#include "funcs.h" void framebuffer_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } void processInputs(GLFWwindow* window) { if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) { glfwSetWindowShouldClose(window, true); } }