2024-10-20 03:33:32 -05:00

34 lines
743 B
C++

#pragma once
#ifndef _NB_SHADER
#define _NB_SHADER
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <string>
#include <fstream>
#include <sstream>
#include <iostream>
namespace NB {
class Shader {
public:
Shader(const char* vertexPath, const char* fragmentPath);
Shader();
Shader(const Shader&);
Shader& operator=(const Shader&);
void use() const;
void setBool(const std::string& name, bool value) const;
void setInt(const std::string& name, int value) const;
void setFloat(const std::string& name, float value) const;
void setMat4(const std::string& name, glm::mat4& value) const;
unsigned int id;
private:
};
}
#endif