Large OpenGL Object handling overhaul
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#include "OGLObjects.hpp"
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namespace nb {
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const std::string OGLError::type = "nb::OGLError";
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const ErrorCodeMap OGLError::ErrorMessages = {
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{ OGLError::Codes::UNDEFINED, "Error" },
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{OGLError::Codes::HANGING_OBJECT, "Attempting to leave a hanging OpenGL object"}
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};
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} // namespace nb
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