Large OpenGL Object handling overhaul
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@@ -2,13 +2,14 @@
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#ifndef _NB_CAMERA
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#define _NB_CAMERA
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#include <GLLoad.h>
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#include "GLLoad.hpp"
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_inverse.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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namespace NB {
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namespace nb {
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class Camera {
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public:
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