Added vertex buffers/data handling and shader/program handling
This commit is contained in:
parent
cda9950d33
commit
521483f4e0
@ -6,7 +6,6 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include <NBCore/Errors.hpp>
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#include <NBCore/Logger.hpp>
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@ -16,69 +15,20 @@
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namespace nb {
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static uint8_t GLSLTypeSize(GLenum type) {
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switch(type) {
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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case GL_HALF_FLOAT:
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return 2;
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break;
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_FLOAT:
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return 4;
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break;
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case GL_DOUBLE:
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return 8;
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break;
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default:
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return 1;
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break;
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}
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}
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template<typename T>
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ByteVector vectorToRaw(const std::vector<T>& vec) {
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unsigned int num_bytes = vec.size() * sizeof(T);
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ByteVector ret(num_bytes);
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memcpy(ret.data(), vec.data(), num_bytes);
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return ret;
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}
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template<typename T, typename S>
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ByteVector concatVectorsToRaw(const std::vector<T>& vec1, const std::vector<S>& vec2) {
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ByteVector vec1_raw = vectorToRaw<T>(vec1);
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ByteVector vec2_raw = vectorToRaw<S>(vec2);
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unsigned int vec1_raw_size = vec1_raw.size();
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unsigned int vec2_raw_size = vec2_raw.size();
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ByteVector ret(vec1_raw_size + vec2_raw_size);
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memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
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memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
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return ret;
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}
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template<typename T>
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std::vector<T> rawToVector(const ByteVector& vec) {
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if (vec.size() % sizeof(T) != 0) {
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THROW(std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">."));
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}
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unsigned int num_elmts = vec.size() / sizeof(T);
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std::vector<T> ret(num_elmts);
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memcpy(ret.data(), vec.data(), vec.size());
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return ret;
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}
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extern const std::unordered_map<GLenum, std::string> BufferTypes;
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class BufferError : public Error<BufferError> {
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protected:
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using Base = Error<BufferError>;
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public:
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using Base::Base;
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enum Codes : unsigned int {
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UNDEFINED, DATA_OVERFLOW, INVALID_BUFFER, HANDLE_OVERWRITE
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};
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public:
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enum Codes : unsigned int {
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UNDEFINED,
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DATA_OVERFLOW,
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INVALID_BUFFER,
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HANDLE_OVERWRITE,
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};
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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};
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@ -89,13 +39,25 @@ class Buffer : public OpenGLObject {
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public:
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using OpenGLObject::OpenGLObject;
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Buffer() = default;
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Buffer(Buffer&& other) {
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*this = std::move(other);
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}
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Buffer& operator=(Buffer&& rhs) {
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if (_id) { THROW(BufferError(Codes::HANDLE_OVERWRITE)); }
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auto targ_name = BufferTypes.at(Target);
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if (Target != rhs.Target) {
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THROW(BufferError(
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Codes::INVALID_BUFFER,
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"w/ ("+targ_name+") := ("+BufferTypes.at(rhs.Target)+")"
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));
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}
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//nb::logger.log(std::to_string(_id) + ":=" + std::to_string(rhs._id));
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if (_id) {
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THROW(BufferError(
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Codes::HANDLE_OVERWRITE,
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"w/ BufferType = " + targ_name
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));
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}
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_id = rhs._id;
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_usage = rhs._usage;
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_size = rhs._size;
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@ -109,8 +71,12 @@ class Buffer : public OpenGLObject {
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virtual void bind() const override {
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if (_id) {
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glBindBuffer(Target, _id);
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} else {
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THROW(BufferError(
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Codes::INVALID_BUFFER,
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"w/ BufferType " + BufferTypes.at(Target)
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));
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}
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THROW(BufferError(Codes::INVALID_BUFFER));
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}
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virtual void unbind() const override { glBindBuffer(Target, 0); }
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virtual GLenum usage() const { return _usage; }
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@ -240,13 +206,14 @@ class ArrayBuffer<true>
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using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
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using BufferType::BufferType;
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public:
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using Base::Target;
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};
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template<bool Immutable=false>
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class ElementBuffer : public virtual Buffer<ElementBuffer<false>> {
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class ElementBuffer : public Buffer<ElementBuffer<false>> {
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using Base = Buffer<ElementBuffer<false>>;
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using BufferType = Base;
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@ -10,6 +10,7 @@ set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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toAbsolutePath(NB_GRAPHICS_SOURCE
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./src/Buffers.cpp
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./src/OGLObjects.cpp
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./src/ProgramPipeline.cpp
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./src/Textures.cpp
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./src/VertexArray.cpp
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./src/Window.cpp
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@ -21,7 +22,7 @@ toAbsolutePath(NB_GRAPHICS_INCLUDE
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./Draw.hpp
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./GLLoad.hpp
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./OGLObjects.hpp
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./shader.hpp
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./ProgramPipeline.hpp
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./Textures.hpp
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./VertexArray.hpp
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./Window.hpp
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@ -26,7 +26,7 @@ class OpenGLObject {
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public:
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OpenGLObject(const OpenGLObject&) = delete;
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OpenGLObject& operator=(const OpenGLObject&) = delete;
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~OpenGLObject() { remove(); }
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virtual ~OpenGLObject() {};
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virtual void bind() const = 0;
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virtual void unbind() const = 0;
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@ -36,9 +36,9 @@ class OpenGLObject {
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OpenGLObject() = default;
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virtual GLuint declare() = 0;
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virtual void remove() { this->remove(); };
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virtual void remove() = 0;
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GLuint _id;
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GLuint _id = 0;
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};
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} // namespace nb
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123
engine/NBGraphics/ProgramPipeline.hpp
Normal file
123
engine/NBGraphics/ProgramPipeline.hpp
Normal file
@ -0,0 +1,123 @@
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#pragma once
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#ifndef _NB_SHADER
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#define _NB_SHADER
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#include "GLLoad.hpp"
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#include <string>
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#include <NBCore/Errors.hpp>
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#include <NBCore/Utils.hpp>
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#include "OGLObjects.hpp"
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namespace nb {
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class ShaderError : public Error<ShaderError> {
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using Base = Error<ShaderError>;
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public:
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using Base::Base;
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enum Codes : unsigned int {
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UNDEFINED
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};
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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};
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class ProgramError : public Error<ProgramError> {
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using Base = Error<ProgramError>;
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public:
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using Base::Base;
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enum Codes : unsigned int {
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UNDEFINED, LINKING_ERROR
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};
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static const std::string type;
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static const ErrorCodeMap ErrorMessages;
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};
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enum OpenGLProfiles {
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Core,
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Compatibility,
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ES
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};
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class Shader : public OpenGLObject {
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using Base = OpenGLObject;
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public:
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using Base::Base;
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using Base::id;
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Shader(GLenum, const std::string&);
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Shader(Shader&&);
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Shader& operator=(Shader&&) = delete;
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~Shader() { remove(); }
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operator bool();
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virtual void bind() const override { /* TODO: Some warning of some kind perhaps*/ }
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virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
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GLint status(GLenum) const;
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std::string log() const;
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const GLenum target;
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friend Base;
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protected:
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using Base::_id;
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GLint _success;
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virtual GLuint declare() override {
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if (!_id) {
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_id = _id = glCreateShader(target);
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}
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return _id;
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}
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virtual void remove() override {
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if (_id) {
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glDeleteShader(_id);
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}
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}
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};
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class Program : public OpenGLObject {
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using Base = OpenGLObject;
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public:
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using Base::Base;
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using Base::id;
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Program(SharedVector<Shader>);
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Program(Program&&);
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Program& operator=(Program&&) = delete;
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operator bool();
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~Program() { remove(); }
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virtual void bind() const override {
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glUseProgram(_id);
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}
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virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
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GLint status(GLenum) const;
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std::string log() const;
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friend Base;
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protected:
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using Base::_id;
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GLint _success;
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virtual GLuint declare() override {
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if (!_id) {
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_id = glCreateProgram();
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}
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return _id;
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}
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virtual void remove() override {
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if (_id) {
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glDeleteProgram(_id);
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}
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}
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};
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}
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#endif
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@ -12,6 +12,27 @@
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namespace nb {
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static uint8_t GLSLTypeSize(GLenum type) {
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switch(type) {
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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case GL_HALF_FLOAT:
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return 2;
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break;
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_FLOAT:
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return 4;
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break;
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case GL_DOUBLE:
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return 8;
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break;
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default:
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return 1;
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break;
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}
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}
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struct VertexAttributeLayout {
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int32_t offset = 0;
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GLsizei stride = 0;
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@ -53,42 +74,6 @@ class VAOError : public Error<VAOError> {
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static const ErrorCodeMap ErrorMessages;
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};
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template <bool Immutable=false>
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class VertexBuffer : public ArrayBuffer<false>{
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using Base = ArrayBuffer<false>;
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public:
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template<typename... Args>
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VertexBuffer(const VertexAttributeList& vas={}, Args... args)
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: attributes(vas) {
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if (sizeof...(Args)) {
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data(args...);
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}
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}
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VertexBuffer(VertexBuffer&& rhs)
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: attributes(rhs.attributes), Base(std::move(rhs)){}
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using Base::Target;
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const VertexAttributeList attributes;
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protected:
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using Base::_usage;
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};
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template <>
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class VertexBuffer<true>
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: public virtual VertexBuffer<false>, public virtual ImmutableBuffer<ArrayBuffer<true>> {
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using Base = ArrayBuffer<false>;
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using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
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using BufferType::BufferType;
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public:
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using Base::Target;
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};
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class VAO : public OpenGLObject {
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using Base = OpenGLObject;
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using Codes = VAOError::Codes;
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@ -139,25 +124,40 @@ class VAO : public OpenGLObject {
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};
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using VBO = ArrayBuffer<false>;
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using VertBufVec = SharedVector<VBO>;
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using EBO = ElementBuffer<false>;
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struct VertexData {
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std::shared_ptr<VBO> vbo;
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VertexAttributeList attrs;
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};
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using VertexDataVec = std::vector<VertexData>;
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class VertexGroup {
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public:
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VertexGroup(VertexGroup&&);
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VertexGroup& operator=(VertexGroup&&);
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VertexGroup(const VertexData&);
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VertexGroup(const VertexDataVec&);
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VertexGroup(const ByteVector&, const VertexAttributeList&);
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void bind() const {
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_elmt_buf.bind();
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_vao.bind();
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_ebo->bind();
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_vao->bind();
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}
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void unbind() const {
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_vao.bind();
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_elmt_buf.unbind();
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_vao->unbind();
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_ebo->unbind();
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}
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VertexBuffer<false>& buffer(size_t);
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size_t buffer(VertexBuffer<false>&&);
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std::vector<std::shared_ptr<VertexBuffer<false>>> buffers();
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size_t buffers(std::vector<VertexBuffer<false>>&&);
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VertexBuffer<false>&& dropBuffer(size_t);
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VertexDataVec getBuffers();
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VertexData getBuffers(size_t);
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size_t setBuffers(const VertexDataVec&);
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size_t addBuffer(const VertexData&);
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VertexData dropBuffer(size_t);
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VertexAttributePointer attribute(size_t) const;
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void enableAttr(GLuint);
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@ -168,9 +168,9 @@ class VertexGroup {
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void disable();
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protected:
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std::vector<std::shared_ptr<VertexBuffer<false>>> _vertex_data;
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ElementBuffer<false> _elmt_buf;
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VAO _vao;
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VertexDataVec _vertex_data;
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std::shared_ptr<EBO> _ebo;
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std::shared_ptr<VAO> _vao;
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};
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} // namespace nb
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@ -14,11 +14,6 @@
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namespace nb {
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class GLError : public std::runtime_error {
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public:
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GLError(const std::string&);
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};
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class OpenGLError : public Error<OpenGLError> {
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using Base = Error<OpenGLError>;
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@ -1,193 +0,0 @@
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#pragma once
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#ifndef _NB_SHADER
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#define _NB_SHADER
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#include <GLLoad.h>
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#include <cctype>
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#include <cstring>
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#include <exception>
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#include <fstream>
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#include <iostream>
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#include <map>
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#include <regex>
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#include <sstream>
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#include <string>
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#include <utility>
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#include <vector>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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// #define _PREPROC_FUNC_PARAMS_ (const ShaderPreprocessor&, ShaderUnit&, unsigned int, const std::string&, std::vector<uint8_t>&)
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namespace NB {
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class ShaderPreprocessorError : public std::runtime_error {
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public:
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enum Codes : unsigned char {
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NONE,
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FILE_NOT_FOUND,
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BUILTIN_NOT_FOUND,
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CUSTOM,
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UNDEFINED
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};
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const Codes code;
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ShaderPreprocessorError(const std::string&, const std::string& file="", int line=-1);
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ShaderPreprocessorError(Codes, const std::string& arg="", const std::string& file="", int line=-1);
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protected:
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static std::string errorCodeParser(Codes, const std::string& arg="");
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};
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class ShaderError : public std::runtime_error {
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public:
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ShaderError(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
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protected:
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std::string formatString(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
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};
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struct File {
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// typedef std::tuple<std::string, std::string, std::string> FilePath;
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struct FilePath {
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std::string dir;
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std::string basename;
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std::string ext;
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};
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FilePath path;
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std::stringstream src;
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std::map<unsigned int, std::shared_ptr<File>> include_map;
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File() {}
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File(const File& rhs) { *this = rhs; }
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File& operator=(const File& rhs) {
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path = rhs.path;
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src.str("");
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src << rhs.src.rdbuf();
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include_map = rhs.include_map;
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return *this;
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}
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};
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// File::FilePath get_file_path(std::string);
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class ShaderPreprocessor;
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enum OpenGLProfiles {
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Core,
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Compatibility,
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ES
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};
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struct ShaderUnit {
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GLenum type = 0x0;
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||||
File file;
|
||||
std::string preprocSource;
|
||||
std::map<std::string, std::string> defines;
|
||||
short vMajor=0, vMinor=0;
|
||||
OpenGLProfiles profile = Core;
|
||||
};
|
||||
|
||||
class ShaderPreprocessor;
|
||||
|
||||
class ShaderProgram {
|
||||
friend ShaderPreprocessor;
|
||||
public:
|
||||
ShaderProgram() {}
|
||||
ShaderProgram(const ShaderProgram& rhs) = delete;
|
||||
ShaderProgram(ShaderProgram&& rhs);
|
||||
|
||||
~ShaderProgram();
|
||||
|
||||
ShaderProgram& operator=(const ShaderProgram& rhs) = delete;
|
||||
ShaderProgram& operator=(ShaderProgram&& rhs);
|
||||
|
||||
std::vector<ShaderUnit> getShaders() const;
|
||||
ShaderUnit getShaders(unsigned int) const;
|
||||
void use() const;
|
||||
unsigned int id() const;
|
||||
|
||||
void setBool(const std::string& name, bool value) const;
|
||||
void setInt(const std::string& name, int value) const;
|
||||
void setUnsigned(const std::string& name, int value) const;
|
||||
void setFloat(const std::string& name, float value) const;
|
||||
void setMat4(const std::string& name, glm::mat4& value) const;
|
||||
|
||||
static ShaderProgram CreateShaderProgram(std::vector<ShaderUnit>&);
|
||||
|
||||
private:
|
||||
ShaderProgram(std::vector<ShaderUnit>& shaders) : _shader_units(shaders){}
|
||||
|
||||
std::vector<ShaderUnit> _shader_units;
|
||||
unsigned int _id;
|
||||
};
|
||||
|
||||
class ShaderPreprocessor {
|
||||
public:
|
||||
typedef ShaderPreprocessorError::Codes Codes;
|
||||
|
||||
enum TokenType {
|
||||
TK,
|
||||
DR,
|
||||
WS,
|
||||
NL,
|
||||
LC,
|
||||
BC
|
||||
};
|
||||
static std::string TokenName(const TokenType&);
|
||||
|
||||
std::map<std::string, GLenum> AcceptedExtensions = {
|
||||
{".frag", GL_FRAGMENT_SHADER},
|
||||
{".fs", GL_FRAGMENT_SHADER},
|
||||
{".vert", GL_VERTEX_SHADER},
|
||||
{".vs", GL_VERTEX_SHADER},
|
||||
{".tess", 0x0},
|
||||
{".geom", GL_GEOMETRY_SHADER},
|
||||
{".comp", 0x0},
|
||||
{".shad", 0x0},
|
||||
{".glsl", 0x0}
|
||||
};
|
||||
std::map<std::string, OpenGLProfiles> AcceptedProfiles {
|
||||
{"core", Core},
|
||||
{"compatibility", Compatibility},
|
||||
{"es", ES}
|
||||
};
|
||||
std::vector<std::string> Directories;
|
||||
std::map<std::string, std::string> BuiltIns;
|
||||
|
||||
ShaderPreprocessor();
|
||||
|
||||
|
||||
File load(const std::string, bool builtin_first=false) const;
|
||||
ShaderUnit& preprocess(const std::string&, ShaderUnit&) const;
|
||||
ShaderUnit preprocess(File, GLenum shader_type=0x0) const;
|
||||
ShaderUnit preprocess(const std::string&, GLenum shader_type=0x0) const;
|
||||
ShaderProgram ReloadFromFile(const ShaderProgram& rhs) const;
|
||||
ShaderProgram CreateShaderProgram(std::vector<std::string>) const;
|
||||
|
||||
private:
|
||||
typedef std::pair<TokenType, std::string> Token;
|
||||
typedef std::vector<std::string> StringVec;
|
||||
|
||||
inline bool directive_dispatch(ShaderUnit&, const std::string&) const;
|
||||
inline std::vector<Token> tokenize(const std::string&) const;
|
||||
|
||||
inline bool preprocessor_include(ShaderUnit&, const StringVec&, const std::string&) const;
|
||||
inline bool preprocessor_version(ShaderUnit&, const StringVec&, const std::string&) const;
|
||||
inline bool preprocessor_define(ShaderUnit&, const StringVec&, const std::string&) const;
|
||||
// inline bool preprocessor_uniform(ShaderUnit&, const std::string&, const std::string&) const;
|
||||
|
||||
File loadFromBase(const std::string, const std::string base="") const;
|
||||
File loadFromDirectories(const std::string) const;
|
||||
File loadFromBuiltIn(const std::string) const;
|
||||
File load_BuiltInFirst(const std::string) const;
|
||||
File load_FilesFirst(const std::string) const;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@ -2,13 +2,18 @@
|
||||
|
||||
namespace nb {
|
||||
|
||||
const std::unordered_map<GLenum, std::string> BufferTypes({
|
||||
{GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
|
||||
{GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_BUFFER"}
|
||||
});
|
||||
|
||||
using BufferErrorCodes = BufferError::Codes;
|
||||
const std::string BufferError::type = "nb::BufferError";
|
||||
const ErrorCodeMap BufferError::ErrorMessages = {
|
||||
{ BufferErrorCodes::UNDEFINED, "Error" },
|
||||
{ BufferErrorCodes::DATA_OVERFLOW, "Attempting buffer overflow" },
|
||||
{ BufferErrorCodes::INVALID_BUFFER, "Attempting operation on invalid buffer" },
|
||||
{BufferErrorCodes::HANDLE_OVERWRITE, "Attempting to overwrite active buffer"}
|
||||
{ BufferErrorCodes::HANDLE_OVERWRITE, "Attempting to overwrite active buffer"}
|
||||
|
||||
};
|
||||
|
||||
|
||||
75
engine/NBGraphics/src/ProgramPipeline.cpp
Normal file
75
engine/NBGraphics/src/ProgramPipeline.cpp
Normal file
@ -0,0 +1,75 @@
|
||||
#include "ProgramPipeline.hpp"
|
||||
|
||||
namespace nb{
|
||||
|
||||
using ShaderErrCodes = ShaderError::Codes;
|
||||
const std::string ShaderError::type = "nb::ShaderError";
|
||||
const ErrorCodeMap ShaderError::ErrorMessages = {
|
||||
{ShaderErrCodes::UNDEFINED, "Error"}
|
||||
};
|
||||
|
||||
using ProgramErrCodes = ProgramError::Codes;
|
||||
const std::string ProgramError::type = "nb::ProgramError";
|
||||
const ErrorCodeMap ProgramError::ErrorMessages = {
|
||||
{ProgramErrCodes::UNDEFINED, "Error"},
|
||||
{ProgramErrCodes::LINKING_ERROR, "Linker error"}
|
||||
};
|
||||
|
||||
Shader::Shader(GLenum target_, const std::string& source_) : target(target_) {
|
||||
declare();
|
||||
_success = status(GL_COMPILE_STATUS);
|
||||
}
|
||||
|
||||
Shader::Shader(Shader&& cpy) : target(cpy.target) {
|
||||
_id = cpy._id;
|
||||
}
|
||||
|
||||
Shader::operator bool() { return _success; }
|
||||
|
||||
GLint Shader::status(GLenum parameter) const {
|
||||
GLint param = 0;
|
||||
glGetShaderiv(_id, parameter, ¶m);
|
||||
return param;
|
||||
}
|
||||
|
||||
std::string Shader::log() const {
|
||||
GLint logsize = status(GL_INFO_LOG_LENGTH);
|
||||
char* log_ = new char[logsize];
|
||||
glGetShaderInfoLog(_id, logsize, NULL, log_);
|
||||
std::string ret(log_, logsize);
|
||||
delete[] log_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Program::Program(SharedVector<Shader> shaders_) {
|
||||
declare();
|
||||
for (auto shad_ptr : shaders_) {
|
||||
glAttachShader(_id, shad_ptr->id());
|
||||
}
|
||||
glLinkProgram(_id);
|
||||
_success = status(GL_LINK_STATUS);
|
||||
if (!_success) {
|
||||
WARN(log(), 0x01);
|
||||
}
|
||||
}
|
||||
|
||||
Program::operator bool() { return _success; }
|
||||
|
||||
GLint Program::status(GLenum parameter) const {
|
||||
GLint param = 0;
|
||||
glGetProgramiv(_id, parameter, ¶m);
|
||||
return param;
|
||||
}
|
||||
|
||||
std::string Program::log() const {
|
||||
GLint logsize = status(GL_INFO_LOG_LENGTH);
|
||||
char* log_ = new char[logsize];
|
||||
glGetProgramInfoLog(_id, logsize, NULL, log_);
|
||||
std::string ret(log_, logsize);
|
||||
delete[] log_;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@ -60,7 +60,7 @@ VertexAttributePointer VAO::attr(GLuint idx) const {
|
||||
return attr_ptr;
|
||||
}
|
||||
}
|
||||
THROW(BufferError(Codes::INVALID_ATTRIBUTE));
|
||||
THROW(VAOError(Codes::INVALID_ATTRIBUTE));
|
||||
}
|
||||
|
||||
void VAO::enable() const {
|
||||
@ -105,121 +105,127 @@ VertexGroup::VertexGroup(VertexGroup&& other) {
|
||||
|
||||
VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
|
||||
_vertex_data = rhs._vertex_data;
|
||||
_elmt_buf = std::move(rhs._elmt_buf);
|
||||
_vao = std::move(rhs._vao);
|
||||
_ebo = rhs._ebo;
|
||||
_vao = rhs._vao;
|
||||
|
||||
rhs._vertex_data = {};
|
||||
rhs._elmt_buf = ElementBuffer<false>();
|
||||
rhs._vao = VAO();
|
||||
rhs._ebo = nullptr;
|
||||
rhs._vao = nullptr;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
size_t VertexGroup::buffer(VertexBuffer<false>&& buf_) {
|
||||
_vertex_data.emplace_back(
|
||||
std::make_shared<VertexBuffer<false>>(std::move(buf_))
|
||||
);
|
||||
VertexBuffer<false>* buf_ptr = _vertex_data.back().get();
|
||||
VertexAttributePointerList attrs = _vao.attributes();
|
||||
VertexGroup::VertexGroup(const VertexDataVec& vertex_data_)
|
||||
: _vao(std::make_shared<VAO>()), _ebo(std::make_shared<EBO>()) {
|
||||
setBuffers(vertex_data_);
|
||||
}
|
||||
|
||||
VertexGroup::VertexGroup(const VertexData& vertex_data_)
|
||||
: VertexGroup(VertexDataVec({vertex_data_})) {}
|
||||
|
||||
VertexGroup::VertexGroup(
|
||||
const ByteVector& data_,
|
||||
const VertexAttributeList& attrs_
|
||||
) : VertexGroup({std::make_shared<VBO>(data_), attrs_}) {}
|
||||
|
||||
size_t VertexGroup::addBuffer(const VertexData& vertex_data_) {
|
||||
VertexData data = vertex_data_;
|
||||
_vertex_data.emplace_back(data);
|
||||
VertexAttributePointerList attrs = _vao->attributes();
|
||||
GLuint idx = attrs.size();
|
||||
for (auto attr : buf_ptr->attributes) {
|
||||
for (auto attr : data.attrs) {
|
||||
attrs.emplace_back(
|
||||
VertexAttributePointer{attr, buf_ptr->id(),idx}
|
||||
VertexAttributePointer{attr, data.vbo->id(),idx}
|
||||
);
|
||||
idx++;
|
||||
}
|
||||
_vao.attributes(attrs);
|
||||
_vao->attributes(attrs);
|
||||
return _vertex_data.size();
|
||||
}
|
||||
|
||||
VertexBuffer<false>& VertexGroup::buffer(size_t idx) {
|
||||
return *_vertex_data[idx];
|
||||
VertexData VertexGroup::getBuffers(size_t idx) {
|
||||
return _vertex_data[idx];
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<VertexBuffer<false>>> VertexGroup::buffers() {
|
||||
VertexDataVec VertexGroup::getBuffers() {
|
||||
return _vertex_data;
|
||||
}
|
||||
|
||||
size_t VertexGroup::buffers(std::vector<VertexBuffer<false>>&& bufs_) {
|
||||
_vertex_data.clear();
|
||||
for (auto& buf : bufs_) {
|
||||
_vertex_data.emplace_back(
|
||||
std::make_shared<VertexBuffer<false>>(std::move(buf))
|
||||
);
|
||||
}
|
||||
size_t VertexGroup::setBuffers(const VertexDataVec& vertex_data_) {
|
||||
_vertex_data = vertex_data_;
|
||||
VertexAttributePointerList attr_ptrs;
|
||||
GLuint idx = 0;
|
||||
for (auto buf : _vertex_data) {
|
||||
for (auto attr : buf->attributes) {
|
||||
for (auto data : _vertex_data) {
|
||||
for (auto attr : data.attrs) {
|
||||
attr_ptrs.emplace_back(
|
||||
VertexAttributePointer{attr, buf->id(), idx}
|
||||
VertexAttributePointer{attr, data.vbo->id(), idx}
|
||||
);
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
_vao.attributes(attr_ptrs);
|
||||
_vao->attributes(attr_ptrs);
|
||||
return _vertex_data.size();
|
||||
}
|
||||
|
||||
VertexBuffer<false>&& VertexGroup::dropBuffer(size_t idx) {
|
||||
VertexData VertexGroup::dropBuffer(size_t idx) {
|
||||
if (idx >= _vertex_data.size()) {
|
||||
THROW(BufferError(BufferError::Codes::INVALID_BUFFER));
|
||||
}
|
||||
std::vector<VertexBuffer<false>> tmp;
|
||||
std::shared_ptr<VertexBuffer<false>> ret_ptr;
|
||||
VertexDataVec tmp;
|
||||
VertexData ret;
|
||||
size_t i = 0;
|
||||
for (auto buf : _vertex_data) {
|
||||
if (i == idx) {
|
||||
ret_ptr = std::make_shared<VertexBuffer<false>>(std::move(tmp[idx]));
|
||||
ret = tmp[idx];
|
||||
} else {
|
||||
tmp.emplace_back(std::move(*buf));
|
||||
tmp.emplace_back(buf);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
buffers(std::move(tmp));
|
||||
return std::move(*ret_ptr);
|
||||
setBuffers(tmp);
|
||||
return ret;
|
||||
}
|
||||
|
||||
VertexAttributePointer VertexGroup::attribute(size_t idx_) const {
|
||||
return _vao.attr(idx_);
|
||||
return _vao->attr(idx_);
|
||||
}
|
||||
|
||||
void VertexGroup::enableAttr(GLuint idx) {
|
||||
bind();
|
||||
_vao.enable(idx);
|
||||
_vao->enable(idx);
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::disableAttr(GLuint idx) {
|
||||
bind();
|
||||
_vao.disable(idx);
|
||||
_vao->disable(idx);
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::disableBuffer(size_t idx) {
|
||||
auto buf_idx = _vertex_data[idx]->id();
|
||||
auto buf_idx = _vertex_data[idx].vbo->id();
|
||||
bind();
|
||||
for (auto attr : _vao.attributes()) {
|
||||
for (auto attr : _vao->attributes()) {
|
||||
if (attr.buffer == buf_idx) {
|
||||
_vao.disable(attr.index);
|
||||
_vao->disable(attr.index);
|
||||
}
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::enableBuffer(size_t idx) {
|
||||
auto buf_idx = _vertex_data[idx]->id();
|
||||
auto buf_idx = _vertex_data[idx].vbo->id();
|
||||
bind();
|
||||
for (auto attr : _vao.attributes()) {
|
||||
for (auto attr : _vao->attributes()) {
|
||||
if (attr.buffer == buf_idx) {
|
||||
_vao.enable(attr.index);
|
||||
_vao->enable(attr.index);
|
||||
}
|
||||
}
|
||||
unbind();
|
||||
}
|
||||
|
||||
void VertexGroup::enable() { _vao.enable(); }
|
||||
void VertexGroup::enable() { _vao->enable(); }
|
||||
|
||||
void VertexGroup::disable() { _vao.disable(); }
|
||||
void VertexGroup::disable() { _vao->disable(); }
|
||||
|
||||
} // namespace nb
|
||||
|
||||
@ -34,8 +34,6 @@ const ErrorCodeMap WindowError::ErrorMessages = {
|
||||
{WindowErrorCodes::INIT_FAILED, "Could not intialized window"}
|
||||
};
|
||||
|
||||
GLError::GLError(const std::string& msg) : std::runtime_error(msg) {}
|
||||
|
||||
int Window::getGLFWHint(int hint_key) {
|
||||
if (GLFWHints.find(hint_key) == GLFWHints.end()) {
|
||||
return 0;
|
||||
|
||||
@ -1,742 +0,0 @@
|
||||
#include "Shader.h"
|
||||
|
||||
// #define _PREPROC_FUNC_PARAM_NAMES_ (const ShaderPreprocessor& proc, ShaderUnit& shad, unsigned int linenum, const std::string& line, std::vector<uint8_t>& params)
|
||||
|
||||
namespace NB{
|
||||
|
||||
File::FilePath get_file_path(std::string name) {
|
||||
const std::vector<char> allowed_special_chars = {
|
||||
'.', '!', '#', '$', '%', '&', '\'', '(', ')', '+', ',', '-', ';', '=', '@', '[', ']', '^', '_', '`', '~'
|
||||
};
|
||||
std::vector<std::string> path = {""};
|
||||
for (const char c : name) {
|
||||
if (c == '/' || c == '\\') {
|
||||
path.push_back("");
|
||||
} else if (std::isalnum(c)) {
|
||||
path.back() += c;
|
||||
} else {
|
||||
bool spec_char_found = false;
|
||||
for (const char sc : allowed_special_chars) {
|
||||
if (c == sc) {
|
||||
path.back() += c;
|
||||
spec_char_found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!spec_char_found) {
|
||||
throw std::runtime_error("'" + name + "' is not valid filepath.");
|
||||
}
|
||||
}
|
||||
}
|
||||
File::FilePath ret;
|
||||
for (const auto& tk : path) {
|
||||
if (tk == path.back()) {
|
||||
size_t period = tk.find(".");
|
||||
if (period == std::string::npos) {
|
||||
ret.basename = tk;
|
||||
ret.ext = "";
|
||||
} else {
|
||||
ret.basename = tk.substr(0, period);
|
||||
ret.ext = tk.substr(period);
|
||||
}
|
||||
} else {
|
||||
ret.dir += tk + "/";
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ShaderPreprocessorError class
|
||||
ShaderPreprocessorError::ShaderPreprocessorError(
|
||||
const std::string& msg,
|
||||
const std::string& file,
|
||||
int line
|
||||
) : code(Codes::UNDEFINED), std::runtime_error(formatDebugString(msg, file, line)) {}
|
||||
|
||||
ShaderPreprocessorError::ShaderPreprocessorError(
|
||||
Codes err_code,
|
||||
const std::string& arg,
|
||||
const std::string& file,
|
||||
int line
|
||||
) : code(err_code), std::runtime_error(formatDebugString(errorCodeParser(err_code, arg), file, line)) {}
|
||||
|
||||
std::string ShaderPreprocessorError::errorCodeParser(Codes err_code, const std::string& arg) {
|
||||
switch(err_code) {
|
||||
case Codes::FILE_NOT_FOUND:
|
||||
return "File '" + arg + "' not found.";
|
||||
case Codes::BUILTIN_NOT_FOUND:
|
||||
return "Built-in '" + arg + "' not found.";
|
||||
case Codes::CUSTOM:
|
||||
case Codes::UNDEFINED:
|
||||
return arg;
|
||||
case Codes::NONE:
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
// ShaderError class
|
||||
ShaderError::ShaderError(
|
||||
const std::string& msg,
|
||||
const char* shad,
|
||||
const std::string& file,
|
||||
int line
|
||||
) : std::runtime_error(formatString(msg, shad, file, line)) {}
|
||||
|
||||
std::string ShaderError::formatString(
|
||||
const std::string& msg,
|
||||
const char* shad,
|
||||
const std::string& file,
|
||||
int line
|
||||
) {
|
||||
std::stringstream ret;
|
||||
if (file != "") {
|
||||
ret << "In file " << file;
|
||||
if (line >= 0) {
|
||||
ret << " at line " << line;
|
||||
}
|
||||
ret << ":\n\t";
|
||||
}
|
||||
ret << msg;
|
||||
if (shad != nullptr) {
|
||||
ret << " with shader error: " << shad;
|
||||
}
|
||||
return ret.str();
|
||||
}
|
||||
|
||||
// ShaderPreprocessor class
|
||||
std::string ShaderPreprocessor::TokenName(const ShaderPreprocessor::TokenType& x) {
|
||||
switch(x) {
|
||||
case TK:
|
||||
return "Token";
|
||||
break;
|
||||
case DR:
|
||||
return "Directive";
|
||||
break;
|
||||
case WS:
|
||||
return "Whitespace";
|
||||
break;
|
||||
case NL:
|
||||
return "NewLine";
|
||||
break;
|
||||
case LC:
|
||||
return "LineComment";
|
||||
break;
|
||||
case BC:
|
||||
return "BlockComment";
|
||||
break;
|
||||
default:
|
||||
return "Unrecognized";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ShaderPreprocessor::ShaderPreprocessor() {}
|
||||
|
||||
File ShaderPreprocessor::loadFromBase(const std::string path, const std::string base) const {
|
||||
File ret;
|
||||
std::ifstream filestream;
|
||||
filestream.open(base + path);
|
||||
if (filestream.is_open()) {
|
||||
ret.path = get_file_path(base + path);
|
||||
ret.src << filestream.rdbuf();
|
||||
return ret;
|
||||
}
|
||||
filestream.close();
|
||||
std::string ext;
|
||||
for (const auto& kv : AcceptedExtensions) {
|
||||
ext = kv.first;
|
||||
filestream.open(base + path + ext);
|
||||
if (filestream.is_open()) {
|
||||
ret.path = get_file_path(base + path + ext);
|
||||
ret.src << filestream.rdbuf();
|
||||
return ret;
|
||||
}
|
||||
filestream.close();
|
||||
}
|
||||
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, base + path);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::loadFromDirectories(const std::string name) const {
|
||||
File ret;
|
||||
std::ifstream fstream;
|
||||
for (const std::string& path : Directories) {
|
||||
fstream.open(path + name);
|
||||
if (fstream.is_open()) {
|
||||
ret.path = get_file_path(path + name);
|
||||
ret.src << fstream.rdbuf();
|
||||
return ret;
|
||||
}
|
||||
fstream.close();
|
||||
}
|
||||
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, name);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::load(const std::string path, bool builtin_first) const {
|
||||
if(builtin_first) {
|
||||
return load_BuiltInFirst(path);
|
||||
}
|
||||
return load_FilesFirst(path);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::loadFromBuiltIn(const std::string name) const {
|
||||
File ret;
|
||||
//std::stringstream ret;
|
||||
decltype(BuiltIns)::const_iterator builtin_it = BuiltIns.find(name);
|
||||
if (builtin_it != BuiltIns.end()) {
|
||||
ret.path = File::FilePath{"builtin:", name, ""};
|
||||
ret.src << builtin_it->second;
|
||||
return ret;
|
||||
}
|
||||
throw ShaderPreprocessorError(Codes::BUILTIN_NOT_FOUND, name);
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::load_FilesFirst(const std::string path) const {
|
||||
try {
|
||||
return loadFromBase(path);
|
||||
} catch (ShaderPreprocessorError e) {
|
||||
if (e.code == Codes::FILE_NOT_FOUND) {
|
||||
try {
|
||||
return loadFromDirectories(path);
|
||||
} catch (ShaderPreprocessorError f) {
|
||||
if (f.code == Codes::FILE_NOT_FOUND) {
|
||||
try {
|
||||
return loadFromBuiltIn(path);
|
||||
} catch(ShaderPreprocessorError g) {
|
||||
if (g.code == Codes::BUILTIN_NOT_FOUND) {
|
||||
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, path);
|
||||
} else { throw g; }
|
||||
}
|
||||
} else { throw f; }
|
||||
}
|
||||
} else { throw e; }
|
||||
}
|
||||
}
|
||||
|
||||
File ShaderPreprocessor::load_BuiltInFirst(const std::string path) const {
|
||||
try {
|
||||
return loadFromBuiltIn(path);
|
||||
} catch (ShaderPreprocessorError f) {
|
||||
if (f.code == Codes::BUILTIN_NOT_FOUND) {
|
||||
try {
|
||||
return loadFromDirectories(path);
|
||||
} catch (ShaderPreprocessorError e) {
|
||||
if (e.code == Codes::FILE_NOT_FOUND) {
|
||||
return loadFromBase(path);
|
||||
} else {
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
throw f;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::vector<ShaderPreprocessor::Token> ShaderPreprocessor::tokenize(const std::string& code) const {
|
||||
enum State {
|
||||
FSlash,
|
||||
WhiteSpace,
|
||||
LineComment,
|
||||
BlockComment,
|
||||
BlockCommentEndStar,
|
||||
Directive,
|
||||
Token
|
||||
};
|
||||
|
||||
std::vector<ShaderPreprocessor::Token> tks;
|
||||
|
||||
std::string token = "";
|
||||
State state = WhiteSpace;
|
||||
for(char c : code) {
|
||||
if (c==13) {
|
||||
continue;
|
||||
}
|
||||
switch(state) {
|
||||
case WhiteSpace:
|
||||
if (c=='/') {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
token = c;
|
||||
state = FSlash;
|
||||
} else if (c=='#') {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
token = c;
|
||||
state = Directive;
|
||||
} else if (c=='\n') {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (std::isblank(c)) {
|
||||
token += c;
|
||||
} else {
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
token = c;
|
||||
state = Token;
|
||||
}
|
||||
break;
|
||||
case FSlash:
|
||||
if (c=='/') {
|
||||
token += c;
|
||||
state = LineComment;
|
||||
} else if (c=='*') {
|
||||
token += c;
|
||||
state = BlockComment;
|
||||
} else if (c=='\n') {
|
||||
tks.push_back({TK, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (std::isblank(c)) {
|
||||
tks.push_back({TK, token});
|
||||
token = c;
|
||||
}else {
|
||||
token += c;
|
||||
state = Token;
|
||||
}
|
||||
break;
|
||||
case LineComment:
|
||||
if (c=='\n') {
|
||||
tks.push_back({LC, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else {
|
||||
token += c;
|
||||
}
|
||||
break;
|
||||
case BlockComment:
|
||||
token += c;
|
||||
if (c=='*') {
|
||||
state = BlockCommentEndStar;
|
||||
}
|
||||
break;
|
||||
case BlockCommentEndStar:
|
||||
token += c;
|
||||
if (c=='/') {
|
||||
tks.push_back({BC, token});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else {
|
||||
state = BlockComment;
|
||||
}
|
||||
break;
|
||||
case Directive:
|
||||
if (c=='\n') {
|
||||
tks.push_back({DR, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (c=='/') {
|
||||
tks.push_back({DR, token});
|
||||
token = c;
|
||||
state = FSlash;
|
||||
} else {
|
||||
token += c;
|
||||
}
|
||||
break;
|
||||
case Token:
|
||||
if (c=='\n') {
|
||||
tks.push_back({TK, token});
|
||||
tks.push_back({NL, "\n"});
|
||||
token = "";
|
||||
state = WhiteSpace;
|
||||
} else if (std::isblank(c)) {
|
||||
tks.push_back({TK, token});
|
||||
token = c;
|
||||
state = WhiteSpace;
|
||||
} else if (c=='/') {
|
||||
tks.push_back({TK, token});
|
||||
token = c;
|
||||
state = FSlash;
|
||||
}else {
|
||||
token += c;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
switch(state) {
|
||||
case WhiteSpace:
|
||||
if (token != "") { tks.push_back({WS, token}); }
|
||||
case FSlash:
|
||||
tks.push_back({TK, token});
|
||||
break;
|
||||
case LineComment:
|
||||
tks.push_back({LC, token});
|
||||
break;
|
||||
case BlockComment:
|
||||
case BlockCommentEndStar:
|
||||
tks.push_back({BC, token});
|
||||
break;
|
||||
case Directive:
|
||||
tks.push_back({DR, token});
|
||||
break;
|
||||
case Token:
|
||||
tks.push_back({TK, token});
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return tks;
|
||||
}
|
||||
|
||||
ShaderUnit& ShaderPreprocessor::preprocess(const std::string& code, ShaderUnit& shad) const {
|
||||
typedef ShaderPreprocessor::Token Token;
|
||||
std::vector<Token> tks = tokenize(code);
|
||||
|
||||
for (int i{0}; i < tks.size(); ++i) {
|
||||
switch(tks[i].first) {
|
||||
case DR:
|
||||
directive_dispatch(shad, tks[i].second);
|
||||
break;
|
||||
case TK:
|
||||
case NL:
|
||||
case LC:
|
||||
case BC:
|
||||
case WS:
|
||||
default:
|
||||
shad.preprocSource += tks[i].second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (shad.vMajor == 0 && shad.vMinor == 0) {
|
||||
shad.vMajor = 1;
|
||||
shad.vMinor = 10;
|
||||
}
|
||||
return shad;
|
||||
}
|
||||
|
||||
ShaderUnit ShaderPreprocessor::preprocess(File file, GLenum shader_type) const {
|
||||
ShaderUnit ret;
|
||||
ret.file = file;
|
||||
if (shader_type) {
|
||||
ret.type = shader_type;
|
||||
} else {
|
||||
decltype(AcceptedExtensions.begin()) find_type = AcceptedExtensions.find(file.path.ext);
|
||||
if (find_type != AcceptedExtensions.end()) {
|
||||
ret.type = find_type->second;
|
||||
}
|
||||
}
|
||||
preprocess(file.src.str(), ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
ShaderUnit ShaderPreprocessor::preprocess(const std::string& code, GLenum shader_type) const {
|
||||
File local;
|
||||
local.path = File::FilePath{"live:", "live", ".shad"};
|
||||
return preprocess(local, shader_type);
|
||||
}
|
||||
|
||||
ShaderProgram ShaderPreprocessor::CreateShaderProgram(std::vector<std::string> shads) const {
|
||||
std::vector<ShaderUnit> _shader_units;
|
||||
for (const auto& name : shads) {
|
||||
_shader_units.push_back(preprocess(load(name)));
|
||||
}
|
||||
return ShaderProgram::CreateShaderProgram(_shader_units);
|
||||
}
|
||||
|
||||
ShaderProgram ShaderPreprocessor::ReloadFromFile(const ShaderProgram& rhs) const {
|
||||
std::vector<std::string> shader_names;
|
||||
shader_names.reserve(rhs._shader_units.size());
|
||||
std::string filename;
|
||||
for (const ShaderUnit& shad : rhs._shader_units) {
|
||||
filename = shad.file.path.dir + shad.file.path.basename + shad.file.path.ext;
|
||||
shader_names.emplace_back(filename);
|
||||
}
|
||||
return CreateShaderProgram(shader_names);
|
||||
}
|
||||
|
||||
bool ShaderPreprocessor::directive_dispatch(ShaderUnit& shad, const std::string& line) const {
|
||||
StringVec dir_tks = {""};
|
||||
for (char c : line) {
|
||||
if (std::isblank(c)) {
|
||||
if (dir_tks.back() != "") {
|
||||
dir_tks.push_back("");
|
||||
}
|
||||
} else {
|
||||
dir_tks.back() += c;
|
||||
}
|
||||
}
|
||||
if (!dir_tks.size()) { return false; }
|
||||
|
||||
if (dir_tks[0][0] != '#') { return false; }
|
||||
|
||||
if (dir_tks[0] == "#define") {
|
||||
return preprocessor_define(shad, dir_tks, line);
|
||||
} else if (dir_tks[0] == "#version") {
|
||||
return preprocessor_version(shad, dir_tks, line);
|
||||
} else if (dir_tks[0] == "#include") {
|
||||
return preprocessor_include(shad, dir_tks, line);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
typedef std::vector<std::string> StringVec;
|
||||
|
||||
bool ShaderPreprocessor::preprocessor_include(
|
||||
ShaderUnit& shad,
|
||||
const StringVec& tokens,
|
||||
const std::string& line
|
||||
) const
|
||||
{
|
||||
try {
|
||||
if (tokens[0] != "#include") { return false; }
|
||||
} catch (std::out_of_range e) {
|
||||
return false;
|
||||
}
|
||||
std::string path = "";
|
||||
for (const auto& tk : tokens) {
|
||||
if (tk != tokens.front()) {
|
||||
path += tk;
|
||||
}
|
||||
}
|
||||
// Add file-inclusion base +
|
||||
// Do path cleanup +
|
||||
// Restructure preprocessing data flow
|
||||
std::string filename = path.substr(1, path.size()-2);
|
||||
try {
|
||||
if (path[0] == '"' && path.back() == '"') {
|
||||
preprocess(load(filename).src.str(), shad);
|
||||
return true;
|
||||
} else if (path[0] == '<' && path.back() == '>') {
|
||||
preprocess(load(filename, true).src.str(), shad);
|
||||
return true;
|
||||
}
|
||||
} catch (ShaderPreprocessorError e) {
|
||||
if (e.code == Codes::FILE_NOT_FOUND) {
|
||||
std::cout << "COULD NOT FIND " << filename << ".\n";
|
||||
} else {
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ShaderPreprocessor::preprocessor_define(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
|
||||
shad.preprocSource += line;
|
||||
try {
|
||||
if (tokens[0] != "#define") { return false; }
|
||||
try {
|
||||
shad.defines[tokens[1]] = tokens[2];
|
||||
} catch (std::length_error& f) {
|
||||
shad.defines[tokens[1]] = "";
|
||||
}
|
||||
return true;
|
||||
} catch (std::out_of_range& e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderPreprocessor::preprocessor_version(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
|
||||
shad.preprocSource += line;
|
||||
std::cout << "Shader version: ";
|
||||
try {
|
||||
if (tokens[0] != "#version") { return false; }
|
||||
if (tokens[1].size() == 3) {
|
||||
short vMajor = tokens[1][0]-'0';
|
||||
short vMinorA = tokens[1][1]-'0';
|
||||
short vMinorB = tokens[1][2]-'0';
|
||||
if (vMajor > 10 || vMinorA > 10 || vMinorB > 10) {
|
||||
return false;
|
||||
}
|
||||
shad.vMajor = vMajor;
|
||||
shad.vMinor = vMinorA*10 + vMinorB;
|
||||
shad.profile = AcceptedProfiles.at(tokens[2]);
|
||||
std::cout << shad.vMajor << "." << shad.vMinor << "\n";
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} catch (std::out_of_range& e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* bool ShaderPreprocessor::preprocessor_uniform(
|
||||
ShaderUnit& shad,
|
||||
const std::string& type,
|
||||
const std::string& name
|
||||
) const {
|
||||
std::string type_str = "";
|
||||
unsigned int type_str_len = 0;
|
||||
for (const char& c : type) {
|
||||
if (type_str_len) {
|
||||
if (std::isdigit(c)) {
|
||||
type_str += c;
|
||||
continue;
|
||||
} else if (c=='[') {
|
||||
type_str += '_';
|
||||
}else if (c == ']' || std::isblank(c)){
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (std::isalnum(c)) {
|
||||
type_str += c;
|
||||
continue;
|
||||
} else if (c == '[') {
|
||||
type_str_len = type_str.length();
|
||||
type_str += '_';
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::string name_str = "";
|
||||
unsigned int name_str_len = 0;
|
||||
for (const char& c : name) {
|
||||
if (c == ';') {
|
||||
break;
|
||||
}
|
||||
if (name_str_len) {
|
||||
if (std::isdigit(c)) {
|
||||
type_str.insert(type_str_len, 1, c);
|
||||
type_str_len++;
|
||||
continue;
|
||||
} else if (c=='[') {
|
||||
type_str.insert(type_str_len, "_");
|
||||
type_str_len++;
|
||||
continue;
|
||||
}else if (c == ']' || std::isblank(c)){
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (std::isalnum(c)) {
|
||||
name_str += c;
|
||||
continue;
|
||||
} else if ( c == '[') {
|
||||
name_str_len = name_str.length();
|
||||
type_str.insert(type_str_len, "_");
|
||||
type_str_len++;
|
||||
continue;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
shad.uniforms.push_back(UniformHandle{
|
||||
name_str,
|
||||
type_str,
|
||||
0x0,
|
||||
0x0
|
||||
});
|
||||
return true;
|
||||
} */
|
||||
|
||||
|
||||
// ShaderProgram
|
||||
|
||||
ShaderProgram::ShaderProgram(ShaderProgram&& rhs) {
|
||||
_shader_units = rhs._shader_units;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
}
|
||||
|
||||
ShaderProgram::~ShaderProgram() {
|
||||
glDeleteProgram(_id);
|
||||
}
|
||||
|
||||
ShaderProgram& ShaderProgram::operator=(ShaderProgram&& rhs) {
|
||||
_shader_units = rhs._shader_units;
|
||||
_id = rhs._id;
|
||||
rhs._id = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
ShaderProgram ShaderProgram::CreateShaderProgram(std::vector<ShaderUnit>& shaders) {
|
||||
int success;
|
||||
ShaderProgram ret(shaders);
|
||||
char infoLog[512];
|
||||
unsigned int shad_id;
|
||||
std::vector<unsigned int> shad_ids;
|
||||
shad_ids.reserve(shaders.size());
|
||||
for (auto& shad : ret._shader_units) {
|
||||
const char* source = shad.preprocSource.data();
|
||||
shad_id = glCreateShader(shad.type);
|
||||
shad_ids.emplace_back(shad_id);
|
||||
glShaderSource(shad_id, 1, &source, NULL);
|
||||
glCompileShader(shad_id);
|
||||
glGetShaderiv(shad_id, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetShaderInfoLog(shad_id, 512, NULL, infoLog);
|
||||
File::FilePath& fp = shad.file.path;
|
||||
std::string filename = fp.dir + fp.basename + fp.ext;
|
||||
// std::cout << "Could not compile '" + filename + "': " << infoLog << "\n";
|
||||
// return *ret;
|
||||
throw ShaderError("Could not compile '" + filename + "'.", infoLog);
|
||||
}
|
||||
}
|
||||
|
||||
ret._id = glCreateProgram();
|
||||
for(auto& id : shad_ids) {
|
||||
glAttachShader(ret._id, id);
|
||||
}
|
||||
glLinkProgram(ret._id);
|
||||
glGetProgramiv(ret._id, GL_LINK_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetProgramInfoLog(ret._id, 512, NULL, infoLog);
|
||||
throw ShaderError("Could not link shader program.", infoLog);
|
||||
}
|
||||
for (auto& id : shad_ids) {
|
||||
glDeleteShader(id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
unsigned int ShaderProgram::id() const { return _id; }
|
||||
|
||||
void ShaderProgram::use() const {
|
||||
glUseProgram(_id);
|
||||
}
|
||||
|
||||
std::vector<ShaderUnit> ShaderProgram::getShaders() const {
|
||||
return _shader_units;
|
||||
}
|
||||
|
||||
ShaderUnit ShaderProgram::getShaders(unsigned int idx) const {
|
||||
return _shader_units[idx];
|
||||
}
|
||||
|
||||
void ShaderProgram::setBool(const std::string& name, bool value) const {
|
||||
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
|
||||
}
|
||||
|
||||
void ShaderProgram::setInt(const std::string& name, int value) const {
|
||||
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
|
||||
}
|
||||
|
||||
void ShaderProgram::setFloat(const std::string& name, float value) const {
|
||||
glUniform1f(glGetUniformLocation(_id, name.c_str()), (int)value);
|
||||
}
|
||||
|
||||
void ShaderProgram::setMat4(const std::string& name, glm::mat4& value) const {
|
||||
glUniformMatrix4fv(glGetUniformLocation(_id, name.c_str()), 1, GL_FALSE, glm::value_ptr(value));
|
||||
}
|
||||
|
||||
/* // Shader class
|
||||
Shader::Shader() { _id = 0x0; }
|
||||
|
||||
Shader::Shader(const Shader& cpy_shader) { _id = cpy_shader._id; }
|
||||
|
||||
Shader& Shader::operator=(const Shader& cpy_shader) { _id = cpy_shader._id; return *this; }
|
||||
|
||||
void Shader::use() const{
|
||||
glUseProgram(_id);
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
}
|
||||
@ -9,8 +9,6 @@ if (NB_BUILD_TESTS)
|
||||
target_link_libraries(TestWindow
|
||||
NBCore
|
||||
NBGraphics
|
||||
# GTest::gtest_main
|
||||
)
|
||||
# gtest_discover_tests(TestWindow)
|
||||
|
||||
endif()
|
||||
@ -1,9 +1,8 @@
|
||||
#include "GLLoad.hpp"
|
||||
// #define _NB_AUTOLOG
|
||||
#include "ProgramPipeline.hpp"
|
||||
#include "VertexArray.hpp"
|
||||
#include "Window.hpp"
|
||||
|
||||
|
||||
int main() {
|
||||
nb::logger.log("Howdy!");
|
||||
nb::Window window(200, 200, "Hello!");
|
||||
@ -11,8 +10,53 @@ int main() {
|
||||
window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
window.init();
|
||||
|
||||
nb::logger.log("Goob");
|
||||
|
||||
auto vert = std::make_shared<nb::Shader>(
|
||||
GL_VERTEX_SHADER,
|
||||
"#version 330 core\n"
|
||||
"layout (location = 0) in vec2 aPos;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);\n"
|
||||
"}\0"
|
||||
);
|
||||
|
||||
LOG("Vertex Shader: " + vert->log());
|
||||
|
||||
auto frag = std::make_shared<nb::Shader>(
|
||||
GL_FRAGMENT_SHADER,
|
||||
"#version 330 core\n"
|
||||
"out vec4 FragColor;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
|
||||
"}\n\0"
|
||||
);
|
||||
|
||||
LOG("Fragment shader: " + frag->log());
|
||||
|
||||
nb::ByteVector data = nb::vectorToBytes<float>({
|
||||
-0.5, -0.5, 0.5, -0.5, 0.0, 0.5
|
||||
});
|
||||
|
||||
nb::Program prog({vert, frag});
|
||||
prog.bind();
|
||||
|
||||
nb::VertexGroup tri(data, {
|
||||
nb::VertexAttribute{
|
||||
2,
|
||||
GL_FLOAT,
|
||||
false,
|
||||
{0, 8}
|
||||
}
|
||||
});
|
||||
tri.bind();
|
||||
|
||||
GLFWwindow* window_ptr = window.getWindow();
|
||||
while(!glfwWindowShouldClose(window_ptr)) {}
|
||||
while(!glfwWindowShouldClose(window_ptr)) {
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user