool isUpLocked() const;
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void setProjection(const Mat4&);
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void setPos(const Vec3&);
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void setTarget(const Vec3&);
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void setDirection(const Vec3&);
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void setWorldUp(const Vec3&);
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void lockToWorldUp(bool lock);
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void resetUp();
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void addPos(const Vec3&);
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void panPos(const Vec3&);
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void panPosRelative(const Vec3&);
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void addTarget(const Vec3&);
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void roll(float);
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void pitch(float);
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void yaw(float);
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protected:
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Vec3 _pos;
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Vec3 _tar;
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Vec3 _dir;
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Vec3 _world_up;
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Vec3 _up;
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Vec3 _right;
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Mat4 _view;
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Mat4 _proj;
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bool _lock_world_up = true;
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void _calcLook();
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};
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class OrthographicCamera : public Camera {
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public:
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const CameraTypeEnum CameraType = CameraTypeEnum::Orthographic;
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OrthographicCamera(
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const Vec3& pos=Vec3(0.0f, 0.0f, -1.0f),
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const Vec3& tar=Vec3(0.0f, 0.0f, 0.0f),
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const Vec3& up =Vec3(0.0f, 1.0f, 0.0f),
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float left = -1.0f,
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float right = 1.0f,
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float bottom = -1.0f,
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float top = 1.0f,
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float near = 0.001f,
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float far = 1.0f
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);
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float getLeftPlane() const;
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float getRightPlane() const;
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float getBottomPlane() const;
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float getTopPlane() const;
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float getNearPlane() const;
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float getFarPlane() const;
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void setLeftPlane(float);
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void setRightPlane(float);
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void setBottomPlane(float);
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void setTopPlane(float);
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void setNearPlane(float);
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void setFarPlane(float);
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void setOrthographicProjection(float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=.001, float far=1.0);
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void setViewingVolume(float width, float height, float depth);
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protected:
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float _leftPlane, _rightPlane, _topPlane, _bottomPlane, _nearPlane, _farPlane;
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void _calcView();
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using Camera::setProjection;
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};
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class PerspectiveCamera : public Camera {
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public:
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const CameraTypeEnum CameraType = CameraTypeEnum::Perspective;
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PerspectiveCamera(
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const Vec3& pos=Vec3(0.0f, 0.0f, -1.0f),
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const Vec3& tar=Vec3(0.0f, 0.0f, 0.0f),
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const Vec3& up =Vec3(0.0f, 1.0f, 0.0f),
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float fov = 45.0f,
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float aspectRatio = 1.0f,
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float near = 0.001f,
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float far = 1.0f
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);
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float getFOV() const;
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float getAspectRatio() const;
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float getNearPlane() const;
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float getFarPlane() const;
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void setFOV(float);
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void setAspectRatio(float);
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void setNearPlane(float);
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void setFarPlane(float);
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void setPerspectiveProjection(float fov=45, float aspectRatio=1.0f, float near=0.001f, float far=1.0f);
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protected:
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float _fov, _ratio, _nearPlane, _farPlane;
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void _calcView();
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using Camera::setProjection;
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};
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}
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#endif // _NB_CAMERA
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@@ -0,0 +1,84 @@
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#pragma once
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#ifndef _NB_DRAW
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#define _NB_DRAW
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#include <NBGraphics/GLLoad.hpp>
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#include <exception>
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#include <map>
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#include <string>
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#include <vector>
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#include <NBGraphics/Buffers.h>
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#include <NBGraphics/Shader.h>
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#include <NBGraphics/VAOManager.hpp>
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#define THROW_DRAW_ERROR(msg) throw DrawError(msg, __FILE__, __LINE__);
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namespace NB{
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class DrawError : public std::runtime_error {
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public:
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DrawError(const std::string&, const std::string& file="", int line=-1);
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};
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uint8_t VerticesFromPrimitives(GLenum, unsigned int num_prims=1);
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uint8_t PrimitivesFromVertices(GLenum, unsigned int);
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void copyVertexAttribute(const VertexAttribute&, VertexAttribute&);
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class DrawBuffer {
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public:
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typedef std::shared_ptr<Buffer> BufferManagerPointer;
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DrawBuffer(VertexAttributeList, GLenum prim_type=GL_TRIANGLES);
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//DrawBuffer(std::initializer_list<VertexAttribute>, std::initializer_list<VertexAttributePointer>);
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unsigned int vertSize() const;
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const std::shared_ptr<ShaderProgram> shader() const;
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unsigned int elementBufferID() const;
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unsigned int vertexBufferID() const;
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virtual void draw() const;
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RawVec vertAttrData(unsigned int);
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VertexAttributeList changeVertLayout(unsigned int, VertexAttributePointer);
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RawVec vertAttrData(unsigned int, const RawVec&);
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virtual void elementData(const std::vector<unsigned int>&);
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virtual void elementData(unsigned int);
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virtual void elementData(const std::vector<unsigned int>&, unsigned int offset);
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virtual void vertexData(const RawVec&);
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virtual void vertexData(unsigned int num_verts);
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virtual void vertexData(const RawVec&, unsigned int offset);
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BufferManagerPointer _vert_data;
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BufferManagerPointer _elmt_data;
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VAOManager _VAO;
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const GLenum _gl_primitive_type=0;
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virtual VertexAttributeList defaultVAO(VertexAttributeList);
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unsigned int _num_verts, _num_prims;
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protected:
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};
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class DrawInstanceBuffer : public DrawBuffer {
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public:
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DrawInstanceBuffer(VertexAttributeList, VertexAttributeList, GLenum primt_type=GL_TRIANGLES);
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unsigned int instSize() const;
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unsigned int instanceBufferID() const;
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virtual void draw() const override;
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VertexAttributeList changeInstanceLayout(unsigned int, VertexAttributePointer);
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virtual void instanceData(const RawVec&);
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virtual void instanceData(unsigned int);
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virtual void instanceData(const RawVec&, unsigned int offset);
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BufferManagerPointer _inst_data;
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virtual VertexAttributeList defaultVAO(VertexAttributeList);
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unsigned int _num_inst;
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protected:
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};
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}
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#endif
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@@ -0,0 +1,236 @@
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#pragma once
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#ifndef _NB_FRAMEBUFFER
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#define _NB_FRAMEBUFFER
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#include <NBGraphics/GLLoad.hpp>
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#include <NBCore/Errors.hpp>
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#include <NBGraphics/Image.hpp>
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#include <NBGraphics/OGLObjects.hpp>
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#include <NBGraphics/Textures.hpp>
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namespace nb {
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class FrameBufferError : public Error<FrameBufferError> {
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protected:
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using Base = Error<FrameBufferError>;
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public:
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using Base::Base;
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enum Codes : unsigned int {
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UNDEFINED, INVALID_VALUE
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};
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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||||
};
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class RenderBuffer : public RenderTarget {
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protected:
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GLuint declare() override {
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if (!_id) {
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glRenderbufferStorage(
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GL_RENDERBUFFER,
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format,
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||||
width,
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||||
height
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||||
);
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||||
}
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||||
return _id;
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||||
}
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||||
void remove() override {
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if (_id) {
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unbind();
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glDeleteRenderbuffers(1, &_id);
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||||
_id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public:
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const unsigned int width;
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||||
const unsigned int height;
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||||
const GLenum format;
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||||
template<typename PixelType>
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||||
RenderBuffer(unsigned int width_, unsigned int height_) :
|
||||
width(width_),
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||||
height(height_),
|
||||
format(OGLPixelFormat<PixelType>::glFormat),
|
||||
RenderTarget(GL_RENDERBUFFER)
|
||||
{ declare(); }
|
||||
RenderBuffer(RenderBuffer&& rhs) :
|
||||
width(rhs.width),
|
||||
height(rhs.height),
|
||||
format(rhs.format),
|
||||
RenderTarget(std::move(rhs))
|
||||
{}
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||||
RenderBuffer& operator=(RenderBuffer&&) = delete;
|
||||
void bind() const override {
|
||||
if (_id) {
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _id);
|
||||
} else {
|
||||
THROW(OGLError(
|
||||
OGLError::Codes::INVALID_OBJECT,
|
||||
"w/ RenderBuffer"
|
||||
));
|
||||
}
|
||||
}
|
||||
void unbind() const override {
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class FrameBufferBase : public OpenGLObject {
|
||||
private:
|
||||
static bool texTypeIs2D(GLenum texType) {
|
||||
switch(texType) {
|
||||
case GL_TEXTURE_2D:
|
||||
default:
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
using AttachmentMap = std::unordered_map<GLenum, std::shared_ptr<RenderTarget>>;
|
||||
AttachmentMap _attachments;
|
||||
FrameBufferBase(GLenum target);
|
||||
GLuint declare() override;
|
||||
void remove() override;
|
||||
std::shared_ptr<RenderTarget> detach(GLenum);
|
||||
void attach(
|
||||
GLenum attachment,
|
||||
std::shared_ptr<Texture> texture,
|
||||
unsigned int level=0
|
||||
);
|
||||
void attach(
|
||||
GLenum attachment,
|
||||
std::shared_ptr<Texture> texture,
|
||||
unsigned int level,
|
||||
unsigned int layer
|
||||
);
|
||||
void attach(
|
||||
GLenum attachment,
|
||||
std::shared_ptr<RenderBuffer> renderBuffer
|
||||
) {
|
||||
declare();
|
||||
if (attachment == GL_NONE) {
|
||||
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
|
||||
"Cannot attach RenderBuffer to `GL_NONE`"
|
||||
));
|
||||
}
|
||||
glFramebufferRenderbuffer(
|
||||
Target,
|
||||
attachment,
|
||||
GL_RENDERBUFFER,
|
||||
renderBuffer->id()
|
||||
);
|
||||
_attachments[attachment] = renderBuffer;
|
||||
}
|
||||
|
||||
public:
|
||||
const GLenum Target;
|
||||
void bind() const override;
|
||||
void unbind() const override;
|
||||
GLenum status() const;
|
||||
AttachmentMap getAllBuffers() const;
|
||||
std::shared_ptr<RenderTarget> getBuffer(GLenum) const;
|
||||
};
|
||||
|
||||
class ReadFrameBuffer;
|
||||
class WriteFrameBuffer;
|
||||
|
||||
class ReadFrameBuffer : public virtual FrameBufferBase {
|
||||
friend WriteFrameBuffer;
|
||||
protected:
|
||||
using FrameBufferBase::_attachments;
|
||||
GLenum _location;
|
||||
|
||||
public:
|
||||
using FrameBufferBase::attach;
|
||||
ReadFrameBuffer();
|
||||
ReadFrameBuffer& operator=(WriteFrameBuffer&&);
|
||||
ReadFrameBuffer& operator=(ReadFrameBuffer&&);
|
||||
std::shared_ptr<RenderTarget> getReadBuffer() const;
|
||||
GLenum getReadLocation() const;
|
||||
std::shared_ptr<RenderTarget> setReadBuffer(GLenum attachment);
|
||||
template<typename T, typename... Args>
|
||||
std::shared_ptr<RenderTarget> setReadBuffer(
|
||||
GLenum attachment,
|
||||
std::shared_ptr<T> target,
|
||||
Args... args
|
||||
) {
|
||||
declare();
|
||||
FrameBufferBase::attach(attachment, target, args...);
|
||||
setReadBuffer(attachment);
|
||||
return getReadBuffer();
|
||||
}
|
||||
};
|
||||
|
||||
class WriteFrameBuffer : public virtual FrameBufferBase {
|
||||
friend ReadFrameBuffer;
|
||||
protected:
|
||||
using DrawTexVec = std::vector<std::shared_ptr<Texture>>;
|
||||
using FrameBufferBase::_attachments;
|
||||
std::vector<GLenum> _locations;
|
||||
|
||||
public:
|
||||
WriteFrameBuffer();
|
||||
WriteFrameBuffer& operator=(ReadFrameBuffer&&);
|
||||
WriteFrameBuffer& operator=(WriteFrameBuffer&&);
|
||||
template<typename... T>
|
||||
void attach(
|
||||
GLenum attachment,
|
||||
std::shared_ptr<Texture> texture,
|
||||
T... args
|
||||
) { FrameBufferBase::attach(attachment, texture, args...); }
|
||||
DrawTexVec getWriteBuffers() const;
|
||||
std::vector<GLenum> getWriteLocations() const;
|
||||
DrawTexVec setWriteBuffers(const std::vector<GLenum>& attachments);
|
||||
std::shared_ptr<Texture> setWriteBuffer(GLenum attachment);
|
||||
template<typename... T>
|
||||
std::shared_ptr<Texture> setWriteBuffer(
|
||||
GLenum attachment,
|
||||
std::shared_ptr<Texture> texture,
|
||||
T... args
|
||||
) {
|
||||
attach(attachment, texture, args...);
|
||||
setWriteBuffer(attachment);
|
||||
return std::static_pointer_cast<Texture>(_attachments.at(attachment));
|
||||
}
|
||||
|
||||
RGBA<float> clearColorValue() const;
|
||||
RGBA<float> clearColorValue(const RGBA<float>&);
|
||||
RGBA<float> clearColorValue(float r, float g, float b, float a);
|
||||
double clearDepthValue() const;
|
||||
double clearDepthValue(double);
|
||||
GLint clearStencilValue() const;
|
||||
GLint clearStencilValue(GLint);
|
||||
void clear(GLbitfield mask=(
|
||||
GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT
|
||||
)) const;
|
||||
void clearColor() const;
|
||||
void clearDepth() const;
|
||||
void clearDepth(float) const;
|
||||
void clearStencil() const;
|
||||
void clearStencil(GLint) const;
|
||||
void clearDepthStencil() const;
|
||||
void clearDepthStencil(float, GLint) const;
|
||||
};
|
||||
|
||||
class FrameBuffer : public ReadFrameBuffer, public WriteFrameBuffer {
|
||||
protected:
|
||||
using FrameBufferBase::_attachments;
|
||||
using ReadFrameBuffer::_location;
|
||||
using WriteFrameBuffer::_locations;
|
||||
|
||||
public:
|
||||
FrameBuffer();
|
||||
FrameBuffer& operator=(FrameBuffer&&);
|
||||
FrameBuffer& operator=(ReadFrameBuffer&&);
|
||||
FrameBuffer& operator=(WriteFrameBuffer&&);
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
|
||||
#endif // _NB_FRAMEBUFFER
|
||||
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
#ifndef _NB_OPENGL_LOADER
|
||||
#define _NB_OPENGL_LOADER
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,216 @@
|
||||
#pragma once
|
||||
#ifndef _NB_IMAGE
|
||||
#define _NB_IMAGE
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
template<typename T>
|
||||
struct Color {};
|
||||
|
||||
struct Red : Color<Red> {};
|
||||
struct Green : Color<Green> {};
|
||||
struct Blue : Color<Blue> {};
|
||||
struct Alpha : Color<Alpha> {};
|
||||
|
||||
struct Depth;
|
||||
struct Stencil;
|
||||
|
||||
template<typename... T>
|
||||
struct PixelChannel;
|
||||
|
||||
template<typename T>
|
||||
struct PixelChannel<T, Red> {
|
||||
using type=T;
|
||||
T value;
|
||||
T& r=value;
|
||||
};
|
||||
template<typename T>
|
||||
struct PixelChannel<T, Green> {
|
||||
using type=T;
|
||||
T value;
|
||||
T& g=value;
|
||||
};
|
||||
template<typename T>
|
||||
struct PixelChannel<T, Blue> {
|
||||
using type=T;
|
||||
T value;
|
||||
T& b=value;
|
||||
};
|
||||
template<typename T>
|
||||
struct PixelChannel<T, Alpha> {
|
||||
using type=T;
|
||||
T value;
|
||||
T& a=value;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct PixelChannel<T, Depth> {
|
||||
using type=T;
|
||||
T value;
|
||||
T& z=value;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct PixelChannel<uint8_t, Stencil> {
|
||||
using type=uint8_t;
|
||||
uint8_t value;
|
||||
uint8_t& u=value;
|
||||
};
|
||||
|
||||
template<typename T, typename... Channels>
|
||||
struct Pixel : public PixelChannel<T, Channels>... {
|
||||
Pixel() = default;
|
||||
Pixel& operator=(const Pixel& rhs) {
|
||||
((
|
||||
[&](const typename PixelChannel<T, Channels>::type& val){
|
||||
this->PixelChannel<T, Channels>::value = val;
|
||||
}(rhs.PixelChannel<T, Channels>::value)
|
||||
), ...);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
Pixel(const Pixel& cpy)
|
||||
: Pixel(cpy.PixelChannel<T, Channels>::value...) {}
|
||||
|
||||
Pixel(typename PixelChannel<T, Channels>::type... vals)
|
||||
: PixelChannel<T, Channels>{vals}... {}
|
||||
};
|
||||
|
||||
template<typename Ref>
|
||||
struct PixelReference;
|
||||
|
||||
template<typename T, typename... Channels>
|
||||
struct PixelReference<Pixel<T, Channels...>>
|
||||
: public Pixel<T&, Channels...> {
|
||||
using PixelType = Pixel<T, Channels...>;
|
||||
using Base = Pixel<T&, Channels...>;
|
||||
using Base::Base;
|
||||
|
||||
PixelReference(PixelType& pixel)
|
||||
: Base(pixel.PixelChannel<T, Channels>::value...) {}
|
||||
|
||||
operator PixelType() {
|
||||
return PixelType(this->PixelChannel<T&, Channels>::value...);
|
||||
}
|
||||
|
||||
PixelReference& operator=(const PixelType& pixel) {
|
||||
((
|
||||
[&](const typename PixelChannel<T, Channels>::type& val){
|
||||
this->PixelChannel<T&, Channels>::value = val;
|
||||
}(pixel.PixelChannel<T, Channels>::value)
|
||||
), ...);
|
||||
return *this;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
using RGBA = Pixel<T, Red, Green, Blue, Alpha>;
|
||||
|
||||
template <typename T>
|
||||
using RGB = Pixel<T, Red, Green, Blue>;
|
||||
|
||||
class ImageError : public Error<ImageError> {
|
||||
protected:
|
||||
using Base = Error<ImageError>;
|
||||
using Base::Base;
|
||||
|
||||
public:
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, OUT_OF_BOUNDS
|
||||
};
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class Image;
|
||||
|
||||
template<typename T, typename... Channels>
|
||||
class Image<Pixel<T, Channels...>> {
|
||||
protected:
|
||||
using Codes = ImageError::Codes;
|
||||
T* _data;
|
||||
Image(unsigned int x, unsigned int y)
|
||||
: width(x), height(y), _data(nullptr) {}
|
||||
|
||||
public:
|
||||
using PixelType = Pixel<T, Channels...>;
|
||||
static constexpr size_t NumberChannels = sizeof...(Channels);
|
||||
const unsigned int width;
|
||||
const unsigned int height;
|
||||
Image(unsigned int x, unsigned int y, const T* data)
|
||||
: Image(x, y) {
|
||||
size_t data_size = width*height*NumberChannels;
|
||||
_data = new T[data_size];
|
||||
std::memcpy(_data, data, data_size*sizeof(T));
|
||||
}
|
||||
Image(const Image&) = delete;
|
||||
Image& operator=(const Image&) = delete;
|
||||
Image& operator=(Image&&) = delete;
|
||||
Image(Image&& mv)
|
||||
: width(mv.width), height(mv.height), _data(mv._data) {
|
||||
mv._data = nullptr;
|
||||
}
|
||||
|
||||
~Image() {
|
||||
if (_data) {
|
||||
delete[] _data;
|
||||
}
|
||||
}
|
||||
|
||||
const T* data() const { return _data; }
|
||||
Image&& copy() const {
|
||||
return Image(width, height, _data);
|
||||
}
|
||||
PixelReference<PixelType> at(unsigned int x, unsigned int y) {
|
||||
if (!(x<width) || !(y<height)) {
|
||||
std::string note = "w/ ("+std::to_string(x);
|
||||
note += ", "+std::to_string(y) + ") >= (";
|
||||
note += std::to_string(width)+", "+std::to_string(height);
|
||||
note += ")";
|
||||
THROW(ImageError(
|
||||
Codes::OUT_OF_BOUNDS,
|
||||
note
|
||||
));
|
||||
}
|
||||
auto coord = y*height+x;
|
||||
return PixelReference<PixelType>(
|
||||
_data[coord*NumberChannels+Find<Channels, Channels...>::value-1]...
|
||||
);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template<typename... T>
|
||||
class ImageReference;
|
||||
|
||||
template<typename T, typename... Channels>
|
||||
class ImageReference<Pixel<T, Channels...>> : public Image<Pixel<T, Channels...>> {
|
||||
protected:
|
||||
using Base = Image<Pixel<T, Channels...>>;
|
||||
using Base::_data;
|
||||
|
||||
public:
|
||||
using Base::width;
|
||||
using Base::height;
|
||||
using Base::copy;
|
||||
ImageReference(unsigned int x, unsigned int y, T* data)
|
||||
: Base(x, y) {
|
||||
_data = data;
|
||||
}
|
||||
~ImageReference() noexcept {
|
||||
Base::_data = nullptr;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
|
||||
#endif // _NB_IMAGE
|
||||
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
#ifndef _NB_OGL_OBJECTS
|
||||
#define _NB_OGL_OBJECTS
|
||||
|
||||
#include <NBGraphics/GLLoad.hpp>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
class OGLError : public Error<OGLError> {
|
||||
using Base = Error<OGLError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, HANGING_OBJECT, INVALID_OBJECT
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class OpenGLObject {
|
||||
public:
|
||||
OpenGLObject(const OpenGLObject&) = delete;
|
||||
OpenGLObject& operator=(const OpenGLObject&) = delete;
|
||||
OpenGLObject(OpenGLObject&&);
|
||||
OpenGLObject& operator=(OpenGLObject&&);
|
||||
virtual ~OpenGLObject() {};
|
||||
|
||||
virtual void bind() const = 0;
|
||||
virtual void unbind() const = 0;
|
||||
GLuint id() const { return _id; }
|
||||
|
||||
protected:
|
||||
using Codes = OGLError::Codes;
|
||||
OpenGLObject() = default;
|
||||
|
||||
virtual GLuint declare() = 0;
|
||||
virtual void remove() = 0;
|
||||
|
||||
GLuint _id = 0;
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_OGL_OBJECTS
|
||||
@@ -0,0 +1,141 @@
|
||||
#pragma once
|
||||
#ifndef _NB_SHADER
|
||||
#define _NB_SHADER
|
||||
|
||||
#include <NBGraphics/GLLoad.hpp>
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBCore/Utils.hpp>
|
||||
|
||||
#include <NBGraphics/OGLObjects.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
class ShaderError : public Error<ShaderError> {
|
||||
using Base = Error<ShaderError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class ProgramError : public Error<ProgramError> {
|
||||
using Base = Error<ProgramError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, LINKING_ERROR
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
enum OpenGLProfiles {
|
||||
Core,
|
||||
Compatibility,
|
||||
ES
|
||||
};
|
||||
|
||||
class Shader : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
Shader(GLenum, const std::string&);
|
||||
Shader(GLenum, const std::vector<std::string>&);
|
||||
Shader(Shader&&);
|
||||
Shader& operator=(Shader&&) = delete;
|
||||
~Shader() { remove(); }
|
||||
operator bool();
|
||||
virtual void bind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
bool success() const;
|
||||
GLint status(GLenum) const;
|
||||
std::string log() const;
|
||||
const GLenum target;
|
||||
friend Base;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
GLint _success;
|
||||
std::vector<std::string> _sources;
|
||||
|
||||
virtual void compile() {
|
||||
int num_srcs = _sources.size();
|
||||
std::vector<char*> src_ptrs(num_srcs);
|
||||
for (int i=0; i < num_srcs; ++i) {
|
||||
src_ptrs[i] = _sources[i].data();
|
||||
}
|
||||
glShaderSource(_id, num_srcs, src_ptrs.data(), NULL);
|
||||
glCompileShader(_id);
|
||||
_success = status(GL_COMPILE_STATUS);
|
||||
if (!_success) {
|
||||
WARN(log(), 0x0FE);
|
||||
}
|
||||
}
|
||||
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
_id = _id = glCreateShader(target);
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteShader(_id);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class Program : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
Program(SharedVector<Shader>);
|
||||
Program(Program&&);
|
||||
Program& operator=(Program&&) = delete;
|
||||
operator bool();
|
||||
~Program() { remove(); }
|
||||
virtual void bind() const override {
|
||||
glUseProgram(_id);
|
||||
}
|
||||
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
|
||||
GLint status(GLenum) const;
|
||||
std::string log() const;
|
||||
friend Base;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
GLint _success;
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
_id = glCreateProgram();
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
glDeleteProgram(_id);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,153 @@
|
||||
#pragma once
|
||||
#ifndef _NB_TEXTURES
|
||||
#define _NB_TEXTURES
|
||||
|
||||
#include <NBGraphics/Buffers.hpp>
|
||||
#include <NBGraphics/Image.hpp>
|
||||
#include <NBGraphics/OGLObjects.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
class TextureBuffer : public virtual Buffer {
|
||||
public:
|
||||
TextureBuffer() : Buffer(GL_TEXTURE_BUFFER) {}
|
||||
|
||||
};
|
||||
|
||||
class RenderTarget : public OpenGLObject {
|
||||
protected:
|
||||
using Base = OpenGLObject;
|
||||
using Base::_id;
|
||||
RenderTarget(GLenum target) : Target(target) {}
|
||||
RenderTarget(RenderTarget&& rhs)
|
||||
: Target(rhs.Target), Base(std::move(rhs)) {}
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
const GLenum Target;
|
||||
};
|
||||
|
||||
class Texture : public RenderTarget {
|
||||
protected:
|
||||
using Base = RenderTarget;
|
||||
using Base::_id;
|
||||
Texture(GLenum);
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
glGenTextures(1, &_id);
|
||||
}
|
||||
bind();
|
||||
return _id;
|
||||
}
|
||||
virtual void remove() override {
|
||||
if (_id) {
|
||||
bind();
|
||||
glDeleteTextures(0, &_id);
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
using Base::id;
|
||||
using Base::Target;
|
||||
|
||||
virtual void bind() const override {
|
||||
if (_id) {
|
||||
glBindTexture(Target, _id);
|
||||
} else {
|
||||
THROW(OGLError(
|
||||
OGLError::Codes::INVALID_OBJECT,
|
||||
"w/ Texture"
|
||||
));
|
||||
}
|
||||
}
|
||||
virtual void unbind() const override {
|
||||
glBindTexture(Target, 0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void parameter(GLenum param_, const T& val_);
|
||||
void parameter(GLenum param_, const int& val_) {
|
||||
declare();
|
||||
glTexParameteri(_id, param_, val_);
|
||||
}
|
||||
void parameter(GLenum param_, const std::vector<int>& val_) {
|
||||
declare();
|
||||
glTexParameteriv(_id, param_, val_.data());
|
||||
}
|
||||
void parameter(GLenum param_, const std::vector<float>& val_) {
|
||||
declare();
|
||||
glTexParameterfv(_id, param_, val_.data());
|
||||
}
|
||||
void parameter(GLenum param_, const std::vector<unsigned int>& val_) {
|
||||
declare();
|
||||
glTexParameterIuiv(_id, param_, val_.data());
|
||||
}
|
||||
void generateMipmaps() const {
|
||||
bind();
|
||||
glGenerateMipmap(Target);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class ImageTexture;
|
||||
|
||||
template<typename T>
|
||||
struct OGLPixelFormat;
|
||||
|
||||
template<typename T, typename... Channels>
|
||||
struct OGLPixelFormat<Pixel<T, Channels...>>;
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue>> {
|
||||
static constexpr GLenum glFormat = GL_RGB;
|
||||
static constexpr GLenum glData = GL_UNSIGNED_BYTE;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue, Alpha>> {
|
||||
static constexpr GLenum glFormat = GL_RGBA;
|
||||
static constexpr GLenum glData = GL_UNSIGNED_BYTE;
|
||||
};
|
||||
|
||||
template<typename T, typename... Channels>
|
||||
class ImageTexture<Pixel<T, Channels...>> : public Texture {
|
||||
protected:
|
||||
using Texture::Texture;
|
||||
using PixelType = Pixel<T, Channels...>;
|
||||
|
||||
public:
|
||||
using Texture::generateMipmaps;
|
||||
ImageTexture() : Texture(GL_TEXTURE_2D) {}
|
||||
ImageTexture(ImageTexture&& cpy) {
|
||||
*this = std::move(cpy);
|
||||
}
|
||||
ImageTexture& operator=(ImageTexture&& rhs) {
|
||||
return Texture::operator=(std::move(rhs));
|
||||
}
|
||||
void setImage(const Image<PixelType>& img, unsigned int layer) {
|
||||
using Format = OGLPixelFormat<PixelType>;
|
||||
declare();
|
||||
glTexImage2D(
|
||||
Target,
|
||||
layer,
|
||||
Format::glFormat,
|
||||
img.width,
|
||||
img.height,
|
||||
0,
|
||||
Format::glFormat,
|
||||
Format::glData,
|
||||
img.data()
|
||||
);
|
||||
}
|
||||
void setImage(const Image<PixelType>& img, bool generateMipmap=true) {
|
||||
setImage(img, (unsigned int)0);
|
||||
if (generateMipmap) { generateMipmaps(); }
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_TEXTURES
|
||||
@@ -0,0 +1,238 @@
|
||||
#pragma once
|
||||
#ifndef _NB_VERTEX_ARRAY
|
||||
#define _NB_VERTEX_ARRAY
|
||||
|
||||
#include <NBGraphics/GLLoad.hpp>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
|
||||
#include <NBGraphics/Buffers.hpp>
|
||||
#include <NBGraphics/OGLObjects.hpp>
|
||||
|
||||
|
||||
namespace nb {
|
||||
|
||||
static uint8_t GLSLTypeSize(GLenum type) {
|
||||
switch(type) {
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
case GL_HALF_FLOAT:
|
||||
return 2;
|
||||
break;
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
case GL_FLOAT:
|
||||
return 4;
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
return 8;
|
||||
break;
|
||||
default:
|
||||
return 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
struct VertexAttributeLayout {
|
||||
int32_t offset = 0;
|
||||
GLsizei stride = 0;
|
||||
GLuint divisor = 0;
|
||||
};
|
||||
|
||||
struct VertexAttribute {
|
||||
GLint GLSLSize;
|
||||
GLenum GLSLType;
|
||||
GLboolean GLSLNormalization;
|
||||
VertexAttributeLayout layout;
|
||||
};
|
||||
|
||||
struct VertexAttributePointer {
|
||||
VertexAttribute attribute;
|
||||
GLuint buffer;
|
||||
GLuint index;
|
||||
};
|
||||
|
||||
static bool isIndexInVertexAttribute(int i, const VertexAttribute& va) {
|
||||
if ((i -= va.layout.offset) < 0) { return false; }
|
||||
return (i%va.layout.stride) < GLSLTypeSize(va.GLSLType) * va.GLSLSize;
|
||||
}
|
||||
|
||||
typedef std::vector<VertexAttribute> VertexAttributeList;
|
||||
typedef std::vector<VertexAttributePointer> VertexAttributePointerList;
|
||||
|
||||
class VAOError : public Error<VAOError> {
|
||||
using Base = Error<VAOError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INVALID_ATTRIBUTE
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class VAO : public OpenGLObject {
|
||||
using Base = OpenGLObject;
|
||||
using Codes = VAOError::Codes;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
VAO() = default;
|
||||
VAO(const VertexAttributePointerList&);
|
||||
VAO(VAO&&);
|
||||
|
||||
VAO& operator=(VAO&&);
|
||||
|
||||
virtual void bind() const override {
|
||||
if(_id) {
|
||||
glBindVertexArray(_id);
|
||||
} else {
|
||||
THROW(OGLError(
|
||||
OGLError::Codes::INVALID_OBJECT,
|
||||
"w/ VertexArrayObject"
|
||||
));
|
||||
}
|
||||
}
|
||||
virtual void unbind() const override { glBindVertexArray(0); }
|
||||
|
||||
VertexAttributePointerList attributes() const;
|
||||
VertexAttributePointerList attributes(const VertexAttributePointerList&);
|
||||
VertexAttributePointer attr(GLuint) const;
|
||||
void enable() const;
|
||||
void enable(GLuint) const;
|
||||
void disable() const;
|
||||
void disable(GLuint) const;
|
||||
|
||||
protected:
|
||||
using Base::_id;
|
||||
VertexAttributePointerList _attrs;
|
||||
|
||||
virtual void remove() override {
|
||||
if(_id) {
|
||||
disable();
|
||||
bind();
|
||||
glDeleteVertexArrays(1, &_id);
|
||||
_id = 0;
|
||||
}
|
||||
}
|
||||
virtual GLuint declare() override {
|
||||
if (!_id) {
|
||||
glGenVertexArrays(1, &_id);
|
||||
}
|
||||
bind();
|
||||
return _id;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class VertexError : public Error<VertexError> {
|
||||
protected:
|
||||
using Base = Error<VertexError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, MISALIGNED_DATA
|
||||
};
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
|
||||
};
|
||||
|
||||
using VBO = ArrayBuffer;
|
||||
using VertBufVec = SharedVector<VBO>;
|
||||
using EBO = ElementBuffer;
|
||||
|
||||
struct VertexData {
|
||||
std::shared_ptr<VBO> vbo;
|
||||
VertexAttributeList attrs;
|
||||
};
|
||||
|
||||
using VertexDataVec = std::vector<VertexData>;
|
||||
|
||||
class VertexGroup {
|
||||
protected:
|
||||
using Codes = VertexError::Codes;
|
||||
VertexDataVec _vertex_data;
|
||||
std::shared_ptr<EBO> _ebo;
|
||||
std::shared_ptr<VAO> _vao;
|
||||
GLenum _primitive;
|
||||
|
||||
public:
|
||||
GLenum primitive=GL_TRIANGLES;
|
||||
VertexGroup(VertexGroup&&);
|
||||
VertexGroup& operator=(VertexGroup&&);
|
||||
|
||||
VertexGroup(
|
||||
const VertexDataVec& vertex_data,
|
||||
const std::shared_ptr<EBO>& ebo
|
||||
)
|
||||
: _vao(std::make_shared<VAO>()), _ebo(ebo) {
|
||||
setBuffers(vertex_data);
|
||||
}
|
||||
|
||||
template<typename... T>
|
||||
VertexGroup(
|
||||
const VertexDataVec& vertex_data,
|
||||
T... args
|
||||
)
|
||||
: VertexGroup(vertex_data, std::make_shared<EBO>(args...)) {
|
||||
setBuffers(vertex_data);
|
||||
}
|
||||
|
||||
template<typename... T>
|
||||
VertexGroup(
|
||||
const VertexData& vertex_data,
|
||||
T... args
|
||||
)
|
||||
: VertexGroup(VertexDataVec{vertex_data}, args...) {}
|
||||
|
||||
template<typename... T>
|
||||
VertexGroup(
|
||||
const ByteVector& vertex_data,
|
||||
const VertexAttributeList& vertex_specification,
|
||||
T... args
|
||||
) : VertexGroup({
|
||||
std::make_shared<VBO>(vertex_data),
|
||||
vertex_specification},
|
||||
args...
|
||||
) {}
|
||||
|
||||
void bind() const {
|
||||
_vao->bind();
|
||||
_ebo->bind();
|
||||
}
|
||||
void unbind() const {
|
||||
_vao->unbind();
|
||||
_ebo->unbind();
|
||||
}
|
||||
|
||||
void draw() const;
|
||||
|
||||
VertexDataVec getBuffers();
|
||||
VertexData getBuffers(size_t);
|
||||
size_t setBuffers(const VertexDataVec&);
|
||||
size_t addBuffer(const VertexData&);
|
||||
size_t addBuffer(const ByteVector& data, const VertexAttributeList& attrs);
|
||||
VertexDataVec dropBuffers();
|
||||
VertexData dropBuffer(size_t);
|
||||
|
||||
VertexAttributePointer attribute(size_t) const;
|
||||
void enableAttr(GLuint);
|
||||
void disableAttr(GLuint);
|
||||
void enableBuffer(size_t);
|
||||
void disableBuffer(size_t);
|
||||
void enable();
|
||||
void disable();
|
||||
|
||||
std::shared_ptr<EBO> indices() const;
|
||||
std::shared_ptr<EBO> indices(const std::vector<unsigned int>& data);
|
||||
std::shared_ptr<EBO> indices(std::shared_ptr<EBO> buffer);
|
||||
|
||||
};
|
||||
|
||||
} // namespace nb
|
||||
#endif // _NB_VERTEX_ARRAY
|
||||
@@ -0,0 +1,87 @@
|
||||
#pragma once
|
||||
#ifndef _NB_WINDOW
|
||||
#define _NB_WINDOW
|
||||
|
||||
#include <NBGraphics/GLLoad.hpp>
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include <NBCore/Errors.hpp>
|
||||
#include <NBCore/Utils.hpp>
|
||||
|
||||
namespace nb {
|
||||
|
||||
class OpenGLError : public Error<OpenGLError> {
|
||||
using Base = Error<OpenGLError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INIT_FAILED, GLFW_INTIALIZED, GLAD_FAILED
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class WindowError : public Error<WindowError> {
|
||||
using Base = Error<WindowError>;
|
||||
|
||||
public:
|
||||
using Base::Base;
|
||||
|
||||
enum Codes : unsigned int {
|
||||
UNDEFINED, INITIALIZED_WINDOW, NO_GLFW, INIT_FAILED
|
||||
};
|
||||
|
||||
static const std::string type;
|
||||
static const ErrorCodeMap ErrorMessages;
|
||||
};
|
||||
|
||||
class Window {
|
||||
public:
|
||||
static bool StrictInitialization;
|
||||
|
||||
static int getGLFWHint(int);
|
||||
static int setGLFWHint(int, int);
|
||||
static Window* getCurrent();
|
||||
|
||||
Window(const std::array<uint16_t, 2>, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
|
||||
Window(const uint16_t, const uint16_t, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
|
||||
~Window();
|
||||
|
||||
int getWindowHint(int) const;
|
||||
GLFWwindow* getWindow() const;
|
||||
std::array<uint16_t, 2> getSize() const;
|
||||
float getAspectRatio() const;
|
||||
std::string getName() const;
|
||||
|
||||
int init();
|
||||
int setWindowHint(int, int);
|
||||
void setCurrent();
|
||||
void resize(const std::array<uint16_t, 2>);
|
||||
void resize(const uint16_t x, const uint16_t y);
|
||||
|
||||
protected:
|
||||
static std::map<GLFWwindow*, Window*> WindowContexts;
|
||||
static std::map<int, int> GLFWHints;
|
||||
static Window* _current;
|
||||
static bool _glfw_init;
|
||||
static bool checkKillGLFW();
|
||||
|
||||
std::map<int, int> windowHints;
|
||||
std::array<uint16_t, 2> windowSize;
|
||||
float _aspect_ratio;
|
||||
std::string windowName;
|
||||
GLFWwindow* window;
|
||||
GLFWmonitor* monitor;
|
||||
GLFWwindow* shareWindow;
|
||||
bool _init = false;
|
||||
int gladResponse = -1;
|
||||
};
|
||||
|
||||
};
|
||||
#endif
|
||||
Reference in New Issue
Block a user