Added vertex buffers/data handling and shader/program handling

This commit is contained in:
NaifBanana 2026-06-26 02:42:16 -05:00
parent cda9950d33
commit 521483f4e0
14 changed files with 386 additions and 1109 deletions

View File

@ -6,7 +6,6 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include <vector>
#include <NBCore/Errors.hpp> #include <NBCore/Errors.hpp>
#include <NBCore/Logger.hpp> #include <NBCore/Logger.hpp>
@ -16,69 +15,20 @@
namespace nb { namespace nb {
static uint8_t GLSLTypeSize(GLenum type) { extern const std::unordered_map<GLenum, std::string> BufferTypes;
switch(type) {
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
return 2;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
return 4;
break;
case GL_DOUBLE:
return 8;
break;
default:
return 1;
break;
}
}
template<typename T>
ByteVector vectorToRaw(const std::vector<T>& vec) {
unsigned int num_bytes = vec.size() * sizeof(T);
ByteVector ret(num_bytes);
memcpy(ret.data(), vec.data(), num_bytes);
return ret;
}
template<typename T, typename S>
ByteVector concatVectorsToRaw(const std::vector<T>& vec1, const std::vector<S>& vec2) {
ByteVector vec1_raw = vectorToRaw<T>(vec1);
ByteVector vec2_raw = vectorToRaw<S>(vec2);
unsigned int vec1_raw_size = vec1_raw.size();
unsigned int vec2_raw_size = vec2_raw.size();
ByteVector ret(vec1_raw_size + vec2_raw_size);
memcpy(ret.data(), vec1_raw.data(), vec1_raw_size);
memcpy(ret.data() + vec1_raw_size, vec2_raw.data(), vec2_raw_size);
return ret;
}
template<typename T>
std::vector<T> rawToVector(const ByteVector& vec) {
if (vec.size() % sizeof(T) != 0) {
THROW(std::runtime_error("Data size does not align to std::vector<" + std::string(typeid(T).name()) + ">."));
}
unsigned int num_elmts = vec.size() / sizeof(T);
std::vector<T> ret(num_elmts);
memcpy(ret.data(), vec.data(), vec.size());
return ret;
}
class BufferError : public Error<BufferError> { class BufferError : public Error<BufferError> {
protected:
using Base = Error<BufferError>; using Base = Error<BufferError>;
public:
using Base::Base; using Base::Base;
public:
enum Codes : unsigned int { enum Codes : unsigned int {
UNDEFINED, DATA_OVERFLOW, INVALID_BUFFER, HANDLE_OVERWRITE UNDEFINED,
DATA_OVERFLOW,
INVALID_BUFFER,
HANDLE_OVERWRITE,
}; };
static const std::string type; static const std::string type;
static const ErrorCodeMap ErrorMessages; static const ErrorCodeMap ErrorMessages;
}; };
@ -89,13 +39,25 @@ class Buffer : public OpenGLObject {
public: public:
using OpenGLObject::OpenGLObject; using OpenGLObject::OpenGLObject;
Buffer() = default; Buffer() = default;
Buffer(Buffer&& other) { Buffer(Buffer&& other) {
*this = std::move(other); *this = std::move(other);
} }
Buffer& operator=(Buffer&& rhs) { Buffer& operator=(Buffer&& rhs) {
if (_id) { THROW(BufferError(Codes::HANDLE_OVERWRITE)); } auto targ_name = BufferTypes.at(Target);
if (Target != rhs.Target) {
THROW(BufferError(
Codes::INVALID_BUFFER,
"w/ ("+targ_name+") := ("+BufferTypes.at(rhs.Target)+")"
));
}
//nb::logger.log(std::to_string(_id) + ":=" + std::to_string(rhs._id));
if (_id) {
THROW(BufferError(
Codes::HANDLE_OVERWRITE,
"w/ BufferType = " + targ_name
));
}
_id = rhs._id; _id = rhs._id;
_usage = rhs._usage; _usage = rhs._usage;
_size = rhs._size; _size = rhs._size;
@ -109,8 +71,12 @@ class Buffer : public OpenGLObject {
virtual void bind() const override { virtual void bind() const override {
if (_id) { if (_id) {
glBindBuffer(Target, _id); glBindBuffer(Target, _id);
} else {
THROW(BufferError(
Codes::INVALID_BUFFER,
"w/ BufferType " + BufferTypes.at(Target)
));
} }
THROW(BufferError(Codes::INVALID_BUFFER));
} }
virtual void unbind() const override { glBindBuffer(Target, 0); } virtual void unbind() const override { glBindBuffer(Target, 0); }
virtual GLenum usage() const { return _usage; } virtual GLenum usage() const { return _usage; }
@ -240,13 +206,14 @@ class ArrayBuffer<true>
using BufferType = ImmutableBuffer<ArrayBuffer<true>>; using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
using BufferType::BufferType; using BufferType::BufferType;
public: public:
using Base::Target; using Base::Target;
}; };
template<bool Immutable=false> template<bool Immutable=false>
class ElementBuffer : public virtual Buffer<ElementBuffer<false>> { class ElementBuffer : public Buffer<ElementBuffer<false>> {
using Base = Buffer<ElementBuffer<false>>; using Base = Buffer<ElementBuffer<false>>;
using BufferType = Base; using BufferType = Base;

View File

@ -10,6 +10,7 @@ set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
toAbsolutePath(NB_GRAPHICS_SOURCE toAbsolutePath(NB_GRAPHICS_SOURCE
./src/Buffers.cpp ./src/Buffers.cpp
./src/OGLObjects.cpp ./src/OGLObjects.cpp
./src/ProgramPipeline.cpp
./src/Textures.cpp ./src/Textures.cpp
./src/VertexArray.cpp ./src/VertexArray.cpp
./src/Window.cpp ./src/Window.cpp
@ -21,7 +22,7 @@ toAbsolutePath(NB_GRAPHICS_INCLUDE
./Draw.hpp ./Draw.hpp
./GLLoad.hpp ./GLLoad.hpp
./OGLObjects.hpp ./OGLObjects.hpp
./shader.hpp ./ProgramPipeline.hpp
./Textures.hpp ./Textures.hpp
./VertexArray.hpp ./VertexArray.hpp
./Window.hpp ./Window.hpp

View File

@ -26,7 +26,7 @@ class OpenGLObject {
public: public:
OpenGLObject(const OpenGLObject&) = delete; OpenGLObject(const OpenGLObject&) = delete;
OpenGLObject& operator=(const OpenGLObject&) = delete; OpenGLObject& operator=(const OpenGLObject&) = delete;
~OpenGLObject() { remove(); } virtual ~OpenGLObject() {};
virtual void bind() const = 0; virtual void bind() const = 0;
virtual void unbind() const = 0; virtual void unbind() const = 0;
@ -36,9 +36,9 @@ class OpenGLObject {
OpenGLObject() = default; OpenGLObject() = default;
virtual GLuint declare() = 0; virtual GLuint declare() = 0;
virtual void remove() { this->remove(); }; virtual void remove() = 0;
GLuint _id; GLuint _id = 0;
}; };
} // namespace nb } // namespace nb

View File

@ -0,0 +1,123 @@
#pragma once
#ifndef _NB_SHADER
#define _NB_SHADER
#include "GLLoad.hpp"
#include <string>
#include <NBCore/Errors.hpp>
#include <NBCore/Utils.hpp>
#include "OGLObjects.hpp"
namespace nb {
class ShaderError : public Error<ShaderError> {
using Base = Error<ShaderError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
class ProgramError : public Error<ProgramError> {
using Base = Error<ProgramError>;
public:
using Base::Base;
enum Codes : unsigned int {
UNDEFINED, LINKING_ERROR
};
static const std::string type;
static const ErrorCodeMap ErrorMessages;
};
enum OpenGLProfiles {
Core,
Compatibility,
ES
};
class Shader : public OpenGLObject {
using Base = OpenGLObject;
public:
using Base::Base;
using Base::id;
Shader(GLenum, const std::string&);
Shader(Shader&&);
Shader& operator=(Shader&&) = delete;
~Shader() { remove(); }
operator bool();
virtual void bind() const override { /* TODO: Some warning of some kind perhaps*/ }
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
GLint status(GLenum) const;
std::string log() const;
const GLenum target;
friend Base;
protected:
using Base::_id;
GLint _success;
virtual GLuint declare() override {
if (!_id) {
_id = _id = glCreateShader(target);
}
return _id;
}
virtual void remove() override {
if (_id) {
glDeleteShader(_id);
}
}
};
class Program : public OpenGLObject {
using Base = OpenGLObject;
public:
using Base::Base;
using Base::id;
Program(SharedVector<Shader>);
Program(Program&&);
Program& operator=(Program&&) = delete;
operator bool();
~Program() { remove(); }
virtual void bind() const override {
glUseProgram(_id);
}
virtual void unbind() const override { /* TODO: Some warning of some kind perhaps*/ }
GLint status(GLenum) const;
std::string log() const;
friend Base;
protected:
using Base::_id;
GLint _success;
virtual GLuint declare() override {
if (!_id) {
_id = glCreateProgram();
}
return _id;
}
virtual void remove() override {
if (_id) {
glDeleteProgram(_id);
}
}
};
}
#endif

View File

@ -12,6 +12,27 @@
namespace nb { namespace nb {
static uint8_t GLSLTypeSize(GLenum type) {
switch(type) {
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
return 2;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
return 4;
break;
case GL_DOUBLE:
return 8;
break;
default:
return 1;
break;
}
}
struct VertexAttributeLayout { struct VertexAttributeLayout {
int32_t offset = 0; int32_t offset = 0;
GLsizei stride = 0; GLsizei stride = 0;
@ -53,42 +74,6 @@ class VAOError : public Error<VAOError> {
static const ErrorCodeMap ErrorMessages; static const ErrorCodeMap ErrorMessages;
}; };
template <bool Immutable=false>
class VertexBuffer : public ArrayBuffer<false>{
using Base = ArrayBuffer<false>;
public:
template<typename... Args>
VertexBuffer(const VertexAttributeList& vas={}, Args... args)
: attributes(vas) {
if (sizeof...(Args)) {
data(args...);
}
}
VertexBuffer(VertexBuffer&& rhs)
: attributes(rhs.attributes), Base(std::move(rhs)){}
using Base::Target;
const VertexAttributeList attributes;
protected:
using Base::_usage;
};
template <>
class VertexBuffer<true>
: public virtual VertexBuffer<false>, public virtual ImmutableBuffer<ArrayBuffer<true>> {
using Base = ArrayBuffer<false>;
using BufferType = ImmutableBuffer<ArrayBuffer<true>>;
using BufferType::BufferType;
public:
using Base::Target;
};
class VAO : public OpenGLObject { class VAO : public OpenGLObject {
using Base = OpenGLObject; using Base = OpenGLObject;
using Codes = VAOError::Codes; using Codes = VAOError::Codes;
@ -139,25 +124,40 @@ class VAO : public OpenGLObject {
}; };
using VBO = ArrayBuffer<false>;
using VertBufVec = SharedVector<VBO>;
using EBO = ElementBuffer<false>;
struct VertexData {
std::shared_ptr<VBO> vbo;
VertexAttributeList attrs;
};
using VertexDataVec = std::vector<VertexData>;
class VertexGroup { class VertexGroup {
public: public:
VertexGroup(VertexGroup&&); VertexGroup(VertexGroup&&);
VertexGroup& operator=(VertexGroup&&); VertexGroup& operator=(VertexGroup&&);
VertexGroup(const VertexData&);
VertexGroup(const VertexDataVec&);
VertexGroup(const ByteVector&, const VertexAttributeList&);
void bind() const { void bind() const {
_elmt_buf.bind(); _ebo->bind();
_vao.bind(); _vao->bind();
} }
void unbind() const { void unbind() const {
_vao.bind(); _vao->unbind();
_elmt_buf.unbind(); _ebo->unbind();
} }
VertexBuffer<false>& buffer(size_t); VertexDataVec getBuffers();
size_t buffer(VertexBuffer<false>&&); VertexData getBuffers(size_t);
std::vector<std::shared_ptr<VertexBuffer<false>>> buffers(); size_t setBuffers(const VertexDataVec&);
size_t buffers(std::vector<VertexBuffer<false>>&&); size_t addBuffer(const VertexData&);
VertexBuffer<false>&& dropBuffer(size_t); VertexData dropBuffer(size_t);
VertexAttributePointer attribute(size_t) const; VertexAttributePointer attribute(size_t) const;
void enableAttr(GLuint); void enableAttr(GLuint);
@ -168,9 +168,9 @@ class VertexGroup {
void disable(); void disable();
protected: protected:
std::vector<std::shared_ptr<VertexBuffer<false>>> _vertex_data; VertexDataVec _vertex_data;
ElementBuffer<false> _elmt_buf; std::shared_ptr<EBO> _ebo;
VAO _vao; std::shared_ptr<VAO> _vao;
}; };
} // namespace nb } // namespace nb

View File

@ -14,11 +14,6 @@
namespace nb { namespace nb {
class GLError : public std::runtime_error {
public:
GLError(const std::string&);
};
class OpenGLError : public Error<OpenGLError> { class OpenGLError : public Error<OpenGLError> {
using Base = Error<OpenGLError>; using Base = Error<OpenGLError>;

View File

@ -1,193 +0,0 @@
#pragma once
#ifndef _NB_SHADER
#define _NB_SHADER
#include <GLLoad.h>
#include <cctype>
#include <cstring>
#include <exception>
#include <fstream>
#include <iostream>
#include <map>
#include <regex>
#include <sstream>
#include <string>
#include <utility>
#include <vector>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
// #define _PREPROC_FUNC_PARAMS_ (const ShaderPreprocessor&, ShaderUnit&, unsigned int, const std::string&, std::vector<uint8_t>&)
namespace NB {
class ShaderPreprocessorError : public std::runtime_error {
public:
enum Codes : unsigned char {
NONE,
FILE_NOT_FOUND,
BUILTIN_NOT_FOUND,
CUSTOM,
UNDEFINED
};
const Codes code;
ShaderPreprocessorError(const std::string&, const std::string& file="", int line=-1);
ShaderPreprocessorError(Codes, const std::string& arg="", const std::string& file="", int line=-1);
protected:
static std::string errorCodeParser(Codes, const std::string& arg="");
};
class ShaderError : public std::runtime_error {
public:
ShaderError(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
protected:
std::string formatString(const std::string&, const char* shad=nullptr, const std::string& file="", int line=-1);
};
struct File {
// typedef std::tuple<std::string, std::string, std::string> FilePath;
struct FilePath {
std::string dir;
std::string basename;
std::string ext;
};
FilePath path;
std::stringstream src;
std::map<unsigned int, std::shared_ptr<File>> include_map;
File() {}
File(const File& rhs) { *this = rhs; }
File& operator=(const File& rhs) {
path = rhs.path;
src.str("");
src << rhs.src.rdbuf();
include_map = rhs.include_map;
return *this;
}
};
// File::FilePath get_file_path(std::string);
class ShaderPreprocessor;
enum OpenGLProfiles {
Core,
Compatibility,
ES
};
struct ShaderUnit {
GLenum type = 0x0;
File file;
std::string preprocSource;
std::map<std::string, std::string> defines;
short vMajor=0, vMinor=0;
OpenGLProfiles profile = Core;
};
class ShaderPreprocessor;
class ShaderProgram {
friend ShaderPreprocessor;
public:
ShaderProgram() {}
ShaderProgram(const ShaderProgram& rhs) = delete;
ShaderProgram(ShaderProgram&& rhs);
~ShaderProgram();
ShaderProgram& operator=(const ShaderProgram& rhs) = delete;
ShaderProgram& operator=(ShaderProgram&& rhs);
std::vector<ShaderUnit> getShaders() const;
ShaderUnit getShaders(unsigned int) const;
void use() const;
unsigned int id() const;
void setBool(const std::string& name, bool value) const;
void setInt(const std::string& name, int value) const;
void setUnsigned(const std::string& name, int value) const;
void setFloat(const std::string& name, float value) const;
void setMat4(const std::string& name, glm::mat4& value) const;
static ShaderProgram CreateShaderProgram(std::vector<ShaderUnit>&);
private:
ShaderProgram(std::vector<ShaderUnit>& shaders) : _shader_units(shaders){}
std::vector<ShaderUnit> _shader_units;
unsigned int _id;
};
class ShaderPreprocessor {
public:
typedef ShaderPreprocessorError::Codes Codes;
enum TokenType {
TK,
DR,
WS,
NL,
LC,
BC
};
static std::string TokenName(const TokenType&);
std::map<std::string, GLenum> AcceptedExtensions = {
{".frag", GL_FRAGMENT_SHADER},
{".fs", GL_FRAGMENT_SHADER},
{".vert", GL_VERTEX_SHADER},
{".vs", GL_VERTEX_SHADER},
{".tess", 0x0},
{".geom", GL_GEOMETRY_SHADER},
{".comp", 0x0},
{".shad", 0x0},
{".glsl", 0x0}
};
std::map<std::string, OpenGLProfiles> AcceptedProfiles {
{"core", Core},
{"compatibility", Compatibility},
{"es", ES}
};
std::vector<std::string> Directories;
std::map<std::string, std::string> BuiltIns;
ShaderPreprocessor();
File load(const std::string, bool builtin_first=false) const;
ShaderUnit& preprocess(const std::string&, ShaderUnit&) const;
ShaderUnit preprocess(File, GLenum shader_type=0x0) const;
ShaderUnit preprocess(const std::string&, GLenum shader_type=0x0) const;
ShaderProgram ReloadFromFile(const ShaderProgram& rhs) const;
ShaderProgram CreateShaderProgram(std::vector<std::string>) const;
private:
typedef std::pair<TokenType, std::string> Token;
typedef std::vector<std::string> StringVec;
inline bool directive_dispatch(ShaderUnit&, const std::string&) const;
inline std::vector<Token> tokenize(const std::string&) const;
inline bool preprocessor_include(ShaderUnit&, const StringVec&, const std::string&) const;
inline bool preprocessor_version(ShaderUnit&, const StringVec&, const std::string&) const;
inline bool preprocessor_define(ShaderUnit&, const StringVec&, const std::string&) const;
// inline bool preprocessor_uniform(ShaderUnit&, const std::string&, const std::string&) const;
File loadFromBase(const std::string, const std::string base="") const;
File loadFromDirectories(const std::string) const;
File loadFromBuiltIn(const std::string) const;
File load_BuiltInFirst(const std::string) const;
File load_FilesFirst(const std::string) const;
};
}
#endif

View File

@ -2,6 +2,11 @@
namespace nb { namespace nb {
const std::unordered_map<GLenum, std::string> BufferTypes({
{GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
{GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_BUFFER"}
});
using BufferErrorCodes = BufferError::Codes; using BufferErrorCodes = BufferError::Codes;
const std::string BufferError::type = "nb::BufferError"; const std::string BufferError::type = "nb::BufferError";
const ErrorCodeMap BufferError::ErrorMessages = { const ErrorCodeMap BufferError::ErrorMessages = {

View File

@ -0,0 +1,75 @@
#include "ProgramPipeline.hpp"
namespace nb{
using ShaderErrCodes = ShaderError::Codes;
const std::string ShaderError::type = "nb::ShaderError";
const ErrorCodeMap ShaderError::ErrorMessages = {
{ShaderErrCodes::UNDEFINED, "Error"}
};
using ProgramErrCodes = ProgramError::Codes;
const std::string ProgramError::type = "nb::ProgramError";
const ErrorCodeMap ProgramError::ErrorMessages = {
{ProgramErrCodes::UNDEFINED, "Error"},
{ProgramErrCodes::LINKING_ERROR, "Linker error"}
};
Shader::Shader(GLenum target_, const std::string& source_) : target(target_) {
declare();
_success = status(GL_COMPILE_STATUS);
}
Shader::Shader(Shader&& cpy) : target(cpy.target) {
_id = cpy._id;
}
Shader::operator bool() { return _success; }
GLint Shader::status(GLenum parameter) const {
GLint param = 0;
glGetShaderiv(_id, parameter, &param);
return param;
}
std::string Shader::log() const {
GLint logsize = status(GL_INFO_LOG_LENGTH);
char* log_ = new char[logsize];
glGetShaderInfoLog(_id, logsize, NULL, log_);
std::string ret(log_, logsize);
delete[] log_;
return ret;
}
Program::Program(SharedVector<Shader> shaders_) {
declare();
for (auto shad_ptr : shaders_) {
glAttachShader(_id, shad_ptr->id());
}
glLinkProgram(_id);
_success = status(GL_LINK_STATUS);
if (!_success) {
WARN(log(), 0x01);
}
}
Program::operator bool() { return _success; }
GLint Program::status(GLenum parameter) const {
GLint param = 0;
glGetProgramiv(_id, parameter, &param);
return param;
}
std::string Program::log() const {
GLint logsize = status(GL_INFO_LOG_LENGTH);
char* log_ = new char[logsize];
glGetProgramInfoLog(_id, logsize, NULL, log_);
std::string ret(log_, logsize);
delete[] log_;
return ret;
}
}

View File

@ -60,7 +60,7 @@ VertexAttributePointer VAO::attr(GLuint idx) const {
return attr_ptr; return attr_ptr;
} }
} }
THROW(BufferError(Codes::INVALID_ATTRIBUTE)); THROW(VAOError(Codes::INVALID_ATTRIBUTE));
} }
void VAO::enable() const { void VAO::enable() const {
@ -105,121 +105,127 @@ VertexGroup::VertexGroup(VertexGroup&& other) {
VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) { VertexGroup& VertexGroup::operator=(VertexGroup&& rhs) {
_vertex_data = rhs._vertex_data; _vertex_data = rhs._vertex_data;
_elmt_buf = std::move(rhs._elmt_buf); _ebo = rhs._ebo;
_vao = std::move(rhs._vao); _vao = rhs._vao;
rhs._vertex_data = {}; rhs._vertex_data = {};
rhs._elmt_buf = ElementBuffer<false>(); rhs._ebo = nullptr;
rhs._vao = VAO(); rhs._vao = nullptr;
return *this; return *this;
} }
size_t VertexGroup::buffer(VertexBuffer<false>&& buf_) { VertexGroup::VertexGroup(const VertexDataVec& vertex_data_)
_vertex_data.emplace_back( : _vao(std::make_shared<VAO>()), _ebo(std::make_shared<EBO>()) {
std::make_shared<VertexBuffer<false>>(std::move(buf_)) setBuffers(vertex_data_);
); }
VertexBuffer<false>* buf_ptr = _vertex_data.back().get();
VertexAttributePointerList attrs = _vao.attributes(); VertexGroup::VertexGroup(const VertexData& vertex_data_)
: VertexGroup(VertexDataVec({vertex_data_})) {}
VertexGroup::VertexGroup(
const ByteVector& data_,
const VertexAttributeList& attrs_
) : VertexGroup({std::make_shared<VBO>(data_), attrs_}) {}
size_t VertexGroup::addBuffer(const VertexData& vertex_data_) {
VertexData data = vertex_data_;
_vertex_data.emplace_back(data);
VertexAttributePointerList attrs = _vao->attributes();
GLuint idx = attrs.size(); GLuint idx = attrs.size();
for (auto attr : buf_ptr->attributes) { for (auto attr : data.attrs) {
attrs.emplace_back( attrs.emplace_back(
VertexAttributePointer{attr, buf_ptr->id(),idx} VertexAttributePointer{attr, data.vbo->id(),idx}
); );
idx++; idx++;
} }
_vao.attributes(attrs); _vao->attributes(attrs);
return _vertex_data.size(); return _vertex_data.size();
} }
VertexBuffer<false>& VertexGroup::buffer(size_t idx) { VertexData VertexGroup::getBuffers(size_t idx) {
return *_vertex_data[idx]; return _vertex_data[idx];
} }
std::vector<std::shared_ptr<VertexBuffer<false>>> VertexGroup::buffers() { VertexDataVec VertexGroup::getBuffers() {
return _vertex_data; return _vertex_data;
} }
size_t VertexGroup::buffers(std::vector<VertexBuffer<false>>&& bufs_) { size_t VertexGroup::setBuffers(const VertexDataVec& vertex_data_) {
_vertex_data.clear(); _vertex_data = vertex_data_;
for (auto& buf : bufs_) {
_vertex_data.emplace_back(
std::make_shared<VertexBuffer<false>>(std::move(buf))
);
}
VertexAttributePointerList attr_ptrs; VertexAttributePointerList attr_ptrs;
GLuint idx = 0; GLuint idx = 0;
for (auto buf : _vertex_data) { for (auto data : _vertex_data) {
for (auto attr : buf->attributes) { for (auto attr : data.attrs) {
attr_ptrs.emplace_back( attr_ptrs.emplace_back(
VertexAttributePointer{attr, buf->id(), idx} VertexAttributePointer{attr, data.vbo->id(), idx}
); );
idx++; idx++;
} }
} }
_vao.attributes(attr_ptrs); _vao->attributes(attr_ptrs);
return _vertex_data.size(); return _vertex_data.size();
} }
VertexBuffer<false>&& VertexGroup::dropBuffer(size_t idx) { VertexData VertexGroup::dropBuffer(size_t idx) {
if (idx >= _vertex_data.size()) { if (idx >= _vertex_data.size()) {
THROW(BufferError(BufferError::Codes::INVALID_BUFFER)); THROW(BufferError(BufferError::Codes::INVALID_BUFFER));
} }
std::vector<VertexBuffer<false>> tmp; VertexDataVec tmp;
std::shared_ptr<VertexBuffer<false>> ret_ptr; VertexData ret;
size_t i = 0; size_t i = 0;
for (auto buf : _vertex_data) { for (auto buf : _vertex_data) {
if (i == idx) { if (i == idx) {
ret_ptr = std::make_shared<VertexBuffer<false>>(std::move(tmp[idx])); ret = tmp[idx];
} else { } else {
tmp.emplace_back(std::move(*buf)); tmp.emplace_back(buf);
} }
i++; i++;
} }
buffers(std::move(tmp)); setBuffers(tmp);
return std::move(*ret_ptr); return ret;
} }
VertexAttributePointer VertexGroup::attribute(size_t idx_) const { VertexAttributePointer VertexGroup::attribute(size_t idx_) const {
return _vao.attr(idx_); return _vao->attr(idx_);
} }
void VertexGroup::enableAttr(GLuint idx) { void VertexGroup::enableAttr(GLuint idx) {
bind(); bind();
_vao.enable(idx); _vao->enable(idx);
unbind(); unbind();
} }
void VertexGroup::disableAttr(GLuint idx) { void VertexGroup::disableAttr(GLuint idx) {
bind(); bind();
_vao.disable(idx); _vao->disable(idx);
unbind(); unbind();
} }
void VertexGroup::disableBuffer(size_t idx) { void VertexGroup::disableBuffer(size_t idx) {
auto buf_idx = _vertex_data[idx]->id(); auto buf_idx = _vertex_data[idx].vbo->id();
bind(); bind();
for (auto attr : _vao.attributes()) { for (auto attr : _vao->attributes()) {
if (attr.buffer == buf_idx) { if (attr.buffer == buf_idx) {
_vao.disable(attr.index); _vao->disable(attr.index);
} }
} }
unbind(); unbind();
} }
void VertexGroup::enableBuffer(size_t idx) { void VertexGroup::enableBuffer(size_t idx) {
auto buf_idx = _vertex_data[idx]->id(); auto buf_idx = _vertex_data[idx].vbo->id();
bind(); bind();
for (auto attr : _vao.attributes()) { for (auto attr : _vao->attributes()) {
if (attr.buffer == buf_idx) { if (attr.buffer == buf_idx) {
_vao.enable(attr.index); _vao->enable(attr.index);
} }
} }
unbind(); unbind();
} }
void VertexGroup::enable() { _vao.enable(); } void VertexGroup::enable() { _vao->enable(); }
void VertexGroup::disable() { _vao.disable(); } void VertexGroup::disable() { _vao->disable(); }
} // namespace nb } // namespace nb

View File

@ -34,8 +34,6 @@ const ErrorCodeMap WindowError::ErrorMessages = {
{WindowErrorCodes::INIT_FAILED, "Could not intialized window"} {WindowErrorCodes::INIT_FAILED, "Could not intialized window"}
}; };
GLError::GLError(const std::string& msg) : std::runtime_error(msg) {}
int Window::getGLFWHint(int hint_key) { int Window::getGLFWHint(int hint_key) {
if (GLFWHints.find(hint_key) == GLFWHints.end()) { if (GLFWHints.find(hint_key) == GLFWHints.end()) {
return 0; return 0;

View File

@ -1,742 +0,0 @@
#include "Shader.h"
// #define _PREPROC_FUNC_PARAM_NAMES_ (const ShaderPreprocessor& proc, ShaderUnit& shad, unsigned int linenum, const std::string& line, std::vector<uint8_t>& params)
namespace NB{
File::FilePath get_file_path(std::string name) {
const std::vector<char> allowed_special_chars = {
'.', '!', '#', '$', '%', '&', '\'', '(', ')', '+', ',', '-', ';', '=', '@', '[', ']', '^', '_', '`', '~'
};
std::vector<std::string> path = {""};
for (const char c : name) {
if (c == '/' || c == '\\') {
path.push_back("");
} else if (std::isalnum(c)) {
path.back() += c;
} else {
bool spec_char_found = false;
for (const char sc : allowed_special_chars) {
if (c == sc) {
path.back() += c;
spec_char_found = true;
break;
}
}
if (!spec_char_found) {
throw std::runtime_error("'" + name + "' is not valid filepath.");
}
}
}
File::FilePath ret;
for (const auto& tk : path) {
if (tk == path.back()) {
size_t period = tk.find(".");
if (period == std::string::npos) {
ret.basename = tk;
ret.ext = "";
} else {
ret.basename = tk.substr(0, period);
ret.ext = tk.substr(period);
}
} else {
ret.dir += tk + "/";
}
}
return ret;
}
// ShaderPreprocessorError class
ShaderPreprocessorError::ShaderPreprocessorError(
const std::string& msg,
const std::string& file,
int line
) : code(Codes::UNDEFINED), std::runtime_error(formatDebugString(msg, file, line)) {}
ShaderPreprocessorError::ShaderPreprocessorError(
Codes err_code,
const std::string& arg,
const std::string& file,
int line
) : code(err_code), std::runtime_error(formatDebugString(errorCodeParser(err_code, arg), file, line)) {}
std::string ShaderPreprocessorError::errorCodeParser(Codes err_code, const std::string& arg) {
switch(err_code) {
case Codes::FILE_NOT_FOUND:
return "File '" + arg + "' not found.";
case Codes::BUILTIN_NOT_FOUND:
return "Built-in '" + arg + "' not found.";
case Codes::CUSTOM:
case Codes::UNDEFINED:
return arg;
case Codes::NONE:
default:
return "";
}
}
// ShaderError class
ShaderError::ShaderError(
const std::string& msg,
const char* shad,
const std::string& file,
int line
) : std::runtime_error(formatString(msg, shad, file, line)) {}
std::string ShaderError::formatString(
const std::string& msg,
const char* shad,
const std::string& file,
int line
) {
std::stringstream ret;
if (file != "") {
ret << "In file " << file;
if (line >= 0) {
ret << " at line " << line;
}
ret << ":\n\t";
}
ret << msg;
if (shad != nullptr) {
ret << " with shader error: " << shad;
}
return ret.str();
}
// ShaderPreprocessor class
std::string ShaderPreprocessor::TokenName(const ShaderPreprocessor::TokenType& x) {
switch(x) {
case TK:
return "Token";
break;
case DR:
return "Directive";
break;
case WS:
return "Whitespace";
break;
case NL:
return "NewLine";
break;
case LC:
return "LineComment";
break;
case BC:
return "BlockComment";
break;
default:
return "Unrecognized";
break;
}
}
ShaderPreprocessor::ShaderPreprocessor() {}
File ShaderPreprocessor::loadFromBase(const std::string path, const std::string base) const {
File ret;
std::ifstream filestream;
filestream.open(base + path);
if (filestream.is_open()) {
ret.path = get_file_path(base + path);
ret.src << filestream.rdbuf();
return ret;
}
filestream.close();
std::string ext;
for (const auto& kv : AcceptedExtensions) {
ext = kv.first;
filestream.open(base + path + ext);
if (filestream.is_open()) {
ret.path = get_file_path(base + path + ext);
ret.src << filestream.rdbuf();
return ret;
}
filestream.close();
}
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, base + path);
}
File ShaderPreprocessor::loadFromDirectories(const std::string name) const {
File ret;
std::ifstream fstream;
for (const std::string& path : Directories) {
fstream.open(path + name);
if (fstream.is_open()) {
ret.path = get_file_path(path + name);
ret.src << fstream.rdbuf();
return ret;
}
fstream.close();
}
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, name);
}
File ShaderPreprocessor::load(const std::string path, bool builtin_first) const {
if(builtin_first) {
return load_BuiltInFirst(path);
}
return load_FilesFirst(path);
}
File ShaderPreprocessor::loadFromBuiltIn(const std::string name) const {
File ret;
//std::stringstream ret;
decltype(BuiltIns)::const_iterator builtin_it = BuiltIns.find(name);
if (builtin_it != BuiltIns.end()) {
ret.path = File::FilePath{"builtin:", name, ""};
ret.src << builtin_it->second;
return ret;
}
throw ShaderPreprocessorError(Codes::BUILTIN_NOT_FOUND, name);
}
File ShaderPreprocessor::load_FilesFirst(const std::string path) const {
try {
return loadFromBase(path);
} catch (ShaderPreprocessorError e) {
if (e.code == Codes::FILE_NOT_FOUND) {
try {
return loadFromDirectories(path);
} catch (ShaderPreprocessorError f) {
if (f.code == Codes::FILE_NOT_FOUND) {
try {
return loadFromBuiltIn(path);
} catch(ShaderPreprocessorError g) {
if (g.code == Codes::BUILTIN_NOT_FOUND) {
throw ShaderPreprocessorError(Codes::FILE_NOT_FOUND, path);
} else { throw g; }
}
} else { throw f; }
}
} else { throw e; }
}
}
File ShaderPreprocessor::load_BuiltInFirst(const std::string path) const {
try {
return loadFromBuiltIn(path);
} catch (ShaderPreprocessorError f) {
if (f.code == Codes::BUILTIN_NOT_FOUND) {
try {
return loadFromDirectories(path);
} catch (ShaderPreprocessorError e) {
if (e.code == Codes::FILE_NOT_FOUND) {
return loadFromBase(path);
} else {
throw e;
}
}
} else {
throw f;
}
}
}
std::vector<ShaderPreprocessor::Token> ShaderPreprocessor::tokenize(const std::string& code) const {
enum State {
FSlash,
WhiteSpace,
LineComment,
BlockComment,
BlockCommentEndStar,
Directive,
Token
};
std::vector<ShaderPreprocessor::Token> tks;
std::string token = "";
State state = WhiteSpace;
for(char c : code) {
if (c==13) {
continue;
}
switch(state) {
case WhiteSpace:
if (c=='/') {
if (token != "") { tks.push_back({WS, token}); }
token = c;
state = FSlash;
} else if (c=='#') {
if (token != "") { tks.push_back({WS, token}); }
token = c;
state = Directive;
} else if (c=='\n') {
if (token != "") { tks.push_back({WS, token}); }
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (std::isblank(c)) {
token += c;
} else {
if (token != "") { tks.push_back({WS, token}); }
token = c;
state = Token;
}
break;
case FSlash:
if (c=='/') {
token += c;
state = LineComment;
} else if (c=='*') {
token += c;
state = BlockComment;
} else if (c=='\n') {
tks.push_back({TK, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (std::isblank(c)) {
tks.push_back({TK, token});
token = c;
}else {
token += c;
state = Token;
}
break;
case LineComment:
if (c=='\n') {
tks.push_back({LC, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else {
token += c;
}
break;
case BlockComment:
token += c;
if (c=='*') {
state = BlockCommentEndStar;
}
break;
case BlockCommentEndStar:
token += c;
if (c=='/') {
tks.push_back({BC, token});
token = "";
state = WhiteSpace;
} else {
state = BlockComment;
}
break;
case Directive:
if (c=='\n') {
tks.push_back({DR, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (c=='/') {
tks.push_back({DR, token});
token = c;
state = FSlash;
} else {
token += c;
}
break;
case Token:
if (c=='\n') {
tks.push_back({TK, token});
tks.push_back({NL, "\n"});
token = "";
state = WhiteSpace;
} else if (std::isblank(c)) {
tks.push_back({TK, token});
token = c;
state = WhiteSpace;
} else if (c=='/') {
tks.push_back({TK, token});
token = c;
state = FSlash;
}else {
token += c;
}
break;
default:
break;
}
}
switch(state) {
case WhiteSpace:
if (token != "") { tks.push_back({WS, token}); }
case FSlash:
tks.push_back({TK, token});
break;
case LineComment:
tks.push_back({LC, token});
break;
case BlockComment:
case BlockCommentEndStar:
tks.push_back({BC, token});
break;
case Directive:
tks.push_back({DR, token});
break;
case Token:
tks.push_back({TK, token});
break;
default:
break;
}
return tks;
}
ShaderUnit& ShaderPreprocessor::preprocess(const std::string& code, ShaderUnit& shad) const {
typedef ShaderPreprocessor::Token Token;
std::vector<Token> tks = tokenize(code);
for (int i{0}; i < tks.size(); ++i) {
switch(tks[i].first) {
case DR:
directive_dispatch(shad, tks[i].second);
break;
case TK:
case NL:
case LC:
case BC:
case WS:
default:
shad.preprocSource += tks[i].second;
break;
}
}
if (shad.vMajor == 0 && shad.vMinor == 0) {
shad.vMajor = 1;
shad.vMinor = 10;
}
return shad;
}
ShaderUnit ShaderPreprocessor::preprocess(File file, GLenum shader_type) const {
ShaderUnit ret;
ret.file = file;
if (shader_type) {
ret.type = shader_type;
} else {
decltype(AcceptedExtensions.begin()) find_type = AcceptedExtensions.find(file.path.ext);
if (find_type != AcceptedExtensions.end()) {
ret.type = find_type->second;
}
}
preprocess(file.src.str(), ret);
return ret;
}
ShaderUnit ShaderPreprocessor::preprocess(const std::string& code, GLenum shader_type) const {
File local;
local.path = File::FilePath{"live:", "live", ".shad"};
return preprocess(local, shader_type);
}
ShaderProgram ShaderPreprocessor::CreateShaderProgram(std::vector<std::string> shads) const {
std::vector<ShaderUnit> _shader_units;
for (const auto& name : shads) {
_shader_units.push_back(preprocess(load(name)));
}
return ShaderProgram::CreateShaderProgram(_shader_units);
}
ShaderProgram ShaderPreprocessor::ReloadFromFile(const ShaderProgram& rhs) const {
std::vector<std::string> shader_names;
shader_names.reserve(rhs._shader_units.size());
std::string filename;
for (const ShaderUnit& shad : rhs._shader_units) {
filename = shad.file.path.dir + shad.file.path.basename + shad.file.path.ext;
shader_names.emplace_back(filename);
}
return CreateShaderProgram(shader_names);
}
bool ShaderPreprocessor::directive_dispatch(ShaderUnit& shad, const std::string& line) const {
StringVec dir_tks = {""};
for (char c : line) {
if (std::isblank(c)) {
if (dir_tks.back() != "") {
dir_tks.push_back("");
}
} else {
dir_tks.back() += c;
}
}
if (!dir_tks.size()) { return false; }
if (dir_tks[0][0] != '#') { return false; }
if (dir_tks[0] == "#define") {
return preprocessor_define(shad, dir_tks, line);
} else if (dir_tks[0] == "#version") {
return preprocessor_version(shad, dir_tks, line);
} else if (dir_tks[0] == "#include") {
return preprocessor_include(shad, dir_tks, line);
}
return false;
}
typedef std::vector<std::string> StringVec;
bool ShaderPreprocessor::preprocessor_include(
ShaderUnit& shad,
const StringVec& tokens,
const std::string& line
) const
{
try {
if (tokens[0] != "#include") { return false; }
} catch (std::out_of_range e) {
return false;
}
std::string path = "";
for (const auto& tk : tokens) {
if (tk != tokens.front()) {
path += tk;
}
}
// Add file-inclusion base +
// Do path cleanup +
// Restructure preprocessing data flow
std::string filename = path.substr(1, path.size()-2);
try {
if (path[0] == '"' && path.back() == '"') {
preprocess(load(filename).src.str(), shad);
return true;
} else if (path[0] == '<' && path.back() == '>') {
preprocess(load(filename, true).src.str(), shad);
return true;
}
} catch (ShaderPreprocessorError e) {
if (e.code == Codes::FILE_NOT_FOUND) {
std::cout << "COULD NOT FIND " << filename << ".\n";
} else {
throw e;
}
}
return false;
}
bool ShaderPreprocessor::preprocessor_define(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
shad.preprocSource += line;
try {
if (tokens[0] != "#define") { return false; }
try {
shad.defines[tokens[1]] = tokens[2];
} catch (std::length_error& f) {
shad.defines[tokens[1]] = "";
}
return true;
} catch (std::out_of_range& e) {
return false;
}
}
bool ShaderPreprocessor::preprocessor_version(ShaderUnit& shad, const StringVec& tokens, const std::string& line) const {
shad.preprocSource += line;
std::cout << "Shader version: ";
try {
if (tokens[0] != "#version") { return false; }
if (tokens[1].size() == 3) {
short vMajor = tokens[1][0]-'0';
short vMinorA = tokens[1][1]-'0';
short vMinorB = tokens[1][2]-'0';
if (vMajor > 10 || vMinorA > 10 || vMinorB > 10) {
return false;
}
shad.vMajor = vMajor;
shad.vMinor = vMinorA*10 + vMinorB;
shad.profile = AcceptedProfiles.at(tokens[2]);
std::cout << shad.vMajor << "." << shad.vMinor << "\n";
return true;
} else {
return false;
}
} catch (std::out_of_range& e) {
return false;
}
}
/* bool ShaderPreprocessor::preprocessor_uniform(
ShaderUnit& shad,
const std::string& type,
const std::string& name
) const {
std::string type_str = "";
unsigned int type_str_len = 0;
for (const char& c : type) {
if (type_str_len) {
if (std::isdigit(c)) {
type_str += c;
continue;
} else if (c=='[') {
type_str += '_';
}else if (c == ']' || std::isblank(c)){
continue;
} else {
return false;
}
} else {
if (std::isalnum(c)) {
type_str += c;
continue;
} else if (c == '[') {
type_str_len = type_str.length();
type_str += '_';
continue;
} else {
return false;
}
}
}
std::string name_str = "";
unsigned int name_str_len = 0;
for (const char& c : name) {
if (c == ';') {
break;
}
if (name_str_len) {
if (std::isdigit(c)) {
type_str.insert(type_str_len, 1, c);
type_str_len++;
continue;
} else if (c=='[') {
type_str.insert(type_str_len, "_");
type_str_len++;
continue;
}else if (c == ']' || std::isblank(c)){
continue;
} else {
return false;
}
} else {
if (std::isalnum(c)) {
name_str += c;
continue;
} else if ( c == '[') {
name_str_len = name_str.length();
type_str.insert(type_str_len, "_");
type_str_len++;
continue;
} else {
return false;
}
}
}
shad.uniforms.push_back(UniformHandle{
name_str,
type_str,
0x0,
0x0
});
return true;
} */
// ShaderProgram
ShaderProgram::ShaderProgram(ShaderProgram&& rhs) {
_shader_units = rhs._shader_units;
_id = rhs._id;
rhs._id = 0;
}
ShaderProgram::~ShaderProgram() {
glDeleteProgram(_id);
}
ShaderProgram& ShaderProgram::operator=(ShaderProgram&& rhs) {
_shader_units = rhs._shader_units;
_id = rhs._id;
rhs._id = 0;
return *this;
}
ShaderProgram ShaderProgram::CreateShaderProgram(std::vector<ShaderUnit>& shaders) {
int success;
ShaderProgram ret(shaders);
char infoLog[512];
unsigned int shad_id;
std::vector<unsigned int> shad_ids;
shad_ids.reserve(shaders.size());
for (auto& shad : ret._shader_units) {
const char* source = shad.preprocSource.data();
shad_id = glCreateShader(shad.type);
shad_ids.emplace_back(shad_id);
glShaderSource(shad_id, 1, &source, NULL);
glCompileShader(shad_id);
glGetShaderiv(shad_id, GL_COMPILE_STATUS, &success);
if (!success) {
glGetShaderInfoLog(shad_id, 512, NULL, infoLog);
File::FilePath& fp = shad.file.path;
std::string filename = fp.dir + fp.basename + fp.ext;
// std::cout << "Could not compile '" + filename + "': " << infoLog << "\n";
// return *ret;
throw ShaderError("Could not compile '" + filename + "'.", infoLog);
}
}
ret._id = glCreateProgram();
for(auto& id : shad_ids) {
glAttachShader(ret._id, id);
}
glLinkProgram(ret._id);
glGetProgramiv(ret._id, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(ret._id, 512, NULL, infoLog);
throw ShaderError("Could not link shader program.", infoLog);
}
for (auto& id : shad_ids) {
glDeleteShader(id);
}
return ret;
}
unsigned int ShaderProgram::id() const { return _id; }
void ShaderProgram::use() const {
glUseProgram(_id);
}
std::vector<ShaderUnit> ShaderProgram::getShaders() const {
return _shader_units;
}
ShaderUnit ShaderProgram::getShaders(unsigned int idx) const {
return _shader_units[idx];
}
void ShaderProgram::setBool(const std::string& name, bool value) const {
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
}
void ShaderProgram::setInt(const std::string& name, int value) const {
glUniform1i(glGetUniformLocation(_id, name.c_str()), (int)value);
}
void ShaderProgram::setFloat(const std::string& name, float value) const {
glUniform1f(glGetUniformLocation(_id, name.c_str()), (int)value);
}
void ShaderProgram::setMat4(const std::string& name, glm::mat4& value) const {
glUniformMatrix4fv(glGetUniformLocation(_id, name.c_str()), 1, GL_FALSE, glm::value_ptr(value));
}
/* // Shader class
Shader::Shader() { _id = 0x0; }
Shader::Shader(const Shader& cpy_shader) { _id = cpy_shader._id; }
Shader& Shader::operator=(const Shader& cpy_shader) { _id = cpy_shader._id; return *this; }
void Shader::use() const{
glUseProgram(_id);
}
*/
}

View File

@ -9,8 +9,6 @@ if (NB_BUILD_TESTS)
target_link_libraries(TestWindow target_link_libraries(TestWindow
NBCore NBCore
NBGraphics NBGraphics
# GTest::gtest_main
) )
# gtest_discover_tests(TestWindow)
endif() endif()

View File

@ -1,9 +1,8 @@
#include "GLLoad.hpp" #include "GLLoad.hpp"
// #define _NB_AUTOLOG #include "ProgramPipeline.hpp"
#include "VertexArray.hpp" #include "VertexArray.hpp"
#include "Window.hpp" #include "Window.hpp"
int main() { int main() {
nb::logger.log("Howdy!"); nb::logger.log("Howdy!");
nb::Window window(200, 200, "Hello!"); nb::Window window(200, 200, "Hello!");
@ -11,8 +10,53 @@ int main() {
window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); window.setWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
window.init(); window.init();
nb::logger.log("Goob");
auto vert = std::make_shared<nb::Shader>(
GL_VERTEX_SHADER,
"#version 330 core\n"
"layout (location = 0) in vec2 aPos;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);\n"
"}\0"
);
LOG("Vertex Shader: " + vert->log());
auto frag = std::make_shared<nb::Shader>(
GL_FRAGMENT_SHADER,
"#version 330 core\n"
"out vec4 FragColor;\n"
"void main()\n"
"{\n"
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
"}\n\0"
);
LOG("Fragment shader: " + frag->log());
nb::ByteVector data = nb::vectorToBytes<float>({
-0.5, -0.5, 0.5, -0.5, 0.0, 0.5
});
nb::Program prog({vert, frag});
prog.bind();
nb::VertexGroup tri(data, {
nb::VertexAttribute{
2,
GL_FLOAT,
false,
{0, 8}
}
});
tri.bind();
GLFWwindow* window_ptr = window.getWindow(); GLFWwindow* window_ptr = window.getWindow();
while(!glfwWindowShouldClose(window_ptr)) {} while(!glfwWindowShouldClose(window_ptr)) {
glDrawArrays(GL_TRIANGLES, 0, 3);
}
return 0; return 0;
} }