16 lines
320 B
GLSL
16 lines
320 B
GLSL
#version 330 core
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layout(location=0) in vec3 aPos;
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layout(location=1) in vec3 vColor;
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layout(location=2) in vec2 tCoord;
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out vec4 vertexColor;
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out vec2 textureCoord;
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uniform mat4 transform;
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void main() {
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gl_Position = transform * vec4(aPos, 1.0);
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vertexColor = vec4(vColor, 1.0);
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textureCoord = tCoord;
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} |