GraphicsTest/shad/vert.vs
2024-01-15 17:35:43 -06:00

16 lines
320 B
GLSL

#version 330 core
layout(location=0) in vec3 aPos;
layout(location=1) in vec3 vColor;
layout(location=2) in vec2 tCoord;
out vec4 vertexColor;
out vec2 textureCoord;
uniform mat4 transform;
void main() {
gl_Position = transform * vec4(aPos, 1.0);
vertexColor = vec4(vColor, 1.0);
textureCoord = tCoord;
}