9 lines
188 B
GLSL
9 lines
188 B
GLSL
#version 330 core
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layout (location=0) in vec2 aPos;
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layout (location=1) in vec3 aColor;
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out vec3 vertColor;
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void main() {
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vertColor = aColor;
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gl_Position = vec4(aPos, 0.0, 1.0);
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} |