#pragma once #include #include #include #include #include #include #include #include class Shader { public: unsigned int id; Shader(const char* vertexPath, const char* fragmentPath); void use() const; void setBool(const std::string& name, bool value) const; void setInt(const std::string& name, int value) const; void setFloat(const std::string& name, float value) const; void setMat4(const std::string& name, glm::mat4& value) const; };