Huge graphics overhaul

This commit is contained in:
NaifBanana
2026-08-20 08:14:29 -05:00
parent 960689ecb6
commit 3bad580793
19 changed files with 1534 additions and 252 deletions
+342
View File
@@ -0,0 +1,342 @@
#include "FrameBuffers.hpp"
namespace nb {
using FBOErrorCodes = FrameBufferError::Codes;
const std::string FrameBufferError::type = "nb::FrameBufferError";
const ErrorCodeMap FrameBufferError::ErrorMessages = {
{FBOErrorCodes::UNDEFINED, "Error"},
{FBOErrorCodes::INVALID_VALUE, "Invalid value"}
};
GLuint FrameBufferBase::declare() {
if (!_id) {
glGenFramebuffers(1, &_id);
}
bind();
return _id;
}
void FrameBufferBase::remove() {
if (_id) {
unbind();
glDeleteFramebuffers(1, &_id);
_id=0;
}
}
FrameBufferBase::FrameBufferBase(GLenum target) : Target(target) {}
std::shared_ptr<RenderTarget> FrameBufferBase::detach(GLenum attch_) {
bind();
auto ret = _attachments.at(attch_);
_attachments.erase(attch_);
glFramebufferTexture(Target, attch_, 0, 0);
return ret;
}
void FrameBufferBase::attach(
GLenum attachment_,
std::shared_ptr<Texture> texture_,
unsigned int level_,
unsigned int layer_
) {
declare();
if (attachment_ == GL_NONE) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"Cannot attach object to `GL_NONE`"
));
}
glFramebufferTextureLayer(
Target,
attachment_,
texture_->id(),
level_,
layer_
);
_attachments[attachment_] = texture_;
}
void FrameBufferBase::attach(
GLenum attachment_,
std::shared_ptr<Texture> texture_,
unsigned int level_
) {
declare();
if (attachment_ == GL_NONE) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"Cannot attach object to `GL_NONE`"
));
}
if (texTypeIs2D(texture_->Target)) {
glFramebufferTexture2D(
Target,
attachment_,
texture_->Target,
texture_->id(),
level_
);
} else {
glFramebufferTexture1D(
Target,
attachment_,
texture_->Target,
texture_->id(),
level_
);
}
_attachments[attachment_] = texture_;
}
void FrameBufferBase::bind() const {
if (_id) {
glBindFramebuffer(Target, _id);
} else {
THROW(OGLError(
OGLError::Codes::INVALID_OBJECT,
"w/ FrameBuffer"
));
}
}
void FrameBufferBase::unbind() const {
glBindFramebuffer(Target, 0);
}
GLenum FrameBufferBase::status() const {
bind();
return glCheckFramebufferStatus(Target);
}
FrameBufferBase::AttachmentMap FrameBufferBase::getAllBuffers() const {
return _attachments;
}
std::shared_ptr<RenderTarget> FrameBufferBase::getBuffer(GLenum attch_) const {
try {
return _attachments.at(attch_);
} catch (const std::out_of_range& e) {
THROW(e);
}
}
// class ReadFrameBuffer
ReadFrameBuffer::ReadFrameBuffer()
: _location(GL_NONE), FrameBufferBase(GL_READ_FRAMEBUFFER) {}
ReadFrameBuffer& ReadFrameBuffer::operator=(WriteFrameBuffer&& mv) {
if (mv.id()) {
_attachments = mv.getAllBuffers();
mv.setWriteBuffer(GL_NONE);
mv._attachments = {};
mv._locations = {};
FrameBufferBase::OpenGLObject::operator=(std::move(mv));
}
return *this;
}
ReadFrameBuffer& ReadFrameBuffer::operator=(ReadFrameBuffer&& mv) {
if (mv.id()) {
_attachments = mv._attachments;
_location = mv._location;
mv._attachments = {};
mv._location = GL_NONE;
FrameBufferBase::OpenGLObject::operator=(std::move(mv));
}
return *this;
}
std::shared_ptr<RenderTarget> ReadFrameBuffer::getReadBuffer() const {
if (_location == GL_NONE) { return nullptr; }
return getBuffer(_location);
}
GLenum ReadFrameBuffer::getReadLocation() const { return _location; }
std::shared_ptr<RenderTarget> ReadFrameBuffer::setReadBuffer(GLenum attch_) {
bind();
if (attch_!=GL_NONE) {
try {
const auto& x = _attachments.at(attch_);
} catch (const std::out_of_range& e) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"No buffer set at attachment"
));
}
}
_location = attch_;
glReadBuffer(_location);
return getReadBuffer();
}
// class WriteFrameBuffer
WriteFrameBuffer::WriteFrameBuffer()
: FrameBufferBase(GL_DRAW_FRAMEBUFFER) {}
WriteFrameBuffer& WriteFrameBuffer::operator=(ReadFrameBuffer&& rhs) {
if (rhs.id()) {
_attachments = rhs._attachments;
rhs.setReadBuffer(GL_NONE);
rhs._attachments = {};
rhs._location = GL_NONE;
FrameBufferBase::OpenGLObject::operator=(std::move(rhs));
}
return *this;
}
WriteFrameBuffer& WriteFrameBuffer::operator=(WriteFrameBuffer&& rhs) {
if (rhs.id()) {
_attachments = rhs._attachments;
_locations = rhs._locations;
rhs._attachments = {};
rhs._locations = {};
FrameBufferBase::OpenGLObject::operator=(std::move(rhs));
}
return *this;
}
using fRGBA = RGBA<float>;
std::vector<std::shared_ptr<Texture>> WriteFrameBuffer::getWriteBuffers() const {
const size_t count = _locations.size();
std::vector<std::shared_ptr<Texture>> ret(count);
for (int i = 0; i < count; ++i) {
ret[i] = std::static_pointer_cast<Texture>(getBuffer(_locations[i]));
}
return ret;
}
std::vector<GLenum> WriteFrameBuffer::getWriteLocations() const {
return _locations;
}
WriteFrameBuffer::DrawTexVec WriteFrameBuffer::setWriteBuffers(const std::vector<GLenum>& attchs_) {
bind();
for (GLenum loc : attchs_) {
if (getBuffer(loc)->Target == GL_RENDERBUFFER) {
THROW(FrameBufferError(FrameBufferError::INVALID_VALUE,
"Cannot write to renderbuffer [ @ Attachment = "+std::to_string(loc)+" ]"
));
}
}
_locations = attchs_;
glDrawBuffers(_locations.size(), _locations.data());
return getWriteBuffers();
}
std::shared_ptr<Texture> WriteFrameBuffer::setWriteBuffer(GLenum attch_) {
bind();
if (attch_ == GL_NONE) {
std::vector<GLenum> tmp(_locations.size(), GL_NONE);
glDrawBuffers(tmp.size(), tmp.data());
_locations = {};
return nullptr;
}
setWriteBuffers({attch_});
return std::static_pointer_cast<Texture>(getBuffer(attch_));
}
fRGBA WriteFrameBuffer::clearColorValue() const {
bind();
float rgba[4];
glGetFloatv(GL_COLOR_CLEAR_VALUE, rgba);
return fRGBA{rgba[0], rgba[1], rgba[2], rgba[3]};
}
fRGBA WriteFrameBuffer::clearColorValue(const fRGBA& color) {
declare();
glClearColor(color.r, color.g, color.b, color.a);
return color;
}
fRGBA WriteFrameBuffer::clearColorValue(float r, float g, float b, float a) {
return clearColorValue({r, g,b , a});
}
double WriteFrameBuffer::clearDepthValue() const {
bind();
double ret;
glGetDoublev(GL_DEPTH_CLEAR_VALUE, &ret);
return ret;
}
double WriteFrameBuffer::clearDepthValue(double d_) {
declare();
glClearDepth(d_);
return d_;
}
GLint WriteFrameBuffer::clearStencilValue() const {
bind();
GLint ret;
glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &ret);
return ret;
}
GLint WriteFrameBuffer::clearStencilValue(GLint s_) {
declare();
glClearStencil(s_);
return s_;
}
void WriteFrameBuffer::clear(GLbitfield mask_) const {
bind();
glClear(mask_);
}
void WriteFrameBuffer::clearDepth() const {
clear(GL_DEPTH_BUFFER_BIT);
}
void WriteFrameBuffer::clearDepth(float val_) const {
bind();
glClearBufferfv(GL_DEPTH, 0, &val_);
}
void WriteFrameBuffer::clearStencil() const {
clear(GL_STENCIL_BUFFER_BIT);
}
void WriteFrameBuffer::clearStencil(GLint val_) const {
bind();
glClearBufferiv(GL_STENCIL, 0, &val_);
}
void WriteFrameBuffer::clearDepthStencil() const {
clear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
void WriteFrameBuffer::clearDepthStencil(float d_, GLint s_) const {
bind();
glClearBufferfi(GL_DEPTH_STENCIL, 0, d_, s_);
}
FrameBuffer::FrameBuffer()
: FrameBufferBase(GL_FRAMEBUFFER) {}
FrameBuffer& FrameBuffer::operator=(FrameBuffer&& rhs) {
if (rhs.id()) {
_attachments = rhs._attachments;
_location = rhs._location;
_locations = rhs._locations;
rhs._attachments = {};
rhs._locations = {};
rhs._location = GL_NONE;
OpenGLObject::operator=(std::move(rhs));
}
return *this;
}
FrameBuffer& FrameBuffer::operator=(ReadFrameBuffer&& rhs) {
ReadFrameBuffer::operator=(std::move(rhs));
return *this;
}
FrameBuffer& FrameBuffer::operator=(WriteFrameBuffer&& rhs) {
WriteFrameBuffer::operator=(std::move(rhs));
return *this;
}
} // namespace nb