Large OpenGL Object handling overhaul

This commit is contained in:
NaifBanana
2026-08-20 08:14:28 -05:00
parent bfe020c5c6
commit 3a097df594
17 changed files with 772 additions and 588 deletions
+15 -5
View File
@@ -1,5 +1,3 @@
include_directories(./.)
find_package(OpenGL)
add_subdirectory(${GLFW_PATH} ${GLFW_PATH}/build)
@@ -10,8 +8,11 @@ set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
toAbsolutePath(NB_GRAPHICS_SOURCE
./src/Window.cpp
./src/Buffers.cpp
./src/OGLObjects.cpp
./src/Textures.cpp
./src/VertexArray.cpp
./src/Window.cpp
)
toAbsolutePath(NB_GRAPHICS_INCLUDE
@@ -19,8 +20,10 @@ toAbsolutePath(NB_GRAPHICS_INCLUDE
./Camera.hpp
./Draw.hpp
./GLLoad.hpp
./OGLObjects.hpp
./shader.hpp
./VAOManager.hpp
./Textures.hpp
./VertexArray.hpp
./Window.hpp
)
@@ -31,4 +34,11 @@ add_library(NBGraphics
${NB_GRAPHICS_SOURCE}
${GLAD_PATH}/src/glad.c
)
target_link_libraries(NBGraphics glfw3)
target_link_libraries(NBGraphics glfw)
target_include_directories(NBGraphics PUBLIC ./.)
if (NB_BUILD_TESTS)
add_subdirectory(./tests)
endif()