#include #include #include "Window.h" #include "funcs.h" #include "shader.h" int main() { std::cout << "Hello World!\n"; NB::NBWindow mywindow(800, 600, "Classy!"); mywindow.resize(50, 50); mywindow.init(); GLFWwindow* window = mywindow.getWindow(); glfwSetFramebufferSizeCallback(window, framebuffer_callback); while(!glfwWindowShouldClose(window)) { processInputs(window); glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwPollEvents(); glfwSwapBuffers(window); } glfwTerminate(); return 0; }