Huge graphics overhaul

This commit is contained in:
NaifBanana 2026-07-18 16:35:30 -05:00
parent b76f65e51f
commit a9fbef13c6
19 changed files with 1534 additions and 252 deletions

View File

@ -4,7 +4,6 @@
#include "GLLoad.hpp" #include "GLLoad.hpp"
#include <memory>
#include <string> #include <string>
#include <NBCore/Errors.hpp> #include <NBCore/Errors.hpp>
@ -17,145 +16,113 @@ namespace nb {
extern const std::unordered_map<GLenum, std::string> BufferTypes; extern const std::unordered_map<GLenum, std::string> BufferTypes;
template<GLenum N>
struct GLSLEnum;
template<typename T>
struct GLSLType;
#define GLSLTypeTraits(type_, size_, value_) \
template<>\
struct GLSLEnum<value_> {\
using type = type_;\
static constexpr size_t size = size_;\
static constexpr GLenum value=value_;\
};\
template<>\
struct GLSLType<type_> {\
using type = type_;\
static constexpr size_t size = size_;\
static constexpr GLenum value=value_;\
};
#define GLSLTypeEquivalence(original, newtype) \
template<>\
struct GLSLType<newtype> : public GLSLType<original> {};
GLSLTypeTraits(uint8_t, 1, GL_UNSIGNED_BYTE);
GLSLTypeTraits(uint16_t, 2, GL_UNSIGNED_SHORT);
GLSLTypeTraits(uint32_t, 4, GL_UNSIGNED_INT);
GLSLTypeTraits(int8_t, 1, GL_BYTE);
GLSLTypeTraits(int16_t, 2, GL_SHORT);
GLSLTypeTraits(int32_t, 4, GL_INT);
GLSLTypeTraits(float, 4, GL_FLOAT);
GLSLTypeTraits(double, 8, GL_DOUBLE);
class BufferError : public Error<BufferError> { class BufferError : public Error<BufferError> {
protected: protected:
using Base = Error<BufferError>; using Base = Error<BufferError>;
using Base::Base;
public: public:
using Base::Base;
enum Codes : unsigned int { enum Codes : unsigned int {
UNDEFINED, UNDEFINED,
DATA_OVERFLOW, DATA_OVERFLOW,
INVALID_BUFFER, DATA_ERROR
HANDLE_OVERWRITE,
}; };
static const std::string type; static const std::string type;
static const ErrorCodeMap ErrorMessages; static const ErrorCodeMap ErrorMessages;
}; };
template <typename BufferType>
class Buffer : public OpenGLObject { class Buffer : public OpenGLObject {
using Codes = BufferError::Codes;
public:
using OpenGLObject::OpenGLObject;
Buffer() = default;
Buffer(Buffer&& other) {
*this = std::move(other);
}
Buffer& operator=(Buffer&& rhs) {
auto targ_name = BufferTypes.at(Target);
if (Target != rhs.Target) {
THROW(BufferError(
Codes::INVALID_BUFFER,
"w/ ("+targ_name+") := ("+BufferTypes.at(rhs.Target)+")"
));
}
//nb::logger.log(std::to_string(_id) + ":=" + std::to_string(rhs._id));
if (_id) {
THROW(BufferError(
Codes::HANDLE_OVERWRITE,
"w/ BufferType = " + targ_name
));
}
_id = rhs._id;
_usage = rhs._usage;
_size = rhs._size;
rhs._id = 0;
rhs._usage = GL_STATIC_DRAW;
rhs._size = 0;
return *this;
}
virtual void bind() const override {
if (_id) {
glBindBuffer(Target, _id);
} else {
WARN(BufferError(
Codes::INVALID_BUFFER,
"w/ BufferType " + BufferTypes.at(Target)
), 0xFE);
}
}
virtual void unbind() const override { glBindBuffer(Target, 0); }
virtual GLenum usage() const { return _usage; }
virtual GLenum usage(GLenum usage_) {
_usage = usage_;
data(data(), _usage);
return _usage;
}
virtual size_t size() const { return _size; }
virtual ByteVector data() const {
bind();
ByteVector ret(_size);
glGetBufferSubData(Target, 0, _size, ret.data());
return ret;
}
virtual void data(
const void* data_,
GLsizei size_,
GLenum usage_=GL_STATIC_DRAW
) {
declare();
bind();
glBufferData(Target, size_, data_, usage_);
_size = size_;
_usage = usage_;
}
virtual void data(const ByteVector& data_, GLenum usage_=GL_STATIC_DRAW) {
data(data_.data(), data_.size(), usage_);
}
virtual void subdata(void* data_, GLsizeiptr size_, GLintptr offset_=0) {
bind();
if (offset_+size_ <= _size) {
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
}
glBufferSubData(Target, offset_, size_, data_);
}
virtual void subdata(ByteVector& data_, GLintptr offset_=0) {
bind();
size_t size_ = data_.size();
if (offset_+size_ <= _size) {
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
}
glBufferSubData(Target, offset_, data_.size(), data_.data());
}
// virtual void clear() const { glClearBufferData(Target, ) }
static const GLenum Target;
protected: protected:
using Codes = BufferError::Codes;
using OpenGLObject::_id; using OpenGLObject::_id;
GLenum _usage = GL_STATIC_DRAW; GLenum _usage = GL_STATIC_DRAW;
size_t _size; size_t _size;
Buffer(GLenum target) : Target(target) {}
virtual GLuint declare() override { virtual GLuint declare() override {
if (!_id) { if (!_id) {
glGenBuffers(1, &_id); glGenBuffers(1, &_id);
} }
bind();
return _id; return _id;
} }
virtual void remove() override { virtual void remove() override {
if (_id) { if (_id) {
unbind();
glDeleteBuffers(1, &_id); glDeleteBuffers(1, &_id);
_id = 0; _id = 0;
} }
} }
public:
const GLenum Target;
using OpenGLObject::OpenGLObject;
Buffer(Buffer&& other);
Buffer& operator=(Buffer&& rhs);
virtual void bind() const override {
if (_id) {
glBindBuffer(Target, _id);
} else {
THROW(OGLError(
OGLError::Codes::INVALID_OBJECT,
"w/ BufferType " + BufferTypes.at(Target)
));
}
}
virtual void unbind() const override { glBindBuffer(Target, 0); }
GLenum usage() const;
size_t size() const;
ByteVector data() const;
void data(const ByteVector& data, GLenum usage=GL_STATIC_DRAW);
void data(const void* data, size_t size, GLenum usage=GL_STATIC_DRAW);
void subdata(const void* data, size_t size, GLintptr offset=0);
void subdata(const ByteVector& data_, GLintptr offset=0);
// virtual void clear() const { glClearBufferData(Target, ) }
}; };
template<typename BufferType> /* template <typename BufferType>
const GLenum Buffer<BufferType>::Target = BufferType::Target; class ImmutableBuffer : public virtual Buffer {
template <typename BufferType>
class ImmutableBuffer : public virtual Buffer<BufferType> {
public: public:
using Base = Buffer<BufferType>;
using Base::Target;
using Base::bind;
ImmutableBuffer() = default; ImmutableBuffer() = default;
ImmutableBuffer(size_t size_, GLenum usage_ = GL_STATIC_DRAW, GLbitfield flags_=0x0) : size(size_), Base::usage(usage_) { ImmutableBuffer(
size_t size_,
GLenum usage_ = GL_STATIC_DRAW,
GLbitfield flags_=0x0
) : size(size_), Base::usage(usage_) {
glBufferStorage(Target, size, nullptr, flags_); glBufferStorage(Target, size, nullptr, flags_);
} }
@ -177,63 +144,72 @@ class ImmutableBuffer : public virtual Buffer<BufferType> {
const size_t size; const size_t size;
protected: protected:
using Base::_id;
std::shared_ptr<void> _map = nullptr; std::shared_ptr<void> _map = nullptr;
GLbitfield _mapAccess = 0; GLbitfield _mapAccess = 0;
}; */
class ArrayBuffer : public Buffer {
public:
template<typename T>
ArrayBuffer(const std::vector<T>& data, GLenum usage=GL_STATIC_DRAW)
: Buffer(GL_ARRAY_BUFFER) {
Buffer::data(vectorToBytes(data), usage);
}
}; };
template<bool Immutable=false> class ElementBuffer : protected Buffer {
class ArrayBuffer : public Buffer<ArrayBuffer<false>> {
using Base = Buffer<ArrayBuffer<false>>;
using BufferType = Base;
public:
using Base::Base;
using Base::data;
ArrayBuffer(const ByteVector&, GLenum usage_=GL_STATIC_DRAW);
static const GLenum Target = GL_ARRAY_BUFFER;
protected: protected:
using Base::_usage; GLenum _glslType;
}; size_t _typeSize;
template <>
class ArrayBuffer<true>
: public virtual ArrayBuffer<false>, public virtual ImmutableBuffer<ArrayBuffer<true>> {
using Base = ArrayBuffer<false>;
using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
using BufferType::BufferType;
public: public:
using Base::Target; using Buffer::Target;
using Buffer::bind;
using Buffer::usage;
using Buffer::unbind;
ElementBuffer();
template<typename T>
ElementBuffer(const T* const data_ptr, size_t size, GLenum usage=GL_STATIC_DRAW)
: Buffer(GL_ELEMENT_ARRAY_BUFFER) {
data(data_ptr, size, usage);
}
template<typename T>
ElementBuffer(const std::vector<T>& data_, GLenum usage_=GL_STATIC_DRAW)
: ElementBuffer(data_.data(), data_.size(), usage_) {}
}; size_t size() const;
size_t typeSize() const;
ByteVector data() const;
GLenum glslType() const;
template<typename T>
void data(const T* data_, size_t size_, GLenum usage_=GL_STATIC_DRAW) {
declare();
using TypeInfo = GLSLType<T>;
_typeSize = TypeInfo::size;
Buffer::data(data_, size_*_typeSize, usage_);
_glslType = TypeInfo::value;
}
template<typename T>
void data(const std::vector<T>& data_, GLenum usage_=GL_STATIC_DRAW) {
data(data_.data(), data_.size(), usage_);
}
template<typename T>
void subdata(const T* data, size_t size, size_t offset) {
using TypeInfo = GLSLType<T>;
if ( _glslType != TypeInfo::value ) {
THROW( BufferError(
Codes::DATA_ERROR,
"Check element buffer data types"
) );
}
Buffer::subdata(data, size*_typeSize, offset);
}
template<typename T>
void subdata(const std::vector<T>& data, size_t offset=0) {
subdata(data.data(), data.size(), offset);
}
template<bool Immutable=false>
class ElementBuffer : public Buffer<ElementBuffer<false>> {
using Base = Buffer<ElementBuffer<false>>;
using BufferType = Base;
public:
using Base::Base;
static const GLenum Target = GL_ELEMENT_ARRAY_BUFFER;
protected:
};
template <>
class ElementBuffer<true>
: public virtual ElementBuffer<false>, public virtual ImmutableBuffer<ElementBuffer<true>> {
using Base = ElementBuffer<false>;
using BufferType = ImmutableBuffer<ElementBuffer<true>>;
public:
using BufferType::BufferType;
using Base::Target;
}; };

View File

@ -1,7 +1,11 @@
find_package(OpenGL) find_package(OpenGL)
add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build) add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build)
include_directories(${GLFW_PATH}/include ${GLAD_PATH}/include) include_directories(
${GLFW_PATH}/include
${GLAD_PATH}/include
${STBIMAGE_PATH}
)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
@ -9,6 +13,8 @@ set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
toAbsolutePath(NB_GRAPHICS_SOURCE toAbsolutePath(NB_GRAPHICS_SOURCE
./src/Buffers.cpp ./src/Buffers.cpp
./src/FrameBuffers.cpp
./src/Image.cpp
./src/OGLObjects.cpp ./src/OGLObjects.cpp
./src/ProgramPipeline.cpp ./src/ProgramPipeline.cpp
./src/Textures.cpp ./src/Textures.cpp
@ -20,7 +26,9 @@ toAbsolutePath(NB_GRAPHICS_INCLUDE
./Buffers.hpp ./Buffers.hpp
./Camera.hpp ./Camera.hpp
./Draw.hpp ./Draw.hpp
./FrameBuffers.hpp
./GLLoad.hpp ./GLLoad.hpp
./Image.hpp
./OGLObjects.hpp ./OGLObjects.hpp
./ProgramPipeline.hpp ./ProgramPipeline.hpp
./Textures.hpp ./Textures.hpp

View File

@ -0,0 +1,236 @@
#pragma once
#ifndef _NB_FRAMEBUFFER
#define _NB_FRAMEBUFFER
#include "GLLoad.hpp"
#include <NBCore/Errors.hpp>
#include "Image.hpp"
#include "OGLObjects.hpp"
#include "Textures.hpp"
namespace nb {
class FrameBufferError : public Error<FrameBufferError> {
protected:
using Base = Error<FrameBufferError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, INVALID_VALUE
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class RenderBuffer : public RenderTarget {
protected:
GLuint declare() override {
if (!_id) {
glRenderbufferStorage(
GL_RENDERBUFFER,
format,
width,
height
);
}
return _id;
}
void remove() override {
if (_id) {
unbind();
glDeleteRenderbuffers(1, &_id);
_id = 0;
}
}
public:
const unsigned int width;
const unsigned int height;
const GLenum format;
template<typename PixelType>
RenderBuffer(unsigned int width_, unsigned int height_) :
width(width_),
height(height_),
format(OGLPixelFormat<PixelType>::glFormat),
RenderTarget(GL_RENDERBUFFER)
{ declare(); }
RenderBuffer(RenderBuffer&& rhs) :
width(rhs.width),
height(rhs.height),
format(rhs.format),
RenderTarget(std::move(rhs))
{}
RenderBuffer& operator=(RenderBuffer&&) = delete;
void bind() const override {
if (_id) {
glBindRenderbuffer(GL_RENDERBUFFER, _id);
} else {
THROW(OGLError(
OGLError::Codes::INVALID_OBJECT,
"w/ RenderBuffer"
));
}
}
void unbind() const override {
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
};
class FrameBufferBase : public OpenGLObject {
private:
static bool texTypeIs2D(GLenum texType) {
switch(texType) {
case GL_TEXTURE_2D:
default:
return true;
break;
}
}
protected:
using AttachmentMap = std::unordered_map<GLenum, std::shared_ptr<RenderTarget>>;
AttachmentMap _attachments;
FrameBufferBase(GLenum target);
GLuint declare() override;
void remove() override;
std::shared_ptr<RenderTarget> detach(GLenum);
void attach(
GLenum attachment,
std::shared_ptr<Texture> texture,
unsigned int level=0
);
void attach(
GLenum attachment,
std::shared_ptr<Texture> texture,
unsigned int level,
unsigned int layer
);
void attach(
GLenum attachment,
std::shared_ptr<RenderBuffer> renderBuffer
) {
declare();
if (attachment == GL_NONE) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"Cannot attach RenderBuffer to `GL_NONE`"
));
}
glFramebufferRenderbuffer(
Target,
attachment,
GL_RENDERBUFFER,
renderBuffer->id()
);
_attachments[attachment] = renderBuffer;
}
public:
const GLenum Target;
void bind() const override;
void unbind() const override;
GLenum status() const;
AttachmentMap getAllBuffers() const;
std::shared_ptr<RenderTarget> getBuffer(GLenum) const;
};
class ReadFrameBuffer;
class WriteFrameBuffer;
class ReadFrameBuffer : public virtual FrameBufferBase {
friend WriteFrameBuffer;
protected:
using FrameBufferBase::_attachments;
GLenum _location;
public:
using FrameBufferBase::attach;
ReadFrameBuffer();
ReadFrameBuffer& operator=(WriteFrameBuffer&&);
ReadFrameBuffer& operator=(ReadFrameBuffer&&);
std::shared_ptr<RenderTarget> getReadBuffer() const;
GLenum getReadLocation() const;
std::shared_ptr<RenderTarget> setReadBuffer(GLenum attachment);
template<typename T, typename... Args>
std::shared_ptr<RenderTarget> setReadBuffer(
GLenum attachment,
std::shared_ptr<T> target,
Args... args
) {
declare();
FrameBufferBase::attach(attachment, target, args...);
setReadBuffer(attachment);
return getReadBuffer();
}
};
class WriteFrameBuffer : public virtual FrameBufferBase {
friend ReadFrameBuffer;
protected:
using DrawTexVec = std::vector<std::shared_ptr<Texture>>;
using FrameBufferBase::_attachments;
std::vector<GLenum> _locations;
public:
WriteFrameBuffer();
WriteFrameBuffer& operator=(ReadFrameBuffer&&);
WriteFrameBuffer& operator=(WriteFrameBuffer&&);
template<typename... T>
void attach(
GLenum attachment,
std::shared_ptr<Texture> texture,
T... args
) { FrameBufferBase::attach(attachment, texture, args...); }
DrawTexVec getWriteBuffers() const;
std::vector<GLenum> getWriteLocations() const;
DrawTexVec setWriteBuffers(const std::vector<GLenum>& attachments);
std::shared_ptr<Texture> setWriteBuffer(GLenum attachment);
template<typename... T>
std::shared_ptr<Texture> setWriteBuffer(
GLenum attachment,
std::shared_ptr<Texture> texture,
T... args
) {
attach(attachment, texture, args...);
setWriteBuffer(attachment);
return std::static_pointer_cast<Texture>(_attachments.at(attachment));
}
RGBA<float> clearColorValue() const;
RGBA<float> clearColorValue(const RGBA<float>&);
RGBA<float> clearColorValue(float r, float g, float b, float a);
double clearDepthValue() const;
double clearDepthValue(double);
GLint clearStencilValue() const;
GLint clearStencilValue(GLint);
void clear(GLbitfield mask=(
GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT
)) const;
void clearColor() const;
void clearDepth() const;
void clearDepth(float) const;
void clearStencil() const;
void clearStencil(GLint) const;
void clearDepthStencil() const;
void clearDepthStencil(float, GLint) const;
};
class FrameBuffer : public ReadFrameBuffer, public WriteFrameBuffer {
protected:
using FrameBufferBase::_attachments;
using ReadFrameBuffer::_location;
using WriteFrameBuffer::_locations;
public:
FrameBuffer();
FrameBuffer& operator=(FrameBuffer&&);
FrameBuffer& operator=(ReadFrameBuffer&&);
FrameBuffer& operator=(WriteFrameBuffer&&);
};
} // namespace nb
#endif // _NB_FRAMEBUFFER

216
engine/NBGraphics/Image.hpp Normal file
View File

@ -0,0 +1,216 @@
#pragma once
#ifndef _NB_IMAGE
#define _NB_IMAGE
#include <cstring>
#include <NBCore/Errors.hpp>
namespace nb {
template<typename T>
struct Color {};
struct Red : Color<Red> {};
struct Green : Color<Green> {};
struct Blue : Color<Blue> {};
struct Alpha : Color<Alpha> {};
struct Depth;
struct Stencil;
template<typename... T>
struct PixelChannel;
template<typename T>
struct PixelChannel<T, Red> {
using type=T;
T value;
T& r=value;
};
template<typename T>
struct PixelChannel<T, Green> {
using type=T;
T value;
T& g=value;
};
template<typename T>
struct PixelChannel<T, Blue> {
using type=T;
T value;
T& b=value;
};
template<typename T>
struct PixelChannel<T, Alpha> {
using type=T;
T value;
T& a=value;
};
template<typename T>
struct PixelChannel<T, Depth> {
using type=T;
T value;
T& z=value;
};
template<>
struct PixelChannel<uint8_t, Stencil> {
using type=uint8_t;
uint8_t value;
uint8_t& u=value;
};
template<typename T, typename... Channels>
struct Pixel : public PixelChannel<T, Channels>... {
Pixel() = default;
Pixel& operator=(const Pixel& rhs) {
((
[&](const typename PixelChannel<T, Channels>::type& val){
this->PixelChannel<T, Channels>::value = val;
}(rhs.PixelChannel<T, Channels>::value)
), ...);
return *this;
}
Pixel(const Pixel& cpy)
: Pixel(cpy.PixelChannel<T, Channels>::value...) {}
Pixel(typename PixelChannel<T, Channels>::type... vals)
: PixelChannel<T, Channels>{vals}... {}
};
template<typename Ref>
struct PixelReference;
template<typename T, typename... Channels>
struct PixelReference<Pixel<T, Channels...>>
: public Pixel<T&, Channels...> {
using PixelType = Pixel<T, Channels...>;
using Base = Pixel<T&, Channels...>;
using Base::Base;
PixelReference(PixelType& pixel)
: Base(pixel.PixelChannel<T, Channels>::value...) {}
operator PixelType() {
return PixelType(this->PixelChannel<T&, Channels>::value...);
}
PixelReference& operator=(const PixelType& pixel) {
((
[&](const typename PixelChannel<T, Channels>::type& val){
this->PixelChannel<T&, Channels>::value = val;
}(pixel.PixelChannel<T, Channels>::value)
), ...);
return *this;
}
};
template <typename T>
using RGBA = Pixel<T, Red, Green, Blue, Alpha>;
template <typename T>
using RGB = Pixel<T, Red, Green, Blue>;
class ImageError : public Error<ImageError> {
protected:
using Base = Error<ImageError>;
using Base::Base;
public:
enum Codes : unsigned int {
UNDEFINED, OUT_OF_BOUNDS
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
template<typename T>
class Image;
template<typename T, typename... Channels>
class Image<Pixel<T, Channels...>> {
protected:
using Codes = ImageError::Codes;
T* _data;
Image(unsigned int x, unsigned int y)
: width(x), height(y), _data(nullptr) {}
public:
using PixelType = Pixel<T, Channels...>;
static constexpr size_t NumberChannels = sizeof...(Channels);
const unsigned int width;
const unsigned int height;
Image(unsigned int x, unsigned int y, const T* data)
: Image(x, y) {
size_t data_size = width*height*NumberChannels;
_data = new T[data_size];
std::memcpy(_data, data, data_size*sizeof(T));
}
Image(const Image&) = delete;
Image& operator=(const Image&) = delete;
Image& operator=(Image&&) = delete;
Image(Image&& mv)
: width(mv.width), height(mv.height), _data(mv._data) {
mv._data = nullptr;
}
~Image() {
if (_data) {
delete[] _data;
}
}
const T* data() const { return _data; }
Image&& copy() const {
return Image(width, height, _data);
}
PixelReference<PixelType> at(unsigned int x, unsigned int y) {
if (!(x<width) || !(y<height)) {
std::string note = "w/ ("+std::to_string(x);
note += ", "+std::to_string(y) + ") >= (";
note += std::to_string(width)+", "+std::to_string(height);
note += ")";
THROW(ImageError(
Codes::OUT_OF_BOUNDS,
note
));
}
auto coord = y*height+x;
return PixelReference<PixelType>(
_data[coord*NumberChannels+Find<Channels, Channels...>::value-1]...
);
}
};
template<typename... T>
class ImageReference;
template<typename T, typename... Channels>
class ImageReference<Pixel<T, Channels...>> : public Image<Pixel<T, Channels...>> {
protected:
using Base = Image<Pixel<T, Channels...>>;
using Base::_data;
public:
using Base::width;
using Base::height;
using Base::copy;
ImageReference(unsigned int x, unsigned int y, T* data)
: Base(x, y) {
_data = data;
}
~ImageReference() noexcept {
Base::_data = nullptr;
}
};
} // namespace nb
#endif // _NB_IMAGE

View File

@ -15,7 +15,7 @@ class OGLError : public Error<OGLError> {
using Base::Base; using Base::Base;
enum Codes : unsigned int { enum Codes : unsigned int {
UNDEFINED, HANGING_OBJECT UNDEFINED, HANGING_OBJECT, INVALID_OBJECT
}; };
static const std::string type; static const std::string type;
@ -26,6 +26,8 @@ class OpenGLObject {
public: public:
OpenGLObject(const OpenGLObject&) = delete; OpenGLObject(const OpenGLObject&) = delete;
OpenGLObject& operator=(const OpenGLObject&) = delete; OpenGLObject& operator=(const OpenGLObject&) = delete;
OpenGLObject(OpenGLObject&&);
OpenGLObject& operator=(OpenGLObject&&);
virtual ~OpenGLObject() {}; virtual ~OpenGLObject() {};
virtual void bind() const = 0; virtual void bind() const = 0;
@ -33,6 +35,7 @@ class OpenGLObject {
GLuint id() const { return _id; } GLuint id() const { return _id; }
protected: protected:
using Codes = OGLError::Codes;
OpenGLObject() = default; OpenGLObject() = default;
virtual GLuint declare() = 0; virtual GLuint declare() = 0;

View File

@ -54,12 +54,14 @@ class Shader : public OpenGLObject {
using Base::Base; using Base::Base;
using Base::id; using Base::id;
Shader(GLenum, const std::string&); Shader(GLenum, const std::string&);
Shader(GLenum, const std::vector<std::string>&);
Shader(Shader&&); Shader(Shader&&);
Shader& operator=(Shader&&) = delete; Shader& operator=(Shader&&) = delete;
~Shader() { remove(); } ~Shader() { remove(); }
operator bool(); operator bool();
virtual void bind() const override { /* TODO: Some warning of some kind perhaps*/ } virtual void bind() const override { /* TODO: Some warning of some kind perhaps*/ }
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ } virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
bool success() const;
GLint status(GLenum) const; GLint status(GLenum) const;
std::string log() const; std::string log() const;
const GLenum target; const GLenum target;
@ -68,6 +70,22 @@ class Shader : public OpenGLObject {
protected: protected:
using Base::_id; using Base::_id;
GLint _success; GLint _success;
std::vector<std::string> _sources;
virtual void compile() {
int num_srcs = _sources.size();
std::vector<char*> src_ptrs(num_srcs);
for (int i=0; i < num_srcs; ++i) {
src_ptrs[i] = _sources[i].data();
}
glShaderSource(_id, num_srcs, src_ptrs.data(), NULL);
glCompileShader(_id);
_success = status(GL_COMPILE_STATUS);
if (!_success) {
WARN(log(), 0x0FE);
}
}
virtual GLuint declare() override { virtual GLuint declare() override {
if (!_id) { if (!_id) {
_id = _id = glCreateShader(target); _id = _id = glCreateShader(target);

View File

@ -3,58 +3,150 @@
#define _NB_TEXTURES #define _NB_TEXTURES
#include "Buffers.hpp" #include "Buffers.hpp"
#include "Image.hpp"
#include "OGLObjects.hpp" #include "OGLObjects.hpp"
namespace nb { namespace nb {
template<bool Immutable=false> class TextureBuffer : public virtual Buffer {
class TextureBuffer : public virtual Buffer<TextureBuffer<false>> {
using Base = Buffer<TextureBuffer<false>>;
using BufferType = Base;
public: public:
using Base::Base; TextureBuffer() : Buffer(GL_TEXTURE_BUFFER) {}
static const GLenum Target = GL_TEXTURE_BUFFER;
};
class RenderTarget : public OpenGLObject {
protected: protected:
using Base = OpenGLObject;
}; using Base::_id;
RenderTarget(GLenum target) : Target(target) {}
template <> RenderTarget(RenderTarget&& rhs)
class TextureBuffer<true> : Target(rhs.Target), Base(std::move(rhs)) {}
: public virtual TextureBuffer<false>, public virtual ImmutableBuffer<TextureBuffer<true>> {
using Base = TextureBuffer<false>;
using BufferType = ImmutableBuffer<TextureBuffer<true>>;
public: public:
using BufferType::BufferType;
using Base::Target;
};
class Texture : public OpenGLObject {
using Base = OpenGLObject;
public:
using Base::Base; using Base::Base;
using Base::id; using Base::id;
const GLenum Target;
};
Texture(GLenum); class Texture : public RenderTarget {
virtual void bind() const override { glBindTexture(target, _id); }
virtual void unbind() const override { glBindTexture(target, 0); }
const GLenum target;
friend Base;
protected: protected:
using Base = RenderTarget;
using Base::_id; using Base::_id;
Texture(GLenum);
virtual GLuint declare() override {
if (!_id) {
glGenTextures(1, &_id);
}
bind();
return _id;
}
virtual void remove() override { virtual void remove() override {
if (_id) { if (_id) {
bind();
glDeleteTextures(0, &_id); glDeleteTextures(0, &_id);
} }
} }
public:
using Base::Base;
using Base::id;
using Base::Target;
virtual void bind() const override {
if (_id) {
glBindTexture(Target, _id);
} else {
THROW(OGLError(
OGLError::Codes::INVALID_OBJECT,
"w/ Texture"
));
}
}
virtual void unbind() const override {
glBindTexture(Target, 0);
}
template <typename T>
void parameter(GLenum param_, const T& val_);
void parameter(GLenum param_, const int& val_) {
declare();
glTexParameteri(_id, param_, val_);
}
void parameter(GLenum param_, const std::vector<int>& val_) {
declare();
glTexParameteriv(_id, param_, val_.data());
}
void parameter(GLenum param_, const std::vector<float>& val_) {
declare();
glTexParameterfv(_id, param_, val_.data());
}
void parameter(GLenum param_, const std::vector<unsigned int>& val_) {
declare();
glTexParameterIuiv(_id, param_, val_.data());
}
void generateMipmaps() const {
bind();
glGenerateMipmap(Target);
}
};
template<typename T>
class ImageTexture;
template<typename T>
struct OGLPixelFormat;
template<typename T, typename... Channels>
struct OGLPixelFormat<Pixel<T, Channels...>>;
template<>
struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue>> {
static constexpr GLenum glFormat = GL_RGB;
static constexpr GLenum glData = GL_UNSIGNED_BYTE;
};
template<>
struct OGLPixelFormat<Pixel<uint8_t, Red, Green, Blue, Alpha>> {
static constexpr GLenum glFormat = GL_RGBA;
static constexpr GLenum glData = GL_UNSIGNED_BYTE;
};
template<typename T, typename... Channels>
class ImageTexture<Pixel<T, Channels...>> : public Texture {
protected:
using Texture::Texture;
using PixelType = Pixel<T, Channels...>;
public:
using Texture::generateMipmaps;
ImageTexture() : Texture(GL_TEXTURE_2D) {}
ImageTexture(ImageTexture&& cpy) {
*this = std::move(cpy);
}
ImageTexture& operator=(ImageTexture&& rhs) {
return Texture::operator=(std::move(rhs));
}
void setImage(const Image<PixelType>& img, unsigned int layer) {
using Format = OGLPixelFormat<PixelType>;
declare();
glTexImage2D(
Target,
layer,
Format::glFormat,
img.width,
img.height,
0,
Format::glFormat,
Format::glData,
img.data()
);
}
void setImage(const Image<PixelType>& img, bool generateMipmap=true) {
setImage(img, (unsigned int)0);
if (generateMipmap) { generateMipmaps(); }
}
}; };
} // namespace nb } // namespace nb

View File

@ -67,7 +67,7 @@ class VAOError : public Error<VAOError> {
using Base::Base; using Base::Base;
enum Codes : unsigned int { enum Codes : unsigned int {
UNDEFINED, INVALID_ATTRIBUTE, INVALID_VAO UNDEFINED, INVALID_ATTRIBUTE
}; };
static const std::string type; static const std::string type;
@ -90,7 +90,10 @@ class VAO : public OpenGLObject {
if(_id) { if(_id) {
glBindVertexArray(_id); glBindVertexArray(_id);
} else { } else {
THROW(VAOError(Codes::INVALID_VAO)); THROW(OGLError(
OGLError::Codes::INVALID_OBJECT,
"w/ VertexArrayObject"
));
} }
} }
virtual void unbind() const override { glBindVertexArray(0); } virtual void unbind() const override { glBindVertexArray(0); }
@ -119,14 +122,29 @@ class VAO : public OpenGLObject {
if (!_id) { if (!_id) {
glGenVertexArrays(1, &_id); glGenVertexArrays(1, &_id);
} }
bind();
return _id; return _id;
} }
}; };
using VBO = ArrayBuffer<false>; class VertexError : public Error<VertexError> {
protected:
using Base = Error<VertexError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, MISALIGNED_DATA
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
using VBO = ArrayBuffer;
using VertBufVec = SharedVector<VBO>; using VertBufVec = SharedVector<VBO>;
using EBO = ElementBuffer<false>; using EBO = ElementBuffer;
struct VertexData { struct VertexData {
std::shared_ptr<VBO> vbo; std::shared_ptr<VBO> vbo;
@ -136,27 +154,70 @@ struct VertexData {
using VertexDataVec = std::vector<VertexData>; using VertexDataVec = std::vector<VertexData>;
class VertexGroup { class VertexGroup {
protected:
using Codes = VertexError::Codes;
VertexDataVec _vertex_data;
std::shared_ptr<EBO> _ebo;
std::shared_ptr<VAO> _vao;
GLenum _primitive;
public: public:
GLenum primitive=GL_TRIANGLES;
VertexGroup(VertexGroup&&); VertexGroup(VertexGroup&&);
VertexGroup& operator=(VertexGroup&&); VertexGroup& operator=(VertexGroup&&);
VertexGroup(const VertexData&); VertexGroup(
VertexGroup(const VertexDataVec&); const VertexDataVec& vertex_data,
VertexGroup(const ByteVector&, const VertexAttributeList&); const std::shared_ptr<EBO>& ebo
)
: _vao(std::make_shared<VAO>()), _ebo(ebo) {
setBuffers(vertex_data);
}
template<typename... T>
VertexGroup(
const VertexDataVec& vertex_data,
T... args
)
: VertexGroup(vertex_data, std::make_shared<EBO>(args...)) {
setBuffers(vertex_data);
}
template<typename... T>
VertexGroup(
const VertexData& vertex_data,
T... args
)
: VertexGroup(VertexDataVec{vertex_data}, args...) {}
template<typename... T>
VertexGroup(
const ByteVector& vertex_data,
const VertexAttributeList& vertex_specification,
T... args
) : VertexGroup({
std::make_shared<VBO>(vertex_data),
vertex_specification},
args...
) {}
void bind() const { void bind() const {
_ebo->bind();
_vao->bind(); _vao->bind();
_ebo->bind();
} }
void unbind() const { void unbind() const {
_vao->unbind(); _vao->unbind();
_ebo->unbind(); _ebo->unbind();
} }
void draw() const;
VertexDataVec getBuffers(); VertexDataVec getBuffers();
VertexData getBuffers(size_t); VertexData getBuffers(size_t);
size_t setBuffers(const VertexDataVec&); size_t setBuffers(const VertexDataVec&);
size_t addBuffer(const VertexData&); size_t addBuffer(const VertexData&);
size_t addBuffer(const ByteVector& data, const VertexAttributeList& attrs);
VertexDataVec dropBuffers();
VertexData dropBuffer(size_t); VertexData dropBuffer(size_t);
VertexAttributePointer attribute(size_t) const; VertexAttributePointer attribute(size_t) const;
@ -167,10 +228,10 @@ class VertexGroup {
void enable(); void enable();
void disable(); void disable();
protected: std::shared_ptr<EBO> indices() const;
VertexDataVec _vertex_data; std::shared_ptr<EBO> indices(const std::vector<unsigned int>& data);
std::shared_ptr<EBO> _ebo; std::shared_ptr<EBO> indices(std::shared_ptr<EBO> buffer);
std::shared_ptr<VAO> _vao;
}; };
} // namespace nb } // namespace nb

View File

@ -12,15 +12,92 @@ const std::string BufferError::type = "nb::BufferError";
const ErrorCodeMap BufferError::ErrorMessages = { const ErrorCodeMap BufferError::ErrorMessages = {
{ BufferErrorCodes::UNDEFINED, "Error" }, { BufferErrorCodes::UNDEFINED, "Error" },
{ BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" }, { BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" },
{ BufferErrorCodes::INVALID_BUFFER, "Attempting operation on invalid buffer" }, {BufferErrorCodes::DATA_ERROR, "Invalid memory operation"}
{ BufferErrorCodes::HANDLE_OVERWRITE, "Attempting to overwrite active buffer"}
}; };
template<> Buffer::Buffer(Buffer&& rval) : Target(rval.Target) {
ArrayBuffer<false>::ArrayBuffer(const ByteVector& data_, GLenum usage_) *this = std::move(rval);
: BufferType() {
data(data_, usage_);
} }
Buffer& Buffer::operator=(Buffer&& rhs) {
if (Target != rhs.Target) {
auto targ_name = BufferTypes.at(Target);
THROW(OGLError(
OGLError::Codes::INVALID_OBJECT,
"w/ BufferType "+targ_name+" != BufferType "+BufferTypes.at(rhs.Target)
));
}
OpenGLObject::operator=(std::move(rhs));
_usage = rhs._usage;
_size = rhs._size;
rhs._usage = GL_STATIC_DRAW;
rhs._size = 0;
return *this;
}
GLenum Buffer::usage() const { return _usage; }
size_t Buffer::size() const { return _size; }
ByteVector Buffer::data() const {
bind();
ByteVector ret(_size);
glGetBufferSubData(Target, 0, _size, ret.data());
return ret;
}
void Buffer::data(const void* data_, size_t size_, GLenum usage_) {
declare();
glBufferData(Target, size_, data_, usage_);
_size = size_;
_usage = usage_;
}
void Buffer::data(const ByteVector& data_, GLenum usage_) {
declare();
data(data_.data(), data_.size(), usage_);
}
void Buffer::subdata(const void* data_, size_t size_, GLintptr offset_) {
bind();
if (offset_+size_ <= _size) {
THROW(BufferError(BufferError::Codes::DATA_OVERFLOW));
}
glBufferSubData(Target, offset_, size_, data_);
}
void Buffer::subdata(const ByteVector& data_, GLintptr offset_) {
bind();
size_t size_ = data_.size();
subdata(data_.data(), size_);
}
ElementBuffer::ElementBuffer() : Buffer(GL_ELEMENT_ARRAY_BUFFER) {}
ByteVector ElementBuffer::data() const {
return data();
}
size_t ElementBuffer::size() const { return _size / _typeSize; }
size_t ElementBuffer::typeSize() const { return _typeSize; }
GLenum ElementBuffer::glslType() const { return _glslType; }
template void ElementBuffer::data<uint8_t>(const std::vector<uint8_t>& data, GLenum usage);
template void ElementBuffer::data<uint16_t>(const std::vector<uint16_t>& data, GLenum usage);
template void ElementBuffer::data<uint32_t>(const std::vector<uint32_t>& data, GLenum usage);
template void ElementBuffer::data<uint8_t>(const uint8_t* const data, size_t size, GLenum usage);
template void ElementBuffer::data<uint16_t>(const uint16_t* const data, size_t size, GLenum usage);
template void ElementBuffer::data<uint32_t>(const uint32_t* const data, size_t size, GLenum usage);
template void ElementBuffer::subdata<uint8_t>(const uint8_t* const data, size_t size, size_t offset=0);
template void ElementBuffer::subdata<uint16_t>(const uint16_t* const data, size_t size, size_t offset=0);
template void ElementBuffer::subdata<uint32_t>(const uint32_t* const data, size_t size, size_t offset=0);
template void ElementBuffer::subdata<uint8_t>(const std::vector<uint8_t>& data, size_t offset=0);
template void ElementBuffer::subdata<uint16_t>(const std::vector<uint16_t>& data, size_t offset=0);
template void ElementBuffer::subdata<uint32_t>(const std::vector<uint32_t>& data, size_t offset=0);
} }

View File

@ -0,0 +1,342 @@
#include "FrameBuffers.hpp"
namespace nb {
using FBOErrorCodes = FrameBufferError::Codes;
const std::string FrameBufferError::type = "nb::FrameBufferError";
const ErrorCodeMap FrameBufferError::ErrorMessages = {
{FBOErrorCodes::UNDEFINED, "Error"},
{FBOErrorCodes::INVALID_VALUE, "Invalid value"}
};
GLuint FrameBufferBase::declare() {
if (!_id) {
glGenFramebuffers(1, &_id);
}
bind();
return _id;
}
void FrameBufferBase::remove() {
if (_id) {
unbind();
glDeleteFramebuffers(1, &_id);
_id=0;
}
}
FrameBufferBase::FrameBufferBase(GLenum target) : Target(target) {}
std::shared_ptr<RenderTarget> FrameBufferBase::detach(GLenum attch_) {
bind();
auto ret = _attachments.at(attch_);
_attachments.erase(attch_);
glFramebufferTexture(Target, attch_, 0, 0);
return ret;
}
void FrameBufferBase::attach(
GLenum attachment_,
std::shared_ptr<Texture> texture_,
unsigned int level_,
unsigned int layer_
) {
declare();
if (attachment_ == GL_NONE) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"Cannot attach object to `GL_NONE`"
));
}
glFramebufferTextureLayer(
Target,
attachment_,
texture_->id(),
level_,
layer_
);
_attachments[attachment_] = texture_;
}
void FrameBufferBase::attach(
GLenum attachment_,
std::shared_ptr<Texture> texture_,
unsigned int level_
) {
declare();
if (attachment_ == GL_NONE) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"Cannot attach object to `GL_NONE`"
));
}
if (texTypeIs2D(texture_->Target)) {
glFramebufferTexture2D(
Target,
attachment_,
texture_->Target,
texture_->id(),
level_
);
} else {
glFramebufferTexture1D(
Target,
attachment_,
texture_->Target,
texture_->id(),
level_
);
}
_attachments[attachment_] = texture_;
}
void FrameBufferBase::bind() const {
if (_id) {
glBindFramebuffer(Target, _id);
} else {
THROW(OGLError(
OGLError::Codes::INVALID_OBJECT,
"w/ FrameBuffer"
));
}
}
void FrameBufferBase::unbind() const {
glBindFramebuffer(Target, 0);
}
GLenum FrameBufferBase::status() const {
bind();
return glCheckFramebufferStatus(Target);
}
FrameBufferBase::AttachmentMap FrameBufferBase::getAllBuffers() const {
return _attachments;
}
std::shared_ptr<RenderTarget> FrameBufferBase::getBuffer(GLenum attch_) const {
try {
return _attachments.at(attch_);
} catch (const std::out_of_range& e) {
THROW(e);
}
}
// class ReadFrameBuffer
ReadFrameBuffer::ReadFrameBuffer()
: _location(GL_NONE), FrameBufferBase(GL_READ_FRAMEBUFFER) {}
ReadFrameBuffer& ReadFrameBuffer::operator=(WriteFrameBuffer&& mv) {
if (mv.id()) {
_attachments = mv.getAllBuffers();
mv.setWriteBuffer(GL_NONE);
mv._attachments = {};
mv._locations = {};
FrameBufferBase::OpenGLObject::operator=(std::move(mv));
}
return *this;
}
ReadFrameBuffer& ReadFrameBuffer::operator=(ReadFrameBuffer&& mv) {
if (mv.id()) {
_attachments = mv._attachments;
_location = mv._location;
mv._attachments = {};
mv._location = GL_NONE;
FrameBufferBase::OpenGLObject::operator=(std::move(mv));
}
return *this;
}
std::shared_ptr<RenderTarget> ReadFrameBuffer::getReadBuffer() const {
if (_location == GL_NONE) { return nullptr; }
return getBuffer(_location);
}
GLenum ReadFrameBuffer::getReadLocation() const { return _location; }
std::shared_ptr<RenderTarget> ReadFrameBuffer::setReadBuffer(GLenum attch_) {
bind();
if (attch_!=GL_NONE) {
try {
const auto& x = _attachments.at(attch_);
} catch (const std::out_of_range& e) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"No buffer set at attachment"
));
}
}
_location = attch_;
glReadBuffer(_location);
return getReadBuffer();
}
// class WriteFrameBuffer
WriteFrameBuffer::WriteFrameBuffer()
: FrameBufferBase(GL_DRAW_FRAMEBUFFER) {}
WriteFrameBuffer& WriteFrameBuffer::operator=(ReadFrameBuffer&& rhs) {
if (rhs.id()) {
_attachments = rhs._attachments;
rhs.setReadBuffer(GL_NONE);
rhs._attachments = {};
rhs._location = GL_NONE;
FrameBufferBase::OpenGLObject::operator=(std::move(rhs));
}
return *this;
}
WriteFrameBuffer& WriteFrameBuffer::operator=(WriteFrameBuffer&& rhs) {
if (rhs.id()) {
_attachments = rhs._attachments;
_locations = rhs._locations;
rhs._attachments = {};
rhs._locations = {};
FrameBufferBase::OpenGLObject::operator=(std::move(rhs));
}
return *this;
}
using fRGBA = RGBA<float>;
std::vector<std::shared_ptr<Texture>> WriteFrameBuffer::getWriteBuffers() const {
const size_t count = _locations.size();
std::vector<std::shared_ptr<Texture>> ret(count);
for (int i = 0; i < count; ++i) {
ret[i] = std::static_pointer_cast<Texture>(getBuffer(_locations[i]));
}
return ret;
}
std::vector<GLenum> WriteFrameBuffer::getWriteLocations() const {
return _locations;
}
WriteFrameBuffer::DrawTexVec WriteFrameBuffer::setWriteBuffers(const std::vector<GLenum>& attchs_) {
bind();
for (GLenum loc : attchs_) {
if (getBuffer(loc)->Target == GL_RENDERBUFFER) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"Cannot write to renderbuffer [ @ Attachment = "+std::to_string(loc)+" ]"
));
}
}
_locations = attchs_;
glDrawBuffers(_locations.size(), _locations.data());
return getWriteBuffers();
}
std::shared_ptr<Texture> WriteFrameBuffer::setWriteBuffer(GLenum attch_) {
bind();
if (attch_ == GL_NONE) {
std::vector<GLenum> tmp(_locations.size(), GL_NONE);
glDrawBuffers(tmp.size(), tmp.data());
_locations = {};
return nullptr;
}
setWriteBuffers({attch_});
return std::static_pointer_cast<Texture>(getBuffer(attch_));
}
fRGBA WriteFrameBuffer::clearColorValue() const {
bind();
float rgba[4];
glGetFloatv(GL_COLOR_CLEAR_VALUE, rgba);
return fRGBA{rgba[0], rgba[1], rgba[2], rgba[3]};
}
fRGBA WriteFrameBuffer::clearColorValue(const fRGBA& color) {
declare();
glClearColor(color.r, color.g, color.b, color.a);
return color;
}
fRGBA WriteFrameBuffer::clearColorValue(float r, float g, float b, float a) {
return clearColorValue({r, g,b , a});
}
double WriteFrameBuffer::clearDepthValue() const {
bind();
double ret;
glGetDoublev(GL_DEPTH_CLEAR_VALUE, &ret);
return ret;
}
double WriteFrameBuffer::clearDepthValue(double d_) {
declare();
glClearDepth(d_);
return d_;
}
GLint WriteFrameBuffer::clearStencilValue() const {
bind();
GLint ret;
glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &ret);
return ret;
}
GLint WriteFrameBuffer::clearStencilValue(GLint s_) {
declare();
glClearStencil(s_);
return s_;
}
void WriteFrameBuffer::clear(GLbitfield mask_) const {
bind();
glClear(mask_);
}
void WriteFrameBuffer::clearDepth() const {
clear(GL_DEPTH_BUFFER_BIT);
}
void WriteFrameBuffer::clearDepth(float val_) const {
bind();
glClearBufferfv(GL_DEPTH, 0, &val_);
}
void WriteFrameBuffer::clearStencil() const {
clear(GL_STENCIL_BUFFER_BIT);
}
void WriteFrameBuffer::clearStencil(GLint val_) const {
bind();
glClearBufferiv(GL_STENCIL, 0, &val_);
}
void WriteFrameBuffer::clearDepthStencil() const {
clear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
void WriteFrameBuffer::clearDepthStencil(float d_, GLint s_) const {
bind();
glClearBufferfi(GL_DEPTH_STENCIL, 0, d_, s_);
}
FrameBuffer::FrameBuffer()
: FrameBufferBase(GL_FRAMEBUFFER) {}
FrameBuffer& FrameBuffer::operator=(FrameBuffer&& rhs) {
if (rhs.id()) {
_attachments = rhs._attachments;
_location = rhs._location;
_locations = rhs._locations;
rhs._attachments = {};
rhs._locations = {};
rhs._location = GL_NONE;
OpenGLObject::operator=(std::move(rhs));
}
return *this;
}
FrameBuffer& FrameBuffer::operator=(ReadFrameBuffer&& rhs) {
ReadFrameBuffer::operator=(std::move(rhs));
return *this;
}
FrameBuffer& FrameBuffer::operator=(WriteFrameBuffer&& rhs) {
WriteFrameBuffer::operator=(std::move(rhs));
return *this;
}
} // namespace nb

View File

@ -0,0 +1,8 @@
#include "Image.hpp"
using ImageErrorCodes = nb::ImageError::Codes;
const std::string nb::ImageError::type = "nb::ImageError";
const nb::ErrorCodeMap nb::ImageError::ErrorMessages = {
{ ImageErrorCodes::UNDEFINED, "Error" },
{ImageErrorCodes::OUT_OF_BOUNDS, "Out of bounds"}
};

View File

@ -5,7 +5,19 @@ namespace nb {
const std::string OGLError::type = "nb::OGLError"; const std::string OGLError::type = "nb::OGLError";
const ErrorCodeMap OGLError::ErrorMessages = { const ErrorCodeMap OGLError::ErrorMessages = {
{ OGLError::Codes::UNDEFINED, "Error" }, { OGLError::Codes::UNDEFINED, "Error" },
{OGLError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"} {OGLError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"},
{OGLError::Codes::INVALID_OBJECT, "Attempting operation with invalid object"}
}; };
OpenGLObject::OpenGLObject(OpenGLObject&& rval) {
*this = std::move(rval);
}
OpenGLObject& OpenGLObject::operator=(OpenGLObject&& rhs) {
if (_id) { THROW(OGLError(Codes::HANGING_OBJECT)); }
_id = rhs._id;
rhs._id = 0;
return *this;
}
} // namespace nb } // namespace nb

View File

@ -15,22 +15,29 @@ const ErrorCodeMap ProgramError::ErrorMessages = {
{ProgramErrCodes::LINKING_ERROR, "Linker error"} {ProgramErrCodes::LINKING_ERROR, "Linker error"}
}; };
Shader::Shader(GLenum target_, const std::string& source_) : target(target_) { Shader::Shader(GLenum target_, const std::string& source_)
: Shader(target_, std::vector<std::string>({source_})) {}
Shader::Shader(GLenum target_, const std::vector<std::string>& strings_)
: target(target_), _sources(strings_) {
declare(); declare();
const char* src_ptr= source_.data(); compile();
glShaderSource(_id, 1, &src_ptr, NULL);
glCompileShader(_id);
_success = status(GL_COMPILE_STATUS);
if (!_success) {
WARN(log(), 0x0FE);
}
} }
Shader::Shader(Shader&& cpy) : target(cpy.target) { Shader::Shader(Shader&& cpy)
: target(cpy.target), _success(cpy._success), _sources(cpy._sources) {
_id = cpy._id; _id = cpy._id;
cpy._success = false;
cpy._sources = {};
cpy._id = 0;
} }
Shader::operator bool() { return _success; } Shader::operator bool() { return success(); }
bool Shader::success() const {
return _success;
}
GLint Shader::status(GLenum parameter) const { GLint Shader::status(GLenum parameter) const {
GLint param = 0; GLint param = 0;

View File

@ -1,10 +1,7 @@
#include "Textures.hpp" #include "Textures.hpp"
namespace nb{ namespace nb {
Texture::Texture(GLenum target_) : target(target_) {
glGenTextures(1, &_id);
}
Texture::Texture(GLenum target_) : Base(target_) {}
} // namespace nb } // namespace nb

View File

@ -6,8 +6,14 @@ using VAOErrorCodes = VAOError::Codes;
const std::string VAOError::type = "nb::VAOError"; const std::string VAOError::type = "nb::VAOError";
const ErrorCodeMap VAOError::ErrorMessages = { const ErrorCodeMap VAOError::ErrorMessages = {
{ VAOErrorCodes::UNDEFINED, "Error" }, { VAOErrorCodes::UNDEFINED, "Error" },
{ VAOErrorCodes::INVALID_ATTRIBUTE, "Targeting invalid attribute"}, { VAOErrorCodes::INVALID_ATTRIBUTE, "Targeting invalid attribute"}
{ VAOErrorCodes::INVALID_VAO, "Targeting invalid VAO" } };
using VertexCodes = VertexError::Codes;
const std::string VertexError::type = "nb::VertexError";
const ErrorCodeMap VertexError::ErrorMessages = {
{ VertexError::UNDEFINED, "Error" },
{ VertexError::MISALIGNED_DATA, "Data does not match vertex layout"}
}; };
VAO::VAO(const VertexAttributePointerList& attr_ptrs) { VAO::VAO(const VertexAttributePointerList& attr_ptrs) {
@ -19,12 +25,9 @@ VAO::VAO(VAO&& other) {
} }
VAO& VAO::operator=(VAO&& rhs) { VAO& VAO::operator=(VAO&& rhs) {
_id = rhs._id; OpenGLObject::operator=(std::move(rhs));
_attrs = rhs._attrs; _attrs = rhs._attrs;
rhs._id = 0;
rhs._attrs = {}; rhs._attrs = {};
return *this; return *this;
} }
@ -115,25 +118,17 @@ VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
return *this; return *this;
} }
VertexGroup::VertexGroup(const VertexDataVec& vertex_data_) void VertexGroup::draw() const {
: _vao(std::make_shared<VAO>()), _ebo(std::make_shared<EBO>()) { bind();
setBuffers(vertex_data_); glDrawElements(primitive, _ebo->size(), _ebo->glslType(), 0);
} }
VertexGroup::VertexGroup(const VertexData& vertex_data_)
: VertexGroup(VertexDataVec({vertex_data_})) {}
VertexGroup::VertexGroup(
const ByteVector& data_,
const VertexAttributeList& attrs_
) : VertexGroup({std::make_shared<VBO>(data_), attrs_}) {}
size_t VertexGroup::addBuffer(const VertexData& vertex_data_) { size_t VertexGroup::addBuffer(const VertexData& vertex_data_) {
VertexData data = vertex_data_; VertexData data = vertex_data_;
_vertex_data.emplace_back(data); _vertex_data.emplace_back(data);
VertexAttributePointerList attrs = _vao->attributes(); VertexAttributePointerList attrs = _vao->attributes();
GLuint idx = attrs.size(); GLuint idx = attrs.size();
for (auto attr : data.attrs) { for (const auto& attr : data.attrs) {
attrs.emplace_back( attrs.emplace_back(
VertexAttributePointer{attr, data.vbo->id(),idx} VertexAttributePointer{attr, data.vbo->id(),idx}
); );
@ -143,6 +138,13 @@ size_t VertexGroup::addBuffer(const VertexData& vertex_data_) {
return _vertex_data.size(); return _vertex_data.size();
} }
size_t VertexGroup::addBuffer(const ByteVector& data_, const VertexAttributeList& attrs_) {
return addBuffer({
std::make_shared<VBO>(data_),
attrs_
});
}
VertexData VertexGroup::getBuffers(size_t idx) { VertexData VertexGroup::getBuffers(size_t idx) {
return _vertex_data[idx]; return _vertex_data[idx];
} }
@ -155,8 +157,8 @@ size_t VertexGroup::setBuffers(const VertexDataVec& vertex_data_) {
_vertex_data = vertex_data_; _vertex_data = vertex_data_;
VertexAttributePointerList attr_ptrs; VertexAttributePointerList attr_ptrs;
GLuint idx = 0; GLuint idx = 0;
for (auto data : _vertex_data) { for (const auto& data : _vertex_data) {
for (auto attr : data.attrs) { for (const auto& attr : data.attrs) {
attr_ptrs.emplace_back( attr_ptrs.emplace_back(
VertexAttributePointer{attr, data.vbo->id(), idx} VertexAttributePointer{attr, data.vbo->id(), idx}
); );
@ -167,9 +169,15 @@ size_t VertexGroup::setBuffers(const VertexDataVec& vertex_data_) {
return _vertex_data.size(); return _vertex_data.size();
} }
VertexDataVec VertexGroup::dropBuffers() {
auto ret = _vertex_data;
setBuffers({});
return ret;
}
VertexData VertexGroup::dropBuffer(size_t idx) { VertexData VertexGroup::dropBuffer(size_t idx) {
if (idx >= _vertex_data.size()) { if (idx >= _vertex_data.size()) {
THROW(BufferError(BufferError::Codes::INVALID_BUFFER)); THROW(NBError(NBError::INDEX_ERROR));
} }
VertexDataVec tmp; VertexDataVec tmp;
VertexData ret; VertexData ret;
@ -228,4 +236,16 @@ void VertexGroup::enable() { _vao->enable(); }
void VertexGroup::disable() { _vao->disable(); } void VertexGroup::disable() { _vao->disable(); }
std::shared_ptr<EBO> VertexGroup::indices() const { return _ebo; }
std::shared_ptr<EBO> VertexGroup::indices(const std::vector<uint32_t>& data) {
_ebo->data(data);
return _ebo;
}
std::shared_ptr<EBO> VertexGroup::indices(std::shared_ptr<EBO> buffer) {
_ebo = buffer;
return _ebo;
}
} // namespace nb } // namespace nb

View File

@ -3,6 +3,7 @@ cmake_minimum_required(VERSION 3.26.0)
if (NB_BUILD_TESTS) if (NB_BUILD_TESTS)
enable_testing() enable_testing()
include(GoogleTest) include(GoogleTest)
add_executable(TestWindow add_executable(TestWindow
./TestWindow.cpp ./TestWindow.cpp
) )
@ -11,4 +12,15 @@ if (NB_BUILD_TESTS)
NBGraphics NBGraphics
) )
add_executable(TestImages
./testImages.cpp
)
target_link_libraries(TestImages
NBCore
NBGraphics
GTest::gtest_main
)
gtest_discover_tests(TestImages)
endif() endif()

View File

@ -1,7 +1,12 @@
#include "GLLoad.hpp" #include "GLLoad.hpp"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include "Image.hpp"
#include "ProgramPipeline.hpp" #include "ProgramPipeline.hpp"
#include "VertexArray.hpp" #include "VertexArray.hpp"
#include "Window.hpp" #include "Window.hpp"
#include "Textures.hpp"
int main() { int main() {
nb::logger.log("Howdy!"); nb::logger.log("Howdy!");
@ -10,54 +15,90 @@ int main() {
window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
window.init(); window.init();
nb::logger.log("Goob");
auto vert = std::make_shared<nb::Shader>( auto vert = std::make_shared<nb::Shader>(
GL_VERTEX_SHADER, GL_VERTEX_SHADER,
"#version 330 core\n" "#version 330 core\n"
"layout (location = 0) in vec2 aPos;\n" "layout (location = 0) in vec2 aPos;\n"
"layout (location = 1) in vec2 tPos;\n"
"out vec2 vPos;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);\n" " gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);\n"
" vPos = tPos;\n"
"}\0" "}\0"
); );
LOG("Vertex Shader: " + vert->log()); LOG(vert->log());
auto frag = std::make_shared<nb::Shader>( auto frag = std::make_shared<nb::Shader>(
GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER,
"#version 330 core\n" "#version 330 core\n"
"in vec2 vPos;\n"
"out vec4 FragColor;\n" "out vec4 FragColor;\n"
"uniform sampler2D tex;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n" " FragColor = texture(tex, vPos);\n"
"}\n\0" "}\n\0"
); );
LOG("Fragment shader: " + frag->log()); LOG(frag->log());
nb::ByteVector data = nb::vectorToBytes<float>({ nb::ByteVector data = nb::vectorToBytes<float>({
-0.5, -0.5, 0.5, -0.5, 0.0, 0.5 -0.5, -0.5, 0,0,
-0.5, 0.5, 0,1,
0.5, 0.5, 1,1,
0.5, -0.5, 1,0
}); });
nb::Program prog({vert, frag}); nb::Program prog({vert, frag});
prog.bind(); prog.bind();
std::vector<uint32_t> indxs = {0, 1, 2, 0, 2, 3};
nb::VertexGroup tri(data, { nb::VertexGroup tri(data, {
nb::VertexAttribute{ nb::VertexAttribute{
2, 2,
GL_FLOAT, GL_FLOAT,
false, false,
{0, 8} {0, 16}
},
nb::VertexAttribute{
2,
GL_FLOAT,
false,
{8, 16}
} }
}); }, indxs);
tri.bind(); tri.bind();
int width, height, numChannels;
auto raw_img_data = stbi_load(
"./awesomeface.png",
&width,
&height,
&numChannels,
0
);
LOG(numChannels);
using RGBA = nb::Pixel<uint8_t, nb::Red, nb::Green, nb::Blue, nb::Alpha>;
nb::ImageReference<RGBA> img(width, height, raw_img_data);
auto tex = nb::ImageTexture<RGBA>();
tex.parameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
tex.parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
tex.setImage(img);
tex.bind();
tri.bind();
LOG(img.at(256, 256).r);
stbi_image_free(raw_img_data);
LOG(prog.log());
GLFWwindow* window_ptr = window.getWindow(); GLFWwindow* window_ptr = window.getWindow();
while(!glfwWindowShouldClose(window_ptr)) { while(!glfwWindowShouldClose(window_ptr)) {
glDrawArrays(GL_TRIANGLES, 0, 3);
glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
tri.draw();
glfwPollEvents(); glfwPollEvents();
glfwSwapBuffers(window_ptr); glfwSwapBuffers(window_ptr);
} }

Binary file not shown.

After

Width:  |  Height:  |  Size: 58 KiB

View File

@ -0,0 +1,156 @@
#include <gtest/gtest.h>
#include <vector>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include "Image.hpp"
TEST(TestImage, SinglePixel) {
using RGB = nb::Pixel<uint8_t, nb::Red, nb::Green, nb::Blue>;
RGB p1;
p1.r = 0x00;
p1.g = 0x0F;
p1.b = 0xFF;
ASSERT_EQ(p1.r, 0x00);
ASSERT_EQ(p1.g, 0x0F);
ASSERT_EQ(p1.b, 0xFF);
RGB p2(p1);
ASSERT_EQ(p2.r, 0x00);
ASSERT_EQ(p2.g, 0x0F);
ASSERT_EQ(p2.b, 0xFF);
RGB p3(0xA, 0xB, 0xC);
ASSERT_EQ(p3.r, 0xA);
ASSERT_EQ(p3.g, 0xB);
ASSERT_EQ(p3.b, 0xC);
RGB p4 = p3;
ASSERT_EQ(p4.r, 0xA);
ASSERT_EQ(p4.g, 0xB);
ASSERT_EQ(p4.b, 0xC);
RGB p5(0xA0, 0xB0, 0xC0);
ASSERT_EQ(p5.r, 0xA0);
ASSERT_EQ(p5.g, 0xB0);
ASSERT_EQ(p5.b, 0xC0);
using RBAG = nb::Pixel<float,
nb::Red, nb::Blue, nb::Alpha, nb::Green
>;
float a=0.5, b=0.4, c=0.0, d=0.3;
RBAG p6 = {a, b, c, d};
ASSERT_EQ(p6.r, a);
ASSERT_EQ(p6.b, b);
ASSERT_EQ(p6.a, c);
ASSERT_EQ(p6.g, d);
RBAG p7 = p6;
ASSERT_EQ(p7.r, a);
ASSERT_EQ(p7.b, b);
ASSERT_EQ(p7.a, c);
ASSERT_EQ(p7.g, d);
}
TEST(TestImage, PixelReference) {
using RGB = nb::Pixel<uint8_t, nb::Red, nb::Green, nb::Blue>;
using RGBRef = nb::PixelReference<RGB>;
using RBAG = nb::Pixel<float,
nb::Red, nb::Blue, nb::Alpha, nb::Green
>;
using RBAGRef = nb::PixelReference<RBAG>;
RGB p1{255, 254, 253};
RGBRef rp1(p1);
ASSERT_EQ(rp1.r, p1.r);
ASSERT_EQ(rp1.g, p1.g);
ASSERT_EQ(rp1.b, p1.b);
RGB p2{0xa, 0xb, 0xc};
rp1 = p2;
ASSERT_EQ(p1.r, p2.r);
ASSERT_EQ(p1.g, p2.g);
ASSERT_EQ(p1.b, p2.b);
RGB p3 = rp1;
ASSERT_EQ(p3.r, p1.r);
ASSERT_EQ(p3.g, p1.g);
ASSERT_EQ(p3.b, p1.b);
RGBRef rp2 = rp1;
rp2 = RGB(2, 4, 8);
ASSERT_EQ(p1.r, 2);
ASSERT_EQ(p1.g, 4);
ASSERT_EQ(p1.b, 8);
int val = 27;
rp1.b = val;
ASSERT_EQ(rp1.r, p1.r);
ASSERT_EQ(rp1.g, p1.g);
ASSERT_EQ(rp1.b, p1.b);
ASSERT_EQ(p1.b, val);
}
TEST(TestImage, SimpleImage) {
unsigned char data[] = {
0x00, 0x00,
0x00, 0xFF,
0xFF, 0x00,
0xFF, 0xFF
};
using RG = nb::Pixel<uint8_t, nb::Red, nb::Blue>;
nb::Image<RG> img(
2, 2, data
);
for (int i = 0; i < sizeof(data); ++i) {
ASSERT_EQ(img.data()[i], data[i]);
}
auto pixel = img.at(0, 1);
ASSERT_EQ(pixel.r, data[4]);
ASSERT_EQ(pixel.b, data[5]);
}
TEST(TestImage, LoadImage) {
int width, height, numChannels;
unsigned char* data = stbi_load(
"./awesomeface.png",
&width,
&height,
&numChannels,
0
);
using RGBA = nb::Pixel<unsigned char, nb::Red, nb::Green, nb::Blue, nb::Alpha>;
nb::Image<RGBA> img(
width, height, data
);
for(int i = 0; i < height; ++i) {
for (int j = 0; j < width; ++j) {
auto pixel = img.at(j, i);
ASSERT_EQ(pixel.r, data[4*(i*width+j)]);
ASSERT_EQ(pixel.g, data[4*(i*width+j) + 1]);
ASSERT_EQ(pixel.b, data[4*(i*width+j) + 2]);
ASSERT_EQ(pixel.a, data[4*(i*width+j) + 3]);
}
}
stbi_image_free(data);
}
TEST(TestImage, ImageBounds) {
size_t len = 10;
uint8_t val = 0xAA;
std::vector<uint8_t> vec(2*len*len, val);
using RB = nb::Pixel<uint8_t, nb::Red, nb::Blue>;
nb::Image<RB> img(
len, len, vec.data()
);
for (int i=0; i < 15; ++i) {
if (i<len) {
auto pixel = img.at(len/2, i);
ASSERT_EQ(pixel.r, val);
ASSERT_EQ(pixel.b, val);
} else {
ASSERT_THROW(img.at(len/2, i), nb::ImageError);
ASSERT_THROW(img.at(i, len/2), nb::ImageError);
}
}
}