Large OpenGL Object handling overhaul
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@@ -4,12 +4,13 @@
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#include "GLLoad.hpp"
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#include <atomic>
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#include <array>
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#include <map>
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#include <stdexcept>
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#include <string>
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#include <NBCore/Utils.hpp>
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namespace nb {
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class GLError : public std::runtime_error {
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